Question: What is Kinect?

Answer: motion capture camera

TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature. During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment". <hl> Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which became the fastest selling consumer electronic device in history, and extended the life of the console. <hl>

TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature. During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment". Five years after the Xbox 360's original debut, the well-received Kinect <hl> motion capture camera <hl> was released, which became the fastest selling consumer electronic device in history, and extended the life of the console.


Question: How did Microsoft describe Kinect?

Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.

Answer: a "controller-free gaming and entertainment experience"

<hl> Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. <hl> It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.

Kinect is <hl> a "controller-free gaming and entertainment experience" <hl> for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.


Question: When was Kinect first announced?

Answer: June 1, 2009

Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. <hl> It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. <hl> The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.

Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on <hl> June 1, 2009 <hl> at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.


Question: At what event was Kinect announced?

Answer: Electronic Entertainment Expo

Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. <hl> It was first announced on June 1, 2009 at the Electronic Entertainment Expo , under the codename, Project Natal. <hl> The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.

Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the <hl> Electronic Entertainment Expo <hl>, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.

It was first announced on June 1, 2009 at the <hl> Electronic Entertainment Expo <hl> , under the codename, Project Natal.


Question: What was the secret code name for Kinect while in development?

Answer: Project Natal

Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. <hl> It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal . <hl> The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.

Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, <hl> Project Natal <hl>. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.

It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, <hl> Project Natal <hl> .


Question: How can users utilize the Kinect to interact with their 360 consoles?

Answer: by using gestures, spoken commands and presented objects and images

Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. <hl> The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images . <hl> The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.

Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller <hl> by using gestures, spoken commands and presented objects and images <hl>. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.

The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller <hl> by using gestures, spoken commands and presented objects and images <hl> .


Question: How did Microsoft modify the architecture of the 360 to reduce failure rates?

Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.

Answer: a reduction in the number, size, and placement of components

Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. <hl> Modifications include a reduction in the number, size, and placement of components , the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. <hl> With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.

Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include <hl> a reduction in the number, size, and placement of components <hl>, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.

Modifications include <hl> a reduction in the number, size, and placement of components <hl> , the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat.


Question: What was the root cause of hardware failures with the 360?

Answer: heat

Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. <hl> Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. <hl> With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.

Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during <hl> heat <hl> expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.


Question: When the newer 360 S models have their power buttons flash red, it means?

Answer: system overheating

Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". <hl> The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. <hl> The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.

Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates <hl> system overheating <hl> when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.


Question: How does the 360 S then react to an overheating situation?

Answer: imminent system shutdown until the system has cooled

Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. <hl> The system will then warn the user of imminent system shutdown until the system has cooled , whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red. <hl>

Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of <hl> imminent system shutdown until the system has cooled <hl>, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.

The system will then warn the user of <hl> imminent system shutdown until the system has cooled <hl> , whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.


Question: How did Microsoft attempt to deal with potential heat-related expansion with GPU and CPU components?

Answer: dabs of epoxy on the corners and edges

Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. <hl> Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. <hl> With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.

Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of <hl> dabs of epoxy on the corners and edges <hl> of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.


Question: What was the name of the 360's video store service?

On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.

Answer: Xbox Video Marketplace

<hl> On November 6, 2006, Microsoft announced the Xbox Video Marketplace , an exclusive video store accessible through the console. <hl> Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.

On November 6, 2006, Microsoft announced the <hl> Xbox Video Marketplace <hl>, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.

On November 6, 2006, Microsoft announced the <hl> Xbox Video Marketplace <hl> , an exclusive video store accessible through the console.


Question: When was this video service launched?

Answer: November 22, 2006

On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. <hl> Launched in the United States on November 22, 2006 , the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. <hl> With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.

On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on <hl> November 22, 2006 <hl>, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.

Launched in the United States on <hl> November 22, 2006 <hl> , the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing.


Question: When do movies rented through this marketplace expire?

Answer: 14 days after download or at the end of the first 24 hours after the movie has begun playing

On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. <hl> They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing , whichever comes first. <hl> Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.

On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in <hl> 14 days after download or at the end of the first 24 hours after the movie has begun playing <hl>, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.

They expire in <hl> 14 days after download or at the end of the first 24 hours after the movie has begun playing <hl> , whichever comes first.


Question: What resolution are videos sold through this service?

Answer: 720p

On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. <hl> Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p , with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers. <hl>

On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at <hl> 720p <hl>, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.

Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at <hl> 720p <hl> , with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.


Question: What sound standard is supported for the marketplace videos?

Answer: 5.1 surround audio

On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. <hl> Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers. <hl>

On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use <hl> 5.1 surround audio <hl> and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.


Question: How did the original Xbox fare in Japan in general?

While the original Xbox sold poorly in Japan, selling just 2 million units while it was on the market (between 2002 and 2005),[citation needed] the Xbox 360 sold even more poorly, selling only 1.5 million units from 2005 to 2011. Edge magazine reported in August 2011 that initially lackluster and subsequently falling sales in Japan, where Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo, had led to retailers scaling down and in some cases discontinuing sales of the Xbox 360 completely.

