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SubscribeLightweight Image Inpainting by Stripe Window Transformer with Joint Attention to CNN
Image inpainting is an important task in computer vision. As admirable methods are presented, the inpainted image is getting closer to reality. However, the result is still not good enough in the reconstructed texture and structure based on human vision. Although recent advances in computer hardware have enabled the development of larger and more complex models, there is still a need for lightweight models that can be used by individuals and small-sized institutions. Therefore, we propose a lightweight model that combines a specialized transformer with a traditional convolutional neural network (CNN). Furthermore, we have noticed most researchers only consider three primary colors (RGB) in inpainted images, but we think this is not enough. So we propose a new loss function to intensify color details. Extensive experiments on commonly seen datasets (Places2 and CelebA) validate the efficacy of our proposed model compared with other state-of-the-art methods. Index Terms: HSV color space, image inpainting, joint attention, stripe window, transformer
Image Inpainting Models are Effective Tools for Instruction-guided Image Editing
This is the technique report for the winning solution of the CVPR2024 GenAI Media Generation Challenge Workshop's Instruction-guided Image Editing track. Instruction-guided image editing has been largely studied in recent years. The most advanced methods, such as SmartEdit and MGIE, usually combine large language models with diffusion models through joint training, where the former provides text understanding ability, and the latter provides image generation ability. However, in our experiments, we find that simply connecting large language models and image generation models through intermediary guidance such as masks instead of joint fine-tuning leads to a better editing performance and success rate. We use a 4-step process IIIE (Inpainting-based Instruction-guided Image Editing): editing category classification, main editing object identification, editing mask acquisition, and image inpainting. Results show that through proper combinations of language models and image inpainting models, our pipeline can reach a high success rate with satisfying visual quality.
Image Inpainting via Tractable Steering of Diffusion Models
Diffusion models are the current state of the art for generating photorealistic images. Controlling the sampling process for constrained image generation tasks such as inpainting, however, remains challenging since exact conditioning on such constraints is intractable. While existing methods use various techniques to approximate the constrained posterior, this paper proposes to exploit the ability of Tractable Probabilistic Models (TPMs) to exactly and efficiently compute the constrained posterior, and to leverage this signal to steer the denoising process of diffusion models. Specifically, this paper adopts a class of expressive TPMs termed Probabilistic Circuits (PCs). Building upon prior advances, we further scale up PCs and make them capable of guiding the image generation process of diffusion models. Empirical results suggest that our approach can consistently improve the overall quality and semantic coherence of inpainted images across three natural image datasets (i.e., CelebA-HQ, ImageNet, and LSUN) with only ~10% additional computational overhead brought by the TPM. Further, with the help of an image encoder and decoder, our method can readily accept semantic constraints on specific regions of the image, which opens up the potential for more controlled image generation tasks. In addition to proposing a new framework for constrained image generation, this paper highlights the benefit of more tractable models and motivates the development of expressive TPMs.
TransRef: Multi-Scale Reference Embedding Transformer for Reference-Guided Image Inpainting
Image inpainting for completing complicated semantic environments and diverse hole patterns of corrupted images is challenging even for state-of-the-art learning-based inpainting methods trained on large-scale data. A reference image capturing the same scene of a corrupted image offers informative guidance for completing the corrupted image as it shares similar texture and structure priors to that of the holes of the corrupted image. In this work, we propose a transformer-based encoder-decoder network, named TransRef, for reference-guided image inpainting. Specifically, the guidance is conducted progressively through a reference embedding procedure, in which the referencing features are subsequently aligned and fused with the features of the corrupted image. For precise utilization of the reference features for guidance, a reference-patch alignment (Ref-PA) module is proposed to align the patch features of the reference and corrupted images and harmonize their style differences, while a reference-patch transformer (Ref-PT) module is proposed to refine the embedded reference feature. Moreover, to facilitate the research of reference-guided image restoration tasks, we construct a publicly accessible benchmark dataset containing 50K pairs of input and reference images. Both quantitative and qualitative evaluations demonstrate the efficacy of the reference information and the proposed method over the state-of-the-art methods in completing complex holes. Code and dataset can be accessed at https://github.com/Cameltr/TransRef.
Towards Coherent Image Inpainting Using Denoising Diffusion Implicit Models
Image inpainting refers to the task of generating a complete, natural image based on a partially revealed reference image. Recently, many research interests have been focused on addressing this problem using fixed diffusion models. These approaches typically directly replace the revealed region of the intermediate or final generated images with that of the reference image or its variants. However, since the unrevealed regions are not directly modified to match the context, it results in incoherence between revealed and unrevealed regions. To address the incoherence problem, a small number of methods introduce a rigorous Bayesian framework, but they tend to introduce mismatches between the generated and the reference images due to the approximation errors in computing the posterior distributions. In this paper, we propose COPAINT, which can coherently inpaint the whole image without introducing mismatches. COPAINT also uses the Bayesian framework to jointly modify both revealed and unrevealed regions, but approximates the posterior distribution in a way that allows the errors to gradually drop to zero throughout the denoising steps, thus strongly penalizing any mismatches with the reference image. Our experiments verify that COPAINT can outperform the existing diffusion-based methods under both objective and subjective metrics. The codes are available at https://github.com/UCSB-NLP-Chang/CoPaint/.
Image Inpainting via Iteratively Decoupled Probabilistic Modeling
Generative adversarial networks (GANs) have made great success in image inpainting yet still have difficulties tackling large missing regions. In contrast, iterative probabilistic algorithms, such as autoregressive and denoising diffusion models, have to be deployed with massive computing resources for decent effect. To achieve high-quality results with low computational cost, we present a novel pixel spread model (PSM) that iteratively employs decoupled probabilistic modeling, combining the optimization efficiency of GANs with the prediction tractability of probabilistic models. As a result, our model selectively spreads informative pixels throughout the image in a few iterations, largely enhancing the completion quality and efficiency. On multiple benchmarks, we achieve new state-of-the-art performance. Code is released at https://github.com/fenglinglwb/PSM.
Incremental Transformer Structure Enhanced Image Inpainting with Masking Positional Encoding
Image inpainting has made significant advances in recent years. However, it is still challenging to recover corrupted images with both vivid textures and reasonable structures. Some specific methods only tackle regular textures while losing holistic structures due to the limited receptive fields of convolutional neural networks (CNNs). On the other hand, attention-based models can learn better long-range dependency for the structure recovery, but they are limited by the heavy computation for inference with large image sizes. To address these issues, we propose to leverage an additional structure restorer to facilitate the image inpainting incrementally. The proposed model restores holistic image structures with a powerful attention-based transformer model in a fixed low-resolution sketch space. Such a grayscale space is easy to be upsampled to larger scales to convey correct structural information. Our structure restorer can be integrated with other pretrained inpainting models efficiently with the zero-initialized residual addition. Furthermore, a masking positional encoding strategy is utilized to improve the performance with large irregular masks. Extensive experiments on various datasets validate the efficacy of our model compared with other competitors. Our codes are released in https://github.com/DQiaole/ZITS_inpainting.
Image Inpainting with External-internal Learning and Monochromic Bottleneck
Although recent inpainting approaches have demonstrated significant improvements with deep neural networks, they still suffer from artifacts such as blunt structures and abrupt colors when filling in the missing regions. To address these issues, we propose an external-internal inpainting scheme with a monochromic bottleneck that helps image inpainting models remove these artifacts. In the external learning stage, we reconstruct missing structures and details in the monochromic space to reduce the learning dimension. In the internal learning stage, we propose a novel internal color propagation method with progressive learning strategies for consistent color restoration. Extensive experiments demonstrate that our proposed scheme helps image inpainting models produce more structure-preserved and visually compelling results.
TransFill: Reference-guided Image Inpainting by Merging Multiple Color and Spatial Transformations
Image inpainting is the task of plausibly restoring missing pixels within a hole region that is to be removed from a target image. Most existing technologies exploit patch similarities within the image, or leverage large-scale training data to fill the hole using learned semantic and texture information. However, due to the ill-posed nature of the inpainting task, such methods struggle to complete larger holes containing complicated scenes. In this paper, we propose TransFill, a multi-homography transformed fusion method to fill the hole by referring to another source image that shares scene contents with the target image. We first align the source image to the target image by estimating multiple homographies guided by different depth levels. We then learn to adjust the color and apply a pixel-level warping to each homography-warped source image to make it more consistent with the target. Finally, a pixel-level fusion module is learned to selectively merge the different proposals. Our method achieves state-of-the-art performance on pairs of images across a variety of wide baselines and color differences, and generalizes to user-provided image pairs.
Image Inpainting Guided by Coherence Priors of Semantics and Textures
Existing inpainting methods have achieved promising performance in recovering defected images of specific scenes. However, filling holes involving multiple semantic categories remains challenging due to the obscure semantic boundaries and the mixture of different semantic textures. In this paper, we introduce coherence priors between the semantics and textures which make it possible to concentrate on completing separate textures in a semantic-wise manner. Specifically, we adopt a multi-scale joint optimization framework to first model the coherence priors and then accordingly interleavingly optimize image inpainting and semantic segmentation in a coarse-to-fine manner. A Semantic-Wise Attention Propagation (SWAP) module is devised to refine completed image textures across scales by exploring non-local semantic coherence, which effectively mitigates mix-up of textures. We also propose two coherence losses to constrain the consistency between the semantics and the inpainted image in terms of the overall structure and detailed textures. Experimental results demonstrate the superiority of our proposed method for challenging cases with complex holes.
Image Inpainting with Learnable Bidirectional Attention Maps
Most convolutional network (CNN)-based inpainting methods adopt standard convolution to indistinguishably treat valid pixels and holes, making them limited in handling irregular holes and more likely to generate inpainting results with color discrepancy and blurriness. Partial convolution has been suggested to address this issue, but it adopts handcrafted feature re-normalization, and only considers forward mask-updating. In this paper, we present a learnable attention map module for learning feature renormalization and mask-updating in an end-to-end manner, which is effective in adapting to irregular holes and propagation of convolution layers. Furthermore, learnable reverse attention maps are introduced to allow the decoder of U-Net to concentrate on filling in irregular holes instead of reconstructing both holes and known regions, resulting in our learnable bidirectional attention maps. Qualitative and quantitative experiments show that our method performs favorably against state-of-the-arts in generating sharper, more coherent and visually plausible inpainting results. The source code and pre-trained models will be available.
StructureFlow: Image Inpainting via Structure-aware Appearance Flow
Image inpainting techniques have shown significant improvements by using deep neural networks recently. However, most of them may either fail to reconstruct reasonable structures or restore fine-grained textures. In order to solve this problem, in this paper, we propose a two-stage model which splits the inpainting task into two parts: structure reconstruction and texture generation. In the first stage, edge-preserved smooth images are employed to train a structure reconstructor which completes the missing structures of the inputs. In the second stage, based on the reconstructed structures, a texture generator using appearance flow is designed to yield image details. Experiments on multiple publicly available datasets show the superior performance of the proposed network.
Generative Image Inpainting with Submanifold Alignment
Image inpainting aims at restoring missing regions of corrupted images, which has many applications such as image restoration and object removal. However, current GAN-based generative inpainting models do not explicitly exploit the structural or textural consistency between restored contents and their surrounding contexts.To address this limitation, we propose to enforce the alignment (or closeness) between the local data submanifolds (or subspaces) around restored images and those around the original (uncorrupted) images during the learning process of GAN-based inpainting models. We exploit Local Intrinsic Dimensionality (LID) to measure, in deep feature space, the alignment between data submanifolds learned by a GAN model and those of the original data, from a perspective of both images (denoted as iLID) and local patches (denoted as pLID) of images. We then apply iLID and pLID as regularizations for GAN-based inpainting models to encourage two levels of submanifold alignment: 1) an image-level alignment for improving structural consistency, and 2) a patch-level alignment for improving textural details. Experimental results on four benchmark datasets show that our proposed model can generate more accurate results than state-of-the-art models.
Image Inpainting via Generative Multi-column Convolutional Neural Networks
In this paper, we propose a generative multi-column network for image inpainting. This network synthesizes different image components in a parallel manner within one stage. To better characterize global structures, we design a confidence-driven reconstruction loss while an implicit diversified MRF regularization is adopted to enhance local details. The multi-column network combined with the reconstruction and MRF loss propagates local and global information derived from context to the target inpainting regions. Extensive experiments on challenging street view, face, natural objects and scenes manifest that our method produces visual compelling results even without previously common post-processing.
Image Inpainting for Irregular Holes Using Partial Convolutions
Existing deep learning based image inpainting methods use a standard convolutional network over the corrupted image, using convolutional filter responses conditioned on both valid pixels as well as the substitute values in the masked holes (typically the mean value). This often leads to artifacts such as color discrepancy and blurriness. Post-processing is usually used to reduce such artifacts, but are expensive and may fail. We propose the use of partial convolutions, where the convolution is masked and renormalized to be conditioned on only valid pixels. We further include a mechanism to automatically generate an updated mask for the next layer as part of the forward pass. Our model outperforms other methods for irregular masks. We show qualitative and quantitative comparisons with other methods to validate our approach.
BrushEdit: All-In-One Image Inpainting and Editing
Image editing has advanced significantly with the development of diffusion models using both inversion-based and instruction-based methods. However, current inversion-based approaches struggle with big modifications (e.g., adding or removing objects) due to the structured nature of inversion noise, which hinders substantial changes. Meanwhile, instruction-based methods often constrain users to black-box operations, limiting direct interaction for specifying editing regions and intensity. To address these limitations, we propose BrushEdit, a novel inpainting-based instruction-guided image editing paradigm, which leverages multimodal large language models (MLLMs) and image inpainting models to enable autonomous, user-friendly, and interactive free-form instruction editing. Specifically, we devise a system enabling free-form instruction editing by integrating MLLMs and a dual-branch image inpainting model in an agent-cooperative framework to perform editing category classification, main object identification, mask acquisition, and editing area inpainting. Extensive experiments show that our framework effectively combines MLLMs and inpainting models, achieving superior performance across seven metrics including mask region preservation and editing effect coherence.
Inpaint Anything: Segment Anything Meets Image Inpainting
Modern image inpainting systems, despite the significant progress, often struggle with mask selection and holes filling. Based on Segment-Anything Model (SAM), we make the first attempt to the mask-free image inpainting and propose a new paradigm of ``clicking and filling'', which is named as Inpaint Anything (IA). The core idea behind IA is to combine the strengths of different models in order to build a very powerful and user-friendly pipeline for solving inpainting-related problems. IA supports three main features: (i) Remove Anything: users could click on an object and IA will remove it and smooth the ``hole'' with the context; (ii) Fill Anything: after certain objects removal, users could provide text-based prompts to IA, and then it will fill the hole with the corresponding generative content via driving AIGC models like Stable Diffusion; (iii) Replace Anything: with IA, users have another option to retain the click-selected object and replace the remaining background with the newly generated scenes. We are also very willing to help everyone share and promote new projects based on our Inpaint Anything (IA). Our codes are available at https://github.com/geekyutao/Inpaint-Anything.
Leveraging Inpainting for Single-Image Shadow Removal
Fully-supervised shadow removal methods achieve the best restoration qualities on public datasets but still generate some shadow remnants. One of the reasons is the lack of large-scale shadow & shadow-free image pairs. Unsupervised methods can alleviate the issue but their restoration qualities are much lower than those of fully-supervised methods. In this work, we find that pretraining shadow removal networks on the image inpainting dataset can reduce the shadow remnants significantly: a naive encoder-decoder network gets competitive restoration quality w.r.t. the state-of-the-art methods via only 10% shadow & shadow-free image pairs. After analyzing networks with/without inpainting pre-training via the information stored in the weight (IIW), we find that inpainting pretraining improves restoration quality in non-shadow regions and enhances the generalization ability of networks significantly. Additionally, shadow removal fine-tuning enables networks to fill in the details of shadow regions. Inspired by these observations we formulate shadow removal as an adaptive fusion task that takes advantage of both shadow removal and image inpainting. Specifically, we develop an adaptive fusion network consisting of two encoders, an adaptive fusion block, and a decoder. The two encoders are responsible for extracting the feature from the shadow image and the shadow-masked image respectively. The adaptive fusion block is responsible for combining these features in an adaptive manner. Finally, the decoder converts the adaptive fused features to the desired shadow-free result. The extensive experiments show that our method empowered with inpainting outperforms all state-of-the-art methods.
