Question: By what time did Apple project its entire catalog would be free of DRM?

Answer: April 2009

At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the FairPlay DRM system. Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "iTunes Plus." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. <hl> On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009 . <hl>

At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the FairPlay DRM system. Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "iTunes Plus." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by <hl> April 2009 <hl>.

On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by <hl> April 2009 <hl> .


Question: What was the original format for purchased audio files on iTunes?

At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the FairPlay DRM system. Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "iTunes Plus." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009.

Answer: AAC

<hl> At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the FairPlay DRM system. <hl> Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "iTunes Plus." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009.

At the time the store was introduced, purchased audio files used the <hl> AAC <hl> format with added encryption, based on the FairPlay DRM system. Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "iTunes Plus." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009.


Question: What was the name of the DRM system originally used by Apple and iTunes?

Answer: FairPlay

<hl> At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the FairPlay DRM system. <hl> Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "iTunes Plus." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009.

At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the <hl> FairPlay <hl> DRM system. Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "iTunes Plus." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009.


Question: What was the name of the premium service that offered higher quality and DRM-free songs?

Answer: iTunes Plus

At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the FairPlay DRM system. Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. <hl> However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called " iTunes Plus ." <hl> While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009.

At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the FairPlay DRM system. Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "<hl> iTunes Plus <hl>." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. On January 6, 2009, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009.

However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called " <hl> iTunes Plus <hl> ."


Question: In what year was DRM completely eliminated from the iTunes offerings?

Answer: 2009

At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the FairPlay DRM system. Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "iTunes Plus." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. <hl> On January 6, 2009 , Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009. <hl>

At the time the store was introduced, purchased audio files used the AAC format with added encryption, based on the FairPlay DRM system. Up to five authorized computers and an unlimited number of iPods could play the files. Burning the files with iTunes as an audio CD, then re-importing would create music files without the DRM. The DRM could also be removed using third-party software. However, in a deal with Apple, EMI began selling DRM-free, higher-quality songs on the iTunes Stores, in a category called "iTunes Plus." While individual songs were made available at a cost of US$1.29, 30¢ more than the cost of a regular DRM song, entire albums were available for the same price, US$9.99, as DRM encoded albums. On October 17, 2007, Apple lowered the cost of individual iTunes Plus songs to US$0.99 per song, the same as DRM encoded tracks. On January 6, <hl> 2009 <hl>, Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009.

On January 6, <hl> 2009 <hl> , Apple announced that DRM has been removed from 80% of the music catalog, and that it would be removed from all music by April 2009.


Question: What are two stores which sell files with DRM not compatible with iPods?

iPods cannot play music files from competing music stores that use rival-DRM technologies like Microsoft's protected WMA or RealNetworks' Helix DRM. Example stores include Napster and MSN Music. RealNetworks claims that Apple is creating problems for itself by using FairPlay to lock users into using the iTunes Store. Steve Jobs stated that Apple makes little profit from song sales, although Apple uses the store to promote iPod sales. However, iPods can also play music files from online stores that do not use DRM, such as eMusic or Amie Street.

Answer: Napster and MSN Music

iPods cannot play music files from competing music stores that use rival-DRM technologies like Microsoft's protected WMA or RealNetworks' Helix DRM. <hl> Example stores include Napster and MSN Music . <hl> RealNetworks claims that Apple is creating problems for itself by using FairPlay to lock users into using the iTunes Store. Steve Jobs stated that Apple makes little profit from song sales, although Apple uses the store to promote iPod sales. However, iPods can also play music files from online stores that do not use DRM, such as eMusic or Amie Street.

iPods cannot play music files from competing music stores that use rival-DRM technologies like Microsoft's protected WMA or RealNetworks' Helix DRM. Example stores include <hl> Napster and MSN Music <hl>. RealNetworks claims that Apple is creating problems for itself by using FairPlay to lock users into using the iTunes Store. Steve Jobs stated that Apple makes little profit from song sales, although Apple uses the store to promote iPod sales. However, iPods can also play music files from online stores that do not use DRM, such as eMusic or Amie Street.

Example stores include <hl> Napster and MSN Music <hl> .


Question: For what device's sales does Apple leverage the iTunes store?

Answer: iPods

<hl> iPods cannot play music files from competing music stores that use rival-DRM technologies like Microsoft's protected WMA or RealNetworks' Helix DRM. <hl> Example stores include Napster and MSN Music. RealNetworks claims that Apple is creating problems for itself by using FairPlay to lock users into using the iTunes Store. Steve Jobs stated that Apple makes little profit from song sales, although Apple uses the store to promote iPod sales. However, iPods can also play music files from online stores that do not use DRM, such as eMusic or Amie Street.

<hl> iPods <hl> cannot play music files from competing music stores that use rival-DRM technologies like Microsoft's protected WMA or RealNetworks' Helix DRM. Example stores include Napster and MSN Music. RealNetworks claims that Apple is creating problems for itself by using FairPlay to lock users into using the iTunes Store. Steve Jobs stated that Apple makes little profit from song sales, although Apple uses the store to promote iPod sales. However, iPods can also play music files from online stores that do not use DRM, such as eMusic or Amie Street.


Question: The iPod can play music from other online stores as long as they don't contain what feature?

Answer: DRM

<hl> iPods cannot play music files from competing music stores that use rival- DRM technologies like Microsoft's protected WMA or RealNetworks' Helix DRM. <hl> Example stores include Napster and MSN Music. RealNetworks claims that Apple is creating problems for itself by using FairPlay to lock users into using the iTunes Store. Steve Jobs stated that Apple makes little profit from song sales, although Apple uses the store to promote iPod sales. However, iPods can also play music files from online stores that do not use DRM, such as eMusic or Amie Street.

iPods cannot play music files from competing music stores that use rival-<hl> DRM <hl> technologies like Microsoft's protected WMA or RealNetworks' Helix DRM. Example stores include Napster and MSN Music. RealNetworks claims that Apple is creating problems for itself by using FairPlay to lock users into using the iTunes Store. Steve Jobs stated that Apple makes little profit from song sales, although Apple uses the store to promote iPod sales. However, iPods can also play music files from online stores that do not use DRM, such as eMusic or Amie Street.

iPods cannot play music files from competing music stores that use rival- <hl> DRM <hl> technologies like Microsoft's protected WMA or RealNetworks' Helix DRM.


Question: What company ended its deal with Apple's music store in July of 2007?

Universal Music Group decided not to renew their contract with the iTunes Store on July 3, 2007. Universal will now supply iTunes in an 'at will' capacity.

Answer: Universal Music Group

<hl> Universal Music Group decided not to renew their contract with the iTunes Store on July 3, 2007. <hl> Universal will now supply iTunes in an 'at will' capacity.

<hl> Universal Music Group <hl> decided not to renew their contract with the iTunes Store on July 3, 2007. Universal will now supply iTunes in an 'at will' capacity.


Question: What entity did Universal have a contract with prior to July of 2007?

Answer: iTunes Store

<hl> Universal Music Group decided not to renew their contract with the iTunes Store on July 3, 2007. <hl> Universal will now supply iTunes in an 'at will' capacity.

Universal Music Group decided not to renew their contract with the <hl> iTunes Store <hl> on July 3, 2007. Universal will now supply iTunes in an 'at will' capacity.


Question: In what year did Universal Music Group let their contract with iTunes lapse?

Answer: 2007

<hl> Universal Music Group decided not to renew their contract with the iTunes Store on July 3, 2007 . <hl> Universal will now supply iTunes in an 'at will' capacity.

Universal Music Group decided not to renew their contract with the iTunes Store on July 3, <hl> 2007 <hl>. Universal will now supply iTunes in an 'at will' capacity.

Universal Music Group decided not to renew their contract with the iTunes Store on July 3, <hl> 2007 <hl> .


Question: What was the name of the event at which the iTunes Wi-Fi store was launched?