Answer: sold poorly

<hl> While the original Xbox sold poorly in Japan, selling just 2 million units while it was on the market (between 2002 and 2005),[citation needed] the Xbox 360 sold even more poorly, selling only 1.5 million units from 2005 to 2011. <hl> Edge magazine reported in August 2011 that initially lackluster and subsequently falling sales in Japan, where Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo, had led to retailers scaling down and in some cases discontinuing sales of the Xbox 360 completely.

While the original Xbox <hl> sold poorly <hl> in Japan, selling just 2 million units while it was on the market (between 2002 and 2005),[citation needed] the Xbox 360 sold even more poorly, selling only 1.5 million units from 2005 to 2011. Edge magazine reported in August 2011 that initially lackluster and subsequently falling sales in Japan, where Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo, had led to retailers scaling down and in some cases discontinuing sales of the Xbox 360 completely.


Question: How many original Xboxes were sold in Japan between 2002 and 2005?

Answer: 2 million units

<hl> While the original Xbox sold poorly in Japan, selling just 2 million units while it was on the market (between 2002 and 2005),[citation needed] the Xbox 360 sold even more poorly, selling only 1.5 million units from 2005 to 2011. <hl> Edge magazine reported in August 2011 that initially lackluster and subsequently falling sales in Japan, where Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo, had led to retailers scaling down and in some cases discontinuing sales of the Xbox 360 completely.

While the original Xbox sold poorly in Japan, selling just <hl> 2 million units <hl> while it was on the market (between 2002 and 2005),[citation needed] the Xbox 360 sold even more poorly, selling only 1.5 million units from 2005 to 2011. Edge magazine reported in August 2011 that initially lackluster and subsequently falling sales in Japan, where Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo, had led to retailers scaling down and in some cases discontinuing sales of the Xbox 360 completely.


Question: Between 2005 and 2011, how many 360 consoles were sold in Japan?

Answer: 1.5 million units

<hl> While the original Xbox sold poorly in Japan, selling just 2 million units while it was on the market (between 2002 and 2005),[citation needed] the Xbox 360 sold even more poorly, selling only 1.5 million units from 2005 to 2011. <hl> Edge magazine reported in August 2011 that initially lackluster and subsequently falling sales in Japan, where Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo, had led to retailers scaling down and in some cases discontinuing sales of the Xbox 360 completely.

While the original Xbox sold poorly in Japan, selling just 2 million units while it was on the market (between 2002 and 2005),[citation needed] the Xbox 360 sold even more poorly, selling only <hl> 1.5 million units <hl> from 2005 to 2011. Edge magazine reported in August 2011 that initially lackluster and subsequently falling sales in Japan, where Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo, had led to retailers scaling down and in some cases discontinuing sales of the Xbox 360 completely.


Question: What two console manufacturers dominate the Japanese market?

Answer: Sony and Nintendo

While the original Xbox sold poorly in Japan, selling just 2 million units while it was on the market (between 2002 and 2005),[citation needed] the Xbox 360 sold even more poorly, selling only 1.5 million units from 2005 to 2011. Edge magazine reported in August 2011 <hl> that initially lackluster and subsequently falling sales in Japan, where Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo , had led to retailers scaling down and in some cases discontinuing sales of the Xbox 360 completely. <hl>

While the original Xbox sold poorly in Japan, selling just 2 million units while it was on the market (between 2002 and 2005),[citation needed] the Xbox 360 sold even more poorly, selling only 1.5 million units from 2005 to 2011. Edge magazine reported in August 2011 that initially lackluster and subsequently falling sales in Japan, where Microsoft had been unable to make serious inroads into the dominance of domestic rivals <hl> Sony and Nintendo <hl>, had led to retailers scaling down and in some cases discontinuing sales of the Xbox 360 completely.

that initially lackluster and subsequently falling sales in Japan, where Microsoft had been unable to make serious inroads into the dominance of domestic rivals <hl> Sony and Nintendo <hl> , had led to retailers scaling down and in some cases discontinuing sales of the Xbox 360 completely.


Question: Lackluster sales caused Japanese retailers to take what action with the 360?

Answer: scaling down and in some cases discontinuing sales

While the original Xbox sold poorly in Japan, selling just 2 million units while it was on the market (between 2002 and 2005),[citation needed] the Xbox 360 sold even more poorly, selling only 1.5 million units from 2005 to 2011. <hl> Edge magazine reported in August 2011 that initially lackluster and subsequently falling sales in Japan, where Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo, had led to retailers scaling down and in some cases discontinuing sales of the Xbox 360 completely. <hl>

While the original Xbox sold poorly in Japan, selling just 2 million units while it was on the market (between 2002 and 2005),[citation needed] the Xbox 360 sold even more poorly, selling only 1.5 million units from 2005 to 2011. Edge magazine reported in August 2011 that initially lackluster and subsequently falling sales in Japan, where Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo, had led to retailers <hl> scaling down and in some cases discontinuing sales <hl> of the Xbox 360 completely.


Question: How many major hardware revisions has the 360 had?