Keys to Better Image Inpainting: Structure and Texture Go Hand in Hand
Deep image inpainting has made impressive progress with recent advances in image generation and processing algorithms. We claim that the performance of inpainting algorithms can be better judged by the generated structures and textures. Structures refer to the generated object boundary or novel geometric structures within the hole, while texture refers to high-frequency details, especially man-made repeating patterns filled inside the structural regions. We believe that better structures are usually obtained from a coarse-to-fine GAN-based generator network while repeating patterns nowadays can be better modeled using state-of-the-art high-frequency fast fourier convolutional layers. In this paper, we propose a novel inpainting network combining the advantages of the two designs. Therefore, our model achieves a remarkable visual quality to match state-of-the-art performance in both structure generation and repeating texture synthesis using a single network. Extensive experiments demonstrate the effectiveness of the method, and our conclusions further highlight the two critical factors of image inpainting quality, structures, and textures, as the future design directions of inpainting networks.
Rethinking Image Inpainting via a Mutual Encoder-Decoder with Feature Equalizations
Deep encoder-decoder based CNNs have advanced image inpainting methods for hole filling. While existing methods recover structures and textures step-by-step in the hole regions, they typically use two encoder-decoders for separate recovery. The CNN features of each encoder are learned to capture either missing structures or textures without considering them as a whole. The insufficient utilization of these encoder features limit the performance of recovering both structures and textures. In this paper, we propose a mutual encoder-decoder CNN for joint recovery of both. We use CNN features from the deep and shallow layers of the encoder to represent structures and textures of an input image, respectively. The deep layer features are sent to a structure branch and the shallow layer features are sent to a texture branch. In each branch, we fill holes in multiple scales of the CNN features. The filled CNN features from both branches are concatenated and then equalized. During feature equalization, we reweigh channel attentions first and propose a bilateral propagation activation function to enable spatial equalization. To this end, the filled CNN features of structure and texture mutually benefit each other to represent image content at all feature levels. We use the equalized feature to supplement decoder features for output image generation through skip connections. Experiments on the benchmark datasets show the proposed method is effective to recover structures and textures and performs favorably against state-of-the-art approaches.
High-Resolution Image Inpainting with Iterative Confidence Feedback and Guided Upsampling
Existing image inpainting methods often produce artifacts when dealing with large holes in real applications. To address this challenge, we propose an iterative inpainting method with a feedback mechanism. Specifically, we introduce a deep generative model which not only outputs an inpainting result but also a corresponding confidence map. Using this map as feedback, it progressively fills the hole by trusting only high-confidence pixels inside the hole at each iteration and focuses on the remaining pixels in the next iteration. As it reuses partial predictions from the previous iterations as known pixels, this process gradually improves the result. In addition, we propose a guided upsampling network to enable generation of high-resolution inpainting results. We achieve this by extending the Contextual Attention module to borrow high-resolution feature patches in the input image. Furthermore, to mimic real object removal scenarios, we collect a large object mask dataset and synthesize more realistic training data that better simulates user inputs. Experiments show that our method significantly outperforms existing methods in both quantitative and qualitative evaluations. More results and Web APP are available at https://zengxianyu.github.io/iic.
Foreground-aware Image Inpainting
Existing image inpainting methods typically fill holes by borrowing information from surrounding pixels. They often produce unsatisfactory results when the holes overlap with or touch foreground objects due to lack of information about the actual extent of foreground and background regions within the holes. These scenarios, however, are very important in practice, especially for applications such as the removal of distracting objects. To address the problem, we propose a foreground-aware image inpainting system that explicitly disentangles structure inference and content completion. Specifically, our model learns to predict the foreground contour first, and then inpaints the missing region using the predicted contour as guidance. We show that by such disentanglement, the contour completion model predicts reasonable contours of objects, and further substantially improves the performance of image inpainting. Experiments show that our method significantly outperforms existing methods and achieves superior inpainting results on challenging cases with complex compositions.
Generative Image Inpainting with Contextual Attention
Recent deep learning based approaches have shown promising results for the challenging task of inpainting large missing regions in an image. These methods can generate visually plausible image structures and textures, but often create distorted structures or blurry textures inconsistent with surrounding areas. This is mainly due to ineffectiveness of convolutional neural networks in explicitly borrowing or copying information from distant spatial locations. On the other hand, traditional texture and patch synthesis approaches are particularly suitable when it needs to borrow textures from the surrounding regions. Motivated by these observations, we propose a new deep generative model-based approach which can not only synthesize novel image structures but also explicitly utilize surrounding image features as references during network training to make better predictions. The model is a feed-forward, fully convolutional neural network which can process images with multiple holes at arbitrary locations and with variable sizes during the test time. Experiments on multiple datasets including faces (CelebA, CelebA-HQ), textures (DTD) and natural images (ImageNet, Places2) demonstrate that our proposed approach generates higher-quality inpainting results than existing ones. Code, demo and models are available at: https://github.com/JiahuiYu/generative_inpainting.
PainterNet: Adaptive Image Inpainting with Actual-Token Attention and Diverse Mask Control
Recently, diffusion models have exhibited superior performance in the area of image inpainting. Inpainting methods based on diffusion models can usually generate realistic, high-quality image content for masked areas. However, due to the limitations of diffusion models, existing methods typically encounter problems in terms of semantic consistency between images and text, and the editing habits of users. To address these issues, we present PainterNet, a plugin that can be flexibly embedded into various diffusion models. To generate image content in the masked areas that highly aligns with the user input prompt, we proposed local prompt input, Attention Control Points (ACP), and Actual-Token Attention Loss (ATAL) to enhance the model's focus on local areas. Additionally, we redesigned the MASK generation algorithm in training and testing dataset to simulate the user's habit of applying MASK, and introduced a customized new training dataset, PainterData, and a benchmark dataset, PainterBench. Our extensive experimental analysis exhibits that PainterNet surpasses existing state-of-the-art models in key metrics including image quality and global/local text consistency.
VCNet: A Robust Approach to Blind Image Inpainting
Blind inpainting is a task to automatically complete visual contents without specifying masks for missing areas in an image. Previous works assume missing region patterns are known, limiting its application scope. In this paper, we relax the assumption by defining a new blind inpainting setting, making training a blind inpainting neural system robust against various unknown missing region patterns. Specifically, we propose a two-stage visual consistency network (VCN), meant to estimate where to fill (via masks) and generate what to fill. In this procedure, the unavoidable potential mask prediction errors lead to severe artifacts in the subsequent repairing. To address it, our VCN predicts semantically inconsistent regions first, making mask prediction more tractable. Then it repairs these estimated missing regions using a new spatial normalization, enabling VCN to be robust to the mask prediction errors. In this way, semantically convincing and visually compelling content is thus generated. Extensive experiments are conducted, showing our method is effective and robust in blind image inpainting. And our VCN allows for a wide spectrum of applications.
DreamMix: Decoupling Object Attributes for Enhanced Editability in Customized Image Inpainting
Subject-driven image inpainting has emerged as a popular task in image editing alongside recent advancements in diffusion models. Previous methods primarily focus on identity preservation but struggle to maintain the editability of inserted objects. In response, this paper introduces DreamMix, a diffusion-based generative model adept at inserting target objects into given scenes at user-specified locations while concurrently enabling arbitrary text-driven modifications to their attributes. In particular, we leverage advanced foundational inpainting models and introduce a disentangled local-global inpainting framework to balance precise local object insertion with effective global visual coherence. Additionally, we propose an Attribute Decoupling Mechanism (ADM) and a Textual Attribute Substitution (TAS) module to improve the diversity and discriminative capability of the text-based attribute guidance, respectively. Extensive experiments demonstrate that DreamMix effectively balances identity preservation and attribute editability across various application scenarios, including object insertion, attribute editing, and small object inpainting. Our code is publicly available at https://github.com/mycfhs/DreamMix.
A Task is Worth One Word: Learning with Task Prompts for High-Quality Versatile Image Inpainting
Achieving high-quality versatile image inpainting, where user-specified regions are filled with plausible content according to user intent, presents a significant challenge. Existing methods face difficulties in simultaneously addressing context-aware image inpainting and text-guided object inpainting due to the distinct optimal training strategies required. To overcome this challenge, we introduce PowerPaint, the first high-quality and versatile inpainting model that excels in both tasks. First, we introduce learnable task prompts along with tailored fine-tuning strategies to guide the model's focus on different inpainting targets explicitly. This enables PowerPaint to accomplish various inpainting tasks by utilizing different task prompts, resulting in state-of-the-art performance. Second, we demonstrate the versatility of the task prompt in PowerPaint by showcasing its effectiveness as a negative prompt for object removal. Additionally, we leverage prompt interpolation techniques to enable controllable shape-guided object inpainting. Finally, we extensively evaluate PowerPaint on various inpainting benchmarks to demonstrate its superior performance for versatile image inpainting. We release our codes and models on our project page: https://powerpaint.github.io/.
Towards Interactive Image Inpainting via Sketch Refinement
One tough problem of image inpainting is to restore complex structures in the corrupted regions. It motivates interactive image inpainting which leverages additional hints, e.g., sketches, to assist the inpainting process. Sketch is simple and intuitive to end users, but meanwhile has free forms with much randomness. Such randomness may confuse the inpainting models, and incur severe artifacts in completed images. To address this problem, we propose a two-stage image inpainting method termed SketchRefiner. In the first stage, we propose using a cross-correlation loss function to robustly calibrate and refine the user-provided sketches in a coarse-to-fine fashion. In the second stage, we learn to extract informative features from the abstracted sketches in the feature space and modulate the inpainting process. We also propose an algorithm to simulate real sketches automatically and build a test protocol with different applications. Experimental results on public datasets demonstrate that SketchRefiner effectively utilizes sketch information and eliminates the artifacts due to the free-form sketches. Our method consistently outperforms the state-of-the-art ones both qualitatively and quantitatively, meanwhile revealing great potential in real-world applications. Our code and dataset are available.
Visual Prompting via Image Inpainting
How does one adapt a pre-trained visual model to novel downstream tasks without task-specific finetuning or any model modification? Inspired by prompting in NLP, this paper investigates visual prompting: given input-output image example(s) of a new task at test time and a new input image, the goal is to automatically produce the output image, consistent with the given examples. We show that posing this problem as simple image inpainting - literally just filling in a hole in a concatenated visual prompt image - turns out to be surprisingly effective, provided that the inpainting algorithm has been trained on the right data. We train masked auto-encoders on a new dataset that we curated - 88k unlabeled figures from academic papers sources on Arxiv. We apply visual prompting to these pretrained models and demonstrate results on various downstream image-to-image tasks, including foreground segmentation, single object detection, colorization, edge detection, etc.
RAD: Region-Aware Diffusion Models for Image Inpainting
Diffusion models have achieved remarkable success in image generation, with applications broadening across various domains. Inpainting is one such application that can benefit significantly from diffusion models. Existing methods either hijack the reverse process of a pretrained diffusion model or cast the problem into a larger framework, \ie, conditioned generation. However, these approaches often require nested loops in the generation process or additional components for conditioning. In this paper, we present region-aware diffusion models (RAD) for inpainting with a simple yet effective reformulation of the vanilla diffusion models. RAD utilizes a different noise schedule for each pixel, which allows local regions to be generated asynchronously while considering the global image context. A plain reverse process requires no additional components, enabling RAD to achieve inference time up to 100 times faster than the state-of-the-art approaches. Moreover, we employ low-rank adaptation (LoRA) to fine-tune RAD based on other pretrained diffusion models, reducing computational burdens in training as well. Experiments demonstrated that RAD provides state-of-the-art results both qualitatively and quantitatively, on the FFHQ, LSUN Bedroom, and ImageNet datasets.
PrefPaint: Aligning Image Inpainting Diffusion Model with Human Preference
In this paper, we make the first attempt to align diffusion models for image inpainting with human aesthetic standards via a reinforcement learning framework, significantly improving the quality and visual appeal of inpainted images. Specifically, instead of directly measuring the divergence with paired images, we train a reward model with the dataset we construct, consisting of nearly 51,000 images annotated with human preferences. Then, we adopt a reinforcement learning process to fine-tune the distribution of a pre-trained diffusion model for image inpainting in the direction of higher reward. Moreover, we theoretically deduce the upper bound on the error of the reward model, which illustrates the potential confidence of reward estimation throughout the reinforcement alignment process, thereby facilitating accurate regularization. Extensive experiments on inpainting comparison and downstream tasks, such as image extension and 3D reconstruction, demonstrate the effectiveness of our approach, showing significant improvements in the alignment of inpainted images with human preference compared with state-of-the-art methods. This research not only advances the field of image inpainting but also provides a framework for incorporating human preference into the iterative refinement of generative models based on modeling reward accuracy, with broad implications for the design of visually driven AI applications. Our code and dataset are publicly available at https://prefpaint.github.io.
Coherent and Multi-modality Image Inpainting via Latent Space Optimization
With the advancements in denoising diffusion probabilistic models (DDPMs), image inpainting has significantly evolved from merely filling information based on nearby regions to generating content conditioned on various prompts such as text, exemplar images, and sketches. However, existing methods, such as model fine-tuning and simple concatenation of latent vectors, often result in generation failures due to overfitting and inconsistency between the inpainted region and the background. In this paper, we argue that the current large diffusion models are sufficiently powerful to generate realistic images without further tuning. Hence, we introduce PILOT (inPainting vIa Latent OpTimization), an optimization approach grounded on a novel semantic centralization and background preservation loss. Our method searches latent spaces capable of generating inpainted regions that exhibit high fidelity to user-provided prompts while maintaining coherence with the background. Furthermore, we propose a strategy to balance optimization expense and image quality, significantly enhancing generation efficiency. Our method seamlessly integrates with any pre-trained model, including ControlNet and DreamBooth, making it suitable for deployment in multi-modal editing tools. Our qualitative and quantitative evaluations demonstrate that PILOT outperforms existing approaches by generating more coherent, diverse, and faithful inpainted regions in response to provided prompts.
Anywhere: A Multi-Agent Framework for Reliable and Diverse Foreground-Conditioned Image Inpainting
Recent advancements in image inpainting, particularly through diffusion modeling, have yielded promising outcomes. However, when tested in scenarios involving the completion of images based on the foreground objects, current methods that aim to inpaint an image in an end-to-end manner encounter challenges such as "over-imagination", inconsistency between foreground and background, and limited diversity. In response, we introduce Anywhere, a pioneering multi-agent framework designed to address these issues. Anywhere utilizes a sophisticated pipeline framework comprising various agents such as Visual Language Model (VLM), Large Language Model (LLM), and image generation models. This framework consists of three principal components: the prompt generation module, the image generation module, and the outcome analyzer. The prompt generation module conducts a semantic analysis of the input foreground image, leveraging VLM to predict relevant language descriptions and LLM to recommend optimal language prompts. In the image generation module, we employ a text-guided canny-to-image generation model to create a template image based on the edge map of the foreground image and language prompts, and an image refiner to produce the outcome by blending the input foreground and the template image. The outcome analyzer employs VLM to evaluate image content rationality, aesthetic score, and foreground-background relevance, triggering prompt and image regeneration as needed. Extensive experiments demonstrate that our Anywhere framework excels in foreground-conditioned image inpainting, mitigating "over-imagination", resolving foreground-background discrepancies, and enhancing diversity. It successfully elevates foreground-conditioned image inpainting to produce more reliable and diverse results.
Feature Refinement to Improve High Resolution Image Inpainting
In this paper, we address the problem of degradation in inpainting quality of neural networks operating at high resolutions. Inpainting networks are often unable to generate globally coherent structures at resolutions higher than their training set. This is partially attributed to the receptive field remaining static, despite an increase in image resolution. Although downscaling the image prior to inpainting produces coherent structure, it inherently lacks detail present at higher resolutions. To get the best of both worlds, we optimize the intermediate featuremaps of a network by minimizing a multiscale consistency loss at inference. This runtime optimization improves the inpainting results and establishes a new state-of-the-art for high resolution inpainting. Code is available at: https://github.com/geomagical/lama-with-refiner/tree/refinement.
GLaMa: Joint Spatial and Frequency Loss for General Image Inpainting
The purpose of image inpainting is to recover scratches and damaged areas using context information from remaining parts. In recent years, thanks to the resurgence of convolutional neural networks (CNNs), image inpainting task has made great breakthroughs. However, most of the work consider insufficient types of mask, and their performance will drop dramatically when encountering unseen masks. To combat these challenges, we propose a simple yet general method to solve this problem based on the LaMa image inpainting framework, dubbed GLaMa. Our proposed GLaMa can better capture different types of missing information by using more types of masks. By incorporating more degraded images in the training phase, we can expect to enhance the robustness of the model with respect to various masks. In order to yield more reasonable results, we further introduce a frequency-based loss in addition to the traditional spatial reconstruction loss and adversarial loss. In particular, we introduce an effective reconstruction loss both in the spatial and frequency domain to reduce the chessboard effect and ripples in the reconstructed image. Extensive experiments demonstrate that our method can boost the performance over the original LaMa method for each type of mask on FFHQ, ImageNet, Places2 and WikiArt dataset. The proposed GLaMa was ranked first in terms of PSNR, LPIPS and SSIM in the NTIRE 2022 Image Inpainting Challenge Track 1 Unsupervised.