Apple debuted the iTunes Wi-Fi Music Store on September 5, 2007, in its Media Event entitled "The Beat Goes On...". This service allows users to access the Music Store from either an iPhone or an iPod Touch and download songs directly to the device that can be synced to the user's iTunes Library over a WiFi connection, or, in the case of an iPhone, the telephone network.

Answer: The Beat Goes On...

<hl> Apple debuted the iTunes Wi-Fi Music Store on September 5, 2007, in its Media Event entitled " The Beat Goes On... ". <hl> This service allows users to access the Music Store from either an iPhone or an iPod Touch and download songs directly to the device that can be synced to the user's iTunes Library over a WiFi connection, or, in the case of an iPhone, the telephone network.

Apple debuted the iTunes Wi-Fi Music Store on September 5, 2007, in its Media Event entitled "<hl> The Beat Goes On... <hl>". This service allows users to access the Music Store from either an iPhone or an iPod Touch and download songs directly to the device that can be synced to the user's iTunes Library over a WiFi connection, or, in the case of an iPhone, the telephone network.

Apple debuted the iTunes Wi-Fi Music Store on September 5, 2007, in its Media Event entitled " <hl> The Beat Goes On... <hl> ".


Question: On what date was the iTunes Wi-Fi Music Store launched?

Answer: September 5, 2007

<hl> Apple debuted the iTunes Wi-Fi Music Store on September 5, 2007 , in its Media Event entitled "The Beat Goes On...". <hl> This service allows users to access the Music Store from either an iPhone or an iPod Touch and download songs directly to the device that can be synced to the user's iTunes Library over a WiFi connection, or, in the case of an iPhone, the telephone network.

Apple debuted the iTunes Wi-Fi Music Store on <hl> September 5, 2007 <hl>, in its Media Event entitled "The Beat Goes On...". This service allows users to access the Music Store from either an iPhone or an iPod Touch and download songs directly to the device that can be synced to the user's iTunes Library over a WiFi connection, or, in the case of an iPhone, the telephone network.

Apple debuted the iTunes Wi-Fi Music Store on <hl> September 5, 2007 <hl> , in its Media Event entitled "The Beat Goes On...".


Question: In what year was the iTunes Wi-Fi Music Store introduced?

Answer: 2007

<hl> Apple debuted the iTunes Wi-Fi Music Store on September 5, 2007 , in its Media Event entitled "The Beat Goes On...". <hl> This service allows users to access the Music Store from either an iPhone or an iPod Touch and download songs directly to the device that can be synced to the user's iTunes Library over a WiFi connection, or, in the case of an iPhone, the telephone network.

Apple debuted the iTunes Wi-Fi Music Store on September 5, <hl> 2007 <hl>, in its Media Event entitled "The Beat Goes On...". This service allows users to access the Music Store from either an iPhone or an iPod Touch and download songs directly to the device that can be synced to the user's iTunes Library over a WiFi connection, or, in the case of an iPhone, the telephone network.

Apple debuted the iTunes Wi-Fi Music Store on September 5, <hl> 2007 <hl> , in its Media Event entitled "The Beat Goes On...".


Question: Which Apple device has the ability to sync with iTunes via the phone network?

Answer: iPhone

Apple debuted the iTunes Wi-Fi Music Store on September 5, 2007, in its Media Event entitled "The Beat Goes On...". <hl> This service allows users to access the Music Store from either an iPhone or an iPod Touch and download songs directly to the device that can be synced to the user's iTunes Library over a WiFi connection, or, in the case of an iPhone, the telephone network. <hl>

Apple debuted the iTunes Wi-Fi Music Store on September 5, 2007, in its Media Event entitled "The Beat Goes On...". This service allows users to access the Music Store from either an <hl> iPhone <hl> or an iPod Touch and download songs directly to the device that can be synced to the user's iTunes Library over a WiFi connection, or, in the case of an iPhone, the telephone network.


Question: On what devices can video games be used?

Video games are playable on various versions of iPods. The original iPod had the game Brick (originally invented by Apple's co-founder Steve Wozniak) included as an easter egg hidden feature; later firmware versions added it as a menu option. Later revisions of the iPod added three more games: Parachute, Solitaire, and Music Quiz.

Answer: iPods

<hl> Video games are playable on various versions of iPods . <hl> The original iPod had the game Brick (originally invented by Apple's co-founder Steve Wozniak) included as an easter egg hidden feature; later firmware versions added it as a menu option. Later revisions of the iPod added three more games: Parachute, Solitaire, and Music Quiz.

Video games are playable on various versions of <hl> iPods <hl>. The original iPod had the game Brick (originally invented by Apple's co-founder Steve Wozniak) included as an easter egg hidden feature; later firmware versions added it as a menu option. Later revisions of the iPod added three more games: Parachute, Solitaire, and Music Quiz.

Video games are playable on various versions of <hl> iPods <hl> .


Question: What was included on the first iPod?

Answer: Brick

Video games are playable on various versions of iPods. <hl> The original iPod had the game Brick (originally invented by Apple's co-founder Steve Wozniak) included as an easter egg hidden feature; later firmware versions added it as a menu option. <hl> Later revisions of the iPod added three more games: Parachute, Solitaire, and Music Quiz.

Video games are playable on various versions of iPods. The original iPod had the game <hl> Brick <hl> (originally invented by Apple's co-founder Steve Wozniak) included as an easter egg hidden feature; later firmware versions added it as a menu option. Later revisions of the iPod added three more games: Parachute, Solitaire, and Music Quiz.


Question: Who created Brick?

Answer: Steve Wozniak

Video games are playable on various versions of iPods. <hl> The original iPod had the game Brick (originally invented by Apple's co-founder Steve Wozniak ) included as an easter egg hidden feature; later firmware versions added it as a menu option. <hl> Later revisions of the iPod added three more games: Parachute, Solitaire, and Music Quiz.

Video games are playable on various versions of iPods. The original iPod had the game Brick (originally invented by Apple's co-founder <hl> Steve Wozniak <hl>) included as an easter egg hidden feature; later firmware versions added it as a menu option. Later revisions of the iPod added three more games: Parachute, Solitaire, and Music Quiz.

The original iPod had the game Brick (originally invented by Apple's co-founder <hl> Steve Wozniak <hl> ) included as an easter egg hidden feature; later firmware versions added it as a menu option.


Question: What are three games, in addition to Brick, which have been included with the iPod?

Answer: Parachute, Solitaire, and Music Quiz

Video games are playable on various versions of iPods. The original iPod had the game Brick (originally invented by Apple's co-founder Steve Wozniak) included as an easter egg hidden feature; later firmware versions added it as a menu option. <hl> Later revisions of the iPod added three more games: Parachute, Solitaire, and Music Quiz . <hl>

Video games are playable on various versions of iPods. The original iPod had the game Brick (originally invented by Apple's co-founder Steve Wozniak) included as an easter egg hidden feature; later firmware versions added it as a menu option. Later revisions of the iPod added three more games: <hl> Parachute, Solitaire, and Music Quiz <hl>.

Later revisions of the iPod added three more games: <hl> Parachute, Solitaire, and Music Quiz <hl> .


Question: What is another phrase meaning hidden feature?

Answer: easter egg

Video games are playable on various versions of iPods. <hl> The original iPod had the game Brick (originally invented by Apple's co-founder Steve Wozniak) included as an easter egg hidden feature; later firmware versions added it as a menu option. <hl> Later revisions of the iPod added three more games: Parachute, Solitaire, and Music Quiz.

Video games are playable on various versions of iPods. The original iPod had the game Brick (originally invented by Apple's co-founder Steve Wozniak) included as an <hl> easter egg <hl> hidden feature; later firmware versions added it as a menu option. Later revisions of the iPod added three more games: Parachute, Solitaire, and Music Quiz.


Question: What was the first, hidden game included with the original iPod?

