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- app.py +2 -0
- extensions/nvdiffrast/LICENSE.txt +97 -0
- extensions/nvdiffrast/README.md +42 -0
- extensions/nvdiffrast/nvdiffrast/__init__.py +9 -0
- extensions/nvdiffrast/nvdiffrast/common/antialias.cu +558 -0
- extensions/nvdiffrast/nvdiffrast/common/antialias.h +50 -0
- extensions/nvdiffrast/nvdiffrast/common/common.cpp +60 -0
- extensions/nvdiffrast/nvdiffrast/common/common.h +263 -0
- extensions/nvdiffrast/nvdiffrast/common/cudaraster/CudaRaster.hpp +63 -0
- extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/BinRaster.inl +423 -0
- extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Buffer.cpp +94 -0
- extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Buffer.hpp +55 -0
- extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/CoarseRaster.inl +730 -0
- extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Constants.hpp +73 -0
- extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/CudaRaster.cpp +79 -0
- extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Defs.hpp +90 -0
- extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/FineRaster.inl +385 -0
- extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/PrivateDefs.hpp +153 -0
- extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl.cpp +370 -0
- extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl.hpp +102 -0
- extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl_.cu +37 -0
- extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/TriangleSetup.inl +402 -0
- extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Util.inl +452 -0
- extensions/nvdiffrast/nvdiffrast/common/framework.h +49 -0
- extensions/nvdiffrast/nvdiffrast/common/glutil.cpp +403 -0
- extensions/nvdiffrast/nvdiffrast/common/glutil.h +113 -0
- extensions/nvdiffrast/nvdiffrast/common/glutil_extlist.h +48 -0
- extensions/nvdiffrast/nvdiffrast/common/interpolate.cu +276 -0
- extensions/nvdiffrast/nvdiffrast/common/interpolate.h +49 -0
- extensions/nvdiffrast/nvdiffrast/common/rasterize.cu +276 -0
- extensions/nvdiffrast/nvdiffrast/common/rasterize.h +60 -0
- extensions/nvdiffrast/nvdiffrast/common/rasterize_gl.cpp +644 -0
- extensions/nvdiffrast/nvdiffrast/common/rasterize_gl.h +60 -0
- extensions/nvdiffrast/nvdiffrast/common/texture.cpp +104 -0
- extensions/nvdiffrast/nvdiffrast/common/texture.h +78 -0
- extensions/nvdiffrast/nvdiffrast/common/texture_.cu +1156 -0
- extensions/nvdiffrast/nvdiffrast/lib/setgpu.lib +0 -0
- extensions/nvdiffrast/nvdiffrast/tensorflow/__init__.py +12 -0
- extensions/nvdiffrast/nvdiffrast/tensorflow/ops.py +303 -0
- extensions/nvdiffrast/nvdiffrast/tensorflow/plugin_loader.py +219 -0
- extensions/nvdiffrast/nvdiffrast/tensorflow/tf_all.cu +36 -0
- extensions/nvdiffrast/nvdiffrast/tensorflow/tf_antialias.cu +278 -0
- extensions/nvdiffrast/nvdiffrast/tensorflow/tf_interpolate.cu +301 -0
- extensions/nvdiffrast/nvdiffrast/tensorflow/tf_rasterize.cu +242 -0
- extensions/nvdiffrast/nvdiffrast/tensorflow/tf_texture.cu +525 -0
- extensions/nvdiffrast/nvdiffrast/torch/__init__.py +10 -0
- extensions/nvdiffrast/nvdiffrast/torch/ops.py +734 -0
- extensions/nvdiffrast/nvdiffrast/torch/torch_antialias.cpp +243 -0
- extensions/nvdiffrast/nvdiffrast/torch/torch_bindings.cpp +73 -0
- extensions/nvdiffrast/nvdiffrast/torch/torch_bindings_gl.cpp +30 -0
app.py
CHANGED
@@ -83,6 +83,8 @@ def image_to_3d(image: Image.Image) -> Tuple[dict, str]:
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"""
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outputs = pipeline(image, formats=["gaussian", "mesh"], preprocess_image=False)
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video = render_utils.render_video(outputs['gaussian'][0], num_frames=120)['color']
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model_id = uuid.uuid4()
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video_path = f"/tmp/Trellis-demo/{model_id}.mp4"
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os.makedirs(os.path.dirname(video_path), exist_ok=True)
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"""
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outputs = pipeline(image, formats=["gaussian", "mesh"], preprocess_image=False)
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video = render_utils.render_video(outputs['gaussian'][0], num_frames=120)['color']
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+
video_geo = render_utils.render_video(outputs['mesh'][0], num_frames=120)['normal']
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video = [np.concatenate([video[i], video_geo[i]], axis=1) for i in range(len(video))]
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model_id = uuid.uuid4()
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video_path = f"/tmp/Trellis-demo/{model_id}.mp4"
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os.makedirs(os.path.dirname(video_path), exist_ok=True)
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extensions/nvdiffrast/LICENSE.txt
ADDED
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1 |
+
Copyright (c) 2020, NVIDIA Corporation. All rights reserved.
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Nvidia Source Code License (1-Way Commercial)
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=======================================================================
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1. Definitions
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"Licensor" means any person or entity that distributes its Work.
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"Work" means the Software and any additions to or derivative works of
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The terms "reproduce," "reproduction," "derivative works," and
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"distribution" have the meaning as provided under U.S. copyright law;
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provided, however, that for the purposes of this License, derivative
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works shall not include works that remain separable from, or merely
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=======================================================================
|
extensions/nvdiffrast/README.md
ADDED
@@ -0,0 +1,42 @@
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## Nvdiffrast – Modular Primitives for High-Performance Differentiable Rendering
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+
![Teaser image](./docs/img/teaser.png)
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**Modular Primitives for High-Performance Differentiable Rendering**<br>
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+
Samuli Laine, Janne Hellsten, Tero Karras, Yeongho Seol, Jaakko Lehtinen, Timo Aila<br>
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+
[http://arxiv.org/abs/2011.03277](http://arxiv.org/abs/2011.03277)
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Nvdiffrast is a PyTorch/TensorFlow library that provides high-performance primitive operations for rasterization-based differentiable rendering.
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Please refer to ☞☞ [nvdiffrast documentation](https://nvlabs.github.io/nvdiffrast) ☜☜ for more information.
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+
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## Licenses
|
13 |
+
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Copyright © 2020–2024, NVIDIA Corporation. All rights reserved.
|
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+
|
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+
This work is made available under the [Nvidia Source Code License](https://github.com/NVlabs/nvdiffrast/blob/main/LICENSE.txt).
|
17 |
+
|
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+
For business inquiries, please visit our website and submit the form: [NVIDIA Research Licensing](https://www.nvidia.com/en-us/research/inquiries/)
|
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+
|
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+
We do not currently accept outside code contributions in the form of pull requests.
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+
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+
Environment map stored as part of `samples/data/envphong.npz` is derived from a Wave Engine
|
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[sample material](https://github.com/WaveEngine/Samples-2.5/tree/master/Materials/EnvironmentMap/Content/Assets/CubeMap.cubemap)
|
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+
originally shared under
|
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+
[MIT License](https://github.com/WaveEngine/Samples-2.5/blob/master/LICENSE.md).
|
26 |
+
Mesh and texture stored as part of `samples/data/earth.npz` are derived from
|
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[3D Earth Photorealistic 2K](https://www.turbosquid.com/3d-models/3d-realistic-earth-photorealistic-2k-1279125)
|
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model originally made available under
|
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[TurboSquid 3D Model License](https://blog.turbosquid.com/turbosquid-3d-model-license/#3d-model-license).
|
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## Citation
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+
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```
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+
@article{Laine2020diffrast,
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title = {Modular Primitives for High-Performance Differentiable Rendering},
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author = {Samuli Laine and Janne Hellsten and Tero Karras and Yeongho Seol and Jaakko Lehtinen and Timo Aila},
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+
journal = {ACM Transactions on Graphics},
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+
year = {2020},
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+
volume = {39},
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number = {6}
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}
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+
```
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extensions/nvdiffrast/nvdiffrast/__init__.py
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# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
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#
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# NVIDIA CORPORATION and its licensors retain all intellectual property
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# and proprietary rights in and to this software, related documentation
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# and any modifications thereto. Any use, reproduction, disclosure or
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# distribution of this software and related documentation without an express
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# license agreement from NVIDIA CORPORATION is strictly prohibited.