MISF: Multi-level Interactive Siamese Filtering for High-Fidelity Image Inpainting
Although achieving significant progress, existing deep generative inpainting methods are far from real-world applications due to the low generalization across different scenes. As a result, the generated images usually contain artifacts or the filled pixels differ greatly from the ground truth. Image-level predictive filtering is a widely used image restoration technique, predicting suitable kernels adaptively according to different input scenes. Inspired by this inherent advantage, we explore the possibility of addressing image inpainting as a filtering task. To this end, we first study the advantages and challenges of image-level predictive filtering for image inpainting: the method can preserve local structures and avoid artifacts but fails to fill large missing areas. Then, we propose semantic filtering by conducting filtering on the deep feature level, which fills the missing semantic information but fails to recover the details. To address the issues while adopting the respective advantages, we propose a novel filtering technique, i.e., Multilevel Interactive Siamese Filtering (MISF), which contains two branches: kernel prediction branch (KPB) and semantic & image filtering branch (SIFB). These two branches are interactively linked: SIFB provides multi-level features for KPB while KPB predicts dynamic kernels for SIFB. As a result, the final method takes the advantage of effective semantic & image-level filling for high-fidelity inpainting. We validate our method on three challenging datasets, i.e., Dunhuang, Places2, and CelebA. Our method outperforms state-of-the-art baselines on four metrics, i.e., L1, PSNR, SSIM, and LPIPS. Please try the released code and model at https://github.com/tsingqguo/misf.
PD-GAN: Probabilistic Diverse GAN for Image Inpainting
We propose PD-GAN, a probabilistic diverse GAN for image inpainting. Given an input image with arbitrary hole regions, PD-GAN produces multiple inpainting results with diverse and visually realistic content. Our PD-GAN is built upon a vanilla GAN which generates images based on random noise. During image generation, we modulate deep features of input random noise from coarse-to-fine by injecting an initially restored image and the hole regions in multiple scales. We argue that during hole filling, the pixels near the hole boundary should be more deterministic (i.e., with higher probability trusting the context and initially restored image to create natural inpainting boundary), while those pixels lie in the center of the hole should enjoy more degrees of freedom (i.e., more likely to depend on the random noise for enhancing diversity). To this end, we propose spatially probabilistic diversity normalization (SPDNorm) inside the modulation to model the probability of generating a pixel conditioned on the context information. SPDNorm dynamically balances the realism and diversity inside the hole region, making the generated content more diverse towards the hole center and resemble neighboring image content more towards the hole boundary. Meanwhile, we propose a perceptual diversity loss to further empower PD-GAN for diverse content generation. Experiments on benchmark datasets including CelebA-HQ, Places2 and Paris Street View indicate that PD-GAN is effective for diverse and visually realistic image restoration.
Aggregated Contextual Transformations for High-Resolution Image Inpainting
State-of-the-art image inpainting approaches can suffer from generating distorted structures and blurry textures in high-resolution images (e.g., 512x512). The challenges mainly drive from (1) image content reasoning from distant contexts, and (2) fine-grained texture synthesis for a large missing region. To overcome these two challenges, we propose an enhanced GAN-based model, named Aggregated COntextual-Transformation GAN (AOT-GAN), for high-resolution image inpainting. Specifically, to enhance context reasoning, we construct the generator of AOT-GAN by stacking multiple layers of a proposed AOT block. The AOT blocks aggregate contextual transformations from various receptive fields, allowing to capture both informative distant image contexts and rich patterns of interest for context reasoning. For improving texture synthesis, we enhance the discriminator of AOT-GAN by training it with a tailored mask-prediction task. Such a training objective forces the discriminator to distinguish the detailed appearances of real and synthesized patches, and in turn, facilitates the generator to synthesize clear textures. Extensive comparisons on Places2, the most challenging benchmark with 1.8 million high-resolution images of 365 complex scenes, show that our model outperforms the state-of-the-art by a significant margin in terms of FID with 38.60% relative improvement. A user study including more than 30 subjects further validates the superiority of AOT-GAN. We further evaluate the proposed AOT-GAN in practical applications, e.g., logo removal, face editing, and object removal. Results show that our model achieves promising completions in the real world. We release code and models in https://github.com/researchmm/AOT-GAN-for-Inpainting.
Generating Diverse Structure for Image Inpainting With Hierarchical VQ-VAE
Given an incomplete image without additional constraint, image inpainting natively allows for multiple solutions as long as they appear plausible. Recently, multiplesolution inpainting methods have been proposed and shown the potential of generating diverse results. However, these methods have difficulty in ensuring the quality of each solution, e.g. they produce distorted structure and/or blurry texture. We propose a two-stage model for diverse inpainting, where the first stage generates multiple coarse results each of which has a different structure, and the second stage refines each coarse result separately by augmenting texture. The proposed model is inspired by the hierarchical vector quantized variational auto-encoder (VQ-VAE), whose hierarchical architecture isentangles structural and textural information. In addition, the vector quantization in VQVAE enables autoregressive modeling of the discrete distribution over the structural information. Sampling from the distribution can easily generate diverse and high-quality structures, making up the first stage of our model. In the second stage, we propose a structural attention module inside the texture generation network, where the module utilizes the structural information to capture distant correlations. We further reuse the VQ-VAE to calculate two feature losses, which help improve structure coherence and texture realism, respectively. Experimental results on CelebA-HQ, Places2, and ImageNet datasets show that our method not only enhances the diversity of the inpainting solutions but also improves the visual quality of the generated multiple images. Code and models are available at: https://github.com/USTC-JialunPeng/Diverse-Structure-Inpainting.
Region Normalization for Image Inpainting
Feature Normalization (FN) is an important technique to help neural network training, which typically normalizes features across spatial dimensions. Most previous image inpainting methods apply FN in their networks without considering the impact of the corrupted regions of the input image on normalization, e.g. mean and variance shifts. In this work, we show that the mean and variance shifts caused by full-spatial FN limit the image inpainting network training and we propose a spatial region-wise normalization named Region Normalization (RN) to overcome the limitation. RN divides spatial pixels into different regions according to the input mask, and computes the mean and variance in each region for normalization. We develop two kinds of RN for our image inpainting network: (1) Basic RN (RN-B), which normalizes pixels from the corrupted and uncorrupted regions separately based on the original inpainting mask to solve the mean and variance shift problem; (2) Learnable RN (RN-L), which automatically detects potentially corrupted and uncorrupted regions for separate normalization, and performs global affine transformation to enhance their fusion. We apply RN-B in the early layers and RN-L in the latter layers of the network respectively. Experiments show that our method outperforms current state-of-the-art methods quantitatively and qualitatively. We further generalize RN to other inpainting networks and achieve consistent performance improvements. Our code is available at https://github.com/geekyutao/RN.
Learning Pyramid-Context Encoder Network for High-Quality Image Inpainting
High-quality image inpainting requires filling missing regions in a damaged image with plausible content. Existing works either fill the regions by copying image patches or generating semantically-coherent patches from region context, while neglect the fact that both visual and semantic plausibility are highly-demanded. In this paper, we propose a Pyramid-context ENcoder Network (PEN-Net) for image inpainting by deep generative models. The PEN-Net is built upon a U-Net structure, which can restore an image by encoding contextual semantics from full resolution input, and decoding the learned semantic features back into images. Specifically, we propose a pyramid-context encoder, which progressively learns region affinity by attention from a high-level semantic feature map and transfers the learned attention to the previous low-level feature map. As the missing content can be filled by attention transfer from deep to shallow in a pyramid fashion, both visual and semantic coherence for image inpainting can be ensured. We further propose a multi-scale decoder with deeply-supervised pyramid losses and an adversarial loss. Such a design not only results in fast convergence in training, but more realistic results in testing. Extensive experiments on various datasets show the superior performance of the proposed network
EdgeConnect: Generative Image Inpainting with Adversarial Edge Learning
Over the last few years, deep learning techniques have yielded significant improvements in image inpainting. However, many of these techniques fail to reconstruct reasonable structures as they are commonly over-smoothed and/or blurry. This paper develops a new approach for image inpainting that does a better job of reproducing filled regions exhibiting fine details. We propose a two-stage adversarial model EdgeConnect that comprises of an edge generator followed by an image completion network. The edge generator hallucinates edges of the missing region (both regular and irregular) of the image, and the image completion network fills in the missing regions using hallucinated edges as a priori. We evaluate our model end-to-end over the publicly available datasets CelebA, Places2, and Paris StreetView, and show that it outperforms current state-of-the-art techniques quantitatively and qualitatively. Code and models available at: https://github.com/knazeri/edge-connect
Free-Form Image Inpainting with Gated Convolution
We present a generative image inpainting system to complete images with free-form mask and guidance. The system is based on gated convolutions learned from millions of images without additional labelling efforts. The proposed gated convolution solves the issue of vanilla convolution that treats all input pixels as valid ones, generalizes partial convolution by providing a learnable dynamic feature selection mechanism for each channel at each spatial location across all layers. Moreover, as free-form masks may appear anywhere in images with any shape, global and local GANs designed for a single rectangular mask are not applicable. Thus, we also present a patch-based GAN loss, named SN-PatchGAN, by applying spectral-normalized discriminator on dense image patches. SN-PatchGAN is simple in formulation, fast and stable in training. Results on automatic image inpainting and user-guided extension demonstrate that our system generates higher-quality and more flexible results than previous methods. Our system helps user quickly remove distracting objects, modify image layouts, clear watermarks and edit faces. Code, demo and models are available at: https://github.com/JiahuiYu/generative_inpainting
SPG-Net: Segmentation Prediction and Guidance Network for Image Inpainting
In this paper, we focus on image inpainting task, aiming at recovering the missing area of an incomplete image given the context information. Recent development in deep generative models enables an efficient end-to-end framework for image synthesis and inpainting tasks, but existing methods based on generative models don't exploit the segmentation information to constrain the object shapes, which usually lead to blurry results on the boundary. To tackle this problem, we propose to introduce the semantic segmentation information, which disentangles the inter-class difference and intra-class variation for image inpainting. This leads to much clearer recovered boundary between semantically different regions and better texture within semantically consistent segments. Our model factorizes the image inpainting process into segmentation prediction (SP-Net) and segmentation guidance (SG-Net) as two steps, which predict the segmentation labels in the missing area first, and then generate segmentation guided inpainting results. Experiments on multiple public datasets show that our approach outperforms existing methods in optimizing the image inpainting quality, and the interactive segmentation guidance provides possibilities for multi-modal predictions of image inpainting.
Shift-Net: Image Inpainting via Deep Feature Rearrangement
Deep convolutional networks (CNNs) have exhibited their potential in image inpainting for producing plausible results. However, in most existing methods, e.g., context encoder, the missing parts are predicted by propagating the surrounding convolutional features through a fully connected layer, which intends to produce semantically plausible but blurry result. In this paper, we introduce a special shift-connection layer to the U-Net architecture, namely Shift-Net, for filling in missing regions of any shape with sharp structures and fine-detailed textures. To this end, the encoder feature of the known region is shifted to serve as an estimation of the missing parts. A guidance loss is introduced on decoder feature to minimize the distance between the decoder feature after fully connected layer and the ground-truth encoder feature of the missing parts. With such constraint, the decoder feature in missing region can be used to guide the shift of encoder feature in known region. An end-to-end learning algorithm is further developed to train the Shift-Net. Experiments on the Paris StreetView and Places datasets demonstrate the efficiency and effectiveness of our Shift-Net in producing sharper, fine-detailed, and visually plausible results. The codes and pre-trained models are available at https://github.com/Zhaoyi-Yan/Shift-Net.
Contextual-based Image Inpainting: Infer, Match, and Translate
We study the task of image inpainting, which is to fill in the missing region of an incomplete image with plausible contents. To this end, we propose a learning-based approach to generate visually coherent completion given a high-resolution image with missing components. In order to overcome the difficulty to directly learn the distribution of high-dimensional image data, we divide the task into inference and translation as two separate steps and model each step with a deep neural network. We also use simple heuristics to guide the propagation of local textures from the boundary to the hole. We show that, by using such techniques, inpainting reduces to the problem of learning two image-feature translation functions in much smaller space and hence easier to train. We evaluate our method on several public datasets and show that we generate results of better visual quality than previous state-of-the-art methods.
High-Resolution Image Inpainting using Multi-Scale Neural Patch Synthesis
Recent advances in deep learning have shown exciting promise in filling large holes in natural images with semantically plausible and context aware details, impacting fundamental image manipulation tasks such as object removal. While these learning-based methods are significantly more effective in capturing high-level features than prior techniques, they can only handle very low-resolution inputs due to memory limitations and difficulty in training. Even for slightly larger images, the inpainted regions would appear blurry and unpleasant boundaries become visible. We propose a multi-scale neural patch synthesis approach based on joint optimization of image content and texture constraints, which not only preserves contextual structures but also produces high-frequency details by matching and adapting patches with the most similar mid-layer feature correlations of a deep classification network. We evaluate our method on the ImageNet and Paris Streetview datasets and achieved state-of-the-art inpainting accuracy. We show our approach produces sharper and more coherent results than prior methods, especially for high-resolution images.
Imagen Editor and EditBench: Advancing and Evaluating Text-Guided Image Inpainting
Text-guided image editing can have a transformative impact in supporting creative applications. A key challenge is to generate edits that are faithful to input text prompts, while consistent with input images. We present Imagen Editor, a cascaded diffusion model built, by fine-tuning Imagen on text-guided image inpainting. Imagen Editor's edits are faithful to the text prompts, which is accomplished by using object detectors to propose inpainting masks during training. In addition, Imagen Editor captures fine details in the input image by conditioning the cascaded pipeline on the original high resolution image. To improve qualitative and quantitative evaluation, we introduce EditBench, a systematic benchmark for text-guided image inpainting. EditBench evaluates inpainting edits on natural and generated images exploring objects, attributes, and scenes. Through extensive human evaluation on EditBench, we find that object-masking during training leads to across-the-board improvements in text-image alignment -- such that Imagen Editor is preferred over DALL-E 2 and Stable Diffusion -- and, as a cohort, these models are better at object-rendering than text-rendering, and handle material/color/size attributes better than count/shape attributes.
Guidance and Evaluation: Semantic-Aware Image Inpainting for Mixed Scenes
Completing a corrupted image with correct structures and reasonable textures for a mixed scene remains an elusive challenge. Since the missing hole in a mixed scene of a corrupted image often contains various semantic information, conventional two-stage approaches utilizing structural information often lead to the problem of unreliable structural prediction and ambiguous image texture generation. In this paper, we propose a Semantic Guidance and Evaluation Network (SGE-Net) to iteratively update the structural priors and the inpainted image in an interplay framework of semantics extraction and image inpainting. It utilizes semantic segmentation map as guidance in each scale of inpainting, under which location-dependent inferences are re-evaluated, and, accordingly, poorly-inferred regions are refined in subsequent scales. Extensive experiments on real-world images of mixed scenes demonstrated the superiority of our proposed method over state-of-the-art approaches, in terms of clear boundaries and photo-realistic textures.
HD-Painter: High-Resolution and Prompt-Faithful Text-Guided Image Inpainting with Diffusion Models
Recent progress in text-guided image inpainting, based on the unprecedented success of text-to-image diffusion models, has led to exceptionally realistic and visually plausible results. However, there is still significant potential for improvement in current text-to-image inpainting models, particularly in better aligning the inpainted area with user prompts and performing high-resolution inpainting. Therefore, in this paper we introduce HD-Painter, a completely training-free approach that accurately follows to prompts and coherently scales to high-resolution image inpainting. To this end, we design the Prompt-Aware Introverted Attention (PAIntA) layer enhancing self-attention scores by prompt information and resulting in better text alignment generations. To further improve the prompt coherence we introduce the Reweighting Attention Score Guidance (RASG) mechanism seamlessly integrating a post-hoc sampling strategy into general form of DDIM to prevent out-of-distribution latent shifts. Moreover, HD-Painter allows extension to larger scales by introducing a specialized super-resolution technique customized for inpainting, enabling the completion of missing regions in images of up to 2K resolution. Our experiments demonstrate that HD-Painter surpasses existing state-of-the-art approaches qualitatively and quantitatively, achieving an impressive generation accuracy improvement of 61.4% vs 51.9%. We will make the codes publicly available at: https://github.com/Picsart-AI-Research/HD-Painter
DreamInpainter: Text-Guided Subject-Driven Image Inpainting with Diffusion Models
This study introduces Text-Guided Subject-Driven Image Inpainting, a novel task that combines text and exemplar images for image inpainting. While both text and exemplar images have been used independently in previous efforts, their combined utilization remains unexplored. Simultaneously accommodating both conditions poses a significant challenge due to the inherent balance required between editability and subject fidelity. To tackle this challenge, we propose a two-step approach DreamInpainter. First, we compute dense subject features to ensure accurate subject replication. Then, we employ a discriminative token selection module to eliminate redundant subject details, preserving the subject's identity while allowing changes according to other conditions such as mask shape and text prompts. Additionally, we introduce a decoupling regularization technique to enhance text control in the presence of exemplar images. Our extensive experiments demonstrate the superior performance of our method in terms of visual quality, identity preservation, and text control, showcasing its effectiveness in the context of text-guided subject-driven image inpainting.
