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SubscribeFrom N-grams to Pre-trained Multilingual Models For Language Identification
In this paper, we investigate the use of N-gram models and Large Pre-trained Multilingual models for Language Identification (LID) across 11 South African languages. For N-gram models, this study shows that effective data size selection remains crucial for establishing effective frequency distributions of the target languages, that efficiently model each language, thus, improving language ranking. For pre-trained multilingual models, we conduct extensive experiments covering a diverse set of massively pre-trained multilingual (PLM) models -- mBERT, RemBERT, XLM-r, and Afri-centric multilingual models -- AfriBERTa, Afro-XLMr, AfroLM, and Serengeti. We further compare these models with available large-scale Language Identification tools: Compact Language Detector v3 (CLD V3), AfroLID, GlotLID, and OpenLID to highlight the importance of focused-based LID. From these, we show that Serengeti is a superior model across models: N-grams to Transformers on average. Moreover, we propose a lightweight BERT-based LID model (za_BERT_lid) trained with NHCLT + Vukzenzele corpus, which performs on par with our best-performing Afri-centric models.
ECHOPulse: ECG controlled echocardio-grams video generation
Echocardiography (ECHO) is essential for cardiac assessments, but its video quality and interpretation heavily relies on manual expertise, leading to inconsistent results from clinical and portable devices. ECHO video generation offers a solution by improving automated monitoring through synthetic data and generating high-quality videos from routine health data. However, existing models often face high computational costs, slow inference, and rely on complex conditional prompts that require experts' annotations. To address these challenges, we propose ECHOPULSE, an ECG-conditioned ECHO video generation model. ECHOPULSE introduces two key advancements: (1) it accelerates ECHO video generation by leveraging VQ-VAE tokenization and masked visual token modeling for fast decoding, and (2) it conditions on readily accessible ECG signals, which are highly coherent with ECHO videos, bypassing complex conditional prompts. To the best of our knowledge, this is the first work to use time-series prompts like ECG signals for ECHO video generation. ECHOPULSE not only enables controllable synthetic ECHO data generation but also provides updated cardiac function information for disease monitoring and prediction beyond ECG alone. Evaluations on three public and private datasets demonstrate state-of-the-art performance in ECHO video generation across both qualitative and quantitative measures. Additionally, ECHOPULSE can be easily generalized to other modality generation tasks, such as cardiac MRI, fMRI, and 3D CT generation. Demo can seen from https://github.com/levyisthebest/ECHOPulse_Prelease.
A Generalized Language Model as the Combination of Skipped n-grams and Modified Kneser-Ney Smoothing
We introduce a novel approach for building language models based on a systematic, recursive exploration of skip n-gram models which are interpolated using modified Kneser-Ney smoothing. Our approach generalizes language models as it contains the classical interpolation with lower order models as a special case. In this paper we motivate, formalize and present our approach. In an extensive empirical experiment over English text corpora we demonstrate that our generalized language models lead to a substantial reduction of perplexity between 3.1% and 12.7% in comparison to traditional language models using modified Kneser-Ney smoothing. Furthermore, we investigate the behaviour over three other languages and a domain specific corpus where we observed consistent improvements. Finally, we also show that the strength of our approach lies in its ability to cope in particular with sparse training data. Using a very small training data set of only 736 KB text we yield improvements of even 25.7% reduction of perplexity.
t-SS3: a text classifier with dynamic n-grams for early risk detection over text streams
A recently introduced classifier, called SS3, has shown to be well suited to deal with early risk detection (ERD) problems on text streams. It obtained state-of-the-art performance on early depression and anorexia detection on Reddit in the CLEF's eRisk open tasks. SS3 was created to deal with ERD problems naturally since: it supports incremental training and classification over text streams, and it can visually explain its rationale. However, SS3 processes the input using a bag-of-word model lacking the ability to recognize important word sequences. This aspect could negatively affect the classification performance and also reduces the descriptiveness of visual explanations. In the standard document classification field, it is very common to use word n-grams to try to overcome some of these limitations. Unfortunately, when working with text streams, using n-grams is not trivial since the system must learn and recognize which n-grams are important "on the fly". This paper introduces t-SS3, an extension of SS3 that allows it to recognize useful patterns over text streams dynamically. We evaluated our model in the eRisk 2017 and 2018 tasks on early depression and anorexia detection. Experimental results suggest that t-SS3 is able to improve both current results and the richness of visual explanations.
Language Embedded Radiance Fields for Zero-Shot Task-Oriented Grasping
Grasping objects by a specific part is often crucial for safety and for executing downstream tasks. Yet, learning-based grasp planners lack this behavior unless they are trained on specific object part data, making it a significant challenge to scale object diversity. Instead, we propose LERF-TOGO, Language Embedded Radiance Fields for Task-Oriented Grasping of Objects, which uses vision-language models zero-shot to output a grasp distribution over an object given a natural language query. To accomplish this, we first reconstruct a LERF of the scene, which distills CLIP embeddings into a multi-scale 3D language field queryable with text. However, LERF has no sense of objectness, meaning its relevancy outputs often return incomplete activations over an object which are insufficient for subsequent part queries. LERF-TOGO mitigates this lack of spatial grouping by extracting a 3D object mask via DINO features and then conditionally querying LERF on this mask to obtain a semantic distribution over the object with which to rank grasps from an off-the-shelf grasp planner. We evaluate LERF-TOGO's ability to grasp task-oriented object parts on 31 different physical objects, and find it selects grasps on the correct part in 81% of all trials and grasps successfully in 69%. See the project website at: lerftogo.github.io
Grasping Diverse Objects with Simulated Humanoids
We present a method for controlling a simulated humanoid to grasp an object and move it to follow an object trajectory. Due to the challenges in controlling a humanoid with dexterous hands, prior methods often use a disembodied hand and only consider vertical lifts or short trajectories. This limited scope hampers their applicability for object manipulation required for animation and simulation. To close this gap, we learn a controller that can pick up a large number (>1200) of objects and carry them to follow randomly generated trajectories. Our key insight is to leverage a humanoid motion representation that provides human-like motor skills and significantly speeds up training. Using only simplistic reward, state, and object representations, our method shows favorable scalability on diverse object and trajectories. For training, we do not need dataset of paired full-body motion and object trajectories. At test time, we only require the object mesh and desired trajectories for grasping and transporting. To demonstrate the capabilities of our method, we show state-of-the-art success rates in following object trajectories and generalizing to unseen objects. Code and models will be released.
Grass: Compute Efficient Low-Memory LLM Training with Structured Sparse Gradients
Large language model (LLM) training and finetuning are often bottlenecked by limited GPU memory. While existing projection-based optimization methods address this by projecting gradients into a lower-dimensional subspace to reduce optimizer state memory, they typically rely on dense projection matrices, which can introduce computational and memory overheads. In this work, we propose Grass (GRAdient Stuctured Sparsification), a novel approach that leverages sparse projections to transform gradients into structured sparse updates. This design not only significantly reduces memory usage for optimizer states but also minimizes gradient memory footprint, computation, and communication costs, leading to substantial throughput improvements. Extensive experiments on pretraining and finetuning tasks demonstrate that Grass achieves competitive performance to full-rank training and existing projection-based methods. Notably, Grass enables half-precision pretraining of a 13B parameter LLaMA model on a single 40GB A100 GPU--a feat infeasible for previous methods--and yields up to a 2times throughput improvement on an 8-GPU system. Code can be found at https://github.com/aashiqmuhamed/GRASS .
Grammar-Constrained Decoding for Structured NLP Tasks without Finetuning
Despite their impressive performance, large language models (LMs) still struggle with reliably generating complex output structures when not finetuned to follow the required output format exactly. To address this issue, grammar-constrained decoding (GCD) can be used to control the generation of LMs, guaranteeing that the output follows a given structure. Most existing GCD methods are, however, limited to specific tasks, such as parsing or code generation. In this work, we demonstrate that formal grammars can describe the output space for a much wider range of tasks and argue that GCD can serve as a unified framework for structured NLP tasks in general. For increased flexibility, we introduce input-dependent grammars, which allow the grammar to depend on the input and thus enable the generation of different output structures for different inputs. We then empirically demonstrate the power and flexibility of GCD-enhanced LMs on (1) information extraction, (2) entity disambiguation, and (3) constituency parsing. Our results indicate that grammar-constrained LMs substantially outperform unconstrained LMs or even beat task-specific finetuned models. Grammar constraints thus hold great promise for harnessing off-the-shelf LMs for a wide range of structured NLP tasks, especially where training data is scarce or finetuning is expensive. Code and data: https://github.com/epfl-dlab/GCD.
Grammar Prompting for Domain-Specific Language Generation with Large Language Models
Large language models (LLMs) can learn to perform a wide range of natural language tasks from just a handful of in-context examples. However, for generating strings from highly structured languages (e.g., semantic parsing to complex domain-specific languages), it is challenging for the LLM to generalize from just a few exemplars. We explore grammar prompting as a simple approach for enabling LLMs to use external knowledge and domain-specific constraints, expressed through a grammar expressed in Backus--Naur Form (BNF), during in-context learning. Grammar prompting augments each demonstration example with a specialized grammar that is minimally sufficient for generating the particular output example, where the specialized grammar is a subset of the full DSL grammar. For inference, the LLM first predicts a BNF grammar given a test input, and then generates the output according to the rules of the grammar. Experiments demonstrate that grammar prompting can enable LLMs to perform competitively on a diverse set of DSL generation tasks, including semantic parsing (SMCalFlow, Overnight, GeoQuery), PDDL planning, and even molecule generation (SMILES).
GRAM-HD: 3D-Consistent Image Generation at High Resolution with Generative Radiance Manifolds
Recent works have shown that 3D-aware GANs trained on unstructured single image collections can generate multiview images of novel instances. The key underpinnings to achieve this are a 3D radiance field generator and a volume rendering process. However, existing methods either cannot generate high-resolution images (e.g., up to 256X256) due to the high computation cost of neural volume rendering, or rely on 2D CNNs for image-space upsampling which jeopardizes the 3D consistency across different views. This paper proposes a novel 3D-aware GAN that can generate high resolution images (up to 1024X1024) while keeping strict 3D consistency as in volume rendering. Our motivation is to achieve super-resolution directly in the 3D space to preserve 3D consistency. We avoid the otherwise prohibitively-expensive computation cost by applying 2D convolutions on a set of 2D radiance manifolds defined in the recent generative radiance manifold (GRAM) approach, and apply dedicated loss functions for effective GAN training at high resolution. Experiments on FFHQ and AFHQv2 datasets show that our method can produce high-quality 3D-consistent results that significantly outperform existing methods.
Zero-shot Cross-Lingual Transfer for Synthetic Data Generation in Grammatical Error Detection
Grammatical Error Detection (GED) methods rely heavily on human annotated error corpora. However, these annotations are unavailable in many low-resource languages. In this paper, we investigate GED in this context. Leveraging the zero-shot cross-lingual transfer capabilities of multilingual pre-trained language models, we train a model using data from a diverse set of languages to generate synthetic errors in other languages. These synthetic error corpora are then used to train a GED model. Specifically we propose a two-stage fine-tuning pipeline where the GED model is first fine-tuned on multilingual synthetic data from target languages followed by fine-tuning on human-annotated GED corpora from source languages. This approach outperforms current state-of-the-art annotation-free GED methods. We also analyse the errors produced by our method and other strong baselines, finding that our approach produces errors that are more diverse and more similar to human errors.