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__version__ = '0.3.3'
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extensions/nvdiffrast/nvdiffrast/common/antialias.cu
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1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#include "antialias.h"
|
10 |
+
|
11 |
+
//------------------------------------------------------------------------
|
12 |
+
// Helpers.
|
13 |
+
|
14 |
+
#define F32_MAX (3.402823466e+38f)
|
15 |
+
static __forceinline__ __device__ bool same_sign(float a, float b) { return (__float_as_int(a) ^ __float_as_int(b)) >= 0; }
|
16 |
+
static __forceinline__ __device__ bool rational_gt(float n0, float n1, float d0, float d1) { return (n0*d1 > n1*d0) == same_sign(d0, d1); }
|
17 |
+
static __forceinline__ __device__ int max_idx3(float n0, float n1, float n2, float d0, float d1, float d2)
|
18 |
+
{
|
19 |
+
bool g10 = rational_gt(n1, n0, d1, d0);
|
20 |
+
bool g20 = rational_gt(n2, n0, d2, d0);
|
21 |
+
bool g21 = rational_gt(n2, n1, d2, d1);
|
22 |
+
if (g20 && g21) return 2;
|
23 |
+
if (g10) return 1;
|
24 |
+
return 0;
|
25 |
+
}
|
26 |
+
|
27 |
+
//------------------------------------------------------------------------
|
28 |
+
// Format of antialiasing work items stored in work buffer. Usually accessed directly as int4.
|
29 |
+
|
30 |
+
struct AAWorkItem
|
31 |
+
{
|
32 |
+
enum
|
33 |
+
{
|
34 |
+
EDGE_MASK = 3, // Edge index in lowest bits.
|
35 |
+
FLAG_DOWN_BIT = 2, // Down instead of right.
|
36 |
+
FLAG_TRI1_BIT = 3, // Edge is from other pixel's triangle.
|
37 |
+
};
|
38 |
+
|
39 |
+
int px, py; // Pixel x, y.
|
40 |
+
unsigned int pz_flags; // High 16 bits = pixel z, low 16 bits = edge index and flags.
|
41 |
+
float alpha; // Antialiasing alpha value. Zero if no AA.
|
42 |
+
};
|
43 |
+
|
44 |
+
//------------------------------------------------------------------------
|
45 |
+
// Hash functions. Adapted from public-domain code at http://www.burtleburtle.net/bob/hash/doobs.html
|
46 |
+
|
47 |
+
#define JENKINS_MAGIC (0x9e3779b9u)
|
48 |
+
static __device__ __forceinline__ void jenkins_mix(unsigned int& a, unsigned int& b, unsigned int& c)
|
49 |
+
{
|
50 |
+
a -= b; a -= c; a ^= (c>>13);
|
51 |
+
b -= c; b -= a; b ^= (a<<8);
|
52 |
+
c -= a; c -= b; c ^= (b>>13);
|
53 |
+
a -= b; a -= c; a ^= (c>>12);
|
54 |
+
b -= c; b -= a; b ^= (a<<16);
|
55 |
+
c -= a; c -= b; c ^= (b>>5);
|
56 |
+
a -= b; a -= c; a ^= (c>>3);
|
57 |
+
b -= c; b -= a; b ^= (a<<10);
|
58 |
+
c -= a; c -= b; c ^= (b>>15);
|
59 |
+
}
|
60 |
+
|
61 |
+
// Helper class for hash index iteration. Implements simple odd-skip linear probing with a key-dependent skip.
|
62 |
+
class HashIndex
|
63 |
+
{
|
64 |
+
public:
|
65 |
+
__device__ __forceinline__ HashIndex(const AntialiasKernelParams& p, uint64_t key)
|
66 |
+
{
|
67 |
+
m_mask = (p.allocTriangles << AA_LOG_HASH_ELEMENTS_PER_TRIANGLE(p.allocTriangles)) - 1; // This should work until triangle count exceeds 1073741824.
|
68 |
+
m_idx = (uint32_t)(key & 0xffffffffu);
|
69 |
+
m_skip = (uint32_t)(key >> 32);
|
70 |
+
uint32_t dummy = JENKINS_MAGIC;
|
71 |
+
jenkins_mix(m_idx, m_skip, dummy);
|
72 |
+
m_idx &= m_mask;
|
73 |
+
m_skip &= m_mask;
|
74 |
+
m_skip |= 1;
|
75 |
+
}
|
76 |
+
__device__ __forceinline__ int get(void) const { return m_idx; }
|
77 |
+
__device__ __forceinline__ void next(void) { m_idx = (m_idx + m_skip) & m_mask; }
|
78 |
+
private:
|
79 |
+
uint32_t m_idx, m_skip, m_mask;
|
80 |
+
};
|
81 |
+
|
82 |
+
static __device__ __forceinline__ void hash_insert(const AntialiasKernelParams& p, uint64_t key, int v)
|
83 |
+
{
|
84 |
+
HashIndex idx(p, key);
|
85 |
+
while(1)
|
86 |
+
{
|
87 |
+
uint64_t prev = atomicCAS((unsigned long long*)&p.evHash[idx.get()], 0, (unsigned long long)key);
|
88 |
+
if (prev == 0 || prev == key)
|
89 |
+
break;
|
90 |
+
idx.next();
|
91 |
+
}
|
92 |
+
int* q = (int*)&p.evHash[idx.get()];
|
93 |
+
int a = atomicCAS(q+2, 0, v);
|
94 |
+
if (a != 0 && a != v)
|
95 |
+
atomicCAS(q+3, 0, v);
|
96 |
+
}
|
97 |
+
|
98 |
+
static __device__ __forceinline__ int2 hash_find(const AntialiasKernelParams& p, uint64_t key)
|
99 |
+
{
|
100 |
+
HashIndex idx(p, key);
|
101 |
+
while(1)
|
102 |
+
{
|
103 |
+
uint4 entry = p.evHash[idx.get()];
|
104 |
+
uint64_t k = ((uint64_t)entry.x) | (((uint64_t)entry.y) << 32);
|
105 |
+
if (k == key || k == 0)
|
106 |
+
return make_int2((int)entry.z, (int)entry.w);
|
107 |
+
idx.next();
|
108 |
+
}
|
109 |
+
}
|
110 |
+
|
111 |
+
static __device__ __forceinline__ void evhash_insert_vertex(const AntialiasKernelParams& p, int va, int vb, int vn)
|
112 |
+
{
|
113 |
+
if (va == vb)
|
114 |
+
return;
|
115 |
+
|
116 |
+
uint64_t v0 = (uint32_t)min(va, vb) + 1; // canonical vertex order
|
117 |
+
uint64_t v1 = (uint32_t)max(va, vb) + 1;
|
118 |
+
uint64_t vk = v0 | (v1 << 32); // hash key
|
119 |
+
hash_insert(p, vk, vn + 1);
|
120 |
+
}
|
121 |
+
|
122 |
+
static __forceinline__ __device__ int evhash_find_vertex(const AntialiasKernelParams& p, int va, int vb, int vr)
|
123 |
+
{
|
124 |
+
if (va == vb)
|
125 |
+
return -1;
|
126 |
+
|
127 |
+
uint64_t v0 = (uint32_t)min(va, vb) + 1; // canonical vertex order
|
128 |
+
uint64_t v1 = (uint32_t)max(va, vb) + 1;
|
129 |
+
uint64_t vk = v0 | (v1 << 32); // hash key
|
130 |
+
int2 vn = hash_find(p, vk) - 1;
|
131 |
+
if (vn.x == vr) return vn.y;
|
132 |
+
if (vn.y == vr) return vn.x;
|
133 |
+
return -1;
|
134 |
+
}
|
135 |
+
|
136 |
+
//------------------------------------------------------------------------
|
137 |
+
// Mesh analysis kernel.
|
138 |
+
|
139 |
+
__global__ void AntialiasFwdMeshKernel(const AntialiasKernelParams p)
|
140 |
+
{
|
141 |
+
int idx = threadIdx.x + blockIdx.x * blockDim.x;
|
142 |
+
if (idx >= p.numTriangles)
|
143 |
+
return;
|
144 |
+
|
145 |
+
int v0 = p.tri[idx * 3 + 0];
|
146 |
+
int v1 = p.tri[idx * 3 + 1];
|
147 |
+
int v2 = p.tri[idx * 3 + 2];
|
148 |
+
|
149 |
+
if (v0 < 0 || v0 >= p.numVertices ||
|
150 |
+
v1 < 0 || v1 >= p.numVertices ||
|
151 |
+
v2 < 0 || v2 >= p.numVertices)
|
152 |
+
return;
|
153 |
+
|
154 |
+
if (v0 == v1 || v1 == v2 || v2 == v0)
|
155 |
+
return;
|
156 |
+
|
157 |
+
evhash_insert_vertex(p, v1, v2, v0);
|
158 |
+
evhash_insert_vertex(p, v2, v0, v1);
|
159 |
+
evhash_insert_vertex(p, v0, v1, v2);
|
160 |
+
}
|
161 |
+
|
162 |
+
//------------------------------------------------------------------------
|
163 |
+
// Discontinuity finder kernel.
|
164 |
+
|
165 |
+
__global__ void AntialiasFwdDiscontinuityKernel(const AntialiasKernelParams p)
|
166 |
+
{
|
167 |
+
// Calculate pixel position.
|
168 |
+
int px = blockIdx.x * AA_DISCONTINUITY_KERNEL_BLOCK_WIDTH + threadIdx.x;
|
169 |
+
int py = blockIdx.y * AA_DISCONTINUITY_KERNEL_BLOCK_HEIGHT + threadIdx.y;
|
170 |
+
int pz = blockIdx.z;
|
171 |
+
if (px >= p.width || py >= p.height || pz >= p.n)
|
172 |
+
return;
|
173 |
+
|
174 |
+
// Pointer to our TriIdx and fetch.
|
175 |
+
int pidx0 = ((px + p.width * (py + p.height * pz)) << 2) + 3;
|
176 |
+
float tri0 = p.rasterOut[pidx0]; // These can stay as float, as we only compare them against each other.
|
177 |
+
|
178 |
+
// Look right, clamp at edge.
|
179 |
+
int pidx1 = pidx0;
|
180 |
+
if (px < p.width - 1)
|
181 |
+
pidx1 += 4;
|
182 |
+
float tri1 = p.rasterOut[pidx1];
|
183 |
+
|
184 |
+
// Look down, clamp at edge.
|
185 |
+
int pidx2 = pidx0;
|
186 |
+
if (py < p.height - 1)
|
187 |
+
pidx2 += p.width << 2;
|
188 |
+
float tri2 = p.rasterOut[pidx2];
|
189 |
+
|
190 |
+
// Determine amount of work.
|
191 |
+
int count = 0;
|
192 |
+
if (tri1 != tri0) count = 1;
|
193 |
+
if (tri2 != tri0) count += 1;
|
194 |
+
if (!count)
|
195 |
+
return; // Exit warp.
|
196 |
+
|
197 |
+
// Coalesce work counter update to once per CTA.
