dreamgaussian / grid_put.py
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import torch
import torch.nn.functional as F
def stride_from_shape(shape):
stride = [1]
for x in reversed(shape[1:]):
stride.append(stride[-1] * x)
return list(reversed(stride))
def scatter_add_nd(input, indices, values):
# input: [..., C], D dimension + C channel
# indices: [N, D], long
# values: [N, C]
D = indices.shape[-1]
C = input.shape[-1]
size = input.shape[:-1]
stride = stride_from_shape(size)
assert len(size) == D
input = input.view(-1, C) # [HW, C]
flatten_indices = (indices * torch.tensor(stride, dtype=torch.long, device=indices.device)).sum(-1) # [N]
input.scatter_add_(0, flatten_indices.unsqueeze(1).repeat(1, C), values)
return input.view(*size, C)
def scatter_add_nd_with_count(input, count, indices, values, weights=None):
# input: [..., C], D dimension + C channel
# count: [..., 1], D dimension
# indices: [N, D], long
# values: [N, C]
D = indices.shape[-1]
C = input.shape[-1]
size = input.shape[:-1]
stride = stride_from_shape(size)
assert len(size) == D
input = input.view(-1, C) # [HW, C]
count = count.view(-1, 1)
flatten_indices = (indices * torch.tensor(stride, dtype=torch.long, device=indices.device)).sum(-1) # [N]
if weights is None:
weights = torch.ones_like(values[..., :1])
input.scatter_add_(0, flatten_indices.unsqueeze(1).repeat(1, C), values)
count.scatter_add_(0, flatten_indices.unsqueeze(1), weights)
return input.view(*size, C), count.view(*size, 1)
def nearest_grid_put_2d(H, W, coords, values, return_count=False):
# coords: [N, 2], float in [-1, 1]
# values: [N, C]
C = values.shape[-1]
indices = (coords * 0.5 + 0.5) * torch.tensor(
[H - 1, W - 1], dtype=torch.float32, device=coords.device
)
indices = indices.round().long() # [N, 2]
result = torch.zeros(H, W, C, device=values.device, dtype=values.dtype) # [H, W, C]
count = torch.zeros(H, W, 1, device=values.device, dtype=values.dtype) # [H, W, 1]
weights = torch.ones_like(values[..., :1]) # [N, 1]
result, count = scatter_add_nd_with_count(result, count, indices, values, weights)
if return_count:
return result, count
mask = (count.squeeze(-1) > 0)
result[mask] = result[mask] / count[mask].repeat(1, C)
return result
def linear_grid_put_2d(H, W, coords, values, return_count=False):
# coords: [N, 2], float in [-1, 1]
# values: [N, C]
C = values.shape[-1]
indices = (coords * 0.5 + 0.5) * torch.tensor(
[H - 1, W - 1], dtype=torch.float32, device=coords.device
)
indices_00 = indices.floor().long() # [N, 2]
indices_00[:, 0].clamp_(0, H - 2)
indices_00[:, 1].clamp_(0, W - 2)
indices_01 = indices_00 + torch.tensor(
[0, 1], dtype=torch.long, device=indices.device
)
indices_10 = indices_00 + torch.tensor(
[1, 0], dtype=torch.long, device=indices.device
)
indices_11 = indices_00 + torch.tensor(
[1, 1], dtype=torch.long, device=indices.device
)
h = indices[..., 0] - indices_00[..., 0].float()
w = indices[..., 1] - indices_00[..., 1].float()
w_00 = (1 - h) * (1 - w)
w_01 = (1 - h) * w
w_10 = h * (1 - w)
w_11 = h * w
result = torch.zeros(H, W, C, device=values.device, dtype=values.dtype) # [H, W, C]
count = torch.zeros(H, W, 1, device=values.device, dtype=values.dtype) # [H, W, 1]
weights = torch.ones_like(values[..., :1]) # [N, 1]
result, count = scatter_add_nd_with_count(result, count, indices_00, values * w_00.unsqueeze(1), weights* w_00.unsqueeze(1))
result, count = scatter_add_nd_with_count(result, count, indices_01, values * w_01.unsqueeze(1), weights* w_01.unsqueeze(1))
