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AlirezaF138
commited on
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c1bccc1
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Parent(s):
8741690
Update app.py
Browse files
app.py
CHANGED
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import os
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import numpy as np
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import cv2
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import gradio as gr
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from PIL import Image
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# Paths (Adjust these paths according to your environment)
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PCA_MODEL_PATH = "pca_texture_model.npy"
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# Load PCA model
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pca = np.load(PCA_MODEL_PATH, allow_pickle=True).item()
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# PCA attributes
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mean_texture = pca.mean_
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components = pca.components_
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n_components = components.shape[0]
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# Calculate slider ranges
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slider_ranges = [3 * np.sqrt(var) for var in
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def
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new_texture = mean_texture + np.dot(component_values, components)
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new_texture = np.clip(new_texture, 0, 255).astype(np.uint8)
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new_texture = new_texture.reshape((TEXTURE_SIZE, TEXTURE_SIZE, 3))
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new_texture = cv2.cvtColor(new_texture, cv2.COLOR_BGR2RGB)
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return image
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def
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with gr.Blocks() as demo:
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with gr.Row():
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with gr.Column():
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# Create sliders
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for slider in sliders:
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slider.render()
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with gr.Column():
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image_output = gr.Image(label="Generated Texture", type="pil")
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image_output.render()
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randomize_button = gr.Button("Randomize")
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randomize_button.render()
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# Update texture when sliders change
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def on_slider_change(*args):
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component_values = np.array([s.value for s in sliders])
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image = reconstruct_texture(component_values)
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image_output.update(value=image)
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slider.update(value=sampled_coefficients[i])
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image = reconstruct_texture(sampled_coefficients)
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image_output.update(value=image)
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main()
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import numpy as np
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import cv2
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import gradio as gr
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PCA_MODEL_PATH = "pca_texture_model.npy"
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# Load PCA model
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pca = np.load(PCA_MODEL_PATH, allow_pickle=True).item()
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mean_texture = pca['mean_']
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components = pca['components_']
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explained_variance = pca['explained_variance_']
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n_components = components.shape[0]
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TEXTURE_SIZE = int(np.sqrt(mean_texture.shape[0] // 3))
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# Calculate slider ranges
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slider_ranges = [3 * np.sqrt(var) for var in explained_variance]
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def generate_texture(*component_values):
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component_values = np.array(component_values)
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new_texture = mean_texture + np.dot(component_values, components)
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new_texture = np.clip(new_texture, 0, 255).astype(np.uint8)
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new_texture = new_texture.reshape((TEXTURE_SIZE, TEXTURE_SIZE, 3))
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new_texture = cv2.cvtColor(new_texture, cv2.COLOR_BGR2RGB)
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return new_texture
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def randomize_texture():
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sampled_coefficients = np.random.normal(0, np.sqrt(explained_variance), size=n_components)
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return sampled_coefficients.tolist()
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def update_texture(*component_values):
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texture = generate_texture(*component_values)
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return texture
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def on_random_click():
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random_values = randomize_texture()
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texture = generate_texture(*random_values)
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# Prepare updates for sliders and the image
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updates = [gr.update(value=value) for value in random_values]
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updates.append(texture)
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return updates
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# Create Gradio interface
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with gr.Blocks() as demo:
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with gr.Row():
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with gr.Column():
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sliders = []
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for i in range(n_components):
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range_limit = slider_ranges[i]
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slider = gr.Slider(
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minimum=-range_limit,
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maximum=range_limit,
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step=10,
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value=0,
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label=f"Component {i+1}"
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)
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sliders.append(slider)
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random_button = gr.Button("Randomize Texture")
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with gr.Column():
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output_image = gr.Image(
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shape=(TEXTURE_SIZE, TEXTURE_SIZE),
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label="Generated Texture"
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)
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# Update texture when any slider changes
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for slider in sliders:
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slider.change(
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fn=update_texture,
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inputs=sliders,
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outputs=output_image
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)
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# Randomize texture and update sliders and image
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random_button.click(
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fn=on_random_click,
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inputs=None,
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outputs=[*sliders, output_image]
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)
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demo.launch()
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