using System.Collections; using System.Collections.Generic; using UnityEngine; public class BluePrint { public string itemName; public string Req1; public string Req2; public int Req1amount; public int Req2amount; public int numberOfRequiredItems; public int numberOfItemsToProduce; public BluePrint(string name, int producedItem, int reqNUM, string R1, int R1num, string R2, int R2num) { itemName = name; numberOfRequiredItems = reqNUM; numberOfItemsToProduce = producedItem; Req1 = R1; Req2 = R2; Req1amount = R1num; Req2amount = R2num; } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }