VPG playing Walker2DBulletEnv-v0 from https://github.com/sgoodfriend/rl-algo-impls/tree/2067e21d62fff5db60168687e7d9e89019a8bfc0
e9e96b1
import numpy as np | |
from gym.vector.sync_vector_env import SyncVectorEnv | |
from stable_baselines3.common.vec_env.base_vec_env import tile_images | |
from typing import Optional | |
from rl_algo_impls.wrappers.vectorable_wrapper import ( | |
VecotarableWrapper, | |
) | |
class SyncVectorEnvRenderCompat(VecotarableWrapper): | |
def __init__(self, env) -> None: | |
super().__init__(env) | |
def render(self, mode: str = "human") -> Optional[np.ndarray]: | |
base_env = self.env.unwrapped | |
if isinstance(base_env, SyncVectorEnv): | |
imgs = [env.render(mode="rgb_array") for env in base_env.envs] | |
bigimg = tile_images(imgs) | |
if mode == "human": | |
import cv2 | |
cv2.imshow("vecenv", bigimg[:, :, ::-1]) | |
cv2.waitKey(1) | |
elif mode == "rgb_array": | |
return bigimg | |
else: | |
raise NotImplemented(f"Render mode {mode} is not supported") | |
else: | |
return self.env.render(mode=mode) | |