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import { Game } from "./types" | |
const actions = [ | |
"idling", | |
"making bubbles", | |
"making circles", | |
"opening and closing its mouth", | |
// "with an octopus", | |
"playing with another fish", | |
"eating fishfood", | |
"eating a crab", | |
"attacked by a jellyfish" | |
] | |
const positions = [ | |
"at the top of the coral", | |
"at the bottom of the coral", | |
"centered in the middle", | |
"burrowing in the sand", | |
"hiding in the coral" | |
] | |
const lights = [ | |
"during the day", | |
] | |
const initialActionnables = [ | |
"chest", | |
"box", | |
// "door", | |
// "window", | |
// "sail", | |
// "capstan", | |
// "ship's wheel", | |
// "hat", | |
// "barrel", | |
// "cannon", | |
// "rope", | |
// "bucket", | |
// "skull", | |
"parrot", | |
"lock", | |
// "ship", | |
// "wooden leg" | |
] | |
const initialSituation = [ | |
`inside the hold of a pirate ship`, | |
`a pirate chest in the center with a large lock`, | |
`a parrot on top of it`, | |
`at sunset`, | |
].join(", ") | |
export const game: Game = { | |
title: "Pirates", | |
type: "pirates", | |
initialSituation, | |
initialActionnables, | |
getScenePrompt: (situation?: string) => [ | |
// this prompt is beautiful: | |
// screenshot from an adventure videogame, inside the hold of a pirate ship, with a pirate chest in the center, at sunset, beautiful, award winning, unreal engine, intricate details | |
`screenshot from an adventure videogame`, | |
situation || initialSituation, | |
`unreal engine`, | |
], | |
} |