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SubscribeSpotlight: Mobile UI Understanding using Vision-Language Models with a Focus
Mobile UI understanding is important for enabling various interaction tasks such as UI automation and accessibility. Previous mobile UI modeling often depends on the view hierarchy information of a screen, which directly provides the structural data of the UI, with the hope to bypass challenging tasks of visual modeling from screen pixels. However, view hierarchies are not always available, and are often corrupted with missing object descriptions or misaligned structure information. As a result, despite the use of view hierarchies could offer short-term gains, it may ultimately hinder the applicability and performance of the model. In this paper, we propose Spotlight, a vision-only approach for mobile UI understanding. Specifically, we enhance a vision-language model that only takes the screenshot of the UI and a region of interest on the screen -- the focus -- as the input. This general architecture of Spotlight is easily scalable and capable of performing a range of UI modeling tasks. Our experiments show that our model establishes SoTA results on several representative UI tasks and outperforms previous methods that use both screenshots and view hierarchies as inputs. Furthermore, we explore multi-task learning and few-shot prompting capacities of the proposed models, demonstrating promising results in the multi-task learning direction.
Efficient and Personalized Mobile Health Event Prediction via Small Language Models
Healthcare monitoring is crucial for early detection, timely intervention, and the ongoing management of health conditions, ultimately improving individuals' quality of life. Recent research shows that Large Language Models (LLMs) have demonstrated impressive performance in supporting healthcare tasks. However, existing LLM-based healthcare solutions typically rely on cloud-based systems, which raise privacy concerns and increase the risk of personal information leakage. As a result, there is growing interest in running these models locally on devices like mobile phones and wearables to protect users' privacy. Small Language Models (SLMs) are potential candidates to solve privacy and computational issues, as they are more efficient and better suited for local deployment. However, the performance of SLMs in healthcare domains has not yet been investigated. This paper examines the capability of SLMs to accurately analyze health data, such as steps, calories, sleep minutes, and other vital statistics, to assess an individual's health status. Our results show that, TinyLlama, which has 1.1 billion parameters, utilizes 4.31 GB memory, and has 0.48s latency, showing the best performance compared other four state-of-the-art (SOTA) SLMs on various healthcare applications. Our results indicate that SLMs could potentially be deployed on wearable or mobile devices for real-time health monitoring, providing a practical solution for efficient and privacy-preserving healthcare.
HybridDepth: Robust Depth Fusion for Mobile AR by Leveraging Depth from Focus and Single-Image Priors
We propose HYBRIDDEPTH, a robust depth estimation pipeline that addresses the unique challenges of depth estimation for mobile AR, such as scale ambiguity, hardware heterogeneity, and generalizability. HYBRIDDEPTH leverages the camera features available on mobile devices. It effectively combines the scale accuracy inherent in Depth from Focus (DFF) methods with the generalization capabilities enabled by strong single-image depth priors. By utilizing the focal planes of a mobile camera, our approach accurately captures depth values from focused pixels and applies these values to compute scale and shift parameters for transforming relative depths into metric depths. We test our pipeline as an end-to-end system, with a newly developed mobile client to capture focal stacks, which are then sent to a GPU-powered server for depth estimation. Through comprehensive quantitative and qualitative analyses, we demonstrate that HYBRIDDEPTH not only outperforms state-of-the-art (SOTA) models in common datasets (DDFF12, NYU Depth v2) and a real-world AR dataset ARKitScenes but also demonstrates strong zero-shot generalization. For example, HYBRIDDEPTH trained on NYU Depth v2 achieves comparable performance on the DDFF12 to existing models trained on DDFF12. it also outperforms all the SOTA models in zero-shot performance on the ARKitScenes dataset. Additionally, we conduct a qualitative comparison between our model and the ARCore framework, demonstrating that our models output depth maps are significantly more accurate in terms of structural details and metric accuracy. The source code of this project is available at github.
RapidNet: Multi-Level Dilated Convolution Based Mobile Backbone
Vision transformers (ViTs) have dominated computer vision in recent years. However, ViTs are computationally expensive and not well suited for mobile devices; this led to the prevalence of convolutional neural network (CNN) and ViT-based hybrid models for mobile vision applications. Recently, Vision GNN (ViG) and CNN hybrid models have also been proposed for mobile vision tasks. However, all of these methods remain slower compared to pure CNN-based models. In this work, we propose Multi-Level Dilated Convolutions to devise a purely CNN-based mobile backbone. Using Multi-Level Dilated Convolutions allows for a larger theoretical receptive field than standard convolutions. Different levels of dilation also allow for interactions between the short-range and long-range features in an image. Experiments show that our proposed model outperforms state-of-the-art (SOTA) mobile CNN, ViT, ViG, and hybrid architectures in terms of accuracy and/or speed on image classification, object detection, instance segmentation, and semantic segmentation. Our fastest model, RapidNet-Ti, achieves 76.3\% top-1 accuracy on ImageNet-1K with 0.9 ms inference latency on an iPhone 13 mini NPU, which is faster and more accurate than MobileNetV2x1.4 (74.7\% top-1 with 1.0 ms latency). Our work shows that pure CNN architectures can beat SOTA hybrid and ViT models in terms of accuracy and speed when designed properly.
MobileViews: A Large-Scale Mobile GUI Dataset
Mobile screen assistants help smartphone users by interpreting mobile screens and responding to user requests. The excessive private information on mobile screens necessitates small, on-device models to power these assistants. However, there is a lack of a comprehensive and large-scale mobile screen dataset with high diversity to train and enhance these models. To efficiently construct such a dataset, we utilize an LLM-enhanced automatic app traversal tool to minimize human intervention. We then employ two SoC clusters to provide high-fidelity mobile environments, including more than 200 Android instances to parallelize app interactions. By utilizing the system to collect mobile screens over 81,600 device-hours, we introduce MobileViews, the largest mobile screen dataset, which includes over 600K screenshot-view hierarchy pairs from more than 20K modern Android apps. We demonstrate the effectiveness of MobileViews by training SOTA multimodal LLMs that power mobile screen assistants on it and the Rico dataset, which was introduced seven years ago. Evaluation results on mobile screen tasks show that the scale and quality of mobile screens in MobileViews demonstrate significant advantages over Rico in augmenting mobile screen assistants.
Once-for-All: Train One Network and Specialize it for Efficient Deployment
We address the challenging problem of efficient inference across many devices and resource constraints, especially on edge devices. Conventional approaches either manually design or use neural architecture search (NAS) to find a specialized neural network and train it from scratch for each case, which is computationally prohibitive (causing CO_2 emission as much as 5 cars' lifetime) thus unscalable. In this work, we propose to train a once-for-all (OFA) network that supports diverse architectural settings by decoupling training and search, to reduce the cost. We can quickly get a specialized sub-network by selecting from the OFA network without additional training. To efficiently train OFA networks, we also propose a novel progressive shrinking algorithm, a generalized pruning method that reduces the model size across many more dimensions than pruning (depth, width, kernel size, and resolution). It can obtain a surprisingly large number of sub-networks (> 10^{19}) that can fit different hardware platforms and latency constraints while maintaining the same level of accuracy as training independently. On diverse edge devices, OFA consistently outperforms state-of-the-art (SOTA) NAS methods (up to 4.0% ImageNet top1 accuracy improvement over MobileNetV3, or same accuracy but 1.5x faster than MobileNetV3, 2.6x faster than EfficientNet w.r.t measured latency) while reducing many orders of magnitude GPU hours and CO_2 emission. In particular, OFA achieves a new SOTA 80.0% ImageNet top-1 accuracy under the mobile setting (<600M MACs). OFA is the winning solution for the 3rd Low Power Computer Vision Challenge (LPCVC), DSP classification track and the 4th LPCVC, both classification track and detection track. Code and 50 pre-trained models (for many devices & many latency constraints) are released at https://github.com/mit-han-lab/once-for-all.
Fast and Efficient Transformer-based Method for Bird's Eye View Instance Prediction
Accurate object detection and prediction are critical to ensure the safety and efficiency of self-driving architectures. Predicting object trajectories and occupancy enables autonomous vehicles to anticipate movements and make decisions with future information, increasing their adaptability and reducing the risk of accidents. Current State-Of-The-Art (SOTA) approaches often isolate the detection, tracking, and prediction stages, which can lead to significant prediction errors due to accumulated inaccuracies between stages. Recent advances have improved the feature representation of multi-camera perception systems through Bird's-Eye View (BEV) transformations, boosting the development of end-to-end systems capable of predicting environmental elements directly from vehicle sensor data. These systems, however, often suffer from high processing times and number of parameters, creating challenges for real-world deployment. To address these issues, this paper introduces a novel BEV instance prediction architecture based on a simplified paradigm that relies only on instance segmentation and flow prediction. The proposed system prioritizes speed, aiming at reduced parameter counts and inference times compared to existing SOTA architectures, thanks to the incorporation of an efficient transformer-based architecture. Furthermore, the implementation of the proposed architecture is optimized for performance improvements in PyTorch version 2.1. Code and trained models are available at https://github.com/miguelag99/Efficient-Instance-Prediction
VisionGPT-3D: A Generalized Multimodal Agent for Enhanced 3D Vision Understanding
The evolution of text to visual components facilitates people's daily lives, such as generating image, videos from text and identifying the desired elements within the images. Computer vision models involving the multimodal abilities in the previous days are focused on image detection, classification based on well-defined objects. Large language models (LLMs) introduces the transformation from nature language to visual objects, which present the visual layout for text contexts. OpenAI GPT-4 has emerged as the pinnacle in LLMs, while the computer vision (CV) domain boasts a plethora of state-of-the-art (SOTA) models and algorithms to convert 2D images to their 3D representations. However, the mismatching between the algorithms with the problem could lead to undesired results. In response to this challenge, we propose an unified VisionGPT-3D framework to consolidate the state-of-the-art vision models, thereby facilitating the development of vision-oriented AI. VisionGPT-3D provides a versatile multimodal framework building upon the strengths of multimodal foundation models. It seamlessly integrates various SOTA vision models and brings the automation in the selection of SOTA vision models, identifies the suitable 3D mesh creation algorithms corresponding to 2D depth maps analysis, generates optimal results based on diverse multimodal inputs such as text prompts. Keywords: VisionGPT-3D, 3D vision understanding, Multimodal agent
Rule-Based Error Detection and Correction to Operationalize Movement Trajectory Classification
Classification of movement trajectories has many applications in transportation. Supervised neural models represent the current state-of-the-art. Recent security applications require this task to be rapidly employed in environments that may differ from the data used to train such models for which there is little training data. We provide a neuro-symbolic rule-based framework to conduct error correction and detection of these models to support eventual deployment in security applications. We provide a suite of experiments on several recent and state-of-the-art models and show an accuracy improvement of 1.7% over the SOTA model in the case where all classes are present in training and when 40% of classes are omitted from training, we obtain a 5.2% improvement (zero-shot) and 23.9% (few-shot) improvement over the SOTA model without resorting to retraining of the base model.
Mobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual Perception
Mobile device agent based on Multimodal Large Language Models (MLLM) is becoming a popular application. In this paper, we introduce Mobile-Agent, an autonomous multi-modal mobile device agent. Mobile-Agent first leverages visual perception tools to accurately identify and locate both the visual and textual elements within the app's front-end interface. Based on the perceived vision context, it then autonomously plans and decomposes the complex operation task, and navigates the mobile Apps through operations step by step. Different from previous solutions that rely on XML files of Apps or mobile system metadata, Mobile-Agent allows for greater adaptability across diverse mobile operating environments in a vision-centric way, thereby eliminating the necessity for system-specific customizations. To assess the performance of Mobile-Agent, we introduced Mobile-Eval, a benchmark for evaluating mobile device operations. Based on Mobile-Eval, we conducted a comprehensive evaluation of Mobile-Agent. The experimental results indicate that Mobile-Agent achieved remarkable accuracy and completion rates. Even with challenging instructions, such as multi-app operations, Mobile-Agent can still complete the requirements. Code and model will be open-sourced at https://github.com/X-PLUG/MobileAgent.
Mobile-Agent-E: Self-Evolving Mobile Assistant for Complex Tasks
Smartphones have become indispensable in modern life, yet navigating complex tasks on mobile devices often remains frustrating. Recent advancements in large multimodal model (LMM)-based mobile agents have demonstrated the ability to perceive and act in mobile environments. However, current approaches face significant limitations: they fall short in addressing real-world human needs, struggle with reasoning-intensive and long-horizon tasks, and lack mechanisms to learn and improve from prior experiences. To overcome these challenges, we introduce Mobile-Agent-E, a hierarchical multi-agent framework capable of self-evolution through past experience. By hierarchical, we mean an explicit separation of high-level planning and low-level action execution. The framework comprises a Manager, responsible for devising overall plans by breaking down complex tasks into subgoals, and four subordinate agents--Perceptor, Operator, Action Reflector, and Notetaker--which handle fine-grained visual perception, immediate action execution, error verification, and information aggregation, respectively. Mobile-Agent-E also features a novel self-evolution module which maintains a persistent long-term memory comprising Tips and Shortcuts. Tips are general guidance and lessons learned from prior tasks on how to effectively interact with the environment. Shortcuts are reusable, executable sequences of atomic operations tailored for specific subroutines. The inclusion of Tips and Shortcuts facilitates continuous refinement in performance and efficiency. Alongside this framework, we introduce Mobile-Eval-E, a new benchmark featuring complex mobile tasks requiring long-horizon, multi-app interactions. Empirical results show that Mobile-Agent-E achieves a 22% absolute improvement over previous state-of-the-art approaches across three foundation model backbones. Project page: https://x-plug.github.io/MobileAgent.
The Dawn of Video Generation: Preliminary Explorations with SORA-like Models
High-quality video generation, encompassing text-to-video (T2V), image-to-video (I2V), and video-to-video (V2V) generation, holds considerable significance in content creation to benefit anyone express their inherent creativity in new ways and world simulation to modeling and understanding the world. Models like SORA have advanced generating videos with higher resolution, more natural motion, better vision-language alignment, and increased controllability, particularly for long video sequences. These improvements have been driven by the evolution of model architectures, shifting from UNet to more scalable and parameter-rich DiT models, along with large-scale data expansion and refined training strategies. However, despite the emergence of DiT-based closed-source and open-source models, a comprehensive investigation into their capabilities and limitations remains lacking. Furthermore, the rapid development has made it challenging for recent benchmarks to fully cover SORA-like models and recognize their significant advancements. Additionally, evaluation metrics often fail to align with human preferences.
SoTaNa: The Open-Source Software Development Assistant
Software development plays a crucial role in driving innovation and efficiency across modern societies. To meet the demands of this dynamic field, there is a growing need for an effective software development assistant. However, existing large language models represented by ChatGPT suffer from limited accessibility, including training data and model weights. Although other large open-source models like LLaMA have shown promise, they still struggle with understanding human intent. In this paper, we present SoTaNa, an open-source software development assistant. SoTaNa utilizes ChatGPT to generate high-quality instruction-based data for the domain of software engineering and employs a parameter-efficient fine-tuning approach to enhance the open-source foundation model, LLaMA. We evaluate the effectiveness of in answering Stack Overflow questions and demonstrate its capabilities. Additionally, we discuss its capabilities in code summarization and generation, as well as the impact of varying the volume of generated data on model performance. Notably, SoTaNa can run on a single GPU, making it accessible to a broader range of researchers. Our code, model weights, and data are public at https://github.com/DeepSoftwareAnalytics/SoTaNa.
MambaVision: A Hybrid Mamba-Transformer Vision Backbone
We propose a novel hybrid Mamba-Transformer backbone, denoted as MambaVision, which is specifically tailored for vision applications. Our core contribution includes redesigning the Mamba formulation to enhance its capability for efficient modeling of visual features. In addition, we conduct a comprehensive ablation study on the feasibility of integrating Vision Transformers (ViT) with Mamba. Our results demonstrate that equipping the Mamba architecture with several self-attention blocks at the final layers greatly improves the modeling capacity to capture long-range spatial dependencies. Based on our findings, we introduce a family of MambaVision models with a hierarchical architecture to meet various design criteria. For Image classification on ImageNet-1K dataset, MambaVision model variants achieve a new State-of-the-Art (SOTA) performance in terms of Top-1 accuracy and image throughput. In downstream tasks such as object detection, instance segmentation and semantic segmentation on MS COCO and ADE20K datasets, MambaVision outperforms comparably-sized backbones and demonstrates more favorable performance. Code: https://github.com/NVlabs/MambaVision.
UnifiedVisionGPT: Streamlining Vision-Oriented AI through Generalized Multimodal Framework
In the current landscape of artificial intelligence, foundation models serve as the bedrock for advancements in both language and vision domains. OpenAI GPT-4 has emerged as the pinnacle in large language models (LLMs), while the computer vision (CV) domain boasts a plethora of state-of-the-art (SOTA) models such as Meta's SAM and DINO, and YOLOS. However, the financial and computational burdens of training new models from scratch remain a significant barrier to progress. In response to this challenge, we introduce UnifiedVisionGPT, a novel framework designed to consolidate and automate the integration of SOTA vision models, thereby facilitating the development of vision-oriented AI. UnifiedVisionGPT distinguishes itself through four key features: (1) provides a versatile multimodal framework adaptable to a wide range of applications, building upon the strengths of multimodal foundation models; (2) seamlessly integrates various SOTA vision models to create a comprehensive multimodal platform, capitalizing on the best components of each model; (3) prioritizes vision-oriented AI, ensuring a more rapid progression in the CV domain compared to the current trajectory of LLMs; and (4) introduces automation in the selection of SOTA vision models, generating optimal results based on diverse multimodal inputs such as text prompts and images. This paper outlines the architecture and capabilities of UnifiedVisionGPT, demonstrating its potential to revolutionize the field of computer vision through enhanced efficiency, versatility, generalization, and performance. Our implementation, along with the unified multimodal framework and comprehensive dataset, is made publicly available at https://github.com/LHBuilder/SA-Segment-Anything.
Mobile-Agent-v2: Mobile Device Operation Assistant with Effective Navigation via Multi-Agent Collaboration
Mobile device operation tasks are increasingly becoming a popular multi-modal AI application scenario. Current Multi-modal Large Language Models (MLLMs), constrained by their training data, lack the capability to function effectively as operation assistants. Instead, MLLM-based agents, which enhance capabilities through tool invocation, are gradually being applied to this scenario. However, the two major navigation challenges in mobile device operation tasks, task progress navigation and focus content navigation, are significantly complicated under the single-agent architecture of existing work. This is due to the overly long token sequences and the interleaved text-image data format, which limit performance. To address these navigation challenges effectively, we propose Mobile-Agent-v2, a multi-agent architecture for mobile device operation assistance. The architecture comprises three agents: planning agent, decision agent, and reflection agent. The planning agent generates task progress, making the navigation of history operations more efficient. To retain focus content, we design a memory unit that updates with task progress. Additionally, to correct erroneous operations, the reflection agent observes the outcomes of each operation and handles any mistakes accordingly. Experimental results indicate that Mobile-Agent-v2 achieves over a 30% improvement in task completion compared to the single-agent architecture of Mobile-Agent. The code is open-sourced at https://github.com/X-PLUG/MobileAgent.
MobileAgent: enhancing mobile control via human-machine interaction and SOP integration
Agents centered around Large Language Models (LLMs) are now capable of automating mobile device operations for users. After fine-tuning to learn a user's mobile operations, these agents can adhere to high-level user instructions online. They execute tasks such as goal decomposition, sequencing of sub-goals, and interactive environmental exploration, until the final objective is achieved. However, privacy concerns related to personalized user data arise during mobile operations, requiring user confirmation. Moreover, users' real-world operations are exploratory, with action data being complex and redundant, posing challenges for agent learning. To address these issues, in our practical application, we have designed interactive tasks between agents and humans to identify sensitive information and align with personalized user needs. Additionally, we integrated Standard Operating Procedure (SOP) information within the model's in-context learning to enhance the agent's comprehension of complex task execution. Our approach is evaluated on the new device control benchmark AitW, which encompasses 30K unique instructions across multi-step tasks, including application operation, web searching, and web shopping. Experimental results show that the SOP-based agent achieves state-of-the-art performance in LLMs without incurring additional inference costs, boasting an overall action success rate of 66.92\%. The code and data examples are available at https://github.com/alipay/mobile-agent.
