Upload 6 files
Browse files- .gitattributes +4 -0
- index.html +24 -0
- main.js +295 -0
- model.splat +3 -0
- model2.splat +3 -0
- model3.splat +3 -0
- model4.splat +3 -0
.gitattributes
CHANGED
@@ -33,3 +33,7 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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model.splat filter=lfs diff=lfs merge=lfs -text
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model2.splat filter=lfs diff=lfs merge=lfs -text
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model3.splat filter=lfs diff=lfs merge=lfs -text
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model4.splat filter=lfs diff=lfs merge=lfs -text
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index.html
ADDED
@@ -0,0 +1,24 @@
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<!DOCTYPE html>
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<html>
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<head>
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<title>RECON Labs Gaussian Splatting demo</title>
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<meta charset="utf-8" />
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<meta name="viewport"
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content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
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</head>
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<body style="background: black; overflow: hidden; margin: 0;">
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<script async src="https://ga.jspm.io/npm:es-module-shims@1.5.1/dist/es-module-shims.js"
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crossorigin="anonymous"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "https://unpkg.com/three@0.157.0/build/three.module.js",
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"three/addons/": "https://unpkg.com/three@0.157.0/examples/jsm/"
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}
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}
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</script>
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<script type="module" src="main.js"></script>
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</body>
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</html>
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main.js
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@@ -0,0 +1,295 @@
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import * as THREE from "three";
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import { OrbitControls } from "three/addons/controls/OrbitControls.js";
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// Create the renderer
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var renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setClearColor(0xffffff, 0);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// Create the scene
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const scene = new THREE.Scene();
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// Create the camera
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const camera = new THREE.PerspectiveCamera(
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45,
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window.innerWidth / window.innerHeight,
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0.1,
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200.0
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);
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camera.position.set(0, 0, 3.0);
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scene.add(camera);
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// Create orbit controls
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const controls = new OrbitControls(camera, renderer.domElement);
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// controls.maxPolarAngle = (0.9 * Math.PI) / 2;
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controls.enableDamping = true;
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controls.dampingFactor = 0.5;
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let sortReady = false;
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function sortSplats(matrices, view) {
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const vertexCount = matrices.length / 16;
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let maxDepth = -Infinity;
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let minDepth = Infinity;
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let depthList = new Float32Array(vertexCount);
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let sizeList = new Int32Array(depthList.buffer);
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for (let i = 0; i < vertexCount; i++) {
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let depth =
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view[0] * matrices[i * 16 + 12] -
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view[1] * matrices[i * 16 + 13] -
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view[2] * matrices[i * 16 + 14];
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depthList[i] = depth;
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42 |
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if (depth > maxDepth) maxDepth = depth;
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43 |
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if (depth < minDepth) minDepth = depth;
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}
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45 |
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46 |
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// This is a 16 bit single-pass counting sort
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47 |
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let depthInv = (256 * 256 - 1) / (maxDepth - minDepth);
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48 |
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let counts0 = new Uint32Array(256 * 256);
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49 |
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for (let i = 0; i < vertexCount; i++) {
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sizeList[i] = ((depthList[i] - minDepth) * depthInv) | 0;
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counts0[sizeList[i]]++;
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52 |
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}
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53 |
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let starts0 = new Uint32Array(256 * 256);
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54 |
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for (let i = 1; i < 256 * 256; i++)
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starts0[i] = starts0[i - 1] + counts0[i - 1];
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let depthIndex = new Uint32Array(vertexCount);
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for (let i = 0; i < vertexCount; i++) depthIndex[starts0[sizeList[i]]++] = i;
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let sortedMatrices = new Float32Array(vertexCount * 16);
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for (let j = 0; j < vertexCount; j++) {
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let i = depthIndex[j];