result, count = scatter_add_nd_with_count(result, count, indices_10, values * w_10.unsqueeze(1), weights* w_10.unsqueeze(1))
result, count = scatter_add_nd_with_count(result, count, indices_11, values * w_11.unsqueeze(1), weights* w_11.unsqueeze(1))
if return_count:
return result, count
mask = (count.squeeze(-1) > 0)
result[mask] = result[mask] / count[mask].repeat(1, C)
return result
def mipmap_linear_grid_put_2d(H, W, coords, values, min_resolution=32, return_count=False):
# coords: [N, 2], float in [-1, 1]
# values: [N, C]
C = values.shape[-1]
result = torch.zeros(H, W, C, device=values.device, dtype=values.dtype) # [H, W, C]
count = torch.zeros(H, W, 1, device=values.device, dtype=values.dtype) # [H, W, 1]
cur_H, cur_W = H, W
while min(cur_H, cur_W) > min_resolution:
# try to fill the holes
mask = (count.squeeze(-1) == 0)
if not mask.any():
break
cur_result, cur_count = linear_grid_put_2d(cur_H, cur_W, coords, values, return_count=True)
result[mask] = result[mask] + F.interpolate(cur_result.permute(2,0,1).unsqueeze(0).contiguous(), (H, W), mode='bilinear', align_corners=False).squeeze(0).permute(1,2,0).contiguous()[mask]
count[mask] = count[mask] + F.interpolate(cur_count.view(1, 1, cur_H, cur_W), (H, W), mode='bilinear', align_corners=False).view(H, W, 1)[mask]
cur_H //= 2
cur_W //= 2
if return_count:
return result, count
mask = (count.squeeze(-1) > 0)
result[mask] = result[mask] / count[mask].repeat(1, C)
return result
def nearest_grid_put_3d(H, W, D, coords, values, return_count=False):
# coords: [N, 3], float in [-1, 1]
# values: [N, C]
C = values.shape[-1]
indices = (coords * 0.5 + 0.5) * torch.tensor(
[H - 1, W - 1, D - 1], dtype=torch.float32, device=coords.device
)
indices = indices.round().long() # [N, 2]
result = torch.zeros(H, W, D, C, device=values.device, dtype=values.dtype) # [H, W, C]
count = torch.zeros(H, W, D, 1, device=values.device, dtype=values.dtype) # [H, W, 1]
weights = torch.ones_like(values[..., :1]) # [N, 1]
result, count = scatter_add_nd_with_count(result, count, indices, values, weights)
if return_count:
return result, count
mask = (count.squeeze(-1) > 0)
result[mask] = result[mask] / count[mask].repeat(1, C)
return result
def linear_grid_put_3d(H, W, D, coords, values, return_count=False):
# coords: [N, 3], float in [-1, 1]
# values: [N, C]
C = values.shape[-1]
indices = (coords * 0.5 + 0.5) * torch.tensor(
[H - 1, W - 1, D - 1], dtype=torch.float32, device=coords.device
)
indices_000 = indices.floor().long() # [N, 3]
indices_000[:, 0].clamp_(0, H - 2)
indices_000[:, 1].clamp_(0, W - 2)
indices_000[:, 2].clamp_(0, D - 2)
indices_001 = indices_000 + torch.tensor([0, 0, 1], dtype=torch.long, device=indices.device)
indices_010 = indices_000 + torch.tensor([0, 1, 0], dtype=torch.long, device=indices.device)
indices_011 = indices_000 + torch.tensor([0, 1, 1], dtype=torch.long, device=indices.device)
indices_100 = indices_000 + torch.tensor([1, 0, 0], dtype=torch.long, device=indices.device)
indices_101 = indices_000 + torch.tensor([1, 0, 1], dtype=torch.long, device=indices.device)
indices_110 = indices_000 + torch.tensor([1, 1, 0], dtype=torch.long, device=indices.device)
indices_111 = indices_000 + torch.tensor([1, 1, 1], dtype=torch.long, device=indices.device)
h = indices[..., 0] - indices_000[..., 0].float()
w = indices[..., 1] - indices_000[..., 1].float()
d = indices[..., 2] - indices_000[..., 2].float()
w_000 = (1 - h) * (1 - w) * (1 - d)
w_001 = (1 - h) * w * (1 - d)
w_010 = h * (1 - w) * (1 - d)
w_011 = h * w * (1 - d)