GrammarGPT: Exploring Open-Source LLMs for Native Chinese Grammatical Error Correction with Supervised Fine-Tuning
Grammatical error correction aims to correct ungrammatical sentences automatically. Recently, some work has demonstrated the excellent capabilities of closed-source Large Language Models (LLMs, e.g., ChatGPT) in grammatical error correction. However, the potential of open-source LLMs remains unexplored. In this paper, we introduced GrammarGPT, an open-source LLM, to preliminary explore its potential for native Chinese grammatical error correction. The core recipe of GrammarGPT is to leverage the hybrid dataset of ChatGPT-generated and human-annotated. For grammatical errors with clues, we proposed a heuristic method to guide ChatGPT to generate ungrammatical sentences by providing those clues. For grammatical errors without clues, we collected ungrammatical sentences from publicly available websites and manually corrected them. In addition, we employed an error-invariant augmentation method to enhance the ability of the model to correct native Chinese grammatical errors. We ultimately constructed about 1k parallel data and utilized these data to fine-tune open-source LLMs (e.g., Phoenix, released by The Chinese University of Hong Kong, Shenzhen) with instruction tuning. The experimental results show that GrammarGPT outperforms the existing SOTA system significantly. Although model parameters are 20x larger than the SOTA baseline, the required amount of data for instruction tuning is 1200x smaller, illustrating the potential of open-source LLMs on native CGEC. Our GrammarGPT ranks 3^{rd} on NLPCC2023 SharedTask1, demonstrating our approach's effectiveness. The code and data are available at https://github.com/FreedomIntelligence/GrammarGPT.
Advancements in Arabic Grammatical Error Detection and Correction: An Empirical Investigation
Grammatical error correction (GEC) is a well-explored problem in English with many existing models and datasets. However, research on GEC in morphologically rich languages has been limited due to challenges such as data scarcity and language complexity. In this paper, we present the first results on Arabic GEC by using two newly developed Transformer-based pretrained sequence-to-sequence models. We address the task of multi-class Arabic grammatical error detection (GED) and present the first results on multi-class Arabic GED. We show that using GED information as auxiliary input in GEC models improves GEC performance across three datasets spanning different genres. Moreover, we also investigate the use of contextual morphological preprocessing in aiding GEC systems. Our models achieve state-of-the-art results on two Arabic GEC shared tasks datasets and establish a strong benchmark on a newly created dataset.
Flexible and Efficient Grammar-Constrained Decoding
Large Language Models (LLMs) are often asked to generate structured outputs that obey precise syntactic rules, such as code snippets or formatted data. Grammar-constrained decoding (GCD) can guarantee that LLM outputs matches such rules by masking out tokens that will provably lead to outputs that do not belong to a specified context-free grammar (CFG). To guarantee soundness, GCD algorithms have to compute how a given LLM subword tokenizer can align with the tokens used by a given context-free grammar and compute token masks based on this information. Doing so efficiently is challenging and existing GCD algorithms require tens of minutes to preprocess common grammars. We present a new GCD algorithm together with an implementation that offers 17.71x faster offline preprocessing than existing approaches while preserving state-of-the-art efficiency in online mask computation.
GrammaMT: Improving Machine Translation with Grammar-Informed In-Context Learning
We introduce GrammaMT, a grammatically-aware prompting approach for machine translation that uses Interlinear Glossed Text (IGT), a common form of linguistic description providing morphological and lexical annotations for source sentences. GrammaMT proposes three prompting strategies: gloss-shot, chain-gloss and model-gloss. All are training-free, requiring only a few examples that involve minimal effort to collect, and making them well-suited for low-resource setups. Experiments show that GrammaMT enhances translation performance on open-source instruction-tuned LLMs for various low- to high-resource languages across three benchmarks: (1) the largest IGT corpus, (2) the challenging 2023 SIGMORPHON Shared Task data over endangered languages, and (3) even in an out-of-domain setting with FLORES. Moreover, ablation studies reveal that leveraging gloss resources could substantially boost MT performance (by over 17 BLEU points) if LLMs accurately generate or access input sentence glosses.
GraspDiffusion: Synthesizing Realistic Whole-body Hand-Object Interaction
Recent generative models can synthesize high-quality images but often fail to generate humans interacting with objects using their hands. This arises mostly from the model's misunderstanding of such interactions, and the hardships of synthesizing intricate regions of the body. In this paper, we propose GraspDiffusion, a novel generative method that creates realistic scenes of human-object interaction. Given a 3D object mesh, GraspDiffusion first constructs life-like whole-body poses with control over the object's location relative to the human body. This is achieved by separately leveraging the generative priors for 3D body and hand poses, optimizing them into a joint grasping pose. The resulting pose guides the image synthesis to correctly reflect the intended interaction, allowing the creation of realistic and diverse human-object interaction scenes. We demonstrate that GraspDiffusion can successfully tackle the relatively uninvestigated problem of generating full-bodied human-object interactions while outperforming previous methods. Code and models will be available at https://webtoon.github.io/GraspDiffusion
GraspSplats: Efficient Manipulation with 3D Feature Splatting
The ability for robots to perform efficient and zero-shot grasping of object parts is crucial for practical applications and is becoming prevalent with recent advances in Vision-Language Models (VLMs). To bridge the 2D-to-3D gap for representations to support such a capability, existing methods rely on neural fields (NeRFs) via differentiable rendering or point-based projection methods. However, we demonstrate that NeRFs are inappropriate for scene changes due to their implicitness and point-based methods are inaccurate for part localization without rendering-based optimization. To amend these issues, we propose GraspSplats. Using depth supervision and a novel reference feature computation method, GraspSplats generates high-quality scene representations in under 60 seconds. We further validate the advantages of Gaussian-based representation by showing that the explicit and optimized geometry in GraspSplats is sufficient to natively support (1) real-time grasp sampling and (2) dynamic and articulated object manipulation with point trackers. With extensive experiments on a Franka robot, we demonstrate that GraspSplats significantly outperforms existing methods under diverse task settings. In particular, GraspSplats outperforms NeRF-based methods like F3RM and LERF-TOGO, and 2D detection methods.
DiPGrasp: Parallel Local Searching for Efficient Differentiable Grasp Planning
Grasp planning is an important task for robotic manipulation. Though it is a richly studied area, a standalone, fast, and differentiable grasp planner that can work with robot grippers of different DOFs has not been reported. In this work, we present DiPGrasp, a grasp planner that satisfies all these goals. DiPGrasp takes a force-closure geometric surface matching grasp quality metric. It adopts a gradient-based optimization scheme on the metric, which also considers parallel sampling and collision handling. This not only drastically accelerates the grasp search process over the object surface but also makes it differentiable. We apply DiPGrasp to three applications, namely grasp dataset construction, mask-conditioned planning, and pose refinement. For dataset generation, as a standalone planner, DiPGrasp has clear advantages over speed and quality compared with several classic planners. For mask-conditioned planning, it can turn a 3D perception model into a 3D grasp detection model instantly. As a pose refiner, it can optimize the coarse grasp prediction from the neural network, as well as the neural network parameters. Finally, we conduct real-world experiments with the Barrett hand and Schunk SVH 5-finger hand. Video and supplementary materials can be viewed on our website: https://dipgrasp.robotflow.ai.
Grammar-Aligned Decoding
Large Language Models (LLMs) struggle with reliably generating highly structured outputs, such as program code, mathematical formulas, or well-formed markup. Constrained decoding approaches mitigate this problem by greedily restricting what tokens an LLM can output at each step to guarantee that the output matches a given constraint. Specifically, in grammar-constrained decoding (GCD), the LLM's output must follow a given grammar. In this paper, we demonstrate that GCD techniques (and in general constrained decoding techniques) can distort the LLM's distribution, leading to outputs that are grammatical but appear with likelihoods that are not proportional to the ones given by the LLM, and so ultimately are low-quality. We call the problem of aligning sampling with a grammar constraint, grammar-aligned decoding (GAD), and propose adaptive sampling with approximate expected futures (ASAp), a decoding algorithm that guarantees the output to be grammatical while provably producing outputs that match the conditional probability of the LLM's distribution conditioned on the given grammar constraint. Our algorithm uses prior sample outputs to soundly overapproximate the future grammaticality of different output prefixes. Our evaluation on code generation and structured NLP tasks shows how ASAp often produces outputs with higher likelihood (according to the LLM's distribution) than existing GCD techniques, while still enforcing the desired grammatical constraints.
Organic Data-Driven Approach for Turkish Grammatical Error Correction and LLMs
Grammatical Error Correction has seen significant progress with the recent advancements in deep learning. As those methods require huge amounts of data, synthetic datasets are being built to fill this gap. Unfortunately, synthetic datasets are not organic enough in some cases and even require clean data to start with. Furthermore, most of the work that has been done is focused mostly on English. In this work, we introduce a new organic data-driven approach, clean insertions, to build parallel Turkish Grammatical Error Correction datasets from any organic data, and to clean the data used for training Large Language Models. We achieve state-of-the-art results on two Turkish Grammatical Error Correction test sets out of the three publicly available ones. We also show the effectiveness of our method on the training losses of training language models.
Grammatical Error Correction for Code-Switched Sentences by Learners of English
Code-switching (CSW) is a common phenomenon among multilingual speakers where multiple languages are used in a single discourse or utterance. Mixed language utterances may still contain grammatical errors however, yet most existing Grammar Error Correction (GEC) systems have been trained on monolingual data and not developed with CSW in mind. In this work, we conduct the first exploration into the use of GEC systems on CSW text. Through this exploration, we propose a novel method of generating synthetic CSW GEC datasets by translating different spans of text within existing GEC corpora. We then investigate different methods of selecting these spans based on CSW ratio, switch-point factor and linguistic constraints, and identify how they affect the performance of GEC systems on CSW text. Our best model achieves an average increase of 1.57 F_{0.5} across 3 CSW test sets (English-Chinese, English-Korean and English-Japanese) without affecting the model's performance on a monolingual dataset. We furthermore discovered that models trained on one CSW language generalise relatively well to other typologically similar CSW languages.
GradSafe: Detecting Jailbreak Prompts for LLMs via Safety-Critical Gradient Analysis
Large Language Models (LLMs) face threats from jailbreak prompts. Existing methods for detecting jailbreak prompts are primarily online moderation APIs or finetuned LLMs. These strategies, however, often require extensive and resource-intensive data collection and training processes. In this study, we propose GradSafe, which effectively detects jailbreak prompts by scrutinizing the gradients of safety-critical parameters in LLMs. Our method is grounded in a pivotal observation: the gradients of an LLM's loss for jailbreak prompts paired with compliance response exhibit similar patterns on certain safety-critical parameters. In contrast, safe prompts lead to different gradient patterns. Building on this observation, GradSafe analyzes the gradients from prompts (paired with compliance responses) to accurately detect jailbreak prompts. We show that GradSafe, applied to Llama-2 without further training, outperforms Llama Guard, despite its extensive finetuning with a large dataset, in detecting jailbreak prompts. This superior performance is consistent across both zero-shot and adaptation scenarios, as evidenced by our evaluations on ToxicChat and XSTest. The source code is available at https://github.com/xyq7/GradSafe.