|
198 |
+
__shared__ int s_temp;
|
199 |
+
s_temp = 0;
|
200 |
+
__syncthreads();
|
201 |
+
int idx = atomicAdd(&s_temp, count);
|
202 |
+
__syncthreads();
|
203 |
+
if (idx == 0)
|
204 |
+
{
|
205 |
+
int base = atomicAdd(&p.workBuffer[0].x, s_temp);
|
206 |
+
s_temp = base + 1; // don't clobber the counters in first slot.
|
207 |
+
}
|
208 |
+
__syncthreads();
|
209 |
+
idx += s_temp;
|
210 |
+
|
211 |
+
// Write to memory.
|
212 |
+
if (tri1 != tri0) p.workBuffer[idx++] = make_int4(px, py, (pz << 16), 0);
|
213 |
+
if (tri2 != tri0) p.workBuffer[idx] = make_int4(px, py, (pz << 16) + (1 << AAWorkItem::FLAG_DOWN_BIT), 0);
|
214 |
+
}
|
215 |
+
|
216 |
+
//------------------------------------------------------------------------
|
217 |
+
// Forward analysis kernel.
|
218 |
+
|
219 |
+
__global__ void AntialiasFwdAnalysisKernel(const AntialiasKernelParams p)
|
220 |
+
{
|
221 |
+
__shared__ int s_base;
|
222 |
+
int workCount = p.workBuffer[0].x;
|
223 |
+
for(;;)
|
224 |
+
{
|
225 |
+
// Persistent threads work fetcher.
|
226 |
+
__syncthreads();
|
227 |
+
if (threadIdx.x == 0)
|
228 |
+
s_base = atomicAdd(&p.workBuffer[0].y, AA_ANALYSIS_KERNEL_THREADS_PER_BLOCK);
|
229 |
+
__syncthreads();
|
230 |
+
int thread_idx = s_base + threadIdx.x;
|
231 |
+
if (thread_idx >= workCount)
|
232 |
+
return;
|
233 |
+
|
234 |
+
int4* pItem = p.workBuffer + thread_idx + 1;
|
235 |
+
int4 item = *pItem;
|
236 |
+
int px = item.x;
|
237 |
+
int py = item.y;
|
238 |
+
int pz = (int)(((unsigned int)item.z) >> 16);
|
239 |
+
int d = (item.z >> AAWorkItem::FLAG_DOWN_BIT) & 1;
|
240 |
+
|
241 |
+
int pixel0 = px + p.width * (py + p.height * pz);
|
242 |
+
int pixel1 = pixel0 + (d ? p.width : 1);
|
243 |
+
float2 zt0 = ((float2*)p.rasterOut)[(pixel0 << 1) + 1];
|
244 |
+
float2 zt1 = ((float2*)p.rasterOut)[(pixel1 << 1) + 1];
|
245 |
+
int tri0 = float_to_triidx(zt0.y) - 1;
|
246 |
+
int tri1 = float_to_triidx(zt1.y) - 1;
|
247 |
+
|
248 |
+
// Select triangle based on background / depth.
|
249 |
+
int tri = (tri0 >= 0) ? tri0 : tri1;
|
250 |
+
if (tri0 >= 0 && tri1 >= 0)
|
251 |
+
tri = (zt0.x < zt1.x) ? tri0 : tri1;
|
252 |
+
if (tri == tri1)
|
253 |
+
{
|
254 |
+
// Calculate with respect to neighbor pixel if chose that triangle.
|
255 |
+
px += 1 - d;
|
256 |
+
py += d;
|
257 |
+
}
|
258 |
+
|
259 |
+
// Bail out if triangle index is corrupt.
|
260 |
+
if (tri < 0 || tri >= p.numTriangles)
|
261 |
+
continue;
|
262 |
+
|
263 |
+
// Fetch vertex indices.
|
264 |
+
int vi0 = p.tri[tri * 3 + 0];
|
265 |
+
int vi1 = p.tri[tri * 3 + 1];
|
266 |
+
int vi2 = p.tri[tri * 3 + 2];
|
267 |
+
|
268 |
+
// Bail out if vertex indices are corrupt.
|
269 |
+
if (vi0 < 0 || vi0 >= p.numVertices ||
|
270 |
+
vi1 < 0 || vi1 >= p.numVertices ||
|
271 |
+
vi2 < 0 || vi2 >= p.numVertices)
|
272 |
+
continue;
|
273 |
+
|
274 |
+
// Fetch opposite vertex indices. Use vertex itself (always silhouette) if no opposite vertex exists.
|
275 |
+
int op0 = evhash_find_vertex(p, vi2, vi1, vi0);
|
276 |
+
int op1 = evhash_find_vertex(p, vi0, vi2, vi1);
|
277 |
+
int op2 = evhash_find_vertex(p, vi1, vi0, vi2);
|
278 |
+
|
279 |
+
// Instance mode: Adjust vertex indices based on minibatch index.
|
280 |
+
if (p.instance_mode)
|
281 |
+
{
|
282 |
+
int vbase = pz * p.numVertices;
|
283 |
+
vi0 += vbase;
|
284 |
+
vi1 += vbase;
|
285 |
+
vi2 += vbase;
|
286 |
+
if (op0 >= 0) op0 += vbase;
|
287 |
+
if (op1 >= 0) op1 += vbase;
|
288 |
+
if (op2 >= 0) op2 += vbase;
|
289 |
+
}
|
290 |
+
|
291 |
+
// Fetch vertex positions.
|
292 |
+
float4 p0 = ((float4*)p.pos)[vi0];
|
293 |
+
float4 p1 = ((float4*)p.pos)[vi1];
|
294 |
+
float4 p2 = ((float4*)p.pos)[vi2];
|
295 |
+
float4 o0 = (op0 < 0) ? p0 : ((float4*)p.pos)[op0];
|
296 |
+
float4 o1 = (op1 < 0) ? p1 : ((float4*)p.pos)[op1];
|
297 |
+
float4 o2 = (op2 < 0) ? p2 : ((float4*)p.pos)[op2];
|
298 |
+
|
299 |
+
// Project vertices to pixel space.
|
300 |
+
float w0 = 1.f / p0.w;
|
301 |
+
float w1 = 1.f / p1.w;
|
302 |
+
float w2 = 1.f / p2.w;
|
303 |
+
float ow0 = 1.f / o0.w;
|
304 |
+
float ow1 = 1.f / o1.w;
|
305 |
+
float ow2 = 1.f / o2.w;
|
306 |
+
float fx = (float)px + .5f - p.xh;
|
307 |
+
float fy = (float)py + .5f - p.yh;
|
308 |
+
float x0 = p0.x * w0 * p.xh - fx;
|
309 |
+
float y0 = p0.y * w0 * p.yh - fy;
|
310 |
+
float x1 = p1.x * w1 * p.xh - fx;
|
311 |
+
float y1 = p1.y * w1 * p.yh - fy;
|
312 |
+
float x2 = p2.x * w2 * p.xh - fx;
|
313 |
+
float y2 = p2.y * w2 * p.yh - fy;
|
314 |
+
float ox0 = o0.x * ow0 * p.xh - fx;
|
315 |
+
float oy0 = o0.y * ow0 * p.yh - fy;
|
316 |
+
float ox1 = o1.x * ow1 * p.xh - fx;
|
317 |
+
float oy1 = o1.y * ow1 * p.yh - fy;
|
318 |
+
float ox2 = o2.x * ow2 * p.xh - fx;
|
319 |
+
float oy2 = o2.y * ow2 * p.yh - fy;
|
320 |
+
|
321 |
+
// Signs to kill non-silhouette edges.
|
322 |
+
float bb = (x1-x0)*(y2-y0) - (x2-x0)*(y1-y0); // Triangle itself.
|
323 |
+
float a0 = (x1-ox0)*(y2-oy0) - (x2-ox0)*(y1-oy0); // Wings.
|
324 |
+
float a1 = (x2-ox1)*(y0-oy1) - (x0-ox1)*(y2-oy1);
|
325 |
+
float a2 = (x0-ox2)*(y1-oy2) - (x1-ox2)*(y0-oy2);
|
326 |
+
|
327 |
+
// If no matching signs anywhere, skip the rest.
|
328 |
+
if (same_sign(a0, bb) || same_sign(a1, bb) || same_sign(a2, bb))
|
329 |
+
{
|
330 |
+
// XY flip for horizontal edges.
|
331 |
+
if (d)
|
332 |
+
{
|
333 |
+
swap(x0, y0);
|
334 |
+
swap(x1, y1);
|
335 |
+
swap(x2, y2);
|
336 |
+
}
|
337 |
+
|
338 |
+
float dx0 = x2 - x1;
|
339 |
+
float dx1 = x0 - x2;
|
340 |
+
float dx2 = x1 - x0;
|
341 |
+
float dy0 = y2 - y1;
|
342 |
+
float dy1 = y0 - y2;
|
343 |
+
float dy2 = y1 - y0;
|
344 |
+
|
345 |
+
// Check if an edge crosses between us and the neighbor pixel.
|
346 |
+
float dc = -F32_MAX;
|
347 |
+
float ds = (tri == tri0) ? 1.f : -1.f;
|
348 |
+
float d0 = ds * (x1*dy0 - y1*dx0);
|
349 |
+
float d1 = ds * (x2*dy1 - y2*dx1);
|
350 |
+
float d2 = ds * (x0*dy2 - y0*dx2);
|
351 |
+
|
352 |
+
if (same_sign(y1, y2)) d0 = -F32_MAX, dy0 = 1.f;
|
353 |
+
if (same_sign(y2, y0)) d1 = -F32_MAX, dy1 = 1.f;
|
354 |
+
if (same_sign(y0, y1)) d2 = -F32_MAX, dy2 = 1.f;
|
355 |
+
|
356 |
+
int di = max_idx3(d0, d1, d2, dy0, dy1, dy2);
|
357 |
+
if (di == 0 && same_sign(a0, bb) && fabsf(dy0) >= fabsf(dx0)) dc = d0 / dy0;
|
358 |
+
if (di == 1 && same_sign(a1, bb) && fabsf(dy1) >= fabsf(dx1)) dc = d1 / dy1;
|
359 |
+
if (di == 2 && same_sign(a2, bb) && fabsf(dy2) >= fabsf(dx2)) dc = d2 / dy2;
|
360 |
+
float eps = .0625f; // Expect no more than 1/16 pixel inaccuracy.
