Get trending papers in your email inbox once a day!
Get trending papers in your email inbox!
SubscribeStableDrag: Stable Dragging for Point-based Image Editing
Point-based image editing has attracted remarkable attention since the emergence of DragGAN. Recently, DragDiffusion further pushes forward the generative quality via adapting this dragging technique to diffusion models. Despite these great success, this dragging scheme exhibits two major drawbacks, namely inaccurate point tracking and incomplete motion supervision, which may result in unsatisfactory dragging outcomes. To tackle these issues, we build a stable and precise drag-based editing framework, coined as StableDrag, by designing a discirminative point tracking method and a confidence-based latent enhancement strategy for motion supervision. The former allows us to precisely locate the updated handle points, thereby boosting the stability of long-range manipulation, while the latter is responsible for guaranteeing the optimized latent as high-quality as possible across all the manipulation steps. Thanks to these unique designs, we instantiate two types of image editing models including StableDrag-GAN and StableDrag-Diff, which attains more stable dragging performance, through extensive qualitative experiments and quantitative assessment on DragBench.
RegionDrag: Fast Region-Based Image Editing with Diffusion Models
Point-drag-based image editing methods, like DragDiffusion, have attracted significant attention. However, point-drag-based approaches suffer from computational overhead and misinterpretation of user intentions due to the sparsity of point-based editing instructions. In this paper, we propose a region-based copy-and-paste dragging method, RegionDrag, to overcome these limitations. RegionDrag allows users to express their editing instructions in the form of handle and target regions, enabling more precise control and alleviating ambiguity. In addition, region-based operations complete editing in one iteration and are much faster than point-drag-based methods. We also incorporate the attention-swapping technique for enhanced stability during editing. To validate our approach, we extend existing point-drag-based datasets with region-based dragging instructions. Experimental results demonstrate that RegionDrag outperforms existing point-drag-based approaches in terms of speed, accuracy, and alignment with user intentions. Remarkably, RegionDrag completes the edit on an image with a resolution of 512x512 in less than 2 seconds, which is more than 100x faster than DragDiffusion, while achieving better performance. Project page: https://visual-ai.github.io/regiondrag.
DragonDiffusion: Enabling Drag-style Manipulation on Diffusion Models
Despite the ability of existing large-scale text-to-image (T2I) models to generate high-quality images from detailed textual descriptions, they often lack the ability to precisely edit the generated or real images. In this paper, we propose a novel image editing method, DragonDiffusion, enabling Drag-style manipulation on Diffusion models. Specifically, we construct classifier guidance based on the strong correspondence of intermediate features in the diffusion model. It can transform the editing signals into gradients via feature correspondence loss to modify the intermediate representation of the diffusion model. Based on this guidance strategy, we also build a multi-scale guidance to consider both semantic and geometric alignment. Moreover, a cross-branch self-attention is added to maintain the consistency between the original image and the editing result. Our method, through an efficient design, achieves various editing modes for the generated or real images, such as object moving, object resizing, object appearance replacement, and content dragging. It is worth noting that all editing and content preservation signals come from the image itself, and the model does not require fine-tuning or additional modules. Our source code will be available at https://github.com/MC-E/DragonDiffusion.
DiffEditor: Boosting Accuracy and Flexibility on Diffusion-based Image Editing
Large-scale Text-to-Image (T2I) diffusion models have revolutionized image generation over the last few years. Although owning diverse and high-quality generation capabilities, translating these abilities to fine-grained image editing remains challenging. In this paper, we propose DiffEditor to rectify two weaknesses in existing diffusion-based image editing: (1) in complex scenarios, editing results often lack editing accuracy and exhibit unexpected artifacts; (2) lack of flexibility to harmonize editing operations, e.g., imagine new content. In our solution, we introduce image prompts in fine-grained image editing, cooperating with the text prompt to better describe the editing content. To increase the flexibility while maintaining content consistency, we locally combine stochastic differential equation (SDE) into the ordinary differential equation (ODE) sampling. In addition, we incorporate regional score-based gradient guidance and a time travel strategy into the diffusion sampling, further improving the editing quality. Extensive experiments demonstrate that our method can efficiently achieve state-of-the-art performance on various fine-grained image editing tasks, including editing within a single image (e.g., object moving, resizing, and content dragging) and across images (e.g., appearance replacing and object pasting). Our source code is released at https://github.com/MC-E/DragonDiffusion.