GraspLDM: Generative 6-DoF Grasp Synthesis using Latent Diffusion Models
Vision-based grasping of unknown objects in unstructured environments is a key challenge for autonomous robotic manipulation. A practical grasp synthesis system is required to generate a diverse set of 6-DoF grasps from which a task-relevant grasp can be executed. Although generative models are suitable for learning such complex data distributions, existing models have limitations in grasp quality, long training times, and a lack of flexibility for task-specific generation. In this work, we present GraspLDM- a modular generative framework for 6-DoF grasp synthesis that uses diffusion models as priors in the latent space of a VAE. GraspLDM learns a generative model of object-centric SE(3) grasp poses conditioned on point clouds. GraspLDM's architecture enables us to train task-specific models efficiently by only re-training a small de-noising network in the low-dimensional latent space, as opposed to existing models that need expensive re-training. Our framework provides robust and scalable models on both full and single-view point clouds. GraspLDM models trained with simulation data transfer well to the real world and provide an 80\% success rate for 80 grasp attempts of diverse test objects, improving over existing generative models. We make our implementation available at https://github.com/kuldeepbrd1/graspldm .
GECTurk: Grammatical Error Correction and Detection Dataset for Turkish
Grammatical Error Detection and Correction (GEC) tools have proven useful for native speakers and second language learners. Developing such tools requires a large amount of parallel, annotated data, which is unavailable for most languages. Synthetic data generation is a common practice to overcome the scarcity of such data. However, it is not straightforward for morphologically rich languages like Turkish due to complex writing rules that require phonological, morphological, and syntactic information. In this work, we present a flexible and extensible synthetic data generation pipeline for Turkish covering more than 20 expert-curated grammar and spelling rules (a.k.a., writing rules) implemented through complex transformation functions. Using this pipeline, we derive 130,000 high-quality parallel sentences from professionally edited articles. Additionally, we create a more realistic test set by manually annotating a set of movie reviews. We implement three baselines formulating the task as i) neural machine translation, ii) sequence tagging, and iii) prefix tuning with a pretrained decoder-only model, achieving strong results. Furthermore, we perform exhaustive experiments on out-of-domain datasets to gain insights on the transferability and robustness of the proposed approaches. Our results suggest that our corpus, GECTurk, is high-quality and allows knowledge transfer for the out-of-domain setting. To encourage further research on Turkish GEC, we release our datasets, baseline models, and the synthetic data generation pipeline at https://github.com/GGLAB-KU/gecturk.
GraspGPT: Leveraging Semantic Knowledge from a Large Language Model for Task-Oriented Grasping
Task-oriented grasping (TOG) refers to the problem of predicting grasps on an object that enable subsequent manipulation tasks. To model the complex relationships between objects, tasks, and grasps, existing methods incorporate semantic knowledge as priors into TOG pipelines. However, the existing semantic knowledge is typically constructed based on closed-world concept sets, restraining the generalization to novel concepts out of the pre-defined sets. To address this issue, we propose GraspGPT, a large language model (LLM) based TOG framework that leverages the open-end semantic knowledge from an LLM to achieve zero-shot generalization to novel concepts. We conduct experiments on Language Augmented TaskGrasp (LA-TaskGrasp) dataset and demonstrate that GraspGPT outperforms existing TOG methods on different held-out settings when generalizing to novel concepts out of the training set. The effectiveness of GraspGPT is further validated in real-robot experiments. Our code, data, appendix, and video are publicly available at https://sites.google.com/view/graspgpt/.
Byte-Level Grammatical Error Correction Using Synthetic and Curated Corpora
Grammatical error correction (GEC) is the task of correcting typos, spelling, punctuation and grammatical issues in text. Approaching the problem as a sequence-to-sequence task, we compare the use of a common subword unit vocabulary and byte-level encoding. Initial synthetic training data is created using an error-generating pipeline, and used for finetuning two subword-level models and one byte-level model. Models are then finetuned further on hand-corrected error corpora, including texts written by children, university students, dyslexic and second-language writers, and evaluated over different error types and origins. We show that a byte-level model enables higher correction quality than a subword approach, not only for simple spelling errors, but also for more complex semantic, stylistic and grammatical issues. In particular, initial training on synthetic corpora followed by finetuning on a relatively small parallel corpus of real-world errors helps the byte-level model correct a wide range of commonly occurring errors. Our experiments are run for the Icelandic language but should hold for other similar languages, particularly morphologically rich ones.
GraspCaps: Capsule Networks Are All You Need for Grasping Familiar Objects
As robots become more accessible outside of industrial settings, the need for reliable object grasping and manipulation grows significantly. In such dynamic environments it is expected that the robot is capable of reliably grasping and manipulating novel objects in different situations. In this work we present GraspCaps: a novel architecture based on Capsule Networks for generating per-point grasp configurations for familiar objects. In our work, the activation vector of each capsule in the deepest capsule layer corresponds to one specific class of object. This way, the network is able to extract a rich feature vector of the objects present in the point cloud input, which is then used for generating per-point grasp vectors. This approach should allow the network to learn specific grasping strategies for each of the different object categories. Along with GraspCaps we present a method for generating a large object grasping dataset using simulated annealing. The obtained dataset is then used to train the GraspCaps network. We performed an extensive set of experiments to assess the performance of the proposed approach regarding familiar object recognition accuracy and grasp success rate on challenging real and simulated scenarios.
GrASP: Gradient-Based Affordance Selection for Planning
Planning with a learned model is arguably a key component of intelligence. There are several challenges in realizing such a component in large-scale reinforcement learning (RL) problems. One such challenge is dealing effectively with continuous action spaces when using tree-search planning (e.g., it is not feasible to consider every action even at just the root node of the tree). In this paper we present a method for selecting affordances useful for planning -- for learning which small number of actions/options from a continuous space of actions/options to consider in the tree-expansion process during planning. We consider affordances that are goal-and-state-conditional mappings to actions/options as well as unconditional affordances that simply select actions/options available in all states. Our selection method is gradient based: we compute gradients through the planning procedure to update the parameters of the function that represents affordances. Our empirical work shows that it is feasible to learn to select both primitive-action and option affordances, and that simultaneously learning to select affordances and planning with a learned value-equivalent model can outperform model-free RL.
GradSign: Model Performance Inference with Theoretical Insights
A key challenge in neural architecture search (NAS) is quickly inferring the predictive performance of a broad spectrum of networks to discover statistically accurate and computationally efficient ones. We refer to this task as model performance inference (MPI). The current practice for efficient MPI is gradient-based methods that leverage the gradients of a network at initialization to infer its performance. However, existing gradient-based methods rely only on heuristic metrics and lack the necessary theoretical foundations to consolidate their designs. We propose GradSign, an accurate, simple, and flexible metric for model performance inference with theoretical insights. The key idea behind GradSign is a quantity {\Psi} to analyze the optimization landscape of different networks at the granularity of individual training samples. Theoretically, we show that both the network's training and true population losses are proportionally upper-bounded by {\Psi} under reasonable assumptions. In addition, we design GradSign, an accurate and simple approximation of {\Psi} using the gradients of a network evaluated at a random initialization state. Evaluation on seven NAS benchmarks across three training datasets shows that GradSign generalizes well to real-world networks and consistently outperforms state-of-the-art gradient-based methods for MPI evaluated by Spearman's {\rho} and Kendall's Tau. Additionally, we integrate GradSign into four existing NAS algorithms and show that the GradSign-assisted NAS algorithms outperform their vanilla counterparts by improving the accuracies of best-discovered networks by up to 0.3%, 1.1%, and 1.0% on three real-world tasks.
Grasp2Vec: Learning Object Representations from Self-Supervised Grasping
Well structured visual representations can make robot learning faster and can improve generalization. In this paper, we study how we can acquire effective object-centric representations for robotic manipulation tasks without human labeling by using autonomous robot interaction with the environment. Such representation learning methods can benefit from continuous refinement of the representation as the robot collects more experience, allowing them to scale effectively without human intervention. Our representation learning approach is based on object persistence: when a robot removes an object from a scene, the representation of that scene should change according to the features of the object that was removed. We formulate an arithmetic relationship between feature vectors from this observation, and use it to learn a representation of scenes and objects that can then be used to identify object instances, localize them in the scene, and perform goal-directed grasping tasks where the robot must retrieve commanded objects from a bin. The same grasping procedure can also be used to automatically collect training data for our method, by recording images of scenes, grasping and removing an object, and recording the outcome. Our experiments demonstrate that this self-supervised approach for tasked grasping substantially outperforms direct reinforcement learning from images and prior representation learning methods.
Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning
Skilled robotic manipulation benefits from complex synergies between non-prehensile (e.g. pushing) and prehensile (e.g. grasping) actions: pushing can help rearrange cluttered objects to make space for arms and fingers; likewise, grasping can help displace objects to make pushing movements more precise and collision-free. In this work, we demonstrate that it is possible to discover and learn these synergies from scratch through model-free deep reinforcement learning. Our method involves training two fully convolutional networks that map from visual observations to actions: one infers the utility of pushes for a dense pixel-wise sampling of end effector orientations and locations, while the other does the same for grasping. Both networks are trained jointly in a Q-learning framework and are entirely self-supervised by trial and error, where rewards are provided from successful grasps. In this way, our policy learns pushing motions that enable future grasps, while learning grasps that can leverage past pushes. During picking experiments in both simulation and real-world scenarios, we find that our system quickly learns complex behaviors amid challenging cases of clutter, and achieves better grasping success rates and picking efficiencies than baseline alternatives after only a few hours of training. We further demonstrate that our method is capable of generalizing to novel objects. Qualitative results (videos), code, pre-trained models, and simulation environments are available at http://vpg.cs.princeton.edu
Infini-gram: Scaling Unbounded n-gram Language Models to a Trillion Tokens
Are n-gram language models still relevant in this era of neural large language models (LLMs)? Our answer is yes, and we show their values in both text analysis and improving neural LLMs. Yet this necessitates modernizing n-gram models in two aspects. First, we train them at the same data scale as neural LLMs -- 1.4 trillion tokens. This is the largest n-gram model ever built. Second, existing n-gram models use small n which hinders their performance; we instead allow n to be arbitrarily large, by introducing a new infty-gram LM with backoff. Instead of pre-computing n-gram count tables (which would be very expensive), we develop an engine named infini-gram -- powered by suffix arrays -- that can compute infty-gram (as well as n-gram with arbitrary n) probabilities with millisecond-level latency. The infty-gram framework and infini-gram engine enable us to conduct many novel and interesting analyses of human-written and machine-generated text: we find that the infty-gram LM has fairly high accuracy for next-token prediction (47%), and can complement neural LLMs to greatly reduce their language modeling perplexities. When analyzing machine-generated text, we also observe irregularities in the machine--infty-gram agreement level with respect to the suffix length, which indicates deficiencies in neural LLM pretraining and the positional embeddings of Transformers. We open-source our infini-gram engine in the hopes of enabling more study on how to best use verbatim information retrieved from large text corpora.
DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Grasping
Dexterous grasping remains a fundamental yet challenging problem in robotics. A general-purpose robot must be capable of grasping diverse objects in arbitrary scenarios. However, existing research typically relies on specific assumptions, such as single-object settings or limited environments, leading to constrained generalization. Our solution is DexGraspVLA, a hierarchical framework that utilizes a pre-trained Vision-Language model as the high-level task planner and learns a diffusion-based policy as the low-level Action controller. The key insight lies in iteratively transforming diverse language and visual inputs into domain-invariant representations, where imitation learning can be effectively applied due to the alleviation of domain shift. Thus, it enables robust generalization across a wide range of real-world scenarios. Notably, our method achieves a 90+% success rate under thousands of unseen object, lighting, and background combinations in a ``zero-shot'' environment. Empirical analysis further confirms the consistency of internal model behavior across environmental variations, thereby validating our design and explaining its generalization performance. We hope our work can be a step forward in achieving general dexterous grasping. Our demo and code can be found at https://dexgraspvla.github.io/.
ThinkGrasp: A Vision-Language System for Strategic Part Grasping in Clutter
Robotic grasping in cluttered environments remains a significant challenge due to occlusions and complex object arrangements. We have developed ThinkGrasp, a plug-and-play vision-language grasping system that makes use of GPT-4o's advanced contextual reasoning for heavy clutter environment grasping strategies. ThinkGrasp can effectively identify and generate grasp poses for target objects, even when they are heavily obstructed or nearly invisible, by using goal-oriented language to guide the removal of obstructing objects. This approach progressively uncovers the target object and ultimately grasps it with a few steps and a high success rate. In both simulated and real experiments, ThinkGrasp achieved a high success rate and significantly outperformed state-of-the-art methods in heavily cluttered environments or with diverse unseen objects, demonstrating strong generalization capabilities.
Skip-gram Language Modeling Using Sparse Non-negative Matrix Probability Estimation
We present a novel family of language model (LM) estimation techniques named Sparse Non-negative Matrix (SNM) estimation. A first set of experiments empirically evaluating it on the One Billion Word Benchmark shows that SNM n-gram LMs perform almost as well as the well-established Kneser-Ney (KN) models. When using skip-gram features the models are able to match the state-of-the-art recurrent neural network (RNN) LMs; combining the two modeling techniques yields the best known result on the benchmark. The computational advantages of SNM over both maximum entropy and RNN LM estimation are probably its main strength, promising an approach that has the same flexibility in combining arbitrary features effectively and yet should scale to very large amounts of data as gracefully as n-gram LMs do.
Controlled Generation with Prompt Insertion for Natural Language Explanations in Grammatical Error Correction
In Grammatical Error Correction (GEC), it is crucial to ensure the user's comprehension of a reason for correction. Existing studies present tokens, examples, and hints as to the basis for correction but do not directly explain the reasons for corrections. Although methods that use Large Language Models (LLMs) to provide direct explanations in natural language have been proposed for various tasks, no such method exists for GEC. Generating explanations for GEC corrections involves aligning input and output tokens, identifying correction points, and presenting corresponding explanations consistently. However, it is not straightforward to specify a complex format to generate explanations, because explicit control of generation is difficult with prompts. This study introduces a method called controlled generation with Prompt Insertion (PI) so that LLMs can explain the reasons for corrections in natural language. In PI, LLMs first correct the input text, and then we automatically extract the correction points based on the rules. The extracted correction points are sequentially inserted into the LLM's explanation output as prompts, guiding the LLMs to generate explanations for the correction points. We also create an Explainable GEC (XGEC) dataset of correction reasons by annotating NUCLE, CoNLL2013, and CoNLL2014. Although generations from GPT-3 and ChatGPT using original prompts miss some correction points, the generation control using PI can explicitly guide to describe explanations for all correction points, contributing to improved performance in generating correction reasons.
ViewRefer: Grasp the Multi-view Knowledge for 3D Visual Grounding with GPT and Prototype Guidance
Understanding 3D scenes from multi-view inputs has been proven to alleviate the view discrepancy issue in 3D visual grounding. However, existing methods normally neglect the view cues embedded in the text modality and fail to weigh the relative importance of different views. In this paper, we propose ViewRefer, a multi-view framework for 3D visual grounding exploring how to grasp the view knowledge from both text and 3D modalities. For the text branch, ViewRefer leverages the diverse linguistic knowledge of large-scale language models, e.g., GPT, to expand a single grounding text to multiple geometry-consistent descriptions. Meanwhile, in the 3D modality, a transformer fusion module with inter-view attention is introduced to boost the interaction of objects across views. On top of that, we further present a set of learnable multi-view prototypes, which memorize scene-agnostic knowledge for different views, and enhance the framework from two perspectives: a view-guided attention module for more robust text features, and a view-guided scoring strategy during the final prediction. With our designed paradigm, ViewRefer achieves superior performance on three benchmarks and surpasses the second-best by +2.8%, +1.5%, and +1.35% on Sr3D, Nr3D, and ScanRefer.
NeuGrasp: Generalizable Neural Surface Reconstruction with Background Priors for Material-Agnostic Object Grasp Detection
Robotic grasping in scenes with transparent and specular objects presents great challenges for methods relying on accurate depth information. In this paper, we introduce NeuGrasp, a neural surface reconstruction method that leverages background priors for material-agnostic grasp detection. NeuGrasp integrates transformers and global prior volumes to aggregate multi-view features with spatial encoding, enabling robust surface reconstruction in narrow and sparse viewing conditions. By focusing on foreground objects through residual feature enhancement and refining spatial perception with an occupancy-prior volume, NeuGrasp excels in handling objects with transparent and specular surfaces. Extensive experiments in both simulated and real-world scenarios show that NeuGrasp outperforms state-of-the-art methods in grasping while maintaining comparable reconstruction quality. More details are available at https://neugrasp.github.io/.
Multi-GraspLLM: A Multimodal LLM for Multi-Hand Semantic Guided Grasp Generation
Multi-hand semantic grasp generation aims to generate feasible and semantically appropriate grasp poses for different robotic hands based on natural language instructions. Although the task is highly valuable, due to the lack of multi-hand grasp datasets with fine-grained contact description between robotic hands and objects, it is still a long-standing difficult task. In this paper, we present Multi-GraspSet, the first large-scale multi-hand grasp dataset with automatically contact annotations. Based on Multi-GraspSet, we propose Multi-GraspLLM, a unified language-guided grasp generation framework. It leverages large language models (LLM) to handle variable-length sequences, generating grasp poses for diverse robotic hands in a single unified architecture. Multi-GraspLLM first aligns the encoded point cloud features and text features into a unified semantic space. It then generates grasp bin tokens which are subsequently converted into grasp pose for each robotic hand via hand-aware linear mapping. The experimental results demonstrate that our approach significantly outperforms existing methods on Multi-GraspSet. More information can be found on our project page https://multi-graspllm.github.io.
Enhancing Grammatical Error Detection using BERT with Cleaned Lang-8 Dataset
This paper presents an improved LLM based model for Grammatical Error Detection (GED), which is a very challenging and equally important problem for many applications. The traditional approach to GED involved hand-designed features, but recently, Neural Networks (NN) have automated the discovery of these features, improving performance in GED. Traditional rule-based systems have an F1 score of 0.50-0.60 and earlier machine learning models give an F1 score of 0.65-0.75, including decision trees and simple neural networks. Previous deep learning models, for example, Bi-LSTM, have reported F1 scores within the range from 0.80 to 0.90. In our study, we have fine-tuned various transformer models using the Lang8 dataset rigorously cleaned by us. In our experiments, the BERT-base-uncased model gave an impressive performance with an F1 score of 0.91 and accuracy of 98.49% on training data and 90.53% on testing data, also showcasing the importance of data cleaning. Increasing model size using BERT-large-uncased or RoBERTa-large did not give any noticeable improvements in performance or advantage for this task, underscoring that larger models are not always better. Our results clearly show how far rigorous data cleaning and simple transformer-based models can go toward significantly improving the quality of GED.
UGG: Unified Generative Grasping
Dexterous grasping aims to produce diverse grasping postures with a high grasping success rate. Regression-based methods that directly predict grasping parameters given the object may achieve a high success rate but often lack diversity. Generation-based methods that generate grasping postures conditioned on the object can often produce diverse grasping, but they are insufficient for high grasping success due to lack of discriminative information. To mitigate, we introduce a unified diffusion-based dexterous grasp generation model, dubbed the name UGG, which operates within the object point cloud and hand parameter spaces. Our all-transformer architecture unifies the information from the object, the hand, and the contacts, introducing a novel representation of contact points for improved contact modeling. The flexibility and quality of our model enable the integration of a lightweight discriminator, benefiting from simulated discriminative data, which pushes for a high success rate while preserving high diversity. Beyond grasp generation, our model can also generate objects based on hand information, offering valuable insights into object design and studying how the generative model perceives objects. Our model achieves state-of-the-art dexterous grasping on the large-scale DexGraspNet dataset while facilitating human-centric object design, marking a significant advancement in dexterous grasping research. Our project page is https://jiaxin-lu.github.io/ugg/ .
Structural Priming Demonstrates Abstract Grammatical Representations in Multilingual Language Models
Abstract grammatical knowledge - of parts of speech and grammatical patterns - is key to the capacity for linguistic generalization in humans. But how abstract is grammatical knowledge in large language models? In the human literature, compelling evidence for grammatical abstraction comes from structural priming. A sentence that shares the same grammatical structure as a preceding sentence is processed and produced more readily. Because confounds exist when using stimuli in a single language, evidence of abstraction is even more compelling from crosslingual structural priming, where use of a syntactic structure in one language primes an analogous structure in another language. We measure crosslingual structural priming in large language models, comparing model behavior to human experimental results from eight crosslingual experiments covering six languages, and four monolingual structural priming experiments in three non-English languages. We find evidence for abstract monolingual and crosslingual grammatical representations in the models that function similarly to those found in humans. These results demonstrate that grammatical representations in multilingual language models are not only similar across languages, but they can causally influence text produced in different languages.
A Grasp Pose is All You Need: Learning Multi-fingered Grasping with Deep Reinforcement Learning from Vision and Touch
Multi-fingered robotic hands have potential to enable robots to perform sophisticated manipulation tasks. However, teaching a robot to grasp objects with an anthropomorphic hand is an arduous problem due to the high dimensionality of state and action spaces. Deep Reinforcement Learning (DRL) offers techniques to design control policies for this kind of problems without explicit environment or hand modeling. However, state-of-the-art model-free algorithms have proven inefficient for learning such policies. The main problem is that the exploration of the environment is unfeasible for such high-dimensional problems, thus hampering the initial phases of policy optimization. One possibility to address this is to rely on off-line task demonstrations, but, oftentimes, this is too demanding in terms of time and computational resources. To address these problems, we propose the A Grasp Pose is All You Need (G-PAYN) method for the anthropomorphic hand of the iCub humanoid. We develop an approach to automatically collect task demonstrations to initialize the training of the policy. The proposed grasping pipeline starts from a grasp pose generated by an external algorithm, used to initiate the movement. Then a control policy (previously trained with the proposed G-PAYN) is used to reach and grab the object. We deployed the iCub into the MuJoCo simulator and use it to test our approach with objects from the YCB-Video dataset. Results show that G-PAYN outperforms current DRL techniques in the considered setting in terms of success rate and execution time with respect to the baselines. The code to reproduce the experiments is released together with the paper with an open source license.