|
361 |
+
|
362 |
+
// Adjust output image if a suitable edge was found.
|
363 |
+
if (dc > -eps && dc < 1.f + eps)
|
364 |
+
{
|
365 |
+
dc = fminf(fmaxf(dc, 0.f), 1.f);
|
366 |
+
float alpha = ds * (.5f - dc);
|
367 |
+
const float* pColor0 = p.color + pixel0 * p.channels;
|
368 |
+
const float* pColor1 = p.color + pixel1 * p.channels;
|
369 |
+
float* pOutput = p.output + (alpha > 0.f ? pixel0 : pixel1) * p.channels;
|
370 |
+
for (int i=0; i < p.channels; i++)
|
371 |
+
atomicAdd(&pOutput[i], alpha * (pColor1[i] - pColor0[i]));
|
372 |
+
|
373 |
+
// Rewrite the work item's flags and alpha. Keep original px, py.
|
374 |
+
unsigned int flags = pz << 16;
|
375 |
+
flags |= di;
|
376 |
+
flags |= d << AAWorkItem::FLAG_DOWN_BIT;
|
377 |
+
flags |= (__float_as_uint(ds) >> 31) << AAWorkItem::FLAG_TRI1_BIT;
|
378 |
+
((int2*)pItem)[1] = make_int2(flags, __float_as_int(alpha));
|
379 |
+
}
|
380 |
+
}
|
381 |
+
}
|
382 |
+
}
|
383 |
+
|
384 |
+
//------------------------------------------------------------------------
|
385 |
+
// Gradient kernel.
|
386 |
+
|
387 |
+
__global__ void AntialiasGradKernel(const AntialiasKernelParams p)
|
388 |
+
{
|
389 |
+
// Temporary space for coalesced atomics.
|
390 |
+
CA_DECLARE_TEMP(AA_GRAD_KERNEL_THREADS_PER_BLOCK);
|
391 |
+
__shared__ int s_base; // Work counter communication across entire CTA.
|
392 |
+
|
393 |
+
int workCount = p.workBuffer[0].x;
|
394 |
+
|
395 |
+
for(;;)
|
396 |
+
{
|
397 |
+
// Persistent threads work fetcher.
|
398 |
+
__syncthreads();
|
399 |
+
if (threadIdx.x == 0)
|
400 |
+
s_base = atomicAdd(&p.workBuffer[0].y, AA_GRAD_KERNEL_THREADS_PER_BLOCK);
|
401 |
+
__syncthreads();
|
402 |
+
int thread_idx = s_base + threadIdx.x;
|
403 |
+
if (thread_idx >= workCount)
|
404 |
+
return;
|
405 |
+
|
406 |
+
// Read work item filled out by forward kernel.
|
407 |
+
int4 item = p.workBuffer[thread_idx + 1];
|
408 |
+
unsigned int amask = __ballot_sync(0xffffffffu, item.w);
|
409 |
+
if (item.w == 0)
|
410 |
+
continue; // No effect.
|
411 |
+
|
412 |
+
// Unpack work item and replicate setup from forward analysis kernel.
|
413 |
+
int px = item.x;
|
414 |
+
int py = item.y;
|
415 |
+
int pz = (int)(((unsigned int)item.z) >> 16);
|
416 |
+
int d = (item.z >> AAWorkItem::FLAG_DOWN_BIT) & 1;
|
417 |
+
float alpha = __int_as_float(item.w);
|
418 |
+
int tri1 = (item.z >> AAWorkItem::FLAG_TRI1_BIT) & 1;
|
419 |
+
int di = item.z & AAWorkItem::EDGE_MASK;
|
420 |
+
float ds = __int_as_float(__float_as_int(1.0) | (tri1 << 31));
|
421 |
+
int pixel0 = px + p.width * (py + p.height * pz);
|
422 |
+
int pixel1 = pixel0 + (d ? p.width : 1);
|
423 |
+
int tri = float_to_triidx(p.rasterOut[((tri1 ? pixel1 : pixel0) << 2) + 3]) - 1;
|
424 |
+
if (tri1)
|
425 |
+
{
|
426 |
+
px += 1 - d;
|
427 |
+
py += d;
|
428 |
+
}
|
429 |
+
|
430 |
+
// Bail out if triangle index is corrupt.
|
431 |
+
bool triFail = (tri < 0 || tri >= p.numTriangles);
|
432 |
+
amask = __ballot_sync(amask, !triFail);
|
433 |
+
if (triFail)
|
434 |
+
continue;
|
435 |
+
|
436 |
+
// Outgoing color gradients.
|
437 |
+
float* pGrad0 = p.gradColor + pixel0 * p.channels;
|
438 |
+
float* pGrad1 = p.gradColor + pixel1 * p.channels;
|
439 |
+
|
440 |
+
// Incoming color gradients.
|
441 |
+
const float* pDy = p.dy + (alpha > 0.f ? pixel0 : pixel1) * p.channels;
|
442 |
+
|
443 |
+
// Position gradient weight based on colors and incoming gradients.
|
444 |
+
float dd = 0.f;
|
445 |
+
const float* pColor0 = p.color + pixel0 * p.channels;
|
446 |
+
const float* pColor1 = p.color + pixel1 * p.channels;
|
447 |
+
|
448 |
+
// Loop over channels and accumulate.
|
449 |
+
for (int i=0; i < p.channels; i++)
|
450 |
+
{
|
451 |
+
float dy = pDy[i];
|
452 |
+
if (dy != 0.f)
|
453 |
+
{
|
454 |
+
// Update position gradient weight.
|
455 |
+
dd += dy * (pColor1[i] - pColor0[i]);
|
456 |
+
|
457 |
+
// Update color gradients. No coalescing because all have different targets.
|
458 |
+
float v = alpha * dy;
|
459 |
+
atomicAdd(&pGrad0[i], -v);
|
460 |
+
atomicAdd(&pGrad1[i], v);
|
461 |
+
}
|
462 |
+
}
|
463 |
+
|
464 |
+
// If position weight is zero, skip the rest.
|
465 |
+
bool noGrad = (dd == 0.f);
|
466 |
+
amask = __ballot_sync(amask, !noGrad);
|
467 |
+
if (noGrad)
|
468 |
+
continue;
|
469 |
+
|
470 |
+
// Fetch vertex indices of the active edge and their positions.
|
471 |
+
int i1 = (di < 2) ? (di + 1) : 0;
|
472 |
+
int i2 = (i1 < 2) ? (i1 + 1) : 0;
|
473 |
+
int vi1 = p.tri[3 * tri + i1];
|
474 |
+
int vi2 = p.tri[3 * tri + i2];
|
475 |
+
|
476 |
+
// Bail out if vertex indices are corrupt.
|
477 |
+
bool vtxFail = (vi1 < 0 || vi1 >= p.numVertices || vi2 < 0 || vi2 >= p.numVertices);
|
478 |
+
amask = __ballot_sync(amask, !vtxFail);
|
479 |
+
if (vtxFail)
|
480 |
+
continue;
|
481 |
+
|
482 |
+
// Instance mode: Adjust vertex indices based on minibatch index.
|
483 |
+
if (p.instance_mode)
|
484 |
+
{
|
485 |
+
vi1 += pz * p.numVertices;
|
486 |
+
vi2 += pz * p.numVertices;
|
487 |
+
}
|
488 |
+
|
489 |
+
// Fetch vertex positions.
|
490 |
+
float4 p1 = ((float4*)p.pos)[vi1];
|
491 |
+
float4 p2 = ((float4*)p.pos)[vi2];
|
492 |
+
|
493 |
+
// Project vertices to pixel space.
|
494 |
+
float pxh = p.xh;
|
495 |
+
float pyh = p.yh;
|
496 |
+
float fx = (float)px + .5f - pxh;
|
497 |
+
float fy = (float)py + .5f - pyh;
|
498 |
+
|
499 |
+
// XY flip for horizontal edges.
|
500 |
+
if (d)
|
501 |
+
{
|
502 |
+
swap(p1.x, p1.y);
|
503 |
+
swap(p2.x, p2.y);
|
504 |
+
swap(pxh, pyh);
|
505 |
+
swap(fx, fy);
|
506 |
+
}
|
507 |
+
|
508 |
+
// Gradient calculation setup.
|
509 |
+
float w1 = 1.f / p1.w;
|
510 |
+
float w2 = 1.f / p2.w;
|
511 |
+
float x1 = p1.x * w1 * pxh - fx;
|
512 |
+
float y1 = p1.y * w1 * pyh - fy;
|
513 |
+
float x2 = p2.x * w2 * pxh - fx;
|
514 |
+
float y2 = p2.y * w2 * pyh - fy;
|
515 |
+
float dx = x2 - x1;
|
516 |
+
float dy = y2 - y1;
|
517 |
+
float db = x1*dy - y1*dx;
|
518 |
+
|
519 |
+
// Compute inverse delta-y with epsilon.
|
520 |
+
float ep = copysignf(1e-3f, dy); // ~1/1000 pixel.
|
521 |
+
float iy = 1.f / (dy + ep);
|
522 |
+
|
523 |
+
// Compute position gradients.
