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Detail enhancement and acceleration techniques have been applied, particularly optimized for NVIDIA 4XXX cards (maybe 3XXX too). The goal is to have high efficiency accelerated models with lower overhead.
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The (
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Detail enhancement and acceleration techniques have been applied, particularly optimized for NVIDIA 4XXX cards (maybe 3XXX too). The goal is to have high efficiency accelerated models with lower overhead.
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The (Detail Plus! De-Re-Distilled | Detail Plus! Distilled) models can be used with CFG remaining at 1-ish. Also the baked-in accelerators mostly work as intended. These are products of workflow optimizations, as such they can change/appear/disappear at any point and time.
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