ERNIE-Gram: Pre-Training with Explicitly N-Gram Masked Language Modeling for Natural Language Understanding
Coarse-grained linguistic information, such as named entities or phrases, facilitates adequately representation learning in pre-training. Previous works mainly focus on extending the objective of BERT's Masked Language Modeling (MLM) from masking individual tokens to contiguous sequences of n tokens. We argue that such contiguously masking method neglects to model the intra-dependencies and inter-relation of coarse-grained linguistic information. As an alternative, we propose ERNIE-Gram, an explicitly n-gram masking method to enhance the integration of coarse-grained information into pre-training. In ERNIE-Gram, n-grams are masked and predicted directly using explicit n-gram identities rather than contiguous sequences of n tokens. Furthermore, ERNIE-Gram employs a generator model to sample plausible n-gram identities as optional n-gram masks and predict them in both coarse-grained and fine-grained manners to enable comprehensive n-gram prediction and relation modeling. We pre-train ERNIE-Gram on English and Chinese text corpora and fine-tune on 19 downstream tasks. Experimental results show that ERNIE-Gram outperforms previous pre-training models like XLNet and RoBERTa by a large margin, and achieves comparable results with state-of-the-art methods. The source codes and pre-trained models have been released at https://github.com/PaddlePaddle/ERNIE.
GECToR -- Grammatical Error Correction: Tag, Not Rewrite
In this paper, we present a simple and efficient GEC sequence tagger using a Transformer encoder. Our system is pre-trained on synthetic data and then fine-tuned in two stages: first on errorful corpora, and second on a combination of errorful and error-free parallel corpora. We design custom token-level transformations to map input tokens to target corrections. Our best single-model/ensemble GEC tagger achieves an F_{0.5} of 65.3/66.5 on CoNLL-2014 (test) and F_{0.5} of 72.4/73.6 on BEA-2019 (test). Its inference speed is up to 10 times as fast as a Transformer-based seq2seq GEC system. The code and trained models are publicly available.
Safe Grasping with a Force Controlled Soft Robotic Hand
Safe yet stable grasping requires a robotic hand to apply sufficient force on the object to immobilize it while keeping it from getting damaged. Soft robotic hands have been proposed for safe grasping due to their passive compliance, but even such a hand can crush objects if the applied force is too high. Thus for safe grasping, regulating the grasping force is of uttermost importance even with soft hands. In this work, we present a force controlled soft hand and use it to achieve safe grasping. To this end, resistive force and bend sensors are integrated in a soft hand, and a data-driven calibration method is proposed to estimate contact interaction forces. Given the force readings, the pneumatic pressures are regulated using a proportional-integral controller to achieve desired force. The controller is experimentally evaluated and benchmarked by grasping easily deformable objects such as plastic and paper cups without neither dropping nor deforming them. Together, the results demonstrate that our force controlled soft hand can grasp deformable objects in a safe yet stable manner.
Robust Grasp Planning Over Uncertain Shape Completions
We present a method for planning robust grasps over uncertain shape completed objects. For shape completion, a deep neural network is trained to take a partial view of the object as input and outputs the completed shape as a voxel grid. The key part of the network is dropout layers which are enabled not only during training but also at run-time to generate a set of shape samples representing the shape uncertainty through Monte Carlo sampling. Given the set of shape completed objects, we generate grasp candidates on the mean object shape but evaluate them based on their joint performance in terms of analytical grasp metrics on all the shape candidates. We experimentally validate and benchmark our method against another state-of-the-art method with a Barrett hand on 90000 grasps in simulation and 200 grasps on a real Franka Emika Panda. All experimental results show statistically significant improvements both in terms of grasp quality metrics and grasp success rate, demonstrating that planning shape-uncertainty-aware grasps brings significant advantages over solely planning on a single shape estimate, especially when dealing with complex or unknown objects.
Transformers Can Represent $n$-gram Language Models
Plenty of existing work has analyzed the abilities of the transformer architecture by describing its representational capacity with formal models of computation. However, the focus so far has been on analyzing the architecture in terms of language acceptance. We contend that this is an ill-suited problem in the study of language models (LMs), which are definitionally probability distributions over strings. In this paper, we focus on the relationship between transformer LMs and n-gram LMs, a simple and historically relevant class of language models. We show that transformer LMs using the hard or sparse attention mechanisms can exactly represent any n-gram LM, giving us a concrete lower bound on their probabilistic representational capacity. This provides a first step towards understanding the mechanisms that transformer LMs can use to represent probability distributions over strings.
Federated PCA on Grassmann Manifold for IoT Anomaly Detection
With the proliferation of the Internet of Things (IoT) and the rising interconnectedness of devices, network security faces significant challenges, especially from anomalous activities. While traditional machine learning-based intrusion detection systems (ML-IDS) effectively employ supervised learning methods, they possess limitations such as the requirement for labeled data and challenges with high dimensionality. Recent unsupervised ML-IDS approaches such as AutoEncoders and Generative Adversarial Networks (GAN) offer alternative solutions but pose challenges in deployment onto resource-constrained IoT devices and in interpretability. To address these concerns, this paper proposes a novel federated unsupervised anomaly detection framework, FedPCA, that leverages Principal Component Analysis (PCA) and the Alternating Directions Method Multipliers (ADMM) to learn common representations of distributed non-i.i.d. datasets. Building on the FedPCA framework, we propose two algorithms, FEDPE in Euclidean space and FEDPG on Grassmann manifolds. Our approach enables real-time threat detection and mitigation at the device level, enhancing network resilience while ensuring privacy. Moreover, the proposed algorithms are accompanied by theoretical convergence rates even under a subsampling scheme, a novel result. Experimental results on the UNSW-NB15 and TON-IoT datasets show that our proposed methods offer performance in anomaly detection comparable to nonlinear baselines, while providing significant improvements in communication and memory efficiency, underscoring their potential for securing IoT networks.
ChatGPT for Arabic Grammatical Error Correction
Recently, large language models (LLMs) fine-tuned to follow human instruction have exhibited significant capabilities in various English NLP tasks. However, their performance in grammatical error correction (GEC) tasks, particularly in non-English languages, remains significantly unexplored. In this paper, we delve into abilities of instruction fine-tuned LLMs in Arabic GEC, a task made complex due to Arabic's rich morphology. Our findings suggest that various prompting methods, coupled with (in-context) few-shot learning, demonstrate considerable effectiveness, with GPT-4 achieving up to 65.49 F1 score under expert prompting (approximately 5 points higher than our established baseline). This highlights the potential of LLMs in low-resource settings, offering a viable approach for generating useful synthetic data for model training. Despite these positive results, we find that instruction fine-tuned models, regardless of their size, significantly underperform compared to fully fine-tuned models of significantly smaller sizes. This disparity highlights a substantial room for improvements for LLMs. Inspired by methods from low-resource machine translation, we also develop a method exploiting synthetic data that significantly outperforms previous models on two standard Arabic benchmarks. Our work sets new SoTA for Arabic GEC, with 72.19% and 73.26 F_{1} on the 2014 and 2015 QALB datasets, respectively.
DNA-GPT: Divergent N-Gram Analysis for Training-Free Detection of GPT-Generated Text
Large language models (LLMs) have notably enhanced the fluency and diversity of machine-generated text. However, this progress also presents a significant challenge in detecting the origin of a given text, and current research on detection methods lags behind the rapid evolution of LLMs. Conventional training-based methods have limitations in flexibility, particularly when adapting to new domains, and they often lack explanatory power. To address this gap, we propose a novel training-free detection strategy called Divergent N-Gram Analysis (DNA-GPT). Given a text, we first truncate it in the middle and then use only the preceding portion as input to the LLMs to regenerate the new remaining parts. By analyzing the differences between the original and new remaining parts through N-gram analysis in black-box or probability divergence in white-box, we can clearly illustrate significant discrepancies between machine-generated and human-written text. We conducted extensive experiments on the most advanced LLMs from OpenAI, including text-davinci-003, GPT-3.5-turbo, and GPT-4, as well as open-source models such as GPT-NeoX-20B and LLaMa-13B. Results show that our zero-shot approach exhibits state-of-the-art performance in distinguishing between human and GPT-generated text on four English and one German dataset, outperforming OpenAI's own classifier, which is trained on millions of text. Additionally, our methods provide reasonable explanations and evidence to support our claim, which is a unique feature of explainable detection. Our method is also robust under the revised text attack and can additionally solve model sourcing. Codes are available at https://github.com/Xianjun-Yang/DNA-GPT.
Federated PCA on Grassmann Manifold for Anomaly Detection in IoT Networks
In the era of Internet of Things (IoT), network-wide anomaly detection is a crucial part of monitoring IoT networks due to the inherent security vulnerabilities of most IoT devices. Principal Components Analysis (PCA) has been proposed to separate network traffics into two disjoint subspaces corresponding to normal and malicious behaviors for anomaly detection. However, the privacy concerns and limitations of devices' computing resources compromise the practical effectiveness of PCA. We propose a federated PCA-based Grassmannian optimization framework that coordinates IoT devices to aggregate a joint profile of normal network behaviors for anomaly detection. First, we introduce a privacy-preserving federated PCA framework to simultaneously capture the profile of various IoT devices' traffic. Then, we investigate the alternating direction method of multipliers gradient-based learning on the Grassmann manifold to guarantee fast training and the absence of detecting latency using limited computational resources. Empirical results on the NSL-KDD dataset demonstrate that our method outperforms baseline approaches. Finally, we show that the Grassmann manifold algorithm is highly adapted for IoT anomaly detection, which permits drastically reducing the analysis time of the system. To the best of our knowledge, this is the first federated PCA algorithm for anomaly detection meeting the requirements of IoT networks.
Supermarket-6DoF: A Real-World Grasping Dataset and Grasp Pose Representation Analysis
We present Supermarket-6DoF, a real-world dataset of 1500 grasp attempts across 20 supermarket objects with publicly available 3D models. Unlike most existing grasping datasets that rely on analytical metrics or simulation for grasp labeling, our dataset provides ground-truth outcomes from physical robot executions. Among the few real-world grasping datasets, wile more modest in size, Supermarket-6DoF uniquely features full 6-DoF grasp poses annotated with both initial grasp success and post-grasp stability under external perturbation. We demonstrate the dataset's utility by analyzing three grasp pose representations for grasp success prediction from point clouds. Our results show that representing the gripper geometry explicitly as a point cloud achieves higher prediction accuracy compared to conventional quaternion-based grasp pose encoding.
BODex: Scalable and Efficient Robotic Dexterous Grasp Synthesis Using Bilevel Optimization
Robotic dexterous grasping is important for interacting with the environment. To unleash the potential of data-driven models for dexterous grasping, a large-scale, high-quality dataset is essential. While gradient-based optimization offers a promising way for constructing such datasets, previous works suffer from limitations, such as inefficiency, strong assumptions in the grasp quality energy, or limited object sets for experiments. Moreover, the lack of a standard benchmark for comparing different methods and datasets hinders progress in this field. To address these challenges, we develop a highly efficient synthesis system and a comprehensive benchmark with MuJoCo for dexterous grasping. We formulate grasp synthesis as a bilevel optimization problem, combining a novel lower-level quadratic programming (QP) with an upper-level gradient descent process. By leveraging recent advances in CUDA-accelerated robotic libraries and GPU-based QP solvers, our system can parallelize thousands of grasps and synthesize over 49 grasps per second on a single 3090 GPU. Our synthesized grasps for Shadow, Allegro, and Leap hands all achieve a success rate above 75% in simulation, with a penetration depth under 1 mm, outperforming existing baselines on nearly all metrics. Compared to the previous large-scale dataset, DexGraspNet, our dataset significantly improves the performance of learning models, with a success rate from around 40% to 80% in simulation. Real-world testing of the trained model on the Shadow Hand achieves an 81% success rate across 20 diverse objects. The codes and datasets are released on our project page: https://pku-epic.github.io/BODex.