Answer: Brick

Video games are playable on various versions of iPods. <hl> The original iPod had the game Brick (originally invented by Apple's co-founder Steve Wozniak) included as an easter egg hidden feature; later firmware versions added it as a menu option. <hl> Later revisions of the iPod added three more games: Parachute, Solitaire, and Music Quiz.

Video games are playable on various versions of iPods. The original iPod had the game <hl> Brick <hl> (originally invented by Apple's co-founder Steve Wozniak) included as an easter egg hidden feature; later firmware versions added it as a menu option. Later revisions of the iPod added three more games: Parachute, Solitaire, and Music Quiz.


Question: What other games were later added to the original iPod?

Answer: Parachute, Solitaire, and Music Quiz

Video games are playable on various versions of iPods. The original iPod had the game Brick (originally invented by Apple's co-founder Steve Wozniak) included as an easter egg hidden feature; later firmware versions added it as a menu option. <hl> Later revisions of the iPod added three more games: Parachute, Solitaire, and Music Quiz . <hl>

Video games are playable on various versions of iPods. The original iPod had the game Brick (originally invented by Apple's co-founder Steve Wozniak) included as an easter egg hidden feature; later firmware versions added it as a menu option. Later revisions of the iPod added three more games: <hl> Parachute, Solitaire, and Music Quiz <hl>.

Later revisions of the iPod added three more games: <hl> Parachute, Solitaire, and Music Quiz <hl> .


Question: In what year did the iTunes store begin allowing users to buy video games?

In September 2006, the iTunes Store began to offer additional games for purchase with the launch of iTunes 7, compatible with the fifth generation iPod with iPod software 1.2 or later. Those games were: Bejeweled, Cubis 2, Mahjong, Mini Golf, Pac-Man, Tetris, Texas Hold 'Em, Vortex, Asphalt 4: Elite Racing and Zuma. Additional games have since been added. These games work on the 6th and 5th generation iPod Classic and the 5th and 4th generation iPod Nano.

Answer: 2006

<hl> In September 2006 , the iTunes Store began to offer additional games for purchase with the launch of iTunes 7, compatible with the fifth generation iPod with iPod software 1.2 or later. <hl> Those games were: Bejeweled, Cubis 2, Mahjong, Mini Golf, Pac-Man, Tetris, Texas Hold 'Em, Vortex, Asphalt 4: Elite Racing and Zuma. Additional games have since been added. These games work on the 6th and 5th generation iPod Classic and the 5th and 4th generation iPod Nano.

In September <hl> 2006 <hl>, the iTunes Store began to offer additional games for purchase with the launch of iTunes 7, compatible with the fifth generation iPod with iPod software 1.2 or later. Those games were: Bejeweled, Cubis 2, Mahjong, Mini Golf, Pac-Man, Tetris, Texas Hold 'Em, Vortex, Asphalt 4: Elite Racing and Zuma. Additional games have since been added. These games work on the 6th and 5th generation iPod Classic and the 5th and 4th generation iPod Nano.

In September <hl> 2006 <hl> , the iTunes Store began to offer additional games for purchase with the launch of iTunes 7, compatible with the fifth generation iPod with iPod software 1.2 or later.


Question: Which version of iTunes was introduced with the ability to purchase games?

Answer: iTunes 7

<hl> In September 2006, the iTunes Store began to offer additional games for purchase with the launch of iTunes 7 , compatible with the fifth generation iPod with iPod software 1.2 or later. <hl> Those games were: Bejeweled, Cubis 2, Mahjong, Mini Golf, Pac-Man, Tetris, Texas Hold 'Em, Vortex, Asphalt 4: Elite Racing and Zuma. Additional games have since been added. These games work on the 6th and 5th generation iPod Classic and the 5th and 4th generation iPod Nano.

In September 2006, the iTunes Store began to offer additional games for purchase with the launch of <hl> iTunes 7 <hl>, compatible with the fifth generation iPod with iPod software 1.2 or later. Those games were: Bejeweled, Cubis 2, Mahjong, Mini Golf, Pac-Man, Tetris, Texas Hold 'Em, Vortex, Asphalt 4: Elite Racing and Zuma. Additional games have since been added. These games work on the 6th and 5th generation iPod Classic and the 5th and 4th generation iPod Nano.

In September 2006, the iTunes Store began to offer additional games for purchase with the launch of <hl> iTunes 7 <hl> , compatible with the fifth generation iPod with iPod software 1.2 or later.


Question: What was the first generation of iPod Classic on which games like Mahjong and Tetris could be played?

Answer: 5th generation

In September 2006, the iTunes Store began to offer additional games for purchase with the launch of iTunes 7, compatible with the fifth generation iPod with iPod software 1.2 or later. Those games were: Bejeweled, Cubis 2, Mahjong, Mini Golf, Pac-Man, Tetris, Texas Hold 'Em, Vortex, Asphalt 4: Elite Racing and Zuma. Additional games have since been added. <hl> These games work on the 6th and 5th generation iPod Classic and the 5th and 4th generation iPod Nano. <hl>

In September 2006, the iTunes Store began to offer additional games for purchase with the launch of iTunes 7, compatible with the fifth generation iPod with iPod software 1.2 or later. Those games were: Bejeweled, Cubis 2, Mahjong, Mini Golf, Pac-Man, Tetris, Texas Hold 'Em, Vortex, Asphalt 4: Elite Racing and Zuma. Additional games have since been added. These games work on the 6th and <hl> 5th generation <hl> iPod Classic and the 5th and 4th generation iPod Nano.


Question: On which generation of iPod Nano can games be played?

Answer: 4th generation

In September 2006, the iTunes Store began to offer additional games for purchase with the launch of iTunes 7, compatible with the fifth generation iPod with iPod software 1.2 or later. Those games were: Bejeweled, Cubis 2, Mahjong, Mini Golf, Pac-Man, Tetris, Texas Hold 'Em, Vortex, Asphalt 4: Elite Racing and Zuma. Additional games have since been added. <hl> These games work on the 6th and 5th generation iPod Classic and the 5th and 4th generation iPod Nano. <hl>

In September 2006, the iTunes Store began to offer additional games for purchase with the launch of iTunes 7, compatible with the fifth generation iPod with iPod software 1.2 or later. Those games were: Bejeweled, Cubis 2, Mahjong, Mini Golf, Pac-Man, Tetris, Texas Hold 'Em, Vortex, Asphalt 4: Elite Racing and Zuma. Additional games have since been added. These games work on the 6th and 5th generation iPod Classic and the 5th and <hl> 4th generation <hl> iPod Nano.


Question: In what year did iTunes 7 launch, along with a plethora of additional games?

Answer: 2006

<hl> In September 2006 , the iTunes Store began to offer additional games for purchase with the launch of iTunes 7, compatible with the fifth generation iPod with iPod software 1.2 or later. <hl> Those games were: Bejeweled, Cubis 2, Mahjong, Mini Golf, Pac-Man, Tetris, Texas Hold 'Em, Vortex, Asphalt 4: Elite Racing and Zuma. Additional games have since been added. These games work on the 6th and 5th generation iPod Classic and the 5th and 4th generation iPod Nano.

In September <hl> 2006 <hl>, the iTunes Store began to offer additional games for purchase with the launch of iTunes 7, compatible with the fifth generation iPod with iPod software 1.2 or later. Those games were: Bejeweled, Cubis 2, Mahjong, Mini Golf, Pac-Man, Tetris, Texas Hold 'Em, Vortex, Asphalt 4: Elite Racing and Zuma. Additional games have since been added. These games work on the 6th and 5th generation iPod Classic and the 5th and 4th generation iPod Nano.

In September <hl> 2006 <hl> , the iTunes Store began to offer additional games for purchase with the launch of iTunes 7, compatible with the fifth generation iPod with iPod software 1.2 or later.


Question: Which generation iPod was required to enjoy the new games available on iTunes 7?

