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from typing import Optional
import numpy as np
import torch as th
import torch.nn.functional as F
import torch.nn as nn

from sklearn.neighbors import KDTree

import logging

logger = logging.getLogger(__name__)

# NOTE: we need pytorch3d primarily for UV rasterization things
from pytorch3d.renderer.mesh.rasterize_meshes import rasterize_meshes
from pytorch3d.structures import Meshes
from typing import Union, Optional, Tuple
import trimesh
from trimesh import Trimesh
from trimesh.triangles import points_to_barycentric

try:
    # pyre-fixme[21]: Could not find module `igl`.
    from igl import point_mesh_squared_distance  # @manual

    # pyre-fixme[3]: Return type must be annotated.
    # pyre-fixme[2]: Parameter must be annotated.
    def closest_point(mesh, points):
        """Helper function that mimics trimesh.proximity.closest_point but uses
        IGL for faster queries."""
        v = mesh.vertices
        vi = mesh.faces
        dist, face_idxs, p = point_mesh_squared_distance(points, v, vi)
        return p, dist, face_idxs

except ImportError:
    from trimesh.proximity import closest_point


def closest_point_barycentrics(v, vi, points):
    """Given a 3D mesh and a set of query points, return closest point barycentrics
    Args:
        v: np.array (float)
        [N, 3] mesh vertices

        vi: np.array (int)
        [N, 3] mesh triangle indices

        points: np.array (float)
        [M, 3] query points

    Returns:
        Tuple[approx, barys, interp_idxs, face_idxs]
            approx:       [M, 3] approximated (closest) points on the mesh
            barys:        [M, 3] barycentric weights that produce "approx"
            interp_idxs:  [M, 3] vertex indices for barycentric interpolation
            face_idxs:    [M] face indices for barycentric interpolation. interp_idxs = vi[face_idxs]
    """
    mesh = Trimesh(vertices=v, faces=vi, process=False)
    p, _, face_idxs = closest_point(mesh, points)
    p = p.reshape((points.shape[0], 3))
    face_idxs = face_idxs.reshape((points.shape[0],))
    barys = points_to_barycentric(mesh.triangles[face_idxs], p)
    b0, b1, b2 = np.split(barys, 3, axis=1)

    interp_idxs = vi[face_idxs]
    v0 = v[interp_idxs[:, 0]]
    v1 = v[interp_idxs[:, 1]]
    v2 = v[interp_idxs[:, 2]]
    approx = b0 * v0 + b1 * v1 + b2 * v2
    return approx, barys, interp_idxs, face_idxs

def make_uv_face_index(
    vt: th.Tensor,
    vti: th.Tensor,
    uv_shape: Union[Tuple[int, int], int],
    flip_uv: bool = True,
    device: Optional[Union[str, th.device]] = None,
):
    """Compute a UV-space face index map identifying which mesh face contains each
    texel. For texels with no assigned triangle, the index will be -1."""

    if isinstance(uv_shape, int):
        uv_shape = (uv_shape, uv_shape)

    uv_max_shape_ind = uv_shape.index(max(uv_shape))
    uv_min_shape_ind = uv_shape.index(min(uv_shape))
    uv_ratio = uv_shape[uv_max_shape_ind] / uv_shape[uv_min_shape_ind]

    if device is not None:
        if isinstance(device, str):
            dev = th.device(device)
        else:
            dev = device
        assert dev.type == "cuda"
    else:
        dev = th.device("cuda")

    vt = 1.0 - vt.clone()

    if flip_uv:
        vt = vt.clone()
        vt[:, 1] = 1 - vt[:, 1]
    vt_pix = 2.0 * vt.to(dev) - 1.0
    vt_pix = th.cat([vt_pix, th.ones_like(vt_pix[:, 0:1])], dim=1)

    vt_pix[:, uv_min_shape_ind] *= uv_ratio
    meshes = Meshes(vt_pix[np.newaxis], vti[np.newaxis].to(dev))
    with th.no_grad():
        face_index, _, _, _ = rasterize_meshes(
            meshes, uv_shape, faces_per_pixel=1, z_clip_value=0.0, bin_size=0
        )
        face_index = face_index[0, ..., 0]
    return face_index