Octopus v4: Graph of language models
Language models have been effective in a wide range of applications, yet the most sophisticated models are often proprietary. For example, GPT-4 by OpenAI and various models by Anthropic are expensive and consume substantial energy. In contrast, the open-source community has produced competitive models, like Llama3. Furthermore, niche-specific smaller language models, such as those tailored for legal, medical or financial tasks, have outperformed their proprietary counterparts. This paper introduces a novel approach that employs functional tokens to integrate multiple open-source models, each optimized for particular tasks. Our newly developed Octopus v4 model leverages functional tokens to intelligently direct user queries to the most appropriate vertical model and reformat the query to achieve the best performance. Octopus v4, an evolution of the Octopus v1, v2, and v3 models, excels in selection and parameter understanding and reformatting. Additionally, we explore the use of graph as a versatile data structure that effectively coordinates multiple open-source models by harnessing the capabilities of the Octopus model and functional tokens. Use our open-sourced GitHub (https://www.nexa4ai.com/) to try Octopus v4 models (https://huggingface.co/NexaAIDev/Octopus-v4), and contrite to a larger graph of language models. By activating models less than 10B parameters, we achieved SOTA MMLU score of 74.8 among the same level models.
Is Sora a World Simulator? A Comprehensive Survey on General World Models and Beyond
General world models represent a crucial pathway toward achieving Artificial General Intelligence (AGI), serving as the cornerstone for various applications ranging from virtual environments to decision-making systems. Recently, the emergence of the Sora model has attained significant attention due to its remarkable simulation capabilities, which exhibits an incipient comprehension of physical laws. In this survey, we embark on a comprehensive exploration of the latest advancements in world models. Our analysis navigates through the forefront of generative methodologies in video generation, where world models stand as pivotal constructs facilitating the synthesis of highly realistic visual content. Additionally, we scrutinize the burgeoning field of autonomous-driving world models, meticulously delineating their indispensable role in reshaping transportation and urban mobility. Furthermore, we delve into the intricacies inherent in world models deployed within autonomous agents, shedding light on their profound significance in enabling intelligent interactions within dynamic environmental contexts. At last, we examine challenges and limitations of world models, and discuss their potential future directions. We hope this survey can serve as a foundational reference for the research community and inspire continued innovation. This survey will be regularly updated at: https://github.com/GigaAI-research/General-World-Models-Survey.
TigerBot: An Open Multilingual Multitask LLM
We release and introduce the TigerBot family of large language models (LLMs), consisting of base and chat models, sized from 7, 13, 70 and 180 billion parameters. We develop our models embarking from Llama-2 and BLOOM, and push the boundary further in data, training algorithm, infrastructure, and application tools. Our models yield meaningful performance gain over SOTA open-source models, e.g., Llama-2, specifically 6\% gain in English and 20\% gain in Chinese. TigerBot model family also achieves leading performance in major academic and industrial benchmarks and leaderboards. We believe that TigerBot represents just a snapshot of lightning-fast progression in LLM open-source community. Therefore, we are thrilled to give back by publicly releasing our models and reporting our approach behind, with additional emphases on building SOTA LLMs in a democratized way and making LLMs of use in real-world applications.
HelpSteer2: Open-source dataset for training top-performing reward models
High-quality preference datasets are essential for training reward models that can effectively guide large language models (LLMs) in generating high-quality responses aligned with human preferences. As LLMs become stronger and better aligned, permissively licensed preference datasets, such as Open Assistant, HH-RLHF, and HelpSteer need to be updated to remain effective for reward modeling. Methods that distil preference data from proprietary LLMs such as GPT-4 have restrictions on commercial usage imposed by model providers. To improve upon both generated responses and attribute labeling quality, we release HelpSteer2, a permissively licensed preference dataset (CC-BY-4.0). Using a powerful internal base model trained on HelpSteer2, we are able to achieve the SOTA score (92.0%) on Reward-Bench's primary dataset, outperforming currently listed open and proprietary models, as of June 12th, 2024. Notably, HelpSteer2 consists of only ten thousand response pairs, an order of magnitude fewer than existing preference datasets (e.g., HH-RLHF), which makes it highly efficient for training reward models. Our extensive experiments demonstrate that reward models trained with HelpSteer2 are effective in aligning LLMs. In particular, we propose SteerLM 2.0, a model alignment approach that can effectively make use of the rich multi-attribute score predicted by our reward models. HelpSteer2 is available at https://huggingface.co/datasets/nvidia/HelpSteer2 and code is available at https://github.com/NVIDIA/NeMo-Aligner
Point Cloud Mamba: Point Cloud Learning via State Space Model
Recently, state space models have exhibited strong global modeling capabilities and linear computational complexity in contrast to transformers. This research focuses on applying such architecture to more efficiently and effectively model point cloud data globally with linear computational complexity. In particular, for the first time, we demonstrate that Mamba-based point cloud methods can outperform previous methods based on transformer or multi-layer perceptrons (MLPs). To enable Mamba to process 3-D point cloud data more effectively, we propose a novel Consistent Traverse Serialization method to convert point clouds into 1-D point sequences while ensuring that neighboring points in the sequence are also spatially adjacent. Consistent Traverse Serialization yields six variants by permuting the order of x, y, and z coordinates, and the synergistic use of these variants aids Mamba in comprehensively observing point cloud data. Furthermore, to assist Mamba in handling point sequences with different orders more effectively, we introduce point prompts to inform Mamba of the sequence's arrangement rules. Finally, we propose positional encoding based on spatial coordinate mapping to inject positional information into point cloud sequences more effectively. Point Cloud Mamba surpasses the state-of-the-art (SOTA) point-based method PointNeXt and achieves new SOTA performance on the ScanObjectNN, ModelNet40, ShapeNetPart, and S3DIS datasets. It is worth mentioning that when using a more powerful local feature extraction module, our PCM achieves 79.6 mIoU on S3DIS, significantly surpassing the previous SOTA models, DeLA and PTv3, by 5.5 mIoU and 4.9 mIoU, respectively.
LLaVA-Gemma: Accelerating Multimodal Foundation Models with a Compact Language Model
We train a suite of multimodal foundation models (MMFM) using the popular LLaVA framework with the recently released Gemma family of large language models (LLMs). Of particular interest is the 2B parameter Gemma model, which provides opportunities to construct capable small-scale MMFMs. In line with findings from other papers in this space, we test the effect of ablating three design features: pretraining the connector, utilizing a more powerful image backbone, and increasing the size of the language backbone. The resulting models, which we call LLaVA-Gemma, exhibit moderate performance on an array of evaluations, but fail to improve past the current comparably sized SOTA models. Closer analysis of performance shows mixed effects; skipping pretraining tends to reduce performance, larger vision models sometimes improve performance, and increasing language model size has inconsistent effects. We publicly release training recipes, code and weights for our models for the LLaVA-Gemma models.
MS-Temba : Multi-Scale Temporal Mamba for Efficient Temporal Action Detection
Action detection in real-world scenarios is particularly challenging due to densely distributed actions in hour-long untrimmed videos. It requires modeling both short- and long-term temporal relationships while handling significant intra-class temporal variations. Previous state-of-the-art (SOTA) Transformer-based architectures, though effective, are impractical for real-world deployment due to their high parameter count, GPU memory usage, and limited throughput, making them unsuitable for very long videos. In this work, we innovatively adapt the Mamba architecture for action detection and propose Multi-scale Temporal Mamba (MS-Temba), comprising two key components: Temporal Mamba (Temba) Blocks and the Temporal Mamba Fuser. Temba Blocks include the Temporal Local Module (TLM) for short-range temporal modeling and the Dilated Temporal SSM (DTS) for long-range dependencies. By introducing dilations, a novel concept for Mamba, TLM and DTS capture local and global features at multiple scales. The Temba Fuser aggregates these scale-specific features using Mamba to learn comprehensive multi-scale representations of untrimmed videos. MS-Temba is validated on three public datasets, outperforming SOTA methods on long videos and matching prior methods on short videos while using only one-eighth of the parameters.
Sora: A Review on Background, Technology, Limitations, and Opportunities of Large Vision Models
Sora is a text-to-video generative AI model, released by OpenAI in February 2024. The model is trained to generate videos of realistic or imaginative scenes from text instructions and show potential in simulating the physical world. Based on public technical reports and reverse engineering, this paper presents a comprehensive review of the model's background, related technologies, applications, remaining challenges, and future directions of text-to-video AI models. We first trace Sora's development and investigate the underlying technologies used to build this "world simulator". Then, we describe in detail the applications and potential impact of Sora in multiple industries ranging from film-making and education to marketing. We discuss the main challenges and limitations that need to be addressed to widely deploy Sora, such as ensuring safe and unbiased video generation. Lastly, we discuss the future development of Sora and video generation models in general, and how advancements in the field could enable new ways of human-AI interaction, boosting productivity and creativity of video generation.
Can Deep Learning be Applied to Model-Based Multi-Object Tracking?
Multi-object tracking (MOT) is the problem of tracking the state of an unknown and time-varying number of objects using noisy measurements, with important applications such as autonomous driving, tracking animal behavior, defense systems, and others. In recent years, deep learning (DL) has been increasingly used in MOT for improving tracking performance, but mostly in settings where the measurements are high-dimensional and there are no available models of the measurement likelihood and the object dynamics. The model-based setting instead has not attracted as much attention, and it is still unclear if DL methods can outperform traditional model-based Bayesian methods, which are the state of the art (SOTA) in this context. In this paper, we propose a Transformer-based DL tracker and evaluate its performance in the model-based setting, comparing it to SOTA model-based Bayesian methods in a variety of different tasks. Our results show that the proposed DL method can match the performance of the model-based methods in simple tasks, while outperforming them when the task gets more complicated, either due to an increase in the data association complexity, or to stronger nonlinearities of the models of the environment.
Foundations and Recent Trends in Multimodal Mobile Agents: A Survey
Mobile agents are essential for automating tasks in complex and dynamic mobile environments. As foundation models evolve, the demands for agents that can adapt in real-time and process multimodal data have grown. This survey provides a comprehensive review of mobile agent technologies, focusing on recent advancements that enhance real-time adaptability and multimodal interaction. Recent evaluation benchmarks have been developed better to capture the static and interactive environments of mobile tasks, offering more accurate assessments of agents' performance. We then categorize these advancements into two main approaches: prompt-based methods, which utilize large language models (LLMs) for instruction-based task execution, and training-based methods, which fine-tune multimodal models for mobile-specific applications. Additionally, we explore complementary technologies that augment agent performance. By discussing key challenges and outlining future research directions, this survey offers valuable insights for advancing mobile agent technologies. A comprehensive resource list is available at https://github.com/aialt/awesome-mobile-agents
Mora: Enabling Generalist Video Generation via A Multi-Agent Framework
Sora is the first large-scale generalist video generation model that garnered significant attention across society. Since its launch by OpenAI in February 2024, no other video generation models have paralleled {Sora}'s performance or its capacity to support a broad spectrum of video generation tasks. Additionally, there are only a few fully published video generation models, with the majority being closed-source. To address this gap, this paper proposes a new multi-agent framework Mora, which incorporates several advanced visual AI agents to replicate generalist video generation demonstrated by Sora. In particular, Mora can utilize multiple visual agents and successfully mimic Sora's video generation capabilities in various tasks, such as (1) text-to-video generation, (2) text-conditional image-to-video generation, (3) extend generated videos, (4) video-to-video editing, (5) connect videos and (6) simulate digital worlds. Our extensive experimental results show that Mora achieves performance that is proximate to that of Sora in various tasks. However, there exists an obvious performance gap between our work and Sora when assessed holistically. In summary, we hope this project can guide the future trajectory of video generation through collaborative AI agents.
Chitrarth: Bridging Vision and Language for a Billion People
Recent multimodal foundation models are primarily trained on English or high resource European language data, which hinders their applicability to other medium and low-resource languages. To address this limitation, we introduce Chitrarth (Chitra: Image; Artha: Meaning), an inclusive Vision-Language Model (VLM), specifically targeting the rich linguistic diversity and visual reasoning across 10 prominent Indian languages. Our model effectively integrates a state-of-the-art (SOTA) multilingual Large Language Model (LLM) with a vision module, primarily trained on multilingual image-text data. Furthermore, we also introduce BharatBench, a comprehensive framework for evaluating VLMs across various Indian languages, ultimately contributing to more diverse and effective AI systems. Our model achieves SOTA results for benchmarks across low resource languages while retaining its efficiency in English. Through our research, we aim to set new benchmarks in multilingual-multimodal capabilities, offering substantial improvements over existing models and establishing a foundation to facilitate future advancements in this arena.
Mamba3D: Enhancing Local Features for 3D Point Cloud Analysis via State Space Model
Existing Transformer-based models for point cloud analysis suffer from quadratic complexity, leading to compromised point cloud resolution and information loss. In contrast, the newly proposed Mamba model, based on state space models (SSM), outperforms Transformer in multiple areas with only linear complexity. However, the straightforward adoption of Mamba does not achieve satisfactory performance on point cloud tasks. In this work, we present Mamba3D, a state space model tailored for point cloud learning to enhance local feature extraction, achieving superior performance, high efficiency, and scalability potential. Specifically, we propose a simple yet effective Local Norm Pooling (LNP) block to extract local geometric features. Additionally, to obtain better global features, we introduce a bidirectional SSM (bi-SSM) with both a token forward SSM and a novel backward SSM that operates on the feature channel. Extensive experimental results show that Mamba3D surpasses Transformer-based counterparts and concurrent works in multiple tasks, with or without pre-training. Notably, Mamba3D achieves multiple SoTA, including an overall accuracy of 92.6% (train from scratch) on the ScanObjectNN and 95.1% (with single-modal pre-training) on the ModelNet40 classification task, with only linear complexity.
Jasper and Stella: distillation of SOTA embedding models
A crucial component of many deep learning applications (such as FAQ and RAG) is dense retrieval, in which embedding models are used to convert raw text to numerical vectors and then get the most similar text by MIPS (Maximum Inner Product Search). Some text embedding benchmarks (e.g. MTEB, BEIR, and AIR-Bench) have been established to evaluate embedding models accurately. Thanks to these benchmarks, we can use SOTA models; however, the deployment and application of these models in industry were hampered by their large vector dimensions and numerous parameters. To alleviate this problem, 1) we present a distillation technique that can enable a smaller student model to achieve good performance. 2) Inspired by MRL we present a training approach of reducing the vector dimensions based on its own vectors or its teacher vectors. 3) We do simple yet effective alignment training between images and text to make our model a multimodal encoder. We trained Stella and Jasper models using the technologies above and achieved high scores on the MTEB leaderboard. We release the model and data at Hugging Face Hub (https://huggingface.co/infgrad/jasper_en_vision_language_v1) and the training logs are at https://api.wandb.ai/links/dunnzhang0/z8jqoqpb.
STT: Stateful Tracking with Transformers for Autonomous Driving
Tracking objects in three-dimensional space is critical for autonomous driving. To ensure safety while driving, the tracker must be able to reliably track objects across frames and accurately estimate their states such as velocity and acceleration in the present. Existing works frequently focus on the association task while either neglecting the model performance on state estimation or deploying complex heuristics to predict the states. In this paper, we propose STT, a Stateful Tracking model built with Transformers, that can consistently track objects in the scenes while also predicting their states accurately. STT consumes rich appearance, geometry, and motion signals through long term history of detections and is jointly optimized for both data association and state estimation tasks. Since the standard tracking metrics like MOTA and MOTP do not capture the combined performance of the two tasks in the wider spectrum of object states, we extend them with new metrics called S-MOTA and MOTPS that address this limitation. STT achieves competitive real-time performance on the Waymo Open Dataset.
MobA: A Two-Level Agent System for Efficient Mobile Task Automation
Current mobile assistants are limited by dependence on system APIs or struggle with complex user instructions and diverse interfaces due to restricted comprehension and decision-making abilities. To address these challenges, we propose MobA, a novel Mobile phone Agent powered by multimodal large language models that enhances comprehension and planning capabilities through a sophisticated two-level agent architecture. The high-level Global Agent (GA) is responsible for understanding user commands, tracking history memories, and planning tasks. The low-level Local Agent (LA) predicts detailed actions in the form of function calls, guided by sub-tasks and memory from the GA. Integrating a Reflection Module allows for efficient task completion and enables the system to handle previously unseen complex tasks. MobA demonstrates significant improvements in task execution efficiency and completion rate in real-life evaluations, underscoring the potential of MLLM-empowered mobile assistants.
Benchmarking Mobile Device Control Agents across Diverse Configurations
Developing autonomous agents for mobile devices can significantly enhance user interactions by offering increased efficiency and accessibility. However, despite the growing interest in mobile device control agents, the absence of a commonly adopted benchmark makes it challenging to quantify scientific progress in this area. In this work, we introduce B-MoCA: a novel benchmark designed specifically for evaluating mobile device control agents. To create a realistic benchmark, we develop B-MoCA based on the Android operating system and define 60 common daily tasks. Importantly, we incorporate a randomization feature that changes various aspects of mobile devices, including user interface layouts and language settings, to assess generalization performance. We benchmark diverse agents, including agents employing large language models (LLMs) or multi-modal LLMs as well as agents trained from scratch using human expert demonstrations. While these agents demonstrate proficiency in executing straightforward tasks, their poor performance on complex tasks highlights significant opportunities for future research to enhance their effectiveness. Our source code is publicly available at https://b-moca.github.io.
Proactive Interaction Framework for Intelligent Social Receptionist Robots
Proactive human-robot interaction (HRI) allows the receptionist robots to actively greet people and offer services based on vision, which has been found to improve acceptability and customer satisfaction. Existing approaches are either based on multi-stage decision processes or based on end-to-end decision models. However, the rule-based approaches require sedulous expert efforts and only handle minimal pre-defined scenarios. On the other hand, existing works with end-to-end models are limited to very general greetings or few behavior patterns (typically less than 10). To address those challenges, we propose a new end-to-end framework, the TransFormer with Visual Tokens for Human-Robot Interaction (TFVT-HRI). The proposed framework extracts visual tokens of relative objects from an RGB camera first. To ensure the correct interpretation of the scenario, a transformer decision model is then employed to process the visual tokens, which is augmented with the temporal and spatial information. It predicts the appropriate action to take in each scenario and identifies the right target. Our data is collected from an in-service receptionist robot in an office building, which is then annotated by experts for appropriate proactive behavior. The action set includes 1000+ diverse patterns by combining language, emoji expression, and body motions. We compare our model with other SOTA end-to-end models on both offline test sets and online user experiments in realistic office building environments to validate this framework. It is demonstrated that the decision model achieves SOTA performance in action triggering and selection, resulting in more humanness and intelligence when compared with the previous reactive reception policies.
