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SubscribeCoordinate-based Texture Inpainting for Pose-Guided Image Generation
We present a new deep learning approach to pose-guided resynthesis of human photographs. At the heart of the new approach is the estimation of the complete body surface texture based on a single photograph. Since the input photograph always observes only a part of the surface, we suggest a new inpainting method that completes the texture of the human body. Rather than working directly with colors of texture elements, the inpainting network estimates an appropriate source location in the input image for each element of the body surface. This correspondence field between the input image and the texture is then further warped into the target image coordinate frame based on the desired pose, effectively establishing the correspondence between the source and the target view even when the pose change is drastic. The final convolutional network then uses the established correspondence and all other available information to synthesize the output image. A fully-convolutional architecture with deformable skip connections guided by the estimated correspondence field is used. We show state-of-the-art result for pose-guided image synthesis. Additionally, we demonstrate the performance of our system for garment transfer and pose-guided face resynthesis.
CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models
Reconstructing photorealistic and dynamic portrait avatars from images is essential to many applications including advertising, visual effects, and virtual reality. Depending on the application, avatar reconstruction involves different capture setups and constraints - for example, visual effects studios use camera arrays to capture hundreds of reference images, while content creators may seek to animate a single portrait image downloaded from the internet. As such, there is a large and heterogeneous ecosystem of methods for avatar reconstruction. Techniques based on multi-view stereo or neural rendering achieve the highest quality results, but require hundreds of reference images. Recent generative models produce convincing avatars from a single reference image, but visual fidelity yet lags behind multi-view techniques. Here, we present CAP4D: an approach that uses a morphable multi-view diffusion model to reconstruct photoreal 4D (dynamic 3D) portrait avatars from any number of reference images (i.e., one to 100) and animate and render them in real time. Our approach demonstrates state-of-the-art performance for single-, few-, and multi-image 4D portrait avatar reconstruction, and takes steps to bridge the gap in visual fidelity between single-image and multi-view reconstruction techniques.
MagiCapture: High-Resolution Multi-Concept Portrait Customization
Large-scale text-to-image models including Stable Diffusion are capable of generating high-fidelity photorealistic portrait images. There is an active research area dedicated to personalizing these models, aiming to synthesize specific subjects or styles using provided sets of reference images. However, despite the plausible results from these personalization methods, they tend to produce images that often fall short of realism and are not yet on a commercially viable level. This is particularly noticeable in portrait image generation, where any unnatural artifact in human faces is easily discernible due to our inherent human bias. To address this, we introduce MagiCapture, a personalization method for integrating subject and style concepts to generate high-resolution portrait images using just a few subject and style references. For instance, given a handful of random selfies, our fine-tuned model can generate high-quality portrait images in specific styles, such as passport or profile photos. The main challenge with this task is the absence of ground truth for the composed concepts, leading to a reduction in the quality of the final output and an identity shift of the source subject. To address these issues, we present a novel Attention Refocusing loss coupled with auxiliary priors, both of which facilitate robust learning within this weakly supervised learning setting. Our pipeline also includes additional post-processing steps to ensure the creation of highly realistic outputs. MagiCapture outperforms other baselines in both quantitative and qualitative evaluations and can also be generalized to other non-human objects.
Repositioning the Subject within Image
Current image manipulation primarily centers on static manipulation, such as replacing specific regions within an image or altering its overall style. In this paper, we introduce an innovative dynamic manipulation task, subject repositioning. This task involves relocating a user-specified subject to a desired position while preserving the image's fidelity. Our research reveals that the fundamental sub-tasks of subject repositioning, which include filling the void left by the repositioned subject, reconstructing obscured portions of the subject and blending the subject to be consistent with surrounding areas, can be effectively reformulated as a unified, prompt-guided inpainting task. Consequently, we can employ a single diffusion generative model to address these sub-tasks using various task prompts learned through our proposed task inversion technique. Additionally, we integrate pre-processing and post-processing techniques to further enhance the quality of subject repositioning. These elements together form our SEgment-gEnerate-and-bLEnd (SEELE) framework. To assess SEELE's effectiveness in subject repositioning, we assemble a real-world subject repositioning dataset called ReS. Our results on ReS demonstrate the quality of repositioned image generation.
FaceStudio: Put Your Face Everywhere in Seconds
This study investigates identity-preserving image synthesis, an intriguing task in image generation that seeks to maintain a subject's identity while adding a personalized, stylistic touch. Traditional methods, such as Textual Inversion and DreamBooth, have made strides in custom image creation, but they come with significant drawbacks. These include the need for extensive resources and time for fine-tuning, as well as the requirement for multiple reference images. To overcome these challenges, our research introduces a novel approach to identity-preserving synthesis, with a particular focus on human images. Our model leverages a direct feed-forward mechanism, circumventing the need for intensive fine-tuning, thereby facilitating quick and efficient image generation. Central to our innovation is a hybrid guidance framework, which combines stylized images, facial images, and textual prompts to guide the image generation process. This unique combination enables our model to produce a variety of applications, such as artistic portraits and identity-blended images. Our experimental results, including both qualitative and quantitative evaluations, demonstrate the superiority of our method over existing baseline models and previous works, particularly in its remarkable efficiency and ability to preserve the subject's identity with high fidelity.
ToonAging: Face Re-Aging upon Artistic Portrait Style Transfer
Face re-aging is a prominent field in computer vision and graphics, with significant applications in photorealistic domains such as movies, advertising, and live streaming. Recently, the need to apply face re-aging to non-photorealistic images, like comics, illustrations, and animations, has emerged as an extension in various entertainment sectors. However, the absence of a network capable of seamlessly editing the apparent age on NPR images means that these tasks have been confined to a naive approach, applying each task sequentially. This often results in unpleasant artifacts and a loss of facial attributes due to domain discrepancies. In this paper, we introduce a novel one-stage method for face re-aging combined with portrait style transfer, executed in a single generative step. We leverage existing face re-aging and style transfer networks, both trained within the same PR domain. Our method uniquely fuses distinct latent vectors, each responsible for managing aging-related attributes and NPR appearance. Adopting an exemplar-based approach, our method offers greater flexibility than domain-level fine-tuning approaches, which typically require separate training or fine-tuning for each domain. This effectively addresses the limitation of requiring paired datasets for re-aging and domain-level, data-driven approaches for stylization. Our experiments show that our model can effortlessly generate re-aged images while simultaneously transferring the style of examples, maintaining both natural appearance and controllability.
PortraitBooth: A Versatile Portrait Model for Fast Identity-preserved Personalization
Recent advancements in personalized image generation using diffusion models have been noteworthy. However, existing methods suffer from inefficiencies due to the requirement for subject-specific fine-tuning. This computationally intensive process hinders efficient deployment, limiting practical usability. Moreover, these methods often grapple with identity distortion and limited expression diversity. In light of these challenges, we propose PortraitBooth, an innovative approach designed for high efficiency, robust identity preservation, and expression-editable text-to-image generation, without the need for fine-tuning. PortraitBooth leverages subject embeddings from a face recognition model for personalized image generation without fine-tuning. It eliminates computational overhead and mitigates identity distortion. The introduced dynamic identity preservation strategy further ensures close resemblance to the original image identity. Moreover, PortraitBooth incorporates emotion-aware cross-attention control for diverse facial expressions in generated images, supporting text-driven expression editing. Its scalability enables efficient and high-quality image creation, including multi-subject generation. Extensive results demonstrate superior performance over other state-of-the-art methods in both single and multiple image generation scenarios.
Deep Portrait Image Completion and Extrapolation
General image completion and extrapolation methods often fail on portrait images where parts of the human body need to be recovered - a task that requires accurate human body structure and appearance synthesis. We present a two-stage deep learning framework for tacking this problem. In the first stage, given a portrait image with an incomplete human body, we extract a complete, coherent human body structure through a human parsing network, which focuses on structure recovery inside the unknown region with the help of pose estimation. In the second stage, we use an image completion network to fill the unknown region, guided by the structure map recovered in the first stage. For realistic synthesis the completion network is trained with both perceptual loss and conditional adversarial loss. We evaluate our method on public portrait image datasets, and show that it outperforms other state-of-art general image completion methods. Our method enables new portrait image editing applications such as occlusion removal and portrait extrapolation. We further show that the proposed general learning framework can be applied to other types of images, e.g. animal images.
SynthLight: Portrait Relighting with Diffusion Model by Learning to Re-render Synthetic Faces
We introduce SynthLight, a diffusion model for portrait relighting. Our approach frames image relighting as a re-rendering problem, where pixels are transformed in response to changes in environmental lighting conditions. Using a physically-based rendering engine, we synthesize a dataset to simulate this lighting-conditioned transformation with 3D head assets under varying lighting. We propose two training and inference strategies to bridge the gap between the synthetic and real image domains: (1) multi-task training that takes advantage of real human portraits without lighting labels; (2) an inference time diffusion sampling procedure based on classifier-free guidance that leverages the input portrait to better preserve details. Our method generalizes to diverse real photographs and produces realistic illumination effects, including specular highlights and cast shadows, while preserving the subject's identity. Our quantitative experiments on Light Stage data demonstrate results comparable to state-of-the-art relighting methods. Our qualitative results on in-the-wild images showcase rich and unprecedented illumination effects. Project Page: https://vrroom.github.io/synthlight/
Generative Portrait Shadow Removal
We introduce a high-fidelity portrait shadow removal model that can effectively enhance the image of a portrait by predicting its appearance under disturbing shadows and highlights. Portrait shadow removal is a highly ill-posed problem where multiple plausible solutions can be found based on a single image. While existing works have solved this problem by predicting the appearance residuals that can propagate local shadow distribution, such methods are often incomplete and lead to unnatural predictions, especially for portraits with hard shadows. We overcome the limitations of existing local propagation methods by formulating the removal problem as a generation task where a diffusion model learns to globally rebuild the human appearance from scratch as a condition of an input portrait image. For robust and natural shadow removal, we propose to train the diffusion model with a compositional repurposing framework: a pre-trained text-guided image generation model is first fine-tuned to harmonize the lighting and color of the foreground with a background scene by using a background harmonization dataset; and then the model is further fine-tuned to generate a shadow-free portrait image via a shadow-paired dataset. To overcome the limitation of losing fine details in the latent diffusion model, we propose a guided-upsampling network to restore the original high-frequency details (wrinkles and dots) from the input image. To enable our compositional training framework, we construct a high-fidelity and large-scale dataset using a lightstage capturing system and synthetic graphics simulation. Our generative framework effectively removes shadows caused by both self and external occlusions while maintaining original lighting distribution and high-frequency details. Our method also demonstrates robustness to diverse subjects captured in real environments.
Hallo3: Highly Dynamic and Realistic Portrait Image Animation with Diffusion Transformer Networks
Existing methodologies for animating portrait images face significant challenges, particularly in handling non-frontal perspectives, rendering dynamic objects around the portrait, and generating immersive, realistic backgrounds. In this paper, we introduce the first application of a pretrained transformer-based video generative model that demonstrates strong generalization capabilities and generates highly dynamic, realistic videos for portrait animation, effectively addressing these challenges. The adoption of a new video backbone model makes previous U-Net-based methods for identity maintenance, audio conditioning, and video extrapolation inapplicable. To address this limitation, we design an identity reference network consisting of a causal 3D VAE combined with a stacked series of transformer layers, ensuring consistent facial identity across video sequences. Additionally, we investigate various speech audio conditioning and motion frame mechanisms to enable the generation of continuous video driven by speech audio. Our method is validated through experiments on benchmark and newly proposed wild datasets, demonstrating substantial improvements over prior methods in generating realistic portraits characterized by diverse orientations within dynamic and immersive scenes. Further visualizations and the source code are available at: https://fudan-generative-vision.github.io/hallo3/.
FlashFace: Human Image Personalization with High-fidelity Identity Preservation
This work presents FlashFace, a practical tool with which users can easily personalize their own photos on the fly by providing one or a few reference face images and a text prompt. Our approach is distinguishable from existing human photo customization methods by higher-fidelity identity preservation and better instruction following, benefiting from two subtle designs. First, we encode the face identity into a series of feature maps instead of one image token as in prior arts, allowing the model to retain more details of the reference faces (e.g., scars, tattoos, and face shape ). Second, we introduce a disentangled integration strategy to balance the text and image guidance during the text-to-image generation process, alleviating the conflict between the reference faces and the text prompts (e.g., personalizing an adult into a "child" or an "elder"). Extensive experimental results demonstrate the effectiveness of our method on various applications, including human image personalization, face swapping under language prompts, making virtual characters into real people, etc. Project Page: https://jshilong.github.io/flashface-page.
HyperReenact: One-Shot Reenactment via Jointly Learning to Refine and Retarget Faces
In this paper, we present our method for neural face reenactment, called HyperReenact, that aims to generate realistic talking head images of a source identity, driven by a target facial pose. Existing state-of-the-art face reenactment methods train controllable generative models that learn to synthesize realistic facial images, yet producing reenacted faces that are prone to significant visual artifacts, especially under the challenging condition of extreme head pose changes, or requiring expensive few-shot fine-tuning to better preserve the source identity characteristics. We propose to address these limitations by leveraging the photorealistic generation ability and the disentangled properties of a pretrained StyleGAN2 generator, by first inverting the real images into its latent space and then using a hypernetwork to perform: (i) refinement of the source identity characteristics and (ii) facial pose re-targeting, eliminating this way the dependence on external editing methods that typically produce artifacts. Our method operates under the one-shot setting (i.e., using a single source frame) and allows for cross-subject reenactment, without requiring any subject-specific fine-tuning. We compare our method both quantitatively and qualitatively against several state-of-the-art techniques on the standard benchmarks of VoxCeleb1 and VoxCeleb2, demonstrating the superiority of our approach in producing artifact-free images, exhibiting remarkable robustness even under extreme head pose changes. We make the code and the pretrained models publicly available at: https://github.com/StelaBou/HyperReenact .
Rephotography in the Digital Era: Mass Rephotography and re.photos, the Web Portal for Rephotography
Since the beginning of rephotography in the middle of the 19th century, techniques in registration, conservation, presentation, and sharing of rephotographs have come a long way. Here, we will present existing digital approaches to rephotography and discuss future approaches and requirements for digital mass rephotography. We present re.photos, an existing web portal for rephotography, featuring methods for collaborative rephotography, interactive image registration, as well as retrieval, organization, and sharing of rephotographs. For mass rephotography additional requirements must be met. Batches of template images and rephotographs must be handled simultaneously, image registration must be automated, and intuitive smartphone apps for rephotography must be available. Long--term storage with persistent identifiers, automatic or mass georeferencing, as well as gamification and social media integration are further requirements we will discuss in this paper.
INRetouch: Context Aware Implicit Neural Representation for Photography Retouching
Professional photo editing remains challenging, requiring extensive knowledge of imaging pipelines and significant expertise. With the ubiquity of smartphone photography, there is an increasing demand for accessible yet sophisticated image editing solutions. While recent deep learning approaches, particularly style transfer methods, have attempted to automate this process, they often struggle with output fidelity, editing control, and complex retouching capabilities. We propose a novel retouch transfer approach that learns from professional edits through before-after image pairs, enabling precise replication of complex editing operations. To facilitate this research direction, we introduce a comprehensive Photo Retouching Dataset comprising 100,000 high-quality images edited using over 170 professional Adobe Lightroom presets. We develop a context-aware Implicit Neural Representation that learns to apply edits adaptively based on image content and context, requiring no pretraining and capable of learning from a single example. Our method extracts implicit transformations from reference edits and adaptively applies them to new images. Through extensive evaluation, we demonstrate that our approach not only surpasses existing methods in photo retouching but also enhances performance in related image reconstruction tasks like Gamut Mapping and Raw Reconstruction. By bridging the gap between professional editing capabilities and automated solutions, our work presents a significant step toward making sophisticated photo editing more accessible while maintaining high-fidelity results. Check the Project Page at https://omaralezaby.github.io/inretouch for more Results and information about Code and Dataset availability.
Old Photo Restoration via Deep Latent Space Translation
We propose to restore old photos that suffer from severe degradation through a deep learning approach. Unlike conventional restoration tasks that can be solved through supervised learning, the degradation in real photos is complex and the domain gap between synthetic images and real old photos makes the network fail to generalize. Therefore, we propose a novel triplet domain translation network by leveraging real photos along with massive synthetic image pairs. Specifically, we train two variational autoencoders (VAEs) to respectively transform old photos and clean photos into two latent spaces. And the translation between these two latent spaces is learned with synthetic paired data. This translation generalizes well to real photos because the domain gap is closed in the compact latent space. Besides, to address multiple degradations mixed in one old photo, we design a global branch with apartial nonlocal block targeting to the structured defects, such as scratches and dust spots, and a local branch targeting to the unstructured defects, such as noises and blurriness. Two branches are fused in the latent space, leading to improved capability to restore old photos from multiple defects. Furthermore, we apply another face refinement network to recover fine details of faces in the old photos, thus ultimately generating photos with enhanced perceptual quality. With comprehensive experiments, the proposed pipeline demonstrates superior performance over state-of-the-art methods as well as existing commercial tools in terms of visual quality for old photos restoration.
PuzzleAvatar: Assembling 3D Avatars from Personal Albums
Generating personalized 3D avatars is crucial for AR/VR. However, recent text-to-3D methods that generate avatars for celebrities or fictional characters, struggle with everyday people. Methods for faithful reconstruction typically require full-body images in controlled settings. What if a user could just upload their personal "OOTD" (Outfit Of The Day) photo collection and get a faithful avatar in return? The challenge is that such casual photo collections contain diverse poses, challenging viewpoints, cropped views, and occlusion (albeit with a consistent outfit, accessories and hairstyle). We address this novel "Album2Human" task by developing PuzzleAvatar, a novel model that generates a faithful 3D avatar (in a canonical pose) from a personal OOTD album, while bypassing the challenging estimation of body and camera pose. To this end, we fine-tune a foundational vision-language model (VLM) on such photos, encoding the appearance, identity, garments, hairstyles, and accessories of a person into (separate) learned tokens and instilling these cues into the VLM. In effect, we exploit the learned tokens as "puzzle pieces" from which we assemble a faithful, personalized 3D avatar. Importantly, we can customize avatars by simply inter-changing tokens. As a benchmark for this new task, we collect a new dataset, called PuzzleIOI, with 41 subjects in a total of nearly 1K OOTD configurations, in challenging partial photos with paired ground-truth 3D bodies. Evaluation shows that PuzzleAvatar not only has high reconstruction accuracy, outperforming TeCH and MVDreamBooth, but also a unique scalability to album photos, and strong robustness. Our model and data will be public.
Customizing Text-to-Image Models with a Single Image Pair
Art reinterpretation is the practice of creating a variation of a reference work, making a paired artwork that exhibits a distinct artistic style. We ask if such an image pair can be used to customize a generative model to capture the demonstrated stylistic difference. We propose Pair Customization, a new customization method that learns stylistic difference from a single image pair and then applies the acquired style to the generation process. Unlike existing methods that learn to mimic a single concept from a collection of images, our method captures the stylistic difference between paired images. This allows us to apply a stylistic change without overfitting to the specific image content in the examples. To address this new task, we employ a joint optimization method that explicitly separates the style and content into distinct LoRA weight spaces. We optimize these style and content weights to reproduce the style and content images while encouraging their orthogonality. During inference, we modify the diffusion process via a new style guidance based on our learned weights. Both qualitative and quantitative experiments show that our method can effectively learn style while avoiding overfitting to image content, highlighting the potential of modeling such stylistic differences from a single image pair.