Answer: fifth

<hl> In September 2006, the iTunes Store began to offer additional games for purchase with the launch of iTunes 7, compatible with the fifth generation iPod with iPod software 1.2 or later. <hl> Those games were: Bejeweled, Cubis 2, Mahjong, Mini Golf, Pac-Man, Tetris, Texas Hold 'Em, Vortex, Asphalt 4: Elite Racing and Zuma. Additional games have since been added. These games work on the 6th and 5th generation iPod Classic and the 5th and 4th generation iPod Nano.

In September 2006, the iTunes Store began to offer additional games for purchase with the launch of iTunes 7, compatible with the <hl> fifth <hl> generation iPod with iPod software 1.2 or later. Those games were: Bejeweled, Cubis 2, Mahjong, Mini Golf, Pac-Man, Tetris, Texas Hold 'Em, Vortex, Asphalt 4: Elite Racing and Zuma. Additional games have since been added. These games work on the 6th and 5th generation iPod Classic and the 5th and 4th generation iPod Nano.


Question: What are the names of companies producing video games for Apple's MP3 player?

With third parties like Namco, Square Enix, Electronic Arts, Sega, and Hudson Soft all making games for the iPod, Apple's MP3 player has taken steps towards entering the video game handheld console market. Even video game magazines like GamePro and EGM have reviewed and rated most of their games as of late.

Answer: Namco, Square Enix, Electronic Arts, Sega, and Hudson Soft

<hl> With third parties like Namco, Square Enix, Electronic Arts, Sega, and Hudson Soft all making games for the iPod, Apple's MP3 player has taken steps towards entering the video game handheld console market. <hl> Even video game magazines like GamePro and EGM have reviewed and rated most of their games as of late.

With third parties like <hl> Namco, Square Enix, Electronic Arts, Sega, and Hudson Soft <hl> all making games for the iPod, Apple's MP3 player has taken steps towards entering the video game handheld console market. Even video game magazines like GamePro and EGM have reviewed and rated most of their games as of late.


Question: What market can Apple participate in now that it has a variety of games available for iPod?

Answer: video game handheld console market

<hl> With third parties like Namco, Square Enix, Electronic Arts, Sega, and Hudson Soft all making games for the iPod, Apple's MP3 player has taken steps towards entering the video game handheld console market . <hl> Even video game magazines like GamePro and EGM have reviewed and rated most of their games as of late.

With third parties like Namco, Square Enix, Electronic Arts, Sega, and Hudson Soft all making games for the iPod, Apple's MP3 player has taken steps towards entering the <hl> video game handheld console market <hl>. Even video game magazines like GamePro and EGM have reviewed and rated most of their games as of late.

With third parties like Namco, Square Enix, Electronic Arts, Sega, and Hudson Soft all making games for the iPod, Apple's MP3 player has taken steps towards entering the <hl> video game handheld console market <hl> .


Question: What two publications have covered iPod games?

Answer: GamePro and EGM

With third parties like Namco, Square Enix, Electronic Arts, Sega, and Hudson Soft all making games for the iPod, Apple's MP3 player has taken steps towards entering the video game handheld console market. <hl> Even video game magazines like GamePro and EGM have reviewed and rated most of their games as of late. <hl>

With third parties like Namco, Square Enix, Electronic Arts, Sega, and Hudson Soft all making games for the iPod, Apple's MP3 player has taken steps towards entering the video game handheld console market. Even video game magazines like <hl> GamePro and EGM <hl> have reviewed and rated most of their games as of late.


Question: What format is used for iPod game files?

The games are in the form of .ipg files, which are actually .zip archives in disguise[citation needed]. When unzipped, they reveal executable files along with common audio and image files, leading to the possibility of third party games. Apple has not publicly released a software development kit (SDK) for iPod-specific development. Apps produced with the iPhone SDK are compatible only with the iOS on the iPod Touch and iPhone, which cannot run clickwheel-based games.

Answer: .ipg

<hl> The games are in the form of .ipg files, which are actually .zip archives in disguise[citation needed]. <hl> When unzipped, they reveal executable files along with common audio and image files, leading to the possibility of third party games. Apple has not publicly released a software development kit (SDK) for iPod-specific development. Apps produced with the iPhone SDK are compatible only with the iOS on the iPod Touch and iPhone, which cannot run clickwheel-based games.

The games are in the form of <hl> .ipg <hl> files, which are actually .zip archives in disguise[citation needed]. When unzipped, they reveal executable files along with common audio and image files, leading to the possibility of third party games. Apple has not publicly released a software development kit (SDK) for iPod-specific development. Apps produced with the iPhone SDK are compatible only with the iOS on the iPod Touch and iPhone, which cannot run clickwheel-based games.


Question: What file format is being covered up by the use of ipg files?

Answer: .zip

<hl> The games are in the form of .ipg files, which are actually .zip archives in disguise[citation needed]. <hl> When unzipped, they reveal executable files along with common audio and image files, leading to the possibility of third party games. Apple has not publicly released a software development kit (SDK) for iPod-specific development. Apps produced with the iPhone SDK are compatible only with the iOS on the iPod Touch and iPhone, which cannot run clickwheel-based games.

The games are in the form of .ipg files, which are actually <hl> .zip <hl> archives in disguise[citation needed]. When unzipped, they reveal executable files along with common audio and image files, leading to the possibility of third party games. Apple has not publicly released a software development kit (SDK) for iPod-specific development. Apps produced with the iPhone SDK are compatible only with the iOS on the iPod Touch and iPhone, which cannot run clickwheel-based games.


Question: What does SDK stand for?

Answer: software development kit

The games are in the form of .ipg files, which are actually .zip archives in disguise[citation needed]. When unzipped, they reveal executable files along with common audio and image files, leading to the possibility of third party games. <hl> Apple has not publicly released a software development kit (SDK) for iPod-specific development. <hl> Apps produced with the iPhone SDK are compatible only with the iOS on the iPod Touch and iPhone, which cannot run clickwheel-based games.

The games are in the form of .ipg files, which are actually .zip archives in disguise[citation needed]. When unzipped, they reveal executable files along with common audio and image files, leading to the possibility of third party games. Apple has not publicly released a <hl> software development kit <hl> (SDK) for iPod-specific development. Apps produced with the iPhone SDK are compatible only with the iOS on the iPod Touch and iPhone, which cannot run clickwheel-based games.


Question: What is the only operating system on which iPhone SDK-made games can be played?

Answer: iOS

The games are in the form of .ipg files, which are actually .zip archives in disguise[citation needed]. When unzipped, they reveal executable files along with common audio and image files, leading to the possibility of third party games. Apple has not publicly released a software development kit (SDK) for iPod-specific development. <hl> Apps produced with the iPhone SDK are compatible only with the iOS on the iPod Touch and iPhone, which cannot run clickwheel-based games. <hl>

The games are in the form of .ipg files, which are actually .zip archives in disguise[citation needed]. When unzipped, they reveal executable files along with common audio and image files, leading to the possibility of third party games. Apple has not publicly released a software development kit (SDK) for iPod-specific development. Apps produced with the iPhone SDK are compatible only with the <hl> iOS <hl> on the iPod Touch and iPhone, which cannot run clickwheel-based games.


Question: What file format are iPod games distributed in?

Answer: .ipg

<hl> The games are in the form of .ipg files, which are actually .zip archives in disguise[citation needed]. <hl> When unzipped, they reveal executable files along with common audio and image files, leading to the possibility of third party games. Apple has not publicly released a software development kit (SDK) for iPod-specific development. Apps produced with the iPhone SDK are compatible only with the iOS on the iPod Touch and iPhone, which cannot run clickwheel-based games.

The games are in the form of <hl> .ipg <hl> files, which are actually .zip archives in disguise[citation needed]. When unzipped, they reveal executable files along with common audio and image files, leading to the possibility of third party games. Apple has not publicly released a software development kit (SDK) for iPod-specific development. Apps produced with the iPhone SDK are compatible only with the iOS on the iPod Touch and iPhone, which cannot run clickwheel-based games.