SoPo: Text-to-Motion Generation Using Semi-Online Preference Optimization
Text-to-motion generation is essential for advancing the creative industry but often presents challenges in producing consistent, realistic motions. To address this, we focus on fine-tuning text-to-motion models to consistently favor high-quality, human-preferred motions, a critical yet largely unexplored problem. In this work, we theoretically investigate the DPO under both online and offline settings, and reveal their respective limitation: overfitting in offline DPO, and biased sampling in online DPO. Building on our theoretical insights, we introduce Semi-online Preference Optimization (SoPo), a DPO-based method for training text-to-motion models using "semi-online" data pair, consisting of unpreferred motion from online distribution and preferred motion in offline datasets. This method leverages both online and offline DPO, allowing each to compensate for the other's limitations. Extensive experiments demonstrate that SoPo outperforms other preference alignment methods, with an MM-Dist of 3.25% (vs e.g. 0.76% of MoDiPO) on the MLD model, 2.91% (vs e.g. 0.66% of MoDiPO) on MDM model, respectively. Additionally, the MLD model fine-tuned by our SoPo surpasses the SoTA model in terms of R-precision and MM Dist. Visualization results also show the efficacy of our SoPo in preference alignment. Our project page is https://sopo-motion.github.io.
ConvFormer: Parameter Reduction in Transformer Models for 3D Human Pose Estimation by Leveraging Dynamic Multi-Headed Convolutional Attention
Recently, fully-transformer architectures have replaced the defacto convolutional architecture for the 3D human pose estimation task. In this paper we propose \textit{ConvFormer}, a novel convolutional transformer that leverages a new \textit{dynamic multi-headed convolutional self-attention} mechanism for monocular 3D human pose estimation. We designed a spatial and temporal convolutional transformer to comprehensively model human joint relations within individual frames and globally across the motion sequence. Moreover, we introduce a novel notion of \textit{temporal joints profile} for our temporal ConvFormer that fuses complete temporal information immediately for a local neighborhood of joint features. We have quantitatively and qualitatively validated our method on three common benchmark datasets: Human3.6M, MPI-INF-3DHP, and HumanEva. Extensive experiments have been conducted to identify the optimal hyper-parameter set. These experiments demonstrated that we achieved a significant parameter reduction relative to prior transformer models while attaining State-of-the-Art (SOTA) or near SOTA on all three datasets. Additionally, we achieved SOTA for Protocol III on H36M for both GT and CPN detection inputs. Finally, we obtained SOTA on all three metrics for the MPI-INF-3DHP dataset and for all three subjects on HumanEva under Protocol II.
MultiMath: Bridging Visual and Mathematical Reasoning for Large Language Models
The rapid development of large language models (LLMs) has spurred extensive research into their domain-specific capabilities, particularly mathematical reasoning. However, most open-source LLMs focus solely on mathematical reasoning, neglecting the integration with visual injection, despite the fact that many mathematical tasks rely on visual inputs such as geometric diagrams, charts, and function plots. To fill this gap, we introduce MultiMath-7B, a multimodal large language model that bridges the gap between math and vision. MultiMath-7B is trained through a four-stage process, focusing on vision-language alignment, visual and math instruction-tuning, and process-supervised reinforcement learning. We also construct a novel, diverse and comprehensive multimodal mathematical dataset, MultiMath-300K, which spans K-12 levels with image captions and step-wise solutions. MultiMath-7B achieves state-of-the-art (SOTA) performance among open-source models on existing multimodal mathematical benchmarks and also excels on text-only mathematical benchmarks. Our model and dataset are available at {blue{https://github.com/pengshuai-rin/MultiMath}}.
Rethinking Video ViTs: Sparse Video Tubes for Joint Image and Video Learning
We present a simple approach which can turn a ViT encoder into an efficient video model, which can seamlessly work with both image and video inputs. By sparsely sampling the inputs, the model is able to do training and inference from both inputs. The model is easily scalable and can be adapted to large-scale pre-trained ViTs without requiring full finetuning. The model achieves SOTA results and the code will be open-sourced.
EPiC: Ensemble of Partial Point Clouds for Robust Classification
Robust point cloud classification is crucial for real-world applications, as consumer-type 3D sensors often yield partial and noisy data, degraded by various artifacts. In this work we propose a general ensemble framework, based on partial point cloud sampling. Each ensemble member is exposed to only partial input data. Three sampling strategies are used jointly, two local ones, based on patches and curves, and a global one of random sampling. We demonstrate the robustness of our method to various local and global degradations. We show that our framework significantly improves the robustness of top classification netowrks by a large margin. Our experimental setting uses the recently introduced ModelNet-C database by Ren et al.[24], where we reach SOTA both on unaugmented and on augmented data. Our unaugmented mean Corruption Error (mCE) is 0.64 (current SOTA is 0.86) and 0.50 for augmented data (current SOTA is 0.57). We analyze and explain these remarkable results through diversity analysis. Our code is available at: https://github.com/yossilevii100/EPiC
VinaLLaMA: LLaMA-based Vietnamese Foundation Model
In this technical report, we present VinaLLaMA, an open-weight, state-of-the-art (SOTA) Large Language Model for the Vietnamese language, built upon LLaMA-2 with an additional 800 billion trained tokens. VinaLLaMA not only demonstrates fluency in Vietnamese but also exhibits a profound understanding of Vietnamese culture, making it a truly indigenous model. VinaLLaMA-7B-chat, trained on 1 million high-quality synthetic samples, achieves SOTA results on key benchmarks, including VLSP, VMLU, and Vicuna Benchmark Vietnamese, marking a significant advancement in the Vietnamese AI landscape and offering a versatile resource for various applications.
META-GUI: Towards Multi-modal Conversational Agents on Mobile GUI
Task-oriented dialogue (TOD) systems have been widely used by mobile phone intelligent assistants to accomplish tasks such as calendar scheduling or hotel reservation. Current TOD systems usually focus on multi-turn text/speech interaction, then they would call back-end APIs designed for TODs to perform the task. However, this API-based architecture greatly limits the information-searching capability of intelligent assistants and may even lead to task failure if TOD-specific APIs are not available or the task is too complicated to be executed by the provided APIs. In this paper, we propose a new TOD architecture: GUI-based task-oriented dialogue system (GUI-TOD). A GUI-TOD system can directly perform GUI operations on real APPs and execute tasks without invoking TOD-specific backend APIs. Furthermore, we release META-GUI, a dataset for training a Multi-modal convErsaTional Agent on mobile GUI. We also propose a multi-model action prediction and response model, which show promising results on META-GUI. The dataset, codes and leaderboard are publicly available.
Lightweight Neural App Control
This paper introduces a novel mobile phone control architecture, termed ``app agents", for efficient interactions and controls across various Android apps. The proposed Lightweight Multi-modal App Control (LiMAC) takes as input a textual goal and a sequence of past mobile observations, such as screenshots and corresponding UI trees, to generate precise actions. To address the computational constraints inherent to smartphones, within LiMAC, we introduce a small Action Transformer (AcT) integrated with a fine-tuned vision-language model (VLM) for real-time decision-making and task execution. We evaluate LiMAC on two open-source mobile control datasets, demonstrating the superior performance of our small-form-factor approach against fine-tuned versions of open-source VLMs, such as Florence2 and Qwen2-VL. It also significantly outperforms prompt engineering baselines utilising closed-source foundation models like GPT-4o. More specifically, LiMAC increases the overall action accuracy by up to 19% compared to fine-tuned VLMs, and up to 42% compared to prompt-engineering baselines.
Empirical Study of PEFT techniques for Winter Wheat Segmentation
Parameter Efficient Fine Tuning (PEFT) techniques have recently experienced significant growth and have been extensively employed to adapt large vision and language models to various domains, enabling satisfactory model performance with minimal computational needs. Despite these advances, more research has yet to delve into potential PEFT applications in real-life scenarios, particularly in the critical domains of remote sensing and crop monitoring. The diversity of climates across different regions and the need for comprehensive large-scale datasets have posed significant obstacles to accurately identify crop types across varying geographic locations and changing growing seasons. This study seeks to bridge this gap by comprehensively exploring the feasibility of cross-area and cross-year out-of-distribution generalization using the State-of-the-Art (SOTA) wheat crop monitoring model. The aim of this work is to explore PEFT approaches for crop monitoring. Specifically, we focus on adapting the SOTA TSViT model to address winter wheat field segmentation, a critical task for crop monitoring and food security. This adaptation process involves integrating different PEFT techniques, including BigFit, LoRA, Adaptformer, and prompt tuning. Using PEFT techniques, we achieved notable results comparable to those achieved using full fine-tuning methods while training only a mere 0.7% parameters of the whole TSViT architecture. The in-house labeled data-set, referred to as the Beqaa-Lebanon dataset, comprises high-quality annotated polygons for wheat and non-wheat classes with a total surface of 170 kmsq, over five consecutive years. Using Sentinel-2 images, our model achieved a 84% F1-score. We intend to publicly release the Lebanese winter wheat data set, code repository, and model weights.
MobileAIBench: Benchmarking LLMs and LMMs for On-Device Use Cases
The deployment of Large Language Models (LLMs) and Large Multimodal Models (LMMs) on mobile devices has gained significant attention due to the benefits of enhanced privacy, stability, and personalization. However, the hardware constraints of mobile devices necessitate the use of models with fewer parameters and model compression techniques like quantization. Currently, there is limited understanding of quantization's impact on various task performances, including LLM tasks, LMM tasks, and, critically, trust and safety. There is a lack of adequate tools for systematically testing these models on mobile devices. To address these gaps, we introduce MobileAIBench, a comprehensive benchmarking framework for evaluating mobile-optimized LLMs and LMMs. MobileAIBench assesses models across different sizes, quantization levels, and tasks, measuring latency and resource consumption on real devices. Our two-part open-source framework includes a library for running evaluations on desktops and an iOS app for on-device latency and hardware utilization measurements. Our thorough analysis aims to accelerate mobile AI research and deployment by providing insights into the performance and feasibility of deploying LLMs and LMMs on mobile platforms.
Escaping the Big Data Paradigm with Compact Transformers
With the rise of Transformers as the standard for language processing, and their advancements in computer vision, there has been a corresponding growth in parameter size and amounts of training data. Many have come to believe that because of this, transformers are not suitable for small sets of data. This trend leads to concerns such as: limited availability of data in certain scientific domains and the exclusion of those with limited resource from research in the field. In this paper, we aim to present an approach for small-scale learning by introducing Compact Transformers. We show for the first time that with the right size, convolutional tokenization, transformers can avoid overfitting and outperform state-of-the-art CNNs on small datasets. Our models are flexible in terms of model size, and can have as little as 0.28M parameters while achieving competitive results. Our best model can reach 98% accuracy when training from scratch on CIFAR-10 with only 3.7M parameters, which is a significant improvement in data-efficiency over previous Transformer based models being over 10x smaller than other transformers and is 15% the size of ResNet50 while achieving similar performance. CCT also outperforms many modern CNN based approaches, and even some recent NAS-based approaches. Additionally, we obtain a new SOTA result on Flowers-102 with 99.76% top-1 accuracy, and improve upon the existing baseline on ImageNet (82.71% accuracy with 29% as many parameters as ViT), as well as NLP tasks. Our simple and compact design for transformers makes them more feasible to study for those with limited computing resources and/or dealing with small datasets, while extending existing research efforts in data efficient transformers. Our code and pre-trained models are publicly available at https://github.com/SHI-Labs/Compact-Transformers.
Separable Self-attention for Mobile Vision Transformers
Mobile vision transformers (MobileViT) can achieve state-of-the-art performance across several mobile vision tasks, including classification and detection. Though these models have fewer parameters, they have high latency as compared to convolutional neural network-based models. The main efficiency bottleneck in MobileViT is the multi-headed self-attention (MHA) in transformers, which requires O(k^2) time complexity with respect to the number of tokens (or patches) k. Moreover, MHA requires costly operations (e.g., batch-wise matrix multiplication) for computing self-attention, impacting latency on resource-constrained devices. This paper introduces a separable self-attention method with linear complexity, i.e. O(k). A simple yet effective characteristic of the proposed method is that it uses element-wise operations for computing self-attention, making it a good choice for resource-constrained devices. The improved model, MobileViTv2, is state-of-the-art on several mobile vision tasks, including ImageNet object classification and MS-COCO object detection. With about three million parameters, MobileViTv2 achieves a top-1 accuracy of 75.6% on the ImageNet dataset, outperforming MobileViT by about 1% while running 3.2times faster on a mobile device. Our source code is available at: https://github.com/apple/ml-cvnets
Can Foundation Models Wrangle Your Data?
Foundation Models (FMs) are models trained on large corpora of data that, at very large scale, can generalize to new tasks without any task-specific finetuning. As these models continue to grow in size, innovations continue to push the boundaries of what these models can do on language and image tasks. This paper aims to understand an underexplored area of FMs: classical data tasks like cleaning and integration. As a proof-of-concept, we cast five data cleaning and integration tasks as prompting tasks and evaluate the performance of FMs on these tasks. We find that large FMs generalize and achieve SoTA performance on data cleaning and integration tasks, even though they are not trained for these data tasks. We identify specific research challenges and opportunities that these models present, including challenges with private and domain specific data, and opportunities to make data management systems more accessible to non-experts. We make our code and experiments publicly available at: https://github.com/HazyResearch/fm_data_tasks.
LightTrack: Finding Lightweight Neural Networks for Object Tracking via One-Shot Architecture Search
Object tracking has achieved significant progress over the past few years. However, state-of-the-art trackers become increasingly heavy and expensive, which limits their deployments in resource-constrained applications. In this work, we present LightTrack, which uses neural architecture search (NAS) to design more lightweight and efficient object trackers. Comprehensive experiments show that our LightTrack is effective. It can find trackers that achieve superior performance compared to handcrafted SOTA trackers, such as SiamRPN++ and Ocean, while using much fewer model Flops and parameters. Moreover, when deployed on resource-constrained mobile chipsets, the discovered trackers run much faster. For example, on Snapdragon 845 Adreno GPU, LightTrack runs 12times faster than Ocean, while using 13times fewer parameters and 38times fewer Flops. Such improvements might narrow the gap between academic models and industrial deployments in object tracking task. LightTrack is released at https://github.com/researchmm/LightTrack.
Guided Attention for Interpretable Motion Captioning
While much effort has been invested in generating human motion from text, relatively few studies have been dedicated to the reverse direction, that is, generating text from motion. Much of the research focuses on maximizing generation quality without any regard for the interpretability of the architectures, particularly regarding the influence of particular body parts in the generation and the temporal synchronization of words with specific movements and actions. This study explores the combination of movement encoders with spatio-temporal attention models and proposes strategies to guide the attention during training to highlight perceptually pertinent areas of the skeleton in time. We show that adding guided attention with adaptive gate leads to interpretable captioning while improving performance compared to higher parameter-count non-interpretable SOTA systems. On the KIT MLD dataset, we obtain a BLEU@4 of 24.4% (SOTA+6%), a ROUGE-L of 58.30% (SOTA +14.1%), a CIDEr of 112.10 (SOTA +32.6) and a Bertscore of 41.20% (SOTA +18.20%). On HumanML3D, we obtain a BLEU@4 of 25.00 (SOTA +2.7%), a ROUGE-L score of 55.4% (SOTA +6.1%), a CIDEr of 61.6 (SOTA -10.9%), a Bertscore of 40.3% (SOTA +2.5%). Our code implementation and reproduction details will be soon available at https://github.com/rd20karim/M2T-Interpretable/tree/main.
MELTing point: Mobile Evaluation of Language Transformers
Transformers have revolutionized the machine learning landscape, gradually making their way into everyday tasks and equipping our computers with "sparks of intelligence". However, their runtime requirements have prevented them from being broadly deployed on mobile. As personal devices become increasingly powerful and prompt privacy becomes an ever more pressing issue, we explore the current state of mobile execution of Large Language Models (LLMs). To achieve this, we have created our own automation infrastructure, MELT, which supports the headless execution and benchmarking of LLMs on device, supporting different models, devices and frameworks, including Android, iOS and Nvidia Jetson devices. We evaluate popular instruction fine-tuned LLMs and leverage different frameworks to measure their end-to-end and granular performance, tracing their memory and energy requirements along the way. Our analysis is the first systematic study of on-device LLM execution, quantifying performance, energy efficiency and accuracy across various state-of-the-art models and showcases the state of on-device intelligence in the era of hyperscale models. Results highlight the performance heterogeneity across targets and corroborates that LLM inference is largely memory-bound. Quantization drastically reduces memory requirements and renders execution viable, but at a non-negligible accuracy cost. Drawing from its energy footprint and thermal behavior, the continuous execution of LLMs remains elusive, as both factors negatively affect user experience. Last, our experience shows that the ecosystem is still in its infancy, and algorithmic as well as hardware breakthroughs can significantly shift the execution cost. We expect NPU acceleration, and framework-hardware co-design to be the biggest bet towards efficient standalone execution, with the alternative of offloading tailored towards edge deployments.
Faster Segment Anything: Towards Lightweight SAM for Mobile Applications
Segment anything model (SAM) is a prompt-guided vision foundation model for cutting out the object of interest from its background. Since Meta research team released the SA project, SAM has attracted significant attention due to its impressive zero-shot transfer performance and high versatility of being compatible with other models for advanced vision applications like image editing with fine-grained control. Many of such use cases need to be run on resource-constraint edge devices, like mobile Apps. In this work, we aim to make SAM mobile-friendly by replacing the heavyweight image encoder with a lightweight one. A naive way to train such a new SAM as in the original SAM paper leads to unsatisfactory performance, especially when limited training sources are available. We find that this is mainly caused by the coupled optimization of the image encoder and mask decoder, motivated by which we propose decoupled distillation. Concretely, we distill the knowledge from the image encoder ViT-H in the original SAM to a lightweight image encoder, which can be automatically compatible with the mask decoder in the original SAM. The training can be completed on a single GPU within less than one day, and the resulting lightweight SAM is termed MobileSAM which is more than 60 times smaller yet performs on par with the original SAM. For inference speed, MobileSAM runs around 10ms per image: 8ms on the image encoder and 2ms on the mask decoder. With superior performance and a higher versatility, our MobileSAM is 7 times smaller and 4 times faster than the concurrent FastSAM, making it more suitable for mobile applications. The code for MobileSAM project is provided at https://github.com/ChaoningZhang/MobileSAM
Multimodal Web Navigation with Instruction-Finetuned Foundation Models
The progress of autonomous web navigation has been hindered by the dependence on billions of exploratory interactions via online reinforcement learning, and domain-specific model designs that make it difficult to leverage generalization from rich out-of-domain data. In this work, we study data-driven offline training for web agents with vision-language foundation models. We propose an instruction-following multimodal agent, WebGUM, that observes both webpage screenshots and HTML pages and outputs web navigation actions, such as click and type. WebGUM is trained by jointly finetuning an instruction-finetuned language model and a vision transformer on a large corpus of demonstrations. We empirically demonstrate this recipe improves the agent's ability of grounded visual perception, HTML comprehension and multi-step reasoning, outperforming prior works by a significant margin. On the MiniWoB benchmark, we improve over the previous best offline methods by more than 31.9%, being close to reaching online-finetuned SoTA. On the WebShop benchmark, our 3-billion-parameter model achieves superior performance to the existing SoTA, PaLM-540B. We also collect 347K high-quality demonstrations using our trained models, 38 times larger than prior work, and make them available to promote future research in this direction.