Reduce Information Loss in Transformers for Pluralistic Image Inpainting
Transformers have achieved great success in pluralistic image inpainting recently. However, we find existing transformer based solutions regard each pixel as a token, thus suffer from information loss issue from two aspects: 1) They downsample the input image into much lower resolutions for efficiency consideration, incurring information loss and extra misalignment for the boundaries of masked regions. 2) They quantize 256^3 RGB pixels to a small number (such as 512) of quantized pixels. The indices of quantized pixels are used as tokens for the inputs and prediction targets of transformer. Although an extra CNN network is used to upsample and refine the low-resolution results, it is difficult to retrieve the lost information back.To keep input information as much as possible, we propose a new transformer based framework "PUT". Specifically, to avoid input downsampling while maintaining the computation efficiency, we design a patch-based auto-encoder P-VQVAE, where the encoder converts the masked image into non-overlapped patch tokens and the decoder recovers the masked regions from inpainted tokens while keeping the unmasked regions unchanged. To eliminate the information loss caused by quantization, an Un-Quantized Transformer (UQ-Transformer) is applied, which directly takes the features from P-VQVAE encoder as input without quantization and regards the quantized tokens only as prediction targets. Extensive experiments show that PUT greatly outperforms state-of-the-art methods on image fidelity, especially for large masked regions and complex large-scale datasets. Code is available at https://github.com/liuqk3/PUT
MAT: Mask-Aware Transformer for Large Hole Image Inpainting
Recent studies have shown the importance of modeling long-range interactions in the inpainting problem. To achieve this goal, existing approaches exploit either standalone attention techniques or transformers, but usually under a low resolution in consideration of computational cost. In this paper, we present a novel transformer-based model for large hole inpainting, which unifies the merits of transformers and convolutions to efficiently process high-resolution images. We carefully design each component of our framework to guarantee the high fidelity and diversity of recovered images. Specifically, we customize an inpainting-oriented transformer block, where the attention module aggregates non-local information only from partial valid tokens, indicated by a dynamic mask. Extensive experiments demonstrate the state-of-the-art performance of the new model on multiple benchmark datasets. Code is released at https://github.com/fenglinglwb/MAT.
PEPSI++: Fast and Lightweight Network for Image Inpainting
Among the various generative adversarial network (GAN)-based image inpainting methods, a coarse-to-fine network with a contextual attention module (CAM) has shown remarkable performance. However, owing to two stacked generative networks, the coarse-to-fine network needs numerous computational resources such as convolution operations and network parameters, which result in low speed. To address this problem, we propose a novel network architecture called PEPSI: parallel extended-decoder path for semantic inpainting network, which aims at reducing the hardware costs and improving the inpainting performance. PEPSI consists of a single shared encoding network and parallel decoding networks called coarse and inpainting paths. The coarse path produces a preliminary inpainting result to train the encoding network for the prediction of features for the CAM. Simultaneously, the inpainting path generates higher inpainting quality using the refined features reconstructed via the CAM. In addition, we propose Diet-PEPSI that significantly reduces the network parameters while maintaining the performance. In Diet-PEPSI, to capture the global contextual information with low hardware costs, we propose novel rate-adaptive dilated convolutional layers, which employ the common weights but produce dynamic features depending on the given dilation rates. Extensive experiments comparing the performance with state-of-the-art image inpainting methods demonstrate that both PEPSI and Diet-PEPSI improve the qualitative scores, i.e. the peak signal-to-noise ratio (PSNR) and structural similarity (SSIM), as well as significantly reduce hardware costs such as computational time and the number of network parameters.
Deep Inception Generative Network for Cognitive Image Inpainting
Recent advances in deep learning have shown exciting promise in filling large holes and lead to another orientation for image inpainting. However, existing learning-based methods often create artifacts and fallacious textures because of insufficient cognition understanding. Previous generative networks are limited with single receptive type and give up pooling in consideration of detail sharpness. Human cognition is constant regardless of the target attribute. As multiple receptive fields improve the ability of abstract image characterization and pooling can keep feature invariant, specifically, deep inception learning is adopted to promote high-level feature representation and enhance model learning capacity for local patches. Moreover, approaches for generating diverse mask images are introduced and a random mask dataset is created. We benchmark our methods on ImageNet, Places2 dataset, and CelebA-HQ. Experiments for regular, irregular, and custom regions completion are all performed and free-style image inpainting is also presented. Quantitative comparisons with previous state-of-the-art methods show that ours obtain much more natural image completions.
SuperInpaint: Learning Detail-Enhanced Attentional Implicit Representation for Super-resolutional Image Inpainting
In this work, we introduce a challenging image restoration task, referred to as SuperInpaint, which aims to reconstruct missing regions in low-resolution images and generate completed images with arbitrarily higher resolutions. We have found that this task cannot be effectively addressed by stacking state-of-the-art super-resolution and image inpainting methods as they amplify each other's flaws, leading to noticeable artifacts. To overcome these limitations, we propose the detail-enhanced attentional implicit representation (DEAR) that can achieve SuperInpaint with a single model, resulting in high-quality completed images with arbitrary resolutions. Specifically, we use a deep convolutional network to extract the latent embedding of an input image and then enhance the high-frequency components of the latent embedding via an adaptive high-pass filter. This leads to detail-enhanced semantic embedding. We further feed the semantic embedding into an unmask-attentional module that suppresses embeddings from ineffective masked pixels. Additionally, we extract a pixel-wise importance map that indicates which pixels should be used for image reconstruction. Given the coordinates of a pixel we want to reconstruct, we first collect its neighboring pixels in the input image and extract their detail-enhanced semantic embeddings, unmask-attentional semantic embeddings, importance values, and spatial distances to the desired pixel. Then, we feed all the above terms into an implicit representation and generate the color of the specified pixel. To evaluate our method, we extend three existing datasets for this new task and build 18 meaningful baselines using SOTA inpainting and super-resolution methods. Extensive experimental results demonstrate that our method outperforms all existing methods by a significant margin on four widely used metrics.
Resolution-robust Large Mask Inpainting with Fourier Convolutions
Modern image inpainting systems, despite the significant progress, often struggle with large missing areas, complex geometric structures, and high-resolution images. We find that one of the main reasons for that is the lack of an effective receptive field in both the inpainting network and the loss function. To alleviate this issue, we propose a new method called large mask inpainting (LaMa). LaMa is based on i) a new inpainting network architecture that uses fast Fourier convolutions (FFCs), which have the image-wide receptive field; ii) a high receptive field perceptual loss; iii) large training masks, which unlocks the potential of the first two components. Our inpainting network improves the state-of-the-art across a range of datasets and achieves excellent performance even in challenging scenarios, e.g. completion of periodic structures. Our model generalizes surprisingly well to resolutions that are higher than those seen at train time, and achieves this at lower parameter&time costs than the competitive baselines. The code is available at https://github.com/saic-mdal/lama.
RSINet: Inpainting Remotely Sensed Images Using Triple GAN Framework
We tackle the problem of image inpainting in the remote sensing domain. Remote sensing images possess high resolution and geographical variations, that render the conventional inpainting methods less effective. This further entails the requirement of models with high complexity to sufficiently capture the spectral, spatial and textural nuances within an image, emerging from its high spatial variability. To this end, we propose a novel inpainting method that individually focuses on each aspect of an image such as edges, colour and texture using a task specific GAN. Moreover, each individual GAN also incorporates the attention mechanism that explicitly extracts the spectral and spatial features. To ensure consistent gradient flow, the model uses residual learning paradigm, thus simultaneously working with high and low level features. We evaluate our model, alongwith previous state of the art models, on the two well known remote sensing datasets, Open Cities AI and Earth on Canvas, and achieve competitive performance.
Copy-and-Paste Networks for Deep Video Inpainting
We present a novel deep learning based algorithm for video inpainting. Video inpainting is a process of completing corrupted or missing regions in videos. Video inpainting has additional challenges compared to image inpainting due to the extra temporal information as well as the need for maintaining the temporal coherency. We propose a novel DNN-based framework called the Copy-and-Paste Networks for video inpainting that takes advantage of additional information in other frames of the video. The network is trained to copy corresponding contents in reference frames and paste them to fill the holes in the target frame. Our network also includes an alignment network that computes affine matrices between frames for the alignment, enabling the network to take information from more distant frames for robustness. Our method produces visually pleasing and temporally coherent results while running faster than the state-of-the-art optimization-based method. In addition, we extend our framework for enhancing over/under exposed frames in videos. Using this enhancement technique, we were able to significantly improve the lane detection accuracy on road videos.
Diffree: Text-Guided Shape Free Object Inpainting with Diffusion Model
This paper addresses an important problem of object addition for images with only text guidance. It is challenging because the new object must be integrated seamlessly into the image with consistent visual context, such as lighting, texture, and spatial location. While existing text-guided image inpainting methods can add objects, they either fail to preserve the background consistency or involve cumbersome human intervention in specifying bounding boxes or user-scribbled masks. To tackle this challenge, we introduce Diffree, a Text-to-Image (T2I) model that facilitates text-guided object addition with only text control. To this end, we curate OABench, an exquisite synthetic dataset by removing objects with advanced image inpainting techniques. OABench comprises 74K real-world tuples of an original image, an inpainted image with the object removed, an object mask, and object descriptions. Trained on OABench using the Stable Diffusion model with an additional mask prediction module, Diffree uniquely predicts the position of the new object and achieves object addition with guidance from only text. Extensive experiments demonstrate that Diffree excels in adding new objects with a high success rate while maintaining background consistency, spatial appropriateness, and object relevance and quality.
Pinco: Position-induced Consistent Adapter for Diffusion Transformer in Foreground-conditioned Inpainting
Foreground-conditioned inpainting aims to seamlessly fill the background region of an image by utilizing the provided foreground subject and a text description. While existing T2I-based image inpainting methods can be applied to this task, they suffer from issues of subject shape expansion, distortion, or impaired ability to align with the text description, resulting in inconsistencies between the visual elements and the text description. To address these challenges, we propose Pinco, a plug-and-play foreground-conditioned inpainting adapter that generates high-quality backgrounds with good text alignment while effectively preserving the shape of the foreground subject. Firstly, we design a Self-Consistent Adapter that integrates the foreground subject features into the layout-related self-attention layer, which helps to alleviate conflicts between the text and subject features by ensuring that the model can effectively consider the foreground subject's characteristics while processing the overall image layout. Secondly, we design a Decoupled Image Feature Extraction method that employs distinct architectures to extract semantic and shape features separately, significantly improving subject feature extraction and ensuring high-quality preservation of the subject's shape. Thirdly, to ensure precise utilization of the extracted features and to focus attention on the subject region, we introduce a Shared Positional Embedding Anchor, greatly improving the model's understanding of subject features and boosting training efficiency. Extensive experiments demonstrate that our method achieves superior performance and efficiency in foreground-conditioned inpainting.
RePaint: Inpainting using Denoising Diffusion Probabilistic Models
Free-form inpainting is the task of adding new content to an image in the regions specified by an arbitrary binary mask. Most existing approaches train for a certain distribution of masks, which limits their generalization capabilities to unseen mask types. Furthermore, training with pixel-wise and perceptual losses often leads to simple textural extensions towards the missing areas instead of semantically meaningful generation. In this work, we propose RePaint: A Denoising Diffusion Probabilistic Model (DDPM) based inpainting approach that is applicable to even extreme masks. We employ a pretrained unconditional DDPM as the generative prior. To condition the generation process, we only alter the reverse diffusion iterations by sampling the unmasked regions using the given image information. Since this technique does not modify or condition the original DDPM network itself, the model produces high-quality and diverse output images for any inpainting form. We validate our method for both faces and general-purpose image inpainting using standard and extreme masks. RePaint outperforms state-of-the-art Autoregressive, and GAN approaches for at least five out of six mask distributions. Github Repository: git.io/RePaint
Frame-Recurrent Video Inpainting by Robust Optical Flow Inference
In this paper, we present a new inpainting framework for recovering missing regions of video frames. Compared with image inpainting, performing this task on video presents new challenges such as how to preserving temporal consistency and spatial details, as well as how to handle arbitrary input video size and length fast and efficiently. Towards this end, we propose a novel deep learning architecture which incorporates ConvLSTM and optical flow for modeling the spatial-temporal consistency in videos. It also saves much computational resource such that our method can handle videos with larger frame size and arbitrary length streamingly in real-time. Furthermore, to generate an accurate optical flow from corrupted frames, we propose a robust flow generation module, where two sources of flows are fed and a flow blending network is trained to fuse them. We conduct extensive experiments to evaluate our method in various scenarios and different datasets, both qualitatively and quantitatively. The experimental results demonstrate the superior of our method compared with the state-of-the-art inpainting approaches.
Deep Video Inpainting
Video inpainting aims to fill spatio-temporal holes with plausible content in a video. Despite tremendous progress of deep neural networks for image inpainting, it is challenging to extend these methods to the video domain due to the additional time dimension. In this work, we propose a novel deep network architecture for fast video inpainting. Built upon an image-based encoder-decoder model, our framework is designed to collect and refine information from neighbor frames and synthesize still-unknown regions. At the same time, the output is enforced to be temporally consistent by a recurrent feedback and a temporal memory module. Compared with the state-of-the-art image inpainting algorithm, our method produces videos that are much more semantically correct and temporally smooth. In contrast to the prior video completion method which relies on time-consuming optimization, our method runs in near real-time while generating competitive video results. Finally, we applied our framework to video retargeting task, and obtain visually pleasing results.
EliGen: Entity-Level Controlled Image Generation with Regional Attention
Recent advancements in diffusion models have significantly advanced text-to-image generation, yet global text prompts alone remain insufficient for achieving fine-grained control over individual entities within an image. To address this limitation, we present EliGen, a novel framework for Entity-Level controlled Image Generation. We introduce regional attention, a mechanism for diffusion transformers that requires no additional parameters, seamlessly integrating entity prompts and arbitrary-shaped spatial masks. By contributing a high-quality dataset with fine-grained spatial and semantic entity-level annotations, we train EliGen to achieve robust and accurate entity-level manipulation, surpassing existing methods in both positional control precision and image quality. Additionally, we propose an inpainting fusion pipeline, extending EliGen to multi-entity image inpainting tasks. We further demonstrate its flexibility by integrating it with community models such as IP-Adapter and MLLM, unlocking new creative possibilities. The source code, dataset, and model will be released publicly.
Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting
Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language model (LLM) guided scene design, are hindered by limitations such as excessive human effort, reliance on predefined rules or training datasets, and limited 3D spatial reasoning ability. Since pre-trained 2D image generative models better capture scene and object configuration than LLMs, we address these challenges by introducing Architect, a generative framework that creates complex and realistic 3D embodied environments leveraging diffusion-based 2D image inpainting. In detail, we utilize foundation visual perception models to obtain each generated object from the image and leverage pre-trained depth estimation models to lift the generated 2D image to 3D space. Our pipeline is further extended to a hierarchical and iterative inpainting process to continuously generate placement of large furniture and small objects to enrich the scene. This iterative structure brings the flexibility for our method to generate or refine scenes from various starting points, such as text, floor plans, or pre-arranged environments.
AVID: Any-Length Video Inpainting with Diffusion Model
Recent advances in diffusion models have successfully enabled text-guided image inpainting. While it seems straightforward to extend such editing capability into video domain, there has been fewer works regarding text-guided video inpainting. Given a video, a masked region at its initial frame, and an editing prompt, it requires a model to do infilling at each frame following the editing guidance while keeping the out-of-mask region intact. There are three main challenges in text-guided video inpainting: (i) temporal consistency of the edited video, (ii) supporting different inpainting types at different structural fidelity level, and (iii) dealing with variable video length. To address these challenges, we introduce Any-Length Video Inpainting with Diffusion Model, dubbed as AVID. At its core, our model is equipped with effective motion modules and adjustable structure guidance, for fixed-length video inpainting. Building on top of that, we propose a novel Temporal MultiDiffusion sampling pipeline with an middle-frame attention guidance mechanism, facilitating the generation of videos with any desired duration. Our comprehensive experiments show our model can robustly deal with various inpainting types at different video duration range, with high quality. More visualization results is made publicly available at https://zhang-zx.github.io/AVID/ .
