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So much for that Game 1 pitching duel we were promised. Josh Beckett threw six innings of four-hit ball to outpitch (and outbanjo) C.C. Sabathia as the Sox squashed the Indians 10-3. As Beckett rolled — even after giving up that early "wind-homer" to Hafner — Sabathia struggled from the get-go. The Cleveland ace allowed three consecutive singles in the first, and eight runs, seven hits and five walks over just 4 1-3 innings. The game was a snorefest from there on out. Well, at least until Gagne tried to make it interesting. Bless that bispectacled bastard's heart.
As for the BoSox offense? Um, yeah, not bad. Ramirez went 2-for-2 with an RBI single and three walks — two of them with the bases loaded — and Ortiz went 2-for-2 with two walks and a jersey-hit-by-pitch. The numbots tell me those two have reached base a combined 27 times in their last 30 at-bats. I tell you that's crazy.


Cardboard Children: Mansions Of Madness
Did you miss me? I'm back today to put three little words to you. Well, one little word and two big ones.
True. Lovecraftian. Experience.
You'll remember me telling you about the Arkham Horror board game a few months ago. If you don't remember, you can read about it here. In that article, I said that any Lovecraftian element in Arkham Horror comes through mainly because of how complex and intimidating and overwhelming the game's mechanics are. The theme, strangely, hits you through abstract means.
This isn't the case with Fantasy Flight Games' new board game Mansions Of Madness. The Lovecraft theme is there front and centre, and is wonderfully rich. The game's mechanics are simple, letting the players get on with telling a story. And the story this game lets you tell is a rich one, dripping with flavour text and gameplay drama. This is the board game that Call of Cthulhu RPG gamers have been wishing for.
Mansions Of Madness is a game for 2-5 players, with one of those players taking the role of the “Keeper”. The Keeper is in control of the Mythos itself. He moves the monsters, attacks the player investigators, and takes responsibility for the vile intellect of the house. This is a haunted house game, you see. The game comes with five stories, set in five different mansions, and the investigators have to unlock each building's mysteries.
The game comes with modular floor tiles, that can be laid out in the shape of whatever building the story requires. The tiles are double-sided, so there's a good amount of potential variety in the layout of the rooms.
The art is lovely too. You can check out the board art here.
For each story, the Keeper player makes some narrative choices. These narrative choices inform how the building is constructed. In one scenario, for example, the Keeper will choose one of three reasons why cultists are gathering in a monastery. This choice will change the locations of items, and the placement of clue cards. So, while there are only five different scenarios, the stories can play out a number of different ways.
(Here's where I will point out the only negative of this game. Set-up takes a long time. Seriously. The mansion has to be built from the floor tiles, and then cards need to be “seeded” in all the rooms. These seed locations are decided by the Keeper story choices, and you can't risk fucking up the placement of any of the cards. You fuck THAT up, the game falls apart. It speaks for how beautifully the stories are put together that one misplaced card can make a mess of the whole show.)
Players choose their investigators and two of four trait cards. The trait cards list attributes that are used in skill checks, and also outline any starting equipment or special abilities. Skill checks are beautifully simple. If you need to make a Dexterity check, you roll a D10 and try to roll equal to or under your Dexterity attribute. A roll of 10 is an automatic fail, while a roll of 1 is an automatic success. No hassle. No problem.
Before the game starts, the investigators are read a wee story that explains why they're at this particular hellhole. The stories fit the Lovecraft thang very well. If anything, it proves that we all know how to write in that Lovecraft style.
“My friend, if you are reading this letter, then it is clear that I have failed in my doomed mission. Only last year, at Miskatonic University, I promised you that I would buy no more board games until I had cleared my backlog. Yes, I even intended to play that train game where you draw on a map of the moon with some crayons. But here I sit, my hand cramped from popping chits from sheets of cardboard, writing this letter. The game, once removed from its packaging, simply does not go back into its box. There is something wrong, very wrong, with the geometry of the thing. I tried to do find some assistance with the storage issues, by visiting a place of board game learning (that BoardGameGeek site the professor told us about) but my foolish curiosities led me to other forbidden websites that asked me for my age and then maddened my very eyes and trousers with images of the most impossible practices.”
The little story at the start will suggest where in the building the investigators should be heading first. And then they pile in, and it all begins. In an investigator's turn, they can take two movement steps and one action. So they can move two spaces, and then explore a room or attack a monster or maybe barricade a door in a panic. Sometimes an investigator might want to move into a room that has a locked door. This will mean they need to find a key first, or maybe a password, or maybe – get this – SOLVE A PUZZLE.
Solve a puzzle? What?
SOLVE A PUZZLE.
Puzzles. This game is full of puzzles. Actual puzzles. Maybe a door is runelocked. That means you do a rune puzzle. The Keeper gives you a handful of runes, and you lay them out randomly, picture side up. It looks like one big jumbled up picture. Then you have as many moves as your intellect attribute allows. So, say you have an intellect of 5. That means you have 5 moves, sliding puzzle style, to make the picture complete. That's brilliant isn't it? You solve the puzzle, the door opens. That is brilliant. Come on.
Or maybe, like, you walk into a room and all the lights are off. And the Keeper has spawned a maniac. And the maniac is coming your way. And you're in pitch black. And there's a wiring puzzle for you to solve, to turn the lights back on. So you get the little wiring puzzle pieces and you need to slide, swap and rotate them to connect the wires. A puzzle. To turn on the lights. Before a maniac comes. Come on. Fucksake. Come on. That's BRILLIANT.
As you work your way through the mansion, solving puzzles and running away from Shoggoths, the Keeper is trying to fuck you up. He has Mythos cards that he can play on the investigators in their turn, making them suffer from vertigo on staircases, or shit themselves from voices in the dark. This starts to take a toll on their sanity. And it's GOOD to have some insane investigators in this game. Insane investigators are like putty in the keeper's hands. They like to turn their guns on other players, and themselves. Even seeing a monster has a risk of sending you loopy. Firing multiple Hounds of Tindalos into a room full of investigators will have players making Horror Checks like crazy, and sanity pouring away like my money down a board game shop's money chute.
Combat's hard as nails. As it should be in any Lovecraft game. (One of my problems with Arkham Horror is that many players can just go around Arkham hammering through Mythos creatures with tommy guns – too easy.) While it might be simple enough to get rid of a cultist or a maniac, once the zombies and Chthonians and Hounds start pouring forth, the investigators need to get their running spikes on. There's risk involved in EVERY attack, you see. Even if you do have a machine gun, and you feel confident about an attack, you might draw a combat card that tells you you fumble your gun as you shoot. A failed attack in that case isn't just a miss, it's also your weapon falling at a green bastard's tentacled toes.
(I have to mention maniacs here. They're amazing. Whenever the Keeper spends his threat tokens to spawn a maniac attack, the maniac just smashes through a door or wall into the same space as an investigator. Oh how I love them.)
There are different combat cards for different classes of creature, so one attack might find you trying to stare down a Hound of Tindalos, and another attack might find you throwing an axe across a room at a witch's head. Variety and unpredictability everywhere. Story everywhere. And all resolved through the drawing of a card and a simple attribute check with one die. BEAUTIFUL. Come on. You know it is.
(More brackets. Listen. The miniatures in this game are AMAZING, by the way. Maybe the best sculpts I've seen from Fantasy Flight. All the information for the monsters is held in the BASE of the miniature. What? EXACTLY. Amazing.)
Anyway, the ultimate objective for the investigators is to move from clue to clue inside the house. Each clue will hint to the location of the next, so it's important to keep your focus on the mission at hand, because time is constantly ticking away. At the end of every Keeper's turn, a little time token is placed on an event card, and these start to resolve one by one. The events develop the story and can punish or help the players out, depending on how far along they are in their investigation. Once the last event card is resolved, it's all over. And depending on the secret story objective, either the investigators will lose, the Keeper will lose, or everybody will lose and the house will fall into the earth and the stars will wink out and Porky Pig will be like this: “Th-th-th-that's Ia! Ia! Cthulhu! Folks!”
Oh God. It's a brilliant game. No. Hold. It's a b-e-uh-rhu-hull-ee-ya-n-tuh game. Is it better than Arkham Horror? Yes. Is it the best Lovecraft-influenced board game you can play? Yes. Is it the best horror board game you can play? Yes. Well, certainly one of the two best. That other one I'll talk about soon.
Oh, the moments. In the most recent game I played, it all came down to the very last turn. Only one investigator could win the game for the good guys, and he was dashing to the objective room. He had a sanity of 6, and already had 5 horror tokens against him. One more horror token and he would go insane. And I, as the Keeper, wanted him to go insane. Because I had a card that would force him to turn a gun on himself and blow his brains out if he did. So I started flinging monsters at him. THE CULTIST SACRIFICES HIMSELF! A ZOMBIE RISES! MAKE A HORROR CHECK! He passes. THE SHOGGOTH CRASHES INTO THE ROOM! MAKE A HORROR CHECK! He passes. YOU HEAR VOICES BABLING FROM THE DARK! TEST WILLPOWER! LOSE YOUR MIND!!! He passes. Then, last turn, THE ZOMBIE ATTACKS! CHOMP! His health down to 1. His sanity at 1. And he uncovers the final clue. Success for the investigators. Failure for the Keeper. Insane, breathless excitement for everyone at the table.
That Lovecraft game I wanted is finally here. It's a Lovecraft game that I can recommend to everyone. It's not just for the hardcore, like Arkham Horror. It's for everyone who's ever wanted a board game that lets your run around a spooky house, hiding in chests while psychopaths stalk you with an axe. It's a game for anyone who's ever played that wonderful Fighting Fantasy gamebook House of Hell. It's a game easily taught, and easily played, and easily one of my favourite games of all time ALREADY. I love it.
I fucking love it. That's pretty much it. Am I allowed to sum it up so crudely?
I fucking love it.
Now watch this, for more
Before I go, the bold Ben Hogg at Esdevium passed this along, and it's pretty sweet. Days of Wonder have a competition on the go – design a winning map for their board game Ticket To Ride and you'll get $10000 and the map will get printed up. That's pretty nice, no? You guys are clever guys. Give it a go. You can check it out here.
Later! Here's to Ol' Brown Sauce!