GoodDrag: Towards Good Practices for Drag Editing with Diffusion Models
In this paper, we introduce GoodDrag, a novel approach to improve the stability and image quality of drag editing. Unlike existing methods that struggle with accumulated perturbations and often result in distortions, GoodDrag introduces an AlDD framework that alternates between drag and denoising operations within the diffusion process, effectively improving the fidelity of the result. We also propose an information-preserving motion supervision operation that maintains the original features of the starting point for precise manipulation and artifact reduction. In addition, we contribute to the benchmarking of drag editing by introducing a new dataset, Drag100, and developing dedicated quality assessment metrics, Dragging Accuracy Index and Gemini Score, utilizing Large Multimodal Models. Extensive experiments demonstrate that the proposed GoodDrag compares favorably against the state-of-the-art approaches both qualitatively and quantitatively. The project page is https://gooddrag.github.io.
StreamDiffusion: A Pipeline-level Solution for Real-time Interactive Generation
We introduce StreamDiffusion, a real-time diffusion pipeline designed for interactive image generation. Existing diffusion models are adept at creating images from text or image prompts, yet they often fall short in real-time interaction. This limitation becomes particularly evident in scenarios involving continuous input, such as Metaverse, live video streaming, and broadcasting, where high throughput is imperative. To address this, we present a novel approach that transforms the original sequential denoising into the batching denoising process. Stream Batch eliminates the conventional wait-and-interact approach and enables fluid and high throughput streams. To handle the frequency disparity between data input and model throughput, we design a novel input-output queue for parallelizing the streaming process. Moreover, the existing diffusion pipeline uses classifier-free guidance(CFG), which requires additional U-Net computation. To mitigate the redundant computations, we propose a novel residual classifier-free guidance (RCFG) algorithm that reduces the number of negative conditional denoising steps to only one or even zero. Besides, we introduce a stochastic similarity filter(SSF) to optimize power consumption. Our Stream Batch achieves around 1.5x speedup compared to the sequential denoising method at different denoising levels. The proposed RCFG leads to speeds up to 2.05x higher than the conventional CFG. Combining the proposed strategies and existing mature acceleration tools makes the image-to-image generation achieve up-to 91.07fps on one RTX4090, improving the throughputs of AutoPipline developed by Diffusers over 59.56x. Furthermore, our proposed StreamDiffusion also significantly reduces the energy consumption by 2.39x on one RTX3060 and 1.99x on one RTX4090, respectively.
DragVideo: Interactive Drag-style Video Editing
Editing visual content on videos remains a formidable challenge with two main issues: 1) direct and easy user control to produce 2) natural editing results without unsightly distortion and artifacts after changing shape, expression and layout. Inspired by DragGAN, a recent image-based drag-style editing technique, we address above issues by proposing DragVideo, where a similar drag-style user interaction is adopted to edit video content while maintaining temporal consistency. Empowered by recent diffusion models as in DragDiffusion, DragVideo contains the novel Drag-on-Video U-Net (DoVe) editing method, which optimizes diffused video latents generated by video U-Net to achieve the desired control. Specifically, we use Sample-specific LoRA fine-tuning and Mutual Self-Attention control to ensure faithful reconstruction of video from the DoVe method. We also present a series of testing examples for drag-style video editing and conduct extensive experiments across a wide array of challenging editing tasks, such as motion editing, skeleton editing, etc, underscoring DragVideo's versatility and generality. Our codes including the DragVideo web user interface will be released.