Relightful Harmonization: Lighting-aware Portrait Background Replacement
Portrait harmonization aims to composite a subject into a new background, adjusting its lighting and color to ensure harmony with the background scene. Existing harmonization techniques often only focus on adjusting the global color and brightness of the foreground and ignore crucial illumination cues from the background such as apparent lighting direction, leading to unrealistic compositions. We introduce Relightful Harmonization, a lighting-aware diffusion model designed to seamlessly harmonize sophisticated lighting effect for the foreground portrait using any background image. Our approach unfolds in three stages. First, we introduce a lighting representation module that allows our diffusion model to encode lighting information from target image background. Second, we introduce an alignment network that aligns lighting features learned from image background with lighting features learned from panorama environment maps, which is a complete representation for scene illumination. Last, to further boost the photorealism of the proposed method, we introduce a novel data simulation pipeline that generates synthetic training pairs from a diverse range of natural images, which are used to refine the model. Our method outperforms existing benchmarks in visual fidelity and lighting coherence, showing superior generalization in real-world testing scenarios, highlighting its versatility and practicality.
ZePo: Zero-Shot Portrait Stylization with Faster Sampling
Diffusion-based text-to-image generation models have significantly advanced the field of art content synthesis. However, current portrait stylization methods generally require either model fine-tuning based on examples or the employment of DDIM Inversion to revert images to noise space, both of which substantially decelerate the image generation process. To overcome these limitations, this paper presents an inversion-free portrait stylization framework based on diffusion models that accomplishes content and style feature fusion in merely four sampling steps. We observed that Latent Consistency Models employing consistency distillation can effectively extract representative Consistency Features from noisy images. To blend the Consistency Features extracted from both content and style images, we introduce a Style Enhancement Attention Control technique that meticulously merges content and style features within the attention space of the target image. Moreover, we propose a feature merging strategy to amalgamate redundant features in Consistency Features, thereby reducing the computational load of attention control. Extensive experiments have validated the effectiveness of our proposed framework in enhancing stylization efficiency and fidelity. The code is available at https://github.com/liujin112/ZePo.
Realistic and Efficient Face Swapping: A Unified Approach with Diffusion Models
Despite promising progress in face swapping task, realistic swapped images remain elusive, often marred by artifacts, particularly in scenarios involving high pose variation, color differences, and occlusion. To address these issues, we propose a novel approach that better harnesses diffusion models for face-swapping by making following core contributions. (a) We propose to re-frame the face-swapping task as a self-supervised, train-time inpainting problem, enhancing the identity transfer while blending with the target image. (b) We introduce a multi-step Denoising Diffusion Implicit Model (DDIM) sampling during training, reinforcing identity and perceptual similarities. (c) Third, we introduce CLIP feature disentanglement to extract pose, expression, and lighting information from the target image, improving fidelity. (d) Further, we introduce a mask shuffling technique during inpainting training, which allows us to create a so-called universal model for swapping, with an additional feature of head swapping. Ours can swap hair and even accessories, beyond traditional face swapping. Unlike prior works reliant on multiple off-the-shelf models, ours is a relatively unified approach and so it is resilient to errors in other off-the-shelf models. Extensive experiments on FFHQ and CelebA datasets validate the efficacy and robustness of our approach, showcasing high-fidelity, realistic face-swapping with minimal inference time. Our code is available at https://github.com/Sanoojan/REFace.
My3DGen: Building Lightweight Personalized 3D Generative Model
Our paper presents My3DGen, a practical system for creating a personalized and lightweight 3D generative prior using as few as 10 images. My3DGen can reconstruct multi-view consistent images from an input test image, and generate novel appearances by interpolating between any two images of the same individual. While recent studies have demonstrated the effectiveness of personalized generative priors in producing high-quality 2D portrait reconstructions and syntheses, to the best of our knowledge, we are the first to develop a personalized 3D generative prior. Instead of fine-tuning a large pre-trained generative model with millions of parameters to achieve personalization, we propose a parameter-efficient approach. Our method involves utilizing a pre-trained model with fixed weights as a generic prior, while training a separate personalized prior through low-rank decomposition of the weights in each convolution and fully connected layer. However, parameter-efficient few-shot fine-tuning on its own often leads to overfitting. To address this, we introduce a regularization technique based on symmetry of human faces. This regularization enforces that novel view renderings of a training sample, rendered from symmetric poses, exhibit the same identity. By incorporating this symmetry prior, we enhance the quality of reconstruction and synthesis, particularly for non-frontal (profile) faces. Our final system combines low-rank fine-tuning with symmetry regularization and significantly surpasses the performance of pre-trained models, e.g. EG3D. It introduces only approximately 0.6 million additional parameters per identity compared to 31 million for full finetuning of the original model. As a result, our system achieves a 50-fold reduction in model size without sacrificing the quality of the generated 3D faces. Code will be available at our project page: https://luchaoqi.github.io/my3dgen.
DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation
Large text-to-image models achieved a remarkable leap in the evolution of AI, enabling high-quality and diverse synthesis of images from a given text prompt. However, these models lack the ability to mimic the appearance of subjects in a given reference set and synthesize novel renditions of them in different contexts. In this work, we present a new approach for "personalization" of text-to-image diffusion models (specializing them to users' needs). Given as input just a few images of a subject, we fine-tune a pretrained text-to-image model (Imagen, although our method is not limited to a specific model) such that it learns to bind a unique identifier with that specific subject. Once the subject is embedded in the output domain of the model, the unique identifier can then be used to synthesize fully-novel photorealistic images of the subject contextualized in different scenes. By leveraging the semantic prior embedded in the model with a new autogenous class-specific prior preservation loss, our technique enables synthesizing the subject in diverse scenes, poses, views, and lighting conditions that do not appear in the reference images. We apply our technique to several previously-unassailable tasks, including subject recontextualization, text-guided view synthesis, appearance modification, and artistic rendering (all while preserving the subject's key features). Project page: https://dreambooth.github.io/
Joint Learning of Depth and Appearance for Portrait Image Animation
2D portrait animation has experienced significant advancements in recent years. Much research has utilized the prior knowledge embedded in large generative diffusion models to enhance high-quality image manipulation. However, most methods only focus on generating RGB images as output, and the co-generation of consistent visual plus 3D output remains largely under-explored. In our work, we propose to jointly learn the visual appearance and depth simultaneously in a diffusion-based portrait image generator. Our method embraces the end-to-end diffusion paradigm and introduces a new architecture suitable for learning this conditional joint distribution, consisting of a reference network and a channel-expanded diffusion backbone. Once trained, our framework can be efficiently adapted to various downstream applications, such as facial depth-to-image and image-to-depth generation, portrait relighting, and audio-driven talking head animation with consistent 3D output.
Layout-and-Retouch: A Dual-stage Framework for Improving Diversity in Personalized Image Generation
Personalized text-to-image (P-T2I) generation aims to create new, text-guided images featuring the personalized subject with a few reference images. However, balancing the trade-off relationship between prompt fidelity and identity preservation remains a critical challenge. To address the issue, we propose a novel P-T2I method called Layout-and-Retouch, consisting of two stages: 1) layout generation and 2) retouch. In the first stage, our step-blended inference utilizes the inherent sample diversity of vanilla T2I models to produce diversified layout images, while also enhancing prompt fidelity. In the second stage, multi-source attention swapping integrates the context image from the first stage with the reference image, leveraging the structure from the context image and extracting visual features from the reference image. This achieves high prompt fidelity while preserving identity characteristics. Through our extensive experiments, we demonstrate that our method generates a wide variety of images with diverse layouts while maintaining the unique identity features of the personalized objects, even with challenging text prompts. This versatility highlights the potential of our framework to handle complex conditions, significantly enhancing the diversity and applicability of personalized image synthesis.
Dense Pose Transfer
In this work we integrate ideas from surface-based modeling with neural synthesis: we propose a combination of surface-based pose estimation and deep generative models that allows us to perform accurate pose transfer, i.e. synthesize a new image of a person based on a single image of that person and the image of a pose donor. We use a dense pose estimation system that maps pixels from both images to a common surface-based coordinate system, allowing the two images to be brought in correspondence with each other. We inpaint and refine the source image intensities in the surface coordinate system, prior to warping them onto the target pose. These predictions are fused with those of a convolutional predictive module through a neural synthesis module allowing for training the whole pipeline jointly end-to-end, optimizing a combination of adversarial and perceptual losses. We show that dense pose estimation is a substantially more powerful conditioning input than landmark-, or mask-based alternatives, and report systematic improvements over state of the art generators on DeepFashion and MVC datasets.
Modernizing Old Photos Using Multiple References via Photorealistic Style Transfer
This paper firstly presents old photo modernization using multiple references by performing stylization and enhancement in a unified manner. In order to modernize old photos, we propose a novel multi-reference-based old photo modernization (MROPM) framework consisting of a network MROPM-Net and a novel synthetic data generation scheme. MROPM-Net stylizes old photos using multiple references via photorealistic style transfer (PST) and further enhances the results to produce modern-looking images. Meanwhile, the synthetic data generation scheme trains the network to effectively utilize multiple references to perform modernization. To evaluate the performance, we propose a new old photos benchmark dataset (CHD) consisting of diverse natural indoor and outdoor scenes. Extensive experiments show that the proposed method outperforms other baselines in performing modernization on real old photos, even though no old photos were used during training. Moreover, our method can appropriately select styles from multiple references for each semantic region in the old photo to further improve the modernization performance.
Photoswap: Personalized Subject Swapping in Images
In an era where images and visual content dominate our digital landscape, the ability to manipulate and personalize these images has become a necessity. Envision seamlessly substituting a tabby cat lounging on a sunlit window sill in a photograph with your own playful puppy, all while preserving the original charm and composition of the image. We present Photoswap, a novel approach that enables this immersive image editing experience through personalized subject swapping in existing images. Photoswap first learns the visual concept of the subject from reference images and then swaps it into the target image using pre-trained diffusion models in a training-free manner. We establish that a well-conceptualized visual subject can be seamlessly transferred to any image with appropriate self-attention and cross-attention manipulation, maintaining the pose of the swapped subject and the overall coherence of the image. Comprehensive experiments underscore the efficacy and controllability of Photoswap in personalized subject swapping. Furthermore, Photoswap significantly outperforms baseline methods in human ratings across subject swapping, background preservation, and overall quality, revealing its vast application potential, from entertainment to professional editing.
LPFF: A Portrait Dataset for Face Generators Across Large Poses
The creation of 2D realistic facial images and 3D face shapes using generative networks has been a hot topic in recent years. Existing face generators exhibit exceptional performance on faces in small to medium poses (with respect to frontal faces) but struggle to produce realistic results for large poses. The distorted rendering results on large poses in 3D-aware generators further show that the generated 3D face shapes are far from the distribution of 3D faces in reality. We find that the above issues are caused by the training dataset's pose imbalance. In this paper, we present LPFF, a large-pose Flickr face dataset comprised of 19,590 high-quality real large-pose portrait images. We utilize our dataset to train a 2D face generator that can process large-pose face images, as well as a 3D-aware generator that can generate realistic human face geometry. To better validate our pose-conditional 3D-aware generators, we develop a new FID measure to evaluate the 3D-level performance. Through this novel FID measure and other experiments, we show that LPFF can help 2D face generators extend their latent space and better manipulate the large-pose data, and help 3D-aware face generators achieve better view consistency and more realistic 3D reconstruction results.
Generative Photomontage
Text-to-image models are powerful tools for image creation. However, the generation process is akin to a dice roll and makes it difficult to achieve a single image that captures everything a user wants. In this paper, we propose a framework for creating the desired image by compositing it from various parts of generated images, in essence forming a Generative Photomontage. Given a stack of images generated by ControlNet using the same input condition and different seeds, we let users select desired parts from the generated results using a brush stroke interface. We introduce a novel technique that takes in the user's brush strokes, segments the generated images using a graph-based optimization in diffusion feature space, and then composites the segmented regions via a new feature-space blending method. Our method faithfully preserves the user-selected regions while compositing them harmoniously. We demonstrate that our flexible framework can be used for many applications, including generating new appearance combinations, fixing incorrect shapes and artifacts, and improving prompt alignment. We show compelling results for each application and demonstrate that our method outperforms existing image blending methods and various baselines.
Portrait Diffusion: Training-free Face Stylization with Chain-of-Painting
Face stylization refers to the transformation of a face into a specific portrait style. However, current methods require the use of example-based adaptation approaches to fine-tune pre-trained generative models so that they demand lots of time and storage space and fail to achieve detailed style transformation. This paper proposes a training-free face stylization framework, named Portrait Diffusion. This framework leverages off-the-shelf text-to-image diffusion models, eliminating the need for fine-tuning specific examples. Specifically, the content and style images are first inverted into latent codes. Then, during image reconstruction using the corresponding latent code, the content and style features in the attention space are delicately blended through a modified self-attention operation called Style Attention Control. Additionally, a Chain-of-Painting method is proposed for the gradual redrawing of unsatisfactory areas from rough adjustments to fine-tuning. Extensive experiments validate the effectiveness of our Portrait Diffusion method and demonstrate the superiority of Chain-of-Painting in achieving precise face stylization. Code will be released at https://github.com/liujin112/PortraitDiffusion.
FaceLift: Single Image to 3D Head with View Generation and GS-LRM
We present FaceLift, a feed-forward approach for rapid, high-quality, 360-degree head reconstruction from a single image. Our pipeline begins by employing a multi-view latent diffusion model that generates consistent side and back views of the head from a single facial input. These generated views then serve as input to a GS-LRM reconstructor, which produces a comprehensive 3D representation using Gaussian splats. To train our system, we develop a dataset of multi-view renderings using synthetic 3D human head as-sets. The diffusion-based multi-view generator is trained exclusively on synthetic head images, while the GS-LRM reconstructor undergoes initial training on Objaverse followed by fine-tuning on synthetic head data. FaceLift excels at preserving identity and maintaining view consistency across views. Despite being trained solely on synthetic data, FaceLift demonstrates remarkable generalization to real-world images. Through extensive qualitative and quantitative evaluations, we show that FaceLift outperforms state-of-the-art methods in 3D head reconstruction, highlighting its practical applicability and robust performance on real-world images. In addition to single image reconstruction, FaceLift supports video inputs for 4D novel view synthesis and seamlessly integrates with 2D reanimation techniques to enable 3D facial animation. Project page: https://weijielyu.github.io/FaceLift.
Bringing Old Photos Back to Life
We propose to restore old photos that suffer from severe degradation through a deep learning approach. Unlike conventional restoration tasks that can be solved through supervised learning, the degradation in real photos is complex and the domain gap between synthetic images and real old photos makes the network fail to generalize. Therefore, we propose a novel triplet domain translation network by leveraging real photos along with massive synthetic image pairs. Specifically, we train two variational autoencoders (VAEs) to respectively transform old photos and clean photos into two latent spaces. And the translation between these two latent spaces is learned with synthetic paired data. This translation generalizes well to real photos because the domain gap is closed in the compact latent space. Besides, to address multiple degradations mixed in one old photo, we design a global branch with a partial nonlocal block targeting to the structured defects, such as scratches and dust spots, and a local branch targeting to the unstructured defects, such as noises and blurriness. Two branches are fused in the latent space, leading to improved capability to restore old photos from multiple defects. The proposed method outperforms state-of-the-art methods in terms of visual quality for old photos restoration.
StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis
We propose StyleNeRF, a 3D-aware generative model for photo-realistic high-resolution image synthesis with high multi-view consistency, which can be trained on unstructured 2D images. Existing approaches either cannot synthesize high-resolution images with fine details or yield noticeable 3D-inconsistent artifacts. In addition, many of them lack control over style attributes and explicit 3D camera poses. StyleNeRF integrates the neural radiance field (NeRF) into a style-based generator to tackle the aforementioned challenges, i.e., improving rendering efficiency and 3D consistency for high-resolution image generation. We perform volume rendering only to produce a low-resolution feature map and progressively apply upsampling in 2D to address the first issue. To mitigate the inconsistencies caused by 2D upsampling, we propose multiple designs, including a better upsampler and a new regularization loss. With these designs, StyleNeRF can synthesize high-resolution images at interactive rates while preserving 3D consistency at high quality. StyleNeRF also enables control of camera poses and different levels of styles, which can generalize to unseen views. It also supports challenging tasks, including zoom-in and-out, style mixing, inversion, and semantic editing.
PhotoVerse: Tuning-Free Image Customization with Text-to-Image Diffusion Models
Personalized text-to-image generation has emerged as a powerful and sought-after tool, empowering users to create customized images based on their specific concepts and prompts. However, existing approaches to personalization encounter multiple challenges, including long tuning times, large storage requirements, the necessity for multiple input images per identity, and limitations in preserving identity and editability. To address these obstacles, we present PhotoVerse, an innovative methodology that incorporates a dual-branch conditioning mechanism in both text and image domains, providing effective control over the image generation process. Furthermore, we introduce facial identity loss as a novel component to enhance the preservation of identity during training. Remarkably, our proposed PhotoVerse eliminates the need for test time tuning and relies solely on a single facial photo of the target identity, significantly reducing the resource cost associated with image generation. After a single training phase, our approach enables generating high-quality images within only a few seconds. Moreover, our method can produce diverse images that encompass various scenes and styles. The extensive evaluation demonstrates the superior performance of our approach, which achieves the dual objectives of preserving identity and facilitating editability. Project page: https://photoverse2d.github.io/
FaceChain-FACT: Face Adapter with Decoupled Training for Identity-preserved Personalization
In the field of human-centric personalized image generation, the adapter-based method obtains the ability to customize and generate portraits by text-to-image training on facial data. This allows for identity-preserved personalization without additional fine-tuning in inference. Although there are improvements in efficiency and fidelity, there is often a significant performance decrease in test following ability, controllability, and diversity of generated faces compared to the base model. In this paper, we analyze that the performance degradation is attributed to the failure to decouple identity features from other attributes during extraction, as well as the failure to decouple the portrait generation training from the overall generation task. To address these issues, we propose the Face Adapter with deCoupled Training (FACT) framework, focusing on both model architecture and training strategy. To decouple identity features from others, we leverage a transformer-based face-export encoder and harness fine-grained identity features. To decouple the portrait generation training, we propose Face Adapting Increment Regularization~(FAIR), which effectively constrains the effect of face adapters on the facial region, preserving the generative ability of the base model. Additionally, we incorporate a face condition drop and shuffle mechanism, combined with curriculum learning, to enhance facial controllability and diversity. As a result, FACT solely learns identity preservation from training data, thereby minimizing the impact on the original text-to-image capabilities of the base model. Extensive experiments show that FACT has both controllability and fidelity in both text-to-image generation and inpainting solutions for portrait generation.
GenCA: A Text-conditioned Generative Model for Realistic and Drivable Codec Avatars
Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming scanning and reconstruction processes for each avatar, which limits their scalability. Furthermore, these methods do not offer the flexibility to sample new identities or modify existing ones. On the other hand, by learning a strong prior from data, generative models provide a promising alternative to traditional reconstruction methods, easing the time constraints for both data capture and processing. Additionally, generative methods enable downstream applications beyond reconstruction, such as editing and stylization. Nonetheless, the research on generative 3D avatars is still in its infancy, and therefore current methods still have limitations such as creating static avatars, lacking photo-realism, having incomplete facial details, or having limited drivability. To address this, we propose a text-conditioned generative model that can generate photo-realistic facial avatars of diverse identities, with more complete details like hair, eyes and mouth interior, and which can be driven through a powerful non-parametric latent expression space. Specifically, we integrate the generative and editing capabilities of latent diffusion models with a strong prior model for avatar expression driving. Our model can generate and control high-fidelity avatars, even those out-of-distribution. We also highlight its potential for downstream applications, including avatar editing and single-shot avatar reconstruction.
