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import os |
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import cv2 |
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import numpy as np |
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from mpl_toolkits.mplot3d import Axes3D |
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import matplotlib.pyplot as plt |
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import matplotlib as mpl |
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import os |
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os.environ["PYOPENGL_PLATFORM"] = "egl" |
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import pyrender |
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import trimesh |
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from config import cfg |
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def vis_keypoints_with_skeleton(img, kps, kps_lines, kp_thresh=0.4, alpha=1): |
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cmap = plt.get_cmap('rainbow') |
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colors = [cmap(i) for i in np.linspace(0, 1, len(kps_lines) + 2)] |
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colors = [(c[2] * 255, c[1] * 255, c[0] * 255) for c in colors] |
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kp_mask = np.copy(img) |
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for l in range(len(kps_lines)): |
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i1 = kps_lines[l][0] |
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i2 = kps_lines[l][1] |
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p1 = kps[0, i1].astype(np.int32), kps[1, i1].astype(np.int32) |
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p2 = kps[0, i2].astype(np.int32), kps[1, i2].astype(np.int32) |
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if kps[2, i1] > kp_thresh and kps[2, i2] > kp_thresh: |
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cv2.line( |
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kp_mask, p1, p2, |
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color=colors[l], thickness=2, lineType=cv2.LINE_AA) |
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if kps[2, i1] > kp_thresh: |
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cv2.circle( |
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kp_mask, p1, |
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radius=3, color=colors[l], thickness=-1, lineType=cv2.LINE_AA) |
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if kps[2, i2] > kp_thresh: |
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cv2.circle( |
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kp_mask, p2, |
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radius=3, color=colors[l], thickness=-1, lineType=cv2.LINE_AA) |
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return cv2.addWeighted(img, 1.0 - alpha, kp_mask, alpha, 0) |
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def vis_keypoints(img, kps, alpha=1): |
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cmap = plt.get_cmap('rainbow') |
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colors = [cmap(i) for i in np.linspace(0, 1, len(kps) + 2)] |
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colors = [(c[2] * 255, c[1] * 255, c[0] * 255) for c in colors] |
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kp_mask = np.copy(img) |
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for i in range(len(kps)): |
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p = kps[i][0].astype(np.int32), kps[i][1].astype(np.int32) |
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cv2.circle(kp_mask, p, radius=3, color=colors[i], thickness=-1, lineType=cv2.LINE_AA) |
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return cv2.addWeighted(img, 1.0 - alpha, kp_mask, alpha, 0) |
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def vis_mesh(img, mesh_vertex, alpha=0.5): |
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cmap = plt.get_cmap('rainbow') |
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colors = [cmap(i) for i in np.linspace(0, 1, len(mesh_vertex))] |
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colors = [(c[2] * 255, c[1] * 255, c[0] * 255) for c in colors] |
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mask = np.copy(img) |
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for i in range(len(mesh_vertex)): |
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p = mesh_vertex[i][0].astype(np.int32), mesh_vertex[i][1].astype(np.int32) |
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cv2.circle(mask, p, radius=3, color=colors[i], thickness=-1, lineType=cv2.LINE_AA) |
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return cv2.addWeighted(img, 1.0 - alpha, mask, alpha, 0) |
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def vis_3d_skeleton(kpt_3d, kpt_3d_vis, kps_lines, filename=None): |
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fig = plt.figure() |
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ax = fig.add_subplot(111, projection='3d') |
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cmap = plt.get_cmap('rainbow') |
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colors = [cmap(i) for i in np.linspace(0, 1, len(kps_lines) + 2)] |
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colors = [np.array((c[2], c[1], c[0])) for c in colors] |
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for l in range(len(kps_lines)): |
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i1 = kps_lines[l][0] |
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i2 = kps_lines[l][1] |
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x = np.array([kpt_3d[i1, 0], kpt_3d[i2, 0]]) |
