“When we think about the Halo universe, we think of it as a real place
inhabited by real characters,” Ross said during her brief appearance on
Because when I think about the Halo universe, I think of it as a fantasy place inhabited by a bunch of faceless space marines, legions of faceless enemies who exist solely to be slaughtered, a physically powerless support character who exists solely to advance the plot and direct the player’s actions from afar, and a power-fantasy-fulfillment vessel for the player to control who is essentially completely interchangeable with almost every single AAA action game hero ever.
It has been pointed out that Master Chief, and all the other one-note hero characters like him, might as well be called “Steve”. He’s a generic, muscley, gravelly voiced, serious, tough guy who engages in violence against overwhelming numbers and odds to accomplish his mission. He’s Gordan Freeman, and Nathan Drake, and Alex Mercer, and Solid Snake, and Marcus Fenix, and Isaac Clarke, and dozens of others all alike, all interchangeable stereotypical pastiches of the idealized “American soldier”.
And yet people love Master Chief, and all his various counterparts. Why?
Is it because they’re interesting characters? Probably not, although they each have their own interesting quirks and mannerisms and slight differeneces from one another.
No, I think these characters aren’t loved and appreciated as characters. At best they are stock characters - they don’t need to be well defined or to have robust personalities because the enjoyment of the game doesn’t come from the characters, but from the mechanics of the game.
You don’t play Doom because it has a compelling storyline - you play it because it has compelling game mechanics. You don’t really give a damn about the token storyline about space marines battling demons on Mars - all you care about is the experience of roaming through the claustrophobic, maze-like corridors of an alien setting; scrounging up weapons, ammo, healthkits and powerups; and blazing a path of destruction through ever tougher legions of baddies.
Hence, I think, why so many characters in games are just generic tough guy protagonists. It’s like the old theatre style of commedia dell’arte - the specific archetypical characters themselves aren’t the focus of the medium, they’re merely the blunt instruments necessary to deliver the actual comedic content you’re actually after.
Why has the “Silent Protagonist” worked so well in games? Because a lot of games aren’t out to deliver a gripping character drama, they’re out to give you a certain mechanical experience. Everything else is often just token, symbolic placeholder, existing only as a framework in which to place the mechanics of the game.
It’s only recently that we’ve come to expect strong writing and story and characters in every game that comes out, when historically the medium has purposefully been almost entirely uninterested in those very same thing.
Now, that certainly doesn’t preclude good storytelling in games. There have been a great number of games in every age of the medium that purposefully set out to deliver compelling writing and deep, fully fleshed characters - and the results have often been wonderful.
But I think looking at games like Halo and Call of Duty and God of War and all the rest like them and complaining that they have bland, non-diverse sets of character is like watching a mindless blockbuster action film and complaining that it isn’t thought provoking and deeply moving.
And I also think that people are missing the point by saying things like:
“That branding has never really appealed to me and when I watched the Microsoft press conference, it felt very more of the same to me,” Alexander says. “I didn’t experience any diversity.”
More of the same is exactly the point! Diversity is antithetical to what these games are about!
Does the games industry need more high-brow, story focused games? If we have worthwhile stories to tell, and if they work well as interactive games rather than as books or movies or otherwise, then absolutely!
But that doesn’t mean the industry can’t or shouldn’t also have its stupid Steve-populated shooters and action-adventure romps that couldn’t care less about delivering a meaningful story and are just there to give us an excuse to mindlessly play around with game mechanics with a minimum of pretext.
We get it - you want more “Oscar Award Nominee” and “Cannes Film Festival” quality games, and the industry isn’t making them. They’re busy churning out vapid, profitable, low-brow “popcorn flick” experiences that exist purely so you can mindlessly partake of them to fill time.
You’re sick of waiting for someone to make the next “The King’s Speech”, and you’re sick of seeing a never ending stream of advertisements for the upcoming “Lethal Weapon 9” and “Die Hard, Again: Back With Revengeance”.
But you can’t compare apples to oranges. Stupid macho video games should not be judged the same as intelligent story-based video games, and vice versa. The average gamer doesn’t identify with Master Chief - they just want an empty vessel they can inhabit for a little bit so they can go shoot things in the face on an alien world rendered in fancy graphics.
Weird that you mention Gordon Freeman as one of these “stupid macho video game” characters. (And not just because Gordon is a pencil-necked MIT Ph.D. in physics rather than a “generic, muscley, gravelly voiced, serious, tough guy”.) Anyone familiar with the series would probably realize that Half-Life: 2 and its two extra episodes are everything Sydell is asking for. Gordon’s life is saved several times by Alyx Vance: a strong, independent, intelligent, technologically-inclined woman who wears sensible clothing and likes to make hell with a SMG when the situation demands. (Her father is a brilliant scientist who happens to be black.)
I don’t play DOOM at all. I do play the Half-Life games in part because they have compelling storylines.
The binary you draw is, I think, artificial. The games we’re discussing fall on a continuum rather than into two buckets. One can make a FPS with really great mechanics that also has excellent characters and storyline.
My question for you is: what is wrong for requesting that in the future more games fall towards the “intelligent” side of that continuum than currently? Especially when we have several examples of getting the whole package: mechanics, story, characters.
One can make a FPS with really great mechanics that also has excellent characters and storyline.
I never said that you couldn’t.
You can also make an explosion filled action movie that has excellent characters and storyline. I’m certain someone somewhere already has and I just don’t know about it.
My point isn’t that all FPSs are stupid “popcorn flick” games. My point is that stupid “popcorn flick” games aren’t deep, inspiring, character driven games because they never set out to be. And the fact that they are stupid “popcorn flick” games isn’t a bad thing.
My question for you is: what is wrong for requesting that in the future more games fall towards the “intelligent” side of that continuum than currently?
I never said there was anything wrong with requesting that - in fact, I said exactly the opposite in my previous post.
What I did say was that complaining that games which aren’t interested in telling a deep story fail to tell a deep story is silly.
What I said was that comparing games like Halo to the theoretical video game equivalent of Citizen Kane would be absurd.
What I said was that it is hilariously missing the point to express your desire for meaningful, well written characters you can personally identify with by pointing to Master Chief and saying “See, this is what you have that I would like for myself! He’s a character you can relate to and who appeals to you!”
Bullshit he is! He’s a living stereotype, a walking slab of meat with all the relatability of a brick wall. Master Chief is a terrible, flat character. He isn’t what appeals to players - it’s the act of filling the empty vessel that he represents that is what appeals to people!
No one plays Halo because Master Chief is a stunning, dramatic, impactful character - they play Halo because they want to run around in colorful space locales and shoot aliens in the face!
Master Chief isn’t the appeal of the game - he’s merely the medium through which the experiences which the game is about are delivered. He’s an icon, in almost the religious sense.