MnasNet: Platform-Aware Neural Architecture Search for Mobile
Designing convolutional neural networks (CNN) for mobile devices is challenging because mobile models need to be small and fast, yet still accurate. Although significant efforts have been dedicated to design and improve mobile CNNs on all dimensions, it is very difficult to manually balance these trade-offs when there are so many architectural possibilities to consider. In this paper, we propose an automated mobile neural architecture search (MNAS) approach, which explicitly incorporate model latency into the main objective so that the search can identify a model that achieves a good trade-off between accuracy and latency. Unlike previous work, where latency is considered via another, often inaccurate proxy (e.g., FLOPS), our approach directly measures real-world inference latency by executing the model on mobile phones. To further strike the right balance between flexibility and search space size, we propose a novel factorized hierarchical search space that encourages layer diversity throughout the network. Experimental results show that our approach consistently outperforms state-of-the-art mobile CNN models across multiple vision tasks. On the ImageNet classification task, our MnasNet achieves 75.2% top-1 accuracy with 78ms latency on a Pixel phone, which is 1.8x faster than MobileNetV2 [29] with 0.5% higher accuracy and 2.3x faster than NASNet [36] with 1.2% higher accuracy. Our MnasNet also achieves better mAP quality than MobileNets for COCO object detection. Code is at https://github.com/tensorflow/tpu/tree/master/models/official/mnasnet
MobileNetV2: Inverted Residuals and Linear Bottlenecks
In this paper we describe a new mobile architecture, MobileNetV2, that improves the state of the art performance of mobile models on multiple tasks and benchmarks as well as across a spectrum of different model sizes. We also describe efficient ways of applying these mobile models to object detection in a novel framework we call SSDLite. Additionally, we demonstrate how to build mobile semantic segmentation models through a reduced form of DeepLabv3 which we call Mobile DeepLabv3. The MobileNetV2 architecture is based on an inverted residual structure where the input and output of the residual block are thin bottleneck layers opposite to traditional residual models which use expanded representations in the input an MobileNetV2 uses lightweight depthwise convolutions to filter features in the intermediate expansion layer. Additionally, we find that it is important to remove non-linearities in the narrow layers in order to maintain representational power. We demonstrate that this improves performance and provide an intuition that led to this design. Finally, our approach allows decoupling of the input/output domains from the expressiveness of the transformation, which provides a convenient framework for further analysis. We measure our performance on Imagenet classification, COCO object detection, VOC image segmentation. We evaluate the trade-offs between accuracy, and number of operations measured by multiply-adds (MAdd), as well as the number of parameters
Trans-LoRA: towards data-free Transferable Parameter Efficient Finetuning
Low-rank adapters (LoRA) and their variants are popular parameter-efficient fine-tuning (PEFT) techniques that closely match full model fine-tune performance while requiring only a small number of additional parameters. These additional LoRA parameters are specific to the base model being adapted. When the base model needs to be deprecated and replaced with a new one, all the associated LoRA modules need to be re-trained. Such re-training requires access to the data used to train the LoRA for the original base model. This is especially problematic for commercial cloud applications where the LoRA modules and the base models are hosted by service providers who may not be allowed to host proprietary client task data. To address this challenge, we propose Trans-LoRA -- a novel method for lossless, nearly data-free transfer of LoRAs across base models. Our approach relies on synthetic data to transfer LoRA modules. Using large language models, we design a synthetic data generator to approximate the data-generating process of the observed task data subset. Training on the resulting synthetic dataset transfers LoRA modules to new models. We show the effectiveness of our approach using both LLama and Gemma model families. Our approach achieves lossless (mostly improved) LoRA transfer between models within and across different base model families, and even between different PEFT methods, on a wide variety of tasks.
Next Token Is Enough: Realistic Image Quality and Aesthetic Scoring with Multimodal Large Language Model
The rapid expansion of mobile internet has resulted in a substantial increase in user-generated content (UGC) images, thereby making the thorough assessment of UGC images both urgent and essential. Recently, multimodal large language models (MLLMs) have shown great potential in image quality assessment (IQA) and image aesthetic assessment (IAA). Despite this progress, effectively scoring the quality and aesthetics of UGC images still faces two main challenges: 1) A single score is inadequate to capture the hierarchical human perception. 2) How to use MLLMs to output numerical scores, such as mean opinion scores (MOS), remains an open question. To address these challenges, we introduce a novel dataset, named Realistic image Quality and Aesthetic (RealQA), including 14,715 UGC images, each of which is annoted with 10 fine-grained attributes. These attributes span three levels: low level (e.g., image clarity), middle level (e.g., subject integrity) and high level (e.g., composition). Besides, we conduct a series of in-depth and comprehensive investigations into how to effectively predict numerical scores using MLLMs. Surprisingly, by predicting just two extra significant digits, the next token paradigm can achieve SOTA performance. Furthermore, with the help of chain of thought (CoT) combined with the learnt fine-grained attributes, the proposed method can outperform SOTA methods on five public datasets for IQA and IAA with superior interpretability and show strong zero-shot generalization for video quality assessment (VQA). The code and dataset will be released.
Video Vision Transformers for Violence Detection
Law enforcement and city safety are significantly impacted by detecting violent incidents in surveillance systems. Although modern (smart) cameras are widely available and affordable, such technological solutions are impotent in most instances. Furthermore, personnel monitoring CCTV recordings frequently show a belated reaction, resulting in the potential cause of catastrophe to people and property. Thus automated detection of violence for swift actions is very crucial. The proposed solution uses a novel end-to-end deep learning-based video vision transformer (ViViT) that can proficiently discern fights, hostile movements, and violent events in video sequences. The study presents utilizing a data augmentation strategy to overcome the downside of weaker inductive biasness while training vision transformers on a smaller training datasets. The evaluated results can be subsequently sent to local concerned authority, and the captured video can be analyzed. In comparison to state-of-theart (SOTA) approaches the proposed method achieved auspicious performance on some of the challenging benchmark datasets.
SORSA: Singular Values and Orthonormal Regularized Singular Vectors Adaptation of Large Language Models
The rapid advancement in large language models (LLMs) comes with a significant increase in their parameter size, presenting challenges for adaptation and fine-tuning. Parameter-efficient fine-tuning (PEFT) methods are widely used to adapt LLMs for downstream tasks efficiently. In this paper, we propose Singular Values and Orthonormal Regularized Singular Vectors Adaptation, or SORSA, a novel PEFT method. We introduce a method to analyze the variation of the parameters by performing singular value decomposition (SVD) and discuss and analyze SORSA's superiority in minimizing the alteration in the SVD aspect. Each SORSA adapter consists of two main parts: trainable principal singular weights W_p = U_p Sigma_p V^top_p, and frozen residual weights W_r = U_r Sigma_r V^top_r. These parts are initialized by performing SVD on pre-trained weights. Moreover, we implement and analyze an orthonormal regularizer, which could effectively transfer the scaling information into Sigma_p and ultimately allows the training process to be more efficient. SORSA adapters could be merged during inference, thus eliminating any inference latency. After all, SORSA shows a faster convergence than PiSSA and LoRA in our experiments. On the MATH benchmark, Llama 2 7B adapted using SORSA achieved 10.36% accuracy, outperforming LoRA (5.50%), Full FT (7.22%), and PiSSA (7.44%). On the GSM-8K benchmark, SORSA achieved 56.03% accuracy, surpassing LoRA (42.30%), Full FT (49.05%), and PiSSA (53.07%). We conclude that SORSA offers a new perspective on parameter-efficient fine-tuning, demonstrating remarkable performance. The code is available at https://github.com/Gunale0926/SORSA.
ReachAgent: Enhancing Mobile Agent via Page Reaching and Operation
Recently, mobile AI agents have gained increasing attention. Given a task, mobile AI agents can interact with mobile devices in multiple steps and finally form a GUI flow that solves the task. However, existing agents tend to focus on most task-relevant elements at each step, leading to local optimal solutions and ignoring the overall GUI flow. To address this issue, we constructed a training dataset called MobileReach, which breaks the task into page reaching and operation subtasks. Furthermore, we propose ReachAgent, a two-stage framework that focuses on improving its task-completion abilities. It utilizes the page reaching and page operation subtasks, along with reward-based preference GUI flows, to further enhance the agent. Experimental results show that ReachAgent significantly improves the IoU Acc and Text Acc by 7.12% and 7.69% on the step-level and 4.72% and 4.63% on the task-level compared to the SOTA agent. Our data and code will be released upon acceptance.
Joint Metrics Matter: A Better Standard for Trajectory Forecasting
Multi-modal trajectory forecasting methods commonly evaluate using single-agent metrics (marginal metrics), such as minimum Average Displacement Error (ADE) and Final Displacement Error (FDE), which fail to capture joint performance of multiple interacting agents. Only focusing on marginal metrics can lead to unnatural predictions, such as colliding trajectories or diverging trajectories for people who are clearly walking together as a group. Consequently, methods optimized for marginal metrics lead to overly-optimistic estimations of performance, which is detrimental to progress in trajectory forecasting research. In response to the limitations of marginal metrics, we present the first comprehensive evaluation of state-of-the-art (SOTA) trajectory forecasting methods with respect to multi-agent metrics (joint metrics): JADE, JFDE, and collision rate. We demonstrate the importance of joint metrics as opposed to marginal metrics with quantitative evidence and qualitative examples drawn from the ETH / UCY and Stanford Drone datasets. We introduce a new loss function incorporating joint metrics that, when applied to a SOTA trajectory forecasting method, achieves a 7% improvement in JADE / JFDE on the ETH / UCY datasets with respect to the previous SOTA. Our results also indicate that optimizing for joint metrics naturally leads to an improvement in interaction modeling, as evidenced by a 16% decrease in mean collision rate on the ETH / UCY datasets with respect to the previous SOTA.
TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer
In this paper, we introduce a set of simple yet effective TOken REduction (TORE) strategies for Transformer-based Human Mesh Recovery from monocular images. Current SOTA performance is achieved by Transformer-based structures. However, they suffer from high model complexity and computation cost caused by redundant tokens. We propose token reduction strategies based on two important aspects, i.e., the 3D geometry structure and 2D image feature, where we hierarchically recover the mesh geometry with priors from body structure and conduct token clustering to pass fewer but more discriminative image feature tokens to the Transformer. Our method massively reduces the number of tokens involved in high-complexity interactions in the Transformer. This leads to a significantly reduced computational cost while still achieving competitive or even higher accuracy in shape recovery. Extensive experiments across a wide range of benchmarks validate the superior effectiveness of the proposed method. We further demonstrate the generalizability of our method on hand mesh recovery. Visit our project page at https://frank-zy-dou.github.io/projects/Tore/index.html.
An Extensible Framework for Open Heterogeneous Collaborative Perception
Collaborative perception aims to mitigate the limitations of single-agent perception, such as occlusions, by facilitating data exchange among multiple agents. However, most current works consider a homogeneous scenario where all agents use identity sensors and perception models. In reality, heterogeneous agent types may continually emerge and inevitably face a domain gap when collaborating with existing agents. In this paper, we introduce a new open heterogeneous problem: how to accommodate continually emerging new heterogeneous agent types into collaborative perception, while ensuring high perception performance and low integration cost? To address this problem, we propose HEterogeneous ALliance (HEAL), a novel extensible collaborative perception framework. HEAL first establishes a unified feature space with initial agents via a novel multi-scale foreground-aware Pyramid Fusion network. When heterogeneous new agents emerge with previously unseen modalities or models, we align them to the established unified space with an innovative backward alignment. This step only involves individual training on the new agent type, thus presenting extremely low training costs and high extensibility. To enrich agents' data heterogeneity, we bring OPV2V-H, a new large-scale dataset with more diverse sensor types. Extensive experiments on OPV2V-H and DAIR-V2X datasets show that HEAL surpasses SOTA methods in performance while reducing the training parameters by 91.5% when integrating 3 new agent types. We further implement a comprehensive codebase at: https://github.com/yifanlu0227/HEAL
DriveAdapter: Breaking the Coupling Barrier of Perception and Planning in End-to-End Autonomous Driving
End-to-end autonomous driving aims to build a fully differentiable system that takes raw sensor data as inputs and directly outputs the planned trajectory or control signals of the ego vehicle. State-of-the-art methods usually follow the `Teacher-Student' paradigm. The Teacher model uses privileged information (ground-truth states of surrounding agents and map elements) to learn the driving strategy. The student model only has access to raw sensor data and conducts behavior cloning on the data collected by the teacher model. By eliminating the noise of the perception part during planning learning, state-of-the-art works could achieve better performance with significantly less data compared to those coupled ones. However, under the current Teacher-Student paradigm, the student model still needs to learn a planning head from scratch, which could be challenging due to the redundant and noisy nature of raw sensor inputs and the casual confusion issue of behavior cloning. In this work, we aim to explore the possibility of directly adopting the strong teacher model to conduct planning while letting the student model focus more on the perception part. We find that even equipped with a SOTA perception model, directly letting the student model learn the required inputs of the teacher model leads to poor driving performance, which comes from the large distribution gap between predicted privileged inputs and the ground-truth. To this end, we propose DriveAdapter, which employs adapters with the feature alignment objective function between the student (perception) and teacher (planning) modules. Additionally, since the pure learning-based teacher model itself is imperfect and occasionally breaks safety rules, we propose a method of action-guided feature learning with a mask for those imperfect teacher features to further inject the priors of hand-crafted rules into the learning process.
Attacking Compressed Vision Transformers
Vision Transformers are increasingly embedded in industrial systems due to their superior performance, but their memory and power requirements make deploying them to edge devices a challenging task. Hence, model compression techniques are now widely used to deploy models on edge devices as they decrease the resource requirements and make model inference very fast and efficient. But their reliability and robustness from a security perspective is another major issue in safety-critical applications. Adversarial attacks are like optical illusions for ML algorithms and they can severely impact the accuracy and reliability of models. In this work we investigate the transferability of adversarial samples across the SOTA Vision Transformer models across 3 SOTA compressed versions and infer the effects different compression techniques have on adversarial attacks.
Democratizing LLMs: An Exploration of Cost-Performance Trade-offs in Self-Refined Open-Source Models
The dominance of proprietary LLMs has led to restricted access and raised information privacy concerns. High-performing open-source alternatives are crucial for information-sensitive and high-volume applications but often lag behind in performance. To address this gap, we propose (1) A untargeted variant of iterative self-critique and self-refinement devoid of external influence. (2) A novel ranking metric - Performance, Refinement, and Inference Cost Score (PeRFICS) - to find the optimal model for a given task considering refined performance and cost. Our experiments show that SoTA open source models of varying sizes from 7B - 65B, on average, improve 8.2% from their baseline performance. Strikingly, even models with extremely small memory footprints, such as Vicuna-7B, show a 11.74% improvement overall and up to a 25.39% improvement in high-creativity, open ended tasks on the Vicuna benchmark. Vicuna-13B takes it a step further and outperforms ChatGPT post-refinement. This work has profound implications for resource-constrained and information-sensitive environments seeking to leverage LLMs without incurring prohibitive costs, compromising on performance and privacy. The domain-agnostic self-refinement process coupled with our novel ranking metric facilitates informed decision-making in model selection, thereby reducing costs and democratizing access to high-performing language models, as evidenced by case studies.
Video Pre-trained Transformer: A Multimodal Mixture of Pre-trained Experts
We present Video Pre-trained Transformer. VPT uses four SOTA encoder models from prior work to convert a video into a sequence of compact embeddings. Our backbone, based on a reference Flan-T5-11B architecture, learns a universal representation of the video that is a non-linear sum of the encoder models. It learns using an autoregressive causal language modeling loss by predicting the words spoken in YouTube videos. Finally, we evaluate on standard downstream benchmarks by training fully connected prediction heads for each task. To the best of our knowledge, this is the first use of multiple frozen SOTA models as encoders in an "embedding -> backbone -> prediction head" design pattern - all others have trained their own joint encoder models. Additionally, we include more modalities than the current SOTA, Merlot Reserve, by adding explicit Scene Graph information. For these two reasons, we believe it could combine the world's best open-source models to achieve SOTA performance. Initial experiments demonstrate the model is learning appropriately, but more experimentation and compute is necessary, and already in progress, to realize our loftier goals. Alongside this work, we build on the YT-20M dataset, reproducing it and adding 25,000 personally selected YouTube videos to its corpus. All code and model checkpoints are open sourced under a standard MIT license.
CompactFlowNet: Efficient Real-time Optical Flow Estimation on Mobile Devices
We present CompactFlowNet, the first real-time mobile neural network for optical flow prediction, which involves determining the displacement of each pixel in an initial frame relative to the corresponding pixel in a subsequent frame. Optical flow serves as a fundamental building block for various video-related tasks, such as video restoration, motion estimation, video stabilization, object tracking, action recognition, and video generation. While current state-of-the-art methods prioritize accuracy, they often overlook constraints regarding speed and memory usage. Existing light models typically focus on reducing size but still exhibit high latency, compromise significantly on quality, or are optimized for high-performance GPUs, resulting in sub-optimal performance on mobile devices. This study aims to develop a mobile-optimized optical flow model by proposing a novel mobile device-compatible architecture, as well as enhancements to the training pipeline, which optimize the model for reduced weight, low memory utilization, and increased speed while maintaining minimal error. Our approach demonstrates superior or comparable performance to the state-of-the-art lightweight models on the challenging KITTI and Sintel benchmarks. Furthermore, it attains a significantly accelerated inference speed, thereby yielding real-time operational efficiency on the iPhone 8, while surpassing real-time performance levels on more advanced mobile devices.
OFA: Unifying Architectures, Tasks, and Modalities Through a Simple Sequence-to-Sequence Learning Framework
In this work, we pursue a unified paradigm for multimodal pretraining to break the scaffolds of complex task/modality-specific customization. We propose OFA, a Task-Agnostic and Modality-Agnostic framework that supports Task Comprehensiveness. OFA unifies a diverse set of cross-modal and unimodal tasks, including image generation, visual grounding, image captioning, image classification, language modeling, etc., in a simple sequence-to-sequence learning framework. OFA follows the instruction-based learning in both pretraining and finetuning stages, requiring no extra task-specific layers for downstream tasks. In comparison with the recent state-of-the-art vision & language models that rely on extremely large cross-modal datasets, OFA is pretrained on only 20M publicly available image-text pairs. Despite its simplicity and relatively small-scale training data, OFA achieves new SOTAs in a series of cross-modal tasks while attaining highly competitive performances on uni-modal tasks. Our further analysis indicates that OFA can also effectively transfer to unseen tasks and unseen domains. Our code and models are publicly available at https://github.com/OFA-Sys/OFA.
SAM3D: Zero-Shot 3D Object Detection via Segment Anything Model
With the development of large language models, many remarkable linguistic systems like ChatGPT have thrived and achieved astonishing success on many tasks, showing the incredible power of foundation models. In the spirit of unleashing the capability of foundation models on vision tasks, the Segment Anything Model (SAM), a vision foundation model for image segmentation, has been proposed recently and presents strong zero-shot ability on many downstream 2D tasks. However, whether SAM can be adapted to 3D vision tasks has yet to be explored, especially 3D object detection. With this inspiration, we explore adapting the zero-shot ability of SAM to 3D object detection in this paper. We propose a SAM-powered BEV processing pipeline to detect objects and get promising results on the large-scale Waymo open dataset. As an early attempt, our method takes a step toward 3D object detection with vision foundation models and presents the opportunity to unleash their power on 3D vision tasks. The code is released at https://github.com/DYZhang09/SAM3D.
PP-MobileSeg: Explore the Fast and Accurate Semantic Segmentation Model on Mobile Devices
The success of transformers in computer vision has led to several attempts to adapt them for mobile devices, but their performance remains unsatisfactory in some real-world applications. To address this issue, we propose PP-MobileSeg, a semantic segmentation model that achieves state-of-the-art performance on mobile devices. PP-MobileSeg comprises three novel parts: the StrideFormer backbone, the Aggregated Attention Module (AAM), and the Valid Interpolate Module (VIM). The four-stage StrideFormer backbone is built with MV3 blocks and strided SEA attention, and it is able to extract rich semantic and detailed features with minimal parameter overhead. The AAM first filters the detailed features through semantic feature ensemble voting and then combines them with semantic features to enhance the semantic information. Furthermore, we proposed VIM to upsample the downsampled feature to the resolution of the input image. It significantly reduces model latency by only interpolating classes present in the final prediction, which is the most significant contributor to overall model latency. Extensive experiments show that PP-MobileSeg achieves a superior tradeoff between accuracy, model size, and latency compared to other methods. On the ADE20K dataset, PP-MobileSeg achieves 1.57% higher accuracy in mIoU than SeaFormer-Base with 32.9% fewer parameters and 42.3% faster acceleration on Qualcomm Snapdragon 855. Source codes are available at https://github.com/PaddlePaddle/PaddleSeg/tree/release/2.8.