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Game Freak, home of the Pokémons.
When Pokémon Black and White were released, the 3DS was about to be released.
Pokémon X and Y will be their first 3DS Pokémon game.
They were right to delay a 3DS release.
Read more to find out why.
(3DS, Dev, Game Freak, Industry, Nintendo DS)


FIFA 22: How to complete Shapeshifters Yannick Gerhardt Objectives challenge
A different look for the Wolfsburg midfielder.
The FIFA 22 Shapeshifters event in FIFA Ultimate Team will see players move to different positions, and get some boosted cards as well. On June 17, a new 91 OVR Shapeshifters player item of VfL Wolfsburg midfielder Yannick Gerhardt went live, but for this card, his primary position is LWB. This card can be obtained by completing a few Objectives, and here’s exactly what needs to be done in order to get your hands on this card.
How to complete Shapeshifters Gerhardt Objectives challenge
Related: FIFA 22: How to complete End of an Era Alexandre Lacazette SBC – Requirements and solutions
In order to complete this challenge, you must complete four separate objectives. All of these can be completed in Squad Battles. Here, users will compete against the computer and take on user-created FUT teams from around the world. Users can also play in Rivals to get these missions finished.
The four objectives are as follows:
- Fine Finesse – Score four Finesse goals using midfielders in Squad Battles on min. Professional difficulty (or Rivals) (rewards are Gold Pack and 300 XP)
- Assist Machine – Assist five goals using German players in Squad Battles on min. World Class difficulty (or Rivals) (rewards are 75+ OVR Rated Rare Player and 300 XP)
- Through the Bundesliga – Assist a goal with Through Balls using Bundesliga players in five separate Squad Battles matches on min. Professional difficulty (or Rivals) (rewards are Premium Gold Pack and 300 XP)
- German Eleven – Win eight matches in Squad Battles on min. Professional difficulty (or Rivals) with 11 German players in your starting squad (rewards are Electrum Players Pack and 300 XP)
Complete all four, and you will receive the 91 OVR Gerhardt and 300 XP.
Since there are no Weak Foot or Skill Moves requirements for this challenge, all that needs to be focused on is constructing a squad that has German players, as well as Bundesliga footballers that can assist with the ‘Through the Bundesliga’ challenge. Leroy Sane, Serge Gnabry, Thomas Muller, Leon Goretzka, and Kevin Volland are among a few of the options available.
This challenge is slated to expire on June 24.


The Tropico franchise’s El Presidente – “El Prez” to his many fans – is getting a shiny new upgrade next year. Developer Limbic Entertainment and publisher Kalypso Media took to Twitter to announce an upcoming upgrade to Tropico 6, the latest title in the combination resource management and political simulation series.
Originally releasing in 2019 for PC, Tropico 6 sees players take control of El Presidente as he assumes leadership of Tropico, a fictional island nation located in the Caribbean. Similar to previous games in the franchise, players were tasked with guiding Tropico through four eras: Colonial, World Wars, Cold War, and Modern. It expanded on previous games by allowing players to construct additional islands, turning Tropico into an archipelago. Tropico 6 later saw releases for additional platforms including PlayStation 4, Xbox One, and Nintendo Switch.
According to a tweet from El Presidente’s very own Twitter account, an upgraded version of Tropico 6 will be releasing on March 31, 2022 for all next-generation consoles, including PlayStation 5 and Xbox Series X/S. The next-gen version will re-imagine the game in 4K resolution, allowing players to experience El Prez and his tropical paradise in higher quality than ever before. The version will feature all content present in the initial console release of Tropico 6, including both story and sandbox mode, the ability to customize El Presidente’s palace, the choice to play as a male El Presidente or female La Presidenta, and several free updates such as observation towers. It will also come bundled with two DLC packs: The Llama of Wall Street and the El Prez Pack. It does not come with the other previously released DLC, including the most recent Lobbyistico pack.
Additionally, the re-release of Tropico 6 will feature new content, including an upgraded research system that will allow players to adjust their political policies as time goes on. They will also be able to send out agents to steal treasures and documents that they can use to decorate their Presidential Palace, which may also help them earn money and approval for their regime more quickly. Finally, the next-gen release will include multiplayer support for up to four players at once.
Although Tropico 6 received mixed reviews from critics, and did not win any of the awards for which it was nominated, it quickly became the best-selling game in the Tropico franchise, generating over 50% more revenue than Tropico 5. The archipelago system received praise, and fans of the series are certainly looking forward to seeing the multiple islands in 4K resolution next year.
While series fans may have a few more months to wait before they can enjoy the next-gen version of Tropico 6, there is plenty to do in the currently-released versions of the game. At the moment, a limited-time Christmas-themed event is ongoing in which players can decorate their house for the season and dress up El Presidente as Santa Claus or La Presidenta as an elf. For a limited time only, Xbox Live Gold 5 subscribers can also experience previous title Tropico 5 for free.
Tropico 6 is available for PC, PlayStation 4, Switch, and Xbox One. It will release for PlayStation 5, and Xbox Series X/S on March 31, 2022.