Master Chief himself doesn’t inspire awe in people who play Halo - it’s the experiences which he symbolizes and represents that people love and worship.
He’s just the “tangible” face of those vague, nebulous experiences. He’s something people can point to as a common stand-in and reference point for all the things about they game they actually enjoyed, but find it hard to describe, explain, or even conceptualize.
It would also be silly to request more intelligence in video games without somehow making reference to the amount of intelligence in current video games. It seems to me that if you truly said “exactly the opposite in [your] previous post” then you are simply violently agreeing with Sydell while taking the opportunity to groundlessly dismiss her as “silly”.
But I don’t think anyone was actually doing this.
While I agree that there needs to be more diversity in characterizations in videogames, let’s start with some genre diversity for crying out loud.
Does everything need to be a freaking’ shooter? Even RPGs are almost entirely focused on combat these days, with few exceptions. Broaden the definition of what videogames are not just in the character archetypes the industry leans on repeatedly, but the actions available to the player to experience your game world with.
Prove that console games are for more than dude-bros by making games that don’t exclusively cater to them.
Stop hiring almost exclusively male writers to pen your characters, and stop assuming that men are the only people who game. If the proliferation of mobile gaming has taught us anything, it’s that both sexes like videogames. Hopefully that space will drive more women into the industry, but we shouldn’t have to wait decades for it to happen.
The console audience may skew more male than female, but look at the contenton offer as a whole. It’s not just about avatars people can identify with. It’s about most AAA games being sociopathic genocide simulators, and that’s coming from a guy who likes those games. Unfortunately, if you don’t like those kinds of games, there’s very little reason to own a console from Sony or Microsoft .That’s not a new problem.
Throwing a female character into a shooter only underscores the mysoginy that drives the content of the industry’s biggest brands.
Why does every female videogame character, with few exceptions, get reduced to a male archetype with tight clothes and large breasts?
Of the games I’ve played the last few years I can think of one female character that actually seemed like an authentic female, and that was Ellie from “The Last of Us”, who was a 14 year old girl.
Though to be fair I don’t think of 95% of the male characters in games are authentic either, but at least they’re not in short supply.
I think this is very true for many types of games, but really only underscores the point. If the identity of the protagonist doesn’t matter, that means it doesn’t need to be the same white male every time.
An idealized soldier could just as easily be black; Chell and Samus are as good vessels for the player as anyone else. So why keep treating one type of person as the default, and everyone else as unusual deviations from it?
And this is a problem with the industry, frankly. It’s as if all Hollywood made was Arnold Schwarzenegger movies. The game industry continues to spend the vast, vast portion of both development and marketing money on games aimed at adolescent boys, despite the fact that they’re not the core game-buying audience and haven’t been for a good number of years. (The core retail game-buying audience is, on average, 35 years old and about half women.) People want more complexity, but the industry isn’t stepping up. Instead we get lip service about “a real place
inhabited by real characters” which end up being laughable, regardless of the game being talked about. So players cling to those empty icons, because there’s nothing else.
I’m a game designer, some of my friends are game designers. We talk about our design ideas, and occasionally someone will bring up a really compelling idea with some complexity, where emotional depth contributes all sorts of interesting elements to the mechanics of the game and would result in richer play. Inevitably, we’ll all talk about what a great idea it is, then pause for a second, and say, almost in unison, “Well, that’ll never get made.”
Gah! Don’t tell them that. They’ll stop hiring writers entirely.
I just slap a wig on Sackboy and go to town.
How many AAA games with playable POC and/or female charaters are there even? I play a lot of games and all I can come up with w/o a Google search are these (and most are RPG’s):
Skyrim/Morrowind/Oblivion/TESo (custom race/sex)
Fallout series (race/sex/sexual orientation based on perks)
Mass Effect Series (race/sex/sexual orientation)
Prey (Native American)
Metroid Series (Female lead)
GTA5 (Black character)
Assassin’s Creed series (Persian, Native American)
Prince of Persia (Persian, obv)
Tomb Raider (Woman)
Lego Series (Women and assorted PoC)
Wolfenstein (confirmed Jewish protagonist)
Now that’s all I could come up with, can anyone add to this list? RPG games seem to dominate, but the fact that I can’t think of any more that are clearly top rank games in terms of marketing and development is disheartening when I look at my game shelf and know that out of a couple hundred or more games only a small percentage try to reflect any notion of diversity.
How recent are you looking?
Most AAA RPGs released in the last five years have some kind of female character option (to add to your list, Diablo 3, FFXIII and sequels, the newest Pokemon, and Borderlands 1+2). If you’re looking for POC characters or a different sexual orientation, then the options are much more limited (especially if you want these characters not to end up as shallow stereotypes).
Diversity is slowly getting better, but I wouldn’t hold my breath. The AAA industry is in denial that a problem even exists (just look the the recent Ubisoft comments concerning the absence of female characters in Far Cry 4). Although, AAAs are also creatively bankrupt by this point, and most of the fun, innovative games I see coming out tend to be indies.
It’s generally slim pickings to get a main character that isn’t a chronically mute white dude, but here’s a list I’ve personally played.
The Longest Journey
No One Lives Forever
The Last of Us
The Walking Dead
Okami (A sun goddess in the form of a wolf kind of counts)
(Most Japanese games will have Japanese leads)
Character Generator Options
Vampire: The Masquerade - Bloodlines
Elder Scrolls Morrowind/Oblivion/Skyrim
Mount and Blade
Some of those aren’t really AAA, though. I would consider Gone Home and The Walking Dead to be smaller titles.
If you add in indies, then protagonists get a lot more diverse (e.g. Transistor, Guacamelee, Spelunky, Broken Age, Giana Sisters: Twisted Dreams, To The Moon, Mark of the Ninja, Rogue Legacy, just from the ones I’ve played recently).
New indie games are pretty refreshing.
If you want to go simply by budget, you’d only be left with Tomb Raider, Heavy Rain, and a few MMOs on this list:
I guess the AAA label is kind of poorly defined. I tend to apply it to high budget, high production values, technologically proficient games, developed or published by well-known companies (e.g. Bethesda for Elder Scrolls and Fallout 3, Bioware for Mass Effect, Neverwinter NIghts, and Dragon Age, Valve for Portal 1+2, etc.).
I would also say that, comparatively speaking (even without going over 50 million), the budget for something like The Last of Us vastly outstrips the budget for something like The Walking Dead.
Unfortunately, AAAs largely define the public image of video games (giant marketing budgets and all), so seeing the same parade of gravelly-voiced, grizzled white men year after year gives the impression that there’s no progress at all.
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Magic Boy is a platform video game developed by Blue Turtle and published for the Amiga, Atari ST and DOS by Empire Interactive and the Super Nintendo Entertainment System in North America and Europe by JVC.
The game stars Hewlett, a boy wizard who accidentally released monsters and turned his master into an elephant. Hewlett has to correct his mistakes and imprison the monsters.
|This platform game-related article is a stub. You can help Wikipedia by expanding it.|