Pastiche Master: Exemplar-Based High-Resolution Portrait Style Transfer
Recent studies on StyleGAN show high performance on artistic portrait generation by transfer learning with limited data. In this paper, we explore more challenging exemplar-based high-resolution portrait style transfer by introducing a novel DualStyleGAN with flexible control of dual styles of the original face domain and the extended artistic portrait domain. Different from StyleGAN, DualStyleGAN provides a natural way of style transfer by characterizing the content and style of a portrait with an intrinsic style path and a new extrinsic style path, respectively. The delicately designed extrinsic style path enables our model to modulate both the color and complex structural styles hierarchically to precisely pastiche the style example. Furthermore, a novel progressive fine-tuning scheme is introduced to smoothly transform the generative space of the model to the target domain, even with the above modifications on the network architecture. Experiments demonstrate the superiority of DualStyleGAN over state-of-the-art methods in high-quality portrait style transfer and flexible style control.
RodinHD: High-Fidelity 3D Avatar Generation with Diffusion Models
We present RodinHD, which can generate high-fidelity 3D avatars from a portrait image. Existing methods fail to capture intricate details such as hairstyles which we tackle in this paper. We first identify an overlooked problem of catastrophic forgetting that arises when fitting triplanes sequentially on many avatars, caused by the MLP decoder sharing scheme. To overcome this issue, we raise a novel data scheduling strategy and a weight consolidation regularization term, which improves the decoder's capability of rendering sharper details. Additionally, we optimize the guiding effect of the portrait image by computing a finer-grained hierarchical representation that captures rich 2D texture cues, and injecting them to the 3D diffusion model at multiple layers via cross-attention. When trained on 46K avatars with a noise schedule optimized for triplanes, the resulting model can generate 3D avatars with notably better details than previous methods and can generalize to in-the-wild portrait input.
Learning Feature-Preserving Portrait Editing from Generated Pairs
Portrait editing is challenging for existing techniques due to difficulties in preserving subject features like identity. In this paper, we propose a training-based method leveraging auto-generated paired data to learn desired editing while ensuring the preservation of unchanged subject features. Specifically, we design a data generation process to create reasonably good training pairs for desired editing at low cost. Based on these pairs, we introduce a Multi-Conditioned Diffusion Model to effectively learn the editing direction and preserve subject features. During inference, our model produces accurate editing mask that can guide the inference process to further preserve detailed subject features. Experiments on costume editing and cartoon expression editing show that our method achieves state-of-the-art quality, quantitatively and qualitatively.
Hallo2: Long-Duration and High-Resolution Audio-Driven Portrait Image Animation
Recent advances in latent diffusion-based generative models for portrait image animation, such as Hallo, have achieved impressive results in short-duration video synthesis. In this paper, we present updates to Hallo, introducing several design enhancements to extend its capabilities. First, we extend the method to produce long-duration videos. To address substantial challenges such as appearance drift and temporal artifacts, we investigate augmentation strategies within the image space of conditional motion frames. Specifically, we introduce a patch-drop technique augmented with Gaussian noise to enhance visual consistency and temporal coherence over long duration. Second, we achieve 4K resolution portrait video generation. To accomplish this, we implement vector quantization of latent codes and apply temporal alignment techniques to maintain coherence across the temporal dimension. By integrating a high-quality decoder, we realize visual synthesis at 4K resolution. Third, we incorporate adjustable semantic textual labels for portrait expressions as conditional inputs. This extends beyond traditional audio cues to improve controllability and increase the diversity of the generated content. To the best of our knowledge, Hallo2, proposed in this paper, is the first method to achieve 4K resolution and generate hour-long, audio-driven portrait image animations enhanced with textual prompts. We have conducted extensive experiments to evaluate our method on publicly available datasets, including HDTF, CelebV, and our introduced "Wild" dataset. The experimental results demonstrate that our approach achieves state-of-the-art performance in long-duration portrait video animation, successfully generating rich and controllable content at 4K resolution for duration extending up to tens of minutes. Project page https://fudan-generative-vision.github.io/hallo2
Conditional 360-degree Image Synthesis for Immersive Indoor Scene Decoration
In this paper, we address the problem of conditional scene decoration for 360-degree images. Our method takes a 360-degree background photograph of an indoor scene and generates decorated images of the same scene in the panorama view. To do this, we develop a 360-aware object layout generator that learns latent object vectors in the 360-degree view to enable a variety of furniture arrangements for an input 360-degree background image. We use this object layout to condition a generative adversarial network to synthesize images of an input scene. To further reinforce the generation capability of our model, we develop a simple yet effective scene emptier that removes the generated furniture and produces an emptied scene for our model to learn a cyclic constraint. We train the model on the Structure3D dataset and show that our model can generate diverse decorations with controllable object layout. Our method achieves state-of-the-art performance on the Structure3D dataset and generalizes well to the Zillow indoor scene dataset. Our user study confirms the immersive experiences provided by the realistic image quality and furniture layout in our generation results. Our implementation will be made available.
Portrait3D: 3D Head Generation from Single In-the-wild Portrait Image
While recent works have achieved great success on one-shot 3D common object generation, high quality and fidelity 3D head generation from a single image remains a great challenge. Previous text-based methods for generating 3D heads were limited by text descriptions and image-based methods struggled to produce high-quality head geometry. To handle this challenging problem, we propose a novel framework, Portrait3D, to generate high-quality 3D heads while preserving their identities. Our work incorporates the identity information of the portrait image into three parts: 1) geometry initialization, 2) geometry sculpting, and 3) texture generation stages. Given a reference portrait image, we first align the identity features with text features to realize ID-aware guidance enhancement, which contains the control signals representing the face information. We then use the canny map, ID features of the portrait image, and a pre-trained text-to-normal/depth diffusion model to generate ID-aware geometry supervision, and 3D-GAN inversion is employed to generate ID-aware geometry initialization. Furthermore, with the ability to inject identity information into 3D head generation, we use ID-aware guidance to calculate ID-aware Score Distillation (ISD) for geometry sculpting. For texture generation, we adopt the ID Consistent Texture Inpainting and Refinement which progressively expands the view for texture inpainting to obtain an initialization UV texture map. We then use the id-aware guidance to provide image-level supervision for noisy multi-view images to obtain a refined texture map. Extensive experiments demonstrate that we can generate high-quality 3D heads with accurate geometry and texture from single in-the-wild portrait images. The project page is at https://jinkun-hao.github.io/Portrait3D/.
Auto-Retoucher(ART) - A framework for Background Replacement and Image Editing
Replacing the background and simultaneously adjusting foreground objects is a challenging task in image editing. Current techniques for generating such images relies heavily on user interactions with image editing softwares, which is a tedious job for professional retouchers. To reduce their workload, some exciting progress has been made on generating images with a given background. However, these models can neither adjust the position and scale of the foreground objects, nor guarantee the semantic consistency between foreground and background. To overcome these limitations, we propose a framework -- ART(Auto-Retoucher), to generate images with sufficient semantic and spatial consistency. Images are first processed by semantic matting and scene parsing modules, then a multi-task verifier model will give two confidence scores for the current background and position setting. We demonstrate that our jointly optimized verifier model successfully improves the visual consistency, and our ART framework performs well on images with the human body as foregrounds.
RealFusion: 360° Reconstruction of Any Object from a Single Image
We consider the problem of reconstructing a full 360{\deg} photographic model of an object from a single image of it. We do so by fitting a neural radiance field to the image, but find this problem to be severely ill-posed. We thus take an off-the-self conditional image generator based on diffusion and engineer a prompt that encourages it to "dream up" novel views of the object. Using an approach inspired by DreamFields and DreamFusion, we fuse the given input view, the conditional prior, and other regularizers in a final, consistent reconstruction. We demonstrate state-of-the-art reconstruction results on benchmark images when compared to prior methods for monocular 3D reconstruction of objects. Qualitatively, our reconstructions provide a faithful match of the input view and a plausible extrapolation of its appearance and 3D shape, including to the side of the object not visible in the image.
Personalized Restoration via Dual-Pivot Tuning
Generative diffusion models can serve as a prior which ensures that solutions of image restoration systems adhere to the manifold of natural images. However, for restoring facial images, a personalized prior is necessary to accurately represent and reconstruct unique facial features of a given individual. In this paper, we propose a simple, yet effective, method for personalized restoration, called Dual-Pivot Tuning - a two-stage approach that personalize a blind restoration system while maintaining the integrity of the general prior and the distinct role of each component. Our key observation is that for optimal personalization, the generative model should be tuned around a fixed text pivot, while the guiding network should be tuned in a generic (non-personalized) manner, using the personalized generative model as a fixed ``pivot". This approach ensures that personalization does not interfere with the restoration process, resulting in a natural appearance with high fidelity to the person's identity and the attributes of the degraded image. We evaluated our approach both qualitatively and quantitatively through extensive experiments with images of widely recognized individuals, comparing it against relevant baselines. Surprisingly, we found that our personalized prior not only achieves higher fidelity to identity with respect to the person's identity, but also outperforms state-of-the-art generic priors in terms of general image quality. Project webpage: https://personalized-restoration.github.io
DCT-Net: Domain-Calibrated Translation for Portrait Stylization
This paper introduces DCT-Net, a novel image translation architecture for few-shot portrait stylization. Given limited style exemplars (sim100), the new architecture can produce high-quality style transfer results with advanced ability to synthesize high-fidelity contents and strong generality to handle complicated scenes (e.g., occlusions and accessories). Moreover, it enables full-body image translation via one elegant evaluation network trained by partial observations (i.e., stylized heads). Few-shot learning based style transfer is challenging since the learned model can easily become overfitted in the target domain, due to the biased distribution formed by only a few training examples. This paper aims to handle the challenge by adopting the key idea of "calibration first, translation later" and exploring the augmented global structure with locally-focused translation. Specifically, the proposed DCT-Net consists of three modules: a content adapter borrowing the powerful prior from source photos to calibrate the content distribution of target samples; a geometry expansion module using affine transformations to release spatially semantic constraints; and a texture translation module leveraging samples produced by the calibrated distribution to learn a fine-grained conversion. Experimental results demonstrate the proposed method's superiority over the state of the art in head stylization and its effectiveness on full image translation with adaptive deformations.
PAniC-3D: Stylized Single-view 3D Reconstruction from Portraits of Anime Characters
We propose PAniC-3D, a system to reconstruct stylized 3D character heads directly from illustrated (p)ortraits of (ani)me (c)haracters. Our anime-style domain poses unique challenges to single-view reconstruction; compared to natural images of human heads, character portrait illustrations have hair and accessories with more complex and diverse geometry, and are shaded with non-photorealistic contour lines. In addition, there is a lack of both 3D model and portrait illustration data suitable to train and evaluate this ambiguous stylized reconstruction task. Facing these challenges, our proposed PAniC-3D architecture crosses the illustration-to-3D domain gap with a line-filling model, and represents sophisticated geometries with a volumetric radiance field. We train our system with two large new datasets (11.2k Vroid 3D models, 1k Vtuber portrait illustrations), and evaluate on a novel AnimeRecon benchmark of illustration-to-3D pairs. PAniC-3D significantly outperforms baseline methods, and provides data to establish the task of stylized reconstruction from portrait illustrations.
V-Express: Conditional Dropout for Progressive Training of Portrait Video Generation
In the field of portrait video generation, the use of single images to generate portrait videos has become increasingly prevalent. A common approach involves leveraging generative models to enhance adapters for controlled generation. However, control signals (e.g., text, audio, reference image, pose, depth map, etc.) can vary in strength. Among these, weaker conditions often struggle to be effective due to interference from stronger conditions, posing a challenge in balancing these conditions. In our work on portrait video generation, we identified audio signals as particularly weak, often overshadowed by stronger signals such as facial pose and reference image. However, direct training with weak signals often leads to difficulties in convergence. To address this, we propose V-Express, a simple method that balances different control signals through the progressive training and the conditional dropout operation. Our method gradually enables effective control by weak conditions, thereby achieving generation capabilities that simultaneously take into account the facial pose, reference image, and audio. The experimental results demonstrate that our method can effectively generate portrait videos controlled by audio. Furthermore, a potential solution is provided for the simultaneous and effective use of conditions of varying strengths.
DP-Adapter: Dual-Pathway Adapter for Boosting Fidelity and Text Consistency in Customizable Human Image Generation
With the growing popularity of personalized human content creation and sharing, there is a rising demand for advanced techniques in customized human image generation. However, current methods struggle to simultaneously maintain the fidelity of human identity and ensure the consistency of textual prompts, often resulting in suboptimal outcomes. This shortcoming is primarily due to the lack of effective constraints during the simultaneous integration of visual and textual prompts, leading to unhealthy mutual interference that compromises the full expression of both types of input. Building on prior research that suggests visual and textual conditions influence different regions of an image in distinct ways, we introduce a novel Dual-Pathway Adapter (DP-Adapter) to enhance both high-fidelity identity preservation and textual consistency in personalized human image generation. Our approach begins by decoupling the target human image into visually sensitive and text-sensitive regions. For visually sensitive regions, DP-Adapter employs an Identity-Enhancing Adapter (IEA) to preserve detailed identity features. For text-sensitive regions, we introduce a Textual-Consistency Adapter (TCA) to minimize visual interference and ensure the consistency of textual semantics. To seamlessly integrate these pathways, we develop a Fine-Grained Feature-Level Blending (FFB) module that efficiently combines hierarchical semantic features from both pathways, resulting in more natural and coherent synthesis outcomes. Additionally, DP-Adapter supports various innovative applications, including controllable headshot-to-full-body portrait generation, age editing, old-photo to reality, and expression editing.
IDAdapter: Learning Mixed Features for Tuning-Free Personalization of Text-to-Image Models
Leveraging Stable Diffusion for the generation of personalized portraits has emerged as a powerful and noteworthy tool, enabling users to create high-fidelity, custom character avatars based on their specific prompts. However, existing personalization methods face challenges, including test-time fine-tuning, the requirement of multiple input images, low preservation of identity, and limited diversity in generated outcomes. To overcome these challenges, we introduce IDAdapter, a tuning-free approach that enhances the diversity and identity preservation in personalized image generation from a single face image. IDAdapter integrates a personalized concept into the generation process through a combination of textual and visual injections and a face identity loss. During the training phase, we incorporate mixed features from multiple reference images of a specific identity to enrich identity-related content details, guiding the model to generate images with more diverse styles, expressions, and angles compared to previous works. Extensive evaluations demonstrate the effectiveness of our method, achieving both diversity and identity fidelity in generated images.
Portrait Video Editing Empowered by Multimodal Generative Priors
We introduce PortraitGen, a powerful portrait video editing method that achieves consistent and expressive stylization with multimodal prompts. Traditional portrait video editing methods often struggle with 3D and temporal consistency, and typically lack in rendering quality and efficiency. To address these issues, we lift the portrait video frames to a unified dynamic 3D Gaussian field, which ensures structural and temporal coherence across frames. Furthermore, we design a novel Neural Gaussian Texture mechanism that not only enables sophisticated style editing but also achieves rendering speed over 100FPS. Our approach incorporates multimodal inputs through knowledge distilled from large-scale 2D generative models. Our system also incorporates expression similarity guidance and a face-aware portrait editing module, effectively mitigating degradation issues associated with iterative dataset updates. Extensive experiments demonstrate the temporal consistency, editing efficiency, and superior rendering quality of our method. The broad applicability of the proposed approach is demonstrated through various applications, including text-driven editing, image-driven editing, and relighting, highlighting its great potential to advance the field of video editing. Demo videos and released code are provided in our project page: https://ustc3dv.github.io/PortraitGen/
RSFNet: A White-Box Image Retouching Approach using Region-Specific Color Filters
Retouching images is an essential aspect of enhancing the visual appeal of photos. Although users often share common aesthetic preferences, their retouching methods may vary based on their individual preferences. Therefore, there is a need for white-box approaches that produce satisfying results and enable users to conveniently edit their images simultaneously. Recent white-box retouching methods rely on cascaded global filters that provide image-level filter arguments but cannot perform fine-grained retouching. In contrast, colorists typically employ a divide-and-conquer approach, performing a series of region-specific fine-grained enhancements when using traditional tools like Davinci Resolve. We draw on this insight to develop a white-box framework for photo retouching using parallel region-specific filters, called RSFNet. Our model generates filter arguments (e.g., saturation, contrast, hue) and attention maps of regions for each filter simultaneously. Instead of cascading filters, RSFNet employs linear summations of filters, allowing for a more diverse range of filter classes that can be trained more easily. Our experiments demonstrate that RSFNet achieves state-of-the-art results, offering satisfying aesthetic appeal and increased user convenience for editable white-box retouching.
FaceChain: A Playground for Human-centric Artificial Intelligence Generated Content
Recent advancement in personalized image generation have unveiled the intriguing capability of pre-trained text-to-image models on learning identity information from a collection of portrait images. However, existing solutions are vulnerable in producing truthful details, and usually suffer from several defects such as (i) The generated face exhibit its own unique characteristics, \ie facial shape and facial feature positioning may not resemble key characteristics of the input, and (ii) The synthesized face may contain warped, blurred or corrupted regions. In this paper, we present FaceChain, a personalized portrait generation framework that combines a series of customized image-generation model and a rich set of face-related perceptual understanding models (\eg, face detection, deep face embedding extraction, and facial attribute recognition), to tackle aforementioned challenges and to generate truthful personalized portraits, with only a handful of portrait images as input. Concretely, we inject several SOTA face models into the generation procedure, achieving a more efficient label-tagging, data-processing, and model post-processing compared to previous solutions, such as DreamBooth ~ruiz2023dreambooth , InstantBooth ~shi2023instantbooth , or other LoRA-only approaches ~hu2021lora . Besides, based on FaceChain, we further develop several applications to build a broader playground for better showing its value, including virtual try on and 2D talking head. We hope it can grow to serve the burgeoning needs from the communities. Note that this is an ongoing work that will be consistently refined and improved upon. FaceChain is open-sourced under Apache-2.0 license at https://github.com/modelscope/facechain.
Emo-Avatar: Efficient Monocular Video Style Avatar through Texture Rendering
Artistic video portrait generation is a significant and sought-after task in the fields of computer graphics and vision. While various methods have been developed that integrate NeRFs or StyleGANs with instructional editing models for creating and editing drivable portraits, these approaches face several challenges. They often rely heavily on large datasets, require extensive customization processes, and frequently result in reduced image quality. To address the above problems, we propose the Efficient Monotonic Video Style Avatar (Emo-Avatar) through deferred neural rendering that enhances StyleGAN's capacity for producing dynamic, drivable portrait videos. We proposed a two-stage deferred neural rendering pipeline. In the first stage, we utilize few-shot PTI initialization to initialize the StyleGAN generator through several extreme poses sampled from the video to capture the consistent representation of aligned faces from the target portrait. In the second stage, we propose a Laplacian pyramid for high-frequency texture sampling from UV maps deformed by dynamic flow of expression for motion-aware texture prior integration to provide torso features to enhance StyleGAN's ability to generate complete and upper body for portrait video rendering. Emo-Avatar reduces style customization time from hours to merely 5 minutes compared with existing methods. In addition, Emo-Avatar requires only a single reference image for editing and employs region-aware contrastive learning with semantic invariant CLIP guidance, ensuring consistent high-resolution output and identity preservation. Through both quantitative and qualitative assessments, Emo-Avatar demonstrates superior performance over existing methods in terms of training efficiency, rendering quality and editability in self- and cross-reenactment.
