ShaderCoder / utils /tree_utils.py
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Fix non unicode encoding
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import tree_sitter
from tree_sitter import Language, Parser
Language.build_library("./build/my-languages.so", ['./tree-sitter-glsl'])
GLSL_LANGUAGE = Language('./build/my-languages.so', 'glsl')
parser = Parser()
parser.set_language(GLSL_LANGUAGE)
def replace_function(old_func_node, new_func_node):
"""
replaces the old function node with the new function node
"""
tree = give_tree(old_func_node)
old_func_start, old_func_end = node_str_idx(old_func_node)
# new_func_start, new_func_end = node_str_idx(new_func_node)
new_code = tree.text[:old_func_start].decode() + new_func_node.text.decode() + tree.text[old_func_end:].decode()
return new_code
def get_root(node):
"""
returns the root node the tree of the given node (recursively)
"""
if node.parent is None:
return node
else:
return get_root(node.parent)
def node_str_idx(node):
"""
returns the character index of start and end of a node
"""
whole_text = get_root(node).text.decode()
# start_idx = line_chr2char(whole_text, node.start_point[0], node.start_point[1])
# end_idx = line_chr2char(whole_text, node.end_point[0], node.end_point[1])
start_idx = node.start_byte #actual numbers?
end_idx = node.end_byte
return start_idx, end_idx
def give_tree(func_node):
"""
return the tree where this function node is in
"""
return parser.parse(func_node.parent.text) #really no better way?
def parse_functions(in_code):
"""
returns all functions in the code as their actual nodes.
includes any comment made directly after the function definition or diretly after #copilot trigger
"""
tree = parser.parse(bytes(in_code, encoding="utf-8"))
funcs = [n for n in tree.root_node.children if n.type == "function_definition"]
return funcs
def get_docstrings(func_node):
"""
returns the docstring of a function node
"""
docstring = ""
for node in func_node.children:
if node.type == "comment": #comment in like the declarator
docstring += node.text.decode()
elif node.type == "compound_statement": #body below here
for body_node in node.children:
if body_node.type == "comment" or body_node.type == "{":
docstring += " " * body_node.start_point[1] #add in indentation
docstring += body_node.text.decode() + "\n"
else:
return docstring
return docstring
def full_func_head(func_node) -> str:
"""
returns function head including docstrings before any real body code
"""
cursor = func_node.child_by_field_name("body").walk()
cursor.goto_first_child()
while cursor.node.type == "comment" or cursor.node.type == "{":
last_char = cursor.node.end_byte
cursor.goto_next_sibling()
end = cursor.node.start_point
# return "\n".join(func_node.text.decode().split("\n")[:(end[0]-func_node.start_point[0])])[:-(last_char)-1]
return func_node.text[:(last_char - func_node.start_byte)].decode()
def grab_before_comments(func_node):
"""
returns the comments that happen just before a function node
"""
precomment = ""
last_comment_line = 0
start_byte = func_node.start_byte
for node in func_node.parent.children: #could you optimize where to iterated from? directon?
if node.start_point[0] != last_comment_line + 1:
precomment = ""
if node.type == "comment":
if precomment == "":
start_byte = node.start_byte
precomment += node.text.decode() + "\n"
last_comment_line = node.start_point[0]
elif node == func_node:
if precomment == "":
start_byte = node.start_byte
return precomment, start_byte
return precomment, start_byte
def has_docstrings(func_node):
"""
returns whether a function node has a docstring
"""
return get_docstrings(func_node).strip() != "{" or grab_before_comments(func_node)[0] != ""
def line_chr2char(text, line_idx, chr_idx):
"""
## just use strat_byte and end_byte instead!
returns the character index at the given line and character index.
"""
lines = text.split("\n")
char_idx = 0
for i in range(line_idx):
try:
char_idx += len(lines[i]) + 1
except IndexError as e:
raise IndexError(f"{i=} of {line_idx=} does not exist in {text=}") from e
char_idx += chr_idx
return char_idx