Painting Outside as Inside: Edge Guided Image Outpainting via Bidirectional Rearrangement with Progressive Step Learning
Image outpainting is a very intriguing problem as the outside of a given image can be continuously filled by considering as the context of the image. This task has two main challenges. The first is to maintain the spatial consistency in contents of generated regions and the original input. The second is to generate a high-quality large image with a small amount of adjacent information. Conventional image outpainting methods generate inconsistent, blurry, and repeated pixels. To alleviate the difficulty of an outpainting problem, we propose a novel image outpainting method using bidirectional boundary region rearrangement. We rearrange the image to benefit from the image inpainting task by reflecting more directional information. The bidirectional boundary region rearrangement enables the generation of the missing region using bidirectional information similar to that of the image inpainting task, thereby generating the higher quality than the conventional methods using unidirectional information. Moreover, we use the edge map generator that considers images as original input with structural information and hallucinates the edges of unknown regions to generate the image. Our proposed method is compared with other state-of-the-art outpainting and inpainting methods both qualitatively and quantitatively. We further compared and evaluated them using BRISQUE, one of the No-Reference image quality assessment (IQA) metrics, to evaluate the naturalness of the output. The experimental results demonstrate that our method outperforms other methods and generates new images with 360{\deg}panoramic characteristics.
High-Resolution Image Synthesis with Latent Diffusion Models
By decomposing the image formation process into a sequential application of denoising autoencoders, diffusion models (DMs) achieve state-of-the-art synthesis results on image data and beyond. Additionally, their formulation allows for a guiding mechanism to control the image generation process without retraining. However, since these models typically operate directly in pixel space, optimization of powerful DMs often consumes hundreds of GPU days and inference is expensive due to sequential evaluations. To enable DM training on limited computational resources while retaining their quality and flexibility, we apply them in the latent space of powerful pretrained autoencoders. In contrast to previous work, training diffusion models on such a representation allows for the first time to reach a near-optimal point between complexity reduction and detail preservation, greatly boosting visual fidelity. By introducing cross-attention layers into the model architecture, we turn diffusion models into powerful and flexible generators for general conditioning inputs such as text or bounding boxes and high-resolution synthesis becomes possible in a convolutional manner. Our latent diffusion models (LDMs) achieve a new state of the art for image inpainting and highly competitive performance on various tasks, including unconditional image generation, semantic scene synthesis, and super-resolution, while significantly reducing computational requirements compared to pixel-based DMs. Code is available at https://github.com/CompVis/latent-diffusion .
Improving Diffusion-Based Image Synthesis with Context Prediction
Diffusion models are a new class of generative models, and have dramatically promoted image generation with unprecedented quality and diversity. Existing diffusion models mainly try to reconstruct input image from a corrupted one with a pixel-wise or feature-wise constraint along spatial axes. However, such point-based reconstruction may fail to make each predicted pixel/feature fully preserve its neighborhood context, impairing diffusion-based image synthesis. As a powerful source of automatic supervisory signal, context has been well studied for learning representations. Inspired by this, we for the first time propose ConPreDiff to improve diffusion-based image synthesis with context prediction. We explicitly reinforce each point to predict its neighborhood context (i.e., multi-stride features/tokens/pixels) with a context decoder at the end of diffusion denoising blocks in training stage, and remove the decoder for inference. In this way, each point can better reconstruct itself by preserving its semantic connections with neighborhood context. This new paradigm of ConPreDiff can generalize to arbitrary discrete and continuous diffusion backbones without introducing extra parameters in sampling procedure. Extensive experiments are conducted on unconditional image generation, text-to-image generation and image inpainting tasks. Our ConPreDiff consistently outperforms previous methods and achieves a new SOTA text-to-image generation results on MS-COCO, with a zero-shot FID score of 6.21.
Diffusion Model-Based Image Editing: A Survey
Denoising diffusion models have emerged as a powerful tool for various image generation and editing tasks, facilitating the synthesis of visual content in an unconditional or input-conditional manner. The core idea behind them is learning to reverse the process of gradually adding noise to images, allowing them to generate high-quality samples from a complex distribution. In this survey, we provide an exhaustive overview of existing methods using diffusion models for image editing, covering both theoretical and practical aspects in the field. We delve into a thorough analysis and categorization of these works from multiple perspectives, including learning strategies, user-input conditions, and the array of specific editing tasks that can be accomplished. In addition, we pay special attention to image inpainting and outpainting, and explore both earlier traditional context-driven and current multimodal conditional methods, offering a comprehensive analysis of their methodologies. To further evaluate the performance of text-guided image editing algorithms, we propose a systematic benchmark, EditEval, featuring an innovative metric, LMM Score. Finally, we address current limitations and envision some potential directions for future research. The accompanying repository is released at https://github.com/SiatMMLab/Awesome-Diffusion-Model-Based-Image-Editing-Methods.
Hierarchical Contrastive Learning for Pattern-Generalizable Image Corruption Detection
Effective image restoration with large-size corruptions, such as blind image inpainting, entails precise detection of corruption region masks which remains extremely challenging due to diverse shapes and patterns of corruptions. In this work, we present a novel method for automatic corruption detection, which allows for blind corruption restoration without known corruption masks. Specifically, we develop a hierarchical contrastive learning framework to detect corrupted regions by capturing the intrinsic semantic distinctions between corrupted and uncorrupted regions. In particular, our model detects the corrupted mask in a coarse-to-fine manner by first predicting a coarse mask by contrastive learning in low-resolution feature space and then refines the uncertain area of the mask by high-resolution contrastive learning. A specialized hierarchical interaction mechanism is designed to facilitate the knowledge propagation of contrastive learning in different scales, boosting the modeling performance substantially. The detected multi-scale corruption masks are then leveraged to guide the corruption restoration. Detecting corrupted regions by learning the contrastive distinctions rather than the semantic patterns of corruptions, our model has well generalization ability across different corruption patterns. Extensive experiments demonstrate following merits of our model: 1) the superior performance over other methods on both corruption detection and various image restoration tasks including blind inpainting and watermark removal, and 2) strong generalization across different corruption patterns such as graffiti, random noise or other image content. Codes and trained weights are available at https://github.com/xyfJASON/HCL .
Image Processing Using Multi-Code GAN Prior
Despite the success of Generative Adversarial Networks (GANs) in image synthesis, applying trained GAN models to real image processing remains challenging. Previous methods typically invert a target image back to the latent space either by back-propagation or by learning an additional encoder. However, the reconstructions from both of the methods are far from ideal. In this work, we propose a novel approach, called mGANprior, to incorporate the well-trained GANs as effective prior to a variety of image processing tasks. In particular, we employ multiple latent codes to generate multiple feature maps at some intermediate layer of the generator, then compose them with adaptive channel importance to recover the input image. Such an over-parameterization of the latent space significantly improves the image reconstruction quality, outperforming existing competitors. The resulting high-fidelity image reconstruction enables the trained GAN models as prior to many real-world applications, such as image colorization, super-resolution, image inpainting, and semantic manipulation. We further analyze the properties of the layer-wise representation learned by GAN models and shed light on what knowledge each layer is capable of representing.
Learnable Gated Temporal Shift Module for Deep Video Inpainting
How to efficiently utilize temporal information to recover videos in a consistent way is the main issue for video inpainting problems. Conventional 2D CNNs have achieved good performance on image inpainting but often lead to temporally inconsistent results where frames will flicker when applied to videos (see https://www.youtube.com/watch?v=87Vh1HDBjD0&list=PLPoVtv-xp_dL5uckIzz1PKwNjg1yI0I94&index=1); 3D CNNs can capture temporal information but are computationally intensive and hard to train. In this paper, we present a novel component termed Learnable Gated Temporal Shift Module (LGTSM) for video inpainting models that could effectively tackle arbitrary video masks without additional parameters from 3D convolutions. LGTSM is designed to let 2D convolutions make use of neighboring frames more efficiently, which is crucial for video inpainting. Specifically, in each layer, LGTSM learns to shift some channels to its temporal neighbors so that 2D convolutions could be enhanced to handle temporal information. Meanwhile, a gated convolution is applied to the layer to identify the masked areas that are poisoning for conventional convolutions. On the FaceForensics and Free-form Video Inpainting (FVI) dataset, our model achieves state-of-the-art results with simply 33% of parameters and inference time.
VORNet: Spatio-temporally Consistent Video Inpainting for Object Removal
Video object removal is a challenging task in video processing that often requires massive human efforts. Given the mask of the foreground object in each frame, the goal is to complete (inpaint) the object region and generate a video without the target object. While recently deep learning based methods have achieved great success on the image inpainting task, they often lead to inconsistent results between frames when applied to videos. In this work, we propose a novel learning-based Video Object Removal Network (VORNet) to solve the video object removal task in a spatio-temporally consistent manner, by combining the optical flow warping and image-based inpainting model. Experiments are done on our Synthesized Video Object Removal (SVOR) dataset based on the YouTube-VOS video segmentation dataset, and both the objective and subjective evaluation demonstrate that our VORNet generates more spatially and temporally consistent videos compared with existing methods.
GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models
Diffusion models have recently been shown to generate high-quality synthetic images, especially when paired with a guidance technique to trade off diversity for fidelity. We explore diffusion models for the problem of text-conditional image synthesis and compare two different guidance strategies: CLIP guidance and classifier-free guidance. We find that the latter is preferred by human evaluators for both photorealism and caption similarity, and often produces photorealistic samples. Samples from a 3.5 billion parameter text-conditional diffusion model using classifier-free guidance are favored by human evaluators to those from DALL-E, even when the latter uses expensive CLIP reranking. Additionally, we find that our models can be fine-tuned to perform image inpainting, enabling powerful text-driven image editing. We train a smaller model on a filtered dataset and release the code and weights at https://github.com/openai/glide-text2im.
VideoPainter: Any-length Video Inpainting and Editing with Plug-and-Play Context Control
Video inpainting, which aims to restore corrupted video content, has experienced substantial progress. Despite these advances, existing methods, whether propagating unmasked region pixels through optical flow and receptive field priors, or extending image-inpainting models temporally, face challenges in generating fully masked objects or balancing the competing objectives of background context preservation and foreground generation in one model, respectively. To address these limitations, we propose a novel dual-stream paradigm VideoPainter that incorporates an efficient context encoder (comprising only 6% of the backbone parameters) to process masked videos and inject backbone-aware background contextual cues to any pre-trained video DiT, producing semantically consistent content in a plug-and-play manner. This architectural separation significantly reduces the model's learning complexity while enabling nuanced integration of crucial background context. We also introduce a novel target region ID resampling technique that enables any-length video inpainting, greatly enhancing our practical applicability. Additionally, we establish a scalable dataset pipeline leveraging current vision understanding models, contributing VPData and VPBench to facilitate segmentation-based inpainting training and assessment, the largest video inpainting dataset and benchmark to date with over 390K diverse clips. Using inpainting as a pipeline basis, we also explore downstream applications including video editing and video editing pair data generation, demonstrating competitive performance and significant practical potential. Extensive experiments demonstrate VideoPainter's superior performance in both any-length video inpainting and editing, across eight key metrics, including video quality, mask region preservation, and textual coherence.
Emu Edit: Precise Image Editing via Recognition and Generation Tasks
Instruction-based image editing holds immense potential for a variety of applications, as it enables users to perform any editing operation using a natural language instruction. However, current models in this domain often struggle with accurately executing user instructions. We present Emu Edit, a multi-task image editing model which sets state-of-the-art results in instruction-based image editing. To develop Emu Edit we train it to multi-task across an unprecedented range of tasks, such as region-based editing, free-form editing, and Computer Vision tasks, all of which are formulated as generative tasks. Additionally, to enhance Emu Edit's multi-task learning abilities, we provide it with learned task embeddings which guide the generation process towards the correct edit type. Both these elements are essential for Emu Edit's outstanding performance. Furthermore, we show that Emu Edit can generalize to new tasks, such as image inpainting, super-resolution, and compositions of editing tasks, with just a few labeled examples. This capability offers a significant advantage in scenarios where high-quality samples are scarce. Lastly, to facilitate a more rigorous and informed assessment of instructable image editing models, we release a new challenging and versatile benchmark that includes seven different image editing tasks.
ZIM: Zero-Shot Image Matting for Anything
The recent segmentation foundation model, Segment Anything Model (SAM), exhibits strong zero-shot segmentation capabilities, but it falls short in generating fine-grained precise masks. To address this limitation, we propose a novel zero-shot image matting model, called ZIM, with two key contributions: First, we develop a label converter that transforms segmentation labels into detailed matte labels, constructing the new SA1B-Matte dataset without costly manual annotations. Training SAM with this dataset enables it to generate precise matte masks while maintaining its zero-shot capability. Second, we design the zero-shot matting model equipped with a hierarchical pixel decoder to enhance mask representation, along with a prompt-aware masked attention mechanism to improve performance by enabling the model to focus on regions specified by visual prompts. We evaluate ZIM using the newly introduced MicroMat-3K test set, which contains high-quality micro-level matte labels. Experimental results show that ZIM outperforms existing methods in fine-grained mask generation and zero-shot generalization. Furthermore, we demonstrate the versatility of ZIM in various downstream tasks requiring precise masks, such as image inpainting and 3D NeRF. Our contributions provide a robust foundation for advancing zero-shot matting and its downstream applications across a wide range of computer vision tasks. The code is available at https://github.com/naver-ai/ZIM.
CoCoCo: Improving Text-Guided Video Inpainting for Better Consistency, Controllability and Compatibility
Recent advancements in video generation have been remarkable, yet many existing methods struggle with issues of consistency and poor text-video alignment. Moreover, the field lacks effective techniques for text-guided video inpainting, a stark contrast to the well-explored domain of text-guided image inpainting. To this end, this paper proposes a novel text-guided video inpainting model that achieves better consistency, controllability and compatibility. Specifically, we introduce a simple but efficient motion capture module to preserve motion consistency, and design an instance-aware region selection instead of a random region selection to obtain better textual controllability, and utilize a novel strategy to inject some personalized models into our CoCoCo model and thus obtain better model compatibility. Extensive experiments show that our model can generate high-quality video clips. Meanwhile, our model shows better motion consistency, textual controllability and model compatibility. More details are shown in [cococozibojia.github.io](cococozibojia.github.io).
Efficient Diffusion Model for Image Restoration by Residual Shifting
While diffusion-based image restoration (IR) methods have achieved remarkable success, they are still limited by the low inference speed attributed to the necessity of executing hundreds or even thousands of sampling steps. Existing acceleration sampling techniques, though seeking to expedite the process, inevitably sacrifice performance to some extent, resulting in over-blurry restored outcomes. To address this issue, this study proposes a novel and efficient diffusion model for IR that significantly reduces the required number of diffusion steps. Our method avoids the need for post-acceleration during inference, thereby avoiding the associated performance deterioration. Specifically, our proposed method establishes a Markov chain that facilitates the transitions between the high-quality and low-quality images by shifting their residuals, substantially improving the transition efficiency. A carefully formulated noise schedule is devised to flexibly control the shifting speed and the noise strength during the diffusion process. Extensive experimental evaluations demonstrate that the proposed method achieves superior or comparable performance to current state-of-the-art methods on three classical IR tasks, namely image super-resolution, image inpainting, and blind face restoration, \textbf{even only with four sampling steps}. Our code and model are publicly available at https://github.com/zsyOAOA/ResShift.
Real-World Image Variation by Aligning Diffusion Inversion Chain
Recent diffusion model advancements have enabled high-fidelity images to be generated using text prompts. However, a domain gap exists between generated images and real-world images, which poses a challenge in generating high-quality variations of real-world images. Our investigation uncovers that this domain gap originates from a latents' distribution gap in different diffusion processes. To address this issue, we propose a novel inference pipeline called Real-world Image Variation by ALignment (RIVAL) that utilizes diffusion models to generate image variations from a single image exemplar. Our pipeline enhances the generation quality of image variations by aligning the image generation process to the source image's inversion chain. Specifically, we demonstrate that step-wise latent distribution alignment is essential for generating high-quality variations. To attain this, we design a cross-image self-attention injection for feature interaction and a step-wise distribution normalization to align the latent features. Incorporating these alignment processes into a diffusion model allows RIVAL to generate high-quality image variations without further parameter optimization. Our experimental results demonstrate that our proposed approach outperforms existing methods with respect to semantic-condition similarity and perceptual quality. Furthermore, this generalized inference pipeline can be easily applied to other diffusion-based generation tasks, such as image-conditioned text-to-image generation and example-based image inpainting.