AdaptiveDrag: Semantic-Driven Dragging on Diffusion-Based Image Editing
Recently, several point-based image editing methods (e.g., DragDiffusion, FreeDrag, DragNoise) have emerged, yielding precise and high-quality results based on user instructions. However, these methods often make insufficient use of semantic information, leading to less desirable results. In this paper, we proposed a novel mask-free point-based image editing method, AdaptiveDrag, which provides a more flexible editing approach and generates images that better align with user intent. Specifically, we design an auto mask generation module using super-pixel division for user-friendliness. Next, we leverage a pre-trained diffusion model to optimize the latent, enabling the dragging of features from handle points to target points. To ensure a comprehensive connection between the input image and the drag process, we have developed a semantic-driven optimization. We design adaptive steps that are supervised by the positions of the points and the semantic regions derived from super-pixel segmentation. This refined optimization process also leads to more realistic and accurate drag results. Furthermore, to address the limitations in the generative consistency of the diffusion model, we introduce an innovative corresponding loss during the sampling process. Building on these effective designs, our method delivers superior generation results using only the single input image and the handle-target point pairs. Extensive experiments have been conducted and demonstrate that the proposed method outperforms others in handling various drag instructions (e.g., resize, movement, extension) across different domains (e.g., animals, human face, land space, clothing).
RotationDrag: Point-based Image Editing with Rotated Diffusion Features
A precise and user-friendly manipulation of image content while preserving image fidelity has always been crucial to the field of image editing. Thanks to the power of generative models, recent point-based image editing methods allow users to interactively change the image content with high generalizability by clicking several control points. But the above mentioned editing process is usually based on the assumption that features stay constant in the motion supervision step from initial to target points. In this work, we conduct a comprehensive investigation in the feature space of diffusion models, and find that features change acutely under in-plane rotation. Based on this, we propose a novel approach named RotationDrag, which significantly improves point-based image editing performance when users intend to in-plane rotate the image content. Our method tracks handle points more precisely by utilizing the feature map of the rotated images, thus ensuring precise optimization and high image fidelity. Furthermore, we build a in-plane rotation focused benchmark called RotateBench, the first benchmark to evaluate the performance of point-based image editing method under in-plane rotation scenario on both real images and generated images. A thorough user study demonstrates the superior capability in accomplishing in-plane rotation that users intend to achieve, comparing the DragDiffusion baseline and other existing diffusion-based methods. See the project page https://github.com/Tony-Lowe/RotationDrag for code and experiment results.
InstaDrag: Lightning Fast and Accurate Drag-based Image Editing Emerging from Videos
Accuracy and speed are critical in image editing tasks. Pan et al. introduced a drag-based image editing framework that achieves pixel-level control using Generative Adversarial Networks (GANs). A flurry of subsequent studies enhanced this framework's generality by leveraging large-scale diffusion models. However, these methods often suffer from inordinately long processing times (exceeding 1 minute per edit) and low success rates. Addressing these issues head on, we present InstaDrag, a rapid approach enabling high quality drag-based image editing in ~1 second. Unlike most previous methods, we redefine drag-based editing as a conditional generation task, eliminating the need for time-consuming latent optimization or gradient-based guidance during inference. In addition, the design of our pipeline allows us to train our model on large-scale paired video frames, which contain rich motion information such as object translations, changing poses and orientations, zooming in and out, etc. By learning from videos, our approach can significantly outperform previous methods in terms of accuracy and consistency. Despite being trained solely on videos, our model generalizes well to perform local shape deformations not presented in the training data (e.g., lengthening of hair, twisting rainbows, etc.). Extensive qualitative and quantitative evaluations on benchmark datasets corroborate the superiority of our approach. The code and model will be released at https://github.com/magic-research/InstaDrag.
InstantDrag: Improving Interactivity in Drag-based Image Editing
Drag-based image editing has recently gained popularity for its interactivity and precision. However, despite the ability of text-to-image models to generate samples within a second, drag editing still lags behind due to the challenge of accurately reflecting user interaction while maintaining image content. Some existing approaches rely on computationally intensive per-image optimization or intricate guidance-based methods, requiring additional inputs such as masks for movable regions and text prompts, thereby compromising the interactivity of the editing process. We introduce InstantDrag, an optimization-free pipeline that enhances interactivity and speed, requiring only an image and a drag instruction as input. InstantDrag consists of two carefully designed networks: a drag-conditioned optical flow generator (FlowGen) and an optical flow-conditioned diffusion model (FlowDiffusion). InstantDrag learns motion dynamics for drag-based image editing in real-world video datasets by decomposing the task into motion generation and motion-conditioned image generation. We demonstrate InstantDrag's capability to perform fast, photo-realistic edits without masks or text prompts through experiments on facial video datasets and general scenes. These results highlight the efficiency of our approach in handling drag-based image editing, making it a promising solution for interactive, real-time applications.