Question: An app produced with the iPhone SDK can only run on what devices?

Answer: iPod Touch and iPhone

The games are in the form of .ipg files, which are actually .zip archives in disguise[citation needed]. When unzipped, they reveal executable files along with common audio and image files, leading to the possibility of third party games. Apple has not publicly released a software development kit (SDK) for iPod-specific development. <hl> Apps produced with the iPhone SDK are compatible only with the iOS on the iPod Touch and iPhone , which cannot run clickwheel-based games. <hl>

The games are in the form of .ipg files, which are actually .zip archives in disguise[citation needed]. When unzipped, they reveal executable files along with common audio and image files, leading to the possibility of third party games. Apple has not publicly released a software development kit (SDK) for iPod-specific development. Apps produced with the iPhone SDK are compatible only with the iOS on the <hl> iPod Touch and iPhone <hl>, which cannot run clickwheel-based games.

Apps produced with the iPhone SDK are compatible only with the iOS on the <hl> iPod Touch and iPhone <hl> , which cannot run clickwheel-based games.


Question: Is the Apple SDK available to third-party game publishers?

Answer: not

The games are in the form of .ipg files, which are actually .zip archives in disguise[citation needed]. When unzipped, they reveal executable files along with common audio and image files, leading to the possibility of third party games. <hl> Apple has not publicly released a software development kit (SDK) for iPod-specific development. <hl> Apps produced with the iPhone SDK are compatible only with the iOS on the iPod Touch and iPhone, which cannot run clickwheel-based games.

The games are in the form of .ipg files, which are actually .zip archives in disguise[citation needed]. When unzipped, they reveal executable files along with common audio and image files, leading to the possibility of third party games. Apple has <hl> not <hl> publicly released a software development kit (SDK) for iPod-specific development. Apps produced with the iPhone SDK are compatible only with the iOS on the iPod Touch and iPhone, which cannot run clickwheel-based games.


Question: What kind program is commonly used to move files between iTunes and an iPod?

Unlike many other MP3 players, simply copying audio or video files to the drive with a typical file management application will not allow an iPod to properly access them. The user must use software that has been specifically designed to transfer media files to iPods, so that the files are playable and viewable. Usually iTunes is used to transfer media to an iPod, though several alternative third-party applications are available on a number of different platforms.

Answer: iTunes

Unlike many other MP3 players, simply copying audio or video files to the drive with a typical file management application will not allow an iPod to properly access them. The user must use software that has been specifically designed to transfer media files to iPods, so that the files are playable and viewable. <hl> Usually iTunes is used to transfer media to an iPod, though several alternative third-party applications are available on a number of different platforms. <hl>

Unlike many other MP3 players, simply copying audio or video files to the drive with a typical file management application will not allow an iPod to properly access them. The user must use software that has been specifically designed to transfer media files to iPods, so that the files are playable and viewable. Usually <hl> iTunes <hl> is used to transfer media to an iPod, though several alternative third-party applications are available on a number of different platforms.


Question: What kind of other applications enable communication between iTunes and an iPod?

Answer: third-party

Unlike many other MP3 players, simply copying audio or video files to the drive with a typical file management application will not allow an iPod to properly access them. The user must use software that has been specifically designed to transfer media files to iPods, so that the files are playable and viewable. <hl> Usually iTunes is used to transfer media to an iPod, though several alternative third-party applications are available on a number of different platforms. <hl>

Unlike many other MP3 players, simply copying audio or video files to the drive with a typical file management application will not allow an iPod to properly access them. The user must use software that has been specifically designed to transfer media files to iPods, so that the files are playable and viewable. Usually iTunes is used to transfer media to an iPod, though several alternative <hl> third-party <hl> applications are available on a number of different platforms.


Question: Rather than copying media files directly to it, what software must be used for this purpose so that they are accessible?

Answer: iTunes

Unlike many other MP3 players, simply copying audio or video files to the drive with a typical file management application will not allow an iPod to properly access them. The user must use software that has been specifically designed to transfer media files to iPods, so that the files are playable and viewable. <hl> Usually iTunes is used to transfer media to an iPod, though several alternative third-party applications are available on a number of different platforms. <hl>

Unlike many other MP3 players, simply copying audio or video files to the drive with a typical file management application will not allow an iPod to properly access them. The user must use software that has been specifically designed to transfer media files to iPods, so that the files are playable and viewable. Usually <hl> iTunes <hl> is used to transfer media to an iPod, though several alternative third-party applications are available on a number of different platforms.


Question: What kind of security determines if files moved to a computer can be played?

Answer: DRM

<hl> iTunes 7 and above can transfer purchased media of the iTunes Store from an iPod to a computer, provided that computer containing the DRM protected media is authorized to play it. <hl>

iTunes 7 and above can transfer purchased media of the iTunes Store from an iPod to a computer, provided that computer containing the <hl> DRM <hl> protected media is authorized to play it.


Question: What minimum version of iTunes is required to transfer purchased media from an iPod to an authorized computer?

Answer: iTunes 7

<hl> iTunes 7 and above can transfer purchased media of the iTunes Store from an iPod to a computer, provided that computer containing the DRM protected media is authorized to play it. <hl>

<hl> iTunes 7 <hl> and above can transfer purchased media of the iTunes Store from an iPod to a computer, provided that computer containing the DRM protected media is authorized to play it.


Question: In what kind of folder are files located in the iPod?

Media files are stored on an iPod in a hidden folder, along with a proprietary database file. The hidden content can be accessed on the host operating system by enabling hidden files to be shown. The media files can then be recovered manually by copying the files or folders off the iPod. Many third-party applications also allow easy copying of media files off of an iPod.

Answer: hidden

<hl> Media files are stored on an iPod in a hidden folder, along with a proprietary database file. <hl> The hidden content can be accessed on the host operating system by enabling hidden files to be shown. The media files can then be recovered manually by copying the files or folders off the iPod. Many third-party applications also allow easy copying of media files off of an iPod.

Media files are stored on an iPod in a <hl> hidden <hl> folder, along with a proprietary database file. The hidden content can be accessed on the host operating system by enabling hidden files to be shown. The media files can then be recovered manually by copying the files or folders off the iPod. Many third-party applications also allow easy copying of media files off of an iPod.


Question: On what kind of operating system can hidden iPod files be accessed?

Answer: host

Media files are stored on an iPod in a hidden folder, along with a proprietary database file. <hl> The hidden content can be accessed on the host operating system by enabling hidden files to be shown. <hl> The media files can then be recovered manually by copying the files or folders off the iPod. Many third-party applications also allow easy copying of media files off of an iPod.

Media files are stored on an iPod in a hidden folder, along with a proprietary database file. The hidden content can be accessed on the <hl> host <hl> operating system by enabling hidden files to be shown. The media files can then be recovered manually by copying the files or folders off the iPod. Many third-party applications also allow easy copying of media files off of an iPod.


Question: What method of file recovery is used to retrieve data from the iPod?

Answer: manual

Media files are stored on an iPod in a hidden folder, along with a proprietary database file. The hidden content can be accessed on the host operating system by enabling hidden files to be shown. <hl> The media files can then be recovered manual ly by copying the files or folders off the iPod. <hl> Many third-party applications also allow easy copying of media files off of an iPod.

Media files are stored on an iPod in a hidden folder, along with a proprietary database file. The hidden content can be accessed on the host operating system by enabling hidden files to be shown. The media files can then be recovered <hl> manual <hl>ly by copying the files or folders off the iPod. Many third-party applications also allow easy copying of media files off of an iPod.

The media files can then be recovered <hl> manual <hl> ly by copying the files or folders off the iPod.


Question: In what year did Apple face multiple intellectual property lawsuits?

In 2005, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse. The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants.

Answer: 2005

<hl> In 2005 , Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse. <hl> The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants.

In <hl> 2005 <hl>, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse. The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants.