Two major hardware revisions of the Xbox 360 have succeeded the original models; the Xbox 360 S (also referred to as the "Slim") replaced the original "Elite" and "Arcade" models in 2010. The S model carries a smaller, streamlined appearance with an angular case, and utilizes a redesigned motherboard designed to alleviate the hardware and overheating issues experienced by prior models. It also includes a proprietary port for use with the Kinect sensor. The Xbox 360 E, a further streamlined variation of the 360 S with a two-tone rectangular case inspired by Xbox One, was released in 2013. In addition to its revised aesthetics, Xbox 360 E also has one fewer USB port and no longer supports S/PDIF.

Answer: Two

<hl> Two major hardware revisions of the Xbox 360 have succeeded the original models; the Xbox 360 S (also referred to as the "Slim") replaced the original "Elite" and "Arcade" models in 2010. <hl> The S model carries a smaller, streamlined appearance with an angular case, and utilizes a redesigned motherboard designed to alleviate the hardware and overheating issues experienced by prior models. It also includes a proprietary port for use with the Kinect sensor. The Xbox 360 E, a further streamlined variation of the 360 S with a two-tone rectangular case inspired by Xbox One, was released in 2013. In addition to its revised aesthetics, Xbox 360 E also has one fewer USB port and no longer supports S/PDIF.

<hl> Two <hl> major hardware revisions of the Xbox 360 have succeeded the original models; the Xbox 360 S (also referred to as the "Slim") replaced the original "Elite" and "Arcade" models in 2010. The S model carries a smaller, streamlined appearance with an angular case, and utilizes a redesigned motherboard designed to alleviate the hardware and overheating issues experienced by prior models. It also includes a proprietary port for use with the Kinect sensor. The Xbox 360 E, a further streamlined variation of the 360 S with a two-tone rectangular case inspired by Xbox One, was released in 2013. In addition to its revised aesthetics, Xbox 360 E also has one fewer USB port and no longer supports S/PDIF.


Question: By what other name is the 360 S model known?

Answer: "Slim"

<hl> Two major hardware revisions of the Xbox 360 have succeeded the original models; the Xbox 360 S (also referred to as the "Slim" ) replaced the original "Elite" and "Arcade" models in 2010. <hl> The S model carries a smaller, streamlined appearance with an angular case, and utilizes a redesigned motherboard designed to alleviate the hardware and overheating issues experienced by prior models. It also includes a proprietary port for use with the Kinect sensor. The Xbox 360 E, a further streamlined variation of the 360 S with a two-tone rectangular case inspired by Xbox One, was released in 2013. In addition to its revised aesthetics, Xbox 360 E also has one fewer USB port and no longer supports S/PDIF.

Two major hardware revisions of the Xbox 360 have succeeded the original models; the Xbox 360 S (also referred to as the <hl> "Slim" <hl>) replaced the original "Elite" and "Arcade" models in 2010. The S model carries a smaller, streamlined appearance with an angular case, and utilizes a redesigned motherboard designed to alleviate the hardware and overheating issues experienced by prior models. It also includes a proprietary port for use with the Kinect sensor. The Xbox 360 E, a further streamlined variation of the 360 S with a two-tone rectangular case inspired by Xbox One, was released in 2013. In addition to its revised aesthetics, Xbox 360 E also has one fewer USB port and no longer supports S/PDIF.

Two major hardware revisions of the Xbox 360 have succeeded the original models; the Xbox 360 S (also referred to as the <hl> "Slim" <hl> ) replaced the original "Elite" and "Arcade" models in 2010.


Question: Which SKUs did the 360 S replace?

Answer: the original "Elite" and "Arcade" models

<hl> Two major hardware revisions of the Xbox 360 have succeeded the original models; the Xbox 360 S (also referred to as the "Slim") replaced the original "Elite" and "Arcade" models in 2010. <hl> The S model carries a smaller, streamlined appearance with an angular case, and utilizes a redesigned motherboard designed to alleviate the hardware and overheating issues experienced by prior models. It also includes a proprietary port for use with the Kinect sensor. The Xbox 360 E, a further streamlined variation of the 360 S with a two-tone rectangular case inspired by Xbox One, was released in 2013. In addition to its revised aesthetics, Xbox 360 E also has one fewer USB port and no longer supports S/PDIF.

Two major hardware revisions of the Xbox 360 have succeeded the original models; the Xbox 360 S (also referred to as the "Slim") replaced <hl> the original "Elite" and "Arcade" models <hl> in 2010. The S model carries a smaller, streamlined appearance with an angular case, and utilizes a redesigned motherboard designed to alleviate the hardware and overheating issues experienced by prior models. It also includes a proprietary port for use with the Kinect sensor. The Xbox 360 E, a further streamlined variation of the 360 S with a two-tone rectangular case inspired by Xbox One, was released in 2013. In addition to its revised aesthetics, Xbox 360 E also has one fewer USB port and no longer supports S/PDIF.


Question: What component of the 360 S prevents overheating issues prevalent in prior versions?