PersonNeRF: Personalized Reconstruction from Photo Collections
We present PersonNeRF, a method that takes a collection of photos of a subject (e.g. Roger Federer) captured across multiple years with arbitrary body poses and appearances, and enables rendering the subject with arbitrary novel combinations of viewpoint, body pose, and appearance. PersonNeRF builds a customized neural volumetric 3D model of the subject that is able to render an entire space spanned by camera viewpoint, body pose, and appearance. A central challenge in this task is dealing with sparse observations; a given body pose is likely only observed by a single viewpoint with a single appearance, and a given appearance is only observed under a handful of different body poses. We address this issue by recovering a canonical T-pose neural volumetric representation of the subject that allows for changing appearance across different observations, but uses a shared pose-dependent motion field across all observations. We demonstrate that this approach, along with regularization of the recovered volumetric geometry to encourage smoothness, is able to recover a model that renders compelling images from novel combinations of viewpoint, pose, and appearance from these challenging unstructured photo collections, outperforming prior work for free-viewpoint human rendering.
VToonify: Controllable High-Resolution Portrait Video Style Transfer
Generating high-quality artistic portrait videos is an important and desirable task in computer graphics and vision. Although a series of successful portrait image toonification models built upon the powerful StyleGAN have been proposed, these image-oriented methods have obvious limitations when applied to videos, such as the fixed frame size, the requirement of face alignment, missing non-facial details and temporal inconsistency. In this work, we investigate the challenging controllable high-resolution portrait video style transfer by introducing a novel VToonify framework. Specifically, VToonify leverages the mid- and high-resolution layers of StyleGAN to render high-quality artistic portraits based on the multi-scale content features extracted by an encoder to better preserve the frame details. The resulting fully convolutional architecture accepts non-aligned faces in videos of variable size as input, contributing to complete face regions with natural motions in the output. Our framework is compatible with existing StyleGAN-based image toonification models to extend them to video toonification, and inherits appealing features of these models for flexible style control on color and intensity. This work presents two instantiations of VToonify built upon Toonify and DualStyleGAN for collection-based and exemplar-based portrait video style transfer, respectively. Extensive experimental results demonstrate the effectiveness of our proposed VToonify framework over existing methods in generating high-quality and temporally-coherent artistic portrait videos with flexible style controls.
Controllable Dynamic Appearance for Neural 3D Portraits
Recent advances in Neural Radiance Fields (NeRFs) have made it possible to reconstruct and reanimate dynamic portrait scenes with control over head-pose, facial expressions and viewing direction. However, training such models assumes photometric consistency over the deformed region e.g. the face must be evenly lit as it deforms with changing head-pose and facial expression. Such photometric consistency across frames of a video is hard to maintain, even in studio environments, thus making the created reanimatable neural portraits prone to artifacts during reanimation. In this work, we propose CoDyNeRF, a system that enables the creation of fully controllable 3D portraits in real-world capture conditions. CoDyNeRF learns to approximate illumination dependent effects via a dynamic appearance model in the canonical space that is conditioned on predicted surface normals and the facial expressions and head-pose deformations. The surface normals prediction is guided using 3DMM normals that act as a coarse prior for the normals of the human head, where direct prediction of normals is hard due to rigid and non-rigid deformations induced by head-pose and facial expression changes. Using only a smartphone-captured short video of a subject for training, we demonstrate the effectiveness of our method on free view synthesis of a portrait scene with explicit head pose and expression controls, and realistic lighting effects. The project page can be found here: http://shahrukhathar.github.io/2023/08/22/CoDyNeRF.html
StoryMaker: Towards Holistic Consistent Characters in Text-to-image Generation
Tuning-free personalized image generation methods have achieved significant success in maintaining facial consistency, i.e., identities, even with multiple characters. However, the lack of holistic consistency in scenes with multiple characters hampers these methods' ability to create a cohesive narrative. In this paper, we introduce StoryMaker, a personalization solution that preserves not only facial consistency but also clothing, hairstyles, and body consistency, thus facilitating the creation of a story through a series of images. StoryMaker incorporates conditions based on face identities and cropped character images, which include clothing, hairstyles, and bodies. Specifically, we integrate the facial identity information with the cropped character images using the Positional-aware Perceiver Resampler (PPR) to obtain distinct character features. To prevent intermingling of multiple characters and the background, we separately constrain the cross-attention impact regions of different characters and the background using MSE loss with segmentation masks. Additionally, we train the generation network conditioned on poses to promote decoupling from poses. A LoRA is also employed to enhance fidelity and quality. Experiments underscore the effectiveness of our approach. StoryMaker supports numerous applications and is compatible with other societal plug-ins. Our source codes and model weights are available at https://github.com/RedAIGC/StoryMaker.
ReliableSwap: Boosting General Face Swapping Via Reliable Supervision
Almost all advanced face swapping approaches use reconstruction as the proxy task, i.e., supervision only exists when the target and source belong to the same person. Otherwise, lacking pixel-level supervision, these methods struggle for source identity preservation. This paper proposes to construct reliable supervision, dubbed cycle triplets, which serves as the image-level guidance when the source identity differs from the target one during training. Specifically, we use face reenactment and blending techniques to synthesize the swapped face from real images in advance, where the synthetic face preserves source identity and target attributes. However, there may be some artifacts in such a synthetic face. To avoid the potential artifacts and drive the distribution of the network output close to the natural one, we reversely take synthetic images as input while the real face as reliable supervision during the training stage of face swapping. Besides, we empirically find that the existing methods tend to lose lower-face details like face shape and mouth from the source. This paper additionally designs a FixerNet, providing discriminative embeddings of lower faces as an enhancement. Our face swapping framework, named ReliableSwap, can boost the performance of any existing face swapping network with negligible overhead. Extensive experiments demonstrate the efficacy of our ReliableSwap, especially in identity preservation. The project page is https://reliable-swap.github.io/.
WISE: Whitebox Image Stylization by Example-based Learning
Image-based artistic rendering can synthesize a variety of expressive styles using algorithmic image filtering. In contrast to deep learning-based methods, these heuristics-based filtering techniques can operate on high-resolution images, are interpretable, and can be parameterized according to various design aspects. However, adapting or extending these techniques to produce new styles is often a tedious and error-prone task that requires expert knowledge. We propose a new paradigm to alleviate this problem: implementing algorithmic image filtering techniques as differentiable operations that can learn parametrizations aligned to certain reference styles. To this end, we present WISE, an example-based image-processing system that can handle a multitude of stylization techniques, such as watercolor, oil or cartoon stylization, within a common framework. By training parameter prediction networks for global and local filter parameterizations, we can simultaneously adapt effects to reference styles and image content, e.g., to enhance facial features. Our method can be optimized in a style-transfer framework or learned in a generative-adversarial setting for image-to-image translation. We demonstrate that jointly training an XDoG filter and a CNN for postprocessing can achieve comparable results to a state-of-the-art GAN-based method.
From Parts to Whole: A Unified Reference Framework for Controllable Human Image Generation
Recent advancements in controllable human image generation have led to zero-shot generation using structural signals (e.g., pose, depth) or facial appearance. Yet, generating human images conditioned on multiple parts of human appearance remains challenging. Addressing this, we introduce Parts2Whole, a novel framework designed for generating customized portraits from multiple reference images, including pose images and various aspects of human appearance. To achieve this, we first develop a semantic-aware appearance encoder to retain details of different human parts, which processes each image based on its textual label to a series of multi-scale feature maps rather than one image token, preserving the image dimension. Second, our framework supports multi-image conditioned generation through a shared self-attention mechanism that operates across reference and target features during the diffusion process. We enhance the vanilla attention mechanism by incorporating mask information from the reference human images, allowing for the precise selection of any part. Extensive experiments demonstrate the superiority of our approach over existing alternatives, offering advanced capabilities for multi-part controllable human image customization. See our project page at https://huanngzh.github.io/Parts2Whole/.
PhotoDoodle: Learning Artistic Image Editing from Few-Shot Pairwise Data
We introduce PhotoDoodle, a novel image editing framework designed to facilitate photo doodling by enabling artists to overlay decorative elements onto photographs. Photo doodling is challenging because the inserted elements must appear seamlessly integrated with the background, requiring realistic blending, perspective alignment, and contextual coherence. Additionally, the background must be preserved without distortion, and the artist's unique style must be captured efficiently from limited training data. These requirements are not addressed by previous methods that primarily focus on global style transfer or regional inpainting. The proposed method, PhotoDoodle, employs a two-stage training strategy. Initially, we train a general-purpose image editing model, OmniEditor, using large-scale data. Subsequently, we fine-tune this model with EditLoRA using a small, artist-curated dataset of before-and-after image pairs to capture distinct editing styles and techniques. To enhance consistency in the generated results, we introduce a positional encoding reuse mechanism. Additionally, we release a PhotoDoodle dataset featuring six high-quality styles. Extensive experiments demonstrate the advanced performance and robustness of our method in customized image editing, opening new possibilities for artistic creation.
ReSyncer: Rewiring Style-based Generator for Unified Audio-Visually Synced Facial Performer
Lip-syncing videos with given audio is the foundation for various applications including the creation of virtual presenters or performers. While recent studies explore high-fidelity lip-sync with different techniques, their task-orientated models either require long-term videos for clip-specific training or retain visible artifacts. In this paper, we propose a unified and effective framework ReSyncer, that synchronizes generalized audio-visual facial information. The key design is revisiting and rewiring the Style-based generator to efficiently adopt 3D facial dynamics predicted by a principled style-injected Transformer. By simply re-configuring the information insertion mechanisms within the noise and style space, our framework fuses motion and appearance with unified training. Extensive experiments demonstrate that ReSyncer not only produces high-fidelity lip-synced videos according to audio, but also supports multiple appealing properties that are suitable for creating virtual presenters and performers, including fast personalized fine-tuning, video-driven lip-syncing, the transfer of speaking styles, and even face swapping. Resources can be found at https://guanjz20.github.io/projects/ReSyncer.
Controllable Light Diffusion for Portraits
We introduce light diffusion, a novel method to improve lighting in portraits, softening harsh shadows and specular highlights while preserving overall scene illumination. Inspired by professional photographers' diffusers and scrims, our method softens lighting given only a single portrait photo. Previous portrait relighting approaches focus on changing the entire lighting environment, removing shadows (ignoring strong specular highlights), or removing shading entirely. In contrast, we propose a learning based method that allows us to control the amount of light diffusion and apply it on in-the-wild portraits. Additionally, we design a method to synthetically generate plausible external shadows with sub-surface scattering effects while conforming to the shape of the subject's face. Finally, we show how our approach can increase the robustness of higher level vision applications, such as albedo estimation, geometry estimation and semantic segmentation.
Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis
One-shot 3D talking portrait generation aims to reconstruct a 3D avatar from an unseen image, and then animate it with a reference video or audio to generate a talking portrait video. The existing methods fail to simultaneously achieve the goals of accurate 3D avatar reconstruction and stable talking face animation. Besides, while the existing works mainly focus on synthesizing the head part, it is also vital to generate natural torso and background segments to obtain a realistic talking portrait video. To address these limitations, we present Real3D-Potrait, a framework that (1) improves the one-shot 3D reconstruction power with a large image-to-plane model that distills 3D prior knowledge from a 3D face generative model; (2) facilitates accurate motion-conditioned animation with an efficient motion adapter; (3) synthesizes realistic video with natural torso movement and switchable background using a head-torso-background super-resolution model; and (4) supports one-shot audio-driven talking face generation with a generalizable audio-to-motion model. Extensive experiments show that Real3D-Portrait generalizes well to unseen identities and generates more realistic talking portrait videos compared to previous methods. Video samples and source code are available at https://real3dportrait.github.io .
Pivotal Tuning for Latent-based Editing of Real Images
Recently, a surge of advanced facial editing techniques have been proposed that leverage the generative power of a pre-trained StyleGAN. To successfully edit an image this way, one must first project (or invert) the image into the pre-trained generator's domain. As it turns out, however, StyleGAN's latent space induces an inherent tradeoff between distortion and editability, i.e. between maintaining the original appearance and convincingly altering some of its attributes. Practically, this means it is still challenging to apply ID-preserving facial latent-space editing to faces which are out of the generator's domain. In this paper, we present an approach to bridge this gap. Our technique slightly alters the generator, so that an out-of-domain image is faithfully mapped into an in-domain latent code. The key idea is pivotal tuning - a brief training process that preserves the editing quality of an in-domain latent region, while changing its portrayed identity and appearance. In Pivotal Tuning Inversion (PTI), an initial inverted latent code serves as a pivot, around which the generator is fined-tuned. At the same time, a regularization term keeps nearby identities intact, to locally contain the effect. This surgical training process ends up altering appearance features that represent mostly identity, without affecting editing capabilities. We validate our technique through inversion and editing metrics, and show preferable scores to state-of-the-art methods. We further qualitatively demonstrate our technique by applying advanced edits (such as pose, age, or expression) to numerous images of well-known and recognizable identities. Finally, we demonstrate resilience to harder cases, including heavy make-up, elaborate hairstyles and/or headwear, which otherwise could not have been successfully inverted and edited by state-of-the-art methods.
JeDi: Joint-Image Diffusion Models for Finetuning-Free Personalized Text-to-Image Generation
Personalized text-to-image generation models enable users to create images that depict their individual possessions in diverse scenes, finding applications in various domains. To achieve the personalization capability, existing methods rely on finetuning a text-to-image foundation model on a user's custom dataset, which can be non-trivial for general users, resource-intensive, and time-consuming. Despite attempts to develop finetuning-free methods, their generation quality is much lower compared to their finetuning counterparts. In this paper, we propose Joint-Image Diffusion (\jedi), an effective technique for learning a finetuning-free personalization model. Our key idea is to learn the joint distribution of multiple related text-image pairs that share a common subject. To facilitate learning, we propose a scalable synthetic dataset generation technique. Once trained, our model enables fast and easy personalization at test time by simply using reference images as input during the sampling process. Our approach does not require any expensive optimization process or additional modules and can faithfully preserve the identity represented by any number of reference images. Experimental results show that our model achieves state-of-the-art generation quality, both quantitatively and qualitatively, significantly outperforming both the prior finetuning-based and finetuning-free personalization baselines.
Bridging the Gap: Studio-like Avatar Creation from a Monocular Phone Capture
Creating photorealistic avatars for individuals traditionally involves extensive capture sessions with complex and expensive studio devices like the LightStage system. While recent strides in neural representations have enabled the generation of photorealistic and animatable 3D avatars from quick phone scans, they have the capture-time lighting baked-in, lack facial details and have missing regions in areas such as the back of the ears. Thus, they lag in quality compared to studio-captured avatars. In this paper, we propose a method that bridges this gap by generating studio-like illuminated texture maps from short, monocular phone captures. We do this by parameterizing the phone texture maps using the W^+ space of a StyleGAN2, enabling near-perfect reconstruction. Then, we finetune a StyleGAN2 by sampling in the W^+ parameterized space using a very small set of studio-captured textures as an adversarial training signal. To further enhance the realism and accuracy of facial details, we super-resolve the output of the StyleGAN2 using carefully designed diffusion model that is guided by image gradients of the phone-captured texture map. Once trained, our method excels at producing studio-like facial texture maps from casual monocular smartphone videos. Demonstrating its capabilities, we showcase the generation of photorealistic, uniformly lit, complete avatars from monocular phone captures. http://shahrukhathar.github.io/2024/07/22/Bridging.html{The project page can be found here.}
TIP: Text-Driven Image Processing with Semantic and Restoration Instructions
Text-driven diffusion models have become increasingly popular for various image editing tasks, including inpainting, stylization, and object replacement. However, it still remains an open research problem to adopt this language-vision paradigm for more fine-level image processing tasks, such as denoising, super-resolution, deblurring, and compression artifact removal. In this paper, we develop TIP, a Text-driven Image Processing framework that leverages natural language as a user-friendly interface to control the image restoration process. We consider the capacity of text information in two dimensions. First, we use content-related prompts to enhance the semantic alignment, effectively alleviating identity ambiguity in the restoration outcomes. Second, our approach is the first framework that supports fine-level instruction through language-based quantitative specification of the restoration strength, without the need for explicit task-specific design. In addition, we introduce a novel fusion mechanism that augments the existing ControlNet architecture by learning to rescale the generative prior, thereby achieving better restoration fidelity. Our extensive experiments demonstrate the superior restoration performance of TIP compared to the state of the arts, alongside offering the flexibility of text-based control over the restoration effects.
DrawingSpinUp: 3D Animation from Single Character Drawings
Animating various character drawings is an engaging visual content creation task. Given a single character drawing, existing animation methods are limited to flat 2D motions and thus lack 3D effects. An alternative solution is to reconstruct a 3D model from a character drawing as a proxy and then retarget 3D motion data onto it. However, the existing image-to-3D methods could not work well for amateur character drawings in terms of appearance and geometry. We observe the contour lines, commonly existing in character drawings, would introduce significant ambiguity in texture synthesis due to their view-dependence. Additionally, thin regions represented by single-line contours are difficult to reconstruct (e.g., slim limbs of a stick figure) due to their delicate structures. To address these issues, we propose a novel system, DrawingSpinUp, to produce plausible 3D animations and breathe life into character drawings, allowing them to freely spin up, leap, and even perform a hip-hop dance. For appearance improvement, we adopt a removal-then-restoration strategy to first remove the view-dependent contour lines and then render them back after retargeting the reconstructed character. For geometry refinement, we develop a skeleton-based thinning deformation algorithm to refine the slim structures represented by the single-line contours. The experimental evaluations and a perceptual user study show that our proposed method outperforms the existing 2D and 3D animation methods and generates high-quality 3D animations from a single character drawing. Please refer to our project page (https://lordliang.github.io/DrawingSpinUp) for the code and generated animations.