In <hl> 2005 <hl> , Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse.


Question: What did the 2005 lawsuits accuse Apple of doing?

Answer: patent infringement

<hl> In 2005, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse. <hl> The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants.

In 2005, Apple faced two lawsuits claiming <hl> patent infringement <hl> by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse. The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants.


Question: What other companies were named in the suit filed by Pat-rights?

Answer: Sony, RealNetworks, Napster, and Musicmatch

In 2005, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse. <hl> The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants. <hl>

In 2005, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse. The latter case also includes the online music stores of <hl> Sony, RealNetworks, Napster, and Musicmatch <hl> as defendants.


Question: On whose behalf did Pat-rights take Apple to court?

Answer: Ho Keung Tse

<hl> In 2005, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse . <hl> The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants.

In 2005, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor <hl> Ho Keung Tse <hl>. The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants.

In 2005, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor <hl> Ho Keung Tse <hl> .


Question: Which company sued Apple for breach of a "music jukebox" patent in 2005?

Answer: Advanced Audio Devices

<hl> In 2005, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse. <hl> The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants.

In 2005, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: <hl> Advanced Audio Devices <hl> claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse. The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants.


Question: Which Apple technology did Pat-rights complain breached their patent in a lawsuit?

Answer: FairPlay

In 2005, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that <hl> Apple's FairPlay technology breached a patent issued to inventor Ho Keung Tse. <hl> The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants.

In 2005, Apple faced two lawsuits claiming patent infringement by the iPod line and its associated technologies: Advanced Audio Devices claimed the iPod line breached its patent on a "music jukebox", while a Hong Kong-based IP portfolio company called Pat-rights filed a suit claiming that Apple's <hl> FairPlay <hl> technology breached a patent issued to inventor Ho Keung Tse. The latter case also includes the online music stores of Sony, RealNetworks, Napster, and Musicmatch as defendants.


Question: What interface component did Apple attempt to patent in 2005?

Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.

Answer: rotational user inputs

<hl> Apple's application to the United States Patent and Trademark Office for a patent on " rotational user inputs ", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. <hl> Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.

Apple's application to the United States Patent and Trademark Office for a patent on "<hl> rotational user inputs <hl>", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.

Apple's application to the United States Patent and Trademark Office for a patent on " <hl> rotational user inputs <hl> ", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005.


Question: When did Apple receive a decision on its attempt to patent rotational user inputs?

Answer: August 2005

<hl> Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005 . <hl> Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.

Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in <hl> August 2005 <hl>. Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.

Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in <hl> August 2005 <hl> .


Question: Which competitor sued Apple over rights to part of the software user interface?

Answer: Creative Technology

Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. <hl> Also in August 2005, Creative Technology , one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. <hl> On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.

Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. Also in August 2005, <hl> Creative Technology <hl>, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.

Also in August 2005, <hl> Creative Technology <hl> , one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005.


Question: What was the name of the patent over which Creative asserted its ownership?

Answer: Zen Patent

Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. <hl> Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the " Zen Patent ", granted on August 9, 2005. <hl> On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.

Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "<hl> Zen Patent <hl>", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.

Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the " <hl> Zen Patent <hl> ", granted on August 9, 2005.


Question: From which entity did Creative request an investigation into Apple importing their devices to the US?

Answer: United States International Trade Commission

Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. <hl> Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States. <hl>

Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the <hl> United States International Trade Commission <hl> to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.


Question: What interface feature did Apple unsuccessfully try to patent?

Answer: rotational user inputs

<hl> Apple's application to the United States Patent and Trademark Office for a patent on " rotational user inputs ", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. <hl> Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.

Apple's application to the United States Patent and Trademark Office for a patent on "<hl> rotational user inputs <hl>", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. Also in August 2005, Creative Technology, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.

Apple's application to the United States Patent and Trademark Office for a patent on " <hl> rotational user inputs <hl> ", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005.


Question: Which rival company sued Apple in 2005 and 2006?

Answer: Creative Technology

Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. <hl> Also in August 2005, Creative Technology , one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. <hl> On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.

Apple's application to the United States Patent and Trademark Office for a patent on "rotational user inputs", as used on the iPod interface, received a third "non-final rejection" (NFR) in August 2005. Also in August 2005, <hl> Creative Technology <hl>, one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005. On May 15, 2006, Creative filed another suit against Apple with the United States District Court for the Northern District of California. Creative also asked the United States International Trade Commission to investigate whether Apple was breaching U.S. trade laws by importing iPods into the United States.

Also in August 2005, <hl> Creative Technology <hl> , one of Apple's main rivals in the MP3 player market, announced that it held a patent on part of the music selection interface used by the iPod line, which Creative Technology dubbed the "Zen Patent", granted on August 9, 2005.


Question: When did Creative and Apple come to an agreement over their intellectual property issues?

On August 24, 2006, Apple and Creative announced a broad settlement to end their legal disputes. Apple will pay Creative US$100 million for a paid-up license, to use Creative's awarded patent in all Apple products. As part of the agreement, Apple will recoup part of its payment, if Creative is successful in licensing the patent. Creative then announced its intention to produce iPod accessories by joining the Made for iPod program.

Answer: August 24, 2006

<hl> On August 24, 2006 , Apple and Creative announced a broad settlement to end their legal disputes. <hl> Apple will pay Creative US$100 million for a paid-up license, to use Creative's awarded patent in all Apple products. As part of the agreement, Apple will recoup part of its payment, if Creative is successful in licensing the patent. Creative then announced its intention to produce iPod accessories by joining the Made for iPod program.

On <hl> August 24, 2006 <hl>, Apple and Creative announced a broad settlement to end their legal disputes. Apple will pay Creative US$100 million for a paid-up license, to use Creative's awarded patent in all Apple products. As part of the agreement, Apple will recoup part of its payment, if Creative is successful in licensing the patent. Creative then announced its intention to produce iPod accessories by joining the Made for iPod program.

On <hl> August 24, 2006 <hl> , Apple and Creative announced a broad settlement to end their legal disputes.


Question: How much money did Apple have to pay to Creative as a result of their agreement?

Answer: $100 million

On August 24, 2006, Apple and Creative announced a broad settlement to end their legal disputes. <hl> Apple will pay Creative US $100 million for a paid-up license, to use Creative's awarded patent in all Apple products. <hl> As part of the agreement, Apple will recoup part of its payment, if Creative is successful in licensing the patent. Creative then announced its intention to produce iPod accessories by joining the Made for iPod program.

On August 24, 2006, Apple and Creative announced a broad settlement to end their legal disputes. Apple will pay Creative US<hl> $100 million <hl> for a paid-up license, to use Creative's awarded patent in all Apple products. As part of the agreement, Apple will recoup part of its payment, if Creative is successful in licensing the patent. Creative then announced its intention to produce iPod accessories by joining the Made for iPod program.

Apple will pay Creative US <hl> $100 million <hl> for a paid-up license, to use Creative's awarded patent in all Apple products.


Question: What program did Creative join in order to make iPod peripherals?

Answer: Made for iPod

On August 24, 2006, Apple and Creative announced a broad settlement to end their legal disputes. Apple will pay Creative US$100 million for a paid-up license, to use Creative's awarded patent in all Apple products. As part of the agreement, Apple will recoup part of its payment, if Creative is successful in licensing the patent. <hl> Creative then announced its intention to produce iPod accessories by joining the Made for iPod program. <hl>

On August 24, 2006, Apple and Creative announced a broad settlement to end their legal disputes. Apple will pay Creative US$100 million for a paid-up license, to use Creative's awarded patent in all Apple products. As part of the agreement, Apple will recoup part of its payment, if Creative is successful in licensing the patent. Creative then announced its intention to produce iPod accessories by joining the <hl> Made for iPod <hl> program.


Question: How much did Apple pay to Creative Technologies to settle their 2006 suit?