Answer: a redesigned motherboard

Two major hardware revisions of the Xbox 360 have succeeded the original models; the Xbox 360 S (also referred to as the "Slim") replaced the original "Elite" and "Arcade" models in 2010. <hl> The S model carries a smaller, streamlined appearance with an angular case, and utilizes a redesigned motherboard designed to alleviate the hardware and overheating issues experienced by prior models. <hl> It also includes a proprietary port for use with the Kinect sensor. The Xbox 360 E, a further streamlined variation of the 360 S with a two-tone rectangular case inspired by Xbox One, was released in 2013. In addition to its revised aesthetics, Xbox 360 E also has one fewer USB port and no longer supports S/PDIF.

Two major hardware revisions of the Xbox 360 have succeeded the original models; the Xbox 360 S (also referred to as the "Slim") replaced the original "Elite" and "Arcade" models in 2010. The S model carries a smaller, streamlined appearance with an angular case, and utilizes <hl> a redesigned motherboard <hl> designed to alleviate the hardware and overheating issues experienced by prior models. It also includes a proprietary port for use with the Kinect sensor. The Xbox 360 E, a further streamlined variation of the 360 S with a two-tone rectangular case inspired by Xbox One, was released in 2013. In addition to its revised aesthetics, Xbox 360 E also has one fewer USB port and no longer supports S/PDIF.


Question: What video input format is not supported by the 360 E?

Answer: S/PDIF

Two major hardware revisions of the Xbox 360 have succeeded the original models; the Xbox 360 S (also referred to as the "Slim") replaced the original "Elite" and "Arcade" models in 2010. The S model carries a smaller, streamlined appearance with an angular case, and utilizes a redesigned motherboard designed to alleviate the hardware and overheating issues experienced by prior models. It also includes a proprietary port for use with the Kinect sensor. The Xbox 360 E, a further streamlined variation of the 360 S with a two-tone rectangular case inspired by Xbox One, was released in 2013. <hl> In addition to its revised aesthetics, Xbox 360 E also has one fewer USB port and no longer supports S/PDIF . <hl>

Two major hardware revisions of the Xbox 360 have succeeded the original models; the Xbox 360 S (also referred to as the "Slim") replaced the original "Elite" and "Arcade" models in 2010. The S model carries a smaller, streamlined appearance with an angular case, and utilizes a redesigned motherboard designed to alleviate the hardware and overheating issues experienced by prior models. It also includes a proprietary port for use with the Kinect sensor. The Xbox 360 E, a further streamlined variation of the 360 S with a two-tone rectangular case inspired by Xbox One, was released in 2013. In addition to its revised aesthetics, Xbox 360 E also has one fewer USB port and no longer supports <hl> S/PDIF <hl>.

In addition to its revised aesthetics, Xbox 360 E also has one fewer USB port and no longer supports <hl> S/PDIF <hl> .


Question: How many launch titles did the 360 have in Japan?

Six games were initially available in Japan, while eagerly anticipated titles such as Dead or Alive 4 and Enchanted Arms were released in the weeks following the console's launch. Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year. Microsoft also had the support of Japanese developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders. Blue Dragon is one of three Xbox 360 games to surpass 200,000 units in Japan, along with Tales of Vesperia and Star Ocean: The Last Hope. Mistwalker's second game, Lost Odyssey also sold over 100,000 copies.

Answer: Six

<hl> Six games were initially available in Japan, while eagerly anticipated titles such as Dead or Alive 4 and Enchanted Arms were released in the weeks following the console's launch. <hl> Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year. Microsoft also had the support of Japanese developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders. Blue Dragon is one of three Xbox 360 games to surpass 200,000 units in Japan, along with Tales of Vesperia and Star Ocean: The Last Hope. Mistwalker's second game, Lost Odyssey also sold over 100,000 copies.

<hl> Six <hl> games were initially available in Japan, while eagerly anticipated titles such as Dead or Alive 4 and Enchanted Arms were released in the weeks following the console's launch. Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year. Microsoft also had the support of Japanese developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders. Blue Dragon is one of three Xbox 360 games to surpass 200,000 units in Japan, along with Tales of Vesperia and Star Ocean: The Last Hope. Mistwalker's second game, Lost Odyssey also sold over 100,000 copies.


Question: What was the name of the Japanese developer that strongly supported the 360?

Answer: Mistwalker

Six games were initially available in Japan, while eagerly anticipated titles such as Dead or Alive 4 and Enchanted Arms were released in the weeks following the console's launch. Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year. <hl> Microsoft also had the support of Japanese developer Mistwalker , founded by Final Fantasy creator Hironobu Sakaguchi. <hl> Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders. Blue Dragon is one of three Xbox 360 games to surpass 200,000 units in Japan, along with Tales of Vesperia and Star Ocean: The Last Hope. Mistwalker's second game, Lost Odyssey also sold over 100,000 copies.