Turbulence modulation in liquid-liquid two-phase Taylor-Couette turbulence
We investigate the coupling effects of the two-phase interface, viscosity ratio, and density ratio of the dispersed phase to the continuous phase on the flow statistics in two-phase Taylor-Couette turbulence at a system Reynolds number of 6000 and a system Weber number of 10 using interface-resolved three-dimensional direct numerical simulations with the volume-of-fluid method. Our study focuses on four different scenarios: neutral droplets, low-viscosity droplets, light droplets, and low-viscosity light droplets. We find that neutral droplets and low-viscosity droplets primarily contribute to drag enhancement through the two-phase interface, while light droplets reduce the system's drag by explicitly reducing Reynolds stress due to the density dependence of Reynolds stress. Additionally, low-viscosity light droplets contribute to greater drag reduction by further reducing momentum transport near the inner cylinder and implicitly reducing Reynolds stress. While interfacial tension enhances turbulent kinetic energy (TKE) transport, drag enhancement is not strongly correlated with TKE transport for both neutral droplets and low-viscosity droplets. Light droplets primarily reduce the production term by diminishing Reynolds stress, whereas the density contrast between the phases boosts TKE transport near the inner wall. Therefore, the reduction in the dissipation rate is predominantly attributed to decreased turbulence production, causing drag reduction. For low-viscosity light droplets, the production term diminishes further, primarily due to their greater reduction in Reynolds stress, while reduced viscosity weakens the density difference's contribution to TKE transport near the inner cylinder, resulting in a more pronounced reduction in the dissipation rate and consequently stronger drag reduction. Our findings provide new insights into the turbulence modulation in two-phase flow.
MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model
Human motion modeling is important for many modern graphics applications, which typically require professional skills. In order to remove the skill barriers for laymen, recent motion generation methods can directly generate human motions conditioned on natural languages. However, it remains challenging to achieve diverse and fine-grained motion generation with various text inputs. To address this problem, we propose MotionDiffuse, the first diffusion model-based text-driven motion generation framework, which demonstrates several desired properties over existing methods. 1) Probabilistic Mapping. Instead of a deterministic language-motion mapping, MotionDiffuse generates motions through a series of denoising steps in which variations are injected. 2) Realistic Synthesis. MotionDiffuse excels at modeling complicated data distribution and generating vivid motion sequences. 3) Multi-Level Manipulation. MotionDiffuse responds to fine-grained instructions on body parts, and arbitrary-length motion synthesis with time-varied text prompts. Our experiments show MotionDiffuse outperforms existing SoTA methods by convincing margins on text-driven motion generation and action-conditioned motion generation. A qualitative analysis further demonstrates MotionDiffuse's controllability for comprehensive motion generation. Homepage: https://mingyuan-zhang.github.io/projects/MotionDiffuse.html
TrackDiffusion: Tracklet-Conditioned Video Generation via Diffusion Models
Despite remarkable achievements in video synthesis, achieving granular control over complex dynamics, such as nuanced movement among multiple interacting objects, still presents a significant hurdle for dynamic world modeling, compounded by the necessity to manage appearance and disappearance, drastic scale changes, and ensure consistency for instances across frames. These challenges hinder the development of video generation that can faithfully mimic real-world complexity, limiting utility for applications requiring high-level realism and controllability, including advanced scene simulation and training of perception systems. To address that, we propose TrackDiffusion, a novel video generation framework affording fine-grained trajectory-conditioned motion control via diffusion models, which facilitates the precise manipulation of the object trajectories and interactions, overcoming the prevalent limitation of scale and continuity disruptions. A pivotal component of TrackDiffusion is the instance enhancer, which explicitly ensures inter-frame consistency of multiple objects, a critical factor overlooked in the current literature. Moreover, we demonstrate that generated video sequences by our TrackDiffusion can be used as training data for visual perception models. To the best of our knowledge, this is the first work to apply video diffusion models with tracklet conditions and demonstrate that generated frames can be beneficial for improving the performance of object trackers.
