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from queue import Queue
from threading import Thread
from typing import Optional
import numpy as np
import torch
from transformers import MusicgenForConditionalGeneration, MusicgenProcessor, set_seed
from transformers.generation.streamers import BaseStreamer
import gradio as gr
import spaces
model = MusicgenForConditionalGeneration.from_pretrained("facebook/musicgen-small")
processor = MusicgenProcessor.from_pretrained("facebook/musicgen-small")
title = "MusicGen Streaming"
description = """
Stream the outputs of the MusicGen text-to-music model by playing the generated audio as soon as the first chunk is ready.
Demo uses [MusicGen Small](https://huggingface.co/facebook/musicgen-small) in the 🤗 Transformers library.
"""
article = """
## How Does It Work?
MusicGen is an auto-regressive transformer-based model, meaning generates audio codes (tokens) in a causal fashion.
At each decoding step, the model generates a new set of audio codes, conditional on the text input and all previous audio codes. From the
frame rate of the [EnCodec model](https://huggingface.co/facebook/encodec_32khz) used to decode the generated codes to audio waveform,
each set of generated audio codes corresponds to 0.02 seconds. This means we require a total of 1000 decoding steps to generate
20 seconds of audio.
Rather than waiting for the entire audio sequence to be generated, which would require the full 1000 decoding steps, we can start
playing the audio after a specified number of decoding steps have been reached, a techinque known as [*streaming*](https://huggingface.co/docs/transformers/main/en/generation_strategies#streaming).
For example, after 250 steps we have the first 5 seconds of audio ready, and so can play this without waiting for the remaining
750 decoding steps to be complete. As we continue to generate with the MusicGen model, we append new chunks of generated audio
to our output waveform on-the-fly. After the full 1000 decoding steps, the generated audio is complete, and is composed of four
chunks of audio, each corresponding to 250 tokens.
This method of playing incremental generations reduces the latency of the MusicGen model from the total time to generate 1000 tokens,
to the time taken to play the first chunk of audio (250 tokens). This can result in significant improvements to perceived latency,
particularly when the chunk size is chosen to be small. In practice, the chunk size should be tuned to your device: using a
smaller chunk size will mean that the first chunk is ready faster, but should not be chosen so small that the model generates slower
than the time it takes to play the audio.
For details on how the streaming class works, check out the source code for the [MusicgenStreamer](https://huggingface.co/spaces/sanchit-gandhi/musicgen-streaming/blob/main/app.py#L51).
"""
class MusicgenStreamer(BaseStreamer):
def __init__(
self,
model: MusicgenForConditionalGeneration,
device: Optional[str] = None,
play_steps: Optional[int] = 10,
stride: Optional[int] = None,
timeout: Optional[float] = None,
):
"""
Streamer that stores playback-ready audio in a queue, to be used by a downstream application as an iterator. This is
useful for applications that benefit from acessing the generated audio in a non-blocking way (e.g. in an interactive
Gradio demo).
Parameters:
model (`MusicgenForConditionalGeneration`):
The MusicGen model used to generate the audio waveform.
device (`str`, *optional*):
The torch device on which to run the computation. If `None`, will default to the device of the model.
play_steps (`int`, *optional*, defaults to 10):
The number of generation steps with which to return the generated audio array. Using fewer steps will
mean the first chunk is ready faster, but will require more codec decoding steps overall. This value
should be tuned to your device and latency requirements.
stride (`int`, *optional*):
The window (stride) between adjacent audio samples. Using a stride between adjacent audio samples reduces
the hard boundary between them, giving smoother playback. If `None`, will default to a value equivalent to
play_steps // 6 in the audio space.
timeout (`int`, *optional*):
The timeout for the audio queue. If `None`, the queue will block indefinitely. Useful to handle exceptions
in `.generate()`, when it is called in a separate thread.
"""
self.decoder = model.decoder
self.audio_encoder = model.audio_encoder
self.generation_config = model.generation_config
self.device = device if device is not None else model.device
# variables used in the streaming process
self.play_steps = play_steps
if stride is not None:
self.stride = stride
else:
hop_length = np.prod(self.audio_encoder.config.upsampling_ratios)
self.stride = hop_length * (play_steps - self.decoder.num_codebooks) // 6
self.token_cache = None
self.to_yield = 0
# varibles used in the thread process
self.audio_queue = Queue()
self.stop_signal = None
self.timeout = timeout
def apply_delay_pattern_mask(self, input_ids):
# build the delay pattern mask for offsetting each codebook prediction by 1 (this behaviour is specific to MusicGen)
_, decoder_delay_pattern_mask = self.decoder.build_delay_pattern_mask(
input_ids[:, :1],
pad_token_id=self.generation_config.decoder_start_token_id,
max_length=input_ids.shape[-1],
)
# apply the pattern mask to the input ids
input_ids = self.decoder.apply_delay_pattern_mask(input_ids, decoder_delay_pattern_mask)
# revert the pattern delay mask by filtering the pad token id
input_ids = input_ids[input_ids != self.generation_config.pad_token_id].reshape(
1, self.decoder.num_codebooks, -1
)
# append the frame dimension back to the audio codes
input_ids = input_ids[None, ...]