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Exclusive: James Ohlen Q&A
After spending a full, glorious 60 minutes hands-on with Star Wars: The Old Republic and getting a chance to view the newly released “Hope” trailer in beautiful High Definition, I was led to a quiet meeting room where I had a chance to speak with James Ohlen, Senior Creative Director and Lead Designer at BioWare, Austin.
Before diving into the Q&A, we chatted for a few minutes about my time spent with the game in the demo room (Editor’s Note: Matt’s hands-on impressions will be coming soon!) I admitted to James that his fantastic new game had taken my MMO virginity, and how excited I was to jump on board my own starship and blast across the galaxy to explore hostile worlds and battle the Sith for control of the galaxy. He smiled, thanked me for my enthusiasm, and told me (without ego) that this game is the perfect game for him. It allowed him to have the Star Wars experience he’s always wanted, and that it was his goal to bring the same style of adventure to all Star Wars fans out there. I could tell by his excitement that this was a man who was truly proud of his work.
Matt Jarbo: How has the fan reaction been to the new trailer?
James Ohlen: So far the fan reaction has been great. A lot of people think that it’s better than the trailer we had at the last E3, which was amazing in itself. Personally I love the trailer.
MJ: In this new trailer, can you tell us why you chose to make it a prequel to “Deceived”?
JO: We wanted to have one of the same characters appear in this, as well as the ‘Sacking of Coruscant’, which was Darth Malgus. The ‘Sacking of Coruscant’ is, kind of, the last act of war between the Republic and the Sith, before a cold war shuts it down. This, of course, becomes a hot war in our game. Also, we didn’t have an epic setting to go along with the first trailer, so we decided to show the ‘Battle of Alderaan’, which happens before the trailer we showed last year.
MJ: During the EA keynote yesterday, there was mention of “Warzones” for TOR. Can you elaborate?
JO: Warzones are a chance for players to engage in player versus player combat. If you are playing as the Republic, then your team will face the Empire, and vice-versa. You get to see all the abilities being used simultaneously, and it gets very hectic, very quick. You have Bounty Hunters with flame-throwers and rocket launchers, and you have Troopers with huge blaster-cannons who can call in airstrikes. Jedi will be leaping through the air, using their Force powers to throw people against walls. All the while, the Sith are using Force Lighting and Force Choke. It’s like no Star Wars combat you’ve ever seen before.
MJ: Is the Advanced Class choice that a player makes a permanent one? Or can they switch back and forth with another class at will?
JO: We did intend for it to be a permanent choice, but massive multiplayer games often change as they get older. With other MMOs there were certain aspects that were permanent at first, but after months and years of testing, those choices were unlocked and you were allowed to change them. Right now the choice is permanent, but after play testing, we might allow players to change this at a high cost. But the great thing about an MMO is that it’s constantly evolving.
MJ: How integral are the companions to the overall combat output of the character? Are characters who decide to not use their companions at a disadvantage against those who use them? Will this affect the character in player versus player, or player versus the environment?
JO: Right now we are assuming that you are using your companion character. If you don’t use your companion you will be at a big disadvantage because all the DPS that your companion would be doing isn’t going to be there. So there is no point to not bring your companion character, unless you want to challenge yourself by not bringing him around. There is no tactical reason to not have him around. We do recognize that not everyone wants to control two characters at once, so we’ve been careful to create a companion, that if you don’t want to use him, you can just leave him alone and he’ll help make battles more interesting. If you are into your companion character, you can give them new abilities that will change the outcome of combat, and you can customize your companion character. These characters are a big part of the game.
MJ: Can companions replace player characters 1-for-1 in a group situation?
JO: No. If you’re in a four-man group, then each of those players has their own companion.
MJ: Will companions be limited to specific parts of the game such as the open world, instances, Warzones, or can they be used at any time?
JO: Currently we have them being able to be used at any time.
MJ: Ok, back to the single-player story… will the different playable species have stories that tie into their origin/home world?
JO: We do have a lot of playable species, however the way we’ve been building the story is that it is more about your class and your faction, rather than about your species. There will be mention of your species, but it won’t be integral to the story.
MJ: How will you reconcile “choices” in TOR? Is it possible that one person will see a different version of Coruscant than another?
JO: The vast majority of our worlds are public spaces. So basically, when you arrive at Coruscant it is a public space for everyone to be running around in. The players will run around and complete the world quests (which aren’t specific to your class, and are doable by anybody of that faction.) With Coruscant, and any other world for that matter, there will be certain instances that you can go into where you see your class storytelling. And in those areas you’ll be able to see differences and changes depending on your choices. Such as, if you have killed someone, or if you’re romantic with someone, those choices will be reflected when you enter those areas. You could have two Bounty Hunters where one has killed someone, and the other spared the same character. Each instance would be different for that player.
MJ: Once you’ve achieved the level cap, what is the progression like? Will the end-game have repeatable content? And will the Republic and the Empire share end-game content such as battling a common foe?
JO: The end-game is a very important part of MMOs, and we have put a lot of thought into it. Right now we have several choices that a player can do when he gets to the end-game, but I can’t go into detail about that now. What I can say, is that we know that it is important, and we are putting a lot of thought into it.
MJ: Will there be a need for “Special Purpose” gear, such as cold-weather outfitting on Hoth, or clothing for surviving the sandstorms of Tattooine?
JO: Not currently, no.
MJ: Can you give any information about the crafting or harvesting systems, such as what type of natural resources might be in the game to be used by crafters?
JO: We are not talking about crafting right now. I can say that we are having crafting, and there will be harvesting. I can’t go into too much detail, other than to say, that when we did the design for these systems, we tried to make them feel like they belonged in the Star Wars universe. We made them so that you, as a hero, or like Darth Vader or Han Solo, wouldn’t feel out of place by using the crafting game.
MJ: Are there any plans for Guild Progression systems, as opposed to just individual progression?
JO: I can’t go into much detail about this, but I can say that we are working on all the classic and needed systems that are required in an MMO, such as social systems like grouping, friends, and guilds.
MJ: It seems like each class shares a starting area with one other class, how easy will it be to group up with your friends right from the start, if they are playing as other classes?
JO: If you’re playing as a Sith Warrior, and your friend is playing as a Sith Inquisitor, then it is very easy because you both are on the same planet. But if you’re playing as a Sith Warrior, and your friend is a Bounty Hunter, then it will be more difficult because you are both on different planets. While it takes a little effort, it is easier to meet up with friends in TOR than in similar games.
MJ: Now that personal ships have been revealed, what can you tell us about space? Will be there space combat, or perhaps space exploration?
JO: Each character will get their own starship that will be their home base where they can store items, and other companion characters… and other things that we will be talking about later. Space ships are a big part of the Star Wars universe, and we have several exciting things planned.
MJ: In games like Mass Effect and KOTOR, morality plays a big role in the story. Does TOR use the same structure, or will there be a middle ground?
JO: There are advantages to playing the game in the middle as well as the good and bad. We want players to feel that they can play the grey character and not feel like they are playing the game wrong.
MJ: Will there be an API allowing access to in-game data?
JO: Right now I am not able to talk about that.
MJ: Any plans for mobile or web apps that interface into the game allowing players to stay “connected” on some level while not actively playing, such as Twitter or Facebook?
JO: That’s stuff we’ve definitely been looking at, but we can’t talk about it until later on.
MJ: Will TOR have an achievement system like other MMO’s?
JO: Achievement systems are a big part of other MMO’s, and we are very interested in them, but that is all I can say at the moment.
MJ: A lot of players enjoy spending hours creating their character like they could with Dragon Age, will you be releasing a creation tool before the release of TOR, so players can have their character already created?
JO: We very much liked what Dragon Age did with that, and our marketing guys like it too. But I can’t comment on that at this time.
MJ: What are your plans to support TOR on the Mac?
JO: Um, currently I can’t talk about Mac… can’t talk about that. The only thing I can say is we’re coming out on the PC. Click for Audio: James Ohlen – Mac
MJ: Will TOR be supporting in-game voice chat, or would you leave that to third-party tools?
JO: We really want people to use third-party tools, we support that, but I can’t go into any detail beyond that.
MJ: When will the beta testing begin?
JO: You can go to the website (www.swtor.com) and sign up for the beta, but beyond that there are no announcements.
MJ: Are you still on track to release the game in Spring 2011?
MJ: Thank you very much for your time, and we look forward to getting more updates on this amazing game.
JO: You’re welcome and thank you.