Here's when you'll be able to get started wherever you are in the world.
Blizzard has just confirmed the global launch times for Hearthstone’s sixth expansion – Knights of the Frozen Throne – on the official forums.
Here’s when you’ll be able to start tearing through your packs and battle through the first wing of Missions, the new single-player content for the game.
Our Frozen Throne Mission guide will contain walkthroughs for the latest wings as they’re released, so keep it bookmarked!
Rise of the Knights of the Frozen Throne: Prologue and Lower Citadel
- Americas: August 10th 12.00pm PDT
- Europe: August 11th 4.00am BST / 5.00am CEST
- Asia: August 11th 7.00am KST
There’ll be two more wings of Icecrown Citadel Content released over the next two weeks. Here are the starting times:
Battle for Icecrown Citadel: Upper Reaches
- Americas: August 17th 10.00am PDT
- Europe: August 17th 11.01pm BST / 12.01am CEST (August 18th)
- Asia: August 18th 5.00am KST
Showdown with the Lich King: The Frozen Throne
- Americas: August 24th 10.00am PDT
- Europe: August 24th 11.01pm BST / 12.01am CEST (August 25th)
- Asia: August 25th 5am KST


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Dark Storm is a story-driven stealth/action game featuring both true first and third-person perspectives. The game stars Amber Kingsley, a strong-willed former soldier that is down on her luck; now working with Ancile as a low end security officer at the Irving Alaskan Apex Facility. Dark Storm is designed as a multi-part game that will be released episodically on the PC. The first game that is currently in development using Unreal Engine 4 is called Dark Storm: Ascension, which is targeted for a 2017 release.
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Magic should steamroll Suns on Friday
In what is very likely to be a massive blowout at Amway Center, the Magic will host the struggling Suns at 7:00PM ET.
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The Suns will be playing on back-to-back nights after losing 108-92 to the Heat on Thursday. Phoenix was in the game before folding late and Devin Booker kept the team in the game with a career-high 34 points. But he was slumping before last night and Alex Len, who coach Earl Watson wants to feed, is missing too many shots. Settling on a guard rotation has also been an issue for the Suns, who have lost nine of their last 10 games.
As for the Magic, Elfrid Payton tied his season high with 12 assists in a victory over the Bulls on Wednesday while Mario Hezonja had a career-high 21 points while hitting 9-of-17 shots with three 3-pointers, five rebounds, two assists, one steal, one blocked shot and no turnovers in 37 minutes. Orlando is also 5-2 against the spread in its last five home games.
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There are many categories in gaming. For instance, you can pick from fighting games or strolling simulators. There are even games that include collecting playthings. Whatever your preference is, you can find a game for it. Below are a few of the most popular genres. Every one of these have their own one-of-a-kind design, yet all will certainly supply you with a great deal of enjoyable. Listed here are a few of the most preferred sorts of games. You can learn more about each kind listed below.
Step-by-step games – These video games are designed to enhance in time. Most are very easy to play and also call for very little individual interaction. They are identified by repeated jobs that are compensated often. They are a good selection for those who wish to ease tension. Some need extremely little interaction, while others may be as well complicated for those that are a lot more discerning. In any case, they’re still fun and also an excellent method to pass time. As well as while you go to it, you’ll discover some of the very best computer game genres. fortnite skins free
Parlor games are the most popular styles, with a lengthy and also rich history. These video games resemble real-world activities, such as sports, piloting lorries, and also civilizations. They need calculated thinking, as gamers have to make the ideal options to win. These sorts of video games additionally need a lot of approach. Nevertheless, they are great stress relievers. So, if you’re in the state of mind for some enjoyable, then try a role-playing game.
Physical-skill video games are one of the most preferred and also prevalent. These video games are universal throughout societies. Ethnographers report them in every culture. Societies that didn’t have them reported their lack just as an error by the ethnographers. In addition to physical ability video games, there are likewise video games involving approach. As an example, in Monopoly, pieces from the video game are put at the top, and jacks, checkers, as well as chess pieces go to the bottom.
A video game is a kind of activity that permits individuals to express their feelings in a significant way. A game can be played by both grownups and also children. A video game can be a means to relax and also escape from fact. Whether you’re a serious player or a laid-back gamer, video games are an excellent means to kick back, loosen up, as well as fulfill brand-new people. There are several advantages to playing a video game. The fact that it is so preferred makes it a stress-relieving task.
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A lot of video games have policies, and all games fall under this general standards. They are interactive, bring people with each other, and also are typically multi-player. Nonetheless, some games can be played alone. Solitaire and many video game come under this group. In either instance, the guidelines and also criteria are present. Allow’s have a look at the standard classifications of these type of games. Listed here are a few of the most vital criteria. These are necessary for the success of any kind of video game.
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Unlike other kinds of works, games are constantly being pulled between the maker’s needs and also the requirements of the target market. These differences in the objectives of developers are essentially various. One game fulfills the demands of the audience, while the other stops working to satisfy the demands of the maker. The original is a success, yet it can never ever be taken into consideration a duplicate. It is a work that is unique and also satisfies the needs of the audience. free fortnite v bucks
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Tower Capture 2
Tower Capture is back! The goal is simple: entrap your opponent in as few moves as possible. In campaign mode, battle through 10 boards to claim victory.
Popsic.io is an online multiplayer game heavily influenced by Agar.io. The goal is to collect splinters and destroy enemy entities to increase in size and destructive power.
Battleships.io is a 10 vs.10 multiplayer action game, where two teams engage in fast paced sea battles. You will seamlessly jump into a game and join either “Team Red” or “Team Blue”.
Strategy War Game, Inspired by Risk and CHess
War Game: Soldier Battle
Mouse slide to select the soldier --- Control the soldier to run and fire destroy the enemy


The men’s team from Hoyvík handball club H71 were eliminated on Sunday in the second round of the EHF European Cup.
Deemed good enough to rank among the 51 top teams eligible to skip the first round, the Hoyvíkers played their first and, as it turned out, only, European Cup matches this weekend against RK Partizan from Belgrade, Serbia.
The first of the two matches took place on Friday and ended 27-21 in favor of the Serbian team after a half-time score of 14-11; the second match, played on Sunday, ended in 35-30 loss for Hoyvík with a half-time score of 16-15.
With both matches played on Serbian soil, RK Partizan beat the Faroese with a combined score of 62-51. To advance to the next round, Hoyvík H71 needed to win the second match by at least seven goals, which eventually proved unrealistic however.
Rói Ellefsen á Skipagøtu came out as team Hoyvík’s top gun, scoring eight goals in both matches against the Serbs.