DSGram: Dynamic Weighting Sub-Metrics for Grammatical Error Correction in the Era of Large Language Models
Evaluating the performance of Grammatical Error Correction (GEC) models has become increasingly challenging, as large language model (LLM)-based GEC systems often produce corrections that diverge from provided gold references. This discrepancy undermines the reliability of traditional reference-based evaluation metrics. In this study, we propose a novel evaluation framework for GEC models, DSGram, integrating Semantic Coherence, Edit Level, and Fluency, and utilizing a dynamic weighting mechanism. Our framework employs the Analytic Hierarchy Process (AHP) in conjunction with large language models to ascertain the relative importance of various evaluation criteria. Additionally, we develop a dataset incorporating human annotations and LLM-simulated sentences to validate our algorithms and fine-tune more cost-effective models. Experimental results indicate that our proposed approach enhances the effectiveness of GEC model evaluations.
QDGset: A Large Scale Grasping Dataset Generated with Quality-Diversity
Recent advances in AI have led to significant results in robotic learning, but skills like grasping remain partially solved. Many recent works exploit synthetic grasping datasets to learn to grasp unknown objects. However, those datasets were generated using simple grasp sampling methods using priors. Recently, Quality-Diversity (QD) algorithms have been proven to make grasp sampling significantly more efficient. In this work, we extend QDG-6DoF, a QD framework for generating object-centric grasps, to scale up the production of synthetic grasping datasets. We propose a data augmentation method that combines the transformation of object meshes with transfer learning from previous grasping repertoires. The conducted experiments show that this approach reduces the number of required evaluations per discovered robust grasp by up to 20%. We used this approach to generate QDGset, a dataset of 6DoF grasp poses that contains about 3.5 and 4.5 times more grasps and objects, respectively, than the previous state-of-the-art. Our method allows anyone to easily generate data, eventually contributing to a large-scale collaborative dataset of synthetic grasps.
OptiGrasp: Optimized Grasp Pose Detection Using RGB Images for Warehouse Picking Robots
In warehouse environments, robots require robust picking capabilities to manage a wide variety of objects. Effective deployment demands minimal hardware, strong generalization to new products, and resilience in diverse settings. Current methods often rely on depth sensors for structural information, which suffer from high costs, complex setups, and technical limitations. Inspired by recent advancements in computer vision, we propose an innovative approach that leverages foundation models to enhance suction grasping using only RGB images. Trained solely on a synthetic dataset, our method generalizes its grasp prediction capabilities to real-world robots and a diverse range of novel objects not included in the training set. Our network achieves an 82.3\% success rate in real-world applications. The project website with code and data will be available at http://optigrasp.github.io.
Language-Driven 6-DoF Grasp Detection Using Negative Prompt Guidance
6-DoF grasp detection has been a fundamental and challenging problem in robotic vision. While previous works have focused on ensuring grasp stability, they often do not consider human intention conveyed through natural language, hindering effective collaboration between robots and users in complex 3D environments. In this paper, we present a new approach for language-driven 6-DoF grasp detection in cluttered point clouds. We first introduce Grasp-Anything-6D, a large-scale dataset for the language-driven 6-DoF grasp detection task with 1M point cloud scenes and more than 200M language-associated 3D grasp poses. We further introduce a novel diffusion model that incorporates a new negative prompt guidance learning strategy. The proposed negative prompt strategy directs the detection process toward the desired object while steering away from unwanted ones given the language input. Our method enables an end-to-end framework where humans can command the robot to grasp desired objects in a cluttered scene using natural language. Intensive experimental results show the effectiveness of our method in both benchmarking experiments and real-world scenarios, surpassing other baselines. In addition, we demonstrate the practicality of our approach in real-world robotic applications. Our project is available at https://airvlab.github.io/grasp-anything.
SemGrasp: Semantic Grasp Generation via Language Aligned Discretization
Generating natural human grasps necessitates consideration of not just object geometry but also semantic information. Solely depending on object shape for grasp generation confines the applications of prior methods in downstream tasks. This paper presents a novel semantic-based grasp generation method, termed SemGrasp, which generates a static human grasp pose by incorporating semantic information into the grasp representation. We introduce a discrete representation that aligns the grasp space with semantic space, enabling the generation of grasp postures in accordance with language instructions. A Multimodal Large Language Model (MLLM) is subsequently fine-tuned, integrating object, grasp, and language within a unified semantic space. To facilitate the training of SemGrasp, we have compiled a large-scale, grasp-text-aligned dataset named CapGrasp, featuring about 260k detailed captions and 50k diverse grasps. Experimental findings demonstrate that SemGrasp efficiently generates natural human grasps in alignment with linguistic intentions. Our code, models, and dataset are available publicly at: https://kailinli.github.io/SemGrasp.
SynCode: LLM Generation with Grammar Augmentation
LLMs are widely used in complex AI applications. These applications underscore the need for LLM outputs to adhere to a specific format, for their integration with other components in the systems. Typically the format rules e.g., for data serialization formats such as JSON, YAML, or Code in Programming Language are expressed as context-free grammar (CFG). Due to the hallucinations and unreliability of LLMs, instructing LLMs to adhere to specified syntax becomes an increasingly important challenge. We present SynCode, a novel framework for efficient and general syntactical decoding with LLMs, to address this challenge. SynCode leverages the CFG of a formal language, utilizing an offline-constructed efficient lookup table called DFA mask store based on the discrete finite automaton (DFA) of the language grammar terminals. We demonstrate SynCode's soundness and completeness given the CFG of the formal language, presenting its ability to retain syntactically valid tokens while rejecting invalid ones. SynCode seamlessly integrates with any language defined by CFG, as evidenced by experiments focusing on generating JSON, Python, and Go outputs. Our experiments evaluating the effectiveness of SynCode for JSON generation demonstrate that SynCode eliminates all syntax errors and significantly outperforms state-of-the-art baselines. Furthermore, our results underscore how SynCode significantly reduces 96.07% of syntax errors in generated Python and Go code, showcasing its substantial impact on enhancing syntactical precision in LLM generation. Our code is available at https://github.com/uiuc-focal-lab/syncode
Rethinking the Roles of Large Language Models in Chinese Grammatical Error Correction
Recently, Large Language Models (LLMs) have been widely studied by researchers for their roles in various downstream NLP tasks. As a fundamental task in the NLP field, Chinese Grammatical Error Correction (CGEC) aims to correct all potential grammatical errors in the input sentences. Previous studies have shown that LLMs' performance as correctors on CGEC remains unsatisfactory due to its challenging task focus. To promote the CGEC field to better adapt to the era of LLMs, we rethink the roles of LLMs in the CGEC task so that they can be better utilized and explored in CGEC. Considering the rich grammatical knowledge stored in LLMs and their powerful semantic understanding capabilities, we utilize LLMs as explainers to provide explanation information for the CGEC small models during error correction to enhance performance. We also use LLMs as evaluators to bring more reasonable CGEC evaluations, thus alleviating the troubles caused by the subjectivity of the CGEC task. In particular, our work is also an active exploration of how LLMs and small models better collaborate in downstream tasks. Extensive experiments and detailed analyses on widely used datasets verify the effectiveness of our thinking intuition and the proposed methods.
ToddlerBERTa: Exploiting BabyBERTa for Grammar Learning and Language Understanding
We present ToddlerBERTa, a BabyBERTa-like language model, exploring its capabilities through five different models with varied hyperparameters. Evaluating on BLiMP, SuperGLUE, MSGS, and a Supplement benchmark from the BabyLM challenge, we find that smaller models can excel in specific tasks, while larger models perform well with substantial data. Despite training on a smaller dataset, ToddlerBERTa demonstrates commendable performance, rivalling the state-of-the-art RoBERTa-base. The model showcases robust language understanding, even with single-sentence pretraining, and competes with baselines that leverage broader contextual information. Our work provides insights into hyperparameter choices, and data utilization, contributing to the advancement of language models.
Efficient Bound of Lipschitz Constant for Convolutional Layers by Gram Iteration
Since the control of the Lipschitz constant has a great impact on the training stability, generalization, and robustness of neural networks, the estimation of this value is nowadays a real scientific challenge. In this paper we introduce a precise, fast, and differentiable upper bound for the spectral norm of convolutional layers using circulant matrix theory and a new alternative to the Power iteration. Called the Gram iteration, our approach exhibits a superlinear convergence. First, we show through a comprehensive set of experiments that our approach outperforms other state-of-the-art methods in terms of precision, computational cost, and scalability. Then, it proves highly effective for the Lipschitz regularization of convolutional neural networks, with competitive results against concurrent approaches. Code is available at https://github.com/blaisedelattre/lip4conv.
UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learning
We propose a novel, object-agnostic method for learning a universal policy for dexterous object grasping from realistic point cloud observations and proprioceptive information under a table-top setting, namely UniDexGrasp++. To address the challenge of learning the vision-based policy across thousands of object instances, we propose Geometry-aware Curriculum Learning (GeoCurriculum) and Geometry-aware iterative Generalist-Specialist Learning (GiGSL) which leverage the geometry feature of the task and significantly improve the generalizability. With our proposed techniques, our final policy shows universal dexterous grasping on thousands of object instances with 85.4% and 78.2% success rate on the train set and test set which outperforms the state-of-the-art baseline UniDexGrasp by 11.7% and 11.3%, respectively.
UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy
In this work, we tackle the problem of learning universal robotic dexterous grasping from a point cloud observation under a table-top setting. The goal is to grasp and lift up objects in high-quality and diverse ways and generalize across hundreds of categories and even the unseen. Inspired by successful pipelines used in parallel gripper grasping, we split the task into two stages: 1) grasp proposal (pose) generation and 2) goal-conditioned grasp execution. For the first stage, we propose a novel probabilistic model of grasp pose conditioned on the point cloud observation that factorizes rotation from translation and articulation. Trained on our synthesized large-scale dexterous grasp dataset, this model enables us to sample diverse and high-quality dexterous grasp poses for the object point cloud.For the second stage, we propose to replace the motion planning used in parallel gripper grasping with a goal-conditioned grasp policy, due to the complexity involved in dexterous grasping execution. Note that it is very challenging to learn this highly generalizable grasp policy that only takes realistic inputs without oracle states. We thus propose several important innovations, including state canonicalization, object curriculum, and teacher-student distillation. Integrating the two stages, our final pipeline becomes the first to achieve universal generalization for dexterous grasping, demonstrating an average success rate of more than 60\% on thousands of object instances, which significantly outperforms all baselines, meanwhile showing only a minimal generalization gap.
Constrained Generative Sampling of 6-DoF Grasps
Most state-of-the-art data-driven grasp sampling methods propose stable and collision-free grasps uniformly on the target object. For bin-picking, executing any of those reachable grasps is sufficient. However, for completing specific tasks, such as squeezing out liquid from a bottle, we want the grasp to be on a specific part of the object's body while avoiding other locations, such as the cap. This work presents a generative grasp sampling network, VCGS, capable of constrained 6 Degrees of Freedom (DoF) grasp sampling. In addition, we also curate a new dataset designed to train and evaluate methods for constrained grasping. The new dataset, called CONG, consists of over 14 million training samples of synthetically rendered point clouds and grasps at random target areas on 2889 objects. VCGS is benchmarked against GraspNet, a state-of-the-art unconstrained grasp sampler, in simulation and on a real robot. The results demonstrate that VCGS achieves a 10-15% higher grasp success rate than the baseline while being 2-3 times as sample efficient. Supplementary material is available on our project website.