AniPortrait: Audio-Driven Synthesis of Photorealistic Portrait Animation
In this study, we propose AniPortrait, a novel framework for generating high-quality animation driven by audio and a reference portrait image. Our methodology is divided into two stages. Initially, we extract 3D intermediate representations from audio and project them into a sequence of 2D facial landmarks. Subsequently, we employ a robust diffusion model, coupled with a motion module, to convert the landmark sequence into photorealistic and temporally consistent portrait animation. Experimental results demonstrate the superiority of AniPortrait in terms of facial naturalness, pose diversity, and visual quality, thereby offering an enhanced perceptual experience. Moreover, our methodology exhibits considerable potential in terms of flexibility and controllability, which can be effectively applied in areas such as facial motion editing or face reenactment. We release code and model weights at https://github.com/scutzzj/AniPortrait
StyleDrop: Text-to-Image Generation in Any Style
Pre-trained large text-to-image models synthesize impressive images with an appropriate use of text prompts. However, ambiguities inherent in natural language and out-of-distribution effects make it hard to synthesize image styles, that leverage a specific design pattern, texture or material. In this paper, we introduce StyleDrop, a method that enables the synthesis of images that faithfully follow a specific style using a text-to-image model. The proposed method is extremely versatile and captures nuances and details of a user-provided style, such as color schemes, shading, design patterns, and local and global effects. It efficiently learns a new style by fine-tuning very few trainable parameters (less than 1% of total model parameters) and improving the quality via iterative training with either human or automated feedback. Better yet, StyleDrop is able to deliver impressive results even when the user supplies only a single image that specifies the desired style. An extensive study shows that, for the task of style tuning text-to-image models, StyleDrop implemented on Muse convincingly outperforms other methods, including DreamBooth and textual inversion on Imagen or Stable Diffusion. More results are available at our project website: https://styledrop.github.io
Semantic Photo Manipulation with a Generative Image Prior
Despite the recent success of GANs in synthesizing images conditioned on inputs such as a user sketch, text, or semantic labels, manipulating the high-level attributes of an existing natural photograph with GANs is challenging for two reasons. First, it is hard for GANs to precisely reproduce an input image. Second, after manipulation, the newly synthesized pixels often do not fit the original image. In this paper, we address these issues by adapting the image prior learned by GANs to image statistics of an individual image. Our method can accurately reconstruct the input image and synthesize new content, consistent with the appearance of the input image. We demonstrate our interactive system on several semantic image editing tasks, including synthesizing new objects consistent with background, removing unwanted objects, and changing the appearance of an object. Quantitative and qualitative comparisons against several existing methods demonstrate the effectiveness of our method.
HairFastGAN: Realistic and Robust Hair Transfer with a Fast Encoder-Based Approach
Our paper addresses the complex task of transferring a hairstyle from a reference image to an input photo for virtual hair try-on. This task is challenging due to the need to adapt to various photo poses, the sensitivity of hairstyles, and the lack of objective metrics. The current state of the art hairstyle transfer methods use an optimization process for different parts of the approach, making them inexcusably slow. At the same time, faster encoder-based models are of very low quality because they either operate in StyleGAN's W+ space or use other low-dimensional image generators. Additionally, both approaches have a problem with hairstyle transfer when the source pose is very different from the target pose, because they either don't consider the pose at all or deal with it inefficiently. In our paper, we present the HairFast model, which uniquely solves these problems and achieves high resolution, near real-time performance, and superior reconstruction compared to optimization problem-based methods. Our solution includes a new architecture operating in the FS latent space of StyleGAN, an enhanced inpainting approach, and improved encoders for better alignment, color transfer, and a new encoder for post-processing. The effectiveness of our approach is demonstrated on realism metrics after random hairstyle transfer and reconstruction when the original hairstyle is transferred. In the most difficult scenario of transferring both shape and color of a hairstyle from different images, our method performs in less than a second on the Nvidia V100. Our code is available at https://github.com/AIRI-Institute/HairFastGAN.
MegaPortrait: Revisiting Diffusion Control for High-fidelity Portrait Generation
We propose MegaPortrait. It's an innovative system for creating personalized portrait images in computer vision. It has three modules: Identity Net, Shading Net, and Harmonization Net. Identity Net generates learned identity using a customized model fine-tuned with source images. Shading Net re-renders portraits using extracted representations. Harmonization Net fuses pasted faces and the reference image's body for coherent results. Our approach with off-the-shelf Controlnets is better than state-of-the-art AI portrait products in identity preservation and image fidelity. MegaPortrait has a simple but effective design and we compare it with other methods and products to show its superiority.
Dual-Branch Network for Portrait Image Quality Assessment
Portrait images typically consist of a salient person against diverse backgrounds. With the development of mobile devices and image processing techniques, users can conveniently capture portrait images anytime and anywhere. However, the quality of these portraits may suffer from the degradation caused by unfavorable environmental conditions, subpar photography techniques, and inferior capturing devices. In this paper, we introduce a dual-branch network for portrait image quality assessment (PIQA), which can effectively address how the salient person and the background of a portrait image influence its visual quality. Specifically, we utilize two backbone networks (i.e., Swin Transformer-B) to extract the quality-aware features from the entire portrait image and the facial image cropped from it. To enhance the quality-aware feature representation of the backbones, we pre-train them on the large-scale video quality assessment dataset LSVQ and the large-scale facial image quality assessment dataset GFIQA. Additionally, we leverage LIQE, an image scene classification and quality assessment model, to capture the quality-aware and scene-specific features as the auxiliary features. Finally, we concatenate these features and regress them into quality scores via a multi-perception layer (MLP). We employ the fidelity loss to train the model via a learning-to-rank manner to mitigate inconsistencies in quality scores in the portrait image quality assessment dataset PIQ. Experimental results demonstrate that the proposed model achieves superior performance in the PIQ dataset, validating its effectiveness. The code is available at https://github.com/sunwei925/DN-PIQA.git.
Consistency^2: Consistent and Fast 3D Painting with Latent Consistency Models
Generative 3D Painting is among the top productivity boosters in high-resolution 3D asset management and recycling. Ever since text-to-image models became accessible for inference on consumer hardware, the performance of 3D Painting methods has consistently improved and is currently close to plateauing. At the core of most such models lies denoising diffusion in the latent space, an inherently time-consuming iterative process. Multiple techniques have been developed recently to accelerate generation and reduce sampling iterations by orders of magnitude. Designed for 2D generative imaging, these techniques do not come with recipes for lifting them into 3D. In this paper, we address this shortcoming by proposing a Latent Consistency Model (LCM) adaptation for the task at hand. We analyze the strengths and weaknesses of the proposed model and evaluate it quantitatively and qualitatively. Based on the Objaverse dataset samples study, our 3D painting method attains strong preference in all evaluations. Source code is available at https://github.com/kongdai123/consistency2.
Neural Implicit Morphing of Face Images
Face morphing is a problem in computer graphics with numerous artistic and forensic applications. It is challenging due to variations in pose, lighting, gender, and ethnicity. This task consists of a warping for feature alignment and a blending for a seamless transition between the warped images. We propose to leverage coord-based neural networks to represent such warpings and blendings of face images. During training, we exploit the smoothness and flexibility of such networks by combining energy functionals employed in classical approaches without discretizations. Additionally, our method is time-dependent, allowing a continuous warping/blending of the images. During morphing inference, we need both direct and inverse transformations of the time-dependent warping. The first (second) is responsible for warping the target (source) image into the source (target) image. Our neural warping stores those maps in a single network dismissing the need for inverting them. The results of our experiments indicate that our method is competitive with both classical and generative models under the lens of image quality and face-morphing detectors. Aesthetically, the resulting images present a seamless blending of diverse faces not yet usual in the literature.
Synthetic Prior for Few-Shot Drivable Head Avatar Inversion
We present SynShot, a novel method for the few-shot inversion of a drivable head avatar based on a synthetic prior. We tackle two major challenges. First, training a controllable 3D generative network requires a large number of diverse sequences, for which pairs of images and high-quality tracked meshes are not always available. Second, state-of-the-art monocular avatar models struggle to generalize to new views and expressions, lacking a strong prior and often overfitting to a specific viewpoint distribution. Inspired by machine learning models trained solely on synthetic data, we propose a method that learns a prior model from a large dataset of synthetic heads with diverse identities, expressions, and viewpoints. With few input images, SynShot fine-tunes the pretrained synthetic prior to bridge the domain gap, modeling a photorealistic head avatar that generalizes to novel expressions and viewpoints. We model the head avatar using 3D Gaussian splatting and a convolutional encoder-decoder that outputs Gaussian parameters in UV texture space. To account for the different modeling complexities over parts of the head (e.g., skin vs hair), we embed the prior with explicit control for upsampling the number of per-part primitives. Compared to state-of-the-art monocular methods that require thousands of real training images, SynShot significantly improves novel view and expression synthesis.
MFIM: Megapixel Facial Identity Manipulation
Face swapping is a task that changes a facial identity of a given image to that of another person. In this work, we propose a novel face-swapping framework called Megapixel Facial Identity Manipulation (MFIM). The face-swapping model should achieve two goals. First, it should be able to generate a high-quality image. We argue that a model which is proficient in generating a megapixel image can achieve this goal. However, generating a megapixel image is generally difficult without careful model design. Therefore, our model exploits pretrained StyleGAN in the manner of GAN-inversion to effectively generate a megapixel image. Second, it should be able to effectively transform the identity of a given image. Specifically, it should be able to actively transform ID attributes (e.g., face shape and eyes) of a given image into those of another person, while preserving ID-irrelevant attributes (e.g., pose and expression). To achieve this goal, we exploit 3DMM that can capture various facial attributes. Specifically, we explicitly supervise our model to generate a face-swapped image with the desirable attributes using 3DMM. We show that our model achieves state-of-the-art performance through extensive experiments. Furthermore, we propose a new operation called ID mixing, which creates a new identity by semantically mixing the identities of several people. It allows the user to customize the new identity.
URAvatar: Universal Relightable Gaussian Codec Avatars
We present a new approach to creating photorealistic and relightable head avatars from a phone scan with unknown illumination. The reconstructed avatars can be animated and relit in real time with the global illumination of diverse environments. Unlike existing approaches that estimate parametric reflectance parameters via inverse rendering, our approach directly models learnable radiance transfer that incorporates global light transport in an efficient manner for real-time rendering. However, learning such a complex light transport that can generalize across identities is non-trivial. A phone scan in a single environment lacks sufficient information to infer how the head would appear in general environments. To address this, we build a universal relightable avatar model represented by 3D Gaussians. We train on hundreds of high-quality multi-view human scans with controllable point lights. High-resolution geometric guidance further enhances the reconstruction accuracy and generalization. Once trained, we finetune the pretrained model on a phone scan using inverse rendering to obtain a personalized relightable avatar. Our experiments establish the efficacy of our design, outperforming existing approaches while retaining real-time rendering capability.
Towards Authentic Face Restoration with Iterative Diffusion Models and Beyond
An authentic face restoration system is becoming increasingly demanding in many computer vision applications, e.g., image enhancement, video communication, and taking portrait. Most of the advanced face restoration models can recover high-quality faces from low-quality ones but usually fail to faithfully generate realistic and high-frequency details that are favored by users. To achieve authentic restoration, we propose IDM, an Iteratively learned face restoration system based on denoising Diffusion Models (DDMs). We define the criterion of an authentic face restoration system, and argue that denoising diffusion models are naturally endowed with this property from two aspects: intrinsic iterative refinement and extrinsic iterative enhancement. Intrinsic learning can preserve the content well and gradually refine the high-quality details, while extrinsic enhancement helps clean the data and improve the restoration task one step further. We demonstrate superior performance on blind face restoration tasks. Beyond restoration, we find the authentically cleaned data by the proposed restoration system is also helpful to image generation tasks in terms of training stabilization and sample quality. Without modifying the models, we achieve better quality than state-of-the-art on FFHQ and ImageNet generation using either GANs or diffusion models.
ResAdapter: Domain Consistent Resolution Adapter for Diffusion Models
Recent advancement in text-to-image models (e.g., Stable Diffusion) and corresponding personalized technologies (e.g., DreamBooth and LoRA) enables individuals to generate high-quality and imaginative images. However, they often suffer from limitations when generating images with resolutions outside of their trained domain. To overcome this limitation, we present the Resolution Adapter (ResAdapter), a domain-consistent adapter designed for diffusion models to generate images with unrestricted resolutions and aspect ratios. Unlike other multi-resolution generation methods that process images of static resolution with complex post-process operations, ResAdapter directly generates images with the dynamical resolution. Especially, after learning a deep understanding of pure resolution priors, ResAdapter trained on the general dataset, generates resolution-free images with personalized diffusion models while preserving their original style domain. Comprehensive experiments demonstrate that ResAdapter with only 0.5M can process images with flexible resolutions for arbitrary diffusion models. More extended experiments demonstrate that ResAdapter is compatible with other modules (e.g., ControlNet, IP-Adapter and LCM-LoRA) for image generation across a broad range of resolutions, and can be integrated into other multi-resolution model (e.g., ElasticDiffusion) for efficiently generating higher-resolution images. Project link is https://res-adapter.github.io
General Image-to-Image Translation with One-Shot Image Guidance
Large-scale text-to-image models pre-trained on massive text-image pairs show excellent performance in image synthesis recently. However, image can provide more intuitive visual concepts than plain text. People may ask: how can we integrate the desired visual concept into an existing image, such as our portrait? Current methods are inadequate in meeting this demand as they lack the ability to preserve content or translate visual concepts effectively. Inspired by this, we propose a novel framework named visual concept translator (VCT) with the ability to preserve content in the source image and translate the visual concepts guided by a single reference image. The proposed VCT contains a content-concept inversion (CCI) process to extract contents and concepts, and a content-concept fusion (CCF) process to gather the extracted information to obtain the target image. Given only one reference image, the proposed VCT can complete a wide range of general image-to-image translation tasks with excellent results. Extensive experiments are conducted to prove the superiority and effectiveness of the proposed methods. Codes are available at https://github.com/CrystalNeuro/visual-concept-translator.
RAP-SR: RestorAtion Prior Enhancement in Diffusion Models for Realistic Image Super-Resolution
Benefiting from their powerful generative capabilities, pretrained diffusion models have garnered significant attention for real-world image super-resolution (Real-SR). Existing diffusion-based SR approaches typically utilize semantic information from degraded images and restoration prompts to activate prior for producing realistic high-resolution images. However, general-purpose pretrained diffusion models, not designed for restoration tasks, often have suboptimal prior, and manually defined prompts may fail to fully exploit the generated potential. To address these limitations, we introduce RAP-SR, a novel restoration prior enhancement approach in pretrained diffusion models for Real-SR. First, we develop the High-Fidelity Aesthetic Image Dataset (HFAID), curated through a Quality-Driven Aesthetic Image Selection Pipeline (QDAISP). Our dataset not only surpasses existing ones in fidelity but also excels in aesthetic quality. Second, we propose the Restoration Priors Enhancement Framework, which includes Restoration Priors Refinement (RPR) and Restoration-Oriented Prompt Optimization (ROPO) modules. RPR refines the restoration prior using the HFAID, while ROPO optimizes the unique restoration identifier, improving the quality of the resulting images. RAP-SR effectively bridges the gap between general-purpose models and the demands of Real-SR by enhancing restoration prior. Leveraging the plug-and-play nature of RAP-SR, our approach can be seamlessly integrated into existing diffusion-based SR methods, boosting their performance. Extensive experiments demonstrate its broad applicability and state-of-the-art results. Codes and datasets will be available upon acceptance.
Style3D: Attention-guided Multi-view Style Transfer for 3D Object Generation
We present Style3D, a novel approach for generating stylized 3D objects from a content image and a style image. Unlike most previous methods that require case- or style-specific training, Style3D supports instant 3D object stylization. Our key insight is that 3D object stylization can be decomposed into two interconnected processes: multi-view dual-feature alignment and sparse-view spatial reconstruction. We introduce MultiFusion Attention, an attention-guided technique to achieve multi-view stylization from the content-style pair. Specifically, the query features from the content image preserve geometric consistency across multiple views, while the key and value features from the style image are used to guide the stylistic transfer. This dual-feature alignment ensures that spatial coherence and stylistic fidelity are maintained across multi-view images. Finally, a large 3D reconstruction model is introduced to generate coherent stylized 3D objects. By establishing an interplay between structural and stylistic features across multiple views, our approach enables a holistic 3D stylization process. Extensive experiments demonstrate that Style3D offers a more flexible and scalable solution for generating style-consistent 3D assets, surpassing existing methods in both computational efficiency and visual quality.
En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data
We present En3D, an enhanced generative scheme for sculpting high-quality 3D human avatars. Unlike previous works that rely on scarce 3D datasets or limited 2D collections with imbalanced viewing angles and imprecise pose priors, our approach aims to develop a zero-shot 3D generative scheme capable of producing visually realistic, geometrically accurate and content-wise diverse 3D humans without relying on pre-existing 3D or 2D assets. To address this challenge, we introduce a meticulously crafted workflow that implements accurate physical modeling to learn the enhanced 3D generative model from synthetic 2D data. During inference, we integrate optimization modules to bridge the gap between realistic appearances and coarse 3D shapes. Specifically, En3D comprises three modules: a 3D generator that accurately models generalizable 3D humans with realistic appearance from synthesized balanced, diverse, and structured human images; a geometry sculptor that enhances shape quality using multi-view normal constraints for intricate human anatomy; and a texturing module that disentangles explicit texture maps with fidelity and editability, leveraging semantical UV partitioning and a differentiable rasterizer. Experimental results show that our approach significantly outperforms prior works in terms of image quality, geometry accuracy and content diversity. We also showcase the applicability of our generated avatars for animation and editing, as well as the scalability of our approach for content-style free adaptation.
3DPortraitGAN: Learning One-Quarter Headshot 3D GANs from a Single-View Portrait Dataset with Diverse Body Poses
3D-aware face generators are typically trained on 2D real-life face image datasets that primarily consist of near-frontal face data, and as such, they are unable to construct one-quarter headshot 3D portraits with complete head, neck, and shoulder geometry. Two reasons account for this issue: First, existing facial recognition methods struggle with extracting facial data captured from large camera angles or back views. Second, it is challenging to learn a distribution of 3D portraits covering the one-quarter headshot region from single-view data due to significant geometric deformation caused by diverse body poses. To this end, we first create the dataset 360{\deg}-Portrait-HQ (360{\deg}PHQ for short) which consists of high-quality single-view real portraits annotated with a variety of camera parameters (the yaw angles span the entire 360{\deg} range) and body poses. We then propose 3DPortraitGAN, the first 3D-aware one-quarter headshot portrait generator that learns a canonical 3D avatar distribution from the 360{\deg}PHQ dataset with body pose self-learning. Our model can generate view-consistent portrait images from all camera angles with a canonical one-quarter headshot 3D representation. Our experiments show that the proposed framework can accurately predict portrait body poses and generate view-consistent, realistic portrait images with complete geometry from all camera angles.
RigNeRF: Fully Controllable Neural 3D Portraits
Volumetric neural rendering methods, such as neural radiance fields (NeRFs), have enabled photo-realistic novel view synthesis. However, in their standard form, NeRFs do not support the editing of objects, such as a human head, within a scene. In this work, we propose RigNeRF, a system that goes beyond just novel view synthesis and enables full control of head pose and facial expressions learned from a single portrait video. We model changes in head pose and facial expressions using a deformation field that is guided by a 3D morphable face model (3DMM). The 3DMM effectively acts as a prior for RigNeRF that learns to predict only residuals to the 3DMM deformations and allows us to render novel (rigid) poses and (non-rigid) expressions that were not present in the input sequence. Using only a smartphone-captured short video of a subject for training, we demonstrate the effectiveness of our method on free view synthesis of a portrait scene with explicit head pose and expression controls. The project page can be found here: http://shahrukhathar.github.io/2022/06/06/RigNeRF.html
Beyond Image Borders: Learning Feature Extrapolation for Unbounded Image Composition
For improving image composition and aesthetic quality, most existing methods modulate the captured images by striking out redundant content near the image borders. However, such image cropping methods are limited in the range of image views. Some methods have been suggested to extrapolate the images and predict cropping boxes from the extrapolated image. Nonetheless, the synthesized extrapolated regions may be included in the cropped image, making the image composition result not real and potentially with degraded image quality. In this paper, we circumvent this issue by presenting a joint framework for both unbounded recommendation of camera view and image composition (i.e., UNIC). In this way, the cropped image is a sub-image of the image acquired by the predicted camera view, and thus can be guaranteed to be real and consistent in image quality. Specifically, our framework takes the current camera preview frame as input and provides a recommendation for view adjustment, which contains operations unlimited by the image borders, such as zooming in or out and camera movement. To improve the prediction accuracy of view adjustment prediction, we further extend the field of view by feature extrapolation. After one or several times of view adjustments, our method converges and results in both a camera view and a bounding box showing the image composition recommendation. Extensive experiments are conducted on the datasets constructed upon existing image cropping datasets, showing the effectiveness of our UNIC in unbounded recommendation of camera view and image composition. The source code, dataset, and pretrained models is available at https://github.com/liuxiaoyu1104/UNIC.