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for (let k = 0; k < 16; k++) {
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sortedMatrices[j * 16 + k] = matrices[i * 16 + k];
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}
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}
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return sortedMatrices;
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68 |
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}
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69 |
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70 |
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function createWorker(self) {
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71 |
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let sortFunction;
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72 |
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let matrices;
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73 |
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self.onmessage = (e) => {
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74 |
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if (e.data.sortFunction) {
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75 |
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eval(e.data.sortFunction);
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sortFunction = sortSplats;
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77 |
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}
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78 |
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if (e.data.matrices) {
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79 |
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matrices = new Float32Array(e.data.matrices);
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80 |
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}
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81 |
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if (e.data.view) {
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82 |
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const view = new Float32Array(e.data.view);
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83 |
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const sortedMatrices = sortFunction(matrices, view);
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84 |
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self.postMessage({ sortedMatrices }, [sortedMatrices.buffer]);
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85 |
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}
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86 |
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};
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87 |
+
}
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88 |
+
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89 |
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const size = new THREE.Vector2();
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90 |
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renderer.getSize(size);
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91 |
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const focal = size.y / 2.0 / Math.tan(((camera.fov / 2.0) * Math.PI) / 180.0);
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92 |
+
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93 |
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const geometry = new THREE.PlaneGeometry(4, 4);
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94 |
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const material = new THREE.ShaderMaterial({
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95 |
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uniforms: {
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96 |
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viewport: { value: new Float32Array([size.x, size.y]) },
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focal: { value: focal },
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98 |
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},
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99 |
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vertexShader: `varying vec4 vColor;
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varying vec2 vPosition;
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101 |
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uniform vec2 viewport;
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102 |
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uniform float focal;
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103 |
+
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104 |
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void main () {
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105 |
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vec4 center = vec4(instanceMatrix[3][0], instanceMatrix[3][1], instanceMatrix[3][2], 1);
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106 |
+
// Adjust View Pose
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107 |
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mat4 adjViewMatrix = inverse(viewMatrix);
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108 |
+
adjViewMatrix[0][1] *= -1.0;
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109 |
+
adjViewMatrix[1][0] *= -1.0;
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110 |
+
adjViewMatrix[1][2] *= -1.0;
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111 |
+
adjViewMatrix[2][1] *= -1.0;
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112 |
+
adjViewMatrix[3][1] *= -1.0;
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113 |
+
adjViewMatrix = inverse(adjViewMatrix);
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114 |
+
mat4 modelView = adjViewMatrix * modelMatrix;
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115 |
+
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116 |
+
vec4 camspace = modelView * center;
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117 |
+
vec4 pos2d = projectionMatrix * mat4(1,0,0,0,0,-1,0,0,0,0,1,0,0,0,0,1) * camspace;
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118 |
+
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119 |
+
float bounds = 1.2 * pos2d.w;
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120 |
+
if (pos2d.z < -pos2d.w || pos2d.x < -bounds || pos2d.x > bounds
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121 |
+
|| pos2d.y < -bounds || pos2d.y > bounds) {
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122 |
+
gl_Position = vec4(0.0, 0.0, 2.0, 1.0);
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123 |
+
return;
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124 |
+
}
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125 |
+
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126 |
+
mat3 J = mat3(
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127 |
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focal / camspace.z, 0., -(focal * camspace.x) / (camspace.z * camspace.z),
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128 |
+
0., -focal / camspace.z, (focal * camspace.y) / (camspace.z * camspace.z),
|
129 |
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0., 0., 0.