Six games were initially available in Japan, while eagerly anticipated titles such as Dead or Alive 4 and Enchanted Arms were released in the weeks following the console's launch. Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year. Microsoft also had the support of Japanese developer <hl> Mistwalker <hl>, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders. Blue Dragon is one of three Xbox 360 games to surpass 200,000 units in Japan, along with Tales of Vesperia and Star Ocean: The Last Hope. Mistwalker's second game, Lost Odyssey also sold over 100,000 copies.

Microsoft also had the support of Japanese developer <hl> Mistwalker <hl> , founded by Final Fantasy creator Hironobu Sakaguchi.


Question: What was Mistwalker's first title for the 360?

Answer: Blue Dragon

Six games were initially available in Japan, while eagerly anticipated titles such as Dead or Alive 4 and Enchanted Arms were released in the weeks following the console's launch. Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year. Microsoft also had the support of Japanese developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. <hl> Mistwalker's first game, Blue Dragon , was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders. <hl> Blue Dragon is one of three Xbox 360 games to surpass 200,000 units in Japan, along with Tales of Vesperia and Star Ocean: The Last Hope. Mistwalker's second game, Lost Odyssey also sold over 100,000 copies.

Six games were initially available in Japan, while eagerly anticipated titles such as Dead or Alive 4 and Enchanted Arms were released in the weeks following the console's launch. Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year. Microsoft also had the support of Japanese developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, <hl> Blue Dragon <hl>, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders. Blue Dragon is one of three Xbox 360 games to surpass 200,000 units in Japan, along with Tales of Vesperia and Star Ocean: The Last Hope. Mistwalker's second game, Lost Odyssey also sold over 100,000 copies.

Mistwalker's first game, <hl> Blue Dragon <hl> , was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders.


Question: Blue Dragon surpassed this sales figure in Japan?

Answer: 200,000 units

Six games were initially available in Japan, while eagerly anticipated titles such as Dead or Alive 4 and Enchanted Arms were released in the weeks following the console's launch. Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year. Microsoft also had the support of Japanese developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders. <hl> Blue Dragon is one of three Xbox 360 games to surpass 200,000 units in Japan, along with Tales of Vesperia and Star Ocean: <hl> The Last Hope. Mistwalker's second game, Lost Odyssey also sold over 100,000 copies.

Six games were initially available in Japan, while eagerly anticipated titles such as Dead or Alive 4 and Enchanted Arms were released in the weeks following the console's launch. Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year. Microsoft also had the support of Japanese developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders. Blue Dragon is one of three Xbox 360 games to surpass <hl> 200,000 units <hl> in Japan, along with Tales of Vesperia and Star Ocean: The Last Hope. Mistwalker's second game, Lost Odyssey also sold over 100,000 copies.


Question: What was Mistwalker's second 360 title to be released?

Answer: Lost Odyssey

Six games were initially available in Japan, while eagerly anticipated titles such as Dead or Alive 4 and Enchanted Arms were released in the weeks following the console's launch. Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year. Microsoft also had the support of Japanese developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders. Blue Dragon is one of three Xbox 360 games to surpass 200,000 units in Japan, along with Tales of Vesperia and Star Ocean: The Last Hope. <hl> Mistwalker's second game, Lost Odyssey also sold over 100,000 copies. <hl>

Six games were initially available in Japan, while eagerly anticipated titles such as Dead or Alive 4 and Enchanted Arms were released in the weeks following the console's launch. Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year. Microsoft also had the support of Japanese developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders. Blue Dragon is one of three Xbox 360 games to surpass 200,000 units in Japan, along with Tales of Vesperia and Star Ocean: The Last Hope. Mistwalker's second game, <hl> Lost Odyssey <hl> also sold over 100,000 copies.


Question: What PC operating system is required to stream content to a 360?

Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or Windows XP with Service pack 2 or higher within the local-area network in streaming mode. As the Xbox 360 uses a modified version of the UPnP AV protocol, some alternative UPnP servers such as uShare (part of the GeeXboX project) and MythTV can also stream media to the Xbox 360, allowing for similar functionality from non-Windows servers. This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats (WMV, MOV, TS).

Answer: Windows XP with Service pack 2 or higher

<hl> Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or Windows XP with Service pack 2 or higher within the local-area network in streaming mode. <hl> As the Xbox 360 uses a modified version of the UPnP AV protocol, some alternative UPnP servers such as uShare (part of the GeeXboX project) and MythTV can also stream media to the Xbox 360, allowing for similar functionality from non-Windows servers. This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats (WMV, MOV, TS).

Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or <hl> Windows XP with Service pack 2 or higher <hl> within the local-area network in streaming mode. As the Xbox 360 uses a modified version of the UPnP AV protocol, some alternative UPnP servers such as uShare (part of the GeeXboX project) and MythTV can also stream media to the Xbox 360, allowing for similar functionality from non-Windows servers. This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats (WMV, MOV, TS).


Question: What modified AV protocol does the 360 utilize?

Answer: UPnP

Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or Windows XP with Service pack 2 or higher within the local-area network in streaming mode. <hl> As the Xbox 360 uses a modified version of the UPnP AV protocol, some alternative UPnP servers such as uShare (part of the GeeXboX project) and MythTV can also stream media to the Xbox 360, allowing for similar functionality from non-Windows servers. <hl> This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats (WMV, MOV, TS).

Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or Windows XP with Service pack 2 or higher within the local-area network in streaming mode. As the Xbox 360 uses a modified version of the <hl> UPnP <hl> AV protocol, some alternative UPnP servers such as uShare (part of the GeeXboX project) and MythTV can also stream media to the Xbox 360, allowing for similar functionality from non-Windows servers. This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats (WMV, MOV, TS).


Question: What codecs are supported for 360 streaming from uShare?

Answer: MPEG-2, MPEG-4, WMV

Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or Windows XP with Service pack 2 or higher within the local-area network in streaming mode. As the Xbox 360 uses a modified version of the UPnP AV protocol, some alternative UPnP servers such as uShare (part of the GeeXboX project) and MythTV can also stream media to the Xbox 360, allowing for similar functionality from non-Windows servers. <hl> This is possible with video files up to HD-resolution and with several codecs ( MPEG-2, MPEG-4, WMV ) <hl> and container formats (WMV, MOV, TS).

Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or Windows XP with Service pack 2 or higher within the local-area network in streaming mode. As the Xbox 360 uses a modified version of the UPnP AV protocol, some alternative UPnP servers such as uShare (part of the GeeXboX project) and MythTV can also stream media to the Xbox 360, allowing for similar functionality from non-Windows servers. This is possible with video files up to HD-resolution and with several codecs (<hl> MPEG-2, MPEG-4, WMV <hl>) and container formats (WMV, MOV, TS).

This is possible with video files up to HD-resolution and with several codecs ( <hl> MPEG-2, MPEG-4, WMV <hl> )


Question: What video formats are supported for UPnP streaming?

Answer: WMV, MOV, TS

Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or Windows XP with Service pack 2 or higher within the local-area network in streaming mode. As the Xbox 360 uses a modified version of the UPnP AV protocol, some alternative UPnP servers such as uShare (part of the GeeXboX project) and MythTV can also stream media to the Xbox 360, allowing for similar functionality from non-Windows servers. <hl> This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats ( WMV, MOV, TS ) <hl> .

Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or Windows XP with Service pack 2 or higher within the local-area network in streaming mode. As the Xbox 360 uses a modified version of the UPnP AV protocol, some alternative UPnP servers such as uShare (part of the GeeXboX project) and MythTV can also stream media to the Xbox 360, allowing for similar functionality from non-Windows servers. This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats (<hl> WMV, MOV, TS <hl>).

This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats ( <hl> WMV, MOV, TS <hl> )


Question: What extra features do Xbox Live Gold members get?

Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com. When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$59.99, C$59.99, NZ$90.00, GB£39.99, or €59.99. As of January 5, 2011, Xbox Live has over 30 million subscribers.

Answer: integrated online game playing capabilities outside of third-party subscriptions

<hl> Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions . <hl> Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com. When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$59.99, C$59.99, NZ$90.00, GB£39.99, or €59.99. As of January 5, 2011, Xbox Live has over 30 million subscribers.

Xbox Live Gold includes the same features as Free and includes <hl> integrated online game playing capabilities outside of third-party subscriptions <hl>. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com. When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$59.99, C$59.99, NZ$90.00, GB£39.99, or €59.99. As of January 5, 2011, Xbox Live has over 30 million subscribers.

Xbox Live Gold includes the same features as Free and includes <hl> integrated online game playing capabilities outside of third-party subscriptions <hl> .


Question: What information does Microsoft allow users to retain when transitioning Live subscriptions?

Answer: profile information, friends list, and games history

Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. <hl> Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. <hl> To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com. When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$59.99, C$59.99, NZ$90.00, GB£39.99, or €59.99. As of January 5, 2011, Xbox Live has over 30 million subscribers.

Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their <hl> profile information, friends list, and games history <hl> when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com. When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$59.99, C$59.99, NZ$90.00, GB£39.99, or €59.99. As of January 5, 2011, Xbox Live has over 30 million subscribers.


Question: What does a user need to do to transfer a Live account to the new system?

Answer: users need to link a Windows Live ID to their gamertag on Xbox.com

Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. <hl> To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com . <hl> When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$59.99, C$59.99, NZ$90.00, GB£39.99, or €59.99. As of January 5, 2011, Xbox Live has over 30 million subscribers.

Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, <hl> users need to link a Windows Live ID to their gamertag on Xbox.com <hl>. When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$59.99, C$59.99, NZ$90.00, GB£39.99, or €59.99. As of January 5, 2011, Xbox Live has over 30 million subscribers.

To transfer an Xbox Live account to the new system, <hl> users need to link a Windows Live ID to their gamertag on Xbox.com <hl> .


Question: What is the annual cost of a Live Gold membership in USD?

Answer: $59.99

Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com. When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. <hl> An Xbox Live Gold account has an annual cost of US $59.99 , C$59.99, NZ$90.00, GB£39.99, or €59.99. <hl> As of January 5, 2011, Xbox Live has over 30 million subscribers.

Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com. When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US<hl> $59.99 <hl>, C$59.99, NZ$90.00, GB£39.99, or €59.99. As of January 5, 2011, Xbox Live has over 30 million subscribers.

An Xbox Live Gold account has an annual cost of US <hl> $59.99 <hl> , C$59.99, NZ$90.00, GB£39.99, or €59.99.


Question: How many users are subscribed to Xbox Live?

Answer: 30 million

Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com. When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$59.99, C$59.99, NZ$90.00, GB£39.99, or €59.99. <hl> As of January 5, 2011, Xbox Live has over 30 million subscribers. <hl>

Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com. When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$59.99, C$59.99, NZ$90.00, GB£39.99, or €59.99. As of January 5, 2011, Xbox Live has over <hl> 30 million <hl> subscribers.


Question: What hardware device was merged with the video marketplace?

On May 26, 2009, Microsoft announced the future release of the Zune HD (in the fall of 2009), the next addition to the Zune product range. This is of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the Zune Marketplace, which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain. Further details were released at the Microsoft press conference at E3 2009.

Answer: the Zune

<hl> On May 26, 2009, Microsoft announced the future release of the Zune HD (in the fall of 2009), the next addition to the Zune product range. <hl> This is of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the Zune Marketplace, which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain. Further details were released at the Microsoft press conference at E3 2009.

On May 26, 2009, Microsoft announced the future release of <hl> the Zune <hl> HD (in the fall of 2009), the next addition to the Zune product range. This is of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the Zune Marketplace, which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain. Further details were released at the Microsoft press conference at E3 2009.


Question: Where and when was the Zune HD marketplace announced?

Answer: E3 2009

On May 26, 2009, Microsoft announced the future release of the Zune HD (in the fall of 2009), the next addition to the Zune product range. This is of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the Zune Marketplace, which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain. <hl> Further details were released at the Microsoft press conference at E3 2009 . <hl>

On May 26, 2009, Microsoft announced the future release of the Zune HD (in the fall of 2009), the next addition to the Zune product range. This is of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the Zune Marketplace, which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain. Further details were released at the Microsoft press conference at <hl> E3 2009 <hl>.

Further details were released at the Microsoft press conference at <hl> E3 2009 <hl> .


Question: The Zune video marketplace was merged with what Live feature?

Answer: Xbox Live Video Store

On May 26, 2009, Microsoft announced the future release of the Zune HD (in the fall of 2009), the next addition to the Zune product range. <hl> This is of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the Zune Marketplace, which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain. <hl> Further details were released at the Microsoft press conference at E3 2009.

On May 26, 2009, Microsoft announced the future release of the Zune HD (in the fall of 2009), the next addition to the Zune product range. This is of an impact on the <hl> Xbox Live Video Store <hl> as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the Zune Marketplace, which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain. Further details were released at the Microsoft press conference at E3 2009.


Question: What was the new name of this Live video store?

Answer: Zune Marketplace

On May 26, 2009, Microsoft announced the future release of the Zune HD (in the fall of 2009), the next addition to the Zune product range. <hl> This is of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the Zune Marketplace , which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain. <hl> Further details were released at the Microsoft press conference at E3 2009.

On May 26, 2009, Microsoft announced the future release of the Zune HD (in the fall of 2009), the next addition to the Zune product range. This is of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the <hl> Zune Marketplace <hl>, which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain. Further details were released at the Microsoft press conference at E3 2009.

This is of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the <hl> Zune Marketplace <hl> , which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain.


Question: How many countries were slated for the Zune Marketplace launch?

Answer: 7

On May 26, 2009, Microsoft announced the future release of the Zune HD (in the fall of 2009), the next addition to the Zune product range. <hl> This is of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the Zune Marketplace, which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain. <hl> Further details were released at the Microsoft press conference at E3 2009.

On May 26, 2009, Microsoft announced the future release of the Zune HD (in the fall of 2009), the next addition to the Zune product range. This is of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the Zune Marketplace, which will be arriving on Xbox Live in <hl> 7 <hl> countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain. Further details were released at the Microsoft press conference at E3 2009.


Question: When did wars between Britain and France in North America start?

Beginning in 1689, the colonies became involved in a series of wars between Great Britain and France for control of North America, the most important of which were Queen Anne's War, in which the British conquered French colony Acadia, and the final French and Indian War (1754–63) when Britain was victorious over all the French colonies in North America. This final war was to give thousands of colonists, including Virginia colonel George Washington, military experience which they put to use during the American Revolutionary War.

Answer: 1689

<hl> Beginning in 1689 , the colonies became involved in a series of wars between Great Britain and France for control of North America, the most important of which were Queen Anne's War, in which the British conquered French colony Acadia, and the final French and Indian War (1754–63) when Britain was victorious over all the French colonies in North America. <hl> This final war was to give thousands of colonists, including Virginia colonel George Washington, military experience which they put to use during the American Revolutionary War.