Knowledge-driven Subword Grammar Modeling for Automatic Speech Recognition in Tamil and Kannada
In this paper, we present specially designed automatic speech recognition (ASR) systems for the highly agglutinative and inflective languages of Tamil and Kannada that can recognize unlimited vocabulary of words. We use subwords as the basic lexical units for recognition and construct subword grammar weighted finite state transducer (SG-WFST) graphs for word segmentation that captures most of the complex word formation rules of the languages. We have identified the following category of words (i) verbs, (ii) nouns, (ii) pronouns, and (iv) numbers. The prefix, infix and suffix lists of subwords are created for each of these categories and are used to design the SG-WFST graphs. We also present a heuristic segmentation algorithm that can even segment exceptional words that do not follow the rules encapsulated in the SG-WFST graph. Most of the data-driven subword dictionary creation algorithms are computation driven, and hence do not guarantee morpheme-like units and so we have used the linguistic knowledge of the languages and manually created the subword dictionaries and the graphs. Finally, we train a deep neural network acoustic model and combine it with the pronunciation lexicon of the subword dictionary and the SG-WFST graph to build the subword-ASR systems. Since the subword-ASR produces subword sequences as output for a given test speech, we post-process its output to get the final word sequence, so that the actual number of words that can be recognized is much higher. Upon experimenting the subword-ASR system with the IISc-MILE Tamil and Kannada ASR corpora, we observe an absolute word error rate reduction of 12.39% and 13.56% over the baseline word-based ASR systems for Tamil and Kannada, respectively.
Sequence-to-Action: Grammatical Error Correction with Action Guided Sequence Generation
The task of Grammatical Error Correction (GEC) has received remarkable attention with wide applications in Natural Language Processing (NLP) in recent years. While one of the key principles of GEC is to keep the correct parts unchanged and avoid over-correction, previous sequence-to-sequence (seq2seq) models generate results from scratch, which are not guaranteed to follow the original sentence structure and may suffer from the over-correction problem. In the meantime, the recently proposed sequence tagging models can overcome the over-correction problem by only generating edit operations, but are conditioned on human designed language-specific tagging labels. In this paper, we combine the pros and alleviate the cons of both models by proposing a novel Sequence-to-Action~(S2A) module. The S2A module jointly takes the source and target sentences as input, and is able to automatically generate a token-level action sequence before predicting each token, where each action is generated from three choices named SKIP, COPY and GENerate. Then the actions are fused with the basic seq2seq framework to provide final predictions. We conduct experiments on the benchmark datasets of both English and Chinese GEC tasks. Our model consistently outperforms the seq2seq baselines, while being able to significantly alleviate the over-correction problem as well as holding better generality and diversity in the generation results compared to the sequence tagging models.
Natural Answer Generation: From Factoid Answer to Full-length Answer using Grammar Correction
Question Answering systems these days typically use template-based language generation. Though adequate for a domain-specific task, these systems are too restrictive and predefined for domain-independent systems. This paper proposes a system that outputs a full-length answer given a question and the extracted factoid answer (short spans such as named entities) as the input. Our system uses constituency and dependency parse trees of questions. A transformer-based Grammar Error Correction model GECToR (2020), is used as a post-processing step for better fluency. We compare our system with (i) Modified Pointer Generator (SOTA) and (ii) Fine-tuned DialoGPT for factoid questions. We also test our approach on existential (yes-no) questions with better results. Our model generates accurate and fluent answers than the state-of-the-art (SOTA) approaches. The evaluation is done on NewsQA and SqUAD datasets with an increment of 0.4 and 0.9 percentage points in ROUGE-1 score respectively. Also the inference time is reduced by 85\% as compared to the SOTA. The improved datasets used for our evaluation will be released as part of the research contribution.
LM-Critic: Language Models for Unsupervised Grammatical Error Correction
Training a model for grammatical error correction (GEC) requires a set of labeled ungrammatical / grammatical sentence pairs, but manually annotating such pairs can be expensive. Recently, the Break-It-Fix-It (BIFI) framework has demonstrated strong results on learning to repair a broken program without any labeled examples, but this relies on a perfect critic (e.g., a compiler) that returns whether an example is valid or not, which does not exist for the GEC task. In this work, we show how to leverage a pretrained language model (LM) in defining an LM-Critic, which judges a sentence to be grammatical if the LM assigns it a higher probability than its local perturbations. We apply this LM-Critic and BIFI along with a large set of unlabeled sentences to bootstrap realistic ungrammatical / grammatical pairs for training a corrector. We evaluate our approach on GEC datasets across multiple domains (CoNLL-2014, BEA-2019, GMEG-wiki and GMEG-yahoo) and show that it outperforms existing methods in both the unsupervised setting (+7.7 F0.5) and the supervised setting (+0.5 F0.5).
UA-GEC: Grammatical Error Correction and Fluency Corpus for the Ukrainian Language
We present a corpus professionally annotated for grammatical error correction (GEC) and fluency edits in the Ukrainian language. To the best of our knowledge, this is the first GEC corpus for the Ukrainian language. We collected texts with errors (20,715 sentences) from a diverse pool of contributors, including both native and non-native speakers. The data cover a wide variety of writing domains, from text chats and essays to formal writing. Professional proofreaders corrected and annotated the corpus for errors relating to fluency, grammar, punctuation, and spelling. This corpus can be used for developing and evaluating GEC systems in Ukrainian. More generally, it can be used for researching multilingual and low-resource NLP, morphologically rich languages, document-level GEC, and fluency correction. The corpus is publicly available at https://github.com/grammarly/ua-gec
DDGC: Generative Deep Dexterous Grasping in Clutter
Recent advances in multi-fingered robotic grasping have enabled fast 6-Degrees-Of-Freedom (DOF) single object grasping. Multi-finger grasping in cluttered scenes, on the other hand, remains mostly unexplored due to the added difficulty of reasoning over obstacles which greatly increases the computational time to generate high-quality collision-free grasps. In this work we address such limitations by introducing DDGC, a fast generative multi-finger grasp sampling method that can generate high quality grasps in cluttered scenes from a single RGB-D image. DDGC is built as a network that encodes scene information to produce coarse-to-fine collision-free grasp poses and configurations. We experimentally benchmark DDGC against the simulated-annealing planner in GraspIt! on 1200 simulated cluttered scenes and 7 real world scenes. The results show that DDGC outperforms the baseline on synthesizing high-quality grasps and removing clutter while being 5 times faster. This, in turn, opens up the door for using multi-finger grasps in practical applications which has so far been limited due to the excessive computation time needed by other methods.
Real-Time Optimized N-gram For Mobile Devices
With the increasing number of mobile devices, there has been continuous research on generating optimized Language Models (LMs) for soft keyboard. In spite of advances in this domain, building a single LM for low-end feature phones as well as high-end smartphones is still a pressing need. Hence, we propose a novel technique, Optimized N-gram (Op-Ngram), an end-to-end N-gram pipeline that utilises mobile resources efficiently for faster Word Completion (WC) and Next Word Prediction (NWP). Op-Ngram applies Stupid Backoff and pruning strategies to generate a light-weight model. The LM loading time on mobile is linear with respect to model size. We observed that Op-Ngram gives 37% improvement in Language Model (LM)-ROM size, 76% in LM-RAM size, 88% in loading time and 89% in average suggestion time as compared to SORTED array variant of BerkeleyLM. Moreover, our method shows significant performance improvement over KenLM as well.
ProphetNet: Predicting Future N-gram for Sequence-to-Sequence Pre-training
This paper presents a new sequence-to-sequence pre-training model called ProphetNet, which introduces a novel self-supervised objective named future n-gram prediction and the proposed n-stream self-attention mechanism. Instead of optimizing one-step-ahead prediction in the traditional sequence-to-sequence model, the ProphetNet is optimized by n-step ahead prediction that predicts the next n tokens simultaneously based on previous context tokens at each time step. The future n-gram prediction explicitly encourages the model to plan for the future tokens and prevent overfitting on strong local correlations. We pre-train ProphetNet using a base scale dataset (16GB) and a large-scale dataset (160GB), respectively. Then we conduct experiments on CNN/DailyMail, Gigaword, and SQuAD 1.1 benchmarks for abstractive summarization and question generation tasks. Experimental results show that ProphetNet achieves new state-of-the-art results on all these datasets compared to the models using the same scale pre-training corpus.
Beyond Top-Grasps Through Scene Completion
Current end-to-end grasp planning methods propose grasps in the order of seconds that attain high grasp success rates on a diverse set of objects, but often by constraining the workspace to top-grasps. In this work, we present a method that allows end-to-end top-grasp planning methods to generate full six-degree-of-freedom grasps using a single RGB-D view as input. This is achieved by estimating the complete shape of the object to be grasped, then simulating different viewpoints of the object, passing the simulated viewpoints to an end-to-end grasp generation method, and finally executing the overall best grasp. The method was experimentally validated on a Franka Emika Panda by comparing 429 grasps generated by the state-of-the-art Fully Convolutional Grasp Quality CNN, both on simulated and real camera images. The results show statistically significant improvements in terms of grasp success rate when using simulated images over real camera images, especially when the real camera viewpoint is angled. Code and video are available at https://irobotics.aalto.fi/beyond-top-grasps-through-scene-completion/.
A Probabilistic Generative Grammar for Semantic Parsing
Domain-general semantic parsing is a long-standing goal in natural language processing, where the semantic parser is capable of robustly parsing sentences from domains outside of which it was trained. Current approaches largely rely on additional supervision from new domains in order to generalize to those domains. We present a generative model of natural language utterances and logical forms and demonstrate its application to semantic parsing. Our approach relies on domain-independent supervision to generalize to new domains. We derive and implement efficient algorithms for training, parsing, and sentence generation. The work relies on a novel application of hierarchical Dirichlet processes (HDPs) for structured prediction, which we also present in this manuscript. This manuscript is an excerpt of chapter 4 from the Ph.D. thesis of Saparov (2022), where the model plays a central role in a larger natural language understanding system. This manuscript provides a new simplified and more complete presentation of the work first introduced in Saparov, Saraswat, and Mitchell (2017). The description and proofs of correctness of the training algorithm, parsing algorithm, and sentence generation algorithm are much simplified in this new presentation. We also describe the novel application of hierarchical Dirichlet processes for structured prediction. In addition, we extend the earlier work with a new model of word morphology, which utilizes the comprehensive morphological data from Wiktionary.
Supersizing Self-supervision: Learning to Grasp from 50K Tries and 700 Robot Hours
Current learning-based robot grasping approaches exploit human-labeled datasets for training the models. However, there are two problems with such a methodology: (a) since each object can be grasped in multiple ways, manually labeling grasp locations is not a trivial task; (b) human labeling is biased by semantics. While there have been attempts to train robots using trial-and-error experiments, the amount of data used in such experiments remains substantially low and hence makes the learner prone to over-fitting. In this paper, we take the leap of increasing the available training data to 40 times more than prior work, leading to a dataset size of 50K data points collected over 700 hours of robot grasping attempts. This allows us to train a Convolutional Neural Network (CNN) for the task of predicting grasp locations without severe overfitting. In our formulation, we recast the regression problem to an 18-way binary classification over image patches. We also present a multi-stage learning approach where a CNN trained in one stage is used to collect hard negatives in subsequent stages. Our experiments clearly show the benefit of using large-scale datasets (and multi-stage training) for the task of grasping. We also compare to several baselines and show state-of-the-art performance on generalization to unseen objects for grasping.