BiGR: Harnessing Binary Latent Codes for Image Generation and Improved Visual Representation Capabilities
We introduce BiGR, a novel conditional image generation model using compact binary latent codes for generative training, focusing on enhancing both generation and representation capabilities. BiGR is the first conditional generative model that unifies generation and discrimination within the same framework. BiGR features a binary tokenizer, a masked modeling mechanism, and a binary transcoder for binary code prediction. Additionally, we introduce a novel entropy-ordered sampling method to enable efficient image generation. Extensive experiments validate BiGR's superior performance in generation quality, as measured by FID-50k, and representation capabilities, as evidenced by linear-probe accuracy. Moreover, BiGR showcases zero-shot generalization across various vision tasks, enabling applications such as image inpainting, outpainting, editing, interpolation, and enrichment, without the need for structural modifications. Our findings suggest that BiGR unifies generative and discriminative tasks effectively, paving the way for further advancements in the field.
Global Context with Discrete Diffusion in Vector Quantised Modelling for Image Generation
The integration of Vector Quantised Variational AutoEncoder (VQ-VAE) with autoregressive models as generation part has yielded high-quality results on image generation. However, the autoregressive models will strictly follow the progressive scanning order during the sampling phase. This leads the existing VQ series models to hardly escape the trap of lacking global information. Denoising Diffusion Probabilistic Models (DDPM) in the continuous domain have shown a capability to capture the global context, while generating high-quality images. In the discrete state space, some works have demonstrated the potential to perform text generation and low resolution image generation. We show that with the help of a content-rich discrete visual codebook from VQ-VAE, the discrete diffusion model can also generate high fidelity images with global context, which compensates for the deficiency of the classical autoregressive model along pixel space. Meanwhile, the integration of the discrete VAE with the diffusion model resolves the drawback of conventional autoregressive models being oversized, and the diffusion model which demands excessive time in the sampling process when generating images. It is found that the quality of the generated images is heavily dependent on the discrete visual codebook. Extensive experiments demonstrate that the proposed Vector Quantised Discrete Diffusion Model (VQ-DDM) is able to achieve comparable performance to top-tier methods with low complexity. It also demonstrates outstanding advantages over other vectors quantised with autoregressive models in terms of image inpainting tasks without additional training.
Photorealistic Material Editing Through Direct Image Manipulation
Creating photorealistic materials for light transport algorithms requires carefully fine-tuning a set of material properties to achieve a desired artistic effect. This is typically a lengthy process that involves a trained artist with specialized knowledge. In this work, we present a technique that aims to empower novice and intermediate-level users to synthesize high-quality photorealistic materials by only requiring basic image processing knowledge. In the proposed workflow, the user starts with an input image and applies a few intuitive transforms (e.g., colorization, image inpainting) within a 2D image editor of their choice, and in the next step, our technique produces a photorealistic result that approximates this target image. Our method combines the advantages of a neural network-augmented optimizer and an encoder neural network to produce high-quality output results within 30 seconds. We also demonstrate that it is resilient against poorly-edited target images and propose a simple extension to predict image sequences with a strict time budget of 1-2 seconds per image.
Inst-Inpaint: Instructing to Remove Objects with Diffusion Models
Image inpainting task refers to erasing unwanted pixels from images and filling them in a semantically consistent and realistic way. Traditionally, the pixels that are wished to be erased are defined with binary masks. From the application point of view, a user needs to generate the masks for the objects they would like to remove which can be time-consuming and prone to errors. In this work, we are interested in an image inpainting algorithm that estimates which object to be removed based on natural language input and removes it, simultaneously. For this purpose, first, we construct a dataset named GQA-Inpaint for this task. Second, we present a novel inpainting framework, Inst-Inpaint, that can remove objects from images based on the instructions given as text prompts. We set various GAN and diffusion-based baselines and run experiments on synthetic and real image datasets. We compare methods with different evaluation metrics that measure the quality and accuracy of the models and show significant quantitative and qualitative improvements.
Ambient Diffusion Posterior Sampling: Solving Inverse Problems with Diffusion Models trained on Corrupted Data
We provide a framework for solving inverse problems with diffusion models learned from linearly corrupted data. Our method, Ambient Diffusion Posterior Sampling (A-DPS), leverages a generative model pre-trained on one type of corruption (e.g. image inpainting) to perform posterior sampling conditioned on measurements from a potentially different forward process (e.g. image blurring). We test the efficacy of our approach on standard natural image datasets (CelebA, FFHQ, and AFHQ) and we show that A-DPS can sometimes outperform models trained on clean data for several image restoration tasks in both speed and performance. We further extend the Ambient Diffusion framework to train MRI models with access only to Fourier subsampled multi-coil MRI measurements at various acceleration factors (R=2, 4, 6, 8). We again observe that models trained on highly subsampled data are better priors for solving inverse problems in the high acceleration regime than models trained on fully sampled data. We open-source our code and the trained Ambient Diffusion MRI models: https://github.com/utcsilab/ambient-diffusion-mri .
Face Completion with Semantic Knowledge and Collaborative Adversarial Learning
Unlike a conventional background inpainting approach that infers a missing area from image patches similar to the background, face completion requires semantic knowledge about the target object for realistic outputs. Current image inpainting approaches utilize generative adversarial networks (GANs) to achieve such semantic understanding. However, in adversarial learning, the semantic knowledge is learned implicitly and hence good semantic understanding is not always guaranteed. In this work, we propose a collaborative adversarial learning approach to face completion to explicitly induce the training process. Our method is formulated under a novel generative framework called collaborative GAN (collaGAN), which allows better semantic understanding of a target object through collaborative learning of multiple tasks including face completion, landmark detection, and semantic segmentation. Together with the collaGAN, we also introduce an inpainting concentrated scheme such that the model emphasizes more on inpainting instead of autoencoding. Extensive experiments show that the proposed designs are indeed effective and collaborative adversarial learning provides better feature representations of the faces. In comparison with other generative image inpainting models and single task learning methods, our solution produces superior performances on all tasks.
MagicEraser: Erasing Any Objects via Semantics-Aware Control
The traditional image inpainting task aims to restore corrupted regions by referencing surrounding background and foreground. However, the object erasure task, which is in increasing demand, aims to erase objects and generate harmonious background. Previous GAN-based inpainting methods struggle with intricate texture generation. Emerging diffusion model-based algorithms, such as Stable Diffusion Inpainting, exhibit the capability to generate novel content, but they often produce incongruent results at the locations of the erased objects and require high-quality text prompt inputs. To address these challenges, we introduce MagicEraser, a diffusion model-based framework tailored for the object erasure task. It consists of two phases: content initialization and controllable generation. In the latter phase, we develop two plug-and-play modules called prompt tuning and semantics-aware attention refocus. Additionally, we propose a data construction strategy that generates training data specially suitable for this task. MagicEraser achieves fine and effective control of content generation while mitigating undesired artifacts. Experimental results highlight a valuable advancement of our approach in the object erasure task.
LeFusion: Controllable Pathology Synthesis via Lesion-Focused Diffusion Models
Patient data from real-world clinical practice often suffers from data scarcity and long-tail imbalances, leading to biased outcomes or algorithmic unfairness. This study addresses these challenges by generating lesion-containing image-segmentation pairs from lesion-free images. Previous efforts in medical imaging synthesis have struggled with separating lesion information from background, resulting in low-quality backgrounds and limited control over the synthetic output. Inspired by diffusion-based image inpainting, we propose LeFusion, a lesion-focused diffusion model. By redesigning the diffusion learning objectives to focus on lesion areas, we simplify the learning process and improve control over the output while preserving high-fidelity backgrounds by integrating forward-diffused background contexts into the reverse diffusion process. Additionally, we tackle two major challenges in lesion texture synthesis: 1) multi-peak and 2) multi-class lesions. We introduce two effective strategies: histogram-based texture control and multi-channel decomposition, enabling the controlled generation of high-quality lesions in difficult scenarios. Furthermore, we incorporate lesion mask diffusion, allowing control over lesion size, location, and boundary, thus increasing lesion diversity. Validated on 3D cardiac lesion MRI and lung nodule CT datasets, LeFusion-generated data significantly improves the performance of state-of-the-art segmentation models, including nnUNet and SwinUNETR. Code and model are available at https://github.com/M3DV/LeFusion.
Removing Objects From Neural Radiance Fields
Neural Radiance Fields (NeRFs) are emerging as a ubiquitous scene representation that allows for novel view synthesis. Increasingly, NeRFs will be shareable with other people. Before sharing a NeRF, though, it might be desirable to remove personal information or unsightly objects. Such removal is not easily achieved with the current NeRF editing frameworks. We propose a framework to remove objects from a NeRF representation created from an RGB-D sequence. Our NeRF inpainting method leverages recent work in 2D image inpainting and is guided by a user-provided mask. Our algorithm is underpinned by a confidence based view selection procedure. It chooses which of the individual 2D inpainted images to use in the creation of the NeRF, so that the resulting inpainted NeRF is 3D consistent. We show that our method for NeRF editing is effective for synthesizing plausible inpaintings in a multi-view coherent manner. We validate our approach using a new and still-challenging dataset for the task of NeRF inpainting.
Reflecting Reality: Enabling Diffusion Models to Produce Faithful Mirror Reflections
We tackle the problem of generating highly realistic and plausible mirror reflections using diffusion-based generative models. We formulate this problem as an image inpainting task, allowing for more user control over the placement of mirrors during the generation process. To enable this, we create SynMirror, a large-scale dataset of diverse synthetic scenes with objects placed in front of mirrors. SynMirror contains around 198K samples rendered from 66K unique 3D objects, along with their associated depth maps, normal maps and instance-wise segmentation masks, to capture relevant geometric properties of the scene. Using this dataset, we propose a novel depth-conditioned inpainting method called MirrorFusion, which generates high-quality geometrically consistent and photo-realistic mirror reflections given an input image and a mask depicting the mirror region. MirrorFusion outperforms state-of-the-art methods on SynMirror, as demonstrated by extensive quantitative and qualitative analysis. To the best of our knowledge, we are the first to successfully tackle the challenging problem of generating controlled and faithful mirror reflections of an object in a scene using diffusion based models. SynMirror and MirrorFusion open up new avenues for image editing and augmented reality applications for practitioners and researchers alike.
Planning with Diffusion for Flexible Behavior Synthesis
Model-based reinforcement learning methods often use learning only for the purpose of estimating an approximate dynamics model, offloading the rest of the decision-making work to classical trajectory optimizers. While conceptually simple, this combination has a number of empirical shortcomings, suggesting that learned models may not be well-suited to standard trajectory optimization. In this paper, we consider what it would look like to fold as much of the trajectory optimization pipeline as possible into the modeling problem, such that sampling from the model and planning with it become nearly identical. The core of our technical approach lies in a diffusion probabilistic model that plans by iteratively denoising trajectories. We show how classifier-guided sampling and image inpainting can be reinterpreted as coherent planning strategies, explore the unusual and useful properties of diffusion-based planning methods, and demonstrate the effectiveness of our framework in control settings that emphasize long-horizon decision-making and test-time flexibility.
SAIR: Learning Semantic-aware Implicit Representation
Implicit representation of an image can map arbitrary coordinates in the continuous domain to their corresponding color values, presenting a powerful capability for image reconstruction. Nevertheless, existing implicit representation approaches only focus on building continuous appearance mapping, ignoring the continuities of the semantic information across pixels. As a result, they can hardly achieve desired reconstruction results when the semantic information within input images is corrupted, for example, a large region misses. To address the issue, we propose to learn semantic-aware implicit representation (SAIR), that is, we make the implicit representation of each pixel rely on both its appearance and semantic information (\eg, which object does the pixel belong to). To this end, we propose a framework with two modules: (1) building a semantic implicit representation (SIR) for a corrupted image whose large regions miss. Given an arbitrary coordinate in the continuous domain, we can obtain its respective text-aligned embedding indicating the object the pixel belongs. (2) building an appearance implicit representation (AIR) based on the SIR. Given an arbitrary coordinate in the continuous domain, we can reconstruct its color whether or not the pixel is missed in the input. We validate the novel semantic-aware implicit representation method on the image inpainting task, and the extensive experiments demonstrate that our method surpasses state-of-the-art approaches by a significant margin.
Neural Implicit Dictionary via Mixture-of-Expert Training
Representing visual signals by coordinate-based deep fully-connected networks has been shown advantageous in fitting complex details and solving inverse problems than discrete grid-based representation. However, acquiring such a continuous Implicit Neural Representation (INR) requires tedious per-scene training on tons of signal measurements, which limits its practicality. In this paper, we present a generic INR framework that achieves both data and training efficiency by learning a Neural Implicit Dictionary (NID) from a data collection and representing INR as a functional combination of basis sampled from the dictionary. Our NID assembles a group of coordinate-based subnetworks which are tuned to span the desired function space. After training, one can instantly and robustly acquire an unseen scene representation by solving the coding coefficients. To parallelly optimize a large group of networks, we borrow the idea from Mixture-of-Expert (MoE) to design and train our network with a sparse gating mechanism. Our experiments show that, NID can improve reconstruction of 2D images or 3D scenes by 2 orders of magnitude faster with up to 98% less input data. We further demonstrate various applications of NID in image inpainting and occlusion removal, which are considered to be challenging with vanilla INR. Our codes are available in https://github.com/VITA-Group/Neural-Implicit-Dict.
Designing a Better Asymmetric VQGAN for StableDiffusion
StableDiffusion is a revolutionary text-to-image generator that is causing a stir in the world of image generation and editing. Unlike traditional methods that learn a diffusion model in pixel space, StableDiffusion learns a diffusion model in the latent space via a VQGAN, ensuring both efficiency and quality. It not only supports image generation tasks, but also enables image editing for real images, such as image inpainting and local editing. However, we have observed that the vanilla VQGAN used in StableDiffusion leads to significant information loss, causing distortion artifacts even in non-edited image regions. To this end, we propose a new asymmetric VQGAN with two simple designs. Firstly, in addition to the input from the encoder, the decoder contains a conditional branch that incorporates information from task-specific priors, such as the unmasked image region in inpainting. Secondly, the decoder is much heavier than the encoder, allowing for more detailed recovery while only slightly increasing the total inference cost. The training cost of our asymmetric VQGAN is cheap, and we only need to retrain a new asymmetric decoder while keeping the vanilla VQGAN encoder and StableDiffusion unchanged. Our asymmetric VQGAN can be widely used in StableDiffusion-based inpainting and local editing methods. Extensive experiments demonstrate that it can significantly improve the inpainting and editing performance, while maintaining the original text-to-image capability. The code is available at https://github.com/buxiangzhiren/Asymmetric_VQGAN.
VDOR: A Video-based Dataset for Object Removal via Sequence Consistency
Object removal, as a sub-task of image inpainting, has garnered significant attention in recent years. Existing datasets related to object removal serve a valuable foundation for model validation and optimization. However, they mainly rely on inpainting techniques to generate pseudo-removed results, leading to distribution gaps between synthetic and real-world data. While some real-world datasets mitigate these issues, they face challenges such as limited scalability, high annotation costs, and unrealistic representations of lighting and shadows. To address these limitations, we propose a novel video-based annotation pipeline for constructing a realistic illumination-aware object removal dataset. Leveraging this pipeline, we introduce VDOR, a dataset specifically designed for object removal tasks, which comprises triplets of original frame images with objects, background images without objects, and corresponding masks. By leveraging continuous real-world video frames, we minimize distribution gaps and accurately capture realistic lighting and shadow variations, ensuring close alignment with real-world scenarios. Our approach significantly reduces annotation effort while providing a robust foundation for advancing object removal research.
Consistency Models
Diffusion models have made significant breakthroughs in image, audio, and video generation, but they depend on an iterative generation process that causes slow sampling speed and caps their potential for real-time applications. To overcome this limitation, we propose consistency models, a new family of generative models that achieve high sample quality without adversarial training. They support fast one-step generation by design, while still allowing for few-step sampling to trade compute for sample quality. They also support zero-shot data editing, like image inpainting, colorization, and super-resolution, without requiring explicit training on these tasks. Consistency models can be trained either as a way to distill pre-trained diffusion models, or as standalone generative models. Through extensive experiments, we demonstrate that they outperform existing distillation techniques for diffusion models in one- and few-step generation. For example, we achieve the new state-of-the-art FID of 3.55 on CIFAR-10 and 6.20 on ImageNet 64x64 for one-step generation. When trained as standalone generative models, consistency models also outperform single-step, non-adversarial generative models on standard benchmarks like CIFAR-10, ImageNet 64x64 and LSUN 256x256.