Answer: $100 million

On August 24, 2006, Apple and Creative announced a broad settlement to end their legal disputes. <hl> Apple will pay Creative US $100 million for a paid-up license, to use Creative's awarded patent in all Apple products. <hl> As part of the agreement, Apple will recoup part of its payment, if Creative is successful in licensing the patent. Creative then announced its intention to produce iPod accessories by joining the Made for iPod program.

On August 24, 2006, Apple and Creative announced a broad settlement to end their legal disputes. Apple will pay Creative US<hl> $100 million <hl> for a paid-up license, to use Creative's awarded patent in all Apple products. As part of the agreement, Apple will recoup part of its payment, if Creative is successful in licensing the patent. Creative then announced its intention to produce iPod accessories by joining the Made for iPod program.

Apple will pay Creative US <hl> $100 million <hl> for a paid-up license, to use Creative's awarded patent in all Apple products.


Question: What's the name of the program by which 3rd parties sell iPod accessories?

Answer: the Made for iPod program

On August 24, 2006, Apple and Creative announced a broad settlement to end their legal disputes. Apple will pay Creative US$100 million for a paid-up license, to use Creative's awarded patent in all Apple products. As part of the agreement, Apple will recoup part of its payment, if Creative is successful in licensing the patent. <hl> Creative then announced its intention to produce iPod accessories by joining the Made for iPod program . <hl>

On August 24, 2006, Apple and Creative announced a broad settlement to end their legal disputes. Apple will pay Creative US$100 million for a paid-up license, to use Creative's awarded patent in all Apple products. As part of the agreement, Apple will recoup part of its payment, if Creative is successful in licensing the patent. Creative then announced its intention to produce iPod accessories by joining <hl> the Made for iPod program <hl>.

Creative then announced its intention to produce iPod accessories by joining <hl> the Made for iPod program <hl> .


Question: What share of the US digital music player market does iPod hold?

Since October 2004, the iPod line has dominated digital music player sales in the United States, with over 90% of the market for hard drive-based players and over 70% of the market for all types of players. During the year from January 2004 to January 2005, the high rate of sales caused its U.S. market share to increase from 31% to 65% and in July 2005, this market share was measured at 74%. In January 2007 the iPod market share reached 72.7% according to Bloomberg Online.

Answer: 90%

<hl> Since October 2004, the iPod line has dominated digital music player sales in the United States, with over 90% of the market for hard drive-based players and over 70% of the market for all types of players. <hl> During the year from January 2004 to January 2005, the high rate of sales caused its U.S. market share to increase from 31% to 65% and in July 2005, this market share was measured at 74%. In January 2007 the iPod market share reached 72.7% according to Bloomberg Online.

Since October 2004, the iPod line has dominated digital music player sales in the United States, with over <hl> 90% <hl> of the market for hard drive-based players and over 70% of the market for all types of players. During the year from January 2004 to January 2005, the high rate of sales caused its U.S. market share to increase from 31% to 65% and in July 2005, this market share was measured at 74%. In January 2007 the iPod market share reached 72.7% according to Bloomberg Online.


Question: When did iPod become the leader in digital music device sales?

Answer: 2004

<hl> Since October 2004 , the iPod line has dominated digital music player sales in the United States, with over 90% of the market for hard drive-based players and over 70% of the market for all types of players. <hl> During the year from January 2004 to January 2005, the high rate of sales caused its U.S. market share to increase from 31% to 65% and in July 2005, this market share was measured at 74%. In January 2007 the iPod market share reached 72.7% according to Bloomberg Online.

Since October <hl> 2004 <hl>, the iPod line has dominated digital music player sales in the United States, with over 90% of the market for hard drive-based players and over 70% of the market for all types of players. During the year from January 2004 to January 2005, the high rate of sales caused its U.S. market share to increase from 31% to 65% and in July 2005, this market share was measured at 74%. In January 2007 the iPod market share reached 72.7% according to Bloomberg Online.

Since October <hl> 2004 <hl> , the iPod line has dominated digital music player sales in the United States, with over 90% of the market for hard drive-based players and over 70% of the market for all types of players.


Question: How much of the market did iPod claim as of January 2007?

Answer: 72.7%

Since October 2004, the iPod line has dominated digital music player sales in the United States, with over 90% of the market for hard drive-based players and over 70% of the market for all types of players. During the year from January 2004 to January 2005, the high rate of sales caused its U.S. market share to increase from 31% to 65% and in July 2005, this market share was measured at 74%. <hl> In January 2007 the iPod market share reached 72.7% according to Bloomberg Online. <hl>

Since October 2004, the iPod line has dominated digital music player sales in the United States, with over 90% of the market for hard drive-based players and over 70% of the market for all types of players. During the year from January 2004 to January 2005, the high rate of sales caused its U.S. market share to increase from 31% to 65% and in July 2005, this market share was measured at 74%. In January 2007 the iPod market share reached <hl> 72.7% <hl> according to Bloomberg Online.


Question: Who reported Apple's market share in 2007?

Answer: Bloomberg Online

Since October 2004, the iPod line has dominated digital music player sales in the United States, with over 90% of the market for hard drive-based players and over 70% of the market for all types of players. During the year from January 2004 to January 2005, the high rate of sales caused its U.S. market share to increase from 31% to 65% and in July 2005, this market share was measured at 74%. <hl> In January 2007 the iPod market share reached 72.7% according to Bloomberg Online . <hl>

Since October 2004, the iPod line has dominated digital music player sales in the United States, with over 90% of the market for hard drive-based players and over 70% of the market for all types of players. During the year from January 2004 to January 2005, the high rate of sales caused its U.S. market share to increase from 31% to 65% and in July 2005, this market share was measured at 74%. In January 2007 the iPod market share reached 72.7% according to <hl> Bloomberg Online <hl>.

In January 2007 the iPod market share reached 72.7% according to <hl> Bloomberg Online <hl> .


Question: Approximately what percentage of the hard drive-based music player sales does iPod have since 2004?

Answer: 90%

<hl> Since October 2004, the iPod line has dominated digital music player sales in the United States, with over 90% of the market for hard drive-based players and over 70% of the market for all types of players. <hl> During the year from January 2004 to January 2005, the high rate of sales caused its U.S. market share to increase from 31% to 65% and in July 2005, this market share was measured at 74%. In January 2007 the iPod market share reached 72.7% according to Bloomberg Online.

Since October 2004, the iPod line has dominated digital music player sales in the United States, with over <hl> 90% <hl> of the market for hard drive-based players and over 70% of the market for all types of players. During the year from January 2004 to January 2005, the high rate of sales caused its U.S. market share to increase from 31% to 65% and in July 2005, this market share was measured at 74%. In January 2007 the iPod market share reached 72.7% according to Bloomberg Online.


Question: Approximately what percentage of the overall music player market does the iPod line have?

Answer: 70%

<hl> Since October 2004, the iPod line has dominated digital music player sales in the United States, with over 90% of the market for hard drive-based players and over 70% of the market for all types of players. <hl> During the year from January 2004 to January 2005, the high rate of sales caused its U.S. market share to increase from 31% to 65% and in July 2005, this market share was measured at 74%. In January 2007 the iPod market share reached 72.7% according to Bloomberg Online.

Since October 2004, the iPod line has dominated digital music player sales in the United States, with over 90% of the market for hard drive-based players and over <hl> 70% <hl> of the market for all types of players. During the year from January 2004 to January 2005, the high rate of sales caused its U.S. market share to increase from 31% to 65% and in July 2005, this market share was measured at 74%. In January 2007 the iPod market share reached 72.7% according to Bloomberg Online.


Question: What did the iPod's US market share peak at in 2005?

Answer: 74%

Since October 2004, the iPod line has dominated digital music player sales in the United States, with over 90% of the market for hard drive-based players and over 70% of the market for all types of players. <hl> During the year from January 2004 to January 2005, the high rate of sales caused its U.S. market share to increase from 31% to 65% and in July 2005, this market share was measured at 74% . <hl> In January 2007 the iPod market share reached 72.7% according to Bloomberg Online.