|
524 |
+
float dby = db * iy;
|
525 |
+
float iw1 = -w1 * iy * dd;
|
526 |
+
float iw2 = w2 * iy * dd;
|
527 |
+
float gp1x = iw1 * pxh * y2;
|
528 |
+
float gp2x = iw2 * pxh * y1;
|
529 |
+
float gp1y = iw1 * pyh * (dby - x2);
|
530 |
+
float gp2y = iw2 * pyh * (dby - x1);
|
531 |
+
float gp1w = -(p1.x * gp1x + p1.y * gp1y) * w1;
|
532 |
+
float gp2w = -(p2.x * gp2x + p2.y * gp2y) * w2;
|
533 |
+
|
534 |
+
// XY flip the gradients.
|
535 |
+
if (d)
|
536 |
+
{
|
537 |
+
swap(gp1x, gp1y);
|
538 |
+
swap(gp2x, gp2y);
|
539 |
+
}
|
540 |
+
|
541 |
+
// Kill position gradients if alpha was saturated.
|
542 |
+
if (fabsf(alpha) >= 0.5f)
|
543 |
+
{
|
544 |
+
gp1x = gp1y = gp1w = 0.f;
|
545 |
+
gp2x = gp2y = gp2w = 0.f;
|
546 |
+
}
|
547 |
+
|
548 |
+
// Initialize coalesced atomics. Match both triangle ID and edge index.
|
549 |
+
// Also note that some threads may be inactive.
|
550 |
+
CA_SET_GROUP_MASK(tri ^ (di << 30), amask);
|
551 |
+
|
552 |
+
// Accumulate gradients.
|
553 |
+
caAtomicAdd3_xyw(p.gradPos + 4 * vi1, gp1x, gp1y, gp1w);
|
554 |
+
caAtomicAdd3_xyw(p.gradPos + 4 * vi2, gp2x, gp2y, gp2w);
|
555 |
+
}
|
556 |
+
}
|
557 |
+
|
558 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/antialias.h
ADDED
@@ -0,0 +1,50 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#pragma once
|
10 |
+
#include "common.h"
|
11 |
+
|
12 |
+
//------------------------------------------------------------------------
|
13 |
+
// Constants and helpers.
|
14 |
+
|
15 |
+
#define AA_DISCONTINUITY_KERNEL_BLOCK_WIDTH 32
|
16 |
+
#define AA_DISCONTINUITY_KERNEL_BLOCK_HEIGHT 8
|
17 |
+
#define AA_ANALYSIS_KERNEL_THREADS_PER_BLOCK 256
|
18 |
+
#define AA_MESH_KERNEL_THREADS_PER_BLOCK 256
|
19 |
+
#define AA_HASH_ELEMENTS_PER_TRIANGLE(alloc) ((alloc) >= (2 << 25) ? 4 : 8) // With more than 16777216 triangles (alloc >= 33554432) use smallest possible value of 4 to conserve memory, otherwise use 8 for fewer collisions.
|
20 |
+
#define AA_LOG_HASH_ELEMENTS_PER_TRIANGLE(alloc) ((alloc) >= (2 << 25) ? 2 : 3)
|
21 |
+
#define AA_GRAD_KERNEL_THREADS_PER_BLOCK 256
|
22 |
+
|
23 |
+
//------------------------------------------------------------------------
|
24 |
+
// CUDA kernel params.
|
25 |
+
|
26 |
+
struct AntialiasKernelParams
|
27 |
+
{
|
28 |
+
const float* color; // Incoming color buffer.
|
29 |
+
const float* rasterOut; // Incoming rasterizer output buffer.
|
30 |
+
const int* tri; // Incoming triangle buffer.
|
31 |
+
const float* pos; // Incoming position buffer.
|
32 |
+
float* output; // Output buffer of forward kernel.
|
33 |
+
const float* dy; // Incoming gradients.
|
34 |
+
float* gradColor; // Output buffer, color gradient.
|
35 |
+
float* gradPos; // Output buffer, position gradient.
|
36 |
+
int4* workBuffer; // Buffer for storing intermediate work items. First item reserved for counters.
|
37 |
+
uint4* evHash; // Edge-vertex hash.
|
38 |
+
int allocTriangles; // Number of triangles accommodated by evHash. Always power of two.
|
39 |
+
int numTriangles; // Number of triangles.
|
40 |
+
int numVertices; // Number of vertices.
|
41 |
+
int width; // Input width.
|
42 |
+
int height; // Input height.
|
43 |
+
int n; // Minibatch size.
|
44 |
+
int channels; // Channel count in color input.
|
45 |
+
float xh, yh; // Transfer to pixel space.
|
46 |
+
int instance_mode; // 0=normal, 1=instance mode.
|
47 |
+
int tri_const; // 1 if triangle array is known to be constant.
|
48 |
+
};
|
49 |
+
|
50 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/common.cpp
ADDED
@@ -0,0 +1,60 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#include <cuda_runtime.h>
|
10 |
+
|
11 |
+
//------------------------------------------------------------------------
|
12 |
+
// Block and grid size calculators for kernel launches.
|
13 |
+
|
14 |
+
dim3 getLaunchBlockSize(int maxWidth, int maxHeight, int width, int height)
|
15 |
+
{
|
16 |
+
int maxThreads = maxWidth * maxHeight;
|
17 |
+
if (maxThreads <= 1 || (width * height) <= 1)
|
18 |
+
return dim3(1, 1, 1); // Degenerate.
|
19 |
+
|
20 |
+
// Start from max size.
|
21 |
+
int bw = maxWidth;
|
22 |
+
int bh = maxHeight;
|
23 |
+
|
24 |
+
// Optimizations for weirdly sized buffers.
|
25 |
+
if (width < bw)
|
26 |
+
{
|
27 |
+
// Decrease block width to smallest power of two that covers the buffer width.
|
28 |
+
while ((bw >> 1) >= width)
|
29 |
+
bw >>= 1;
|
30 |
+
|
31 |
+
// Maximize height.
|
32 |
+
bh = maxThreads / bw;
|
33 |
+
if (bh > height)
|
34 |
+
bh = height;
|
35 |
+
}
|
36 |
+
else if (height < bh)
|
37 |
+
{
|
38 |
+
// Halve height and double width until fits completely inside buffer vertically.
|
39 |
+
while (bh > height)
|
40 |
+
{
|
41 |
+
bh >>= 1;
|
42 |
+
if (bw < width)
|
43 |
+
bw <<= 1;
|
44 |
+
}
|
45 |
+
}
|
46 |
+
|
47 |
+
// Done.
|
48 |
+
return dim3(bw, bh, 1);
|
49 |
+
}
|
50 |
+
|
51 |
+
dim3 getLaunchGridSize(dim3 blockSize, int width, int height, int depth)
|
52 |
+
{
|
53 |
+
dim3 gridSize;
|
54 |
+
gridSize.x = (width - 1) / blockSize.x + 1;
|
55 |
+
gridSize.y = (height - 1) / blockSize.y + 1;
|
56 |
+
gridSize.z = (depth - 1) / blockSize.z + 1;
|
57 |
+
return gridSize;
|
58 |
+
}
|
59 |
+
|
60 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/common.h
ADDED
@@ -0,0 +1,263 @@
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#pragma once
|
10 |
+
#include <cuda.h>
|
11 |
+
#include <stdint.h>
|
12 |
+
|
13 |
+
//------------------------------------------------------------------------
|
14 |
+
// C++ helper function prototypes.
|
15 |
+
|
16 |
+
dim3 getLaunchBlockSize(int maxWidth, int maxHeight, int width, int height);
|
17 |
+
dim3 getLaunchGridSize(dim3 blockSize, int width, int height, int depth);
|
18 |
+
|
19 |
+
//------------------------------------------------------------------------
|
20 |
+
// The rest is CUDA device code specific stuff.
|
21 |
+
|
22 |
+
#ifdef __CUDACC__
|
23 |
+
|
24 |
+
//------------------------------------------------------------------------
|
25 |
+
// Helpers for CUDA vector types.