Some Sony PlayStation 2, or PS2, steering wheel controllers are also supported for use on the PlayStation 3 -- PS3 -- console. The specifications for the FS17076 and the FS18085, for example, indicate that both video game controller steering wheels are compatible with the PS2 and the PS3. Not all PS2 steering wheels, however, are directly compatible with the PS3. Some steering wheel models do not have a USB connector and therefore need to be connected to an adapter in order to work with the PS3. You can generally purchase a PS2 to PS3 adapter for under $10.
Assemble the steering wheel as outlined in the device's manual.
Turn on the PS3.
Insert the adapter’s USB plug into an unused USB port on the PS3.
Connect the PS2 steering wheel’s plug to the controller port on the adapter.
Load a driving game on the PS3. Press the "PS" button on the PS3 controller. Select "Controller Settings" from the menu. Select "Reassign the Controller." Reassign the PS3 SIXAXIS controller to a port that doesn't conflict with the port the steering wheel is using. Save your settings.
Attempt to use the steering wheel with the game. Even with the adapter, the PS2 steering wheel may not be compatible with all PS3 games. Test all of the steering wheel functions with the game to see how they perform.
Maya Austen began freelance writing in 2009. She has written for many online publications on a wide variety of topics ranging from physical fitness to amateur astronomy. She's also an author and e-book publisher. Austen has a Bachelor of Arts in communications from the New England Institute of Art and currently lives in Boston, Mass.


This file contains additional information, probably added from the digital camera or scanner used to create or digitize it.
If the file has been modified from its original state, some details may not fully reflect the modified file.
Zelda : The Wind Waker - Boss 6 - Molgera (Three Hearts)
September 15, 2008
The 6th boss in TWW. This is also the scene where the Master Sword regains its power. This battle was fought by me, with only 3 hearts.


- 6 Playing
- 993 Backlogs
- 12 Replays
- 3.3% Retired
- 77% Rating
- 323 Beat
42h PlayedInteresting and charming setting: fantasy with a wild west skin and lost civilisation type sci fi elements
Good OST though some tracks are reused far too much (dungeon themes)
Sprite art is okay but nothing spectacular. The in battle 3d models are akin to potatoes for the player characters, the enemies seem to take the most of the polygon budget and look pretty decent.
Average ps1 jrpg in regards to gameplay (slow animations) and encounter rate being (too) high
Gameplay is spent mostly in dungeons with high encounter rate and unsatisfyingly simple puzzles that boil down to use tool on corresponding object or simple moving tile puzzles.
could spam attack through virtually all of the games normal encounters - bosses towards the last 10 hours of the game were more challenging.
Script is sparse, results in lack of characterisation/interactions, there are (in game) books that give information on the world though it amounts to a simple one or two sentance description of a place of interest. Town NPCs have little personality - mostly used to give directions to the next dungeon.
Ultimately not a game you should not go out of your way to play unless you have a particular fondness of the setting or ps1 style turn based jrpgs. It may be worth examining if the remake is worth playing - which i cannot say as i have not played it.
1 Year Ago


Kentucky, Missouri, Wildcats discussed on CBS Sports Radio
Avenue over time. It's a team that before. States team that feeds South Carolina. I understand their quarterback is not that. Great. And Terry Wilson. That's the way they lose this game. Is it they have to make it a shootout and they need to throw the football. But still seven point dog. Give me Kentucky to stay within the seven. I don't know if they win this one. But they'll stay within the seven. How the hell does Kentucky win this game. Seriously. I don't see any way that Kentucky wins this game outright still out. Right. Well, that's the key. They're passing game sucks. Which means that this entire games gonna come down any self team sucks. This team's horrible. Give me the other team. They're passing game sucks. Which means this is gonna come down to Benny Snell and Missouri's going to load the box. However, Wildcats defense is number one in the conference in scoring defense. And that's not too shabby when you consider the teams that are in that conference smells going to get his hundred yards albeit Labor's, but it won't be enough. However, I think Missouri wins, but the Wildcats will cover the seven so Missouri in your logic is not Kentucky urologic has no chance to win the game with the cover the seven day will cover the seven interesting. So they could maybe Missouri may win twenty four to twenty three but Kentucky had no chance to win the game. Not no. Final scores aren't always indicative of how the game does. Interesting logic. Go ahead. I'm taking.


This sure is an odd product. You can read a bit about the background here: https://2warpstoneptune.com/2013/11/25/the-story-of-troubador-press-an-interview-with-malcolm-whyte/
If that doesn’t work, try the archived version.
The book is initially a bit confusing. On each double page spread there are 3 sections – a full page illustration, and then a facing page with a top half that has a story that goes along with the illustration, and a bottom half that has rules for a dungeon game you can play by yourself. What is confusing and gradually becomes apparent is that the story and the game have absolutely nothing to do with each other!
The story has the party coming across all the biggest monsters in D&D, including Tiamat. The adventure has none of that.
The adventure is called, prosaically, “Adventure In The Dungeon”. There’s a map in the middle and some very basic rules about how to move and fight the monsters in each room. The connection to the AD&D rules is by the thinnest thread. There’s even a monster that doesn’t appear anywhere else – the Iron Skeletons of Grusyin.
Anyway, the story is fairly silly. A lot of it is taken up with descriptions of the monsters, mainly the colours of all their parts so that you know how to colour between the lines in the, shall we say, serviceable illustrations.
I guess the next attempt to capture the young market would be the D&D cartoon.
Well on Goodreads, someone has put June. In the interview linked above, Malcolm Whyte mentions that shortly after it was published, James Dallas Egbert went missing, which was on August 15, 1979. So June and July are likely. I’ll happily go with June.


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Control a brave elite soldier who will fight against waves of dangerous zombies. Try not to get infected! But if you do, you will remain infected throughout the game and your mission will be to infect the surviving soldiers. Enjoy this revolutionary multiplayer 3D shooting game! With graphics similar to the famous Minecraft game, this game will offer you unlimited fun and a large number of weapons and maps to enjoy. Move at your leisure through fantastic scenarios and destroy your enemies!


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For a real-time strategy "spin off" of a first-person shooter game, you'd think that Halo Wars would be a perfect fit for PC gaming. But it took Microsoft Studios nearly 8 long years to sort that out. No matter, because Halo Wars: Definitive Edition is hitting the venerable PC February next year. Even better, you could already be playing it now before everyone else. That is, if you put in a pre-order for Halo Wars 2: Ultimate Edition as well.