Object Remover Performance Evaluation Methods using Class-wise Object Removal Images
Object removal refers to the process of erasing designated objects from an image while preserving the overall appearance, and it is one area where image inpainting is widely used in real-world applications. The performance of an object remover is quantitatively evaluated by measuring the quality of object removal results, similar to how the performance of an image inpainter is gauged. Current works reporting quantitative performance evaluations utilize original images as references. In this letter, to validate the current evaluation methods cannot properly evaluate the performance of an object remover, we create a dataset with object removal ground truth and compare the evaluations made by the current methods using original images to those utilizing object removal ground truth images. The disparities between two evaluation sets validate that the current methods are not suitable for measuring the performance of an object remover. Additionally, we propose new evaluation methods tailored to gauge the performance of an object remover. The proposed methods evaluate the performance through class-wise object removal results and utilize images without the target class objects as a comparison set. We confirm that the proposed methods can make judgments consistent with human evaluators in the COCO dataset, and that they can produce measurements aligning with those using object removal ground truth in the self-acquired dataset.
Plug & Play Generative Networks: Conditional Iterative Generation of Images in Latent Space
Generating high-resolution, photo-realistic images has been a long-standing goal in machine learning. Recently, Nguyen et al. (2016) showed one interesting way to synthesize novel images by performing gradient ascent in the latent space of a generator network to maximize the activations of one or multiple neurons in a separate classifier network. In this paper we extend this method by introducing an additional prior on the latent code, improving both sample quality and sample diversity, leading to a state-of-the-art generative model that produces high quality images at higher resolutions (227x227) than previous generative models, and does so for all 1000 ImageNet categories. In addition, we provide a unified probabilistic interpretation of related activation maximization methods and call the general class of models "Plug and Play Generative Networks". PPGNs are composed of 1) a generator network G that is capable of drawing a wide range of image types and 2) a replaceable "condition" network C that tells the generator what to draw. We demonstrate the generation of images conditioned on a class (when C is an ImageNet or MIT Places classification network) and also conditioned on a caption (when C is an image captioning network). Our method also improves the state of the art of Multifaceted Feature Visualization, which generates the set of synthetic inputs that activate a neuron in order to better understand how deep neural networks operate. Finally, we show that our model performs reasonably well at the task of image inpainting. While image models are used in this paper, the approach is modality-agnostic and can be applied to many types of data.
Score-Based Generative Modeling through Stochastic Differential Equations
Creating noise from data is easy; creating data from noise is generative modeling. We present a stochastic differential equation (SDE) that smoothly transforms a complex data distribution to a known prior distribution by slowly injecting noise, and a corresponding reverse-time SDE that transforms the prior distribution back into the data distribution by slowly removing the noise. Crucially, the reverse-time SDE depends only on the time-dependent gradient field (\aka, score) of the perturbed data distribution. By leveraging advances in score-based generative modeling, we can accurately estimate these scores with neural networks, and use numerical SDE solvers to generate samples. We show that this framework encapsulates previous approaches in score-based generative modeling and diffusion probabilistic modeling, allowing for new sampling procedures and new modeling capabilities. In particular, we introduce a predictor-corrector framework to correct errors in the evolution of the discretized reverse-time SDE. We also derive an equivalent neural ODE that samples from the same distribution as the SDE, but additionally enables exact likelihood computation, and improved sampling efficiency. In addition, we provide a new way to solve inverse problems with score-based models, as demonstrated with experiments on class-conditional generation, image inpainting, and colorization. Combined with multiple architectural improvements, we achieve record-breaking performance for unconditional image generation on CIFAR-10 with an Inception score of 9.89 and FID of 2.20, a competitive likelihood of 2.99 bits/dim, and demonstrate high fidelity generation of 1024 x 1024 images for the first time from a score-based generative model.
Flow Matching in Latent Space
Flow matching is a recent framework to train generative models that exhibits impressive empirical performance while being relatively easier to train compared with diffusion-based models. Despite its advantageous properties, prior methods still face the challenges of expensive computing and a large number of function evaluations of off-the-shelf solvers in the pixel space. Furthermore, although latent-based generative methods have shown great success in recent years, this particular model type remains underexplored in this area. In this work, we propose to apply flow matching in the latent spaces of pretrained autoencoders, which offers improved computational efficiency and scalability for high-resolution image synthesis. This enables flow-matching training on constrained computational resources while maintaining their quality and flexibility. Additionally, our work stands as a pioneering contribution in the integration of various conditions into flow matching for conditional generation tasks, including label-conditioned image generation, image inpainting, and semantic-to-image generation. Through extensive experiments, our approach demonstrates its effectiveness in both quantitative and qualitative results on various datasets, such as CelebA-HQ, FFHQ, LSUN Church & Bedroom, and ImageNet. We also provide a theoretical control of the Wasserstein-2 distance between the reconstructed latent flow distribution and true data distribution, showing it is upper-bounded by the latent flow matching objective. Our code will be available at https://github.com/VinAIResearch/LFM.git.
Diffusion Brush: A Latent Diffusion Model-based Editing Tool for AI-generated Images
Text-to-image generative models have made remarkable advancements in generating high-quality images. However, generated images often contain undesirable artifacts or other errors due to model limitations. Existing techniques to fine-tune generated images are time-consuming (manual editing), produce poorly-integrated results (inpainting), or result in unexpected changes across the entire image (variation selection and prompt fine-tuning). In this work, we present Diffusion Brush, a Latent Diffusion Model-based (LDM) tool to efficiently fine-tune desired regions within an AI-synthesized image. Our method introduces new random noise patterns at targeted regions during the reverse diffusion process, enabling the model to efficiently make changes to the specified regions while preserving the original context for the rest of the image. We evaluate our method's usability and effectiveness through a user study with artists, comparing our technique against other state-of-the-art image inpainting techniques and editing software for fine-tuning AI-generated imagery.
Generative Diffusion Models on Graphs: Methods and Applications
Diffusion models, as a novel generative paradigm, have achieved remarkable success in various image generation tasks such as image inpainting, image-to-text translation, and video generation. Graph generation is a crucial computational task on graphs with numerous real-world applications. It aims to learn the distribution of given graphs and then generate new graphs. Given the great success of diffusion models in image generation, increasing efforts have been made to leverage these techniques to advance graph generation in recent years. In this paper, we first provide a comprehensive overview of generative diffusion models on graphs, In particular, we review representative algorithms for three variants of graph diffusion models, i.e., Score Matching with Langevin Dynamics (SMLD), Denoising Diffusion Probabilistic Model (DDPM), and Score-based Generative Model (SGM). Then, we summarize the major applications of generative diffusion models on graphs with a specific focus on molecule and protein modeling. Finally, we discuss promising directions in generative diffusion models on graph-structured data. For this survey, we also created a GitHub project website by collecting the supporting resources for generative diffusion models on graphs, at the link: https://github.com/ChengyiLIU-cs/Generative-Diffusion-Models-on-Graphs
Improving Diffusion Models for Inverse Problems using Manifold Constraints
Recently, diffusion models have been used to solve various inverse problems in an unsupervised manner with appropriate modifications to the sampling process. However, the current solvers, which recursively apply a reverse diffusion step followed by a projection-based measurement consistency step, often produce suboptimal results. By studying the generative sampling path, here we show that current solvers throw the sample path off the data manifold, and hence the error accumulates. To address this, we propose an additional correction term inspired by the manifold constraint, which can be used synergistically with the previous solvers to make the iterations close to the manifold. The proposed manifold constraint is straightforward to implement within a few lines of code, yet boosts the performance by a surprisingly large margin. With extensive experiments, we show that our method is superior to the previous methods both theoretically and empirically, producing promising results in many applications such as image inpainting, colorization, and sparse-view computed tomography. Code available https://github.com/HJ-harry/MCG_diffusion
Learning Energy-Based Models by Cooperative Diffusion Recovery Likelihood
Training energy-based models (EBMs) on high-dimensional data can be both challenging and time-consuming, and there exists a noticeable gap in sample quality between EBMs and other generative frameworks like GANs and diffusion models. To close this gap, inspired by the recent efforts of learning EBMs by maximizing diffusion recovery likelihood (DRL), we propose cooperative diffusion recovery likelihood (CDRL), an effective approach to tractably learn and sample from a series of EBMs defined on increasingly noisy versions of a dataset, paired with an initializer model for each EBM. At each noise level, the two models are jointly estimated within a cooperative training framework: samples from the initializer serve as starting points that are refined by a few MCMC sampling steps from the EBM. The EBM is then optimized by maximizing recovery likelihood, while the initializer model is optimized by learning from the difference between the refined samples and the initial samples. In addition, we made several practical designs for EBM training to further improve the sample quality. Combining these advances, our approach significantly boost the generation performance compared to existing EBM methods on CIFAR-10 and ImageNet datasets. We also demonstrate the effectiveness of our models for several downstream tasks, including classifier-free guided generation, compositional generation, image inpainting and out-of-distribution detection.
Diffusion Models as Masked Autoencoders
There has been a longstanding belief that generation can facilitate a true understanding of visual data. In line with this, we revisit generatively pre-training visual representations in light of recent interest in denoising diffusion models. While directly pre-training with diffusion models does not produce strong representations, we condition diffusion models on masked input and formulate diffusion models as masked autoencoders (DiffMAE). Our approach is capable of (i) serving as a strong initialization for downstream recognition tasks, (ii) conducting high-quality image inpainting, and (iii) being effortlessly extended to video where it produces state-of-the-art classification accuracy. We further perform a comprehensive study on the pros and cons of design choices and build connections between diffusion models and masked autoencoders.
Diffuse to Choose: Enriching Image Conditioned Inpainting in Latent Diffusion Models for Virtual Try-All
As online shopping is growing, the ability for buyers to virtually visualize products in their settings-a phenomenon we define as "Virtual Try-All"-has become crucial. Recent diffusion models inherently contain a world model, rendering them suitable for this task within an inpainting context. However, traditional image-conditioned diffusion models often fail to capture the fine-grained details of products. In contrast, personalization-driven models such as DreamPaint are good at preserving the item's details but they are not optimized for real-time applications. We present "Diffuse to Choose," a novel diffusion-based image-conditioned inpainting model that efficiently balances fast inference with the retention of high-fidelity details in a given reference item while ensuring accurate semantic manipulations in the given scene content. Our approach is based on incorporating fine-grained features from the reference image directly into the latent feature maps of the main diffusion model, alongside with a perceptual loss to further preserve the reference item's details. We conduct extensive testing on both in-house and publicly available datasets, and show that Diffuse to Choose is superior to existing zero-shot diffusion inpainting methods as well as few-shot diffusion personalization algorithms like DreamPaint.
Video Inpainting by Jointly Learning Temporal Structure and Spatial Details
We present a new data-driven video inpainting method for recovering missing regions of video frames. A novel deep learning architecture is proposed which contains two sub-networks: a temporal structure inference network and a spatial detail recovering network. The temporal structure inference network is built upon a 3D fully convolutional architecture: it only learns to complete a low-resolution video volume given the expensive computational cost of 3D convolution. The low resolution result provides temporal guidance to the spatial detail recovering network, which performs image-based inpainting with a 2D fully convolutional network to produce recovered video frames in their original resolution. Such two-step network design ensures both the spatial quality of each frame and the temporal coherence across frames. Our method jointly trains both sub-networks in an end-to-end manner. We provide qualitative and quantitative evaluation on three datasets, demonstrating that our method outperforms previous learning-based video inpainting methods.
Single-Image 3D Human Digitization with Shape-Guided Diffusion
We present an approach to generate a 360-degree view of a person with a consistent, high-resolution appearance from a single input image. NeRF and its variants typically require videos or images from different viewpoints. Most existing approaches taking monocular input either rely on ground-truth 3D scans for supervision or lack 3D consistency. While recent 3D generative models show promise of 3D consistent human digitization, these approaches do not generalize well to diverse clothing appearances, and the results lack photorealism. Unlike existing work, we utilize high-capacity 2D diffusion models pretrained for general image synthesis tasks as an appearance prior of clothed humans. To achieve better 3D consistency while retaining the input identity, we progressively synthesize multiple views of the human in the input image by inpainting missing regions with shape-guided diffusion conditioned on silhouette and surface normal. We then fuse these synthesized multi-view images via inverse rendering to obtain a fully textured high-resolution 3D mesh of the given person. Experiments show that our approach outperforms prior methods and achieves photorealistic 360-degree synthesis of a wide range of clothed humans with complex textures from a single image.
Free-form Video Inpainting with 3D Gated Convolution and Temporal PatchGAN
Free-form video inpainting is a very challenging task that could be widely used for video editing such as text removal. Existing patch-based methods could not handle non-repetitive structures such as faces, while directly applying image-based inpainting models to videos will result in temporal inconsistency (see http://bit.ly/2Fu1n6b ). In this paper, we introduce a deep learn-ing based free-form video inpainting model, with proposed 3D gated convolutions to tackle the uncertainty of free-form masks and a novel Temporal PatchGAN loss to enhance temporal consistency. In addition, we collect videos and design a free-form mask generation algorithm to build the free-form video inpainting (FVI) dataset for training and evaluation of video inpainting models. We demonstrate the benefits of these components and experiments on both the FaceForensics and our FVI dataset suggest that our method is superior to existing ones. Related source code, full-resolution result videos and the FVI dataset could be found on Github https://github.com/amjltc295/Free-Form-Video-Inpainting .
PATMAT: Person Aware Tuning of Mask-Aware Transformer for Face Inpainting
Generative models such as StyleGAN2 and Stable Diffusion have achieved state-of-the-art performance in computer vision tasks such as image synthesis, inpainting, and de-noising. However, current generative models for face inpainting often fail to preserve fine facial details and the identity of the person, despite creating aesthetically convincing image structures and textures. In this work, we propose Person Aware Tuning (PAT) of Mask-Aware Transformer (MAT) for face inpainting, which addresses this issue. Our proposed method, PATMAT, effectively preserves identity by incorporating reference images of a subject and fine-tuning a MAT architecture trained on faces. By using ~40 reference images, PATMAT creates anchor points in MAT's style module, and tunes the model using the fixed anchors to adapt the model to a new face identity. Moreover, PATMAT's use of multiple images per anchor during training allows the model to use fewer reference images than competing methods. We demonstrate that PATMAT outperforms state-of-the-art models in terms of image quality, the preservation of person-specific details, and the identity of the subject. Our results suggest that PATMAT can be a promising approach for improving the quality of personalized face inpainting.
Temporally Consistent Object Editing in Videos using Extended Attention
Image generation and editing have seen a great deal of advancements with the rise of large-scale diffusion models that allow user control of different modalities such as text, mask, depth maps, etc. However, controlled editing of videos still lags behind. Prior work in this area has focused on using 2D diffusion models to globally change the style of an existing video. On the other hand, in many practical applications, editing localized parts of the video is critical. In this work, we propose a method to edit videos using a pre-trained inpainting image diffusion model. We systematically redesign the forward path of the model by replacing the self-attention modules with an extended version of attention modules that creates frame-level dependencies. In this way, we ensure that the edited information will be consistent across all the video frames no matter what the shape and position of the masked area is. We qualitatively compare our results with state-of-the-art in terms of accuracy on several video editing tasks like object retargeting, object replacement, and object removal tasks. Simulations demonstrate the superior performance of the proposed strategy.
LLMGA: Multimodal Large Language Model based Generation Assistant
In this paper, we introduce a Multimodal Large Language Model-based Generation Assistant (LLMGA), leveraging the vast reservoir of knowledge and proficiency in reasoning, comprehension, and response inherent in Large Language Models (LLMs) to assist users in image generation and editing. Diverging from existing approaches where Multimodal Large Language Models (MLLMs) generate fixed-size embeddings to control Stable Diffusion (SD), our LLMGA provides a detailed language generation prompt for precise control over SD. This not only augments LLM context understanding but also reduces noise in generation prompts, yields images with more intricate and precise content, and elevates the interpretability of the network. To this end, we curate a comprehensive dataset comprising prompt refinement, similar image generation, inpainting \& outpainting, and instruction-based editing. Moreover, we propose a two-stage training scheme. In the first stage, we train the MLLM to grasp the properties of image generation and editing, enabling it to generate detailed prompts. In the second stage, we optimize SD to align with the MLLM's generation prompts. Additionally, we propose a reference-based restoration network to alleviate texture, brightness, and contrast disparities between generated and preserved regions during inpainting and outpainting. Extensive results show that LLMGA has promising generation and editing capabilities and can enable more flexible and expansive applications in an interactive manner.
