import { Game } from "./types" const actions = [ "idling", "making bubbles", "making circles", "opening and closing its mouth", // "with an octopus", "playing with another fish", "eating fishfood", "eating a crab", "attacked by a jellyfish" ] const positions = [ "at the top of the coral", "at the bottom of the coral", "centered in the middle", "burrowing in the sand", "hiding in the coral" ] const lights = [ "during the day", ] const initialActionnables = [ "chest", "box", // "door", // "window", // "sail", // "capstan", // "ship's wheel", // "hat", // "barrel", // "cannon", // "rope", // "bucket", // "skull", "parrot", "lock", // "ship", // "wooden leg" ] const initialSituation = [ `inside the hold of a pirate ship`, `a pirate chest in the center with a large lock`, `a parrot on top of it`, `at sunset`, ].join(", ") export const game: Game = { title: "Pirates", type: "pirates", initialSituation, initialActionnables, getScenePrompt: (situation?: string) => [ // this prompt is beautiful: // screenshot from an adventure videogame, inside the hold of a pirate ship, with a pirate chest in the center, at sunset, beautiful, award winning, unreal engine, intricate details `screenshot from an adventure videogame`, situation || initialSituation, `unreal engine`, ], }