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In today’s Internet modern society it is definitely not uncommon to see people of all ages and several ethnic groupings, hooked way up to free online game titles. Several visitors may get left thinking where these people can get a store of these kind of so known as escape games that can be played online for free. A randomly search in Google may give more than a million results. Since get away games are browser based games built in flash, by Adobe, thousands involving free game websites happen to be increasingly web hosting service these style of games. https://huay-online.com/ The break free game genre has developed for you to such extent, these people are now split up into several themes, the most popular turning into room escape game titles.
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Hello, I have been a player of Guild Wars for more then 5 years, stoping to play for some moments. Right now, I am busy filling my Hall of Momument with my monk, Monial Killer.
I look for Guild Wars 2 very much and can't wait to be able to play it! Thank you Arenanet to make such good games.
Thank you for reading =).
Here is my Guild Wars 2 Wiki page : GW2W User Page


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Little Nightmares: Complete Edition
Trailer, Gameplay, & Screenshots
About this game
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Other Games of the Series
Gamer Reviews36 Reviews
I thoroughly enjoyed playing this game. I wouldn't necessarily call it horror, so if your looking to be scared out of your mind, you can come back to this one. The stealth parts of this game are very well done and create a lot of tension.
Aggregate Gamer Reviews
Critic Reviews15 Reviews
At the end of the day, Little Nightmares is fantastic. It is absolutely beautiful, with some of the best visuals and lighting on models in recent memory. Great moments of immersion happen with its fun, creepy characters paired with great sound design and HD rumble. And the puzzles aren’t bad. It does hiccup with a few control issues and puzzle-design mishaps, but I still think it’s worth playing through if you’re interested. Just be sure to have a small light on nearby.
Little Nightmares boasts some superb character and environment design, and exceptional sound too, with parts of the Maw screaming as if the ship was a gigantic bionic seafarer. Its story is compellingly told, and the way the main game connects with the DLC is immensely rewarding. But you never really feel like you have full control of Six, and the long breaks between restarts can dump you into a painful loop of spending less time in the game than you do in loading screens.
Little Nightmares: Complete Edition is the type of game that will train you to live in the shadows, only for it to drag you out into the blinding spotlight. Its clever mix of visual storytelling and careful interaction makes it one of the most atmospheric titles that you can find on the Nintendo Switch. Just the dancing flame from Six’s petrol lighter would take me back to lying in bed as a kid, watching the shadow of the outside world crawl across my bedroom walls.