def make_uv_vert_index(
    vt: th.Tensor,
    vi: th.Tensor,
    vti: th.Tensor,
    uv_shape: Union[Tuple[int, int], int],
    flip_uv: bool = True,
):
    """Compute a UV-space vertex index map identifying which mesh vertices
    comprise the triangle containing each texel. For texels with no assigned
    triangle, all indices will be -1.
    """
    face_index_map = make_uv_face_index(vt, vti, uv_shape, flip_uv)
    vert_index_map = vi[face_index_map.clamp(min=0)]
    vert_index_map[face_index_map < 0] = -1
    return vert_index_map.long()


def bary_coords(points: th.Tensor, triangles: th.Tensor, eps: float = 1.0e-6):
    """Computes barycentric coordinates for a set of 2D query points given
    coordintes for the 3 vertices of the enclosing triangle for each point."""
    x = points[:, 0] - triangles[2, :, 0]
    x1 = triangles[0, :, 0] - triangles[2, :, 0]
    x2 = triangles[1, :, 0] - triangles[2, :, 0]
    y = points[:, 1] - triangles[2, :, 1]
    y1 = triangles[0, :, 1] - triangles[2, :, 1]
    y2 = triangles[1, :, 1] - triangles[2, :, 1]
    denom = y2 * x1 - y1 * x2
    n0 = y2 * x - x2 * y
    n1 = x1 * y - y1 * x

    # Small epsilon to prevent divide-by-zero error.
    denom = th.where(denom >= 0, denom.clamp(min=eps), denom.clamp(max=-eps))

    bary_0 = n0 / denom
    bary_1 = n1 / denom
    bary_2 = 1.0 - bary_0 - bary_1

    return th.stack((bary_0, bary_1, bary_2))


def make_uv_barys(
    vt: th.Tensor,
    vti: th.Tensor,
    uv_shape: Union[Tuple[int, int], int],
    flip_uv: bool = True,
):
    """Compute a UV-space barycentric map where each texel contains barycentric
    coordinates for that texel within its enclosing UV triangle. For texels
    with no assigned triangle, all 3 barycentric coordinates will be 0.
    """
    if isinstance(uv_shape, int):
        uv_shape = (uv_shape, uv_shape)

    if flip_uv:
        # Flip here because texture coordinates in some of our topo files are
        # stored in OpenGL convention with Y=0 on the bottom of the texture
        # unlike numpy/torch arrays/tensors.
        vt = vt.clone()
        vt[:, 1] = 1 - vt[:, 1]

    face_index_map = make_uv_face_index(vt, vti, uv_shape, flip_uv=False)
    vti_map = vti.long()[face_index_map.clamp(min=0)]

    uv_max_shape_ind = uv_shape.index(max(uv_shape))
    uv_min_shape_ind = uv_shape.index(min(uv_shape))
    uv_ratio = uv_shape[uv_max_shape_ind] / uv_shape[uv_min_shape_ind]
    vt = vt.clone()
    vt = vt * 2 - 1
    vt[:, uv_min_shape_ind] *= uv_ratio
    uv_tri_uvs = vt[vti_map].permute(2, 0, 1, 3)

    uv_grid = th.meshgrid(
        th.linspace(0.5, uv_shape[0] - 0.5, uv_shape[0]) / uv_shape[0],
        th.linspace(0.5, uv_shape[1] - 0.5, uv_shape[1]) / uv_shape[1],
    )
    uv_grid = th.stack(uv_grid[::-1], dim=2).to(uv_tri_uvs)
    uv_grid = uv_grid * 2 - 1
    uv_grid[..., uv_min_shape_ind] *= uv_ratio

    bary_map = bary_coords(uv_grid.view(-1, 2), uv_tri_uvs.view(3, -1, 2))
    bary_map = bary_map.permute(1, 0).view(uv_shape[0], uv_shape[1], 3)
    bary_map[face_index_map < 0] = 0
    return face_index_map, bary_map


def index_image_impaint(
    index_image: th.Tensor,
    bary_image: Optional[th.Tensor] = None,
    distance_threshold=100.0,
):
    # getting the mask around the indexes?
    if len(index_image.shape) == 3:
        valid_index = (index_image != -1).any(dim=-1)
    elif len(index_image.shape) == 2:
        valid_index = index_image != -1
    else:
        raise ValueError("`index_image` should be a [H,W] or [H,W,C] image")

    invalid_index = ~valid_index

    device = index_image.device

    valid_ij = th.stack(th.where(valid_index), dim=-1)
    invalid_ij = th.stack(th.where(invalid_index), dim=-1)
    lookup_valid = KDTree(valid_ij.cpu().numpy())

    dists, idxs = lookup_valid.query(invalid_ij.cpu())