PhoneLM:an Efficient and Capable Small Language Model Family through Principled Pre-training
The interest in developing small language models (SLM) for on-device deployment is fast growing. However, the existing SLM design hardly considers the device hardware characteristics. Instead, this work presents a simple yet effective principle for SLM design: architecture searching for (near-)optimal runtime efficiency before pre-training. Guided by this principle, we develop PhoneLM SLM family (currently with 0.5B and 1.5B versions), that acheive the state-of-the-art capability-efficiency tradeoff among those with similar parameter size. We fully open-source the code, weights, and training datasets of PhoneLM for reproducibility and transparency, including both base and instructed versions. We also release a finetuned version of PhoneLM capable of accurate Android Intent invocation, and an end-to-end Android demo. All materials are available at https://github.com/UbiquitousLearning/PhoneLM.
AndroidLab: Training and Systematic Benchmarking of Android Autonomous Agents
Autonomous agents have become increasingly important for interacting with the real world. Android agents, in particular, have been recently a frequently-mentioned interaction method. However, existing studies for training and evaluating Android agents lack systematic research on both open-source and closed-source models. In this work, we propose AndroidLab as a systematic Android agent framework. It includes an operation environment with different modalities, action space, and a reproducible benchmark. It supports both large language models (LLMs) and multimodal models (LMMs) in the same action space. AndroidLab benchmark includes predefined Android virtual devices and 138 tasks across nine apps built on these devices. By using the AndroidLab environment, we develop an Android Instruction dataset and train six open-source LLMs and LMMs, lifting the average success rates from 4.59% to 21.50% for LLMs and from 1.93% to 13.28% for LMMs. AndroidLab is open-sourced and publicly available at https://github.com/THUDM/Android-Lab.
Explore, Select, Derive, and Recall: Augmenting LLM with Human-like Memory for Mobile Task Automation
The advent of large language models (LLMs) has opened up new opportunities in the field of mobile task automation. Their superior language understanding and reasoning capabilities allow users to automate complex and repetitive tasks. However, due to the inherent unreliability and high operational cost of LLMs, their practical applicability is quite limited. To address these issues, this paper introduces MobileGPT, an innovative LLM-based mobile task automator equipped with a human-like app memory. MobileGPT emulates the cognitive process of humans interacting with a mobile app -- explore, select, derive, and recall. This approach allows for a more precise and efficient learning of a task's procedure by breaking it down into smaller, modular sub-tasks that can be re-used, re-arranged, and adapted for various objectives. We implement MobileGPT using online LLMs services (GPT-3.5 and GPT-4) and evaluate its performance on a dataset of 185 tasks across 18 mobile apps. The results indicate that MobileGPT can automate and learn new tasks with 82.7% accuracy, and is able to adapt them to different contexts with near perfect (98.75%) accuracy while reducing both latency and cost by 62.5% and 68.8%, respectively, compared to the GPT-4 powered baseline.
Lingma SWE-GPT: An Open Development-Process-Centric Language Model for Automated Software Improvement
Recent advancements in LLM-based agents have led to significant progress in automatic software engineering, particularly in software maintenance and evolution. Despite these encouraging advances, current research faces two major challenges. First, SOTA performance primarily depends on closed-source models, which significantly limits the technology's accessibility, and potential for customization in diverse SE tasks. Second, these models are predominantly trained on static code data, lacking a deep understanding of the dynamic interactions, iterative problem-solving processes, and evolutionary characteristics inherent in software development. To address these challenges, our study adopts a software engineering perspective. We recognize that real-world software maintenance and evolution processes encompass not only static code data but also developers' thought processes, utilization of external tools, and the interaction between different functional personnel. Consequently, we introduce the Lingma SWE-GPT series, comprising Lingma SWE-GPT 7B and 72B. By learning from and simulating real-world code submission activities, Lingma SWE-GPT systematically incorporates the dynamic interactions and iterative problem-solving inherent in software development process, thereby achieving a more comprehensive understanding of software improvement processes. We conducted experimental evaluations using SWE-bench Verified benchmark. The results demonstrate that Lingma SWE-GPT 72B successfully resolves 30.20% of the GitHub issues, marking a significant improvement in automatic issue resolution (22.76% relative improvement compared to Llama 3.1 405B), approaching the performance of closed-source models (31.80\% issues of GPT-4o resolved). Notably, Lingma SWE-GPT 7B resolves 18.20% of the issues, highlighting the potential for applying smaller models to ASE tasks.
MobileNMT: Enabling Translation in 15MB and 30ms
Deploying NMT models on mobile devices is essential for privacy, low latency, and offline scenarios. For high model capacity, NMT models are rather large. Running these models on devices is challenging with limited storage, memory, computation, and power consumption. Existing work either only focuses on a single metric such as FLOPs or general engine which is not good at auto-regressive decoding. In this paper, we present MobileNMT, a system that can translate in 15MB and 30ms on devices. We propose a series of principles for model compression when combined with quantization. Further, we implement an engine that is friendly to INT8 and decoding. With the co-design of model and engine, compared with the existing system, we speed up 47.0x and save 99.5% of memory with only 11.6% loss of BLEU. The code is publicly available at https://github.com/zjersey/Lightseq-ARM.
MediaPipe Hands: On-device Real-time Hand Tracking
We present a real-time on-device hand tracking pipeline that predicts hand skeleton from single RGB camera for AR/VR applications. The pipeline consists of two models: 1) a palm detector, 2) a hand landmark model. It's implemented via MediaPipe, a framework for building cross-platform ML solutions. The proposed model and pipeline architecture demonstrates real-time inference speed on mobile GPUs and high prediction quality. MediaPipe Hands is open sourced at https://mediapipe.dev.
Dedicated Feedback and Edit Models Empower Inference-Time Scaling for Open-Ended General-Domain Tasks
Inference-Time Scaling has been critical to the success of recent models such as OpenAI o1 and DeepSeek R1. However, many techniques used to train models for inference-time scaling require tasks to have answers that can be verified, limiting their application to domains such as math, coding and logical reasoning. We take inspiration from how humans make first attempts, ask for detailed feedback from others and make improvements based on such feedback across a wide spectrum of open-ended endeavors. To this end, we collect data for and train dedicated Feedback and Edit Models that are capable of performing inference-time scaling for open-ended general-domain tasks. In our setup, one model generates an initial response, which are given feedback by a second model, that are then used by a third model to edit the response. We show that performance on Arena Hard, a benchmark strongly predictive of Chatbot Arena Elo can be boosted by scaling the number of initial response drafts, effective feedback and edited responses. When scaled optimally, our setup based on 70B models from the Llama 3 family can reach SoTA performance on Arena Hard at 92.7 as of 5 Mar 2025, surpassing OpenAI o1-preview-2024-09-12 with 90.4 and DeepSeek R1 with 92.3.
Frozen-DETR: Enhancing DETR with Image Understanding from Frozen Foundation Models
Recent vision foundation models can extract universal representations and show impressive abilities in various tasks. However, their application on object detection is largely overlooked, especially without fine-tuning them. In this work, we show that frozen foundation models can be a versatile feature enhancer, even though they are not pre-trained for object detection. Specifically, we explore directly transferring the high-level image understanding of foundation models to detectors in the following two ways. First, the class token in foundation models provides an in-depth understanding of the complex scene, which facilitates decoding object queries in the detector's decoder by providing a compact context. Additionally, the patch tokens in foundation models can enrich the features in the detector's encoder by providing semantic details. Utilizing frozen foundation models as plug-and-play modules rather than the commonly used backbone can significantly enhance the detector's performance while preventing the problems caused by the architecture discrepancy between the detector's backbone and the foundation model. With such a novel paradigm, we boost the SOTA query-based detector DINO from 49.0% AP to 51.9% AP (+2.9% AP) and further to 53.8% AP (+4.8% AP) by integrating one or two foundation models respectively, on the COCO validation set after training for 12 epochs with R50 as the detector's backbone.
VILA-M3: Enhancing Vision-Language Models with Medical Expert Knowledge
Generalist vision language models (VLMs) have made significant strides in computer vision, but they fall short in specialized fields like healthcare, where expert knowledge is essential. In traditional computer vision tasks, creative or approximate answers may be acceptable, but in healthcare, precision is paramount.Current large multimodal models like Gemini and GPT-4o are insufficient for medical tasks due to their reliance on memorized internet knowledge rather than the nuanced expertise required in healthcare. VLMs are usually trained in three stages: vision pre-training, vision-language pre-training, and instruction fine-tuning (IFT). IFT has been typically applied using a mixture of generic and healthcare data. In contrast, we propose that for medical VLMs, a fourth stage of specialized IFT is necessary, which focuses on medical data and includes information from domain expert models. Domain expert models developed for medical use are crucial because they are specifically trained for certain clinical tasks, e.g. to detect tumors and classify abnormalities through segmentation and classification, which learn fine-grained features of medical data-features that are often too intricate for a VLM to capture effectively especially in radiology. This paper introduces a new framework, VILA-M3, for medical VLMs that utilizes domain knowledge via expert models. Through our experiments, we show an improved state-of-the-art (SOTA) performance with an average improvement of ~9% over the prior SOTA model Med-Gemini and ~6% over models trained on the specific tasks. Our approach emphasizes the importance of domain expertise in creating precise, reliable VLMs for medical applications.
MobileSafetyBench: Evaluating Safety of Autonomous Agents in Mobile Device Control
Autonomous agents powered by large language models (LLMs) show promising potential in assistive tasks across various domains, including mobile device control. As these agents interact directly with personal information and device settings, ensuring their safe and reliable behavior is crucial to prevent undesirable outcomes. However, no benchmark exists for standardized evaluation of the safety of mobile device-control agents. In this work, we introduce MobileSafetyBench, a benchmark designed to evaluate the safety of device-control agents within a realistic mobile environment based on Android emulators. We develop a diverse set of tasks involving interactions with various mobile applications, including messaging and banking applications. To clearly evaluate safety apart from general capabilities, we design separate tasks measuring safety and tasks evaluating helpfulness. The safety tasks challenge agents with managing potential risks prevalent in daily life and include tests to evaluate robustness against indirect prompt injections. Our experiments demonstrate that while baseline agents, based on state-of-the-art LLMs, perform well in executing helpful tasks, they show poor performance in safety tasks. To mitigate these safety concerns, we propose a prompting method that encourages agents to prioritize safety considerations. While this method shows promise in promoting safer behaviors, there is still considerable room for improvement to fully earn user trust. This highlights the urgent need for continued research to develop more robust safety mechanisms in mobile environments. We open-source our benchmark at: https://mobilesafetybench.github.io/.
AMEX: Android Multi-annotation Expo Dataset for Mobile GUI Agents
AI agents have drawn increasing attention mostly on their ability to perceive environments, understand tasks, and autonomously achieve goals. To advance research on AI agents in mobile scenarios, we introduce the Android Multi-annotation EXpo (AMEX), a comprehensive, large-scale dataset designed for generalist mobile GUI-control agents. Their capabilities of completing complex tasks by directly interacting with the graphical user interface (GUI) on mobile devices are trained and evaluated with the proposed dataset. AMEX comprises over 104K high-resolution screenshots from 110 popular mobile applications, which are annotated at multiple levels. Unlike existing mobile device-control datasets, e.g., MoTIF, AitW, etc., AMEX includes three levels of annotations: GUI interactive element grounding, GUI screen and element functionality descriptions, and complex natural language instructions, each averaging 13 steps with stepwise GUI-action chains. We develop this dataset from a more instructive and detailed perspective, complementing the general settings of existing datasets. Additionally, we develop a baseline model SPHINX Agent and compare its performance across state-of-the-art agents trained on other datasets. To facilitate further research, we open-source our dataset, models, and relevant evaluation tools. The project is available at https://yuxiangchai.github.io/AMEX/
FishEye8K: A Benchmark and Dataset for Fisheye Camera Object Detection
With the advance of AI, road object detection has been a prominent topic in computer vision, mostly using perspective cameras. Fisheye lens provides omnidirectional wide coverage for using fewer cameras to monitor road intersections, however with view distortions. To our knowledge, there is no existing open dataset prepared for traffic surveillance on fisheye cameras. This paper introduces an open FishEye8K benchmark dataset for road object detection tasks, which comprises 157K bounding boxes across five classes (Pedestrian, Bike, Car, Bus, and Truck). In addition, we present benchmark results of State-of-The-Art (SoTA) models, including variations of YOLOv5, YOLOR, YOLO7, and YOLOv8. The dataset comprises 8,000 images recorded in 22 videos using 18 fisheye cameras for traffic monitoring in Hsinchu, Taiwan, at resolutions of 1080times1080 and 1280times1280. The data annotation and validation process were arduous and time-consuming, due to the ultra-wide panoramic and hemispherical fisheye camera images with large distortion and numerous road participants, particularly people riding scooters. To avoid bias, frames from a particular camera were assigned to either the training or test sets, maintaining a ratio of about 70:30 for both the number of images and bounding boxes in each class. Experimental results show that YOLOv8 and YOLOR outperform on input sizes 640times640 and 1280times1280, respectively. The dataset will be available on GitHub with PASCAL VOC, MS COCO, and YOLO annotation formats. The FishEye8K benchmark will provide significant contributions to the fisheye video analytics and smart city applications.
Divergent Thoughts toward One Goal: LLM-based Multi-Agent Collaboration System for Electronic Design Automation
Recently, with the development of tool-calling capabilities in large language models (LLMs), these models have demonstrated significant potential for automating electronic design automation (EDA) flows by interacting with EDA tool APIs via EDA scripts. However, considering the limited understanding of EDA tools, LLMs face challenges in practical scenarios where diverse interfaces of EDA tools exist across different platforms. Additionally, EDA flow automation often involves intricate, long-chain tool-calling processes, increasing the likelihood of errors in intermediate steps. Any errors will lead to the instability and failure of EDA flow automation. To address these challenges, we introduce EDAid, a multi-agent collaboration system where multiple agents harboring divergent thoughts converge towards a common goal, ensuring reliable and successful EDA flow automation. Specifically, each agent is controlled by ChipLlama models, which are expert LLMs fine-tuned for EDA flow automation. Our experiments demonstrate the state-of-the-art (SOTA) performance of our ChipLlama models and validate the effectiveness of our EDAid in the automation of complex EDA flows, showcasing superior performance compared to single-agent systems.
PHUDGE: Phi-3 as Scalable Judge
In this paper cum technical report, we present PHUDGE A fine tuned Phi3 model that achieved SOTA results in 4 tasks as Feedback Test, Feedback OOD, MT Human, Preference Test surpassing each and every existing model in latency and throughput. It shows very strong correlation not only with GPT4 but with Human annotators too in unseen data as well as in both absolute and relative grading tasks. We have not only addressed the usage of small LMs for cost effective production grade systems but have also shown that Causal modelling is not only slow in nature but sometimes it can hinder models learning capabilities and should be replaced by simpler tasks whenever we can to make the overall system faster and better. We show that by following systematic ML experimentation, thoughtful data augmentation and re purposing the problem itself, we can even beat 10x bigger models even with lesser training data. To the best of our knowledge, we are re the first one to experiment and showcase the usage of generalised version of Earth Movers Distance AKA Wasserstein distance by using Minkowski Distance with a penalty to control loss smoothing and can be used as a loss function instead of Cross Entropy to get stable training and better results for grading tasks.
How to Build a Pre-trained Multimodal model for Simultaneously Chatting and Decision-making?
Existing large pre-trained models typically map text input to text output in an end-to-end manner, such as ChatGPT, or map a segment of text input to a hierarchy of action decisions, such as OpenVLA. However, humans can simultaneously generate text and actions when receiving specific input signals. For example, a driver can make precise driving decisions while conversing with a friend in the passenger seat. Motivated by this observation, we consider the following question in this work: is it possible to construct a pre-trained model that can provide both language interaction and precise decision-making capabilities in dynamic open scenarios. We provide a definitive answer to this question by developing a new model architecture termed Visual Language Action model for Chatting and Decision Making (VLA4CD), and further demonstrating its performance in challenging autonomous driving tasks. Specifically, we leverage LoRA to fine-tune a pre-trained LLM with data of multiple modalities covering language, visual, and action. Unlike the existing LoRA operations used for LLM fine-tuning, we have designed new computational modules and training cost functions for VLA4CD. These designs enable VLA4CD to provide continuous-valued action decisions while outputting text responses. In contrast, existing LLMs can only output text responses, and current VLA models can only output action decisions. Moreover, these VLA models handle action data by discretizing and then tokenizing the discretized actions, a method unsuitable for complex decision-making tasks involving high-dimensional continuous-valued action vectors, such as autonomous driving. The experimental results on CARLA validate that: (1) our proposed model construction method is effective; (2) compared to the SOTA VLA model, VLA4CD can provide more accurate real-time decision-making while retaining the text interaction capability inherent to LLMs.
CAMPHOR: Collaborative Agents for Multi-input Planning and High-Order Reasoning On Device
While server-side Large Language Models (LLMs) demonstrate proficiency in function calling and complex reasoning, deploying Small Language Models (SLMs) directly on devices brings opportunities to improve latency and privacy but also introduces unique challenges for accuracy and memory. We introduce CAMPHOR, an innovative on-device SLM multi-agent framework designed to handle multiple user inputs and reason over personal context locally, ensuring privacy is maintained. CAMPHOR employs a hierarchical architecture where a high-order reasoning agent decomposes complex tasks and coordinates expert agents responsible for personal context retrieval, tool interaction, and dynamic plan generation. By implementing parameter sharing across agents and leveraging prompt compression, we significantly reduce model size, latency, and memory usage. To validate our approach, we present a novel dataset capturing multi-agent task trajectories centered on personalized mobile assistant use-cases. Our experiments reveal that fine-tuned SLM agents not only surpass closed-source LLMs in task completion F1 by~35\% but also eliminate the need for server-device communication, all while enhancing privacy.
AZTR: Aerial Video Action Recognition with Auto Zoom and Temporal Reasoning
We propose a novel approach for aerial video action recognition. Our method is designed for videos captured using UAVs and can run on edge or mobile devices. We present a learning-based approach that uses customized auto zoom to automatically identify the human target and scale it appropriately. This makes it easier to extract the key features and reduces the computational overhead. We also present an efficient temporal reasoning algorithm to capture the action information along the spatial and temporal domains within a controllable computational cost. Our approach has been implemented and evaluated both on the desktop with high-end GPUs and on the low power Robotics RB5 Platform for robots and drones. In practice, we achieve 6.1-7.4% improvement over SOTA in Top-1 accuracy on the RoCoG-v2 dataset, 8.3-10.4% improvement on the UAV-Human dataset and 3.2% improvement on the Drone Action dataset.
BAT: Behavior-Aware Human-Like Trajectory Prediction for Autonomous Driving
The ability to accurately predict the trajectory of surrounding vehicles is a critical hurdle to overcome on the journey to fully autonomous vehicles. To address this challenge, we pioneer a novel behavior-aware trajectory prediction model (BAT) that incorporates insights and findings from traffic psychology, human behavior, and decision-making. Our model consists of behavior-aware, interaction-aware, priority-aware, and position-aware modules that perceive and understand the underlying interactions and account for uncertainty and variability in prediction, enabling higher-level learning and flexibility without rigid categorization of driving behavior. Importantly, this approach eliminates the need for manual labeling in the training process and addresses the challenges of non-continuous behavior labeling and the selection of appropriate time windows. We evaluate BAT's performance across the Next Generation Simulation (NGSIM), Highway Drone (HighD), Roundabout Drone (RounD), and Macao Connected Autonomous Driving (MoCAD) datasets, showcasing its superiority over prevailing state-of-the-art (SOTA) benchmarks in terms of prediction accuracy and efficiency. Remarkably, even when trained on reduced portions of the training data (25%), our model outperforms most of the baselines, demonstrating its robustness and efficiency in predicting vehicle trajectories, and the potential to reduce the amount of data required to train autonomous vehicles, especially in corner cases. In conclusion, the behavior-aware model represents a significant advancement in the development of autonomous vehicles capable of predicting trajectories with the same level of proficiency as human drivers. The project page is available at https://github.com/Petrichor625/BATraj-Behavior-aware-Model.
