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use crate::grain::GrainType;
use crate::grid::{Grid, GridPosition};
use crate::utils::boundaries::is_within_boundaries;
use crate::utils::constants::{GAME_RESOLUTION_X, GAME_RESOLUTION_Y};
pub fn handle_bone_grain(grid_position: &GridPosition, grid_data: &Grid) {
// Ensure coordinates are in the grid
if is_within_boundaries(grid_position, GAME_RESOLUTION_X as i32, GAME_RESOLUTION_Y as i32) {
let maybe_grain_above = grid_data.get(grid_position.current_x as usize, (grid_position.current_y - 1) as usize);
if let Some(grain_above) = maybe_grain_above {
match grain_above {
GrainType::Blood => {
// Not used but some ideas:
// Tint the bone to red-ish color
// Break the bone after X lifetime (think to add the lifetime component to the bone entity)
}
_ => {}
}
}
}
}
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