    # TODO: try average?
    idxs = th.as_tensor(idxs, device=device)[..., 0]
    dists = th.as_tensor(dists, device=device)[..., 0]

    dist_mask = dists < distance_threshold

    invalid_border = th.zeros_like(invalid_index)
    invalid_border[invalid_index] = dist_mask

    invalid_src_ij = valid_ij[idxs][dist_mask]
    invalid_dst_ij = invalid_ij[dist_mask]

    index_image_imp = index_image.clone()

    index_image_imp[invalid_dst_ij[:, 0], invalid_dst_ij[:, 1]] = index_image[
        invalid_src_ij[:, 0], invalid_src_ij[:, 1]
    ]

    if bary_image is not None:
        bary_image_imp = bary_image.clone()

        bary_image_imp[invalid_dst_ij[:, 0], invalid_dst_ij[:, 1]] = bary_image[
            invalid_src_ij[:, 0], invalid_src_ij[:, 1]
        ]

        return index_image_imp, bary_image_imp
    return index_image_imp


class GeometryModule(nn.Module):
    def __init__(
        self,
        v,
        vi,
        vt,
        vti,
        uv_size,
        v2uv: Optional[th.Tensor] = None,
        flip_uv=False,
        impaint=False,
        impaint_threshold=100.0,
    ):
        super().__init__()

        self.register_buffer("v", th.as_tensor(v))
        self.register_buffer("vi", th.as_tensor(vi))
        self.register_buffer("vt", th.as_tensor(vt))
        self.register_buffer("vti", th.as_tensor(vti))
        if v2uv is not None:
            self.register_buffer("v2uv", th.as_tensor(v2uv, dtype=th.int64))

        # TODO: should we just pass topology here?
        # self.n_verts = v2uv.shape[0]
        self.n_verts = vi.max() + 1

        self.uv_size = uv_size

        # TODO: can't we just index face_index?
        index_image = make_uv_vert_index(
            self.vt, self.vi, self.vti, uv_shape=uv_size, flip_uv=flip_uv
        ).cpu()
        face_index, bary_image = make_uv_barys(
            self.vt, self.vti, uv_shape=uv_size, flip_uv=flip_uv
        )
        if impaint:
            if min(uv_size) >= 1024:
                logger.info(
                    "impainting index image might take a while for sizes >= 1024"
                )

            index_image, bary_image = index_image_impaint(
                index_image, bary_image, impaint_threshold
            )
            # TODO: we can avoid doing this 2x
            face_index = index_image_impaint(
                face_index, distance_threshold=impaint_threshold
            )

        self.register_buffer("index_image", index_image.cpu())
        self.register_buffer("bary_image", bary_image.cpu())
        self.register_buffer("face_index_image", face_index.cpu())

    def render_index_images(self, uv_size, flip_uv=False, impaint=False):
        index_image = make_uv_vert_index(
            self.vt, self.vi, self.vti, uv_shape=uv_size, flip_uv=flip_uv
        )
        face_image, bary_image = make_uv_barys(
            self.vt, self.vti, uv_shape=uv_size, flip_uv=flip_uv
        )

        if impaint:
            index_image, bary_image = index_image_impaint(
                index_image,
                bary_image,
            )

        return index_image, face_image, bary_image

    def vn(self, verts):
        return vert_normals(verts, self.vi[np.newaxis].to(th.long))

    def to_uv(self, values):
        return values_to_uv(values, self.index_image, self.bary_image)

    def from_uv(self, values_uv):
        # TODO: we need to sample this
        return sample_uv(values_uv, self.vt, self.v2uv.to(th.long))
    
    def rand_sample_3d_uv(self, count, uv_img):
        """
        Sample a set of 3D points on the surface of mesh, return corresponding interpolated values in UV space.

        Args:
            count - num of 3D points to be sampled

            uv_img - the image in uv space to be sampled, e.g., texture
        """
        _mesh = Trimesh(vertices=self.v.detach().cpu().numpy(), faces=self.vi.detach().cpu().numpy(), process=False)
        points, _ = trimesh.sample.sample_surface(_mesh, count)
        return self.sample_uv_from_3dpts(points, uv_img)
    
    def sample_uv_from_3dpts(self, points, uv_img):
        num_pts = points.shape[0]
        approx, barys, interp_idxs, face_idxs = closest_point_barycentrics(self.v.detach().cpu().numpy(), self.vi.detach().cpu().numpy(), points)
        interp_uv_coords = self.vt[interp_idxs, :] # [N, 3, 2]
        # do bary interp first to get interp_uv_coord in high-reso uv space
        target_uv_coords = th.sum(interp_uv_coords * th.from_numpy(barys)[..., None], dim=1).float()
        # then directly sample from uv space
        sampled_values = sample_uv(values_uv=uv_img.permute(2, 0, 1)[None, ...], uv_coords=target_uv_coords) # [1, count, c]
        approx_values = sampled_values[0].reshape(num_pts, uv_img.shape[2])
        return approx_values.numpy(), points
    
    def vert_sample_uv(self, uv_img):
        count = self.v.shape[0]
        points = self.v.detach().cpu().numpy()
        approx_values, _ = self.sample_uv_from_3dpts(points, uv_img)
        return approx_values


def sample_uv(
    values_uv,
    uv_coords,
    v2uv: Optional[th.Tensor] = None,
    mode: str = "bilinear",
    align_corners: bool = True,
    flip_uvs: bool = False,
):
    batch_size = values_uv.shape[0]

    if flip_uvs:
        uv_coords = uv_coords.clone()
        uv_coords[:, 1] = 1.0 - uv_coords[:, 1]

    # uv_coords_norm is [1, N, 1, 2] afterwards
    uv_coords_norm = (uv_coords * 2.0 - 1.0)[np.newaxis, :, np.newaxis].expand(
        batch_size, -1, -1, -1
    )
    # uv_shape = values_uv.shape[-2:]
    # uv_max_shape_ind = uv_shape.index(max(uv_shape))
    # uv_min_shape_ind = uv_shape.index(min(uv_shape))
    # uv_ratio = uv_shape[uv_max_shape_ind] / uv_shape[uv_min_shape_ind]
    # uv_coords_norm[..., uv_min_shape_ind] *= uv_ratio

    values = (
        F.grid_sample(values_uv, uv_coords_norm, align_corners=align_corners, mode=mode)
        .squeeze(-1)
        .permute((0, 2, 1))
    )

    if v2uv is not None:
        values_duplicate = values[:, v2uv]
        values = values_duplicate.mean(2)

    return values


def values_to_uv(values, index_img, bary_img):
    uv_size = index_img.shape
    index_mask = th.all(index_img != -1, dim=-1)
    idxs_flat = index_img[index_mask].to(th.int64)
    bary_flat = bary_img[index_mask].to(th.float32)
    # NOTE: here we assume
    values_flat = th.sum(values[:, idxs_flat].permute(0, 3, 1, 2) * bary_flat, dim=-1)
    values_uv = th.zeros(
        values.shape[0],
        values.shape[-1],
        uv_size[0],
        uv_size[1],
        dtype=values.dtype,
        device=values.device,
    )
    values_uv[:, :, index_mask] = values_flat
    return values_uv


def face_normals(v, vi, eps: float = 1e-5):
    pts = v[:, vi]
    v0 = pts[:, :, 1] - pts[:, :, 0]
    v1 = pts[:, :, 2] - pts[:, :, 0]
    n = th.cross(v0, v1, dim=-1)
    norm = th.norm(n, dim=-1, keepdim=True)
    norm[norm < eps] = 1
    n /= norm
    return n


def vert_normals(v, vi, eps: float = 1.0e-5):
    fnorms = face_normals(v, vi)
    fnorms = fnorms[:, :, None].expand(-1, -1, 3, -1).reshape(fnorms.shape[0], -1, 3)
    vi_flat = vi.view(1, -1).expand(v.shape[0], -1)
    vnorms = th.zeros_like(v)
    for j in range(3):
        vnorms[..., j].scatter_add_(1, vi_flat, fnorms[..., j])
    norm = th.norm(vnorms, dim=-1, keepdim=True)
    norm[norm < eps] = 1
    vnorms /= norm
    return vnorms