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Update 5.80 will be released soon, and we’re here to share some early snippets in the new Update Highlights. Though 5.80 will be relatively small in the grand scale of things, there are some really neat things you can expect to see: a significant Referral Program improvement (including new rewards!), a new Forge Pass Season, Champion Rebalance, new Skins for Madame Serris, and a batch of new Champions spearheaded by the one and only Ultimate Deathknight!
Read on to find out more!
Referral Program Update
The Referral Program will see several changes in Update 5.80. First of all, players who have already referred three friends will get extra slots (this includes players who will refer 3 friends after the Update) if those friends reached Level 50, which means more awesome prizes! Secondly, we’re adjusting the rewards: you’ll receive fragments of a unique Epic Champion (instead of 200 Energy) for each friend in the first three slots reaching Level 10. Finally, you will receive enough Fragments to summon a unique Legendary Champion if all your referred friends from slots 4-6 have reached Level 40. And you’ll get a Legendary Champion Skin when those friends reach Level 50.
Furthermore, we are adding new premium Referral Rewards, which you’ll get for your friends’ activity in Raid. You will get points whenever your referred friends level up past Level 50, and they’ll be able to share bonuses with their referee – if they so wish! – when they make a purchase in the game on top of that. These Rewards will include a unique Epic Champion Skin, a unique Avatar, and a bunch of other useful Items.
We’ll update our game guide to reflect these changes, so feel free to check it out after 5.80 goes live if you are curious about particular details.
Skins: Madame Serris
Everyone loves a beguiling witch, especially one as powerful as Madame Serris. Everyone also agrees that she looks stunning already, but who’s to say a sorceress of her caliber should settle for just one style? With the upcoming Bloodveil and Hellbirth Skins – of Iconic and a Heroic Rarities, respectively – she’ll have an outfit for any occasion. We’ll add these awesome Skins as a reward to a number of in-game activities!
Forge Pass Season 3
A new Forge Pass will go live and bring a brand-new Artifact set to the game. Your protection-focused Champions are going to love this one, because it combines the benefits of the beloved old Shield Set and Regeneration – meaning that it will not cease being useful even after the initial Shield buff is no longer active.
4 Set: Protected 30% HP Ally Shield for 3 Turns. Heals wearer by 10% every turn
Justice for Deathknight is finally served! A Legend shall rise, more powerful than any other, and all shall tremble in awe at his skeletal glory – if you believe what DK himself says, at least. But don’t take out word for it, you can read Deathknight’s own thoughts on his Twitter. Make haste and join Raid’s newest influencer: https://twitter.com/OGDeathKnight/
On top of that, another special Legendary Champion will join the fight – Sniktraak, arguably the prickliest Skinwalker warrior in Raid. This mighty porcupine traces his lineage back to the finale of the #RaidCommunityChampionContest, the very same contest that saw the birth of Kalvalax. While the Hedgehog Knight did not take the grand prize that day, he still remained one of the Top 3 entries, and the idea managed to capture the hearts of our Art Team.
Armed with that inspiration, they have created Sniktraak, and though he is considerably more vicious and darker to fit the overall theme of Raid: Shadow Legends, we hope you guys enjoy this great Champion.
Tobias Grau (deadeye_333) – the artist who came up with the original concept – will receive the very first Sniktraak as a token of our appreciation for giving a creative boost to our artists. Congratulations and keep that creativity flowing!


By now, everyone should know that the people over at Rockstar Games always create mind-blowing games: the Grand Theft Auto Series, Red Dead Redemption, to name a couple.
Max Payne 3 is no exception.
Before we begin, lets take it back and have a quick insight into the first two games.
You will all probably remember my post about the upcoming GTA III game on iOS and Android device. Well, GTA 3: 10th Anniversary Edition has officially been launched on iOS and Android devices.
The 10th Anniversary edition is available from the Apple Store and Android market now for immediate download. The game is an exact replica of GTA 3 that was released on the Playstation 2 back in 2001. The iOS and Android version features: full touch screen optimised gameplay (obviously) and HD quality graphics. The game itself does include all the radio stations from back in the day as well, which is a nice touch (‘Pets-over-night.com – delivering little bundles of love, in a box, directly to your door’ – ring any bells? or what about the radio station ‘Chatterbox’ with lazlow – my personal favourite).
I wont be writing a review on the game itself as I don’t own any Apple or Android products at present. However, the only area I think that will take a bit getting used to, would be the controls, especially whilst in heated fire fights – there’s got to be a lot of ‘virtual button’ bashing done in order to survive.
I did find a great gameplay video over on YouTube of GTA 3 being played on the iPad 2 which I’ve embedded below , I recommend checking it out. Big thanks to TouchArcade for the video. Enjoy…


Dangerous Turn Tags, Control and description
action, sports, drifting, fast, fun, sports, car, race, ,
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Soviet Jump Game
Play the first ever Battle Royale game and face off against other comrades in a 2D sidescrolling free-for-all.
Store | Hub | SteamDB | Site
Developer: Fantastic Passion Publisher: Game Grumps
Genre: Action, Casual, Free to Play, Indie, Massively Multiplayer, Early Access
Tags: Free to Play (97), Indie (93), Action (93), Casual (92), Massively Multiplayer (67), Early Access (33), Battle Royale (18), Retro (16), Platformer (15), Pixel Graphics (13)
Category: Multi-player, PvP, Online PvP, Full controller support, In-App Purchases
Release date: Jan 9, 2020
Old userscore: 75% Owners: 100,000 .. 200,000
Peak concurrent players yesterday: 14
Steam Spy is still in beta, so expect major bugs.
Audience in 2 weeks:
Peak daily concurrent players:
CCU data courtesy of SteamDB. Used with permission.
Hourly concurrent players:
Followers over time
Views for top 50 videos on YouTube for this game:
Games similar to this one:
Nothing found. Sorry.