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130 |
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);
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131 |
+
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132 |
+
mat3 W = transpose(mat3(modelView));
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133 |
+
mat3 T = W * J;
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134 |
+
mat3 cov = transpose(T) * mat3(instanceMatrix) * T;
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135 |
+
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136 |
+
vec2 vCenter = vec2(pos2d) / pos2d.w;
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137 |
+
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138 |
+
float diagonal1 = cov[0][0] + 0.3;
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139 |
+
float offDiagonal = cov[0][1];
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140 |
+
float diagonal2 = cov[1][1] + 0.3;
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141 |
+
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142 |
+
float mid = 0.5 * (diagonal1 + diagonal2);
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143 |
+
float radius = length(vec2((diagonal1 - diagonal2) / 2.0, offDiagonal));
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144 |
+
float lambda1 = mid + radius;
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145 |
+
float lambda2 = max(mid - radius, 0.1);
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146 |
+
vec2 diagonalVector = normalize(vec2(offDiagonal, lambda1 - diagonal1));
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147 |
+
vec2 v1 = min(sqrt(2.0 * lambda1), 1024.0) * diagonalVector;
|
148 |
+
vec2 v2 = min(sqrt(2.0 * lambda2), 1024.0) * vec2(diagonalVector.y, -diagonalVector.x);
|
149 |
+
|
150 |
+
vColor = vec4(instanceMatrix[0][3], instanceMatrix[1][3], instanceMatrix[2][3], instanceMatrix[3][3]);
|
151 |
+
vPosition = position.xy;
|
152 |
+
|
153 |
+
gl_Position = vec4(
|
154 |
+
vCenter
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155 |
+
+ position.x * v2 / viewport * 2.0
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156 |
+
+ position.y * v1 / viewport * 2.0, 0.0, 1.0);
|
157 |
+
}`,
|
158 |
+
fragmentShader: `varying vec4 vColor;
|
159 |
+
varying vec2 vPosition;
|
160 |
+
|
161 |
+
void main () {
|
162 |
+
float A = -dot(vPosition, vPosition);
|
163 |
+
if (A < -4.0) discard;
|
164 |
+
float B = exp(A) * vColor.a;
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165 |
+
gl_FragColor = vec4(B * vColor.rgb, B);
|
166 |
+
}`,
|
167 |
+
});
|
168 |
+
|
169 |
+
material.blending = THREE.CustomBlending;
|
170 |
+
material.blendEquation = THREE.AddEquation;
|
171 |
+
material.blendSrc = THREE.OneMinusDstAlphaFactor;
|
172 |
+
material.blendDst = THREE.OneFactor;
|
173 |
+
material.blendSrcAlpha = THREE.OneMinusDstAlphaFactor;
|
174 |
+
material.blendDstAlpha = THREE.OneFactor;
|
175 |
+
material.depthTest = false;
|
176 |
+
material.needsUpdate = true;
|
177 |
+
|
178 |
+
window.addEventListener("resize", () => {
|
179 |
+
renderer.getSize(size);
|
180 |
+
const focal =
|
181 |
+
size.y /
|
182 |
+
2.0 /
|
183 |
+
Math.tan(((camera.components.camera.data.fov / 2.0) * Math.PI) / 180.0);
|
184 |
+
material.uniforms.viewport.value[0] = size.x;
|
185 |
+
material.uniforms.viewport.value[1] = size.y;
|
186 |
+
material.uniforms.focal.value = focal;
|
187 |
+
});
|
188 |
+
const urlParams = new URLSearchParams(window.location.search);
|
189 |
+
const name = urlParams.get('url');
|
190 |
+
|
191 |
+
console.log(name);
|
192 |
+
|
193 |
+
fetch(name)
|
194 |
+
.then((data) => data.blob())
|
195 |
+
.then((res) => res.arrayBuffer())
|
196 |
+
.then((buffer) => {
|
197 |
+
const rowLength = 3 * 4 + 3 * 4 + 4 + 4;
|
198 |
+
const vertexCount = Math.floor(buffer.byteLength / rowLength);
|
199 |
+
const f_buffer = new Float32Array(buffer);
|
200 |
+
const u_buffer = new Uint8Array(buffer);
|
201 |