Coherent Structures Governing Transport at Turbulent Interfaces
In an experiment on a turbulent jet, we detect interfacial turbulent layers in a frame that moves, on average, along with the \tnti. This significantly prolongs the observation time of scalar and velocity structures and enables the measurement of two types of Lagrangian coherent structures. One structure, the finite-time Lyapunov field (FTLE), quantifies advective transport barriers of fluid parcels while the other structure highlights barriers of diffusive momentum transport. These two complementary structures depend on large-scale and small-scale motion and are therefore associated with the growth of the turbulent region through engulfment or nibbling, respectively. We detect the \tnti\ from cluster analysis, where we divide the measured scalar field into four clusters. Not only the \tnti\ can be found this way, but also the next, internal, turbulent-turbulent interface. Conditional averages show that these interfaces are correlated with barriers of advective and diffusive transport when the Lagrangian integration time is smaller than the integral time scale. Diffusive structures decorrelate faster since they have a smaller timescale. Conditional averages of these structures at internal turbulent-turbulent interfaces show the same pattern with a more pronounced jump at the interface indicative of a shear layer. This is quite an unexpected outcome, as the internal interface is now defined not by the presence or absence of vorticity, but by conditional vorticity corresponding to two uniform concentration zones. The long-time diffusive momentum flux along Lagrangian paths represents the growth of the turbulent flow into the irrotational domain, a direct demonstration of nibbling. The diffusive flux parallel to the \tnti\ appears to be concentrated in a diffusive superlayer whose width is comparable with the Taylor microscale, which is relatively invariant in time.
RoofDiffusion: Constructing Roofs from Severely Corrupted Point Data via Diffusion
Accurate completion and denoising of roof height maps are crucial to reconstructing high-quality 3D buildings. Repairing sparse points can enhance low-cost sensor use and reduce UAV flight overlap. RoofDiffusion is a new end-to-end self-supervised diffusion technique for robustly completing, in particular difficult, roof height maps. RoofDiffusion leverages widely-available curated footprints and can so handle up to 99\% point sparsity and 80\% roof area occlusion (regional incompleteness). A variant, No-FP RoofDiffusion, simultaneously predicts building footprints and heights. Both quantitatively outperform state-of-the-art unguided depth completion and representative inpainting methods for Digital Elevation Models (DEM), on both a roof-specific benchmark and the BuildingNet dataset. Qualitative assessments show the effectiveness of RoofDiffusion for datasets with real-world scans including AHN3, Dales3D, and USGS 3DEP LiDAR. Tested with the leading City3D algorithm, preprocessing height maps with RoofDiffusion noticeably improves 3D building reconstruction. RoofDiffusion is complemented by a new dataset of 13k complex roof geometries, focusing on long-tail issues in remote sensing; a novel simulation of tree occlusion; and a wide variety of large-area roof cut-outs for data augmentation and benchmarking.
MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generation
Recent advances in text-to-image generation with diffusion models present transformative capabilities in image quality. However, user controllability of the generated image, and fast adaptation to new tasks still remains an open challenge, currently mostly addressed by costly and long re-training and fine-tuning or ad-hoc adaptations to specific image generation tasks. In this work, we present MultiDiffusion, a unified framework that enables versatile and controllable image generation, using a pre-trained text-to-image diffusion model, without any further training or finetuning. At the center of our approach is a new generation process, based on an optimization task that binds together multiple diffusion generation processes with a shared set of parameters or constraints. We show that MultiDiffusion can be readily applied to generate high quality and diverse images that adhere to user-provided controls, such as desired aspect ratio (e.g., panorama), and spatial guiding signals, ranging from tight segmentation masks to bounding boxes. Project webpage: https://multidiffusion.github.io
DiffUHaul: A Training-Free Method for Object Dragging in Images
Text-to-image diffusion models have proven effective for solving many image editing tasks. However, the seemingly straightforward task of seamlessly relocating objects within a scene remains surprisingly challenging. Existing methods addressing this problem often struggle to function reliably in real-world scenarios due to lacking spatial reasoning. In this work, we propose a training-free method, dubbed DiffUHaul, that harnesses the spatial understanding of a localized text-to-image model, for the object dragging task. Blindly manipulating layout inputs of the localized model tends to cause low editing performance due to the intrinsic entanglement of object representation in the model. To this end, we first apply attention masking in each denoising step to make the generation more disentangled across different objects and adopt the self-attention sharing mechanism to preserve the high-level object appearance. Furthermore, we propose a new diffusion anchoring technique: in the early denoising steps, we interpolate the attention features between source and target images to smoothly fuse new layouts with the original appearance; in the later denoising steps, we pass the localized features from the source images to the interpolated images to retain fine-grained object details. To adapt DiffUHaul to real-image editing, we apply a DDPM self-attention bucketing that can better reconstruct real images with the localized model. Finally, we introduce an automated evaluation pipeline for this task and showcase the efficacy of our method. Our results are reinforced through a user preference study.
Drag-A-Video: Non-rigid Video Editing with Point-based Interaction
Video editing is a challenging task that requires manipulating videos on both the spatial and temporal dimensions. Existing methods for video editing mainly focus on changing the appearance or style of the objects in the video, while keeping their structures unchanged. However, there is no existing method that allows users to interactively ``drag'' any points of instances on the first frame to precisely reach the target points with other frames consistently deformed. In this paper, we propose a new diffusion-based method for interactive point-based video manipulation, called Drag-A-Video. Our method allows users to click pairs of handle points and target points as well as masks on the first frame of an input video. Then, our method transforms the inputs into point sets and propagates these sets across frames. To precisely modify the contents of the video, we employ a new video-level motion supervision to update the features of the video and introduce the latent offsets to achieve this update at multiple denoising timesteps. We propose a temporal-consistent point tracking module to coordinate the movement of the points in the handle point sets. We demonstrate the effectiveness and flexibility of our method on various videos. The website of our work is available here: https://drag-a-video.github.io/.
MVDiffusion: Enabling Holistic Multi-view Image Generation with Correspondence-Aware Diffusion
This paper introduces MVDiffusion, a simple yet effective multi-view image generation method for scenarios where pixel-to-pixel correspondences are available, such as perspective crops from panorama or multi-view images given geometry (depth maps and poses). Unlike prior models that rely on iterative image warping and inpainting, MVDiffusion concurrently generates all images with a global awareness, encompassing high resolution and rich content, effectively addressing the error accumulation prevalent in preceding models. MVDiffusion specifically incorporates a correspondence-aware attention mechanism, enabling effective cross-view interaction. This mechanism underpins three pivotal modules: 1) a generation module that produces low-resolution images while maintaining global correspondence, 2) an interpolation module that densifies spatial coverage between images, and 3) a super-resolution module that upscales into high-resolution outputs. In terms of panoramic imagery, MVDiffusion can generate high-resolution photorealistic images up to 1024times1024 pixels. For geometry-conditioned multi-view image generation, MVDiffusion demonstrates the first method capable of generating a textured map of a scene mesh. The project page is at https://mvdiffusion.github.io.
Training-Free Adaptive Diffusion with Bounded Difference Approximation Strategy
Diffusion models have recently achieved great success in the synthesis of high-quality images and videos. However, the existing denoising techniques in diffusion models are commonly based on step-by-step noise predictions, which suffers from high computation cost, resulting in a prohibitive latency for interactive applications. In this paper, we propose AdaptiveDiffusion to relieve this bottleneck by adaptively reducing the noise prediction steps during the denoising process. Our method considers the potential of skipping as many noise prediction steps as possible while keeping the final denoised results identical to the original full-step ones. Specifically, the skipping strategy is guided by the third-order latent difference that indicates the stability between timesteps during the denoising process, which benefits the reusing of previous noise prediction results. Extensive experiments on image and video diffusion models demonstrate that our method can significantly speed up the denoising process while generating identical results to the original process, achieving up to an average 2~5x speedup without quality degradation.