T2VSafetyBench: Evaluating the Safety of Text-to-Video Generative Models
The recent development of Sora leads to a new era in text-to-video (T2V) generation. Along with this comes the rising concern about its security risks. The generated videos may contain illegal or unethical content, and there is a lack of comprehensive quantitative understanding of their safety, posing a challenge to their reliability and practical deployment. Previous evaluations primarily focus on the quality of video generation. While some evaluations of text-to-image models have considered safety, they cover fewer aspects and do not address the unique temporal risk inherent in video generation. To bridge this research gap, we introduce T2VSafetyBench, a new benchmark designed for conducting safety-critical assessments of text-to-video models. We define 12 critical aspects of video generation safety and construct a malicious prompt dataset including real-world prompts, LLM-generated prompts and jailbreak attack-based prompts. Based on our evaluation results, we draw several important findings, including: 1) no single model excels in all aspects, with different models showing various strengths; 2) the correlation between GPT-4 assessments and manual reviews is generally high; 3) there is a trade-off between the usability and safety of text-to-video generative models. This indicates that as the field of video generation rapidly advances, safety risks are set to surge, highlighting the urgency of prioritizing video safety. We hope that T2VSafetyBench can provide insights for better understanding the safety of video generation in the era of generative AI.
VIALM: A Survey and Benchmark of Visually Impaired Assistance with Large Models
Visually Impaired Assistance (VIA) aims to automatically help the visually impaired (VI) handle daily activities. The advancement of VIA primarily depends on developments in Computer Vision (CV) and Natural Language Processing (NLP), both of which exhibit cutting-edge paradigms with large models (LMs). Furthermore, LMs have shown exceptional multimodal abilities to tackle challenging physically-grounded tasks such as embodied robots. To investigate the potential and limitations of state-of-the-art (SOTA) LMs' capabilities in VIA applications, we present an extensive study for the task of VIA with LMs (VIALM). In this task, given an image illustrating the physical environments and a linguistic request from a VI user, VIALM aims to output step-by-step guidance to assist the VI user in fulfilling the request grounded in the environment. The study consists of a survey reviewing recent LM research and benchmark experiments examining selected LMs' capabilities in VIA. The results indicate that while LMs can potentially benefit VIA, their output cannot be well environment-grounded (i.e., 25.7% GPT-4's responses) and lacks fine-grained guidance (i.e., 32.1% GPT-4's responses).
AppAgent: Multimodal Agents as Smartphone Users
Recent advancements in large language models (LLMs) have led to the creation of intelligent agents capable of performing complex tasks. This paper introduces a novel LLM-based multimodal agent framework designed to operate smartphone applications. Our framework enables the agent to operate smartphone applications through a simplified action space, mimicking human-like interactions such as tapping and swiping. This novel approach bypasses the need for system back-end access, thereby broadening its applicability across diverse apps. Central to our agent's functionality is its innovative learning method. The agent learns to navigate and use new apps either through autonomous exploration or by observing human demonstrations. This process generates a knowledge base that the agent refers to for executing complex tasks across different applications. To demonstrate the practicality of our agent, we conducted extensive testing over 50 tasks in 10 different applications, including social media, email, maps, shopping, and sophisticated image editing tools. The results affirm our agent's proficiency in handling a diverse array of high-level tasks.
RepViT: Revisiting Mobile CNN From ViT Perspective
Recently, lightweight Vision Transformers (ViTs) demonstrate superior performance and lower latency compared with lightweight Convolutional Neural Networks (CNNs) on resource-constrained mobile devices. This improvement is usually attributed to the multi-head self-attention module, which enables the model to learn global representations. However, the architectural disparities between lightweight ViTs and lightweight CNNs have not been adequately examined. In this study, we revisit the efficient design of lightweight CNNs and emphasize their potential for mobile devices. We incrementally enhance the mobile-friendliness of a standard lightweight CNN, specifically MobileNetV3, by integrating the efficient architectural choices of lightweight ViTs. This ends up with a new family of pure lightweight CNNs, namely RepViT. Extensive experiments show that RepViT outperforms existing state-of-the-art lightweight ViTs and exhibits favorable latency in various vision tasks. On ImageNet, RepViT achieves over 80\% top-1 accuracy with nearly 1ms latency on an iPhone 12, which is the first time for a lightweight model, to the best of our knowledge. Our largest model, RepViT-M3, obtains 81.4\% accuracy with only 1.3ms latency. The code and trained models are available at https://github.com/jameslahm/RepViT.
MoRE: Multi-Modal Contrastive Pre-training with Transformers on X-Rays, ECGs, and Diagnostic Report
In this paper, we introduce a novel Multi-Modal Contrastive Pre-training Framework that synergistically combines X-rays, electrocardiograms (ECGs), and radiology/cardiology reports. Our approach leverages transformers to encode these diverse modalities into a unified representation space, aiming to enhance diagnostic accuracy and facilitate comprehensive patient assessments. We utilize LoRA-Peft to significantly reduce trainable parameters in the LLM and incorporate recent linear attention dropping strategy in the Vision Transformer(ViT) for smoother attention. Furthermore, we provide novel multimodal attention explanations and retrieval for our model. To the best of our knowledge, we are the first to propose an integrated model that combines X-ray, ECG, and Radiology/Cardiology Report with this approach. By utilizing contrastive loss, MoRE effectively aligns modality-specific features into a coherent embedding, which supports various downstream tasks such as zero-shot classification and multimodal retrieval. Employing our proposed methodology, we achieve state-of-the-art (SOTA) on the Mimic-IV, CheXpert, Edema Severity, and PtbXl downstream datasets, surpassing existing multimodal approaches. Our proposed framework shows significant improvements in capturing intricate inter-modal relationships and its robustness in medical diagnosis that establishes a framework for future research in multimodal learning in the healthcare sector.
MobileVLM : A Fast, Reproducible and Strong Vision Language Assistant for Mobile Devices
We present MobileVLM, a competent multimodal vision language model (MMVLM) targeted to run on mobile devices. It is an amalgamation of a myriad of architectural designs and techniques that are mobile-oriented, which comprises a set of language models at the scale of 1.4B and 2.7B parameters, trained from scratch, a multimodal vision model that is pre-trained in the CLIP fashion, cross-modality interaction via an efficient projector. We evaluate MobileVLM on several typical VLM benchmarks. Our models demonstrate on par performance compared with a few much larger models. More importantly, we measure the inference speed on both a Qualcomm Snapdragon 888 CPU and an NVIDIA Jeston Orin GPU, and we obtain state-of-the-art performance of 21.5 tokens and 65.3 tokens per second, respectively. Our code will be made available at: https://github.com/Meituan-AutoML/MobileVLM.
AppAgent v2: Advanced Agent for Flexible Mobile Interactions
With the advancement of Multimodal Large Language Models (MLLM), LLM-driven visual agents are increasingly impacting software interfaces, particularly those with graphical user interfaces. This work introduces a novel LLM-based multimodal agent framework for mobile devices. This framework, capable of navigating mobile devices, emulates human-like interactions. Our agent constructs a flexible action space that enhances adaptability across various applications including parser, text and vision descriptions. The agent operates through two main phases: exploration and deployment. During the exploration phase, functionalities of user interface elements are documented either through agent-driven or manual explorations into a customized structured knowledge base. In the deployment phase, RAG technology enables efficient retrieval and update from this knowledge base, thereby empowering the agent to perform tasks effectively and accurately. This includes performing complex, multi-step operations across various applications, thereby demonstrating the framework's adaptability and precision in handling customized task workflows. Our experimental results across various benchmarks demonstrate the framework's superior performance, confirming its effectiveness in real-world scenarios. Our code will be open source soon.
LRR: Language-Driven Resamplable Continuous Representation against Adversarial Tracking Attacks
Visual object tracking plays a critical role in visual-based autonomous systems, as it aims to estimate the position and size of the object of interest within a live video. Despite significant progress made in this field, state-of-the-art (SOTA) trackers often fail when faced with adversarial perturbations in the incoming frames. This can lead to significant robustness and security issues when these trackers are deployed in the real world. To achieve high accuracy on both clean and adversarial data, we propose building a spatial-temporal continuous representation using the semantic text guidance of the object of interest. This novel continuous representation enables us to reconstruct incoming frames to maintain semantic and appearance consistency with the object of interest and its clean counterparts. As a result, our proposed method successfully defends against different SOTA adversarial tracking attacks while maintaining high accuracy on clean data. In particular, our method significantly increases tracking accuracy under adversarial attacks with around 90% relative improvement on UAV123, which is even higher than the accuracy on clean data.
LightM-UNet: Mamba Assists in Lightweight UNet for Medical Image Segmentation
UNet and its variants have been widely used in medical image segmentation. However, these models, especially those based on Transformer architectures, pose challenges due to their large number of parameters and computational loads, making them unsuitable for mobile health applications. Recently, State Space Models (SSMs), exemplified by Mamba, have emerged as competitive alternatives to CNN and Transformer architectures. Building upon this, we employ Mamba as a lightweight substitute for CNN and Transformer within UNet, aiming at tackling challenges stemming from computational resource limitations in real medical settings. To this end, we introduce the Lightweight Mamba UNet (LightM-UNet) that integrates Mamba and UNet in a lightweight framework. Specifically, LightM-UNet leverages the Residual Vision Mamba Layer in a pure Mamba fashion to extract deep semantic features and model long-range spatial dependencies, with linear computational complexity. Extensive experiments conducted on two real-world 2D/3D datasets demonstrate that LightM-UNet surpasses existing state-of-the-art literature. Notably, when compared to the renowned nnU-Net, LightM-UNet achieves superior segmentation performance while drastically reducing parameter and computation costs by 116x and 21x, respectively. This highlights the potential of Mamba in facilitating model lightweighting. Our code implementation is publicly available at https://github.com/MrBlankness/LightM-UNet.
SAI: Solving AI Tasks with Systematic Artificial Intelligence in Communication Network
In the rapid development of artificial intelligence, solving complex AI tasks is a crucial technology in intelligent mobile networks. Despite the good performance of specialized AI models in intelligent mobile networks, they are unable to handle complicated AI tasks. To address this challenge, we propose Systematic Artificial Intelligence (SAI), which is a framework designed to solve AI tasks by leveraging Large Language Models (LLMs) and JSON-format intent-based input to connect self-designed model library and database. Specifically, we first design a multi-input component, which simultaneously integrates Large Language Models (LLMs) and JSON-format intent-based inputs to fulfill the diverse intent requirements of different users. In addition, we introduce a model library module based on model cards which employ model cards to pairwise match between different modules for model composition. Model cards contain the corresponding model's name and the required performance metrics. Then when receiving user network requirements, we execute each subtask for multiple selected model combinations and provide output based on the execution results and LLM feedback. By leveraging the language capabilities of LLMs and the abundant AI models in the model library, SAI can complete numerous complex AI tasks in the communication network, achieving impressive results in network optimization, resource allocation, and other challenging tasks.
Fine-tuning large language models for domain adaptation: Exploration of training strategies, scaling, model merging and synergistic capabilities
The advancement of Large Language Models (LLMs) for domain applications in fields such as materials science and engineering depends on the development of fine-tuning strategies that adapt models for specialized, technical capabilities. In this work, we explore the effects of Continued Pretraining (CPT), Supervised Fine-Tuning (SFT), and various preference-based optimization approaches, including Direct Preference Optimization (DPO) and Odds Ratio Preference Optimization (ORPO), on fine-tuned LLM performance. Our analysis shows how these strategies influence model outcomes and reveals that the merging of multiple fine-tuned models can lead to the emergence of capabilities that surpass the individual contributions of the parent models. We find that model merging leads to new functionalities that neither parent model could achieve alone, leading to improved performance in domain-specific assessments. Experiments with different model architectures are presented, including Llama 3.1 8B and Mistral 7B models, where similar behaviors are observed. Exploring whether the results hold also for much smaller models, we use a tiny LLM with 1.7 billion parameters and show that very small LLMs do not necessarily feature emergent capabilities under model merging, suggesting that model scaling may be a key component. In open-ended yet consistent chat conversations between a human and AI models, our assessment reveals detailed insights into how different model variants perform and show that the smallest model achieves a high intelligence score across key criteria including reasoning depth, creativity, clarity, and quantitative precision. Other experiments include the development of image generation prompts based on disparate biological material design concepts, to create new microstructures, architectural concepts, and urban design based on biological materials-inspired construction principles.
Img-Diff: Contrastive Data Synthesis for Multimodal Large Language Models
High-performance Multimodal Large Language Models (MLLMs) rely heavily on data quality. This study introduces a novel dataset named Img-Diff, designed to enhance fine-grained image recognition in MLLMs by leveraging insights from contrastive learning and image difference captioning. By analyzing object differences between similar images, we challenge models to identify both matching and distinct components. We utilize the Stable-Diffusion-XL model and advanced image editing techniques to create pairs of similar images that highlight object replacements. Our methodology includes a Difference Area Generator for object differences identifying, followed by a Difference Captions Generator for detailed difference descriptions. The result is a relatively small but high-quality dataset of "object replacement" samples. We use the the proposed dataset to fine-tune state-of-the-art (SOTA) MLLMs such as MGM-7B, yielding comprehensive improvements of performance scores over SOTA models that trained with larger-scale datasets, in numerous image difference and Visual Question Answering tasks. For instance, our trained models notably surpass the SOTA models GPT-4V and Gemini on the MMVP benchmark. Besides, we investigate alternative methods for generating image difference data through "object removal" and conduct thorough evaluation to confirm the dataset's diversity, quality, and robustness, presenting several insights on synthesis of such contrastive dataset. To encourage further research and advance the field of multimodal data synthesis and enhancement of MLLMs' fundamental capabilities for image understanding, we release our codes and dataset at https://github.com/modelscope/data-juicer/tree/ImgDiff.
Valley2: Exploring Multimodal Models with Scalable Vision-Language Design
Recently, vision-language models have made remarkable progress, demonstrating outstanding capabilities in various tasks such as image captioning and video understanding. We introduce Valley2, a novel multimodal large language model designed to enhance performance across all domains and extend the boundaries of practical applications in e-commerce and short video scenarios. Notably, Valley2 achieves state-of-the-art (SOTA) performance on e-commerce benchmarks, surpassing open-source models of similar size by a large margin (79.66 vs. 72.76). Additionally, Valley2 ranks second on the OpenCompass leaderboard among models with fewer than 10B parameters, with an impressive average score of 67.4. The code and model weights are open-sourced at https://github.com/bytedance/Valley.
One-Shot Neural Ensemble Architecture Search by Diversity-Guided Search Space Shrinking
Despite remarkable progress achieved, most neural architecture search (NAS) methods focus on searching for one single accurate and robust architecture. To further build models with better generalization capability and performance, model ensemble is usually adopted and performs better than stand-alone models. Inspired by the merits of model ensemble, we propose to search for multiple diverse models simultaneously as an alternative way to find powerful models. Searching for ensembles is non-trivial and has two key challenges: enlarged search space and potentially more complexity for the searched model. In this paper, we propose a one-shot neural ensemble architecture search (NEAS) solution that addresses the two challenges. For the first challenge, we introduce a novel diversity-based metric to guide search space shrinking, considering both the potentiality and diversity of candidate operators. For the second challenge, we enable a new search dimension to learn layer sharing among different models for efficiency purposes. The experiments on ImageNet clearly demonstrate that our solution can improve the supernet's capacity of ranking ensemble architectures, and further lead to better search results. The discovered architectures achieve superior performance compared with state-of-the-arts such as MobileNetV3 and EfficientNet families under aligned settings. Moreover, we evaluate the generalization ability and robustness of our searched architecture on the COCO detection benchmark and achieve a 3.1% improvement on AP compared with MobileNetV3. Codes and models are available at https://github.com/researchmm/NEAS.
LiveHPS: LiDAR-based Scene-level Human Pose and Shape Estimation in Free Environment
For human-centric large-scale scenes, fine-grained modeling for 3D human global pose and shape is significant for scene understanding and can benefit many real-world applications. In this paper, we present LiveHPS, a novel single-LiDAR-based approach for scene-level human pose and shape estimation without any limitation of light conditions and wearable devices. In particular, we design a distillation mechanism to mitigate the distribution-varying effect of LiDAR point clouds and exploit the temporal-spatial geometric and dynamic information existing in consecutive frames to solve the occlusion and noise disturbance. LiveHPS, with its efficient configuration and high-quality output, is well-suited for real-world applications. Moreover, we propose a huge human motion dataset, named FreeMotion, which is collected in various scenarios with diverse human poses, shapes and translations. It consists of multi-modal and multi-view acquisition data from calibrated and synchronized LiDARs, cameras, and IMUs. Extensive experiments on our new dataset and other public datasets demonstrate the SOTA performance and robustness of our approach. We will release our code and dataset soon.
ViNT: A Foundation Model for Visual Navigation
General-purpose pre-trained models ("foundation models") have enabled practitioners to produce generalizable solutions for individual machine learning problems with datasets that are significantly smaller than those required for learning from scratch. Such models are typically trained on large and diverse datasets with weak supervision, consuming much more training data than is available for any individual downstream application. In this paper, we describe the Visual Navigation Transformer (ViNT), a foundation model that aims to bring the success of general-purpose pre-trained models to vision-based robotic navigation. ViNT is trained with a general goal-reaching objective that can be used with any navigation dataset, and employs a flexible Transformer-based architecture to learn navigational affordances and enable efficient adaptation to a variety of downstream navigational tasks. ViNT is trained on a number of existing navigation datasets, comprising hundreds of hours of robotic navigation from a variety of different robotic platforms, and exhibits positive transfer, outperforming specialist models trained on singular datasets. ViNT can be augmented with diffusion-based subgoal proposals to explore novel environments, and can solve kilometer-scale navigation problems when equipped with long-range heuristics. ViNT can also be adapted to novel task specifications with a technique inspired by prompt-tuning, where the goal encoder is replaced by an encoding of another task modality (e.g., GPS waypoints or routing commands) embedded into the same space of goal tokens. This flexibility and ability to accommodate a variety of downstream problem domains establishes ViNT as an effective foundation model for mobile robotics. For videos, code, and model checkpoints, see our project page at https://visualnav-transformer.github.io.
MobilePortrait: Real-Time One-Shot Neural Head Avatars on Mobile Devices
Existing neural head avatars methods have achieved significant progress in the image quality and motion range of portrait animation. However, these methods neglect the computational overhead, and to the best of our knowledge, none is designed to run on mobile devices. This paper presents MobilePortrait, a lightweight one-shot neural head avatars method that reduces learning complexity by integrating external knowledge into both the motion modeling and image synthesis, enabling real-time inference on mobile devices. Specifically, we introduce a mixed representation of explicit and implicit keypoints for precise motion modeling and precomputed visual features for enhanced foreground and background synthesis. With these two key designs and using simple U-Nets as backbones, our method achieves state-of-the-art performance with less than one-tenth the computational demand. It has been validated to reach speeds of over 100 FPS on mobile devices and support both video and audio-driven inputs.