AniPortraitGAN: Animatable 3D Portrait Generation from 2D Image Collections
Previous animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. However, head-only videos are relatively uncommon in real life, and full body generation typically does not deal with facial expression control and still has challenges in generating high-quality results. Towards applicable video avatars, we present an animatable 3D-aware GAN that generates portrait images with controllable facial expression, head pose, and shoulder movements. It is a generative model trained on unstructured 2D image collections without using 3D or video data. For the new task, we base our method on the generative radiance manifold representation and equip it with learnable facial and head-shoulder deformations. A dual-camera rendering and adversarial learning scheme is proposed to improve the quality of the generated faces, which is critical for portrait images. A pose deformation processing network is developed to generate plausible deformations for challenging regions such as long hair. Experiments show that our method, trained on unstructured 2D images, can generate diverse and high-quality 3D portraits with desired control over different properties.
Image Sculpting: Precise Object Editing with 3D Geometry Control
We present Image Sculpting, a new framework for editing 2D images by incorporating tools from 3D geometry and graphics. This approach differs markedly from existing methods, which are confined to 2D spaces and typically rely on textual instructions, leading to ambiguity and limited control. Image Sculpting converts 2D objects into 3D, enabling direct interaction with their 3D geometry. Post-editing, these objects are re-rendered into 2D, merging into the original image to produce high-fidelity results through a coarse-to-fine enhancement process. The framework supports precise, quantifiable, and physically-plausible editing options such as pose editing, rotation, translation, 3D composition, carving, and serial addition. It marks an initial step towards combining the creative freedom of generative models with the precision of graphics pipelines.
One-Shot Learning for Pose-Guided Person Image Synthesis in the Wild
Current Pose-Guided Person Image Synthesis (PGPIS) methods depend heavily on large amounts of labeled triplet data to train the generator in a supervised manner. However, they often falter when applied to in-the-wild samples, primarily due to the distribution gap between the training datasets and real-world test samples. While some researchers aim to enhance model generalizability through sophisticated training procedures, advanced architectures, or by creating more diverse datasets, we adopt the test-time fine-tuning paradigm to customize a pre-trained Text2Image (T2I) model. However, naively applying test-time tuning results in inconsistencies in facial identities and appearance attributes. To address this, we introduce a Visual Consistency Module (VCM), which enhances appearance consistency by combining the face, text, and image embedding. Our approach, named OnePoseTrans, requires only a single source image to generate high-quality pose transfer results, offering greater stability than state-of-the-art data-driven methods. For each test case, OnePoseTrans customizes a model in around 48 seconds with an NVIDIA V100 GPU.
Style Your Hair: Latent Optimization for Pose-Invariant Hairstyle Transfer via Local-Style-Aware Hair Alignment
Editing hairstyle is unique and challenging due to the complexity and delicacy of hairstyle. Although recent approaches significantly improved the hair details, these models often produce undesirable outputs when a pose of a source image is considerably different from that of a target hair image, limiting their real-world applications. HairFIT, a pose-invariant hairstyle transfer model, alleviates this limitation yet still shows unsatisfactory quality in preserving delicate hair textures. To solve these limitations, we propose a high-performing pose-invariant hairstyle transfer model equipped with latent optimization and a newly presented local-style-matching loss. In the StyleGAN2 latent space, we first explore a pose-aligned latent code of a target hair with the detailed textures preserved based on local style matching. Then, our model inpaints the occlusions of the source considering the aligned target hair and blends both images to produce a final output. The experimental results demonstrate that our model has strengths in transferring a hairstyle under larger pose differences and preserving local hairstyle textures.
ImagiNet: A Multi-Content Dataset for Generalizable Synthetic Image Detection via Contrastive Learning
Generative models, such as diffusion models (DMs), variational autoencoders (VAEs), and generative adversarial networks (GANs), produce images with a level of authenticity that makes them nearly indistinguishable from real photos and artwork. While this capability is beneficial for many industries, the difficulty of identifying synthetic images leaves online media platforms vulnerable to impersonation and misinformation attempts. To support the development of defensive methods, we introduce ImagiNet, a high-resolution and balanced dataset for synthetic image detection, designed to mitigate potential biases in existing resources. It contains 200K examples, spanning four content categories: photos, paintings, faces, and uncategorized. Synthetic images are produced with open-source and proprietary generators, whereas real counterparts of the same content type are collected from public datasets. The structure of ImagiNet allows for a two-track evaluation system: i) classification as real or synthetic and ii) identification of the generative model. To establish a baseline, we train a ResNet-50 model using a self-supervised contrastive objective (SelfCon) for each track. The model demonstrates state-of-the-art performance and high inference speed across established benchmarks, achieving an AUC of up to 0.99 and balanced accuracy ranging from 86% to 95%, even under social network conditions that involve compression and resizing. Our data and code are available at https://github.com/delyan-boychev/imaginet.
Single-Shot Freestyle Dance Reenactment
The task of motion transfer between a source dancer and a target person is a special case of the pose transfer problem, in which the target person changes their pose in accordance with the motions of the dancer. In this work, we propose a novel method that can reanimate a single image by arbitrary video sequences, unseen during training. The method combines three networks: (i) a segmentation-mapping network, (ii) a realistic frame-rendering network, and (iii) a face refinement network. By separating this task into three stages, we are able to attain a novel sequence of realistic frames, capturing natural motion and appearance. Our method obtains significantly better visual quality than previous methods and is able to animate diverse body types and appearances, which are captured in challenging poses, as shown in the experiments and supplementary video.
Zero-1-to-3: Zero-shot One Image to 3D Object
We introduce Zero-1-to-3, a framework for changing the camera viewpoint of an object given just a single RGB image. To perform novel view synthesis in this under-constrained setting, we capitalize on the geometric priors that large-scale diffusion models learn about natural images. Our conditional diffusion model uses a synthetic dataset to learn controls of the relative camera viewpoint, which allow new images to be generated of the same object under a specified camera transformation. Even though it is trained on a synthetic dataset, our model retains a strong zero-shot generalization ability to out-of-distribution datasets as well as in-the-wild images, including impressionist paintings. Our viewpoint-conditioned diffusion approach can further be used for the task of 3D reconstruction from a single image. Qualitative and quantitative experiments show that our method significantly outperforms state-of-the-art single-view 3D reconstruction and novel view synthesis models by leveraging Internet-scale pre-training.
MuseumMaker: Continual Style Customization without Catastrophic Forgetting
Pre-trained large text-to-image (T2I) models with an appropriate text prompt has attracted growing interests in customized images generation field. However, catastrophic forgetting issue make it hard to continually synthesize new user-provided styles while retaining the satisfying results amongst learned styles. In this paper, we propose MuseumMaker, a method that enables the synthesis of images by following a set of customized styles in a never-end manner, and gradually accumulate these creative artistic works as a Museum. When facing with a new customization style, we develop a style distillation loss module to extract and learn the styles of the training data for new image generation. It can minimize the learning biases caused by content of new training images, and address the catastrophic overfitting issue induced by few-shot images. To deal with catastrophic forgetting amongst past learned styles, we devise a dual regularization for shared-LoRA module to optimize the direction of model update, which could regularize the diffusion model from both weight and feature aspects, respectively. Meanwhile, to further preserve historical knowledge from past styles and address the limited representability of LoRA, we consider a task-wise token learning module where a unique token embedding is learned to denote a new style. As any new user-provided style come, our MuseumMaker can capture the nuances of the new styles while maintaining the details of learned styles. Experimental results on diverse style datasets validate the effectiveness of our proposed MuseumMaker method, showcasing its robustness and versatility across various scenarios.
Large-Scale Text-to-Image Model with Inpainting is a Zero-Shot Subject-Driven Image Generator
Subject-driven text-to-image generation aims to produce images of a new subject within a desired context by accurately capturing both the visual characteristics of the subject and the semantic content of a text prompt. Traditional methods rely on time- and resource-intensive fine-tuning for subject alignment, while recent zero-shot approaches leverage on-the-fly image prompting, often sacrificing subject alignment. In this paper, we introduce Diptych Prompting, a novel zero-shot approach that reinterprets as an inpainting task with precise subject alignment by leveraging the emergent property of diptych generation in large-scale text-to-image models. Diptych Prompting arranges an incomplete diptych with the reference image in the left panel, and performs text-conditioned inpainting on the right panel. We further prevent unwanted content leakage by removing the background in the reference image and improve fine-grained details in the generated subject by enhancing attention weights between the panels during inpainting. Experimental results confirm that our approach significantly outperforms zero-shot image prompting methods, resulting in images that are visually preferred by users. Additionally, our method supports not only subject-driven generation but also stylized image generation and subject-driven image editing, demonstrating versatility across diverse image generation applications. Project page: https://diptychprompting.github.io/
Structured 3D Features for Reconstructing Controllable Avatars
We introduce Structured 3D Features, a model based on a novel implicit 3D representation that pools pixel-aligned image features onto dense 3D points sampled from a parametric, statistical human mesh surface. The 3D points have associated semantics and can move freely in 3D space. This allows for optimal coverage of the person of interest, beyond just the body shape, which in turn, additionally helps modeling accessories, hair, and loose clothing. Owing to this, we present a complete 3D transformer-based attention framework which, given a single image of a person in an unconstrained pose, generates an animatable 3D reconstruction with albedo and illumination decomposition, as a result of a single end-to-end model, trained semi-supervised, and with no additional postprocessing. We show that our S3F model surpasses the previous state-of-the-art on various tasks, including monocular 3D reconstruction, as well as albedo and shading estimation. Moreover, we show that the proposed methodology allows novel view synthesis, relighting, and re-posing the reconstruction, and can naturally be extended to handle multiple input images (e.g. different views of a person, or the same view, in different poses, in video). Finally, we demonstrate the editing capabilities of our model for 3D virtual try-on applications.
AlteredAvatar: Stylizing Dynamic 3D Avatars with Fast Style Adaptation
This paper presents a method that can quickly adapt dynamic 3D avatars to arbitrary text descriptions of novel styles. Among existing approaches for avatar stylization, direct optimization methods can produce excellent results for arbitrary styles but they are unpleasantly slow. Furthermore, they require redoing the optimization process from scratch for every new input. Fast approximation methods using feed-forward networks trained on a large dataset of style images can generate results for new inputs quickly, but tend not to generalize well to novel styles and fall short in quality. We therefore investigate a new approach, AlteredAvatar, that combines those two approaches using the meta-learning framework. In the inner loop, the model learns to optimize to match a single target style well; while in the outer loop, the model learns to stylize efficiently across many styles. After training, AlteredAvatar learns an initialization that can quickly adapt within a small number of update steps to a novel style, which can be given using texts, a reference image, or a combination of both. We show that AlteredAvatar can achieve a good balance between speed, flexibility and quality, while maintaining consistency across a wide range of novel views and facial expressions.
Face Swap via Diffusion Model
This technical report presents a diffusion model based framework for face swapping between two portrait images. The basic framework consists of three components, i.e., IP-Adapter, ControlNet, and Stable Diffusion's inpainting pipeline, for face feature encoding, multi-conditional generation, and face inpainting respectively. Besides, I introduce facial guidance optimization and CodeFormer based blending to further improve the generation quality. Specifically, we engage a recent light-weighted customization method (i.e., DreamBooth-LoRA), to guarantee the identity consistency by 1) using a rare identifier "sks" to represent the source identity, and 2) injecting the image features of source portrait into each cross-attention layer like the text features. Then I resort to the strong inpainting ability of Stable Diffusion, and utilize canny image and face detection annotation of the target portrait as the conditions, to guide ContorlNet's generation and align source portrait with the target portrait. To further correct face alignment, we add the facial guidance loss to optimize the text embedding during the sample generation.
Nerfies: Deformable Neural Radiance Fields
We present the first method capable of photorealistically reconstructing deformable scenes using photos/videos captured casually from mobile phones. Our approach augments neural radiance fields (NeRF) by optimizing an additional continuous volumetric deformation field that warps each observed point into a canonical 5D NeRF. We observe that these NeRF-like deformation fields are prone to local minima, and propose a coarse-to-fine optimization method for coordinate-based models that allows for more robust optimization. By adapting principles from geometry processing and physical simulation to NeRF-like models, we propose an elastic regularization of the deformation field that further improves robustness. We show that our method can turn casually captured selfie photos/videos into deformable NeRF models that allow for photorealistic renderings of the subject from arbitrary viewpoints, which we dub "nerfies." We evaluate our method by collecting time-synchronized data using a rig with two mobile phones, yielding train/validation images of the same pose at different viewpoints. We show that our method faithfully reconstructs non-rigidly deforming scenes and reproduces unseen views with high fidelity.
RealFill: Reference-Driven Generation for Authentic Image Completion
Recent advances in generative imagery have brought forth outpainting and inpainting models that can produce high-quality, plausible image content in unknown regions, but the content these models hallucinate is necessarily inauthentic, since the models lack sufficient context about the true scene. In this work, we propose RealFill, a novel generative approach for image completion that fills in missing regions of an image with the content that should have been there. RealFill is a generative inpainting model that is personalized using only a few reference images of a scene. These reference images do not have to be aligned with the target image, and can be taken with drastically varying viewpoints, lighting conditions, camera apertures, or image styles. Once personalized, RealFill is able to complete a target image with visually compelling contents that are faithful to the original scene. We evaluate RealFill on a new image completion benchmark that covers a set of diverse and challenging scenarios, and find that it outperforms existing approaches by a large margin. See more results on our project page: https://realfill.github.io
Deformable Style Transfer
Both geometry and texture are fundamental aspects of visual style. Existing style transfer methods, however, primarily focus on texture, almost entirely ignoring geometry. We propose deformable style transfer (DST), an optimization-based approach that jointly stylizes the texture and geometry of a content image to better match a style image. Unlike previous geometry-aware stylization methods, our approach is neither restricted to a particular domain (such as human faces), nor does it require training sets of matching style/content pairs. We demonstrate our method on a diverse set of content and style images including portraits, animals, objects, scenes, and paintings. Code has been made publicly available at https://github.com/sunniesuhyoung/DST.
UMFuse: Unified Multi View Fusion for Human Editing applications
Numerous pose-guided human editing methods have been explored by the vision community due to their extensive practical applications. However, most of these methods still use an image-to-image formulation in which a single image is given as input to produce an edited image as output. This objective becomes ill-defined in cases when the target pose differs significantly from the input pose. Existing methods then resort to in-painting or style transfer to handle occlusions and preserve content. In this paper, we explore the utilization of multiple views to minimize the issue of missing information and generate an accurate representation of the underlying human model. To fuse knowledge from multiple viewpoints, we design a multi-view fusion network that takes the pose key points and texture from multiple source images and generates an explainable per-pixel appearance retrieval map. Thereafter, the encodings from a separate network (trained on a single-view human reposing task) are merged in the latent space. This enables us to generate accurate, precise, and visually coherent images for different editing tasks. We show the application of our network on two newly proposed tasks - Multi-view human reposing and Mix&Match Human Image generation. Additionally, we study the limitations of single-view editing and scenarios in which multi-view provides a better alternative.
MyTimeMachine: Personalized Facial Age Transformation
Facial aging is a complex process, highly dependent on multiple factors like gender, ethnicity, lifestyle, etc., making it extremely challenging to learn a global aging prior to predict aging for any individual accurately. Existing techniques often produce realistic and plausible aging results, but the re-aged images often do not resemble the person's appearance at the target age and thus need personalization. In many practical applications of virtual aging, e.g. VFX in movies and TV shows, access to a personal photo collection of the user depicting aging in a small time interval (20sim40 years) is often available. However, naive attempts to personalize global aging techniques on personal photo collections often fail. Thus, we propose MyTimeMachine (MyTM), which combines a global aging prior with a personal photo collection (using as few as 50 images) to learn a personalized age transformation. We introduce a novel Adapter Network that combines personalized aging features with global aging features and generates a re-aged image with StyleGAN2. We also introduce three loss functions to personalize the Adapter Network with personalized aging loss, extrapolation regularization, and adaptive w-norm regularization. Our approach can also be extended to videos, achieving high-quality, identity-preserving, and temporally consistent aging effects that resemble actual appearances at target ages, demonstrating its superiority over state-of-the-art approaches.
IRAD: Implicit Representation-driven Image Resampling against Adversarial Attacks
We introduce a novel approach to counter adversarial attacks, namely, image resampling. Image resampling transforms a discrete image into a new one, simulating the process of scene recapturing or rerendering as specified by a geometrical transformation. The underlying rationale behind our idea is that image resampling can alleviate the influence of adversarial perturbations while preserving essential semantic information, thereby conferring an inherent advantage in defending against adversarial attacks. To validate this concept, we present a comprehensive study on leveraging image resampling to defend against adversarial attacks. We have developed basic resampling methods that employ interpolation strategies and coordinate shifting magnitudes. Our analysis reveals that these basic methods can partially mitigate adversarial attacks. However, they come with apparent limitations: the accuracy of clean images noticeably decreases, while the improvement in accuracy on adversarial examples is not substantial. We propose implicit representation-driven image resampling (IRAD) to overcome these limitations. First, we construct an implicit continuous representation that enables us to represent any input image within a continuous coordinate space. Second, we introduce SampleNet, which automatically generates pixel-wise shifts for resampling in response to different inputs. Furthermore, we can extend our approach to the state-of-the-art diffusion-based method, accelerating it with fewer time steps while preserving its defense capability. Extensive experiments demonstrate that our method significantly enhances the adversarial robustness of diverse deep models against various attacks while maintaining high accuracy on clean images.
A Hierarchical Representation Network for Accurate and Detailed Face Reconstruction from In-The-Wild Images
Limited by the nature of the low-dimensional representational capacity of 3DMM, most of the 3DMM-based face reconstruction (FR) methods fail to recover high-frequency facial details, such as wrinkles, dimples, etc. Some attempt to solve the problem by introducing detail maps or non-linear operations, however, the results are still not vivid. To this end, we in this paper present a novel hierarchical representation network (HRN) to achieve accurate and detailed face reconstruction from a single image. Specifically, we implement the geometry disentanglement and introduce the hierarchical representation to fulfill detailed face modeling. Meanwhile, 3D priors of facial details are incorporated to enhance the accuracy and authenticity of the reconstruction results. We also propose a de-retouching module to achieve better decoupling of the geometry and appearance. It is noteworthy that our framework can be extended to a multi-view fashion by considering detail consistency of different views. Extensive experiments on two single-view and two multi-view FR benchmarks demonstrate that our method outperforms the existing methods in both reconstruction accuracy and visual effects. Finally, we introduce a high-quality 3D face dataset FaceHD-100 to boost the research of high-fidelity face reconstruction. The project homepage is at https://younglbw.github.io/HRN-homepage/.