Transparent Image Layer Diffusion using Latent Transparency
We present LayerDiffusion, an approach enabling large-scale pretrained latent diffusion models to generate transparent images. The method allows generation of single transparent images or of multiple transparent layers. The method learns a "latent transparency" that encodes alpha channel transparency into the latent manifold of a pretrained latent diffusion model. It preserves the production-ready quality of the large diffusion model by regulating the added transparency as a latent offset with minimal changes to the original latent distribution of the pretrained model. In this way, any latent diffusion model can be converted into a transparent image generator by finetuning it with the adjusted latent space. We train the model with 1M transparent image layer pairs collected using a human-in-the-loop collection scheme. We show that latent transparency can be applied to different open source image generators, or be adapted to various conditional control systems to achieve applications like foreground/background-conditioned layer generation, joint layer generation, structural control of layer contents, etc. A user study finds that in most cases (97%) users prefer our natively generated transparent content over previous ad-hoc solutions such as generating and then matting. Users also report the quality of our generated transparent images is comparable to real commercial transparent assets like Adobe Stock.
The Blessing of Randomness: SDE Beats ODE in General Diffusion-based Image Editing
We present a unified probabilistic formulation for diffusion-based image editing, where a latent variable is edited in a task-specific manner and generally deviates from the corresponding marginal distribution induced by the original stochastic or ordinary differential equation (SDE or ODE). Instead, it defines a corresponding SDE or ODE for editing. In the formulation, we prove that the Kullback-Leibler divergence between the marginal distributions of the two SDEs gradually decreases while that for the ODEs remains as the time approaches zero, which shows the promise of SDE in image editing. Inspired by it, we provide the SDE counterparts for widely used ODE baselines in various tasks including inpainting and image-to-image translation, where SDE shows a consistent and substantial improvement. Moreover, we propose SDE-Drag -- a simple yet effective method built upon the SDE formulation for point-based content dragging. We build a challenging benchmark (termed DragBench) with open-set natural, art, and AI-generated images for evaluation. A user study on DragBench indicates that SDE-Drag significantly outperforms our ODE baseline, existing diffusion-based methods, and the renowned DragGAN. Our results demonstrate the superiority and versatility of SDE in image editing and push the boundary of diffusion-based editing methods.
AccDiffusion: An Accurate Method for Higher-Resolution Image Generation
This paper attempts to address the object repetition issue in patch-wise higher-resolution image generation. We propose AccDiffusion, an accurate method for patch-wise higher-resolution image generation without training. An in-depth analysis in this paper reveals an identical text prompt for different patches causes repeated object generation, while no prompt compromises the image details. Therefore, our AccDiffusion, for the first time, proposes to decouple the vanilla image-content-aware prompt into a set of patch-content-aware prompts, each of which serves as a more precise description of an image patch. Besides, AccDiffusion also introduces dilated sampling with window interaction for better global consistency in higher-resolution image generation. Experimental comparison with existing methods demonstrates that our AccDiffusion effectively addresses the issue of repeated object generation and leads to better performance in higher-resolution image generation.
TEDi: Temporally-Entangled Diffusion for Long-Term Motion Synthesis
The gradual nature of a diffusion process that synthesizes samples in small increments constitutes a key ingredient of Denoising Diffusion Probabilistic Models (DDPM), which have presented unprecedented quality in image synthesis and been recently explored in the motion domain. In this work, we propose to adapt the gradual diffusion concept (operating along a diffusion time-axis) into the temporal-axis of the motion sequence. Our key idea is to extend the DDPM framework to support temporally varying denoising, thereby entangling the two axes. Using our special formulation, we iteratively denoise a motion buffer that contains a set of increasingly-noised poses, which auto-regressively produces an arbitrarily long stream of frames. With a stationary diffusion time-axis, in each diffusion step we increment only the temporal-axis of the motion such that the framework produces a new, clean frame which is removed from the beginning of the buffer, followed by a newly drawn noise vector that is appended to it. This new mechanism paves the way towards a new framework for long-term motion synthesis with applications to character animation and other domains.