use crate::utils::constants::{GAME_RESOLUTION_X, GAME_RESOLUTION_Y}; use bevy::prelude::*; use bevy_pixel_camera::PixelCameraBundle; /* 🦀 Add a new entity with the camera components */ pub fn setup(mut commands: Commands) { commands.spawn(PixelCameraBundle::from_resolution( GAME_RESOLUTION_X as i32, GAME_RESOLUTION_Y as i32, true, )); }