# send the input_ids to the correct device
input_ids = input_ids.to(self.audio_encoder.device)
output_values = self.audio_encoder.decode(
input_ids,
audio_scales=[None],
)
audio_values = output_values.audio_values[0, 0]
return audio_values.cpu().float().numpy()
def put(self, value):
batch_size = value.shape[0] // self.decoder.num_codebooks
if batch_size > 1:
raise ValueError("MusicgenStreamer only supports batch size 1")
if self.token_cache is None:
self.token_cache = value
else:
self.token_cache = torch.concatenate([self.token_cache, value[:, None]], dim=-1)
if self.token_cache.shape[-1] % self.play_steps == 0:
audio_values = self.apply_delay_pattern_mask(self.token_cache)
self.on_finalized_audio(audio_values[self.to_yield : -self.stride])
self.to_yield += len(audio_values) - self.to_yield - self.stride
def end(self):
"""Flushes any remaining cache and appends the stop symbol."""
if self.token_cache is not None:
audio_values = self.apply_delay_pattern_mask(self.token_cache)
else:
audio_values = np.zeros(self.to_yield)
self.on_finalized_audio(audio_values[self.to_yield :], stream_end=True)
def on_finalized_audio(self, audio: np.ndarray, stream_end: bool = False):
"""Put the new audio in the queue. If the stream is ending, also put a stop signal in the queue."""
self.audio_queue.put(audio, timeout=self.timeout)
if stream_end:
self.audio_queue.put(self.stop_signal, timeout=self.timeout)
def __iter__(self):
return self
def __next__(self):
value = self.audio_queue.get(timeout=self.timeout)
if not isinstance(value, np.ndarray) and value == self.stop_signal:
raise StopIteration()
else:
return value
sampling_rate = model.audio_encoder.config.sampling_rate
frame_rate = model.audio_encoder.config.frame_rate
target_dtype = np.int16
max_range = np.iinfo(target_dtype).max
@spaces.GPU
def generate_audio(text_prompt, audio_length_in_s=10.0, play_steps_in_s=2.0, seed=0):
max_new_tokens = int(frame_rate * audio_length_in_s)
play_steps = int(frame_rate * play_steps_in_s)
device = "cuda:0" if torch.cuda.is_available() else "cpu"
if device != model.device:
model.to(device)
if device == "cuda:0":
model.half();
inputs = processor(
text=text_prompt,
padding=True,
return_tensors="pt",
)
streamer = MusicgenStreamer(model, device=device, play_steps=play_steps)
generation_kwargs = dict(
**inputs.to(device),
streamer=streamer,
max_new_tokens=max_new_tokens,
)
thread = Thread(target=model.generate, kwargs=generation_kwargs)
thread.start()
set_seed(seed)
for new_audio in streamer:
print(f"Sample of length: {round(new_audio.shape[0] / sampling_rate, 2)} seconds")
new_audio = (new_audio * max_range).astype(np.int16)
yield (sampling_rate, new_audio)
demo = gr.Interface(
fn=generate_audio,
inputs=[
gr.Text(label="Prompt", value="80s pop track with synth and instrumentals"),
gr.Slider(10, 30, value=15, step=5, label="Audio length in seconds"),
gr.Slider(0.5, 2.5, value=0.5, step=0.5, label="Streaming interval in seconds", info="Lower = shorter chunks, lower latency, more codec steps"),
gr.Slider(0, 10, value=5, step=1, label="Seed for random generations"),
],
outputs=[
gr.Audio(label="Generated Music", streaming=True, autoplay=True)
],
examples=[
["An 80s driving pop song with heavy drums and synth pads in the background", 20, 0.5, 5],
["A cheerful country song with acoustic guitars", 15, 0.5, 5],
["90s rock song with electric guitar and heavy drums", 15, 0.5, 5],
["a light and cheerly EDM track, with syncopated drums, aery pads, and strong emotions bpm: 130", 30, 0.5, 5],
["lofi slow bpm electro chill with organic samples", 30, 0.5, 5],
],
title=title,
description=description,
article=article,
cache_examples=False,
)
demo.queue().launch()