Kawinga picked an injury in the opening match against Niger.
Nicholas Munyonga, the Warriors team doctor said Kawinga and Sibanda had recovered.
Yesterday morning Kawinga trained with the rest of the team with a slight limp while Sibanda finished the session with Munyonga to give the final assessment late last night.
Darlington Dodo, the Warriors assistant coach said they were not underestimating South Africa.
“All we need to do is gear up like we did against Ghana and convert the chances that come our way,” Dodo said.
The South Africans have been the better of the three southern African nations, the other being Angola, winning two games against Niger and Ghana to top the group with six points. Zimbabwe are tied on three points with Niger as the fight for the second qualifying spot intensifies.
Zimbabwe have to beat South Africa today, while Niger can only go through if they thump the Black Stars with a wide margin and the Warriors draw, lose or win by a narrow margin.
If the Warriors top the group, they will return to dusty Mehdani and will play Group A winners Sudan or Algeria but if they are second they stay in the capital to face either of the two teams.
Defender Nyasha Mukumbi said their mission was to make history by becoming the first group of players to reach the quarterfinals of Chan.
“We will play to win the match and not worry much about the Ghana-Niger game. We are motivated because we want to be the first group of players to reach the quarterfinals after failing in Ivory Coast (in 2009).
“We just need to win and move to six points because we have already made history by winning the first match at Chan. It’s all about making history,” Mukumbi said.


Reds' Joey Votto hits 3 homers, matches Johnny Bench
CINCINNATI (AP) — Joey Votto has homered three times against the Philadelphia Phillies, matching Johnny Bench as the only Cincinnati Reds players to hit that many in a game three times.
Votto had solo shots off Aaron Harang — who gave up four homers in all — and added a two-run blast in the seventh inning off Dustin McGowan. Votto has 13 homers totall this season.
It's the 11th multi-homer game of Votto's career and his second this season.
Zack Cozart and Todd Frazier also hit home runs off Harang. The Reds pulled ahead 9-2 and matched their season high for homers.
Follow Joe Kay on Twitter: http://twitter.com/apjoekay


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The Subreddit is for the all new, intense, and innovative mode in Call of Duty. Welcome to Extinction.
No Man Left - Escape with all four Players.
Throttled Escape - Escape using a relic.
Made it out Alive - Escape 1st time.
Completionist - Complete all Extinction challenges and escape.
Trash Picker - Scavenge 40 items in a single Game.
Any means necessary - Kill 50 aliens using electric fence and fire traps in a single Game.
Sprinter -Escape with 1:30 on the clock.
Cabin Fever - Made it to the Cabin.
City Dweller - Made it to the City.
Pushing Ahead - Gain access to the compound area.
Weapon Facility - Gain access to the facility.
Survived Nightfall - Kill the breeder for the first time.
Speed Slayer - Kill the breeder in 5 minutes or less.
Turnabout Is Fair Play - Kill 50 Cryptids with the Venom-X.
Nightfall Completionist - Complete all the challenges and kill the Breeder.
Throttled Survival - Kill the Breeder while using a relic.
Phantom Exterminator - Kill 5 phantoms in one game.
Pea Shooter - Kill a rhino using only a pistol.
Undiscovered Truths - Gather all the intel.
Egg-stra XP - Complete The Egg-Stra XP challenge and then destroy a hive in the Onslaught DLC.
The Belly of the Beast - Reach the cargo area in Mayday.
Come Up For Air - Reach the top deck in Mayday.
Survived Mayday - Kill the Kraken for the first time in Mayday.
Upping the Ante - Kill the Kraken using a Relic in Mayday in Regular.
Mayday Completionist - Complete all Challenges and kill the Kraken in Mayday.
Inquisitive Mind - Find all of the Intel in Mayday.
Deforestation - Kill 15 Seeder Turrets in one game in Mayday.
Big Game Trapper - Use a hypno trap to turn a Rhino friendly in Mayday.
Egg-stra Devastation! - Complete the Egg-Stra XP challenge and then destroy a hive in the Devastation DLC package.
The Architect - Successfully build all of the Schematics in Mayday.
Target Acquired - Get past the first gate in awakening.
A Bridge To Somewhere - Extend the bridge in awakening.
Escaped Awakening - Escaped Awakening for the first time.
Twice The Fun - Escaped Awakening using two relics.
Awakening Completionist - Complete all challenges and escaped Awakening.
Spelunker - Find all the intel in Awakening.
Dog Fight - Kill a Gargoyle with the Vanguard in Awakening.
Egg-Stra Awakening! - Complete the Egg-Stra XP Challenge and then scan an obelisk in the Invasion DLC package.
Like A Glove - Kill 5 Cryptids with the Ark attached to every compatible weapon in Awakening.
Well Rounded - Escape Awakening with each of the four classes.
This is an archived post. You won't be able to vote or comment.
Escaping with 4 relics (self.CODAliens)
submitted 3 years ago by TheRevanchrist
Its so frustrating! I dont have the small wallet yet. But the increased damage is a killer! Rhinos are about a 1 shot kills! Seekers are awful! Vests at 4 is a must!
Any one have any advice?
[–]Falconfoefalconfoe 3 points4 points5 points 3 years ago* (4 children)
EDIT: This is for Regular difficulty.
I am going to assume you are playing POC because it's easier.
Escaping with 4 relics on Solo isn't too bad once you get into the swing of things.
Skill Point Spending:
This strategy can be adopted to multiple people as well. With one person being the ammo guy and the rest working on sentries first/death machine second.
[–]a2kSDXbox 360 1 point2 points3 points 3 years ago (1 child)
Everything is right on this except the last part of the escape. They reversed the timers back so to get platinum I think you have to get out by 1:45-1:30. Like it was when we first did POC. Then an update swapped the bronze and platinum escapes on the leaderboard. And the recent update switched it back. So my friend and I made it out as fast as possible and got a platinum. Sorry if that was confusing.
[–]Falconfoefalconfoe 1 point2 points3 points 3 years ago (0 children)
You're right. I forgot to update this after the patch. Thanks.
[–]TheRevanchrist[S] 0 points1 point2 points 3 years ago (1 child)
Wow! Thanks for the in depth! Me and my mates just completed it and I had 4 on! Went down a bit but am getting more used to it!
[–]Falconfoefalconfoe 0 points1 point2 points 3 years ago (0 children)
Woo! Good job!
[–]zaphod79Playstation 4 0 points1 point2 points 3 years ago (3 children)
If your trying with 4 have you already gotten comfortable escaping with 3 and if so which 3 ?
I found 'take more damage' to not be that much of a problem but i like to stay mobile and run around a lot so one suggestion may be to go back to 3 relics (take more damage / do less damage / pistols only) and choose either the medic (so you run faster / heal quicker / are immune to scorpion gas clouds) or the tank (so you have greater damage protection and more health).
Also if you have the shield make sure you turn your back to the enemies when your doing something tricky (like repairing the drill or reviving someone) as it will absorb most of the damage
Then when you are happy with those turn on Mortal and try again at that stage.
[–]TheRevanchrist[S] 0 points1 point2 points 3 years ago (2 children)
Pistol only, do less, mortal. It the take more damage thats a bit tricksy. But I have have had bad luck in pubs and need my friends. I always get a lvl 9 who cant do challenges or do drops. To be honest I did nearly eacape, it just needs some work I think.. a riot shield. Do they help a lot as in are they better than what else is in the catergory?
[–]zaphod79Playstation 4 0 points1 point2 points 3 years ago (1 child)
I can see from your message above that you made it with 4 so congratulations !
On the subject of shields I like them because they protect your back when your running so anything hitting you from the back takes a point of the shield instead of a chunk off your health.
You can also flip it to the front and hold a Rino in place for no damage (while your teammates or your sentry guns / vultures pummel it)
They are cheap (700$)
Its pretty much the same effectiveness with zero points in it (which gives you a 10 point shield) as 4 (which gives you a 20 point and more mobility) so i can then save the skill points to put in other places.
I never really got on with the Death Machine (which seems to be the other favorite for that category)
[–]TheRevanchrist[S] 0 points1 point2 points 3 years ago (0 children)
Thanks actually I ran the shield and its really good! The 4 of us got the 75% accuraccy one the second to last hive with those! Good call!
[–]illinieichChampion 0 points1 point2 points 3 years ago (0 children)
Point of Contact or Nightfall?
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I've used my Negh'var for a long time, and I love it! I've got anti-proton beam arrays as the primary energy weapons, and the quad disruptor cannons from the Ning'tao class BoP on it as well. Quantum torps fore and aft for projectiles, and an RCS console to negate it's slow turn rate. I have a bortas as well, but the Negh'var is my choice for most missions, especially STF's.
To have more effective firepower, I suggest consolidating all your Energy Weapons to 1 damage type. Go all-in on either AP or Disruptors.
Between the two damage types, it seems you put alot more resources into AP weapons. I suggest ditching the Disruptor Quads and get some sort of AP cannon / DHC to replace it.
Consolidating to only 1 damage type allows you to slot whatever TAC energy damage consoles to the specialized damage type that offer higher damage bonuses. "Antiproton Mag Regulators" in this case. Generic warhead / beam / cannon / mine consoles have lower bonuses than the specialized ones, usually by 1/3 less.
The Negh'Var doesn't have the most TAC consoles, so you really need to maximize what you get out of them.