Deep Learning-based Image and Video Inpainting: A Survey
Image and video inpainting is a classic problem in computer vision and computer graphics, aiming to fill in the plausible and realistic content in the missing areas of images and videos. With the advance of deep learning, this problem has achieved significant progress recently. The goal of this paper is to comprehensively review the deep learning-based methods for image and video inpainting. Specifically, we sort existing methods into different categories from the perspective of their high-level inpainting pipeline, present different deep learning architectures, including CNN, VAE, GAN, diffusion models, etc., and summarize techniques for module design. We review the training objectives and the common benchmark datasets. We present evaluation metrics for low-level pixel and high-level perceptional similarity, conduct a performance evaluation, and discuss the strengths and weaknesses of representative inpainting methods. We also discuss related real-world applications. Finally, we discuss open challenges and suggest potential future research directions.
Large-Scale Text-to-Image Model with Inpainting is a Zero-Shot Subject-Driven Image Generator
Subject-driven text-to-image generation aims to produce images of a new subject within a desired context by accurately capturing both the visual characteristics of the subject and the semantic content of a text prompt. Traditional methods rely on time- and resource-intensive fine-tuning for subject alignment, while recent zero-shot approaches leverage on-the-fly image prompting, often sacrificing subject alignment. In this paper, we introduce Diptych Prompting, a novel zero-shot approach that reinterprets as an inpainting task with precise subject alignment by leveraging the emergent property of diptych generation in large-scale text-to-image models. Diptych Prompting arranges an incomplete diptych with the reference image in the left panel, and performs text-conditioned inpainting on the right panel. We further prevent unwanted content leakage by removing the background in the reference image and improve fine-grained details in the generated subject by enhancing attention weights between the panels during inpainting. Experimental results confirm that our approach significantly outperforms zero-shot image prompting methods, resulting in images that are visually preferred by users. Additionally, our method supports not only subject-driven generation but also stylized image generation and subject-driven image editing, demonstrating versatility across diverse image generation applications. Project page: https://diptychprompting.github.io/
Pictures Of MIDI: Controlled Music Generation via Graphical Prompts for Image-Based Diffusion Inpainting
Recent years have witnessed significant progress in generative models for music, featuring diverse architectures that balance output quality, diversity, speed, and user control. This study explores a user-friendly graphical interface enabling the drawing of masked regions for inpainting by an Hourglass Diffusion Transformer (HDiT) model trained on MIDI piano roll images. To enhance note generation in specified areas, masked regions can be "repainted" with extra noise. The non-latent HDiTs linear scaling with pixel count allows efficient generation in pixel space, providing intuitive and interpretable controls such as masking throughout the network and removing the need to operate in compressed latent spaces such as those provided by pretrained autoencoders. We demonstrate that, in addition to inpainting of melodies, accompaniment, and continuations, the use of repainting can help increase note density yielding musical structures closely matching user specifications such as rising, falling, or diverging melody and/or accompaniment, even when these lie outside the typical training data distribution. We achieve performance on par with prior results while operating at longer context windows, with no autoencoder, and can enable complex geometries for inpainting masks, increasing the options for machine-assisted composers to control the generated music.
MVDiffusion: Enabling Holistic Multi-view Image Generation with Correspondence-Aware Diffusion
This paper introduces MVDiffusion, a simple yet effective multi-view image generation method for scenarios where pixel-to-pixel correspondences are available, such as perspective crops from panorama or multi-view images given geometry (depth maps and poses). Unlike prior models that rely on iterative image warping and inpainting, MVDiffusion concurrently generates all images with a global awareness, encompassing high resolution and rich content, effectively addressing the error accumulation prevalent in preceding models. MVDiffusion specifically incorporates a correspondence-aware attention mechanism, enabling effective cross-view interaction. This mechanism underpins three pivotal modules: 1) a generation module that produces low-resolution images while maintaining global correspondence, 2) an interpolation module that densifies spatial coverage between images, and 3) a super-resolution module that upscales into high-resolution outputs. In terms of panoramic imagery, MVDiffusion can generate high-resolution photorealistic images up to 1024times1024 pixels. For geometry-conditioned multi-view image generation, MVDiffusion demonstrates the first method capable of generating a textured map of a scene mesh. The project page is at https://mvdiffusion.github.io.
Image Reconstruction using Enhanced Vision Transformer
Removing noise from images is a challenging and fundamental problem in the field of computer vision. Images captured by modern cameras are inevitably degraded by noise which limits the accuracy of any quantitative measurements on those images. In this project, we propose a novel image reconstruction framework which can be used for tasks such as image denoising, deblurring or inpainting. The model proposed in this project is based on Vision Transformer (ViT) that takes 2D images as input and outputs embeddings which can be used for reconstructing denoised images. We incorporate four additional optimization techniques in the framework to improve the model reconstruction capability, namely Locality Sensitive Attention (LSA), Shifted Patch Tokenization (SPT), Rotary Position Embeddings (RoPE) and adversarial loss function inspired from Generative Adversarial Networks (GANs). LSA, SPT and RoPE enable the transformer to learn from the dataset more efficiently, while the adversarial loss function enhances the resolution of the reconstructed images. Based on our experiments, the proposed architecture outperforms the benchmark U-Net model by more than 3.5\% structural similarity (SSIM) for the reconstruction tasks of image denoising and inpainting. The proposed enhancements further show an improvement of \textasciitilde5\% SSIM over the benchmark for both tasks.
Fast High-Resolution Image Synthesis with Latent Adversarial Diffusion Distillation
Diffusion models are the main driver of progress in image and video synthesis, but suffer from slow inference speed. Distillation methods, like the recently introduced adversarial diffusion distillation (ADD) aim to shift the model from many-shot to single-step inference, albeit at the cost of expensive and difficult optimization due to its reliance on a fixed pretrained DINOv2 discriminator. We introduce Latent Adversarial Diffusion Distillation (LADD), a novel distillation approach overcoming the limitations of ADD. In contrast to pixel-based ADD, LADD utilizes generative features from pretrained latent diffusion models. This approach simplifies training and enhances performance, enabling high-resolution multi-aspect ratio image synthesis. We apply LADD to Stable Diffusion 3 (8B) to obtain SD3-Turbo, a fast model that matches the performance of state-of-the-art text-to-image generators using only four unguided sampling steps. Moreover, we systematically investigate its scaling behavior and demonstrate LADD's effectiveness in various applications such as image editing and inpainting.
ByteEdit: Boost, Comply and Accelerate Generative Image Editing
Recent advancements in diffusion-based generative image editing have sparked a profound revolution, reshaping the landscape of image outpainting and inpainting tasks. Despite these strides, the field grapples with inherent challenges, including: i) inferior quality; ii) poor consistency; iii) insufficient instrcution adherence; iv) suboptimal generation efficiency. To address these obstacles, we present ByteEdit, an innovative feedback learning framework meticulously designed to Boost, Comply, and Accelerate Generative Image Editing tasks. ByteEdit seamlessly integrates image reward models dedicated to enhancing aesthetics and image-text alignment, while also introducing a dense, pixel-level reward model tailored to foster coherence in the output. Furthermore, we propose a pioneering adversarial and progressive feedback learning strategy to expedite the model's inference speed. Through extensive large-scale user evaluations, we demonstrate that ByteEdit surpasses leading generative image editing products, including Adobe, Canva, and MeiTu, in both generation quality and consistency. ByteEdit-Outpainting exhibits a remarkable enhancement of 388% and 135% in quality and consistency, respectively, when compared to the baseline model. Experiments also verfied that our acceleration models maintains excellent performance results in terms of quality and consistency.
The Blessing of Randomness: SDE Beats ODE in General Diffusion-based Image Editing
We present a unified probabilistic formulation for diffusion-based image editing, where a latent variable is edited in a task-specific manner and generally deviates from the corresponding marginal distribution induced by the original stochastic or ordinary differential equation (SDE or ODE). Instead, it defines a corresponding SDE or ODE for editing. In the formulation, we prove that the Kullback-Leibler divergence between the marginal distributions of the two SDEs gradually decreases while that for the ODEs remains as the time approaches zero, which shows the promise of SDE in image editing. Inspired by it, we provide the SDE counterparts for widely used ODE baselines in various tasks including inpainting and image-to-image translation, where SDE shows a consistent and substantial improvement. Moreover, we propose SDE-Drag -- a simple yet effective method built upon the SDE formulation for point-based content dragging. We build a challenging benchmark (termed DragBench) with open-set natural, art, and AI-generated images for evaluation. A user study on DragBench indicates that SDE-Drag significantly outperforms our ODE baseline, existing diffusion-based methods, and the renowned DragGAN. Our results demonstrate the superiority and versatility of SDE in image editing and push the boundary of diffusion-based editing methods.
Onion-Peel Networks for Deep Video Completion
We propose the onion-peel networks for video completion. Given a set of reference images and a target image with holes, our network fills the hole by referring the contents in the reference images. Our onion-peel network progressively fills the hole from the hole boundary enabling it to exploit richer contextual information for the missing regions every step. Given a sufficient number of recurrences, even a large hole can be inpainted successfully. To attend to the missing information visible in the reference images, we propose an asymmetric attention block that computes similarities between the hole boundary pixels in the target and the non-hole pixels in the references in a non-local manner. With our attention block, our network can have an unlimited spatial-temporal window size and fill the holes with globally coherent contents. In addition, our framework is applicable to the image completion guided by the reference images without any modification, which is difficult to do with the previous methods. We validate that our method produces visually pleasing image and video inpainting results in realistic test cases.
On Distillation of Guided Diffusion Models
Classifier-free guided diffusion models have recently been shown to be highly effective at high-resolution image generation, and they have been widely used in large-scale diffusion frameworks including DALLE-2, Stable Diffusion and Imagen. However, a downside of classifier-free guided diffusion models is that they are computationally expensive at inference time since they require evaluating two diffusion models, a class-conditional model and an unconditional model, tens to hundreds of times. To deal with this limitation, we propose an approach to distilling classifier-free guided diffusion models into models that are fast to sample from: Given a pre-trained classifier-free guided model, we first learn a single model to match the output of the combined conditional and unconditional models, and then we progressively distill that model to a diffusion model that requires much fewer sampling steps. For standard diffusion models trained on the pixel-space, our approach is able to generate images visually comparable to that of the original model using as few as 4 sampling steps on ImageNet 64x64 and CIFAR-10, achieving FID/IS scores comparable to that of the original model while being up to 256 times faster to sample from. For diffusion models trained on the latent-space (e.g., Stable Diffusion), our approach is able to generate high-fidelity images using as few as 1 to 4 denoising steps, accelerating inference by at least 10-fold compared to existing methods on ImageNet 256x256 and LAION datasets. We further demonstrate the effectiveness of our approach on text-guided image editing and inpainting, where our distilled model is able to generate high-quality results using as few as 2-4 denoising steps.
FaceChain-FACT: Face Adapter with Decoupled Training for Identity-preserved Personalization
In the field of human-centric personalized image generation, the adapter-based method obtains the ability to customize and generate portraits by text-to-image training on facial data. This allows for identity-preserved personalization without additional fine-tuning in inference. Although there are improvements in efficiency and fidelity, there is often a significant performance decrease in test following ability, controllability, and diversity of generated faces compared to the base model. In this paper, we analyze that the performance degradation is attributed to the failure to decouple identity features from other attributes during extraction, as well as the failure to decouple the portrait generation training from the overall generation task. To address these issues, we propose the Face Adapter with deCoupled Training (FACT) framework, focusing on both model architecture and training strategy. To decouple identity features from others, we leverage a transformer-based face-export encoder and harness fine-grained identity features. To decouple the portrait generation training, we propose Face Adapting Increment Regularization~(FAIR), which effectively constrains the effect of face adapters on the facial region, preserving the generative ability of the base model. Additionally, we incorporate a face condition drop and shuffle mechanism, combined with curriculum learning, to enhance facial controllability and diversity. As a result, FACT solely learns identity preservation from training data, thereby minimizing the impact on the original text-to-image capabilities of the base model. Extensive experiments show that FACT has both controllability and fidelity in both text-to-image generation and inpainting solutions for portrait generation.
DreamCom: Finetuning Text-guided Inpainting Model for Image Composition
The goal of image composition is merging a foreground object into a background image to obtain a realistic composite image. Recently, generative composition methods are built on large pretrained diffusion models, due to their unprecedented image generation ability. They train a model on abundant pairs of foregrounds and backgrounds, so that it can be directly applied to a new pair of foreground and background at test time. However, the generated results often lose the foreground details and exhibit noticeable artifacts. In this work, we propose an embarrassingly simple approach named DreamCom inspired by DreamBooth. Specifically, given a few reference images for a subject, we finetune text-guided inpainting diffusion model to associate this subject with a special token and inpaint this subject in the specified bounding box. We also construct a new dataset named MureCom well-tailored for this task.
Diagnostic Benchmark and Iterative Inpainting for Layout-Guided Image Generation
Spatial control is a core capability in controllable image generation. Advancements in layout-guided image generation have shown promising results on in-distribution (ID) datasets with similar spatial configurations. However, it is unclear how these models perform when facing out-of-distribution (OOD) samples with arbitrary, unseen layouts. In this paper, we propose LayoutBench, a diagnostic benchmark for layout-guided image generation that examines four categories of spatial control skills: number, position, size, and shape. We benchmark two recent representative layout-guided image generation methods and observe that the good ID layout control may not generalize well to arbitrary layouts in the wild (e.g., objects at the boundary). Next, we propose IterInpaint, a new baseline that generates foreground and background regions in a step-by-step manner via inpainting, demonstrating stronger generalizability than existing models on OOD layouts in LayoutBench. We perform quantitative and qualitative evaluation and fine-grained analysis on the four LayoutBench skills to pinpoint the weaknesses of existing models. Lastly, we show comprehensive ablation studies on IterInpaint, including training task ratio, crop&paste vs. repaint, and generation order. Project website: https://layoutbench.github.io
Deep Reinforcement Learning of Volume-guided Progressive View Inpainting for 3D Point Scene Completion from a Single Depth Image
We present a deep reinforcement learning method of progressive view inpainting for 3D point scene completion under volume guidance, achieving high-quality scene reconstruction from only a single depth image with severe occlusion. Our approach is end-to-end, consisting of three modules: 3D scene volume reconstruction, 2D depth map inpainting, and multi-view selection for completion. Given a single depth image, our method first goes through the 3D volume branch to obtain a volumetric scene reconstruction as a guide to the next view inpainting step, which attempts to make up the missing information; the third step involves projecting the volume under the same view of the input, concatenating them to complete the current view depth, and integrating all depth into the point cloud. Since the occluded areas are unavailable, we resort to a deep Q-Network to glance around and pick the next best view for large hole completion progressively until a scene is adequately reconstructed while guaranteeing validity. All steps are learned jointly to achieve robust and consistent results. We perform qualitative and quantitative evaluations with extensive experiments on the SUNCG data, obtaining better results than the state of the art.
Coordinate-based Texture Inpainting for Pose-Guided Image Generation
We present a new deep learning approach to pose-guided resynthesis of human photographs. At the heart of the new approach is the estimation of the complete body surface texture based on a single photograph. Since the input photograph always observes only a part of the surface, we suggest a new inpainting method that completes the texture of the human body. Rather than working directly with colors of texture elements, the inpainting network estimates an appropriate source location in the input image for each element of the body surface. This correspondence field between the input image and the texture is then further warped into the target image coordinate frame based on the desired pose, effectively establishing the correspondence between the source and the target view even when the pose change is drastic. The final convolutional network then uses the established correspondence and all other available information to synthesize the output image. A fully-convolutional architecture with deformable skip connections guided by the estimated correspondence field is used. We show state-of-the-art result for pose-guided image synthesis. Additionally, we demonstrate the performance of our system for garment transfer and pose-guided face resynthesis.
I Dream My Painting: Connecting MLLMs and Diffusion Models via Prompt Generation for Text-Guided Multi-Mask Inpainting
Inpainting focuses on filling missing or corrupted regions of an image to blend seamlessly with its surrounding content and style. While conditional diffusion models have proven effective for text-guided inpainting, we introduce the novel task of multi-mask inpainting, where multiple regions are simultaneously inpainted using distinct prompts. Furthermore, we design a fine-tuning procedure for multimodal LLMs, such as LLaVA, to generate multi-mask prompts automatically using corrupted images as inputs. These models can generate helpful and detailed prompt suggestions for filling the masked regions. The generated prompts are then fed to Stable Diffusion, which is fine-tuned for the multi-mask inpainting problem using rectified cross-attention, enforcing prompts onto their designated regions for filling. Experiments on digitized paintings from WikiArt and the Densely Captioned Images dataset demonstrate that our pipeline delivers creative and accurate inpainting results. Our code, data, and trained models are available at https://cilabuniba.github.io/i-dream-my-painting.