Music game pioneer Harmonix Music Systems, Inc. is taking the highest-rated interactive music gaming platform to the next level with Rock Band™ 4.
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PC Gaming Surround Sound Round-up
Below is a list containing PC games, the programming API used for their audio processing, the final result of the audio output, and some [possibly opinionated] comments. You may notice that an API doesn't necessarily create a limitation but the exception to this is OpenAL, which completely lacks the ability to provide any type of discrete LFE output in games; all other APIs are fully capable of this but some developers fail to implement that functionality and also fail to implement support for anything over 5-channel output.
- LFE (low-frequency effect) - The LFE channel is designated as a channel that carries lower-frequency audio. While, according to Dolby, this channel isn't strictly for subwoofers, the LFE channel in a PC audio context is typically directed to the subwoofer. This is sometimes overlooked in development which results in games not delivering bass to the subwoofer. The LFE channel is represented by the ".1" when discussing "5.1" or "7.1". If I've listed a game as "5.0" that means that no LFE channel is present.
- ALchemy - ALchemy is an application that works with Creative sound cards to restore DirectSound functionality in games designed to work with Windows XP's audio functionality but that no longer properly function in Windows Vista and Windows 7 as a result of changes made to the Windows operating system after Windows Vista. Most modern games don't require ALchemy while Valve's Source-based games still require ALchemy for their games to properly support 7-channel audio. For Realtek devices, look for an application called "3D SoundBack". I assume that it's included with the Realtek driver software. It is essentially Realtek's version of ALchemy.
I'm using a Creative Labs X-Fi Titanium Fatal1ty PCI-E card connected to an Onkyo TX-SR605 receiver via analog connection; 8-channel direct input into the receiver. Windows 8 64bit is the operating system.
To ensure no interference with the results, these steps were taken:
- The audio receiver is using no surround matrixing. This feature is actually not available on the TX-SR605 7.1 while taking input from the analog inputs and no bass redirection occurs via the receiver. Audio is output exactly as it is received from the sound card.
- Sound card enhancements are disabled: CMSS-3D; Crystalizer; anything that changes the audio outside of the game's control.
- Bass redirection is disabled via the Creative Console Launcher.
- Speakers are set to 7.1 via the Creative Console Launcher.
- Creative Console Launcher is set to Game Mode.
- Speakers are set to 7.1 via Windows Sound setting (Control Panel).
- Front and surround speakers are set to full-range via Windows Sound setting.
The Games Tested
The games I've tested are simply the games I've had access to. Much older games may be omitted since multi-channel audio wasn't common before 2000 and testing is typically limited to action games that I believe should support surround sound. If I come across a game that suprisingly supports mult-channel sound then I'll add it to the list; Toki Tori is an example of this. Toki Tori is a 2D puzzle game but has quite good audio effects and even supports 7-channel audio while bigger-name titles barely even support 6-channel audio. See the list!
|Alan Wake||FMOD||WIN7||7.1||LFE mixing is done very well|
|Alan Wake's American Nightmare||FMOD||WIN7||7.1||LFE mixing is done very well|
|Alien Swarm||Miles||WIN7||7.0||Requires ALchemy to restore 7.0 output|
|Alien VS Predator||XAudio2||WIN8||7.0|
|Amnesia: The Dark Descent||OpenAL||WIN7||7.0|
|Bastion||XACT||WIN7||7.0||Not sure about the API|
|Battlefield 3||RwAudioCore||WIN8||5.1||Audio environment sounds nice; too bad no 7.1|
|Batman: Arkham Asylum||FMOD||WIN7||7.1|
|Batman: Arkham City||Wwise||WIN7||5.1|
|Batman: Arkham Origins||Wwise||WIN8||5.1|
|Borderlands 2||Wwise||WIN8||5.0||Yet another falls to Wwise|
|Castlevania: Lords of Shadow||FMOD||WIN8||7.1|
|Castlevania: Mirror of Fate HD||FMOD||WIN8||7.1|
|Castlevania: Lords of Shadow 2||FMOD||WIN8||7.1|
|Crysis 2||FMOD||WIN7||7.1||Audio in this game was done very well.|
|Dead Island||XAudio2||WIN7||5.1||7.1 support is very flaky but might work for you|
|Dead Island Riptide||XAudio2||WIN8||7.1||7.1 fixed in April 27, 2013 patch|
|Deadlight||XAudio2||WIN8||7.0||Not sure on the LFE; game is quiet|
|Dead Rising 2 & Off The Record||XAudio2||WIN7||5.1||Game will crash if you're set over 48kHz|
|Dead Space||RwAudioCore||WIN7||5.0||RwAudioCore is a proprietary EA audio engine|
|Dead Space 2||RwAudioCore||WIN7||5.0||EA intro video is 5.1 but game is 5.0|
|Dead Space 3||RwAudioCore||WIN8||5.1|
|Dear Esther||Miles||WIN7||7.0||Requires ALchemy to restore 7.0 output|
|Defense Grid||XAudio2||WIN8||7.0||Noticeable in larger maps|
|Deus Ex||DirectSound||WIN8||7.0||Use ALchemy to restore surround sound|
|Deus Ex: Human Revolution||FMOD||WIN7||7.0||Too bad they left out the LFE in this game|
|Deus Ex: The Fall||Wwise||WIN8||2.0||Must set your audio device to stereo for sound to work properly.|
|Devil May Cry 4||XAudio2||WIN7||5.0|
|DmC Devil May Cry||Wwise||WIN8||5.1|
|Dishonored||Wwise||WIN7||5.1||Center channel works but only plays light audio.|
|DOOM 3||OpenAL||WIN7||7.0||DirectSound 5.1 if you remove OpenAL and use ALchemy|
|DOOM 3 BFG Edition||XAudio2||WIN8||7.1||Notice the update to XAudio2|
|Fallout: New Vegas||DirectSound||WIN7||7.0|
|FarCry||DirectSound||WIN8||7.0||Requires ALchemy to restore EAX and surround|
|FarCry 2||DirectSound||WIN8||7.0||Requires ALchemy to restore EAX and surround|
|FarCry 3 (and Blood Dragon)||XAudio2||WIN8||5.1|
|F.E.A.R.||DirectSound||WIN8||7.0||Requires ALchemy to restore EAX and surround functionality|
|F.E.A.R. 2||XAudio2||WIN8||5.1||So far I like the audio in this game|
|Gears of War||OpenAL||WIN8||5.0||Must not have init speaker config thoroughly enough|
|Grand Theft Auto IV||DirectSound||WIN7||5.0|
|Half-Life 2 Series||Miles||WIN7||7.0||Requires ALchemy to restore 7.0 output|
|Hotline Miami||OpenAL||WIN8||7.0||Sound placement is odd in this game. Similar results in Linux|
|I Am Alive||Wwise||WIN8||5.0|
|Just Cause 2||FMOD||WIN7||7.0|
|Killing Floor||OpenAL||WIN7||7.0||Very good EAX effects|
|Left 4 Dead||Miles||WIN7||7.0||Requires ALchemy to restore 7.0 output|
|Left 4 Dead 2||Miles||WIN7||7.0||Requires ALchemy to restore 7.0 output|
|Max Payne 3||DirectSound||WIN7||5.1|
|Mirror's Edge||OpenAL||WIN8||7.0||Buggy. Edit TdEngine.ini; Make DeviceName=<blank>|
|Mortal Kombat Komplete Edition||FMOD||WIN8||7.1|
|Portal||Miles||WIN7||7.0||Requires ALchemy to restore 7.0 output|
|Portal 2||Miles||WIN7||7.0||Requires ALchemy to restore 7.0 output|
|Psychonauts||OpenAL||WIN8||7.0||Remove OPENAL32.DLL in game folder otherwise it's 2.0|
|RAGE||XAudio2||WIN7||7.1||LFE mixing is done very well|
|Remember Me||Wwise||WIN8||5.1||LFE quiet or rarely used|
|Resident Evil 4 (2014)||XAudio2||WIN8||1.0||Surround/positional sound is being worked on.|
|Resident Evil 5||DirectSound||WIN7||5.1|
|Resident Evil 6||XAudio2||WIN8||5.1||Unsure about API but probably XAudio2|
|Resident Evil: Operation Raccoon City||Wwise||WIN8||5.1|
|Resident Evil Revelations||XAudio2||WIN8||5.1|
|Ridge Racer Driftopia||Wwise||WIN8||5.1|
|Rise of the Triad (2013)||XAudio2||WIN8||7.0|
|Saints Row: The Third||Wwise||WIN8||5.1|
|Serious Sam 3||XAudio2||WIN7||7.1||XAudio2 is the default API. LFE is very loud|
|Shadow Warrior (2013)||FMOD||WIN8||7.0|
|Sonic & All-Stars Racing Transformed||XAudio2||WIN8||5.0|
|STALKER: Call of Pripyat||OpenAL||WIN7||7.0|
|STALKER: Clear Sky||OpenAL||WIN7||7.0|
|STALKER: Shadow of Chernobyl||OpenAL||WIN7||7.0|
|Street Fighter 4||DirectSound||WIN7||5.1||LFE rarely used|
|Superbrothers: Sword & Sworcery EP||FMOD||WIN8||7.1||Sound seemed important to developers.|
|SUPER Street Fighter 4 AE||XAudio2||WIN7||5.1||LFE rarely used|
|Street Fighter X Tekken||XAudio2||WIN7||5.0|
|System Shock 2||DirectSound||WIN8||7.0||Use ALchemy to restore EAX and surround.|
|Thief Gold||DirectSound||WIN8||7.0||Use ALchemy to restore EAX and surround.|
|Thief (2014)||Wwise||WIN8||7.1||Sub seems very quiet but comes out in chapter 6.|
|Team Fortress 2||Miles||WIN7||7.0||Requires ALchemy to restore 7.0 output|
|Team Fortress 2||Miles||Linux||2.0||Work-in-progress here, I guess|
|TES5: Skyrim||XAudio2||WIN7||5.1||LFE only used when a dragon lands|
|Toki Tori 2+||XAudio2||WIN8||7.0|
|Tomb Raider (2013)||FMOD||WIN8||7.1|
|Unreal Tournament 3||OpenAL||WIN7||7.0|
|Witcher 2, The||FMOD||WIN7||7.1|
|Wolfenstein (2009)||XAudio2||WIN8||5.1||Sound options has 7.1 but side surround doesn't work.|
- OpenAL doesn't appear to support in-game LFE mixing. OpenAL can send audio to the LFE if the audio file (WAV, OGG) specifies the channel but I've never played an OpenAL game that output audio to the LFE.
- Miles Sound System is used by Source (Valve) games and basically routes itself through other APIs. In Windows, or at least for Source games, it's routing through DirectSound so adding Source games to ALchemy gets your 7.0 functionality in Vista/7 where as you would only get 5.0 sound without ALchemy. In Linux, Miles routes through OpenAL.
- Implementation of the LFE channel seems to be often overlooked which could be a result of how their test equipment is setup. While direct analog connections don't redirect bass unless the source says to do so (actually varies by receiver), HDMI connections may redirect the bass at the destination/receiver.
- After discussing the issue with different people, I've found that lack of support for certain speaker configurations may be a result of programmers not thoroughly implementing the features and development studios only having 5.1 setups to test on.
- Wwise initially only supported up to a 5.1 speaker configuration. As of 7 October 2013, Wwise supports 7.1 audio. Any game developed with Wwise version 2013.2 that does not support 7.1 audio will be assumed to have been developed by INCOMPETENT SLACKERS.
- "LFE mixing is done very well" If I made a positive comment about the LFE, it means I thought that it was well-balanced and used appropriately. I understand that volume adjustments on my end can make this judgement unreliable but I feel confident that my subwoofer volume is reasonably set.
- Crysis 2 has very impressive audio implementation. I'm not talking about the music composition or types of sound effects used, I'm talking about how well the sound effects and environmental effects were placed into the game world and how well the audio seems to have been mastered. Sound effects properly fade out when you move away from their origin (no sudden silence), the LFE channel is properly used and is just the right volume, and none of the audio is distorted or too loud (TOO COMPRESSED). You can crank the volume on this game and your speakers won't sound like they're dying due to the audio being overly compressed, it'll be loud but smooth. Whoever was responsible for the audio in this game deserves a medal.
- Dead Island likes to throw a fit when I have 7.1 enabled in Windows. It mostly has buggy sound but it occasionally works; I used to just close and restart the game until it worked but that rarely works. If I set Windows to 5.1 sound then I get no trouble from Dead Island.
- Dead Rising 2 games have a bug that prevent them from starting if your audio device is set to operate at greater than 48kHz. Set your playback device to 48kHz or lower to get the game to run.
- Dead Space games appear to use a proprietary audio engine developed by EA (or Phenomic?), RwAudioCore. This particular audio engine appears to have various features such as 7.1 (and LFE) but they weren't used. I'd say it's worth it to use bass re-direction for DS 1 and 2 because there are many sound effects that mix in good to the sub and add to the intensity of the audio. Looks like as of Battlefield 4 they're calling it "EAAudioCore".
- Dishonored is technically 5.1, it outputs audio to all speakers in a 5.1 configuration, but it only outputs some low volume effects to the center channel. Character voices, gunfire, and footsteps that would be played in the center channel are played in the two front speakers, it's essentially a 4.1 game that plays auxiliary effects in the center speaker. This issue also appears present in the Xbox 360 version.
- DOOM 3 was originally a DirectSound game but a later patch added OpenAL support. DOOM 3 defaults to OpenAL unless you don't have OpenAL installed on your system, then it falls back to using DirectSound.
- Gears of War might be the only OpenAL game I've seen that initialized to 5 instead of 7 channel surround. Afterthought: This game may be using its own OpenAL DLL located in the game directory. Removing it and forcing the game to use my system's OpenAL DLL may have allowed it to use 7 channels. I don't care to reinstall the game to test this.
- Hotline Miami was originally a DirectSound game with 2.0 output but was later migrated to OpenAL. The move to OpenAL was probably because they ported the game to other platforms (OSX, Linux, PS3, Vita) and OpenAL was the better choice for portability. While it does playback audio in 7-channel surround, there doesn't seem to be any particular method for sound placement. The music is in the front two speakers, certain sound effects play strictly in the side speakers and others play strictly in the rear speakers.
- Mirror's Edge seems to be slightly buggy as far as hardware detection goes. In the game's audio options, select Hardware for the audio device. Exit the game and then navigate to the TdEngine.ini file located in Documents\EA Games\Mirror's Edge\TdGame\Config. You'll find "DeviceName=" under the ALAudio.ALAudioDevice section. Delete any text after "DeviceName=" and it should then properly output in 7-channel surround. This actually seems to be common with some Unreal Engine games that use OpenAL.
- Resident Evil 4, the 2014 PC re-release, initializes up to 8 speakers but only outputs sound effects in a monaural format. There is absolutely no positional audio, not even in stereo. Music and environment ambience (crickets) are stereo but all sound effects are played back in mono from either the center channel or the two front speakers equally. RE4 Ultimate is lacking some of the most basic audio features that would give you any hint as to the location of an enemy. As of the 1.0.5 beta (4 April 2014), positional audio appears to be in the early stages of being corrected and I'm able to hear just the ganados' voice in all 7 speakers.
- Serious Sam 3 can be configured to use several different audio APIs in its configuration file; I'd recommend sticking with XAudio2. Also, the LFE volume in this game is disgustingly loud compared to anything else I've played.
Using Bass Re-direction
If you really want the added effect of a subwoofer in games that don't automatically mix to the subwoofer, you're going to need to use bass re-direction. When enabling bass re-direction you're also likely going to need to adjust your subwoofer volume level so take into consideration that toggling bass re-direction may affect your subwoofer's output and you may need to adjust the subwoofer's volume level to balance its volume with the speakers. Games will vary when re-directing bass; some will sound fine with the sub at higher volumes and others will sound messy. For me, Dead Space 1 and 2 and Amnesia sounded fine with my initial setting but Borderlands 2 sounded messy until I lowered the volume more. While I would prefer to not have to use bass re-direction, I'd hate to miss out on the lower frequencies so I would recommend using bass re-direction for games that leave out the LFE channel.