Since October 2004, the iPod line has dominated digital music player sales in the United States, with over 90% of the market for hard drive-based players and over 70% of the market for all types of players. During the year from January 2004 to January 2005, the high rate of sales caused its U.S. market share to increase from 31% to 65% and in July 2005, this market share was measured at <hl> 74% <hl>. In January 2007 the iPod market share reached 72.7% according to Bloomberg Online.

During the year from January 2004 to January 2005, the high rate of sales caused its U.S. market share to increase from 31% to 65% and in July 2005, this market share was measured at <hl> 74% <hl> .


Question: When did HP unveil their own edition of the iPod?

On January 8, 2004, Hewlett-Packard (HP) announced that they would sell HP-branded iPods under a license agreement from Apple. Several new retail channels were used—including Wal-Mart—and these iPods eventually made up 5% of all iPod sales. In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple.

Answer: January 8, 2004

<hl> On January 8, 2004 , Hewlett-Packard (HP) announced that they would sell HP-branded iPods under a license agreement from Apple. <hl> Several new retail channels were used—including Wal-Mart—and these iPods eventually made up 5% of all iPod sales. In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple.

On <hl> January 8, 2004 <hl>, Hewlett-Packard (HP) announced that they would sell HP-branded iPods under a license agreement from Apple. Several new retail channels were used—including Wal-Mart—and these iPods eventually made up 5% of all iPod sales. In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple.

On <hl> January 8, 2004 <hl> , Hewlett-Packard (HP) announced that they would sell HP-branded iPods under a license agreement from Apple.


Question: What does HP stand for?

Answer: Hewlett-Packard

<hl> On January 8, 2004, Hewlett-Packard (HP) announced that they would sell HP-branded iPods under a license agreement from Apple. <hl> Several new retail channels were used—including Wal-Mart—and these iPods eventually made up 5% of all iPod sales. In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple.

On January 8, 2004, <hl> Hewlett-Packard <hl> (HP) announced that they would sell HP-branded iPods under a license agreement from Apple. Several new retail channels were used—including Wal-Mart—and these iPods eventually made up 5% of all iPod sales. In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple.


Question: What major retailer sold HP-branded iPod devices?

Answer: Wal-Mart

On January 8, 2004, Hewlett-Packard (HP) announced that they would sell HP-branded iPods under a license agreement from Apple. <hl> Several new retail channels were used—including Wal-Mart —and these iPods eventually made up 5% of all iPod sales. <hl> In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple.

On January 8, 2004, Hewlett-Packard (HP) announced that they would sell HP-branded iPods under a license agreement from Apple. Several new retail channels were used—including <hl> Wal-Mart <hl>—and these iPods eventually made up 5% of all iPod sales. In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple.

Several new retail channels were used—including <hl> Wal-Mart <hl> —and these iPods eventually made up 5% of all iPod sales.


Question: HP-branded iPods accounted for what share of iPod purchases?

Answer: 5%

On January 8, 2004, Hewlett-Packard (HP) announced that they would sell HP-branded iPods under a license agreement from Apple. <hl> Several new retail channels were used—including Wal-Mart—and these iPods eventually made up 5% of all iPod sales. <hl> In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple.

On January 8, 2004, Hewlett-Packard (HP) announced that they would sell HP-branded iPods under a license agreement from Apple. Several new retail channels were used—including Wal-Mart—and these iPods eventually made up <hl> 5% <hl> of all iPod sales. In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple.


Question: What kind of terms and conditions led HP to leave the iPod market?

Answer: unfavorable

On January 8, 2004, Hewlett-Packard (HP) announced that they would sell HP-branded iPods under a license agreement from Apple. Several new retail channels were used—including Wal-Mart—and these iPods eventually made up 5% of all iPod sales. <hl> In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple. <hl>

On January 8, 2004, Hewlett-Packard (HP) announced that they would sell HP-branded iPods under a license agreement from Apple. Several new retail channels were used—including Wal-Mart—and these iPods eventually made up 5% of all iPod sales. In July 2005, HP stopped selling iPods due to <hl> unfavorable <hl> terms and conditions imposed by Apple.


Question: Which computer company sold iPods from 2004-05 as part of a license agreement with Apple?

Answer: HP

<hl> On January 8, 2004, Hewlett-Packard ( HP ) announced that they would sell HP-branded iPods under a license agreement from Apple. <hl> Several new retail channels were used—including Wal-Mart—and these iPods eventually made up 5% of all iPod sales. In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple.

On January 8, 2004, Hewlett-Packard (<hl> HP <hl>) announced that they would sell HP-branded iPods under a license agreement from Apple. Several new retail channels were used—including Wal-Mart—and these iPods eventually made up 5% of all iPod sales. In July 2005, HP stopped selling iPods due to unfavorable terms and conditions imposed by Apple.

On January 8, 2004, Hewlett-Packard ( <hl> HP <hl> ) announced that they would sell HP-branded iPods under a license agreement from Apple.


Question: How many iPods did Apple reveal it sold in April of 2007?

On April 9, 2007, it was announced that Apple had sold its one-hundred millionth iPod, making it the biggest selling digital music player of all time. In April 2007, Apple reported second quarter revenue of US$5.2 billion, of which 32% was made from iPod sales. Apple and several industry analysts suggest that iPod users are likely to purchase other Apple products such as Mac computers.

Answer: hundred million

<hl> On April 9, 2007, it was announced that Apple had sold its one- hundred million th iPod, making it the biggest selling digital music player of all time. <hl> In April 2007, Apple reported second quarter revenue of US$5.2 billion, of which 32% was made from iPod sales. Apple and several industry analysts suggest that iPod users are likely to purchase other Apple products such as Mac computers.

On April 9, 2007, it was announced that Apple had sold its one-<hl> hundred million <hl>th iPod, making it the biggest selling digital music player of all time. In April 2007, Apple reported second quarter revenue of US$5.2 billion, of which 32% was made from iPod sales. Apple and several industry analysts suggest that iPod users are likely to purchase other Apple products such as Mac computers.

On April 9, 2007, it was announced that Apple had sold its one- <hl> hundred million <hl> th iPod, making it the biggest selling digital music player of all time.


Question: How much of Apple's revenue was generated by iPod purchases in Q2 of 2007?

Answer: 32%

On April 9, 2007, it was announced that Apple had sold its one-hundred millionth iPod, making it the biggest selling digital music player of all time. <hl> In April 2007, Apple reported second quarter revenue of US$5.2 billion, of which 32% was made from iPod sales. <hl> Apple and several industry analysts suggest that iPod users are likely to purchase other Apple products such as Mac computers.

On April 9, 2007, it was announced that Apple had sold its one-hundred millionth iPod, making it the biggest selling digital music player of all time. In April 2007, Apple reported second quarter revenue of US$5.2 billion, of which <hl> 32% <hl> was made from iPod sales. Apple and several industry analysts suggest that iPod users are likely to purchase other Apple products such as Mac computers.


Question: What is an item that owners of iPods may also purchase?

Answer: Mac computers

On April 9, 2007, it was announced that Apple had sold its one-hundred millionth iPod, making it the biggest selling digital music player of all time. In April 2007, Apple reported second quarter revenue of US$5.2 billion, of which 32% was made from iPod sales. <hl> Apple and several industry analysts suggest that iPod users are likely to purchase other Apple products such as Mac computers . <hl>

On April 9, 2007, it was announced that Apple had sold its one-hundred millionth iPod, making it the biggest selling digital music player of all time. In April 2007, Apple reported second quarter revenue of US$5.2 billion, of which 32% was made from iPod sales. Apple and several industry analysts suggest that iPod users are likely to purchase other Apple products such as <hl> Mac computers <hl>.

Apple and several industry analysts suggest that iPod users are likely to purchase other Apple products such as <hl> Mac computers <hl> .