handcrafted_baseline_submission / handcrafted_solution.py

Commit History

empty conn; clean_pcd using OPTICS, excl noise with a bit optimization; 10 cores
429b3c4

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empty conn; clean_pcd using OPTICS, excl noise; 16 cores
8ba0042

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empty conn; clean_pcd using OPTICS; 16 cores
bf7cb47

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empty conn; clean_pcd; 10 cores
753a43d

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empty conn; no pcd_clean
eb5343a

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empty conn; 10 threads
75595e0

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avoid clean_pcd process large number of points; roll back to conservative version (retain noise cluster)
2469221

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clean_pcd() does no retain noise cluster as long as at least one other cluster can be found
b41887b

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run through training set to determine cluster numebr
42c3c5c

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retire prune_tall_short; investigating the long process time of clelan_pcd
e5c2be2

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add some prodtection in pcd clustering; prune_tall_short() consider lowest_z; get lowest_z from pcd clustering; add some protection in case no connections
6fe8053

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[test] submit a version using clean pcd
922c09f

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[test] submit a version using original pcd
33bdd75

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[test] submit a version using original pcd
55eae51

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consider corner cases on gest
5416844

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clean pcd: switch to size-based method
005ce9a

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code to clean pcd, but roof points seem critical
3fc5c6f

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clean gest
f111e99

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add flashing and flashing_end_point
1ac89a4

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progressive depth region works better
637e432

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fix bug; heavily trimmed conn; back to slow sfm to submit
77a1206

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fix bug; heavily trimmed conn
9358b16

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heavily trimmed conn
6fc653d

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dummy conn
2d29c49

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coarse to fine search on sfm depth
bc43a94

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raise priority of sfm depth
69ebe6d

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adaptive depth. worse.
564ec8e

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back to old line map
531e1ce

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incr smooth radius
17e425a

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improved edge connection. (but not favorable when depth is still bad)
1820e75

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[tune param] prune isolated only if pts are more than 35
a2b9eb7

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remove large z; prune isolated only if pts are too many
6b13967

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avoid zero detection
bc0da01

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[tune param] merge_vertices_3d(): 100
7687961

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do not remove vert per scene; incr 3d merge distance to 300
77c53af

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improve connection deletion
23e3936

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[tune param] dilate_r = 5
d44d9e7

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[test]No numba; full; 16 cores
6a795ee

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[test]No numba
5d45331

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[test]No numba, no sfm
4efc279

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bug fixed: type casting
8f363f6

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add more protections
ecd4866

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avoid div by 0
c2b8485

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bug fixed
094a253

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slow loops
1f1646d

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fix sfm depth bug; TODO: numba dependency
a049df6

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apply more aggressive 2D connection and more agressive 3d vertex merging
120649d

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del far
c2f2374

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clean up
9eb5a46

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apply both colmap depthmap and mono depthmap.
7631607

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