|
26 |
+
|
27 |
+
static __device__ __forceinline__ float2& operator*= (float2& a, const float2& b) { a.x *= b.x; a.y *= b.y; return a; }
|
28 |
+
static __device__ __forceinline__ float2& operator+= (float2& a, const float2& b) { a.x += b.x; a.y += b.y; return a; }
|
29 |
+
static __device__ __forceinline__ float2& operator-= (float2& a, const float2& b) { a.x -= b.x; a.y -= b.y; return a; }
|
30 |
+
static __device__ __forceinline__ float2& operator*= (float2& a, float b) { a.x *= b; a.y *= b; return a; }
|
31 |
+
static __device__ __forceinline__ float2& operator+= (float2& a, float b) { a.x += b; a.y += b; return a; }
|
32 |
+
static __device__ __forceinline__ float2& operator-= (float2& a, float b) { a.x -= b; a.y -= b; return a; }
|
33 |
+
static __device__ __forceinline__ float2 operator* (const float2& a, const float2& b) { return make_float2(a.x * b.x, a.y * b.y); }
|
34 |
+
static __device__ __forceinline__ float2 operator+ (const float2& a, const float2& b) { return make_float2(a.x + b.x, a.y + b.y); }
|
35 |
+
static __device__ __forceinline__ float2 operator- (const float2& a, const float2& b) { return make_float2(a.x - b.x, a.y - b.y); }
|
36 |
+
static __device__ __forceinline__ float2 operator* (const float2& a, float b) { return make_float2(a.x * b, a.y * b); }
|
37 |
+
static __device__ __forceinline__ float2 operator+ (const float2& a, float b) { return make_float2(a.x + b, a.y + b); }
|
38 |
+
static __device__ __forceinline__ float2 operator- (const float2& a, float b) { return make_float2(a.x - b, a.y - b); }
|
39 |
+
static __device__ __forceinline__ float2 operator* (float a, const float2& b) { return make_float2(a * b.x, a * b.y); }
|
40 |
+
static __device__ __forceinline__ float2 operator+ (float a, const float2& b) { return make_float2(a + b.x, a + b.y); }
|
41 |
+
static __device__ __forceinline__ float2 operator- (float a, const float2& b) { return make_float2(a - b.x, a - b.y); }
|
42 |
+
static __device__ __forceinline__ float2 operator- (const float2& a) { return make_float2(-a.x, -a.y); }
|
43 |
+
static __device__ __forceinline__ float3& operator*= (float3& a, const float3& b) { a.x *= b.x; a.y *= b.y; a.z *= b.z; return a; }
|
44 |
+
static __device__ __forceinline__ float3& operator+= (float3& a, const float3& b) { a.x += b.x; a.y += b.y; a.z += b.z; return a; }
|
45 |
+
static __device__ __forceinline__ float3& operator-= (float3& a, const float3& b) { a.x -= b.x; a.y -= b.y; a.z -= b.z; return a; }
|
46 |
+
static __device__ __forceinline__ float3& operator*= (float3& a, float b) { a.x *= b; a.y *= b; a.z *= b; return a; }
|
47 |
+
static __device__ __forceinline__ float3& operator+= (float3& a, float b) { a.x += b; a.y += b; a.z += b; return a; }
|
48 |
+
static __device__ __forceinline__ float3& operator-= (float3& a, float b) { a.x -= b; a.y -= b; a.z -= b; return a; }
|
49 |
+
static __device__ __forceinline__ float3 operator* (const float3& a, const float3& b) { return make_float3(a.x * b.x, a.y * b.y, a.z * b.z); }
|
50 |
+
static __device__ __forceinline__ float3 operator+ (const float3& a, const float3& b) { return make_float3(a.x + b.x, a.y + b.y, a.z + b.z); }
|
51 |
+
static __device__ __forceinline__ float3 operator- (const float3& a, const float3& b) { return make_float3(a.x - b.x, a.y - b.y, a.z - b.z); }
|
52 |
+
static __device__ __forceinline__ float3 operator* (const float3& a, float b) { return make_float3(a.x * b, a.y * b, a.z * b); }
|
53 |
+
static __device__ __forceinline__ float3 operator+ (const float3& a, float b) { return make_float3(a.x + b, a.y + b, a.z + b); }
|
54 |
+
static __device__ __forceinline__ float3 operator- (const float3& a, float b) { return make_float3(a.x - b, a.y - b, a.z - b); }
|
55 |
+
static __device__ __forceinline__ float3 operator* (float a, const float3& b) { return make_float3(a * b.x, a * b.y, a * b.z); }
|
56 |
+
static __device__ __forceinline__ float3 operator+ (float a, const float3& b) { return make_float3(a + b.x, a + b.y, a + b.z); }
|
57 |
+
static __device__ __forceinline__ float3 operator- (float a, const float3& b) { return make_float3(a - b.x, a - b.y, a - b.z); }
|
58 |
+
static __device__ __forceinline__ float3 operator- (const float3& a) { return make_float3(-a.x, -a.y, -a.z); }
|
59 |
+
static __device__ __forceinline__ float4& operator*= (float4& a, const float4& b) { a.x *= b.x; a.y *= b.y; a.z *= b.z; a.w *= b.w; return a; }
|
60 |
+
static __device__ __forceinline__ float4& operator+= (float4& a, const float4& b) { a.x += b.x; a.y += b.y; a.z += b.z; a.w += b.w; return a; }
|
61 |
+
static __device__ __forceinline__ float4& operator-= (float4& a, const float4& b) { a.x -= b.x; a.y -= b.y; a.z -= b.z; a.w -= b.w; return a; }
|
62 |
+
static __device__ __forceinline__ float4& operator*= (float4& a, float b) { a.x *= b; a.y *= b; a.z *= b; a.w *= b; return a; }
|
63 |
+
static __device__ __forceinline__ float4& operator+= (float4& a, float b) { a.x += b; a.y += b; a.z += b; a.w += b; return a; }
|
64 |
+
static __device__ __forceinline__ float4& operator-= (float4& a, float b) { a.x -= b; a.y -= b; a.z -= b; a.w -= b; return a; }
|
65 |
+
static __device__ __forceinline__ float4 operator* (const float4& a, const float4& b) { return make_float4(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); }
|
66 |
+
static __device__ __forceinline__ float4 operator+ (const float4& a, const float4& b) { return make_float4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); }
|
67 |
+
static __device__ __forceinline__ float4 operator- (const float4& a, const float4& b) { return make_float4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); }
|
68 |
+
static __device__ __forceinline__ float4 operator* (const float4& a, float b) { return make_float4(a.x * b, a.y * b, a.z * b, a.w * b); }
|
69 |
+
static __device__ __forceinline__ float4 operator+ (const float4& a, float b) { return make_float4(a.x + b, a.y + b, a.z + b, a.w + b); }
|
70 |
+
static __device__ __forceinline__ float4 operator- (const float4& a, float b) { return make_float4(a.x - b, a.y - b, a.z - b, a.w - b); }
|
71 |
+
static __device__ __forceinline__ float4 operator* (float a, const float4& b) { return make_float4(a * b.x, a * b.y, a * b.z, a * b.w); }
|
72 |
+
static __device__ __forceinline__ float4 operator+ (float a, const float4& b) { return make_float4(a + b.x, a + b.y, a + b.z, a + b.w); }
|
73 |
+
static __device__ __forceinline__ float4 operator- (float a, const float4& b) { return make_float4(a - b.x, a - b.y, a - b.z, a - b.w); }
|
74 |
+
static __device__ __forceinline__ float4 operator- (const float4& a) { return make_float4(-a.x, -a.y, -a.z, -a.w); }
|
75 |
+
static __device__ __forceinline__ int2& operator*= (int2& a, const int2& b) { a.x *= b.x; a.y *= b.y; return a; }
|
76 |
+
static __device__ __forceinline__ int2& operator+= (int2& a, const int2& b) { a.x += b.x; a.y += b.y; return a; }
|
77 |
+
static __device__ __forceinline__ int2& operator-= (int2& a, const int2& b) { a.x -= b.x; a.y -= b.y; return a; }
|
78 |
+
static __device__ __forceinline__ int2& operator*= (int2& a, int b) { a.x *= b; a.y *= b; return a; }
|
79 |
+
static __device__ __forceinline__ int2& operator+= (int2& a, int b) { a.x += b; a.y += b; return a; }
|
80 |
+
static __device__ __forceinline__ int2& operator-= (int2& a, int b) { a.x -= b; a.y -= b; return a; }
|
81 |
+
static __device__ __forceinline__ int2 operator* (const int2& a, const int2& b) { return make_int2(a.x * b.x, a.y * b.y); }
|
82 |
+
static __device__ __forceinline__ int2 operator+ (const int2& a, const int2& b) { return make_int2(a.x + b.x, a.y + b.y); }
|
83 |
+
static __device__ __forceinline__ int2 operator- (const int2& a, const int2& b) { return make_int2(a.x - b.x, a.y - b.y); }
|
84 |
+
static __device__ __forceinline__ int2 operator* (const int2& a, int b) { return make_int2(a.x * b, a.y * b); }
|
85 |
+
static __device__ __forceinline__ int2 operator+ (const int2& a, int b) { return make_int2(a.x + b, a.y + b); }
|
86 |
+
static __device__ __forceinline__ int2 operator- (const int2& a, int b) { return make_int2(a.x - b, a.y - b); }
|
87 |
+
static __device__ __forceinline__ int2 operator* (int a, const int2& b) { return make_int2(a * b.x, a * b.y); }
|
88 |
+
static __device__ __forceinline__ int2 operator+ (int a, const int2& b) { return make_int2(a + b.x, a + b.y); }
|
89 |
+
static __device__ __forceinline__ int2 operator- (int a, const int2& b) { return make_int2(a - b.x, a - b.y); }
|
90 |
+
static __device__ __forceinline__ int2 operator- (const int2& a) { return make_int2(-a.x, -a.y); }