+
|
202 |
+
const matrices = new Float32Array(vertexCount * 16);
|
203 |
+
for (let i = 0; i < vertexCount; i++) {
|
204 |
+
const quat = new THREE.Quaternion(
|
205 |
+
(u_buffer[32 * i + 28 + 1] - 128) / 128.0,
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206 |
+
(u_buffer[32 * i + 28 + 2] - 128) / 128.0,
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207 |
+
-(u_buffer[32 * i + 28 + 3] - 128) / 128.0,
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208 |
+
(u_buffer[32 * i + 28 + 0] - 128) / 128.0
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209 |
+
);
|
210 |
+
const center = new THREE.Vector3(
|
211 |
+
f_buffer[8 * i + 0],
|
212 |
+
f_buffer[8 * i + 1],
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213 |
+
-f_buffer[8 * i + 2]
|
214 |
+
);
|
215 |
+
const scale = new THREE.Vector3(
|
216 |
+
f_buffer[8 * i + 3 + 0],
|
217 |
+
f_buffer[8 * i + 3 + 1],
|
218 |
+
f_buffer[8 * i + 3 + 2]
|
219 |
+
);
|
220 |
+
|
221 |
+
const mtx = new THREE.Matrix4();
|
222 |
+
mtx.makeRotationFromQuaternion(quat);
|
223 |
+
mtx.transpose();
|
224 |
+
mtx.scale(scale);
|
225 |
+
const mtx_t = mtx.clone();
|
226 |
+
mtx.transpose();
|
227 |
+
mtx.premultiply(mtx_t);
|
228 |
+
mtx.setPosition(center);
|
229 |
+
|
230 |
+
// RGBA
|
231 |
+
mtx.elements[3] = u_buffer[32 * i + 24 + 0] / 255;
|
232 |
+
mtx.elements[7] = u_buffer[32 * i + 24 + 1] / 255;
|
233 |
+
mtx.elements[11] = u_buffer[32 * i + 24 + 2] / 255;
|
234 |
+
mtx.elements[15] = u_buffer[32 * i + 24 + 3] / 255;
|
235 |
+
|
236 |
+
for (let j = 0; j < 16; j++) {
|
237 |
+
matrices[i * 16 + j] = mtx.elements[j];
|
238 |
+
}
|
239 |
+
}
|
240 |
+
|
241 |
+
const view = new Float32Array([
|
242 |
+
camera.matrixWorld.elements[2],
|
243 |
+
camera.matrixWorld.elements[6],
|
244 |
+
camera.matrixWorld.elements[10],
|
245 |
+
]);
|
246 |
+
|
247 |
+
const iMesh = new THREE.InstancedMesh(geometry, material, vertexCount);
|
248 |
+
iMesh.frustumCulled = false;
|
249 |
+
iMesh.instanceMatrix.array = sortSplats(matrices, view);
|
250 |
+
iMesh.instanceMatrix.needsUpdate = true;
|
251 |
+
scene.add(iMesh);
|
252 |
+
|
253 |
+
const worker = new Worker(
|
254 |
+
URL.createObjectURL(
|
255 |
+
new Blob(["(", createWorker.toString(), ")(self)"], {
|
256 |
+
type: "application/javascript",
|
257 |
+
})
|
258 |
+
)
|
259 |
+
);
|
260 |
+
|
261 |
+
worker.postMessage(
|
262 |
+
{
|
263 |
+
sortFunction: sortSplats.toString(),
|
264 |
+
matrices: matrices.buffer,
|
265 |
+
},
|
266 |
+
[matrices.buffer]
|
267 |
+
);
|
268 |
+
|
269 |
+
worker.onmessage = (e) => {
|
270 |
+
iMesh.instanceMatrix.array = new Float32Array(e.data.sortedMatrices);
|
271 |
+
iMesh.instanceMatrix.needsUpdate = true;
|
272 |
+
sortReady = true;
|
273 |
+
};
|
274 |
+
sortReady = true;
|
275 |
+
|
276 |
+
function animate() {
|
277 |
+
requestAnimationFrame(animate);
|
278 |
+
if (sortReady) {
|
279 |
+
sortReady = false;
|
280 |
+
const view = new Float32Array([
|
281 |
+
camera.matrixWorld.elements[2],
|
282 |
+
camera.matrixWorld.elements[6],
|
283 |
+
camera.matrixWorld.elements[10],
|
284 |
+
]);
|
285 |
+
worker.postMessage({ view }, [view.buffer]);
|
286 |
+
}
|
287 |
+
controls.update();
|
288 |
+
renderer.render(scene, camera);
|
289 |
+
}
|
290 |
+
|
291 |
+
animate();
|
292 |
+
})
|
293 |
+
.catch((error) => {
|
294 |
+
console.error(error);
|
295 |
+
});
|
model.splat
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:fc13c3175fd4ef56b291919bee4b256110943b17b8ff324f64c11bbc1bf20d05
|
3 |
+
size 57567904
|
model2.splat
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:8894494d89669bc90995ec867c8b3dc536dacb03e34d5b43496e47faac996179
|
3 |
+
size 44875776
|
model3.splat
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:64e009733fc0f939880e1578b9371b4d5b1df729b382f70799b54c9cc62a23b3
|
3 |
+
size 43826048
|
model4.splat
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:d1079b75516487384dbe383bd4dae6e1d34afdffa6642c0437f3ed5d9d8ee648
|
3 |
+
size 37803424
|