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As a result of the COVID-19 pandemic, online poker has seen massive growth in popularity. As a result, many unlicensed gaming venues around the world have closed. Casual players have turned to online poker as an alternative, and many operators reported traffic that is double or even triple what it was before the pandemic. The increase in traffic is likely because a large percentage of people are now playing poker online. So, if you’re thinking about starting a new poker game, here are some tips that can help you.
If you’re looking for an online poker site in Asia, you’ve come to the right place! IDNPoker is a popular choice and has many options to choose from. They also have a mobile application that works well on mobile devices. There are no special downloads necessary and the site’s lobby is fully translated into English. You’ll notice that the lobby is minimalistic and easy to use. It allows you to choose between cash and tournament games, and doesn’t require you to wait for a table. Unlike many other poker sites, you can also hide full tables.


Star Wars: Force Arena is a free to play arena combat game based in the legendary Star Wars sci-fi universe for iOS and Android devices. In Star Wars: Force Arena you will lead a powerful team of iconic Star Wars characters, including new favorites from Rogue One, into real-time, adrenaline-fueled battles against other players from around the globe! Players must form a powerful squad from a roster of over 80 upgradable characters and units to emerge victorious in the quest for galactic dominance. Players can strategize solo, or invite friends to fight in Guild mode, to defend their chosen faction. A victory over opponents in the arena will grant top leaderboard placement for rewards, special characters, and bonus items. Lead your squad. Master the arena!
Star Wars: Force Arena Key Features
Worldwide Play - Battle against or join forces with other players from around the globe in real-time 1v1 or 2v2 PvP arena battles.
Take Command - Lead a team of iconic Star Wars characters including Han Solo, Darth Vader, and even new characters from Rogue One such as Jyn Erso or Grand Moff Tarkin!
Collect Them All - Collect character cards and upgrade your favorites to create the ideal Rebel or Imperial squad. Take advantage of powerful character duos that boost your effectiveness in battle.
Test Your Mettle - Go head to head to earn rewards, special characters and bonus items by participating in events as you climb to the top of the leaderboards on your journey for galactic dominance!