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y = np.array([kpt_3d[i1, 1], kpt_3d[i2, 1]]) |
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z = np.array([kpt_3d[i1, 2], kpt_3d[i2, 2]]) |
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if kpt_3d_vis[i1, 0] > 0 and kpt_3d_vis[i2, 0] > 0: |
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ax.plot(x, z, -y, c=colors[l], linewidth=2) |
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if kpt_3d_vis[i1, 0] > 0: |
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ax.scatter(kpt_3d[i1, 0], kpt_3d[i1, 2], -kpt_3d[i1, 1], c=colors[l], marker='o') |
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if kpt_3d_vis[i2, 0] > 0: |
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ax.scatter(kpt_3d[i2, 0], kpt_3d[i2, 2], -kpt_3d[i2, 1], c=colors[l], marker='o') |
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x_r = np.array([0, cfg.input_shape[1]], dtype=np.float32) |
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y_r = np.array([0, cfg.input_shape[0]], dtype=np.float32) |
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z_r = np.array([0, 1], dtype=np.float32) |
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if filename is None: |
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ax.set_title('3D vis') |
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else: |
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ax.set_title(filename) |
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ax.set_xlabel('X Label') |
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ax.set_ylabel('Z Label') |
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ax.set_zlabel('Y Label') |
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ax.legend() |
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plt.show() |
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cv2.waitKey(0) |
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def save_obj(v, f, file_name='output.obj'): |
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obj_file = open(file_name, 'w') |
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for i in range(len(v)): |
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obj_file.write('v ' + str(v[i][0]) + ' ' + str(v[i][1]) + ' ' + str(v[i][2]) + '\n') |
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for i in range(len(f)): |
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obj_file.write('f ' + str(f[i][0] + 1) + '/' + str(f[i][0] + 1) + ' ' + str(f[i][1] + 1) + '/' + str( |
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f[i][1] + 1) + ' ' + str(f[i][2] + 1) + '/' + str(f[i][2] + 1) + '\n') |
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obj_file.close() |
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def render_mesh(img, mesh, face, cam_param, mesh_save_path=None): |
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mesh = trimesh.Trimesh(mesh, face) |
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rot = trimesh.transformations.rotation_matrix( |
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np.radians(180), [1, 0, 0]) |
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mesh.apply_transform(rot) |
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material = pyrender.MetallicRoughnessMaterial(metallicFactor=0.0, alphaMode='OPAQUE', |
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baseColorFactor=(1.0, 1.0, 0.9, 1.0)) |
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mesh = pyrender.Mesh.from_trimesh(mesh, material=material, smooth=True) |
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scene = pyrender.Scene(ambient_light=(0.3, 0.3, 0.3)) |
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scene.add(mesh, 'mesh') |
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focal, princpt = cam_param['focal'], cam_param['princpt'] |
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camera = pyrender.IntrinsicsCamera(fx=focal[0], fy=focal[1], cx=princpt[0], cy=princpt[1]) |
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scene.add(camera) |
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renderer = pyrender.OffscreenRenderer(viewport_width=img.shape[1], viewport_height=img.shape[0], point_size=1.0) |
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light = pyrender.DirectionalLight(color=[1.0, 1.0, 1.0], intensity=0.8) |
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light_pose = np.eye(4) |
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light_pose[:3, 3] = np.array([0, -1, 1]) |
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scene.add(light, pose=light_pose) |
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light_pose[:3, 3] = np.array([0, 1, 1]) |
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scene.add(light, pose=light_pose) |
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light_pose[:3, 3] = np.array([1, 1, 2]) |
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scene.add(light, pose=light_pose) |
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flags = (pyrender.RenderFlags.RGBA | |
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pyrender.RenderFlags.SKIP_CULL_FACES) |
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rgb, depth = renderer.render(scene, flags=flags) |
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renderer.delete() |
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rgb = rgb[:, :, :3].astype(np.float32) |
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valid_mask = (depth > 0)[:, :, None] |
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img = rgb * valid_mask + img * (1 - valid_mask) |
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img_black_bg = rgb * valid_mask |
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return img, img_black_bg |
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