using System.Collections; using System.Collections.Generic; using UnityEngine; public class SoundManager : MonoBehaviour { public static SoundManager Instance { get; set; } public AudioSource dropItemSound; public AudioSource grassWalkSound; private void Awake() { if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } } public void PlaySound(AudioSource sound) { if (sound.isPlaying == false) { sound.Play(); } } }