Sunday, January 24, 2010
Just fyi, if you are planning to visit my site at http://www.xboxfreak.ws/, you will find that the related affiliates link has been deleted. I am planning to revise the affiliate directory and give it a new name, called "sponsored links". It should be up and running later this week.
Saturday, January 23, 2010
Thursday, January 21, 2010
Image caption: here is a typical "finish him" message in Mortal Kombat that appears when you have knocked out your opponent's health bar 2 rounds in a row. Note that Liu Kang has the option to perform a brutal fatality on Kano if the person playing him chooses to do so. The Mortal Kombat series is one of many twisted games out there.
In my years growing up and seeing the evoloution of gaming, I have noticed a very interesting trend these days: there have been many different twisted games out there and some of them are surprisingly popular. In this blog I will talk about a few of these games. I have at least 7 games in mind, though this post will be too long if I talked about them all on one post, and so I will break up this article into several posts. The first two games I will talk about are the Mortal Kombat Series as well as Grand Theft Auto.
Disclaimers: 1)given the mature nature of these games I am about to talk about, this post may be offensive to some (though the idea with this post is to give a commentary about these titles), and 2) never try anything you see in these featured games (especially) at home. Ever! No fights to the death, jacking cars or anything like that (unless if you are trying to go to jail as doing stuff you see in these featured game in real life will certainly land you in hot water for sure).
Game #1- Fight to the death (literally) in The Mortal Kombat Series
Fighting games have been around for quite a while, with early titles including Mike Tyson's Punch Out, Double Dragon, Battletoads, as well as the classic Street Fighter series (especially Street Fighter 2), with modern hits beign titles like Street Fighter 4, Wii Sports Boxing, and Soul Calibur. In most fighting games, the aim is to knock out the opponent and win. Usually the fight goes the best of 3 rounds and you win either when you wipe out your opponent's health bar 2 rounds in a row or when time runs out. Of course, there is also the Mortal Kombat series, which puts fighting games into a whole new ball game. On the surface, the Mortal Kombat series will appear to be much like any other typical fighting games out there. The fights lasts 2 to 3 rounds and the objective is to wipe out your opponent's health bar. However, one huge thing that sets Mortal Kombat appart is that upon defeating your opponent in the final round (unless if time runs out first), the game's narrator (Shao Khan?) will say "FINISH HIM!" and when that happens, you basically have the option to literally kill your opponent (if you know the right button combination as well as the distance of course). Every character have their own unique personalities, moves as well as fatalities (the classic fatality for Scorpion, for example, is to take off his mask, revealing his skeleton self and fry his opponents). Some characters have relatively quick and painless finisher moves (such as decapitations), while others may have more brutal moves (such as Nightwolf in his Animality finisher where he transforms into a wolf and mauls his opponent to death). Of course, if you prefer not to kill your opponent, you can always just knock out your opponent with an uppercut or in some games, perform a friendship move, where your character becomes "friends" with his/her opponent and lets the defeated foe lives.
video caption: here is a fatality demonstration from Ultimate Mortal Kombat 3 that Igi40 posted on youtube. Warning: this video may be offensive to some (though it does go to show the twisted nature of the Mortal Kombat series)
So, there you have it with the Mortal Kombat Series. Despite the brutal nature of the game, it hs been surprisingly popular since it's debut back in the 1990's and has produced many sequels (with the latest ones being MK Deception, Armageddon and Shaolin Monks), 2 movies, as well as a short lived cartoon series that was on USA Network back when cartoons were being showed on it (networks like TNT and USA network used to have lots of cartoons on them before Cartoon Network came into being). Perhaps my favorite in the series was probably Mortal Kombat Trillogy (which is a spin off from the Ulitmate Mortal Kombat 3 game). By the way, does this game remind anyone of how it was at the time of the Roman Gladiators? Because, fights to the death were a real sport back in ancient rome, where Gladiators (usually slaves and other outcasts of the roman empire) would fight either other Gladiators or beasts (like lions) in fearsome death matches. Sometimes public executions were also performed in the colliseum as well. Thought that I would ask.
Similar titles and games:
- Celebrity Death Match from MTV (this was the hit series on MTV where celebrities fight each other to the death)
- Killer Instinct (no mercies replace fatalities here)
Game 2 - Become a common criminal in Grand Theft Auto 4 (and other GTA games for that matter)
video caption: here is a short video I made a few months ago via a flip camera showing my guy going on a short and cheesy rampage in GTA 4 (I got wasted both times of course) just for fun. This video shows one of the many things you can do in GTA 4, as well as the twisted nature of this game.
Ever wondered what it might be like living the life of crime? I've only been to the Los Angeles area twice since moving to the Seattle area and though I did grow up in Chicago, I lived in the suburbs near the Wisconson border, and so I am not familiar with living in rough neighborhoods. Even medium cities like Seattle do have gangs and rough neighborhoods (such as Rainer, Capitol Hill and White Center). Anyways, if you are looking for a good game where you get to be a common criminal without becoming a real life criminal, you do not have to look much further than the Grand Theft Auto series, with the latest one being GTA 4. The grand theft auto series has evolved alot since its inception back in the '90s and has a huge storyline to follow and has gotten lots of good reviews in gaming magazines. Of course, there are lots of common themes throughout the series:
- you control a thug (such as Niko in GTA 4) who does jobs for various criminal masterminds (ranging from petty thefts to assasinating deliquent business contacts that the your boss has developed a grudge against).
- there is an open ended universe out there. Even if you don't want to play the storyline missions, you can always go on a rampage in the game, hang out with girlfriends (in GTA San Andreas, for example, CJ can have up to 6 girlfriends provided he has met special requirements), explore the huge map that the games cover (especially GTA San Andreas where you have 3 cities to operate in instead of one, with a huge country side seperating each city).
- The primary mode of transportation (besides walking) is to steal cars from unsuspecting people (usually by car jacking) and driving off with them. Even if you wreck one car, you can always steal another one.
- There are no rules on the road. You can drive like a maniac and nobody will care. Police officers will only go after you if you either hit them, hit another car in their presence, if you already have a wanted level, or if you are driving drunk (in GTA 4).
- You can go around killing people and commit other crimes (such as committing arson with Motogiv Cocktails in GTA San Andreas). Of course, as you commit crimes, your wanted level will rise represented by wanted stars and police officers will try to bust you or kill you. The more wanted stars you have (usually up to 6), the more officers will come after you and try to either kill or bust you (3 stars, for example will cause a swat police helicopter to spawn and hunt you down). Of course, if you get busted, cops will simply arrest you, strip you of your weapons, take some money from you as a bribe and release you at the nearest police station, after which you can go around committing more crimes, and then when you get busted, the same routine happens: basically catch and release (even if you commit the most henious crimes in the game). Unrealistic isn't it? Try crimes like the ones you see in GTA in RL and you are probably going to be looking at lenghty jail sentences or worse in real life. Also, if your guy gets killed, he will simply respawn at the nearest hospital.
- If you do storyline missions, you will get involved with organized crime, whether it is working for the mob (as is the case with GTA 4), join in a gang war system (such as the Grove Street gang in San Andreas), work for corrupt police officers (such as Frank Tenpenny in GTA San Andreas, as well as other criminal masterminds doing various quests.
- In later games like GTA 4 and San Andreas, you can also get multiple girlfriends (and other girls will usually not care if you date more than one in the GTA universe). This is unrealistic too, since if you try to take on more than one girlfriend in real life, they are bound to get jealous and break up with you (sometimes even the slightest act of disloyalty such as cheating can produce disasterous results in your relationship).
Well, this list goes on, but you get the picture, and the m rated nature of these game have spawned lots of criticisms and controversies from parents, law makers, as well as other opponents of these games. Interestingly the Simpsons Game (which was released for the Xbox 360, PS 3 and Nintendo Wii not long after the Simpsons movie) has a huge parody of the GTA series, with Bart wanting to get Grand Theft Scratchy and Marge, being a typical mother (no offense intended, though I know my mom does not like the series for example), wants to have the game banned (there is even a level where Marge and Lisa will find themselves in the Grand Theft Scratchy universe and try to make Grand Theft Scratchy world "G" rated instead of "M" rated by cleaning up the 'hood to say the least). By the way, never try anything you see in the GTA universe (i.e., stealing cars, joining your local gang, going on rampages, etc) as that will certainly land you in hot water (to say the least) if you do.
- other titles in the GTA series
- Scar Face (GTA Vice City seems to have gotten its inspiration from Scar Face)
- Saints Row
- Simpsons Game (has a few parodies of the GTA universe)
I will talk about more of these games on a later post.
Have a twisted game you want to share? Feel to post it in my comments thread.
Tuesday, January 12, 2010
Besides the Nintendo Wii, I did get two new Xbox 360 games: Batman Arkane Asylum and the Ghost Busters game. When I was a kid, I used to watch the Ghost Busters cartoon series all the time and even watched the two movies that were made featuring the crew from Ghost Busters. I tried the NES version back during the NES days, but did not like it. However, the new one for the Xbox 360 is quite cool. In the game, you play as the new recruit who joins the ghost buster crew (which features voice actors directly from the movies: Dan Akroyd, Bill Murray and the rest of the ghost busters crew) and you go to many different locations in search of ghosts, equipped with ghost hunting equimpent as well as the signature ghostbuster equipment and traps going after evil entities bent on taking over New York City. And there are plenty of memorable missions and moments. In the first mission, you explore this haunted hotel (which may remind you of a real life haunted hotel, such as the Stanley Hotel at Estes Park, Colorado) in search of the paranormal and fight this ghost pirate at the end of the mission, along with a mission where you fight the notorious Stay Puft creature from the first Ghost Busters Movie (who ends up being the first major boss in the game). In the third mission, you tour a haunted library in search of the infamous Grey Lady (I acutally live close to the former location of the Snohomish Library btw). This game in my opinion rocks. Reminds me a bit of Ghost Hunters on Syfy, except you actually fight the ghosts at paranormal hot spots. (more will be added to this post over time)


I’m a huge fan of Dragon Ball Super Card Game, I believe these are the best trading collectible cards on the market in the day and age, these cards have everything, amazing artwork, a great feel to the cards, and the quality of the card that the game is printed on is always perfect, always tidy and neat, whereas Pokemon can be printed weirdly off-center.
I paid £13 for this expansion set, as a “new beginner” of collecting and potentially playing the game in the future, this is a great deal and a great place to start collecting, you can great promo cards, and 3 packs of Malicious Machinations booster packs.
This expansion set is a cheap box, the only issue is finding where to purchase the box itself, as the packs inside the actual box could potentially contain some hugely priced cards so people are going out their way to buy multiple boxes at a time.
Personally, I don’t truly see this box for a collector, this box is basically a 50/50 shot for a collector, buy the box and get average cards or buy the box and get very very lucky inside the packs by hitting one of the nicer cards in the set. For me, I got lucky, I managed to pull a super rare card.
While I don’t think I’ll be sending any of these cards off to get graded unless I truly want to, the cards I managed to pull, including the super rare can fill the rest of my binder out of where I’ve added super rares, foils, and more to it.
Purely For Profit
The promo cards you got in the expansion set itself are not worth much at all, while the artwork and quality are amazing, the price of the cards are all between £0.20 and £0.50 each and you get 13 foil cards, however, if you buy this purely for profit, the 3 packs of Malicious Machinations is where your profit is from.
For a single pack of Malicious Machinations, it’ll be around £5.11 per pack and you get 3 of them, so that’s the money-back right there, however, if your feeling lucky, you can open said packs and try to pull a profit from the cards inside. The 2 main hits I got from the packs were a normal foil card and a super rare card with the super rare card being around £4.50, so not much but at the end of the day I’m a collector so this super rare was enough for me.
For my overall verdict, I’d 100% recommend this expansion set, I’d even go as far and say pick up a hand full of boxes if you can, you get the value and more in this single box, the cards in the box fill out decks and binders and the packs are purely extra value and can be really decent for all points above.
Photo: Dragon Ball Super Card Game Saiyan Surge.