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Hide the progress bar forever?
Aug. 25, 2012
I kept thinking "why is this impossible, how come the badge is just medium?" Then I looked at a video walkthrough and realized most players don't have the line constantly glitching out and turning invisible 90% of the time.
3 Slices 2
Jun. 22, 2012
The game shouldn't make you repeat a level on challenge mode if you get 100% in few enough slices the first time around.
Immortal Souls: Dark Crusade
Mar. 25, 2012
A "return to menu" button and a turn counter would be helpful on the battle screen.
Mar. 02, 2012
Bug: It's not possible to jump on the last race.
CalcuDoku Light Vol 1
Feb. 29, 2012
These games are easy enough that I don't feel guilty spam-checking the solution.
Bullet Time Ninja
Jan. 25, 2012
The controls seem unnatural at first, but once you get used to them, the game becomes a breeze. I wish people would give this game more of a chance before complaining and/or quitting.
Dec. 05, 2011
I applaud this game for not having a number of levels which is divisible by 10.
Nov. 04, 2011
The worst badges are the ones that make you hate games you used to like.
Oct. 03, 2011
Bug: When you get to floors ~45 (with character levels ~23), the amount of experience you gain is around 1-6, rather than being in the thousands.
I made it so that you won't get full experience when not fighting on your level.
Aug. 13, 2011
I feel like I've played this before.
Feb. 23, 2011
The title is misleading. I have yet to see a burrito in this game.
Feb. 01, 2011
It took forever to get through the first 15 levels. Then I realized there were upgrades. I could afford all of them.
Jan. 27, 2011
I really want to like this game, but the keyboard controls feel too unnatural on my laptop to play any of the difficult levels.
Dec. 24, 2010
Nice game. Not too hard.
Dec. 17, 2010
I totally see it from the zombie's point of view now. There just aren't enough brains to go around.
Submachine 7: the Core
Dec. 16, 2010
This is one of my favorite series'.
Robot Wants Ice Cream
Dec. 07, 2010
Hey, everyone. Hamumu made a Robot Wants JIG banner game at JayisGames.com. Check it out if you like this series.
Nov. 24, 2010
This starts lagging on my computer really quickly. I have to refresh after every level just to make it playable.
Oct. 23, 2010
You should be able to brace from falling blocks when you're on the ground by holding down. Otherwise this game has great mechanics.
I like the rest system. It's a good way for the game to tell you not to play too much at once.
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20 Games Like Tony Hawk's Underground()
Tony Hawk's Pro Skater 2 redefined an already great game. Its addition of stellar new features (like Create-A-Park), and great game-play tweaks (the manual maneuver will be copied for years to come) made it the best installment in a killer series of games. Anyone who has ever skated the Philadelphia level will agree -- this game is a masterpiece of level design. Hell, it's a masterpiece all around. There isn't a bad park or dull moment, just pure gaming nirvana!
82 / 100724.1
A total of 60 games in this one Games-Cartridge with a variety of hockey games, ping-pong, basketball and volleyball games with varying levels of difficulty for amateurs or professionals. Plus a range of arcade games like Breakthrough and Knockout for one or two players.
Remember Sensible Soccer? Jon Hare, lead designer of the famous football series, is back with a spiritual successor, called Sociable Soccer.
Hare has kicked off a £300,000 Kickstarter for Sociable Soccer, which, if successful, will lead to a download release on PC, PlayStation 4 and Xbox One in 2016.
Here, in a wide-reaching, exclusive interview with Eurogamer, Hare reveals why now is the right time to return to the football video game limelight, reveals his personal frustration at how the Sensible games have fared since he sold his company in 1999, and explains how Sociable Soccer will stand out in the face of competition from big hitters FIFA and PES.
60 / 10053.0
84 / 100394.2
he X Games could be considered the Olympics for Generation X, and now one of the premier events skateboarding has made its way to the Game Boy Advance with ESPN X GAMES SKATEBOARDING. Choose from eight pro skaters Bob Burnquist, Carlos DeAndrade, Chad Fernandez, Kerry Getz, Rick McCrank, Colin McKay, Chris Senn, and Lincoln Ueda and 64 licensed decks as you get ready to shred on the streets, sidewalks, handrails, and more. There will be three cities to skate in San Francisco, New York, and Los Angeles each with location-specific elements and landmarks. The game consists of nine levels, broken into three categories: X Games competition, street skating, and fantasy. The 12 big-name bands including Linkin Park, Voodoo Glow Skulls, and New Found Glory will provide the adrenaline-pumping tunes to keep the action fast and furious. Get ready to ollie, grind, and kickflip your way to victory with ESPN X GAMES SKATEBOARDING.
Skate It has Nintendo players riding with the skate pros, owning the best spots in San Vanelona and pulling off the sickest tricks using the popular FlickIt controls. The game unleashes the FlickIt revolution on to the Nintendo platforms, letting gamers use the Nintendo DS stylus to string together their best tricks for the ultimate skate line.
The object of the game is to knock down as many pins in 10 frames of bowling. The game gives the player an overhead view of a bowling lane. The player's bowling ball starts out moving left and right across the front of the lane. This has the player trying to get the lane position they want the ball to start traveling down. Once the ball starts rolling down the lane, the player can curve the ball left or right. Once the curve has started, it can't be changed further.
The game has 18 variations. They involve choosing the combination of number of players (1 or 2), then speed of play (slow, normal, fast, and fastest), and selecting a regular or split game. Regular games start with all pins standing in each frame while the split games have a random number of pins missing and the player has 2 balls to knock down the remaining ones.
Sensible World of Soccer was designed and developed by Sensible Software as the 1994 sequel to their 1992 hit game Sensible Soccer which combined a 2D football game with a comprehensive manager mode. All the players in all of the teams from all of the professional leagues in the world from that time are included, as well as all of the national and international competitions for all club and national teams around the world. Altogether there are over 1,500 teams and 27,000 players included in the game. Although the gameplay is very simple (just eight directions and one fire button needed) a large variety of context sensitive actions can be performed easily without any predefined keys.
100 / 100115.0
It's been five long years since your mysterious disappearance from the skate scene, and much has changed in the wake of "the disaster-too-gnarly-to-be-named." The massive devastation left large swaths of San Vanelona completely destroyed. After the mass evacuation, one company, Mongocorp, won the bid to rebuild New San Vanelona and their zealous protection of their private property has put a damper on the once thriving skate population. Your mission is to rebuild your career and revive the New San Van skate scene. To help you get the job done, you'll have double the tricks and the new ability to get off your board to move stuff and create the sickest lines. There's even a crew of locals you can call on to help take care of business. Skate 2--it's time to take back the city ... one spot at a time.
84 / 100184.2
The Blue Marlin was developed by Hot B in 1991 for the Nintendo Entertainment System. Following their earlier release The Black Bass, Hot B built on some of the original features for this fishing game. With the abilty to gradually increase attributes in muscle power, body strength, and skill; the player has more control over how the game is played compared to Black Bass.
Pro Evolution Soccer 2 (known as Winning Eleven 6 in Japan and World Soccer: Winning Eleven 6 in North America) is the second installment of Konami's Pro Evolution Soccer football video game series. The Japanese and North American versions were succeeded by two updates: Winning Eleven 6 International and Winning Eleven 6 Final Evolution. It was the last game of the series released in Europe for PlayStation and the unique of the series released for the Nintendo Gamecube, though it was the Final Evolution update, and in Japan only.
82 / 10064.1
This is the first of three iterations of baseball from Atari and is the most simple. The pitcher pitches and controls the direction of the ball. The batter hits and keeps running until he's made to stop. There are up to 3 defensive players that can try to get the batter out after he hits. All hits are grounders and defensive players can't throw the ball.
Skate 3 features an all-new co-op mode where teammates can complete challenges together while advancing each other’s careers. From rewarding epic bails and fails with a beefed up Hall of Meat mode to honing your craft with the all-new skate.School, players of all skill levels have multiple ways to “kill it” in the game. The franchise also continues to raise the bar for user created content with the skate.Create feature suite, an innovative toolset that empowers gamers to truly express their skate style by creating their own graphics, videos, and skate parks.
80 / 100254.0
Beast Battle Simulator is a physics based battle-simulation sandbox game featuring dinosaurs and animals. Kamikaze Zebras VS. T-Rex with laser guns, Lions with machine guns VS. a flock of 50 seagulls; anything is possible! Watch as the beasts dismember and rip each other apart in gory detail!
Your Dad got you an after-school job at the factory where he works. You need the money 'cuz being the most radical boarder around means you've got heavy expenses.
The job is a skateboarder's dream come true. Miles of halls and tubes to perfect your moves. Just cruise through and turn off all the machines and lights in the factory. Hurry up 'cuz power is leaking out fast!
Naturally, there's a catch. You get paid depending on how much power you save. And you've got to be out of the factory by 5:15 pm today. One second more and you'll never make the deadline for entering the Skateboarding Championship.


