Papers
arxiv:2311.18159

Compact3D: Compressing Gaussian Splat Radiance Field Models with Vector Quantization

Published on Nov 30, 2023
Authors:
,
,
,

Abstract

3D Gaussian Splatting is a new method for modeling and rendering 3D radiance fields that achieves much faster learning and rendering time compared to SOTA NeRF methods. However, it comes with a drawback in the much larger storage demand compared to NeRF methods since it needs to store the parameters for several 3D Gaussians. We notice that many Gaussians may share similar parameters, so we introduce a simple vector quantization method based on \kmeans algorithm to quantize the Gaussian parameters. Then, we store the small codebook along with the index of the code for each Gaussian. Moreover, we compress the indices further by sorting them and using a method similar to run-length encoding. We do extensive experiments on standard benchmarks as well as a new benchmark which is an order of magnitude larger than the standard benchmarks. We show that our simple yet effective method can reduce the storage cost for the original 3D Gaussian Splatting method by a factor of almost 20times with a very small drop in the quality of rendered images.

Community

Efficient 3D Models with CompGS: Reducing Storage with Vector Quantization

Links ๐Ÿ”—:

๐Ÿ‘‰ Subscribe: https://www.youtube.com/@Arxflix
๐Ÿ‘‰ Twitter: https://x.com/arxflix
๐Ÿ‘‰ LMNT (Partner): https://lmnt.com/

By Arxflix
9t4iCUHx_400x400-1.jpg

Sign up or log in to comment

Models citing this paper 0

No model linking this paper

Cite arxiv.org/abs/2311.18159 in a model README.md to link it from this page.

Datasets citing this paper 0

No dataset linking this paper

Cite arxiv.org/abs/2311.18159 in a dataset README.md to link it from this page.

Spaces citing this paper 0

No Space linking this paper

Cite arxiv.org/abs/2311.18159 in a Space README.md to link it from this page.

Collections including this paper 0

No Collection including this paper

Add this paper to a collection to link it from this page.