Rethinking Vision Transformers for MobileNet Size and Speed
With the success of Vision Transformers (ViTs) in computer vision tasks, recent arts try to optimize the performance and complexity of ViTs to enable efficient deployment on mobile devices. Multiple approaches are proposed to accelerate attention mechanism, improve inefficient designs, or incorporate mobile-friendly lightweight convolutions to form hybrid architectures. However, ViT and its variants still have higher latency or considerably more parameters than lightweight CNNs, even true for the years-old MobileNet. In practice, latency and size are both crucial for efficient deployment on resource-constraint hardware. In this work, we investigate a central question, can transformer models run as fast as MobileNet and maintain a similar size? We revisit the design choices of ViTs and propose an improved supernet with low latency and high parameter efficiency. We further introduce a fine-grained joint search strategy that can find efficient architectures by optimizing latency and number of parameters simultaneously. The proposed models, EfficientFormerV2, achieve about 4% higher top-1 accuracy than MobileNetV2 and MobileNetV2times1.4 on ImageNet-1K with similar latency and parameters. We demonstrate that properly designed and optimized vision transformers can achieve high performance with MobileNet-level size and speed.
Metric3D: Towards Zero-shot Metric 3D Prediction from A Single Image
Reconstructing accurate 3D scenes from images is a long-standing vision task. Due to the ill-posedness of the single-image reconstruction problem, most well-established methods are built upon multi-view geometry. State-of-the-art (SOTA) monocular metric depth estimation methods can only handle a single camera model and are unable to perform mixed-data training due to the metric ambiguity. Meanwhile, SOTA monocular methods trained on large mixed datasets achieve zero-shot generalization by learning affine-invariant depths, which cannot recover real-world metrics. In this work, we show that the key to a zero-shot single-view metric depth model lies in the combination of large-scale data training and resolving the metric ambiguity from various camera models. We propose a canonical camera space transformation module, which explicitly addresses the ambiguity problems and can be effortlessly plugged into existing monocular models. Equipped with our module, monocular models can be stably trained with over 8 million images with thousands of camera models, resulting in zero-shot generalization to in-the-wild images with unseen camera settings. Experiments demonstrate SOTA performance of our method on 7 zero-shot benchmarks. Notably, our method won the championship in the 2nd Monocular Depth Estimation Challenge. Our method enables the accurate recovery of metric 3D structures on randomly collected internet images, paving the way for plausible single-image metrology. The potential benefits extend to downstream tasks, which can be significantly improved by simply plugging in our model. For example, our model relieves the scale drift issues of monocular-SLAM (Fig. 1), leading to high-quality metric scale dense mapping. The code is available at https://github.com/YvanYin/Metric3D.
RepViT-SAM: Towards Real-Time Segmenting Anything
Segment Anything Model (SAM) has shown impressive zero-shot transfer performance for various computer vision tasks recently. However, its heavy computation costs remain daunting for practical applications. MobileSAM proposes to replace the heavyweight image encoder in SAM with TinyViT by employing distillation, which results in a significant reduction in computational requirements. However, its deployment on resource-constrained mobile devices still encounters challenges due to the substantial memory and computational overhead caused by self-attention mechanisms. Recently, RepViT achieves the state-of-the-art performance and latency trade-off on mobile devices by incorporating efficient architectural designs of ViTs into CNNs. Here, to achieve real-time segmenting anything on mobile devices, following MobileSAM, we replace the heavyweight image encoder in SAM with RepViT model, ending up with the RepViT-SAM model. Extensive experiments show that RepViT-SAM can enjoy significantly better zero-shot transfer capability than MobileSAM, along with nearly 10times faster inference speed. The code and models are available at https://github.com/THU-MIG/RepViT.
xLAM: A Family of Large Action Models to Empower AI Agent Systems
Autonomous agents powered by large language models (LLMs) have attracted significant research interest. However, the open-source community faces many challenges in developing specialized models for agent tasks, driven by the scarcity of high-quality agent datasets and the absence of standard protocols in this area. We introduce and publicly release xLAM, a series of large action models designed for AI agent tasks. The xLAM series includes five models with both dense and mixture-of-expert architectures, ranging from 1B to 8x22B parameters, trained using a scalable, flexible pipeline that unifies, augments, and synthesizes diverse datasets to enhance AI agents' generalizability and performance across varied environments. Our experimental results demonstrate that xLAM consistently delivers exceptional performance across multiple agent ability benchmarks, notably securing the 1st position on the Berkeley Function-Calling Leaderboard, outperforming GPT-4, Claude-3, and many other models in terms of tool use. By releasing the xLAM series, we aim to advance the performance of open-source LLMs for autonomous AI agents, potentially accelerating progress and democratizing access to high-performance models for agent tasks. Models are available at https://huggingface.co/collections/Salesforce/xlam-models-65f00e2a0a63bbcd1c2dade4
LLM-MARS: Large Language Model for Behavior Tree Generation and NLP-enhanced Dialogue in Multi-Agent Robot Systems
This paper introduces LLM-MARS, first technology that utilizes a Large Language Model based Artificial Intelligence for Multi-Agent Robot Systems. LLM-MARS enables dynamic dialogues between humans and robots, allowing the latter to generate behavior based on operator commands and provide informative answers to questions about their actions. LLM-MARS is built on a transformer-based Large Language Model, fine-tuned from the Falcon 7B model. We employ a multimodal approach using LoRa adapters for different tasks. The first LoRa adapter was developed by fine-tuning the base model on examples of Behavior Trees and their corresponding commands. The second LoRa adapter was developed by fine-tuning on question-answering examples. Practical trials on a multi-agent system of two robots within the Eurobot 2023 game rules demonstrate promising results. The robots achieve an average task execution accuracy of 79.28% in compound commands. With commands containing up to two tasks accuracy exceeded 90%. Evaluation confirms the system's answers on operators questions exhibit high accuracy, relevance, and informativeness. LLM-MARS and similar multi-agent robotic systems hold significant potential to revolutionize logistics, enabling autonomous exploration missions and advancing Industry 5.0.
Self-supervised Monocular Depth Estimation: Let's Talk About The Weather
Current, self-supervised depth estimation architectures rely on clear and sunny weather scenes to train deep neural networks. However, in many locations, this assumption is too strong. For example in the UK (2021), 149 days consisted of rain. For these architectures to be effective in real-world applications, we must create models that can generalise to all weather conditions, times of the day and image qualities. Using a combination of computer graphics and generative models, one can augment existing sunny-weather data in a variety of ways that simulate adverse weather effects. While it is tempting to use such data augmentations for self-supervised depth, in the past this was shown to degrade performance instead of improving it. In this paper, we put forward a method that uses augmentations to remedy this problem. By exploiting the correspondence between unaugmented and augmented data we introduce a pseudo-supervised loss for both depth and pose estimation. This brings back some of the benefits of supervised learning while still not requiring any labels. We also make a series of practical recommendations which collectively offer a reliable, efficient framework for weather-related augmentation of self-supervised depth from monocular video. We present extensive testing to show that our method, Robust-Depth, achieves SotA performance on the KITTI dataset while significantly surpassing SotA on challenging, adverse condition data such as DrivingStereo, Foggy CityScape and NuScenes-Night. The project website can be found here https://kieran514.github.io/Robust-Depth-Project/.
AI Agents That Matter
AI agents are an exciting new research direction, and agent development is driven by benchmarks. Our analysis of current agent benchmarks and evaluation practices reveals several shortcomings that hinder their usefulness in real-world applications. First, there is a narrow focus on accuracy without attention to other metrics. As a result, SOTA agents are needlessly complex and costly, and the community has reached mistaken conclusions about the sources of accuracy gains. Our focus on cost in addition to accuracy motivates the new goal of jointly optimizing the two metrics. We design and implement one such optimization, showing its potential to greatly reduce cost while maintaining accuracy. Second, the benchmarking needs of model and downstream developers have been conflated, making it hard to identify which agent would be best suited for a particular application. Third, many agent benchmarks have inadequate holdout sets, and sometimes none at all. This has led to agents that are fragile because they take shortcuts and overfit to the benchmark in various ways. We prescribe a principled framework for avoiding overfitting. Finally, there is a lack of standardization in evaluation practices, leading to a pervasive lack of reproducibility. We hope that the steps we introduce for addressing these shortcomings will spur the development of agents that are useful in the real world and not just accurate on benchmarks.
Open-Sora Plan: Open-Source Large Video Generation Model
We introduce Open-Sora Plan, an open-source project that aims to contribute a large generation model for generating desired high-resolution videos with long durations based on various user inputs. Our project comprises multiple components for the entire video generation process, including a Wavelet-Flow Variational Autoencoder, a Joint Image-Video Skiparse Denoiser, and various condition controllers. Moreover, many assistant strategies for efficient training and inference are designed, and a multi-dimensional data curation pipeline is proposed for obtaining desired high-quality data. Benefiting from efficient thoughts, our Open-Sora Plan achieves impressive video generation results in both qualitative and quantitative evaluations. We hope our careful design and practical experience can inspire the video generation research community. All our codes and model weights are publicly available at https://github.com/PKU-YuanGroup/Open-Sora-Plan.
Wav2Small: Distilling Wav2Vec2 to 72K parameters for Low-Resource Speech emotion recognition
Speech Emotion Recognition (SER) needs high computational resources to overcome the challenge of substantial annotator disagreement. Today SER is shifting towards dimensional annotations of arousal, dominance, and valence (A/D/V). Universal metrics as the L2 distance prove unsuitable for evaluating A/D/V accuracy due to non converging consensus of annotator opinions. However, Concordance Correlation Coefficient (CCC) arose as an alternative metric for A/D/V where a model's output is evaluated to match a whole dataset's CCC rather than L2 distances of individual audios. Recent studies have shown that Wav2Vec2.0 / WavLM architectures outputing a float value for each A/D/V dimension achieve today's State-of-the-art (SOTA) CCC on A/D/V. The Wav2Vec2.0 / WavLM family has high computational footprint, but training tiny models using human annotations has been unsuccessful. In this paper we use a large Transformer SOTA A/D/V model as Teacher/Annotator to train 5 student models: 4 MobileNets and our proposed Wav2Small, using only the Teacher's A/D/V predictions instead of human annotations. We chose MobileNet-V4 / MobileNet-V3 as students, as MobileNet has been designed for fast execution times. We propose Wav2Small an architecture designed for minimal parameter number and RAM consumption. Wav2Small with an .onnx (quantized) of only 60KB is a potential solution for A/D/V on hearing aids, having only 72K parameters vs 3.12M parameters for MobileNet-V4-Small. The Teacher model we construct sets a new SOTA on the MSP Podcast Test-1 dataset with valence CCC=0.676.
MobileViT: Light-weight, General-purpose, and Mobile-friendly Vision Transformer
Light-weight convolutional neural networks (CNNs) are the de-facto for mobile vision tasks. Their spatial inductive biases allow them to learn representations with fewer parameters across different vision tasks. However, these networks are spatially local. To learn global representations, self-attention-based vision trans-formers (ViTs) have been adopted. Unlike CNNs, ViTs are heavy-weight. In this paper, we ask the following question: is it possible to combine the strengths of CNNs and ViTs to build a light-weight and low latency network for mobile vision tasks? Towards this end, we introduce MobileViT, a light-weight and general-purpose vision transformer for mobile devices. MobileViT presents a different perspective for the global processing of information with transformers, i.e., transformers as convolutions. Our results show that MobileViT significantly outperforms CNN- and ViT-based networks across different tasks and datasets. On the ImageNet-1k dataset, MobileViT achieves top-1 accuracy of 78.4% with about 6 million parameters, which is 3.2% and 6.2% more accurate than MobileNetv3 (CNN-based) and DeIT (ViT-based) for a similar number of parameters. On the MS-COCO object detection task, MobileViT is 5.7% more accurate than MobileNetv3 for a similar number of parameters. Our source code is open-source and available at: https://github.com/apple/ml-cvnets
MobileVLM V2: Faster and Stronger Baseline for Vision Language Model
We introduce MobileVLM V2, a family of significantly improved vision language models upon MobileVLM, which proves that a delicate orchestration of novel architectural design, an improved training scheme tailored for mobile VLMs, and rich high-quality dataset curation can substantially benefit VLMs' performance. Specifically, MobileVLM V2 1.7B achieves better or on-par performance on standard VLM benchmarks compared with much larger VLMs at the 3B scale. Notably, our 3B model outperforms a large variety of VLMs at the 7B+ scale. Our models will be released at https://github.com/Meituan-AutoML/MobileVLM .
Deep3DSketch+: Rapid 3D Modeling from Single Free-hand Sketches
The rapid development of AR/VR brings tremendous demands for 3D content. While the widely-used Computer-Aided Design (CAD) method requires a time-consuming and labor-intensive modeling process, sketch-based 3D modeling offers a potential solution as a natural form of computer-human interaction. However, the sparsity and ambiguity of sketches make it challenging to generate high-fidelity content reflecting creators' ideas. Precise drawing from multiple views or strategic step-by-step drawings is often required to tackle the challenge but is not friendly to novice users. In this work, we introduce a novel end-to-end approach, Deep3DSketch+, which performs 3D modeling using only a single free-hand sketch without inputting multiple sketches or view information. Specifically, we introduce a lightweight generation network for efficient inference in real-time and a structural-aware adversarial training approach with a Stroke Enhancement Module (SEM) to capture the structural information to facilitate learning of the realistic and fine-detailed shape structures for high-fidelity performance. Extensive experiments demonstrated the effectiveness of our approach with the state-of-the-art (SOTA) performance on both synthetic and real datasets.
Qwen2.5-Coder Technical Report
In this report, we introduce the Qwen2.5-Coder series, a significant upgrade from its predecessor, CodeQwen1.5. This series includes two models: Qwen2.5-Coder-1.5B and Qwen2.5-Coder-7B. As a code-specific model, Qwen2.5-Coder is built upon the Qwen2.5 architecture and continues pretrained on a vast corpus of over 5.5 trillion tokens. Through meticulous data cleaning, scalable synthetic data generation, and balanced data mixing, Qwen2.5-Coder demonstrates impressive code generation capabilities while retaining general versatility. The model has been evaluated on a wide range of code-related tasks, achieving state-of-the-art (SOTA) performance across more than 10 benchmarks, including code generation, completion, reasoning, and repair, consistently outperforming larger models of the same model size. We believe that the release of the Qwen2.5-Coder series will not only push the boundaries of research in code intelligence but also, through its permissive licensing, encourage broader adoption by developers in real-world applications.
CRAB: Cross-environment Agent Benchmark for Multimodal Language Model Agents
The development of autonomous agents increasingly relies on Multimodal Language Models (MLMs) to perform tasks described in natural language with GUI environments, such as websites, desktop computers, or mobile phones. Existing benchmarks for MLM agents in interactive environments are limited by their focus on a single environment, lack of detailed and generalized evaluation methods, and the complexities of constructing tasks and evaluators. To overcome these limitations, we introduce Crab, the first agent benchmark framework designed to support cross-environment tasks, incorporating a graph-based fine-grained evaluation method and an efficient mechanism for task and evaluator construction. Our framework supports multiple devices and can be easily extended to any environment with a Python interface. Leveraging Crab, we developed a cross-platform Crab Benchmark-v0 comprising 100 tasks in computer desktop and mobile phone environments. We evaluated four advanced MLMs using different single and multi-agent system configurations on this benchmark. The experimental results demonstrate that the single agent with GPT-4o achieves the best completion ratio of 35.26%. All framework code, agent code, and task datasets are publicly available at https://github.com/camel-ai/crab.
OS-ATLAS: A Foundation Action Model for Generalist GUI Agents
Existing efforts in building GUI agents heavily rely on the availability of robust commercial Vision-Language Models (VLMs) such as GPT-4o and GeminiProVision. Practitioners are often reluctant to use open-source VLMs due to their significant performance lag compared to their closed-source counterparts, particularly in GUI grounding and Out-Of-Distribution (OOD) scenarios. To facilitate future research in this area, we developed OS-Atlas - a foundational GUI action model that excels at GUI grounding and OOD agentic tasks through innovations in both data and modeling. We have invested significant engineering effort in developing an open-source toolkit for synthesizing GUI grounding data across multiple platforms, including Windows, Linux, MacOS, Android, and the web. Leveraging this toolkit, we are releasing the largest open-source cross-platform GUI grounding corpus to date, which contains over 13 million GUI elements. This dataset, combined with innovations in model training, provides a solid foundation for OS-Atlas to understand GUI screenshots and generalize to unseen interfaces. Through extensive evaluation across six benchmarks spanning three different platforms (mobile, desktop, and web), OS-Atlas demonstrates significant performance improvements over previous state-of-the-art models. Our evaluation also uncovers valuable insights into continuously improving and scaling the agentic capabilities of open-source VLMs.
Towards Category Unification of 3D Single Object Tracking on Point Clouds
Category-specific models are provenly valuable methods in 3D single object tracking (SOT) regardless of Siamese or motion-centric paradigms. However, such over-specialized model designs incur redundant parameters, thus limiting the broader applicability of 3D SOT task. This paper first introduces unified models that can simultaneously track objects across all categories using a single network with shared model parameters. Specifically, we propose to explicitly encode distinct attributes associated to different object categories, enabling the model to adapt to cross-category data. We find that the attribute variances of point cloud objects primarily occur from the varying size and shape (e.g., large and square vehicles v.s. small and slender humans). Based on this observation, we design a novel point set representation learning network inheriting transformer architecture, termed AdaFormer, which adaptively encodes the dynamically varying shape and size information from cross-category data in a unified manner. We further incorporate the size and shape prior derived from the known template targets into the model's inputs and learning objective, facilitating the learning of unified representation. Equipped with such designs, we construct two category-unified models SiamCUT and MoCUT.Extensive experiments demonstrate that SiamCUT and MoCUT exhibit strong generalization and training stability. Furthermore, our category-unified models outperform the category-specific counterparts by a significant margin (e.g., on KITTI dataset, 12% and 3% performance gains on the Siamese and motion paradigms). Our code will be available.
Mobile-Bench: An Evaluation Benchmark for LLM-based Mobile Agents
With the remarkable advancements of large language models (LLMs), LLM-based agents have become a research hotspot in human-computer interaction. However, there is a scarcity of benchmarks available for LLM-based mobile agents. Benchmarking these agents generally faces three main challenges: (1) The inefficiency of UI-only operations imposes limitations to task evaluation. (2) Specific instructions within a singular application lack adequacy for assessing the multi-dimensional reasoning and decision-making capacities of LLM mobile agents. (3) Current evaluation metrics are insufficient to accurately assess the process of sequential actions. To this end, we propose Mobile-Bench, a novel benchmark for evaluating the capabilities of LLM-based mobile agents. First, we expand conventional UI operations by incorporating 103 collected APIs to accelerate the efficiency of task completion. Subsequently, we collect evaluation data by combining real user queries with augmentation from LLMs. To better evaluate different levels of planning capabilities for mobile agents, our data is categorized into three distinct groups: SAST, SAMT, and MAMT, reflecting varying levels of task complexity. Mobile-Bench comprises 832 data entries, with more than 200 tasks specifically designed to evaluate multi-APP collaboration scenarios. Furthermore, we introduce a more accurate evaluation metric, named CheckPoint, to assess whether LLM-based mobile agents reach essential points during their planning and reasoning steps.
