science / js /solarSystem.js
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// Import
import * as THREE from "https://unpkg.com/three@0.127.0/build/three.module.js";
import { OrbitControls } from "https://unpkg.com/three@0.127.0/examples/jsm/controls/OrbitControls.js";
//////////////////////////////////////
// NOTE Creating renderer
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
//////////////////////////////////////
//////////////////////////////////////
// NOTE texture loader
const textureLoader = new THREE.TextureLoader();
//////////////////////////////////////
//////////////////////////////////////
// NOTE import all texture
const starTexture = textureLoader.load("./image/stars.jpg");
const sunTexture = textureLoader.load("./image/sun.jpg");
const mercuryTexture = textureLoader.load("./image/mercury.jpg");
const venusTexture = textureLoader.load("./image/venus.jpg");
const earthTexture = textureLoader.load("./image/earth.jpg");
const marsTexture = textureLoader.load("./image/mars.jpg");
const jupiterTexture = textureLoader.load("./image/jupiter.jpg");
const saturnTexture = textureLoader.load("./image/saturn.jpg");
const uranusTexture = textureLoader.load("./image/uranus.jpg");
const neptuneTexture = textureLoader.load("./image/neptune.jpg");
const plutoTexture = textureLoader.load("./image/pluto.jpg");
const saturnRingTexture = textureLoader.load("./image/saturn_ring.png");
const uranusRingTexture = textureLoader.load("./image/uranus_ring.png");
const scene = new THREE.Scene();
const cubeTextureLoader = new THREE.CubeTextureLoader();
const cubeTexture = cubeTextureLoader.load([
starTexture,
starTexture,
starTexture,
starTexture,
starTexture,
starTexture,
]);
scene.background = cubeTexture;
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
camera.position.set(-50, 90, 150);
const orbit = new OrbitControls(camera, renderer.domElement);
const sungeo = new THREE.SphereGeometry(15, 50, 50);
const sunMaterial = new THREE.MeshBasicMaterial({
map: sunTexture,
});
const sun = new THREE.Mesh(sungeo, sunMaterial);
scene.add(sun);
const sunLight = new THREE.PointLight(0xffffff, 4, 300);
scene.add(sunLight);
const ambientLight = new THREE.AmbientLight(0xffffff, 0);
scene.add(ambientLight);
const path_of_planets = [];
function createLineLoopWithMesh(radius, color, width) {
const material = new THREE.LineBasicMaterial({
color: color,
linewidth: width,
});
const geometry = new THREE.BufferGeometry();
const lineLoopPoints = [];
const numSegments = 100;
for (let i = 0; i <= numSegments; i++) {
const angle = (i / numSegments) * Math.PI * 2;
const x = radius * Math.cos(angle);
const z = radius * Math.sin(angle);
lineLoopPoints.push(x, 0, z);
}
geometry.setAttribute(
"position",
new THREE.Float32BufferAttribute(lineLoopPoints, 3)
);
const lineLoop = new THREE.LineLoop(geometry, material);
scene.add(lineLoop);
path_of_planets.push(lineLoop);
}
const genratePlanet = (size, planetTexture, x, ring) => {
const planetGeometry = new THREE.SphereGeometry(size, 50, 50);
const planetMaterial = new THREE.MeshStandardMaterial({
map: planetTexture,
});
const planet = new THREE.Mesh(planetGeometry, planetMaterial);
const planetObj = new THREE.Object3D();
planet.position.set(x, 0, 0);
if (ring) {
const ringGeo = new THREE.RingGeometry(
ring.innerRadius,
ring.outerRadius,
32
);
const ringMat = new THREE.MeshBasicMaterial({
map: ring.ringmat,
side: THREE.DoubleSide,
});
const ringMesh = new THREE.Mesh(ringGeo, ringMat);
planetObj.add(ringMesh);
ringMesh.position.set(x, 0, 0);
ringMesh.rotation.x = -0.5 * Math.PI;
}
scene.add(planetObj);
planetObj.add(planet);
createLineLoopWithMesh(x, 0xffffff, 3);
return {
planetObj: planetObj,
planet: planet,
};
};
const planets = [
{
...genratePlanet(3.2, mercuryTexture, 28),
rotaing_speed_around_sun: 0.004,
self_rotation_speed: 0.004,
},
{
...genratePlanet(5.8, venusTexture, 44),
rotaing_speed_around_sun: 0.015,
self_rotation_speed: 0.002,
},
{
...genratePlanet(6, earthTexture, 62),
rotaing_speed_around_sun: 0.01,
self_rotation_speed: 0.02,
},
{
...genratePlanet(4, marsTexture, 78),
rotaing_speed_around_sun: 0.008,
self_rotation_speed: 0.018,
},
{
...genratePlanet(12, jupiterTexture, 100),
rotaing_speed_around_sun: 0.002,
self_rotation_speed: 0.04,
},
{
...genratePlanet(10, saturnTexture, 138, {
innerRadius: 10,
outerRadius: 20,
ringmat: saturnRingTexture,
}),
rotaing_speed_around_sun: 0.0009,
self_rotation_speed: 0.038,
},
{
...genratePlanet(7, uranusTexture, 176, {
innerRadius: 7,
outerRadius: 12,
ringmat: uranusRingTexture,
}),
rotaing_speed_around_sun: 0.0004,
self_rotation_speed: 0.03,
},
{
...genratePlanet(7, neptuneTexture, 200),
rotaing_speed_around_sun: 0.0001,
self_rotation_speed: 0.032,
},
{
...genratePlanet(2.8, plutoTexture, 216),
rotaing_speed_around_sun: 0.0007,
self_rotation_speed: 0.008,
},
];
const options = {
"Real view": false,
"Show path": false,
speed: 5,
};
ambientLight.intensity = options["Real view"] ? 0 : 0.5;
path_of_planets.forEach((dpath) => {
dpath.visible = options["Show path"];
});
function animate(time) {
sun.rotateY(options.speed * 0.004);
planets.forEach(
({ planetObj, planet, rotaing_speed_around_sun, self_rotation_speed }) => {
planetObj.rotateY(options.speed * rotaing_speed_around_sun);
planet.rotateY(options.speed * self_rotation_speed);
}
);
renderer.render(scene, camera);
}
renderer.setAnimationLoop(animate);
window.addEventListener("resize", () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});