godot_rl_VirtualCamera / AIController3D.gd
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extends AIController3D
func _physics_process(_delta):
n_steps += 1
if n_steps >= reset_after:
done = true
needs_reset = true
if needs_reset:
reset()
func set_action(action):
_player.move_action = action["move"][0]
_player.turn_action = action["turn"][0]
func get_obs():
return {
"camera_2d": _player.virtual_camera.get_camera_pixel_encoding(),
}
func get_obs_space():
# types of obs space: box, discrete, repeated
return {
"camera_2d": {"size": _player.virtual_camera.get_camera_shape(), "space": "box"},
}
func get_action_space():
return {
"move": {"size": 1, "action_type": "continuous"},
"turn": {"size": 1, "action_type": "continuous"}
}
func get_reward():
return reward