Empowering LLM to use Smartphone for Intelligent Task Automation
Mobile task automation is an attractive technique that aims to enable voice-based hands-free user interaction with smartphones. However, existing approaches suffer from poor scalability due to the limited language understanding ability and the non-trivial manual efforts required from developers or end-users. The recent advance of large language models (LLMs) in language understanding and reasoning inspires us to rethink the problem from a model-centric perspective, where task preparation, comprehension, and execution are handled by a unified language model. In this work, we introduce AutoDroid, a mobile task automation system that can handle arbitrary tasks on any Android application without manual efforts. The key insight is to combine the commonsense knowledge of LLMs and domain-specific knowledge of apps through automated dynamic analysis. The main components include a functionality-aware UI representation method that bridges the UI with the LLM, exploration-based memory injection techniques that augment the app-specific domain knowledge of LLM, and a multi-granularity query optimization module that reduces the cost of model inference. We integrate AutoDroid with off-the-shelf LLMs including online GPT-4/GPT-3.5 and on-device Vicuna, and evaluate its performance on a new benchmark for memory-augmented Android task automation with 158 common tasks. The results demonstrated that AutoDroid is able to precisely generate actions with an accuracy of 90.9%, and complete tasks with a success rate of 71.3%, outperforming the GPT-4-powered baselines by 36.4% and 39.7%. The demo, benchmark suites, and source code of AutoDroid will be released at url{https://autodroid-sys.github.io/}.
Open-Sora: Democratizing Efficient Video Production for All
Vision and language are the two foundational senses for humans, and they build up our cognitive ability and intelligence. While significant breakthroughs have been made in AI language ability, artificial visual intelligence, especially the ability to generate and simulate the world we see, is far lagging behind. To facilitate the development and accessibility of artificial visual intelligence, we created Open-Sora, an open-source video generation model designed to produce high-fidelity video content. Open-Sora supports a wide spectrum of visual generation tasks, including text-to-image generation, text-to-video generation, and image-to-video generation. The model leverages advanced deep learning architectures and training/inference techniques to enable flexible video synthesis, which could generate video content of up to 15 seconds, up to 720p resolution, and arbitrary aspect ratios. Specifically, we introduce Spatial-Temporal Diffusion Transformer (STDiT), an efficient diffusion framework for videos that decouples spatial and temporal attention. We also introduce a highly compressive 3D autoencoder to make representations compact and further accelerate training with an ad hoc training strategy. Through this initiative, we aim to foster innovation, creativity, and inclusivity within the community of AI content creation. By embracing the open-source principle, Open-Sora democratizes full access to all the training/inference/data preparation codes as well as model weights. All resources are publicly available at: https://github.com/hpcaitech/Open-Sora.
Behind the Veil: Enhanced Indoor 3D Scene Reconstruction with Occluded Surfaces Completion
In this paper, we present a novel indoor 3D reconstruction method with occluded surface completion, given a sequence of depth readings. Prior state-of-the-art (SOTA) methods only focus on the reconstruction of the visible areas in a scene, neglecting the invisible areas due to the occlusions, e.g., the contact surface between furniture, occluded wall and floor. Our method tackles the task of completing the occluded scene surfaces, resulting in a complete 3D scene mesh. The core idea of our method is learning 3D geometry prior from various complete scenes to infer the occluded geometry of an unseen scene from solely depth measurements. We design a coarse-fine hierarchical octree representation coupled with a dual-decoder architecture, i.e., Geo-decoder and 3D Inpainter, which jointly reconstructs the complete 3D scene geometry. The Geo-decoder with detailed representation at fine levels is optimized online for each scene to reconstruct visible surfaces. The 3D Inpainter with abstract representation at coarse levels is trained offline using various scenes to complete occluded surfaces. As a result, while the Geo-decoder is specialized for an individual scene, the 3D Inpainter can be generally applied across different scenes. We evaluate the proposed method on the 3D Completed Room Scene (3D-CRS) and iTHOR datasets, significantly outperforming the SOTA methods by a gain of 16.8% and 24.2% in terms of the completeness of 3D reconstruction. 3D-CRS dataset including a complete 3D mesh of each scene is provided at project webpage.
MobileSteward: Integrating Multiple App-Oriented Agents with Self-Evolution to Automate Cross-App Instructions
Mobile phone agents can assist people in automating daily tasks on their phones, which have emerged as a pivotal research spotlight. However, existing procedure-oriented agents struggle with cross-app instructions, due to the following challenges: (1) complex task relationships, (2) diverse app environment, and (3) error propagation and information loss in multi-step execution. Drawing inspiration from object-oriented programming principles, we recognize that object-oriented solutions is more suitable for cross-app instruction. To address these challenges, we propose a self-evolving multi-agent framework named MobileSteward, which integrates multiple app-oriented StaffAgents coordinated by a centralized StewardAgent. We design three specialized modules in MobileSteward: (1) Dynamic Recruitment generates a scheduling graph guided by information flow to explicitly associate tasks among apps. (2) Assigned Execution assigns the task to app-oriented StaffAgents, each equipped with app-specialized expertise to address the diversity between apps. (3) Adjusted Evaluation conducts evaluation to provide reflection tips or deliver key information, which alleviates error propagation and information loss during multi-step execution. To continuously improve the performance of MobileSteward, we develop a Memory-based Self-evolution mechanism, which summarizes the experience from successful execution, to improve the performance of MobileSteward. We establish the first English Cross-APP Benchmark (CAPBench) in the real-world environment to evaluate the agents' capabilities of solving complex cross-app instructions. Experimental results demonstrate that MobileSteward achieves the best performance compared to both single-agent and multi-agent frameworks, highlighting the superiority of MobileSteward in better handling user instructions with diverse complexity.
Multilingual Machine Translation with Open Large Language Models at Practical Scale: An Empirical Study
Large language models (LLMs) have shown continuously improving multilingual capabilities, and even small-scale open-source models have demonstrated rapid performance enhancement. In this paper, we systematically explore the abilities of open LLMs with less than ten billion parameters to handle multilingual machine translation (MT) tasks. We conduct comprehensive evaluations on six popular LLMs and find that models like Gemma2-9B exhibit impressive multilingual translation capabilities. We then introduce the Parallel-First Monolingual-Second (PFMS) data mixing strategy in the continual pretraining stage to further enhance the MT performance and present GemmaX2-28, a 9B model achieving top-tier multilingual translation performance across 28 languages. Specifically, GemmaX2-28 consistently outperforms the state-of-the-art (SOTA) models such as TowerInstruct and XALMA and achieves competitive performance with Google Translate and GPT-4-turbo.
AnySat: An Earth Observation Model for Any Resolutions, Scales, and Modalities
Geospatial models must adapt to the diversity of Earth observation data in terms of resolutions, scales, and modalities. However, existing approaches expect fixed input configurations, which limits their practical applicability. We propose AnySat, a multimodal model based on joint embedding predictive architecture (JEPA) and resolution-adaptive spatial encoders, allowing us to train a single model on highly heterogeneous data in a self-supervised manner. To demonstrate the advantages of this unified approach, we compile GeoPlex, a collection of 5 multimodal datasets with varying characteristics and 11 distinct sensors. We then train a single powerful model on these diverse datasets simultaneously. Once fine-tuned, we achieve better or near state-of-the-art results on the datasets of GeoPlex and 4 additional ones for 5 environment monitoring tasks: land cover mapping, tree species identification, crop type classification, change detection, and flood segmentation. The code and models are available at https://github.com/gastruc/AnySat.
RL-GPT: Integrating Reinforcement Learning and Code-as-policy
Large Language Models (LLMs) have demonstrated proficiency in utilizing various tools by coding, yet they face limitations in handling intricate logic and precise control. In embodied tasks, high-level planning is amenable to direct coding, while low-level actions often necessitate task-specific refinement, such as Reinforcement Learning (RL). To seamlessly integrate both modalities, we introduce a two-level hierarchical framework, RL-GPT, comprising a slow agent and a fast agent. The slow agent analyzes actions suitable for coding, while the fast agent executes coding tasks. This decomposition effectively focuses each agent on specific tasks, proving highly efficient within our pipeline. Our approach outperforms traditional RL methods and existing GPT agents, demonstrating superior efficiency. In the Minecraft game, it rapidly obtains diamonds within a single day on an RTX3090. Additionally, it achieves SOTA performance across all designated MineDojo tasks.
How Far is Video Generation from World Model: A Physical Law Perspective
OpenAI's Sora highlights the potential of video generation for developing world models that adhere to fundamental physical laws. However, the ability of video generation models to discover such laws purely from visual data without human priors can be questioned. A world model learning the true law should give predictions robust to nuances and correctly extrapolate on unseen scenarios. In this work, we evaluate across three key scenarios: in-distribution, out-of-distribution, and combinatorial generalization. We developed a 2D simulation testbed for object movement and collisions to generate videos deterministically governed by one or more classical mechanics laws. This provides an unlimited supply of data for large-scale experimentation and enables quantitative evaluation of whether the generated videos adhere to physical laws. We trained diffusion-based video generation models to predict object movements based on initial frames. Our scaling experiments show perfect generalization within the distribution, measurable scaling behavior for combinatorial generalization, but failure in out-of-distribution scenarios. Further experiments reveal two key insights about the generalization mechanisms of these models: (1) the models fail to abstract general physical rules and instead exhibit "case-based" generalization behavior, i.e., mimicking the closest training example; (2) when generalizing to new cases, models are observed to prioritize different factors when referencing training data: color > size > velocity > shape. Our study suggests that scaling alone is insufficient for video generation models to uncover fundamental physical laws, despite its role in Sora's broader success. See our project page at https://phyworld.github.io
MobileOne: An Improved One millisecond Mobile Backbone
Efficient neural network backbones for mobile devices are often optimized for metrics such as FLOPs or parameter count. However, these metrics may not correlate well with latency of the network when deployed on a mobile device. Therefore, we perform extensive analysis of different metrics by deploying several mobile-friendly networks on a mobile device. We identify and analyze architectural and optimization bottlenecks in recent efficient neural networks and provide ways to mitigate these bottlenecks. To this end, we design an efficient backbone MobileOne, with variants achieving an inference time under 1 ms on an iPhone12 with 75.9% top-1 accuracy on ImageNet. We show that MobileOne achieves state-of-the-art performance within the efficient architectures while being many times faster on mobile. Our best model obtains similar performance on ImageNet as MobileFormer while being 38x faster. Our model obtains 2.3% better top-1 accuracy on ImageNet than EfficientNet at similar latency. Furthermore, we show that our model generalizes to multiple tasks - image classification, object detection, and semantic segmentation with significant improvements in latency and accuracy as compared to existing efficient architectures when deployed on a mobile device. Code and models are available at https://github.com/apple/ml-mobileone
AgentGym: Evolving Large Language Model-based Agents across Diverse Environments
Building generalist agents that can handle diverse tasks and evolve themselves across different environments is a long-term goal in the AI community. Large language models (LLMs) are considered a promising foundation to build such agents due to their generalized capabilities. Current approaches either have LLM-based agents imitate expert-provided trajectories step-by-step, requiring human supervision, which is hard to scale and limits environmental exploration; or they let agents explore and learn in isolated environments, resulting in specialist agents with limited generalization. In this paper, we take the first step towards building generally-capable LLM-based agents with self-evolution ability. We identify a trinity of ingredients: 1) diverse environments for agent exploration and learning, 2) a trajectory set to equip agents with basic capabilities and prior knowledge, and 3) an effective and scalable evolution method. We propose AgentGym, a new framework featuring a variety of environments and tasks for broad, real-time, uni-format, and concurrent agent exploration. AgentGym also includes a database with expanded instructions, a benchmark suite, and high-quality trajectories across environments. Next, we propose a novel method, AgentEvol, to investigate the potential of agent self-evolution beyond previously seen data across tasks and environments. Experimental results show that the evolved agents can achieve results comparable to SOTA models. We release the AgentGym suite, including the platform, dataset, benchmark, checkpoints, and algorithm implementations. The AgentGym suite is available on https://github.com/WooooDyy/AgentGym.
Octo-planner: On-device Language Model for Planner-Action Agents
AI agents have become increasingly significant in various domains, enabling autonomous decision-making and problem-solving. To function effectively, these agents require a planning process that determines the best course of action and then executes the planned actions. In this paper, we present an efficient on-device Planner-Action framework that separates planning and action execution into two distinct components: a planner agent based on Phi-3 Mini, a 3.8 billion parameter LLM optimized for edge devices, and an action agent using the Octopus model for function execution. The planner agent first responds to user queries by decomposing tasks into a sequence of sub-steps, which are then executed by the action agent. To optimize performance on resource-constrained devices, we employ model fine-tuning instead of in-context learning, reducing computational costs and energy consumption while improving response times. Our approach involves using GPT-4 to generate diverse planning queries and responses based on available functions, with subsequent validations to ensure data quality. We fine-tune the Phi-3 Mini model on this curated dataset, achieving a 97\% success rate in our in-domain test environment. To address multi-domain planning challenges, we developed a multi-LoRA training method that merges weights from LoRAs trained on distinct function subsets. This approach enables flexible handling of complex, multi-domain queries while maintaining computational efficiency on resource-constrained devices. To support further research, we have open-sourced our model weights at https://huggingface.co/NexaAIDev/octopus-planning. For the demo, please refer to https://www.nexa4ai.com/octo-planner.
Logically at Factify 2022: Multimodal Fact Verification
This paper describes our participant system for the multi-modal fact verification (Factify) challenge at AAAI 2022. Despite the recent advance in text based verification techniques and large pre-trained multimodal models cross vision and language, very limited work has been done in applying multimodal techniques to automate fact checking process, particularly considering the increasing prevalence of claims and fake news about images and videos on social media. In our work, the challenge is treated as multimodal entailment task and framed as multi-class classification. Two baseline approaches are proposed and explored including an ensemble model (combining two uni-modal models) and a multi-modal attention network (modeling the interaction between image and text pair from claim and evidence document). We conduct several experiments investigating and benchmarking different SoTA pre-trained transformers and vision models in this work. Our best model is ranked first in leaderboard which obtains a weighted average F-measure of 0.77 on both validation and test set. Exploratory analysis of dataset is also carried out on the Factify data set and uncovers salient patterns and issues (e.g., word overlapping, visual entailment correlation, source bias) that motivates our hypothesis. Finally, we highlight challenges of the task and multimodal dataset for future research.
SqueezeSAM: User friendly mobile interactive segmentation
Segment Anything Model (SAM) is a foundation model for interactive segmentation, and it has catalyzed major advances in generative AI, computational photography, and medical imaging. This model takes in an arbitrary user input and provides segmentation masks of the corresponding objects. It is our goal to develop a version of SAM that is appropriate for use in a photography app. The original SAM model has a few challenges in this setting. First, original SAM a 600 million parameter based on ViT-H, and its high computational cost and large model size that are not suitable for todays mobile hardware. We address this by proposing the SqueezeSAM model architecture, which is 50x faster and 100x smaller than SAM. Next, when a user takes a photo on their phone, it might not occur to them to click on the image and get a mask. Our solution is to use salient object detection to generate the first few clicks. This produces an initial segmentation mask that the user can interactively edit. Finally, when a user clicks on an object, they typically expect all related pieces of the object to be segmented. For instance, if a user clicks on a person t-shirt in a photo, they expect the whole person to be segmented, but SAM typically segments just the t-shirt. We address this with a new data augmentation scheme, and the end result is that if the user clicks on a person holding a basketball, the person and the basketball are all segmented together.
LLaVA-OneVision: Easy Visual Task Transfer
We present LLaVA-OneVision, a family of open large multimodal models (LMMs) developed by consolidating our insights into data, models, and visual representations in the LLaVA-NeXT blog series. Our experimental results demonstrate that LLaVA-OneVision is the first single model that can simultaneously push the performance boundaries of open LMMs in three important computer vision scenarios: single-image, multi-image, and video scenarios. Importantly, the design of LLaVA-OneVision allows strong transfer learning across different modalities/scenarios, yielding new emerging capabilities. In particular, strong video understanding and cross-scenario capabilities are demonstrated through task transfer from images to videos.
GPT-4V in Wonderland: Large Multimodal Models for Zero-Shot Smartphone GUI Navigation
We present MM-Navigator, a GPT-4V-based agent for the smartphone graphical user interface (GUI) navigation task. MM-Navigator can interact with a smartphone screen as human users, and determine subsequent actions to fulfill given instructions. Our findings demonstrate that large multimodal models (LMMs), specifically GPT-4V, excel in zero-shot GUI navigation through its advanced screen interpretation, action reasoning, and precise action localization capabilities. We first benchmark MM-Navigator on our collected iOS screen dataset. According to human assessments, the system exhibited a 91\% accuracy rate in generating reasonable action descriptions and a 75\% accuracy rate in executing the correct actions for single-step instructions on iOS. Additionally, we evaluate the model on a subset of an Android screen navigation dataset, where the model outperforms previous GUI navigators in a zero-shot fashion. Our benchmark and detailed analyses aim to lay a robust groundwork for future research into the GUI navigation task. The project page is at https://github.com/zzxslp/MM-Navigator.
Large Language Model for Verilog Generation with Golden Code Feedback
Recent advancements in large language models (LLMs) have catalyzed significant interest in the automatic generation of Register-Transfer Level (RTL) code, particularly Verilog, from natural language instructions. While commercial LLMs like ChatGPT have dominated this domain, open-source alternatives have lagged considerably in performance, limiting the flexibility and data privacy of this emerging technology. This study introduces a novel approach utilizing reinforcement learning with golden code feedback to enhance the performance of pre-trained models. Leveraging open-source data and base models, we have achieved state-of-the-art (SOTA) results with a substantial margin. Notably, our 6.7B parameter model demonstrates superior performance compared to current best-in-class 13B and 16B models. Furthermore, through a comprehensive analysis of the limitations in direct fine-tuning and the training dynamics of reinforcement learning, we posit that the development of comprehensive supervisory signals, which are align with the inherent parallel semantics of Verilog code, is critical to effective generation. The code and data associated with this research are publicly available at https://github.com/CatIIIIIIII/veriseek. The model weights can be accessed at https://huggingface.co/WANGNingroci/VeriSeek.
PG-Video-LLaVA: Pixel Grounding Large Video-Language Models
Extending image-based Large Multimodal Models (LMM) to videos is challenging due to the inherent complexity of video data. The recent approaches extending image-based LMM to videos either lack the grounding capabilities (e.g., VideoChat, Video-ChatGPT, Video-LLaMA) or do not utilize the audio-signals for better video understanding (e.g., Video-ChatGPT). Addressing these gaps, we propose Video-LLaVA, the first LMM with pixel-level grounding capability, integrating audio cues by transcribing them into text to enrich video-context understanding. Our framework uses an off-the-shelf tracker and a novel grounding module, enabling it to spatially and temporally localize objects in videos following user instructions. We evaluate Video-LLaVA using video-based generative and question-answering benchmarks and introduce new benchmarks specifically designed to measure prompt-based object grounding performance in videos. Further, we propose the use of Vicuna over GPT-3.5, as utilized in Video-ChatGPT, for video-based conversation benchmarking, ensuring reproducibility of results which is a concern with the proprietary nature of GPT-3.5. Our framework builds on SoTA image-based LLaVA model and extends its advantages to the video domain, delivering promising gains on video-based conversation and grounding tasks. Project Page: https://github.com/mbzuai-oryx/Video-LLaVA
Beyond Specialization: Assessing the Capabilities of MLLMs in Age and Gender Estimation
Multimodal Large Language Models (MLLMs) have recently gained immense popularity. Powerful commercial models like ChatGPT-4V and Gemini, as well as open-source ones such as LLaVA, are essentially general-purpose models and are applied to solve a wide variety of tasks, including those in computer vision. These neural networks possess such strong general knowledge and reasoning abilities that they have proven capable of working even on tasks for which they were not specifically trained. We compared the capabilities of the most powerful MLLMs to date: ShareGPT4V, ChatGPT, LLaVA-Next in a specialized task of age and gender estimation with our state-of-the-art specialized model, MiVOLO. We also updated MiVOLO and provide details and new metrics in this article. This comparison has yielded some interesting results and insights about the strengths and weaknesses of the participating models. Furthermore, we attempted various ways to fine-tune the ShareGPT4V model for this specific task, aiming to achieve state-of-the-art results in this particular challenge. Although such a model would not be practical in production, as it is incredibly expensive compared to a specialized model like MiVOLO, it could be very useful in some tasks, like data annotation.