w_100 = (1 - h) * (1 - w) * d
w_101 = (1 - h) * w * d
w_110 = h * (1 - w) * d
w_111 = h * w * d
result = torch.zeros(H, W, D, C, device=values.device, dtype=values.dtype) # [H, W, D, C]
count = torch.zeros(H, W, D, 1, device=values.device, dtype=values.dtype) # [H, W, D, 1]
weights = torch.ones_like(values[..., :1]) # [N, 1]
result, count = scatter_add_nd_with_count(result, count, indices_000, values * w_000.unsqueeze(1), weights * w_000.unsqueeze(1))
result, count = scatter_add_nd_with_count(result, count, indices_001, values * w_001.unsqueeze(1), weights * w_001.unsqueeze(1))
result, count = scatter_add_nd_with_count(result, count, indices_010, values * w_010.unsqueeze(1), weights * w_010.unsqueeze(1))
result, count = scatter_add_nd_with_count(result, count, indices_011, values * w_011.unsqueeze(1), weights * w_011.unsqueeze(1))
result, count = scatter_add_nd_with_count(result, count, indices_100, values * w_100.unsqueeze(1), weights * w_100.unsqueeze(1))
result, count = scatter_add_nd_with_count(result, count, indices_101, values * w_101.unsqueeze(1), weights * w_101.unsqueeze(1))
result, count = scatter_add_nd_with_count(result, count, indices_110, values * w_110.unsqueeze(1), weights * w_110.unsqueeze(1))
result, count = scatter_add_nd_with_count(result, count, indices_111, values * w_111.unsqueeze(1), weights * w_111.unsqueeze(1))
if return_count:
return result, count
mask = (count.squeeze(-1) > 0)
result[mask] = result[mask] / count[mask].repeat(1, C)
return result
def mipmap_linear_grid_put_3d(H, W, D, coords, values, min_resolution=32, return_count=False):
# coords: [N, 3], float in [-1, 1]
# values: [N, C]
C = values.shape[-1]
result = torch.zeros(H, W, D, C, device=values.device, dtype=values.dtype) # [H, W, D, C]
count = torch.zeros(H, W, D, 1, device=values.device, dtype=values.dtype) # [H, W, D, 1]
cur_H, cur_W, cur_D = H, W, D
while min(min(cur_H, cur_W), cur_D) > min_resolution:
# try to fill the holes
mask = (count.squeeze(-1) == 0)
if not mask.any():
break
cur_result, cur_count = linear_grid_put_3d(cur_H, cur_W, cur_D, coords, values, return_count=True)
result[mask] = result[mask] + F.interpolate(cur_result.permute(3,0,1,2).unsqueeze(0).contiguous(), (H, W, D), mode='trilinear', align_corners=False).squeeze(0).permute(1,2,3,0).contiguous()[mask]
count[mask] = count[mask] + F.interpolate(cur_count.view(1, 1, cur_H, cur_W, cur_D), (H, W, D), mode='trilinear', align_corners=False).view(H, W, D, 1)[mask]
cur_H //= 2
cur_W //= 2
cur_D //= 2
if return_count:
return result, count
mask = (count.squeeze(-1) > 0)
result[mask] = result[mask] / count[mask].repeat(1, C)
return result
def grid_put(shape, coords, values, mode='linear-mipmap', min_resolution=32, return_raw=False):
# shape: [D], list/tuple
# coords: [N, D], float in [-1, 1]
# values: [N, C]
D = len(shape)
assert D in [2, 3], f'only support D == 2 or 3, but got D == {D}'
if mode == 'nearest':
if D == 2:
return nearest_grid_put_2d(*shape, coords, values, return_raw)
else:
return nearest_grid_put_3d(*shape, coords, values, return_raw)
elif mode == 'linear':
if D == 2:
return linear_grid_put_2d(*shape, coords, values, return_raw)
else:
return linear_grid_put_3d(*shape, coords, values, return_raw)
elif mode == 'linear-mipmap':
if D == 2:
return mipmap_linear_grid_put_2d(*shape, coords, values, min_resolution, return_raw)
else:
return mipmap_linear_grid_put_3d(*shape, coords, values, min_resolution, return_raw)
else:
raise NotImplementedError(f"got mode {mode}")