def compute_view_cos(verts, faces, camera_pos):
    vn = F.normalize(vert_normals(verts, faces), dim=-1)
    v2c = F.normalize(verts - camera_pos[:, np.newaxis], dim=-1)
    return th.einsum("bnd,bnd->bn", vn, v2c)


def compute_tbn(geom, vt, vi, vti):
    """Computes tangent, bitangent, and normal vectors given a mesh.
    Args:
        geom: [N, n_verts, 3] th.Tensor
        Vertex positions.
        vt: [n_uv_coords, 2] th.Tensor
        UV coordinates.
        vi: [..., 3] th.Tensor
        Face vertex indices.
        vti: [..., 3] th.Tensor
        Face UV indices.
    Returns:
        [..., 3] th.Tensors for T, B, N.
    """

    v0 = geom[:, vi[..., 0]]
    v1 = geom[:, vi[..., 1]]
    v2 = geom[:, vi[..., 2]]
    vt0 = vt[vti[..., 0]]
    vt1 = vt[vti[..., 1]]
    vt2 = vt[vti[..., 2]]

    v01 = v1 - v0
    v02 = v2 - v0
    vt01 = vt1 - vt0
    vt02 = vt2 - vt0
    f = 1.0 / (
        vt01[None, ..., 0] * vt02[None, ..., 1]
        - vt01[None, ..., 1] * vt02[None, ..., 0]
    )
    tangent = f[..., None] * th.stack(
        [
            v01[..., 0] * vt02[None, ..., 1] - v02[..., 0] * vt01[None, ..., 1],
            v01[..., 1] * vt02[None, ..., 1] - v02[..., 1] * vt01[None, ..., 1],
            v01[..., 2] * vt02[None, ..., 1] - v02[..., 2] * vt01[None, ..., 1],
        ],
        dim=-1,
    )
    tangent = F.normalize(tangent, dim=-1)
    normal = F.normalize(th.cross(v01, v02, dim=3), dim=-1)
    bitangent = F.normalize(th.cross(tangent, normal, dim=3), dim=-1)

    return tangent, bitangent, normal


def compute_v2uv(n_verts, vi, vti, n_max=4):
    """Computes mapping from vertex indices to texture indices.

    Args:
        vi: [F, 3], triangles
        vti: [F, 3], texture triangles
        n_max: int, max number of texture locations

    Returns:
        [n_verts, n_max], texture indices
    """
    v2uv_dict = {}
    for i_v, i_uv in zip(vi.reshape(-1), vti.reshape(-1)):
        v2uv_dict.setdefault(i_v, set()).add(i_uv)
    assert len(v2uv_dict) == n_verts
    v2uv = np.zeros((n_verts, n_max), dtype=np.int32)
    for i in range(n_verts):
        vals = sorted(list(v2uv_dict[i]))
        v2uv[i, :] = vals[0]
        v2uv[i, : len(vals)] = np.array(vals)
    return v2uv


def compute_neighbours(n_verts, vi, n_max_values=10):
    """Computes first-ring neighbours given vertices and faces."""
    n_vi = vi.shape[0]

    adj = {i: set() for i in range(n_verts)}
    for i in range(n_vi):
        for idx in vi[i]:
            adj[idx] |= set(vi[i]) - set([idx])

    nbs_idxs = np.tile(np.arange(n_verts)[:, np.newaxis], (1, n_max_values))
    nbs_weights = np.zeros((n_verts, n_max_values), dtype=np.float32)

    for idx in range(n_verts):
        n_values = min(len(adj[idx]), n_max_values)
        nbs_idxs[idx, :n_values] = np.array(list(adj[idx]))[:n_values]
        nbs_weights[idx, :n_values] = -1.0 / n_values

    return nbs_idxs, nbs_weights


def make_postex(v, idxim, barim):
    return (
        barim[None, :, :, 0, None] * v[:, idxim[:, :, 0]]
        + barim[None, :, :, 1, None] * v[:, idxim[:, :, 1]]
        + barim[None, :, :, 2, None] * v[:, idxim[:, :, 2]]
    ).permute(0, 3, 1, 2)