Scaling Up to Excellence: Practicing Model Scaling for Photo-Realistic Image Restoration In the Wild
We introduce SUPIR (Scaling-UP Image Restoration), a groundbreaking image restoration method that harnesses generative prior and the power of model scaling up. Leveraging multi-modal techniques and advanced generative prior, SUPIR marks a significant advance in intelligent and realistic image restoration. As a pivotal catalyst within SUPIR, model scaling dramatically enhances its capabilities and demonstrates new potential for image restoration. We collect a dataset comprising 20 million high-resolution, high-quality images for model training, each enriched with descriptive text annotations. SUPIR provides the capability to restore images guided by textual prompts, broadening its application scope and potential. Moreover, we introduce negative-quality prompts to further improve perceptual quality. We also develop a restoration-guided sampling method to suppress the fidelity issue encountered in generative-based restoration. Experiments demonstrate SUPIR's exceptional restoration effects and its novel capacity to manipulate restoration through textual prompts.
Single-Shot Implicit Morphable Faces with Consistent Texture Parameterization
There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face reconstruction, they cannot easily capture geometric and appearance details. Methods based on neural implicit representations, such as signed distance functions (SDF) or neural radiance fields, approach photo-realism, but are difficult to animate and do not generalize well to unseen data. To tackle this problem, we propose a novel method for constructing implicit 3D morphable face models that are both generalizable and intuitive for editing. Trained from a collection of high-quality 3D scans, our face model is parameterized by geometry, expression, and texture latent codes with a learned SDF and explicit UV texture parameterization. Once trained, we can reconstruct an avatar from a single in-the-wild image by leveraging the learned prior to project the image into the latent space of our model. Our implicit morphable face models can be used to render an avatar from novel views, animate facial expressions by modifying expression codes, and edit textures by directly painting on the learned UV-texture maps. We demonstrate quantitatively and qualitatively that our method improves upon photo-realism, geometry, and expression accuracy compared to state-of-the-art methods.
Restoration by Generation with Constrained Priors
The inherent generative power of denoising diffusion models makes them well-suited for image restoration tasks where the objective is to find the optimal high-quality image within the generative space that closely resembles the input image. We propose a method to adapt a pretrained diffusion model for image restoration by simply adding noise to the input image to be restored and then denoise. Our method is based on the observation that the space of a generative model needs to be constrained. We impose this constraint by finetuning the generative model with a set of anchor images that capture the characteristics of the input image. With the constrained space, we can then leverage the sampling strategy used for generation to do image restoration. We evaluate against previous methods and show superior performances on multiple real-world restoration datasets in preserving identity and image quality. We also demonstrate an important and practical application on personalized restoration, where we use a personal album as the anchor images to constrain the generative space. This approach allows us to produce results that accurately preserve high-frequency details, which previous works are unable to do. Project webpage: https://gen2res.github.io.
Painting Outside as Inside: Edge Guided Image Outpainting via Bidirectional Rearrangement with Progressive Step Learning
Image outpainting is a very intriguing problem as the outside of a given image can be continuously filled by considering as the context of the image. This task has two main challenges. The first is to maintain the spatial consistency in contents of generated regions and the original input. The second is to generate a high-quality large image with a small amount of adjacent information. Conventional image outpainting methods generate inconsistent, blurry, and repeated pixels. To alleviate the difficulty of an outpainting problem, we propose a novel image outpainting method using bidirectional boundary region rearrangement. We rearrange the image to benefit from the image inpainting task by reflecting more directional information. The bidirectional boundary region rearrangement enables the generation of the missing region using bidirectional information similar to that of the image inpainting task, thereby generating the higher quality than the conventional methods using unidirectional information. Moreover, we use the edge map generator that considers images as original input with structural information and hallucinates the edges of unknown regions to generate the image. Our proposed method is compared with other state-of-the-art outpainting and inpainting methods both qualitatively and quantitatively. We further compared and evaluated them using BRISQUE, one of the No-Reference image quality assessment (IQA) metrics, to evaluate the naturalness of the output. The experimental results demonstrate that our method outperforms other methods and generates new images with 360{\deg}panoramic characteristics.
Unsupervised Compositional Concepts Discovery with Text-to-Image Generative Models
Text-to-image generative models have enabled high-resolution image synthesis across different domains, but require users to specify the content they wish to generate. In this paper, we consider the inverse problem -- given a collection of different images, can we discover the generative concepts that represent each image? We present an unsupervised approach to discover generative concepts from a collection of images, disentangling different art styles in paintings, objects, and lighting from kitchen scenes, and discovering image classes given ImageNet images. We show how such generative concepts can accurately represent the content of images, be recombined and composed to generate new artistic and hybrid images, and be further used as a representation for downstream classification tasks.
CreativeSynth: Creative Blending and Synthesis of Visual Arts based on Multimodal Diffusion
Large-scale text-to-image generative models have made impressive strides, showcasing their ability to synthesize a vast array of high-quality images. However, adapting these models for artistic image editing presents two significant challenges. Firstly, users struggle to craft textual prompts that meticulously detail visual elements of the input image. Secondly, prevalent models, when effecting modifications in specific zones, frequently disrupt the overall artistic style, complicating the attainment of cohesive and aesthetically unified artworks. To surmount these obstacles, we build the innovative unified framework CreativeSynth, which is based on a diffusion model with the ability to coordinate multimodal inputs and multitask in the field of artistic image generation. By integrating multimodal features with customized attention mechanisms, CreativeSynth facilitates the importation of real-world semantic content into the domain of art through inversion and real-time style transfer. This allows for the precise manipulation of image style and content while maintaining the integrity of the original model parameters. Rigorous qualitative and quantitative evaluations underscore that CreativeSynth excels in enhancing artistic images' fidelity and preserves their innate aesthetic essence. By bridging the gap between generative models and artistic finesse, CreativeSynth becomes a custom digital palette.
Magic Fixup: Streamlining Photo Editing by Watching Dynamic Videos
We propose a generative model that, given a coarsely edited image, synthesizes a photorealistic output that follows the prescribed layout. Our method transfers fine details from the original image and preserves the identity of its parts. Yet, it adapts it to the lighting and context defined by the new layout. Our key insight is that videos are a powerful source of supervision for this task: objects and camera motions provide many observations of how the world changes with viewpoint, lighting, and physical interactions. We construct an image dataset in which each sample is a pair of source and target frames extracted from the same video at randomly chosen time intervals. We warp the source frame toward the target using two motion models that mimic the expected test-time user edits. We supervise our model to translate the warped image into the ground truth, starting from a pretrained diffusion model. Our model design explicitly enables fine detail transfer from the source frame to the generated image, while closely following the user-specified layout. We show that by using simple segmentations and coarse 2D manipulations, we can synthesize a photorealistic edit faithful to the user's input while addressing second-order effects like harmonizing the lighting and physical interactions between edited objects.
Continuous-Multiple Image Outpainting in One-Step via Positional Query and A Diffusion-based Approach
Image outpainting aims to generate the content of an input sub-image beyond its original boundaries. It is an important task in content generation yet remains an open problem for generative models. This paper pushes the technical frontier of image outpainting in two directions that have not been resolved in literature: 1) outpainting with arbitrary and continuous multiples (without restriction), and 2) outpainting in a single step (even for large expansion multiples). Moreover, we develop a method that does not depend on a pre-trained backbone network, which is in contrast commonly required by the previous SOTA outpainting methods. The arbitrary multiple outpainting is achieved by utilizing randomly cropped views from the same image during training to capture arbitrary relative positional information. Specifically, by feeding one view and positional embeddings as queries, we can reconstruct another view. At inference, we generate images with arbitrary expansion multiples by inputting an anchor image and its corresponding positional embeddings. The one-step outpainting ability here is particularly noteworthy in contrast to previous methods that need to be performed for N times to obtain a final multiple which is N times of its basic and fixed multiple. We evaluate the proposed approach (called PQDiff as we adopt a diffusion-based generator as our embodiment, under our proposed Positional Query scheme) on public benchmarks, demonstrating its superior performance over state-of-the-art approaches. Specifically, PQDiff achieves state-of-the-art FID scores on the Scenery (21.512), Building Facades (25.310), and WikiArts (36.212) datasets. Furthermore, under the 2.25x, 5x and 11.7x outpainting settings, PQDiff only takes 40.6\%, 20.3\% and 10.2\% of the time of the benchmark state-of-the-art (SOTA) method.
Personalised aesthetics with residual adapters
The use of computational methods to evaluate aesthetics in photography has gained interest in recent years due to the popularization of convolutional neural networks and the availability of new annotated datasets. Most studies in this area have focused on designing models that do not take into account individual preferences for the prediction of the aesthetic value of pictures. We propose a model based on residual learning that is capable of learning subjective, user specific preferences over aesthetics in photography, while surpassing the state-of-the-art methods and keeping a limited number of user-specific parameters in the model. Our model can also be used for picture enhancement, and it is suitable for content-based or hybrid recommender systems in which the amount of computational resources is limited.
Realistic Saliency Guided Image Enhancement
Common editing operations performed by professional photographers include the cleanup operations: de-emphasizing distracting elements and enhancing subjects. These edits are challenging, requiring a delicate balance between manipulating the viewer's attention while maintaining photo realism. While recent approaches can boast successful examples of attention attenuation or amplification, most of them also suffer from frequent unrealistic edits. We propose a realism loss for saliency-guided image enhancement to maintain high realism across varying image types, while attenuating distractors and amplifying objects of interest. Evaluations with professional photographers confirm that we achieve the dual objective of realism and effectiveness, and outperform the recent approaches on their own datasets, while requiring a smaller memory footprint and runtime. We thus offer a viable solution for automating image enhancement and photo cleanup operations.
FlexiEdit: Frequency-Aware Latent Refinement for Enhanced Non-Rigid Editing
Current image editing methods primarily utilize DDIM Inversion, employing a two-branch diffusion approach to preserve the attributes and layout of the original image. However, these methods encounter challenges with non-rigid edits, which involve altering the image's layout or structure. Our comprehensive analysis reveals that the high-frequency components of DDIM latent, crucial for retaining the original image's key features and layout, significantly contribute to these limitations. Addressing this, we introduce FlexiEdit, which enhances fidelity to input text prompts by refining DDIM latent, by reducing high-frequency components in targeted editing areas. FlexiEdit comprises two key components: (1) Latent Refinement, which modifies DDIM latent to better accommodate layout adjustments, and (2) Edit Fidelity Enhancement via Re-inversion, aimed at ensuring the edits more accurately reflect the input text prompts. Our approach represents notable progress in image editing, particularly in performing complex non-rigid edits, showcasing its enhanced capability through comparative experiments.
Adaptation of the super resolution SOTA for Art Restoration in camera capture images
Preserving cultural heritage is of paramount importance. In the domain of art restoration, developing a computer vision model capable of effectively restoring deteriorated images of art pieces was difficult, but now we have a good computer vision state-of-art. Traditional restoration methods are often time-consuming and require extensive expertise. The aim of this work is to design an automated solution based on computer vision models that can enhance and reconstruct degraded artworks, improving their visual quality while preserving their original characteristics and artifacts. The model should handle a diverse range of deterioration types, including but not limited to noise, blur, scratches, fading, and other common forms of degradation. We adapt the current state-of-art for the image super-resolution based on the Diffusion Model (DM) and fine-tune it for Image art restoration. Our results show that instead of fine-tunning multiple different models for different kinds of degradation, fine-tuning one super-resolution. We train it on multiple datasets to make it robust. code link: https://github.com/Naagar/art_restoration_DM
The Devil is in the Details: StyleFeatureEditor for Detail-Rich StyleGAN Inversion and High Quality Image Editing
The task of manipulating real image attributes through StyleGAN inversion has been extensively researched. This process involves searching latent variables from a well-trained StyleGAN generator that can synthesize a real image, modifying these latent variables, and then synthesizing an image with the desired edits. A balance must be struck between the quality of the reconstruction and the ability to edit. Earlier studies utilized the low-dimensional W-space for latent search, which facilitated effective editing but struggled with reconstructing intricate details. More recent research has turned to the high-dimensional feature space F, which successfully inverses the input image but loses much of the detail during editing. In this paper, we introduce StyleFeatureEditor -- a novel method that enables editing in both w-latents and F-latents. This technique not only allows for the reconstruction of finer image details but also ensures their preservation during editing. We also present a new training pipeline specifically designed to train our model to accurately edit F-latents. Our method is compared with state-of-the-art encoding approaches, demonstrating that our model excels in terms of reconstruction quality and is capable of editing even challenging out-of-domain examples. Code is available at https://github.com/AIRI-Institute/StyleFeatureEditor.
Zero-Shot Image Harmonization with Generative Model Prior
Recent image harmonization methods have demonstrated promising results. However, due to their heavy reliance on a large number of composite images, these works are expensive in the training phase and often fail to generalize to unseen images. In this paper, we draw lessons from human behavior and come up with a zero-shot image harmonization method. Specifically, in the harmonization process, a human mainly utilizes his long-term prior on harmonious images and makes a composite image close to that prior. To imitate that, we resort to pretrained generative models for the prior of natural images. For the guidance of the harmonization direction, we propose an Attention-Constraint Text which is optimized to well illustrate the image environments. Some further designs are introduced for preserving the foreground content structure. The resulting framework, highly consistent with human behavior, can achieve harmonious results without burdensome training. Extensive experiments have demonstrated the effectiveness of our approach, and we have also explored some interesting applications.
OneRestore: A Universal Restoration Framework for Composite Degradation
In real-world scenarios, image impairments often manifest as composite degradations, presenting a complex interplay of elements such as low light, haze, rain, and snow. Despite this reality, existing restoration methods typically target isolated degradation types, thereby falling short in environments where multiple degrading factors coexist. To bridge this gap, our study proposes a versatile imaging model that consolidates four physical corruption paradigms to accurately represent complex, composite degradation scenarios. In this context, we propose OneRestore, a novel transformer-based framework designed for adaptive, controllable scene restoration. The proposed framework leverages a unique cross-attention mechanism, merging degraded scene descriptors with image features, allowing for nuanced restoration. Our model allows versatile input scene descriptors, ranging from manual text embeddings to automatic extractions based on visual attributes. Our methodology is further enhanced through a composite degradation restoration loss, using extra degraded images as negative samples to fortify model constraints. Comparative results on synthetic and real-world datasets demonstrate OneRestore as a superior solution, significantly advancing the state-of-the-art in addressing complex, composite degradations.
Boost Your Own Human Image Generation Model via Direct Preference Optimization with AI Feedback
The generation of high-quality human images through text-to-image (T2I) methods is a significant yet challenging task. Distinct from general image generation, human image synthesis must satisfy stringent criteria related to human pose, anatomy, and alignment with textual prompts, making it particularly difficult to achieve realistic results. Recent advancements in T2I generation based on diffusion models have shown promise, yet challenges remain in meeting human-specific preferences. In this paper, we introduce a novel approach tailored specifically for human image generation utilizing Direct Preference Optimization (DPO). Specifically, we introduce an efficient method for constructing a specialized DPO dataset for training human image generation models without the need for costly human feedback. We also propose a modified loss function that enhances the DPO training process by minimizing artifacts and improving image fidelity. Our method demonstrates its versatility and effectiveness in generating human images, including personalized text-to-image generation. Through comprehensive evaluations, we show that our approach significantly advances the state of human image generation, achieving superior results in terms of natural anatomies, poses, and text-image alignment.
Learning to Generate Conditional Tri-plane for 3D-aware Expression Controllable Portrait Animation
In this paper, we present Export3D, a one-shot 3D-aware portrait animation method that is able to control the facial expression and camera view of a given portrait image. To achieve this, we introduce a tri-plane generator with an effective expression conditioning method, which directly generates a tri-plane of 3D prior by transferring the expression parameter of 3DMM into the source image. The tri-plane is then decoded into the image of different view through a differentiable volume rendering. Existing portrait animation methods heavily rely on image warping to transfer the expression in the motion space, challenging on disentanglement of appearance and expression. In contrast, we propose a contrastive pre-training framework for appearance-free expression parameter, eliminating undesirable appearance swap when transferring a cross-identity expression. Extensive experiments show that our pre-training framework can learn the appearance-free expression representation hidden in 3DMM, and our model can generate 3D-aware expression controllable portrait images without appearance swap in the cross-identity manner.
VectorTalker: SVG Talking Face Generation with Progressive Vectorisation
High-fidelity and efficient audio-driven talking head generation has been a key research topic in computer graphics and computer vision. In this work, we study vector image based audio-driven talking head generation. Compared with directly animating the raster image that most widely used in existing works, vector image enjoys its excellent scalability being used for many applications. There are two main challenges for vector image based talking head generation: the high-quality vector image reconstruction w.r.t. the source portrait image and the vivid animation w.r.t. the audio signal. To address these, we propose a novel scalable vector graphic reconstruction and animation method, dubbed VectorTalker. Specifically, for the highfidelity reconstruction, VectorTalker hierarchically reconstructs the vector image in a coarse-to-fine manner. For the vivid audio-driven facial animation, we propose to use facial landmarks as intermediate motion representation and propose an efficient landmark-driven vector image deformation module. Our approach can handle various styles of portrait images within a unified framework, including Japanese manga, cartoon, and photorealistic images. We conduct extensive quantitative and qualitative evaluations and the experimental results demonstrate the superiority of VectorTalker in both vector graphic reconstruction and audio-driven animation.
SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relighting
We introduce a co-designed approach for human portrait relighting that combines a physics-guided architecture with a pre-training framework. Drawing on the Cook-Torrance reflectance model, we have meticulously configured the architecture design to precisely simulate light-surface interactions. Furthermore, to overcome the limitation of scarce high-quality lightstage data, we have developed a self-supervised pre-training strategy. This novel combination of accurate physical modeling and expanded training dataset establishes a new benchmark in relighting realism.
Generative Photography: Scene-Consistent Camera Control for Realistic Text-to-Image Synthesis
Image generation today can produce somewhat realistic images from text prompts. However, if one asks the generator to synthesize a particular camera setting such as creating different fields of view using a 24mm lens versus a 70mm lens, the generator will not be able to interpret and generate scene-consistent images. This limitation not only hinders the adoption of generative tools in photography applications but also exemplifies a broader issue of bridging the gap between the data-driven models and the physical world. In this paper, we introduce the concept of Generative Photography, a framework designed to control camera intrinsic settings during content generation. The core innovation of this work are the concepts of Dimensionality Lifting and Contrastive Camera Learning, which achieve continuous and consistent transitions for different camera settings. Experimental results show that our method produces significantly more scene-consistent photorealistic images than state-of-the-art models such as Stable Diffusion 3 and FLUX.
HairStep: Transfer Synthetic to Real Using Strand and Depth Maps for Single-View 3D Hair Modeling
In this work, we tackle the challenging problem of learning-based single-view 3D hair modeling. Due to the great difficulty of collecting paired real image and 3D hair data, using synthetic data to provide prior knowledge for real domain becomes a leading solution. This unfortunately introduces the challenge of domain gap. Due to the inherent difficulty of realistic hair rendering, existing methods typically use orientation maps instead of hair images as input to bridge the gap. We firmly think an intermediate representation is essential, but we argue that orientation map using the dominant filtering-based methods is sensitive to uncertain noise and far from a competent representation. Thus, we first raise this issue up and propose a novel intermediate representation, termed as HairStep, which consists of a strand map and a depth map. It is found that HairStep not only provides sufficient information for accurate 3D hair modeling, but also is feasible to be inferred from real images. Specifically, we collect a dataset of 1,250 portrait images with two types of annotations. A learning framework is further designed to transfer real images to the strand map and depth map. It is noted that, an extra bonus of our new dataset is the first quantitative metric for 3D hair modeling. Our experiments show that HairStep narrows the domain gap between synthetic and real and achieves state-of-the-art performance on single-view 3D hair reconstruction.
