rust-sandbox / rust /out /sandbox_bevy_bg.wasm.d.ts
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/* tslint:disable */
/* eslint-disable */
export const memory: WebAssembly.Memory;
export function main(a: number, b: number): number;
export function wgpu_compute_pass_set_pipeline(a: number, b: number): void;
export function wgpu_compute_pass_set_bind_group(a: number, b: number, c: number, d: number, e: number): void;
export function wgpu_compute_pass_set_push_constant(a: number, b: number, c: number, d: number): void;
export function wgpu_compute_pass_insert_debug_marker(a: number, b: number, c: number): void;
export function wgpu_compute_pass_push_debug_group(a: number, b: number, c: number): void;
export function wgpu_compute_pass_pop_debug_group(a: number): void;
export function wgpu_compute_pass_write_timestamp(a: number, b: number, c: number): void;
export function wgpu_compute_pass_begin_pipeline_statistics_query(a: number, b: number, c: number): void;
export function wgpu_compute_pass_end_pipeline_statistics_query(a: number): void;
export function wgpu_compute_pass_dispatch_workgroups(a: number, b: number, c: number, d: number): void;
export function wgpu_compute_pass_dispatch_workgroups_indirect(a: number, b: number, c: number): void;
export function wgpu_render_bundle_set_pipeline(a: number, b: number): void;
export function wgpu_render_bundle_set_bind_group(a: number, b: number, c: number, d: number, e: number): void;
export function wgpu_render_bundle_set_vertex_buffer(a: number, b: number, c: number, d: number, e: number): void;
export function wgpu_render_bundle_set_push_constants(a: number, b: number, c: number, d: number, e: number): void;
export function wgpu_render_bundle_draw(a: number, b: number, c: number, d: number, e: number): void;
export function wgpu_render_bundle_draw_indexed(a: number, b: number, c: number, d: number, e: number, f: number): void;
export function wgpu_render_bundle_draw_indirect(a: number, b: number, c: number): void;
export function wgpu_render_bundle_draw_indexed_indirect(a: number, b: number, c: number): void;
export function wgpu_render_pass_set_pipeline(a: number, b: number): void;
export function wgpu_render_pass_set_bind_group(a: number, b: number, c: number, d: number, e: number): void;
export function wgpu_render_pass_set_vertex_buffer(a: number, b: number, c: number, d: number, e: number): void;
export function wgpu_render_pass_set_push_constants(a: number, b: number, c: number, d: number, e: number): void;
export function wgpu_render_pass_draw(a: number, b: number, c: number, d: number, e: number): void;
export function wgpu_render_pass_draw_indexed(a: number, b: number, c: number, d: number, e: number, f: number): void;
export function wgpu_render_pass_draw_indirect(a: number, b: number, c: number): void;
export function wgpu_render_pass_draw_indexed_indirect(a: number, b: number, c: number): void;
export function wgpu_render_pass_multi_draw_indirect(a: number, b: number, c: number, d: number): void;
export function wgpu_render_pass_multi_draw_indexed_indirect(a: number, b: number, c: number, d: number): void;
export function wgpu_render_pass_multi_draw_indirect_count(a: number, b: number, c: number, d: number, e: number, f: number): void;
export function wgpu_render_pass_multi_draw_indexed_indirect_count(a: number, b: number, c: number, d: number, e: number, f: number): void;
export function wgpu_render_pass_set_blend_constant(a: number, b: number): void;
export function wgpu_render_pass_set_scissor_rect(a: number, b: number, c: number, d: number, e: number): void;
export function wgpu_render_pass_set_viewport(a: number, b: number, c: number, d: number, e: number, f: number, g: number): void;
export function wgpu_render_pass_set_stencil_reference(a: number, b: number): void;
export function wgpu_render_pass_insert_debug_marker(a: number, b: number, c: number): void;
export function wgpu_render_pass_push_debug_group(a: number, b: number, c: number): void;
export function wgpu_render_pass_pop_debug_group(a: number): void;
export function wgpu_render_pass_write_timestamp(a: number, b: number, c: number): void;
export function wgpu_render_pass_begin_pipeline_statistics_query(a: number, b: number, c: number): void;
export function wgpu_render_pass_end_pipeline_statistics_query(a: number): void;
export function wgpu_render_pass_execute_bundles(a: number, b: number, c: number): void;
export function wgpu_render_bundle_set_index_buffer(a: number, b: number, c: number, d: number, e: number): void;
export function wgpu_render_bundle_pop_debug_group(a: number): void;
export function wgpu_render_bundle_insert_debug_marker(a: number, b: number): void;
export function wgpu_render_bundle_push_debug_group(a: number, b: number): void;
export function wgpu_render_pass_set_index_buffer(a: number, b: number, c: number, d: number, e: number): void;
export function __wbindgen_malloc(a: number, b: number): number;
export function __wbindgen_realloc(a: number, b: number, c: number, d: number): number;
export const __wbindgen_export_2: WebAssembly.Table;
export function _dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h087aa75c2ef422bf(a: number, b: number, c: number): void;
export function _dyn_core__ops__function__FnMut_____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h7b2cdb1004d79a48(a: number, b: number): void;
export function _dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__haccacba5b48e204b(a: number, b: number, c: number): void;
export function _dyn_core__ops__function__FnMut_____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__hb967268334a36223(a: number, b: number): void;
export function _dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h25604c97ab01cac0(a: number, b: number, c: number): void;
export function __wbindgen_free(a: number, b: number, c: number): void;
export function __wbindgen_exn_store(a: number): void;
export function __wbindgen_start(): void;