|
91 |
+
static __device__ __forceinline__ int3& operator*= (int3& a, const int3& b) { a.x *= b.x; a.y *= b.y; a.z *= b.z; return a; }
|
92 |
+
static __device__ __forceinline__ int3& operator+= (int3& a, const int3& b) { a.x += b.x; a.y += b.y; a.z += b.z; return a; }
|
93 |
+
static __device__ __forceinline__ int3& operator-= (int3& a, const int3& b) { a.x -= b.x; a.y -= b.y; a.z -= b.z; return a; }
|
94 |
+
static __device__ __forceinline__ int3& operator*= (int3& a, int b) { a.x *= b; a.y *= b; a.z *= b; return a; }
|
95 |
+
static __device__ __forceinline__ int3& operator+= (int3& a, int b) { a.x += b; a.y += b; a.z += b; return a; }
|
96 |
+
static __device__ __forceinline__ int3& operator-= (int3& a, int b) { a.x -= b; a.y -= b; a.z -= b; return a; }
|
97 |
+
static __device__ __forceinline__ int3 operator* (const int3& a, const int3& b) { return make_int3(a.x * b.x, a.y * b.y, a.z * b.z); }
|
98 |
+
static __device__ __forceinline__ int3 operator+ (const int3& a, const int3& b) { return make_int3(a.x + b.x, a.y + b.y, a.z + b.z); }
|
99 |
+
static __device__ __forceinline__ int3 operator- (const int3& a, const int3& b) { return make_int3(a.x - b.x, a.y - b.y, a.z - b.z); }
|
100 |
+
static __device__ __forceinline__ int3 operator* (const int3& a, int b) { return make_int3(a.x * b, a.y * b, a.z * b); }
|
101 |
+
static __device__ __forceinline__ int3 operator+ (const int3& a, int b) { return make_int3(a.x + b, a.y + b, a.z + b); }
|
102 |
+
static __device__ __forceinline__ int3 operator- (const int3& a, int b) { return make_int3(a.x - b, a.y - b, a.z - b); }
|
103 |
+
static __device__ __forceinline__ int3 operator* (int a, const int3& b) { return make_int3(a * b.x, a * b.y, a * b.z); }
|
104 |
+
static __device__ __forceinline__ int3 operator+ (int a, const int3& b) { return make_int3(a + b.x, a + b.y, a + b.z); }
|
105 |
+
static __device__ __forceinline__ int3 operator- (int a, const int3& b) { return make_int3(a - b.x, a - b.y, a - b.z); }
|
106 |
+
static __device__ __forceinline__ int3 operator- (const int3& a) { return make_int3(-a.x, -a.y, -a.z); }
|
107 |
+
static __device__ __forceinline__ int4& operator*= (int4& a, const int4& b) { a.x *= b.x; a.y *= b.y; a.z *= b.z; a.w *= b.w; return a; }
|
108 |
+
static __device__ __forceinline__ int4& operator+= (int4& a, const int4& b) { a.x += b.x; a.y += b.y; a.z += b.z; a.w += b.w; return a; }
|
109 |
+
static __device__ __forceinline__ int4& operator-= (int4& a, const int4& b) { a.x -= b.x; a.y -= b.y; a.z -= b.z; a.w -= b.w; return a; }
|
110 |
+
static __device__ __forceinline__ int4& operator*= (int4& a, int b) { a.x *= b; a.y *= b; a.z *= b; a.w *= b; return a; }
|
111 |
+
static __device__ __forceinline__ int4& operator+= (int4& a, int b) { a.x += b; a.y += b; a.z += b; a.w += b; return a; }
|
112 |
+
static __device__ __forceinline__ int4& operator-= (int4& a, int b) { a.x -= b; a.y -= b; a.z -= b; a.w -= b; return a; }
|
113 |
+
static __device__ __forceinline__ int4 operator* (const int4& a, const int4& b) { return make_int4(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); }
|
114 |
+
static __device__ __forceinline__ int4 operator+ (const int4& a, const int4& b) { return make_int4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); }
|
115 |
+
static __device__ __forceinline__ int4 operator- (const int4& a, const int4& b) { return make_int4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); }
|
116 |
+
static __device__ __forceinline__ int4 operator* (const int4& a, int b) { return make_int4(a.x * b, a.y * b, a.z * b, a.w * b); }
|
117 |
+
static __device__ __forceinline__ int4 operator+ (const int4& a, int b) { return make_int4(a.x + b, a.y + b, a.z + b, a.w + b); }
|
118 |
+
static __device__ __forceinline__ int4 operator- (const int4& a, int b) { return make_int4(a.x - b, a.y - b, a.z - b, a.w - b); }
|
119 |
+
static __device__ __forceinline__ int4 operator* (int a, const int4& b) { return make_int4(a * b.x, a * b.y, a * b.z, a * b.w); }
|
120 |
+
static __device__ __forceinline__ int4 operator+ (int a, const int4& b) { return make_int4(a + b.x, a + b.y, a + b.z, a + b.w); }
|
121 |
+
static __device__ __forceinline__ int4 operator- (int a, const int4& b) { return make_int4(a - b.x, a - b.y, a - b.z, a - b.w); }
|
122 |
+
static __device__ __forceinline__ int4 operator- (const int4& a) { return make_int4(-a.x, -a.y, -a.z, -a.w); }
|
123 |
+
static __device__ __forceinline__ uint2& operator*= (uint2& a, const uint2& b) { a.x *= b.x; a.y *= b.y; return a; }
|
124 |
+
static __device__ __forceinline__ uint2& operator+= (uint2& a, const uint2& b) { a.x += b.x; a.y += b.y; return a; }
|
125 |
+
static __device__ __forceinline__ uint2& operator-= (uint2& a, const uint2& b) { a.x -= b.x; a.y -= b.y; return a; }
|
126 |
+
static __device__ __forceinline__ uint2& operator*= (uint2& a, unsigned int b) { a.x *= b; a.y *= b; return a; }
|
127 |
+
static __device__ __forceinline__ uint2& operator+= (uint2& a, unsigned int b) { a.x += b; a.y += b; return a; }
|
128 |
+
static __device__ __forceinline__ uint2& operator-= (uint2& a, unsigned int b) { a.x -= b; a.y -= b; return a; }
|
129 |
+
static __device__ __forceinline__ uint2 operator* (const uint2& a, const uint2& b) { return make_uint2(a.x * b.x, a.y * b.y); }
|
130 |
+
static __device__ __forceinline__ uint2 operator+ (const uint2& a, const uint2& b) { return make_uint2(a.x + b.x, a.y + b.y); }
|
131 |
+
static __device__ __forceinline__ uint2 operator- (const uint2& a, const uint2& b) { return make_uint2(a.x - b.x, a.y - b.y); }
|
132 |
+
static __device__ __forceinline__ uint2 operator* (const uint2& a, unsigned int b) { return make_uint2(a.x * b, a.y * b); }
|
133 |
+
static __device__ __forceinline__ uint2 operator+ (const uint2& a, unsigned int b) { return make_uint2(a.x + b, a.y + b); }
|
134 |
+
static __device__ __forceinline__ uint2 operator- (const uint2& a, unsigned int b) { return make_uint2(a.x - b, a.y - b); }
|
135 |
+
static __device__ __forceinline__ uint2 operator* (unsigned int a, const uint2& b) { return make_uint2(a * b.x, a * b.y); }
|
136 |
+
static __device__ __forceinline__ uint2 operator+ (unsigned int a, const uint2& b) { return make_uint2(a + b.x, a + b.y); }
|
137 |
+
static __device__ __forceinline__ uint2 operator- (unsigned int a, const uint2& b) { return make_uint2(a - b.x, a - b.y); }
|
138 |
+
static __device__ __forceinline__ uint3& operator*= (uint3& a, const uint3& b) { a.x *= b.x; a.y *= b.y; a.z *= b.z; return a; }
|
139 |
+
static __device__ __forceinline__ uint3& operator+= (uint3& a, const uint3& b) { a.x += b.x; a.y += b.y; a.z += b.z; return a; }
|
140 |
+
static __device__ __forceinline__ uint3& operator-= (uint3& a, const uint3& b) { a.x -= b.x; a.y -= b.y; a.z -= b.z; return a; }
|
141 |
+
static __device__ __forceinline__ uint3& operator*= (uint3& a, unsigned int b) { a.x *= b; a.y *= b; a.z *= b; return a; }
|
142 |
+
static __device__ __forceinline__ uint3& operator+= (uint3& a, unsigned int b) { a.x += b; a.y += b; a.z += b; return a; }
|
143 |
+
static __device__ __forceinline__ uint3& operator-= (uint3& a, unsigned int b) { a.x -= b; a.y -= b; a.z -= b; return a; }
|
144 |
+
static __device__ __forceinline__ uint3 operator* (const uint3& a, const uint3& b) { return make_uint3(a.x * b.x, a.y * b.y, a.z * b.z); }
|
145 |
+
static __device__ __forceinline__ uint3 operator+ (const uint3& a, const uint3& b) { return make_uint3(a.x + b.x, a.y + b.y, a.z + b.z); }
|
146 |
+
static __device__ __forceinline__ uint3 operator- (const uint3& a, const uint3& b) { return make_uint3(a.x - b.x, a.y - b.y, a.z - b.z); }
|
147 |
+
static __device__ __forceinline__ uint3 operator* (const uint3& a, unsigned int b) { return make_uint3(a.x * b, a.y * b, a.z * b); }
|
148 |
+
static __device__ __forceinline__ uint3 operator+ (const uint3& a, unsigned int b) { return make_uint3(a.x + b, a.y + b, a.z + b); }
|
149 |
+
static __device__ __forceinline__ uint3 operator- (const uint3& a, unsigned int b) { return make_uint3(a.x - b, a.y - b, a.z - b); }
|
150 |
+
static __device__ __forceinline__ uint3 operator* (unsigned int a, const uint3& b) { return make_uint3(a * b.x, a * b.y, a * b.z); }
|
151 |
+
static __device__ __forceinline__ uint3 operator+ (unsigned int a, const uint3& b) { return make_uint3(a + b.x, a + b.y, a + b.z); }
|
152 |
+
static __device__ __forceinline__ uint3 operator- (unsigned int a, const uint3& b) { return make_uint3(a - b.x, a - b.y, a - b.z); }
|
153 |
+
static __device__ __forceinline__ uint4& operator*= (uint4& a, const uint4& b) { a.x *= b.x; a.y *= b.y; a.z *= b.z; a.w *= b.w; return a; }