SwapAnything: Enabling Arbitrary Object Swapping in Personalized Visual Editing
Effective editing of personal content holds a pivotal role in enabling individuals to express their creativity, weaving captivating narratives within their visual stories, and elevate the overall quality and impact of their visual content. Therefore, in this work, we introduce SwapAnything, a novel framework that can swap any objects in an image with personalized concepts given by the reference, while keeping the context unchanged. Compared with existing methods for personalized subject swapping, SwapAnything has three unique advantages: (1) precise control of arbitrary objects and parts rather than the main subject, (2) more faithful preservation of context pixels, (3) better adaptation of the personalized concept to the image. First, we propose targeted variable swapping to apply region control over latent feature maps and swap masked variables for faithful context preservation and initial semantic concept swapping. Then, we introduce appearance adaptation, to seamlessly adapt the semantic concept into the original image in terms of target location, shape, style, and content during the image generation process. Extensive results on both human and automatic evaluation demonstrate significant improvements of our approach over baseline methods on personalized swapping. Furthermore, SwapAnything shows its precise and faithful swapping abilities across single object, multiple objects, partial object, and cross-domain swapping tasks. SwapAnything also achieves great performance on text-based swapping and tasks beyond swapping such as object insertion.
StyleGANEX: StyleGAN-Based Manipulation Beyond Cropped Aligned Faces
Recent advances in face manipulation using StyleGAN have produced impressive results. However, StyleGAN is inherently limited to cropped aligned faces at a fixed image resolution it is pre-trained on. In this paper, we propose a simple and effective solution to this limitation by using dilated convolutions to rescale the receptive fields of shallow layers in StyleGAN, without altering any model parameters. This allows fixed-size small features at shallow layers to be extended into larger ones that can accommodate variable resolutions, making them more robust in characterizing unaligned faces. To enable real face inversion and manipulation, we introduce a corresponding encoder that provides the first-layer feature of the extended StyleGAN in addition to the latent style code. We validate the effectiveness of our method using unaligned face inputs of various resolutions in a diverse set of face manipulation tasks, including facial attribute editing, super-resolution, sketch/mask-to-face translation, and face toonification.
Alfie: Democratising RGBA Image Generation With No $$$
Designs and artworks are ubiquitous across various creative fields, requiring graphic design skills and dedicated software to create compositions that include many graphical elements, such as logos, icons, symbols, and art scenes, which are integral to visual storytelling. Automating the generation of such visual elements improves graphic designers' productivity, democratizes and innovates the creative industry, and helps generate more realistic synthetic data for related tasks. These illustration elements are mostly RGBA images with irregular shapes and cutouts, facilitating blending and scene composition. However, most image generation models are incapable of generating such images and achieving this capability requires expensive computational resources, specific training recipes, or post-processing solutions. In this work, we propose a fully-automated approach for obtaining RGBA illustrations by modifying the inference-time behavior of a pre-trained Diffusion Transformer model, exploiting the prompt-guided controllability and visual quality offered by such models with no additional computational cost. We force the generation of entire subjects without sharp croppings, whose background is easily removed for seamless integration into design projects or artistic scenes. We show with a user study that, in most cases, users prefer our solution over generating and then matting an image, and we show that our generated illustrations yield good results when used as inputs for composite scene generation pipelines. We release the code at https://github.com/aimagelab/Alfie.
Draw Like an Artist: Complex Scene Generation with Diffusion Model via Composition, Painting, and Retouching
Recent advances in text-to-image diffusion models have demonstrated impressive capabilities in image quality. However, complex scene generation remains relatively unexplored, and even the definition of `complex scene' itself remains unclear. In this paper, we address this gap by providing a precise definition of complex scenes and introducing a set of Complex Decomposition Criteria (CDC) based on this definition. Inspired by the artists painting process, we propose a training-free diffusion framework called Complex Diffusion (CxD), which divides the process into three stages: composition, painting, and retouching. Our method leverages the powerful chain-of-thought capabilities of large language models (LLMs) to decompose complex prompts based on CDC and to manage composition and layout. We then develop an attention modulation method that guides simple prompts to specific regions to complete the complex scene painting. Finally, we inject the detailed output of the LLM into a retouching model to enhance the image details, thus implementing the retouching stage. Extensive experiments demonstrate that our method outperforms previous SOTA approaches, significantly improving the generation of high-quality, semantically consistent, and visually diverse images for complex scenes, even with intricate prompts.
SyncTalk: The Devil is in the Synchronization for Talking Head Synthesis
Achieving high synchronization in the synthesis of realistic, speech-driven talking head videos presents a significant challenge. Traditional Generative Adversarial Networks (GAN) struggle to maintain consistent facial identity, while Neural Radiance Fields (NeRF) methods, although they can address this issue, often produce mismatched lip movements, inadequate facial expressions, and unstable head poses. A lifelike talking head requires synchronized coordination of subject identity, lip movements, facial expressions, and head poses. The absence of these synchronizations is a fundamental flaw, leading to unrealistic and artificial outcomes. To address the critical issue of synchronization, identified as the "devil" in creating realistic talking heads, we introduce SyncTalk. This NeRF-based method effectively maintains subject identity, enhancing synchronization and realism in talking head synthesis. SyncTalk employs a Face-Sync Controller to align lip movements with speech and innovatively uses a 3D facial blendshape model to capture accurate facial expressions. Our Head-Sync Stabilizer optimizes head poses, achieving more natural head movements. The Portrait-Sync Generator restores hair details and blends the generated head with the torso for a seamless visual experience. Extensive experiments and user studies demonstrate that SyncTalk outperforms state-of-the-art methods in synchronization and realism. We recommend watching the supplementary video: https://ziqiaopeng.github.io/synctalk
DiffMorph: Text-less Image Morphing with Diffusion Models
Text-conditioned image generation models are a prevalent use of AI image synthesis, yet intuitively controlling output guided by an artist remains challenging. Current methods require multiple images and textual prompts for each object to specify them as concepts to generate a single customized image. On the other hand, our work, \verb|DiffMorph|, introduces a novel approach that synthesizes images that mix concepts without the use of textual prompts. Our work integrates a sketch-to-image module to incorporate user sketches as input. \verb|DiffMorph| takes an initial image with conditioning artist-drawn sketches to generate a morphed image. We employ a pre-trained text-to-image diffusion model and fine-tune it to reconstruct each image faithfully. We seamlessly merge images and concepts from sketches into a cohesive composition. The image generation capability of our work is demonstrated through our results and a comparison of these with prompt-based image generation.
HyperHuman: Hyper-Realistic Human Generation with Latent Structural Diffusion
Despite significant advances in large-scale text-to-image models, achieving hyper-realistic human image generation remains a desirable yet unsolved task. Existing models like Stable Diffusion and DALL-E 2 tend to generate human images with incoherent parts or unnatural poses. To tackle these challenges, our key insight is that human image is inherently structural over multiple granularities, from the coarse-level body skeleton to fine-grained spatial geometry. Therefore, capturing such correlations between the explicit appearance and latent structure in one model is essential to generate coherent and natural human images. To this end, we propose a unified framework, HyperHuman, that generates in-the-wild human images of high realism and diverse layouts. Specifically, 1) we first build a large-scale human-centric dataset, named HumanVerse, which consists of 340M images with comprehensive annotations like human pose, depth, and surface normal. 2) Next, we propose a Latent Structural Diffusion Model that simultaneously denoises the depth and surface normal along with the synthesized RGB image. Our model enforces the joint learning of image appearance, spatial relationship, and geometry in a unified network, where each branch in the model complements to each other with both structural awareness and textural richness. 3) Finally, to further boost the visual quality, we propose a Structure-Guided Refiner to compose the predicted conditions for more detailed generation of higher resolution. Extensive experiments demonstrate that our framework yields the state-of-the-art performance, generating hyper-realistic human images under diverse scenarios. Project Page: https://snap-research.github.io/HyperHuman/
LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Control
Portrait Animation aims to synthesize a lifelike video from a single source image, using it as an appearance reference, with motion (i.e., facial expressions and head pose) derived from a driving video, audio, text, or generation. Instead of following mainstream diffusion-based methods, we explore and extend the potential of the implicit-keypoint-based framework, which effectively balances computational efficiency and controllability. Building upon this, we develop a video-driven portrait animation framework named LivePortrait with a focus on better generalization, controllability, and efficiency for practical usage. To enhance the generation quality and generalization ability, we scale up the training data to about 69 million high-quality frames, adopt a mixed image-video training strategy, upgrade the network architecture, and design better motion transformation and optimization objectives. Additionally, we discover that compact implicit keypoints can effectively represent a kind of blendshapes and meticulously propose a stitching and two retargeting modules, which utilize a small MLP with negligible computational overhead, to enhance the controllability. Experimental results demonstrate the efficacy of our framework even compared to diffusion-based methods. The generation speed remarkably reaches 12.8ms on an RTX 4090 GPU with PyTorch. The inference code and models are available at https://github.com/KwaiVGI/LivePortrait
Anywhere: A Multi-Agent Framework for Reliable and Diverse Foreground-Conditioned Image Inpainting
Recent advancements in image inpainting, particularly through diffusion modeling, have yielded promising outcomes. However, when tested in scenarios involving the completion of images based on the foreground objects, current methods that aim to inpaint an image in an end-to-end manner encounter challenges such as "over-imagination", inconsistency between foreground and background, and limited diversity. In response, we introduce Anywhere, a pioneering multi-agent framework designed to address these issues. Anywhere utilizes a sophisticated pipeline framework comprising various agents such as Visual Language Model (VLM), Large Language Model (LLM), and image generation models. This framework consists of three principal components: the prompt generation module, the image generation module, and the outcome analyzer. The prompt generation module conducts a semantic analysis of the input foreground image, leveraging VLM to predict relevant language descriptions and LLM to recommend optimal language prompts. In the image generation module, we employ a text-guided canny-to-image generation model to create a template image based on the edge map of the foreground image and language prompts, and an image refiner to produce the outcome by blending the input foreground and the template image. The outcome analyzer employs VLM to evaluate image content rationality, aesthetic score, and foreground-background relevance, triggering prompt and image regeneration as needed. Extensive experiments demonstrate that our Anywhere framework excels in foreground-conditioned image inpainting, mitigating "over-imagination", resolving foreground-background discrepancies, and enhancing diversity. It successfully elevates foreground-conditioned image inpainting to produce more reliable and diverse results.
ObjectMate: A Recurrence Prior for Object Insertion and Subject-Driven Generation
This paper introduces a tuning-free method for both object insertion and subject-driven generation. The task involves composing an object, given multiple views, into a scene specified by either an image or text. Existing methods struggle to fully meet the task's challenging objectives: (i) seamlessly composing the object into the scene with photorealistic pose and lighting, and (ii) preserving the object's identity. We hypothesize that achieving these goals requires large scale supervision, but manually collecting sufficient data is simply too expensive. The key observation in this paper is that many mass-produced objects recur across multiple images of large unlabeled datasets, in different scenes, poses, and lighting conditions. We use this observation to create massive supervision by retrieving sets of diverse views of the same object. This powerful paired dataset enables us to train a straightforward text-to-image diffusion architecture to map the object and scene descriptions to the composited image. We compare our method, ObjectMate, with state-of-the-art methods for object insertion and subject-driven generation, using a single or multiple references. Empirically, ObjectMate achieves superior identity preservation and more photorealistic composition. Differently from many other multi-reference methods, ObjectMate does not require slow test-time tuning.
SparsePose: Sparse-View Camera Pose Regression and Refinement
Camera pose estimation is a key step in standard 3D reconstruction pipelines that operate on a dense set of images of a single object or scene. However, methods for pose estimation often fail when only a few images are available because they rely on the ability to robustly identify and match visual features between image pairs. While these methods can work robustly with dense camera views, capturing a large set of images can be time-consuming or impractical. We propose SparsePose for recovering accurate camera poses given a sparse set of wide-baseline images (fewer than 10). The method learns to regress initial camera poses and then iteratively refine them after training on a large-scale dataset of objects (Co3D: Common Objects in 3D). SparsePose significantly outperforms conventional and learning-based baselines in recovering accurate camera rotations and translations. We also demonstrate our pipeline for high-fidelity 3D reconstruction using only 5-9 images of an object.
SINet: Extreme Lightweight Portrait Segmentation Networks with Spatial Squeeze Modules and Information Blocking Decoder
Designing a lightweight and robust portrait segmentation algorithm is an important task for a wide range of face applications. However, the problem has been considered as a subset of the object segmentation problem and less handled in the semantic segmentation field. Obviously, portrait segmentation has its unique requirements. First, because the portrait segmentation is performed in the middle of a whole process of many real-world applications, it requires extremely lightweight models. Second, there has not been any public datasets in this domain that contain a sufficient number of images with unbiased statistics. To solve the first problem, we introduce the new extremely lightweight portrait segmentation model SINet, containing an information blocking decoder and spatial squeeze modules. The information blocking decoder uses confidence estimates to recover local spatial information without spoiling global consistency. The spatial squeeze module uses multiple receptive fields to cope with various sizes of consistency in the image. To tackle the second problem, we propose a simple method to create additional portrait segmentation data which can improve accuracy on the EG1800 dataset. In our qualitative and quantitative analysis on the EG1800 dataset, we show that our method outperforms various existing lightweight segmentation models. Our method reduces the number of parameters from 2.1M to 86.9K (around 95.9% reduction), while maintaining the accuracy under an 1% margin from the state-of-the-art portrait segmentation method. We also show our model is successfully executed on a real mobile device with 100.6 FPS. In addition, we demonstrate that our method can be used for general semantic segmentation on the Cityscapes dataset. The code and dataset are available in https://github.com/HYOJINPARK/ExtPortraitSeg .
RelationBooth: Towards Relation-Aware Customized Object Generation
Customized image generation is crucial for delivering personalized content based on user-provided image prompts, aligning large-scale text-to-image diffusion models with individual needs. However, existing models often overlook the relationships between customized objects in generated images. Instead, this work addresses that gap by focusing on relation-aware customized image generation, which aims to preserve the identities from image prompts while maintaining the predicate relations described in text prompts. Specifically, we introduce RelationBooth, a framework that disentangles identity and relation learning through a well-curated dataset. Our training data consists of relation-specific images, independent object images containing identity information, and text prompts to guide relation generation. Then, we propose two key modules to tackle the two main challenges: generating accurate and natural relations, especially when significant pose adjustments are required, and avoiding object confusion in cases of overlap. First, we introduce a keypoint matching loss that effectively guides the model in adjusting object poses closely tied to their relationships. Second, we incorporate local features from the image prompts to better distinguish between objects, preventing confusion in overlapping cases. Extensive results on three benchmarks demonstrate the superiority of RelationBooth in generating precise relations while preserving object identities across a diverse set of objects and relations. The source code and trained models will be made available to the public.
Parameter-Free Style Projection for Arbitrary Style Transfer
Arbitrary image style transfer is a challenging task which aims to stylize a content image conditioned on arbitrary style images. In this task the feature-level content-style transformation plays a vital role for proper fusion of features. Existing feature transformation algorithms often suffer from loss of content or style details, non-natural stroke patterns, and unstable training. To mitigate these issues, this paper proposes a new feature-level style transformation technique, named Style Projection, for parameter-free, fast, and effective content-style transformation. This paper further presents a real-time feed-forward model to leverage Style Projection for arbitrary image style transfer, which includes a regularization term for matching the semantics between input contents and stylized outputs. Extensive qualitative analysis, quantitative evaluation, and user study have demonstrated the effectiveness and efficiency of the proposed methods.
StyleGAN2 Distillation for Feed-forward Image Manipulation
StyleGAN2 is a state-of-the-art network in generating realistic images. Besides, it was explicitly trained to have disentangled directions in latent space, which allows efficient image manipulation by varying latent factors. Editing existing images requires embedding a given image into the latent space of StyleGAN2. Latent code optimization via backpropagation is commonly used for qualitative embedding of real world images, although it is prohibitively slow for many applications. We propose a way to distill a particular image manipulation of StyleGAN2 into image-to-image network trained in paired way. The resulting pipeline is an alternative to existing GANs, trained on unpaired data. We provide results of human faces' transformation: gender swap, aging/rejuvenation, style transfer and image morphing. We show that the quality of generation using our method is comparable to StyleGAN2 backpropagation and current state-of-the-art methods in these particular tasks.
Pippo: High-Resolution Multi-View Humans from a Single Image
We present Pippo, a generative model capable of producing 1K resolution dense turnaround videos of a person from a single casually clicked photo. Pippo is a multi-view diffusion transformer and does not require any additional inputs - e.g., a fitted parametric model or camera parameters of the input image. We pre-train Pippo on 3B human images without captions, and conduct multi-view mid-training and post-training on studio captured humans. During mid-training, to quickly absorb the studio dataset, we denoise several (up to 48) views at low-resolution, and encode target cameras coarsely using a shallow MLP. During post-training, we denoise fewer views at high-resolution and use pixel-aligned controls (e.g., Spatial anchor and Plucker rays) to enable 3D consistent generations. At inference, we propose an attention biasing technique that allows Pippo to simultaneously generate greater than 5 times as many views as seen during training. Finally, we also introduce an improved metric to evaluate 3D consistency of multi-view generations, and show that Pippo outperforms existing works on multi-view human generation from a single image.
PALP: Prompt Aligned Personalization of Text-to-Image Models
Content creators often aim to create personalized images using personal subjects that go beyond the capabilities of conventional text-to-image models. Additionally, they may want the resulting image to encompass a specific location, style, ambiance, and more. Existing personalization methods may compromise personalization ability or the alignment to complex textual prompts. This trade-off can impede the fulfillment of user prompts and subject fidelity. We propose a new approach focusing on personalization methods for a single prompt to address this issue. We term our approach prompt-aligned personalization. While this may seem restrictive, our method excels in improving text alignment, enabling the creation of images with complex and intricate prompts, which may pose a challenge for current techniques. In particular, our method keeps the personalized model aligned with a target prompt using an additional score distillation sampling term. We demonstrate the versatility of our method in multi- and single-shot settings and further show that it can compose multiple subjects or use inspiration from reference images, such as artworks. We compare our approach quantitatively and qualitatively with existing baselines and state-of-the-art techniques.
LayeringDiff: Layered Image Synthesis via Generation, then Disassembly with Generative Knowledge
Layers have become indispensable tools for professional artists, allowing them to build a hierarchical structure that enables independent control over individual visual elements. In this paper, we propose LayeringDiff, a novel pipeline for the synthesis of layered images, which begins by generating a composite image using an off-the-shelf image generative model, followed by disassembling the image into its constituent foreground and background layers. By extracting layers from a composite image, rather than generating them from scratch, LayeringDiff bypasses the need for large-scale training to develop generative capabilities for individual layers. Furthermore, by utilizing a pretrained off-the-shelf generative model, our method can produce diverse contents and object scales in synthesized layers. For effective layer decomposition, we adapt a large-scale pretrained generative prior to estimate foreground and background layers. We also propose high-frequency alignment modules to refine the fine-details of the estimated layers. Our comprehensive experiments demonstrate that our approach effectively synthesizes layered images and supports various practical applications.