Persona 4: Dancing All Night – New Details
Today, ATLUS sent out a press release that revealed new details regarding the upcoming Persona 4: Dancing All Night. The game is a rhythm game exclusive to the PS Vita, and it will be released in North America this fall.
The game will feature multiple songs from several games in the Shin Megami Tensei: Persona series.”Time to Make History,” “Pursuing My True Self,” “Shadow World,” and other fan favorite songs will all appear in the game. Legendary composer Shoji Meguro tops the list of four composers whose work is included in the game. The other three are Ryota Kozuka, Kenichi Tsuchiya, and Atsushi Kitajoh. Twelve remix artists are also mentioned on the game’s website, including Ryota Kozuka (ATLUS) and Shinichi Osawa. A brand new lyric video was also released earlier today.
In addition to confirming the game’s launch window, ATLUS has also revealed that the game will be getting a special edition at launch. The Disco Fever Edition will include two discs of remixed music from Persona 4 and Persona 4: Golden, a two-sided carrying pouch for your PS Vita (the pouch is exclusive to the bundle and will not be sold separately), two free sets of paid DLC costumes, a golden Teddie keychain, a Persona themed skin for your PS Vita, and ten free downloadable Persona wallpapers for your Vita. Everything will come in a limited edition box that is based on the Japanese Crazy Value Pack version of the game.
Though the majority of bonuses are limited to the Disco Fever Edition, everyone who picks up the game at launch will receive the special Vita skin and free downloadable wallpapers.
Persona 4: Dancing All Night is a rhythm game, but it stays true to the series by making the story and characters the main focus. A few months after the events of Persona 4, Rise Kujikawa has returned to her music career. At the same time, a strange rumor surfaces: “at midnight, if you see a strange video playing on a certain site, you are transported to the ‘other side’ and will never wake up again.” Members of a popular J-Pop band are disappearing, and the investigation team from Inaba decides to come to Rise’s aid by trying to unravel the mystery.
Once again, the team members find themselves fighting shadows. This time, though, the shadows have to be defeated through dance battles that take place in the strange world of the “Midnight Stage.” To defeat the shadows and save the world, you’ll have to dance – all night, apparently.
Persona 4: Dancing All Night looks like a lot of fun, and ATLUS has said that the game will make an appearance at E3. We’ll post more details as soon as they are released. Are you excited about Persona 4: Dancing All Night? Let us know in the comments, and keep checking back with Load The Game for the latest gaming news.


Rescue the Enchanter
- Games, Adventure
Based on 8,720 votesRelease Date: December 2016Last Update On: March 2020
Continue the adventure of The Enchanted Worlds in this much longer point-and-click style puzzle adventure game. Search for the enchanter who has been trapped for years within the enchanted world of...


Poker isn’t just a classic game, it’s one of the most popular casino games in the world. You can find it on offer at almost any gambling website or brick-and-mortar casino, and tournaments receive a fair share of attention, too.
Now anyone can enjoy playing a poker game with mobile poker apps. You can play for free or bet real money on any kind of device. Say goodbye to the days of being stuck at your desktop when you want to enjoy a remote gamble and say hello to the convenience of mobile apps!
What are mobile poker apps?
Mobile poker apps are a revolution for any gambler or player who doesn’t want to be tied to a desktop. This kind of app is developed by poker websites to give you easier access to the games they offer. Did you know many of the most popular sites have apps for you to download?
Even better, you can play on whichever mobile device you prefer. Android, Apple, and Windows operating systems all have apps that work well with them. You get to have fun on your smartphone or tablet with the poker games you already love to play – and win!
Why are poker apps for mobile so popular?
Think of all the ways you usually play poker. In a casino, or at home on your desktop, or… wait, that’s it. Mobile apps for poker are revolutionary because you can play anytime or anywhere. Waiting for an appointment? Stuck in traffic? Laying on the couch and watching TV?
It’s all possible when you start playing mobile poker. No matter where you are or what you’re doing, you can join games with players near you or around the world.
Even better, it’s up to you how you gamble. Plenty of apps exist that allow you to play for free and gamble with in-game chips. But of course, plenty of poker players are in it to win actual money. Work on your strategy and then download a real money poker app to start racking up those wins.
What you can expect when playing mobile poker apps?
The apps produced by different poker sites will each have different features. One thing remains the same: you’ll have the chance to gamble and play with real money from your mobile device. You can play against the computer to home in on your skills. You can even join games with other players in real-time.
Beyond that, there are tons of cool features to add variety to your gaming experience. Some sites give you access to design unique avatars that reflect your style. Others let you grant social media access, so you can boast about your wins to your friends (and even challenge them to a hand of Caribbean Stud!).
Speaking of Caribbean Stud, check out different mobile poker apps to see just how many games there are. Many apps have dozens of games for you to choose from or try. And, last but not least, it’s up to you whether you play for free or gamble real money.
Why not take a risk and see how good you really are? Download a mobile poker app today to test your skills, play with friends, and win some cold, hard cash?
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Destiny's beta will go live first on PlayStation 3 and PS4, Bungie confirmed today, releasing a new trailer to congratulate Sony on the launch of its new console in North America.
The beta will be available on Xbox 360 and Xbox One as well, but will come to PS3 and PS4 first. No further details on how long this exclusivity will last were provided. This is presumably at least part of the PlayStation exclusive Destiny content promised as early as the PS4's reveal.
You can up your chances a slot in the Destiny beta by pre-ordering, apparently.
The trailer below was aired during Spike TV's PS4 All Access event tonight.
Destiny is a shared world shooter, and the first new property from Bungie since it invented Halo. We're expecting it in 2014.


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is a good learning tool that implements multiplayer challenges for players with a competitive edge.
You're given ten seconds each round to find a particular location using a map of the world. Scoring is based on how close your guess is.
If only Geography tests are this fun.
Developer: Mark Rossen