Beginning in <hl> 1689 <hl>, the colonies became involved in a series of wars between Great Britain and France for control of North America, the most important of which were Queen Anne's War, in which the British conquered French colony Acadia, and the final French and Indian War (1754–63) when Britain was victorious over all the French colonies in North America. This final war was to give thousands of colonists, including Virginia colonel George Washington, military experience which they put to use during the American Revolutionary War.

Beginning in <hl> 1689 <hl> , the colonies became involved in a series of wars between Great Britain and France for control of North America, the most important of which were Queen Anne's War, in which the British conquered French colony Acadia, and the final French and Indian War (1754–63) when Britain was victorious over all the French colonies in North America.


Question: What was the most important North American conflict between France and Britain called?

Answer: Queen Anne's War

<hl> Beginning in 1689, the colonies became involved in a series of wars between Great Britain and France for control of North America, the most important of which were Queen Anne's War , in which the British conquered French colony Acadia, and the final French and Indian War (1754–63) when Britain was victorious over all the French colonies in North America. <hl> This final war was to give thousands of colonists, including Virginia colonel George Washington, military experience which they put to use during the American Revolutionary War.

Beginning in 1689, the colonies became involved in a series of wars between Great Britain and France for control of North America, the most important of which were <hl> Queen Anne's War <hl>, in which the British conquered French colony Acadia, and the final French and Indian War (1754–63) when Britain was victorious over all the French colonies in North America. This final war was to give thousands of colonists, including Virginia colonel George Washington, military experience which they put to use during the American Revolutionary War.

Beginning in 1689, the colonies became involved in a series of wars between Great Britain and France for control of North America, the most important of which were <hl> Queen Anne's War <hl> , in which the British conquered French colony Acadia, and the final French and Indian War (1754–63) when Britain was victorious over all the French colonies in North America.


Question: What French colony did Great Britain conquer in Queen Anne's War?

Answer: Acadia

<hl> Beginning in 1689, the colonies became involved in a series of wars between Great Britain and France for control of North America, the most important of which were Queen Anne's War, in which the British conquered French colony Acadia , and the final French and Indian War (1754–63) when Britain was victorious over all the French colonies in North America. <hl> This final war was to give thousands of colonists, including Virginia colonel George Washington, military experience which they put to use during the American Revolutionary War.

Beginning in 1689, the colonies became involved in a series of wars between Great Britain and France for control of North America, the most important of which were Queen Anne's War, in which the British conquered French colony <hl> Acadia <hl>, and the final French and Indian War (1754–63) when Britain was victorious over all the French colonies in North America. This final war was to give thousands of colonists, including Virginia colonel George Washington, military experience which they put to use during the American Revolutionary War.

Beginning in 1689, the colonies became involved in a series of wars between Great Britain and France for control of North America, the most important of which were Queen Anne's War, in which the British conquered French colony <hl> Acadia <hl> , and the final French and Indian War (1754–63) when Britain was victorious over all the French colonies in North America.


Question: When was the final French and Indian War fought?

Answer: 1754–63

<hl> Beginning in 1689, the colonies became involved in a series of wars between Great Britain and France for control of North America, the most important of which were Queen Anne's War, in which the British conquered French colony Acadia, and the final French and Indian War ( 1754–63 ) when Britain was victorious over all the French colonies in North America. <hl> This final war was to give thousands of colonists, including Virginia colonel George Washington, military experience which they put to use during the American Revolutionary War.

Beginning in 1689, the colonies became involved in a series of wars between Great Britain and France for control of North America, the most important of which were Queen Anne's War, in which the British conquered French colony Acadia, and the final French and Indian War (<hl> 1754–63 <hl>) when Britain was victorious over all the French colonies in North America. This final war was to give thousands of colonists, including Virginia colonel George Washington, military experience which they put to use during the American Revolutionary War.

Beginning in 1689, the colonies became involved in a series of wars between Great Britain and France for control of North America, the most important of which were Queen Anne's War, in which the British conquered French colony Acadia, and the final French and Indian War ( <hl> 1754–63 <hl> ) when Britain was victorious over all the French colonies in North America.


Question: What future American founding father fought in the French and Indian War?

Answer: George Washington

Beginning in 1689, the colonies became involved in a series of wars between Great Britain and France for control of North America, the most important of which were Queen Anne's War, in which the British conquered French colony Acadia, and the final French and Indian War (1754–63) when Britain was victorious over all the French colonies in North America. <hl> This final war was to give thousands of colonists, including Virginia colonel George Washington , military experience which they put to use during the American Revolutionary War. <hl>

Beginning in 1689, the colonies became involved in a series of wars between Great Britain and France for control of North America, the most important of which were Queen Anne's War, in which the British conquered French colony Acadia, and the final French and Indian War (1754–63) when Britain was victorious over all the French colonies in North America. This final war was to give thousands of colonists, including Virginia colonel <hl> George Washington <hl>, military experience which they put to use during the American Revolutionary War.

This final war was to give thousands of colonists, including Virginia colonel <hl> George Washington <hl> , military experience which they put to use during the American Revolutionary War.