def matrix_to_axisangle(r):
    th = th.arccos(0.5 * (r[..., 0, 0] + r[..., 1, 1] + r[..., 2, 2] - 1.0))[..., None]
    vec = (
        0.5
        * th.stack(
            [
                r[..., 2, 1] - r[..., 1, 2],
                r[..., 0, 2] - r[..., 2, 0],
                r[..., 1, 0] - r[..., 0, 1],
            ],
            dim=-1,
        )
        / th.sin(th)
    )
    return th, vec


def axisangle_to_matrix(rvec):
    theta = th.sqrt(1e-5 + th.sum(rvec**2, dim=-1))
    rvec = rvec / theta[..., None]
    costh = th.cos(theta)
    sinth = th.sin(theta)
    return th.stack(
        (
            th.stack(
                (
                    rvec[..., 0] ** 2 + (1.0 - rvec[..., 0] ** 2) * costh,
                    rvec[..., 0] * rvec[..., 1] * (1.0 - costh) - rvec[..., 2] * sinth,
                    rvec[..., 0] * rvec[..., 2] * (1.0 - costh) + rvec[..., 1] * sinth,
                ),
                dim=-1,
            ),
            th.stack(
                (
                    rvec[..., 0] * rvec[..., 1] * (1.0 - costh) + rvec[..., 2] * sinth,
                    rvec[..., 1] ** 2 + (1.0 - rvec[..., 1] ** 2) * costh,
                    rvec[..., 1] * rvec[..., 2] * (1.0 - costh) - rvec[..., 0] * sinth,
                ),
                dim=-1,
            ),
            th.stack(
                (
                    rvec[..., 0] * rvec[..., 2] * (1.0 - costh) - rvec[..., 1] * sinth,
                    rvec[..., 1] * rvec[..., 2] * (1.0 - costh) + rvec[..., 0] * sinth,
                    rvec[..., 2] ** 2 + (1.0 - rvec[..., 2] ** 2) * costh,
                ),
                dim=-1,
            ),
        ),
        dim=-2,
    )


def rotation_interp(r0, r1, alpha):
    r0a = r0.view(-1, 3, 3)
    r1a = r1.view(-1, 3, 3)
    r = th.bmm(r0a.permute(0, 2, 1), r1a).view_as(r0)

    th, rvec = matrix_to_axisangle(r)
    rvec = rvec * (alpha * th)

    r = axisangle_to_matrix(rvec)
    return th.bmm(r0a, r.view(-1, 3, 3)).view_as(r0)


def convert_camera_parameters(Rt, K):
    R = Rt[:, :3, :3]
    t = -R.permute(0, 2, 1).bmm(Rt[:, :3, 3].unsqueeze(2)).squeeze(2)
    return dict(
        campos=t,
        camrot=R,
        focal=K[:, :2, :2],
        princpt=K[:, :2, 2],
    )


def project_points_multi(p, Rt, K, normalize=False, size=None):
    """Project a set of 3D points into multiple cameras with a pinhole model.
    Args:
        p: [B, N, 3], input 3D points in world coordinates
        Rt: [B, NC, 3, 4], extrinsics (where NC is the number of cameras to project to)
        K: [B, NC, 3, 3], intrinsics
        normalize: bool, whether to normalize coordinates to [-1.0, 1.0]
    Returns:
        tuple:
        - [B, NC, N, 2] - projected points
        - [B, NC, N] - their
    """
    B, N = p.shape[:2]
    NC = Rt.shape[1]

    Rt = Rt.reshape(B * NC, 3, 4)
    K = K.reshape(B * NC, 3, 3)

    # [B, N, 3] -> [B * NC, N, 3]
    p = p[:, np.newaxis].expand(-1, NC, -1, -1).reshape(B * NC, -1, 3)
    p_cam = p @ Rt[:, :3, :3].transpose(-2, -1) + Rt[:, :3, 3][:, np.newaxis]
    p_pix = p_cam @ K.transpose(-2, -1)
    p_depth = p_pix[:, :, 2:]
    p_pix = (p_pix[..., :2] / p_depth).reshape(B, NC, N, 2)
    p_depth = p_depth.reshape(B, NC, N)

    if normalize:
        assert size is not None
        h, w = size
        p_pix = (
            2.0 * p_pix / th.as_tensor([w, h], dtype=th.float32, device=p.device) - 1.0
        )
    return p_pix, p_depth