LIDA: A Tool for Automatic Generation of Grammar-Agnostic Visualizations and Infographics using Large Language Models
Systems that support users in the automatic creation of visualizations must address several subtasks - understand the semantics of data, enumerate relevant visualization goals and generate visualization specifications. In this work, we pose visualization generation as a multi-stage generation problem and argue that well-orchestrated pipelines based on large language models (LLMs) such as ChatGPT/GPT-4 and image generation models (IGMs) are suitable to addressing these tasks. We present LIDA, a novel tool for generating grammar-agnostic visualizations and infographics. LIDA comprises of 4 modules - A SUMMARIZER that converts data into a rich but compact natural language summary, a GOAL EXPLORER that enumerates visualization goals given the data, a VISGENERATOR that generates, refines, executes and filters visualization code and an INFOGRAPHER module that yields data-faithful stylized graphics using IGMs. LIDA provides a python api, and a hybrid user interface (direct manipulation and multilingual natural language) for interactive chart, infographics and data story generation. Learn more about the project here - https://microsoft.github.io/lida/
Evaluating GPT-3.5 and GPT-4 on Grammatical Error Correction for Brazilian Portuguese
We investigate the effectiveness of GPT-3.5 and GPT-4, two large language models, as Grammatical Error Correction (GEC) tools for Brazilian Portuguese and compare their performance against Microsoft Word and Google Docs. We introduce a GEC dataset for Brazilian Portuguese with four categories: Grammar, Spelling, Internet, and Fast typing. Our results show that while GPT-4 has higher recall than other methods, LLMs tend to have lower precision, leading to overcorrection. This study demonstrates the potential of LLMs as practical GEC tools for Brazilian Portuguese and encourages further exploration of LLMs for non-English languages and other educational settings.
Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping
Instrumenting and collecting annotated visual grasping datasets to train modern machine learning algorithms can be extremely time-consuming and expensive. An appealing alternative is to use off-the-shelf simulators to render synthetic data for which ground-truth annotations are generated automatically. Unfortunately, models trained purely on simulated data often fail to generalize to the real world. We study how randomized simulated environments and domain adaptation methods can be extended to train a grasping system to grasp novel objects from raw monocular RGB images. We extensively evaluate our approaches with a total of more than 25,000 physical test grasps, studying a range of simulation conditions and domain adaptation methods, including a novel extension of pixel-level domain adaptation that we term the GraspGAN. We show that, by using synthetic data and domain adaptation, we are able to reduce the number of real-world samples needed to achieve a given level of performance by up to 50 times, using only randomly generated simulated objects. We also show that by using only unlabeled real-world data and our GraspGAN methodology, we obtain real-world grasping performance without any real-world labels that is similar to that achieved with 939,777 labeled real-world samples.
Beyond English: Evaluating LLMs for Arabic Grammatical Error Correction
Large language models (LLMs) finetuned to follow human instruction have recently exhibited significant capabilities in various English NLP tasks. However, their performance in grammatical error correction (GEC), especially on languages other than English, remains significantly unexplored. In this work, we evaluate the abilities of instruction finetuned LLMs in Arabic GEC, a complex task due to Arabic's rich morphology. Our findings suggest that various prompting methods, coupled with (in-context) few-shot learning, demonstrate considerable effectiveness, with GPT-4 achieving up to 65.49 F_{1} score under expert prompting (approximately 5 points higher than our established baseline). Despite these positive results, we find that instruction finetuned models, regardless of their size, are still outperformed by fully finetuned ones, even if they are significantly smaller in size. This disparity highlights substantial room for improvements for LLMs. Inspired by methods used in low-resource machine translation, we also develop a method exploiting synthetic data that significantly outperforms previous models on two standard Arabic benchmarks. Our best model achieves a new SOTA on Arabic GEC, with 73.29 and 73.26 F_{1} on the 2014 and 2015 QALB datasets, respectively, compared to peer-reviewed published baselines.
RESPRECT: Speeding-up Multi-fingered Grasping with Residual Reinforcement Learning
Deep Reinforcement Learning (DRL) has proven effective in learning control policies using robotic grippers, but much less practical for solving the problem of grasping with dexterous hands -- especially on real robotic platforms -- due to the high dimensionality of the problem. In this work, we focus on the multi-fingered grasping task with the anthropomorphic hand of the iCub humanoid. We propose the RESidual learning with PREtrained CriTics (RESPRECT) method that, starting from a policy pre-trained on a large set of objects, can learn a residual policy to grasp a novel object in a fraction (sim 5 times faster) of the timesteps required to train a policy from scratch, without requiring any task demonstration. To our knowledge, this is the first Residual Reinforcement Learning (RRL) approach that learns a residual policy on top of another policy pre-trained with DRL. We exploit some components of the pre-trained policy during residual learning that further speed-up the training. We benchmark our results in the iCub simulated environment, and we show that RESPRECT can be effectively used to learn a multi-fingered grasping policy on the real iCub robot. The code to reproduce the experiments is released together with the paper with an open source license.
System Combination via Quality Estimation for Grammatical Error Correction
Quality estimation models have been developed to assess the corrections made by grammatical error correction (GEC) models when the reference or gold-standard corrections are not available. An ideal quality estimator can be utilized to combine the outputs of multiple GEC systems by choosing the best subset of edits from the union of all edits proposed by the GEC base systems. However, we found that existing GEC quality estimation models are not good enough in differentiating good corrections from bad ones, resulting in a low F0.5 score when used for system combination. In this paper, we propose GRECO, a new state-of-the-art quality estimation model that gives a better estimate of the quality of a corrected sentence, as indicated by having a higher correlation to the F0.5 score of a corrected sentence. It results in a combined GEC system with a higher F0.5 score. We also propose three methods for utilizing GEC quality estimation models for system combination with varying generality: model-agnostic, model-agnostic with voting bias, and model-dependent method. The combined GEC system outperforms the state of the art on the CoNLL-2014 test set and the BEA-2019 test set, achieving the highest F0.5 scores published to date.
ContactGen: Generative Contact Modeling for Grasp Generation
This paper presents a novel object-centric contact representation ContactGen for hand-object interaction. The ContactGen comprises three components: a contact map indicates the contact location, a part map represents the contact hand part, and a direction map tells the contact direction within each part. Given an input object, we propose a conditional generative model to predict ContactGen and adopt model-based optimization to predict diverse and geometrically feasible grasps. Experimental results demonstrate our method can generate high-fidelity and diverse human grasps for various objects. Project page: https://stevenlsw.github.io/contactgen/
NaSGEC: a Multi-Domain Chinese Grammatical Error Correction Dataset from Native Speaker Texts
We introduce NaSGEC, a new dataset to facilitate research on Chinese grammatical error correction (CGEC) for native speaker texts from multiple domains. Previous CGEC research primarily focuses on correcting texts from a single domain, especially learner essays. To broaden the target domain, we annotate multiple references for 12,500 sentences from three native domains, i.e., social media, scientific writing, and examination. We provide solid benchmark results for NaSGEC by employing cutting-edge CGEC models and different training data. We further perform detailed analyses of the connections and gaps between our domains from both empirical and statistical views. We hope this work can inspire future studies on an important but under-explored direction--cross-domain GEC.
byteSteady: Fast Classification Using Byte-Level n-Gram Embeddings
This article introduces byteSteady -- a fast model for classification using byte-level n-gram embeddings. byteSteady assumes that each input comes as a sequence of bytes. A representation vector is produced using the averaged embedding vectors of byte-level n-grams, with a pre-defined set of n. The hashing trick is used to reduce the number of embedding vectors. This input representation vector is then fed into a linear classifier. A straightforward application of byteSteady is text classification. We also apply byteSteady to one type of non-language data -- DNA sequences for gene classification. For both problems we achieved competitive classification results against strong baselines, suggesting that byteSteady can be applied to both language and non-language data. Furthermore, we find that simple compression using Huffman coding does not significantly impact the results, which offers an accuracy-speed trade-off previously unexplored in machine learning.
A Simple Recipe for Multilingual Grammatical Error Correction
This paper presents a simple recipe to train state-of-the-art multilingual Grammatical Error Correction (GEC) models. We achieve this by first proposing a language-agnostic method to generate a large number of synthetic examples. The second ingredient is to use large-scale multilingual language models (up to 11B parameters). Once fine-tuned on language-specific supervised sets we surpass the previous state-of-the-art results on GEC benchmarks in four languages: English, Czech, German and Russian. Having established a new set of baselines for GEC, we make our results easily reproducible and accessible by releasing a cLang-8 dataset. It is produced by using our best model, which we call gT5, to clean the targets of a widely used yet noisy lang-8 dataset. cLang-8 greatly simplifies typical GEC training pipelines composed of multiple fine-tuning stages -- we demonstrate that performing a single fine-tuning step on cLang-8 with the off-the-shelf language models yields further accuracy improvements over an already top-performing gT5 model for English.
Corrected CBOW Performs as well as Skip-gram
Mikolov et al. (2013a) observed that continuous bag-of-words (CBOW) word embeddings tend to underperform Skip-gram (SG) embeddings, and this finding has been reported in subsequent works. We find that these observations are driven not by fundamental differences in their training objectives, but more likely on faulty negative sampling CBOW implementations in popular libraries such as the official implementation, word2vec.c, and Gensim. We show that after correcting a bug in the CBOW gradient update, one can learn CBOW word embeddings that are fully competitive with SG on various intrinsic and extrinsic tasks, while being many times faster to train.
End-to-End Learning of Semantic Grasping
We consider the task of semantic robotic grasping, in which a robot picks up an object of a user-specified class using only monocular images. Inspired by the two-stream hypothesis of visual reasoning, we present a semantic grasping framework that learns object detection, classification, and grasp planning in an end-to-end fashion. A "ventral stream" recognizes object class while a "dorsal stream" simultaneously interprets the geometric relationships necessary to execute successful grasps. We leverage the autonomous data collection capabilities of robots to obtain a large self-supervised dataset for training the dorsal stream, and use semi-supervised label propagation to train the ventral stream with only a modest amount of human supervision. We experimentally show that our approach improves upon grasping systems whose components are not learned end-to-end, including a baseline method that uses bounding box detection. Furthermore, we show that jointly training our model with auxiliary data consisting of non-semantic grasping data, as well as semantically labeled images without grasp actions, has the potential to substantially improve semantic grasping performance.
JFLEG: A Fluency Corpus and Benchmark for Grammatical Error Correction
We present a new parallel corpus, JHU FLuency-Extended GUG corpus (JFLEG) for developing and evaluating grammatical error correction (GEC). Unlike other corpora, it represents a broad range of language proficiency levels and uses holistic fluency edits to not only correct grammatical errors but also make the original text more native sounding. We describe the types of corrections made and benchmark four leading GEC systems on this corpus, identifying specific areas in which they do well and how they can improve. JFLEG fulfills the need for a new gold standard to properly assess the current state of GEC.