|
154 |
+
static __device__ __forceinline__ uint4& operator+= (uint4& a, const uint4& b) { a.x += b.x; a.y += b.y; a.z += b.z; a.w += b.w; return a; }
|
155 |
+
static __device__ __forceinline__ uint4& operator-= (uint4& a, const uint4& b) { a.x -= b.x; a.y -= b.y; a.z -= b.z; a.w -= b.w; return a; }
|
156 |
+
static __device__ __forceinline__ uint4& operator*= (uint4& a, unsigned int b) { a.x *= b; a.y *= b; a.z *= b; a.w *= b; return a; }
|
157 |
+
static __device__ __forceinline__ uint4& operator+= (uint4& a, unsigned int b) { a.x += b; a.y += b; a.z += b; a.w += b; return a; }
|
158 |
+
static __device__ __forceinline__ uint4& operator-= (uint4& a, unsigned int b) { a.x -= b; a.y -= b; a.z -= b; a.w -= b; return a; }
|
159 |
+
static __device__ __forceinline__ uint4 operator* (const uint4& a, const uint4& b) { return make_uint4(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); }
|
160 |
+
static __device__ __forceinline__ uint4 operator+ (const uint4& a, const uint4& b) { return make_uint4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); }
|
161 |
+
static __device__ __forceinline__ uint4 operator- (const uint4& a, const uint4& b) { return make_uint4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); }
|
162 |
+
static __device__ __forceinline__ uint4 operator* (const uint4& a, unsigned int b) { return make_uint4(a.x * b, a.y * b, a.z * b, a.w * b); }
|
163 |
+
static __device__ __forceinline__ uint4 operator+ (const uint4& a, unsigned int b) { return make_uint4(a.x + b, a.y + b, a.z + b, a.w + b); }
|
164 |
+
static __device__ __forceinline__ uint4 operator- (const uint4& a, unsigned int b) { return make_uint4(a.x - b, a.y - b, a.z - b, a.w - b); }
|
165 |
+
static __device__ __forceinline__ uint4 operator* (unsigned int a, const uint4& b) { return make_uint4(a * b.x, a * b.y, a * b.z, a * b.w); }
|
166 |
+
static __device__ __forceinline__ uint4 operator+ (unsigned int a, const uint4& b) { return make_uint4(a + b.x, a + b.y, a + b.z, a + b.w); }
|
167 |
+
static __device__ __forceinline__ uint4 operator- (unsigned int a, const uint4& b) { return make_uint4(a - b.x, a - b.y, a - b.z, a - b.w); }
|
168 |
+
|
169 |
+
template<class T> static __device__ __forceinline__ T zero_value(void);
|
170 |
+
template<> __device__ __forceinline__ float zero_value<float> (void) { return 0.f; }
|
171 |
+
template<> __device__ __forceinline__ float2 zero_value<float2>(void) { return make_float2(0.f, 0.f); }
|
172 |
+
template<> __device__ __forceinline__ float4 zero_value<float4>(void) { return make_float4(0.f, 0.f, 0.f, 0.f); }
|
173 |
+
static __device__ __forceinline__ float3 make_float3(const float2& a, float b) { return make_float3(a.x, a.y, b); }
|
174 |
+
static __device__ __forceinline__ float4 make_float4(const float3& a, float b) { return make_float4(a.x, a.y, a.z, b); }
|
175 |
+
static __device__ __forceinline__ float4 make_float4(const float2& a, const float2& b) { return make_float4(a.x, a.y, b.x, b.y); }
|
176 |
+
static __device__ __forceinline__ int3 make_int3(const int2& a, int b) { return make_int3(a.x, a.y, b); }
|
177 |
+
static __device__ __forceinline__ int4 make_int4(const int3& a, int b) { return make_int4(a.x, a.y, a.z, b); }
|
178 |
+
static __device__ __forceinline__ int4 make_int4(const int2& a, const int2& b) { return make_int4(a.x, a.y, b.x, b.y); }
|
179 |
+
static __device__ __forceinline__ uint3 make_uint3(const uint2& a, unsigned int b) { return make_uint3(a.x, a.y, b); }
|
180 |
+
static __device__ __forceinline__ uint4 make_uint4(const uint3& a, unsigned int b) { return make_uint4(a.x, a.y, a.z, b); }
|
181 |
+
static __device__ __forceinline__ uint4 make_uint4(const uint2& a, const uint2& b) { return make_uint4(a.x, a.y, b.x, b.y); }
|
182 |
+
|
183 |
+
template<class T> static __device__ __forceinline__ void swap(T& a, T& b) { T temp = a; a = b; b = temp; }
|
184 |
+
|
185 |
+
//------------------------------------------------------------------------
|
186 |
+
// Triangle ID <-> float32 conversion functions to support very large triangle IDs.
|
187 |
+
//
|
188 |
+
// Values up to and including 16777216 (also, negative values) are converted trivially and retain
|
189 |
+
// compatibility with previous versions. Larger values are mapped to unique float32 that are not equal to
|
190 |
+
// the ID. The largest value that converts to float32 and back without generating inf or nan is 889192447.
|
191 |
+
|
192 |
+
static __device__ __forceinline__ int float_to_triidx(float x) { if (x <= 16777216.f) return (int)x; return __float_as_int(x) - 0x4a800000; }
|
193 |
+
static __device__ __forceinline__ float triidx_to_float(int x) { if (x <= 0x01000000) return (float)x; return __int_as_float(0x4a800000 + x); }
|
194 |
+
|
195 |
+
//------------------------------------------------------------------------
|
196 |
+
// Coalesced atomics. These are all done via macros.
|
197 |
+
|
198 |
+
#if __CUDA_ARCH__ >= 700 // Warp match instruction __match_any_sync() is only available on compute capability 7.x and higher
|
199 |
+
|
200 |
+
#define CA_TEMP _ca_temp
|
201 |
+
#define CA_TEMP_PARAM float* CA_TEMP
|
202 |
+
#define CA_DECLARE_TEMP(threads_per_block) \
|
203 |
+
__shared__ float CA_TEMP[(threads_per_block)]
|
204 |
+
|
205 |
+
#define CA_SET_GROUP_MASK(group, thread_mask) \
|
206 |
+
bool _ca_leader; \
|
207 |
+
float* _ca_ptr; \
|
208 |
+
do { \
|
209 |
+
int tidx = threadIdx.x + blockDim.x * threadIdx.y; \
|
210 |
+
int lane = tidx & 31; \
|
211 |
+
int warp = tidx >> 5; \
|
212 |
+
int tmask = __match_any_sync((thread_mask), (group)); \
|
213 |
+
int leader = __ffs(tmask) - 1; \
|
214 |
+
_ca_leader = (leader == lane); \
|
215 |
+
_ca_ptr = &_ca_temp[((warp << 5) + leader)]; \
|
216 |
+
} while(0)
|
217 |
+
|
218 |
+
#define CA_SET_GROUP(group) \
|
219 |
+
CA_SET_GROUP_MASK((group), 0xffffffffu)
|
220 |
+
|
221 |
+
#define caAtomicAdd(ptr, value) \
|
222 |
+
do { \
|
223 |
+
if (_ca_leader) \
|
224 |
+
*_ca_ptr = 0.f; \
|
225 |
+
atomicAdd(_ca_ptr, (value)); \
|
226 |
+
if (_ca_leader) \
|
227 |
+
atomicAdd((ptr), *_ca_ptr); \
|
228 |
+
} while(0)
|
229 |
+
|
230 |
+
#define caAtomicAdd3_xyw(ptr, x, y, w) \
|
231 |
+
do { \
|
232 |
+
caAtomicAdd((ptr), (x)); \
|
233 |
+
caAtomicAdd((ptr)+1, (y)); \
|
234 |
+
caAtomicAdd((ptr)+3, (w)); \
|
235 |
+
} while(0)
|
236 |
+
|
237 |
+
#define caAtomicAddTexture(ptr, level, idx, value) \
|
238 |
+
do { \
|
239 |
+
CA_SET_GROUP((idx) ^ ((level) << 27)); \
|
240 |
+
caAtomicAdd((ptr)+(idx), (value)); \
|
241 |
+
} while(0)
|
242 |
+
|
243 |
+
//------------------------------------------------------------------------
|
244 |
+
// Disable atomic coalescing for compute capability lower than 7.x
|
245 |
+
|
246 |
+
#else // __CUDA_ARCH__ >= 700
|
247 |
+
#define CA_TEMP _ca_temp
|
248 |
+
#define CA_TEMP_PARAM float CA_TEMP
|
249 |
+
#define CA_DECLARE_TEMP(threads_per_block) CA_TEMP_PARAM
|
250 |
+
#define CA_SET_GROUP_MASK(group, thread_mask)
|
251 |
+
#define CA_SET_GROUP(group)
|
252 |
+
#define caAtomicAdd(ptr, value) atomicAdd((ptr), (value))
|
253 |
+
#define caAtomicAdd3_xyw(ptr, x, y, w) \
|
254 |
+
do { \
|
255 |
+
atomicAdd((ptr), (x)); \
|
256 |
+
atomicAdd((ptr)+1, (y)); \
|
257 |
+
atomicAdd((ptr)+3, (w)); \
|
258 |
+
} while(0)
|
259 |
+
#define caAtomicAddTexture(ptr, level, idx, value) atomicAdd((ptr)+(idx), (value))
|
260 |
+
#endif // __CUDA_ARCH__ >= 700
|
261 |
+
|
262 |
+
//------------------------------------------------------------------------
|
263 |
+
#endif // __CUDACC__
|
extensions/nvdiffrast/nvdiffrast/common/cudaraster/CudaRaster.hpp
ADDED
@@ -0,0 +1,63 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#pragma once
|
10 |
+
|
11 |
+
//------------------------------------------------------------------------
|
12 |
+
// This is a slimmed-down and modernized version of the original
|
13 |
+
// CudaRaster codebase that accompanied the HPG 2011 paper
|
14 |
+
// "High-Performance Software Rasterization on GPUs" by Laine and Karras.
|
15 |
+
// Modifications have been made to accommodate post-Volta execution model
|
16 |
+
// with warp divergence. Support for shading, blending, quad rendering,
|
17 |
+
// and supersampling have been removed as unnecessary for nvdiffrast.
|
18 |
+
//------------------------------------------------------------------------
|
19 |
+
|
20 |
+
namespace CR
|
21 |
+
{
|
22 |
+
|
23 |
+
class RasterImpl;
|
24 |
+
|
25 |
+
//------------------------------------------------------------------------
|
26 |
+
// Interface class to isolate user from implementation details.
|
27 |
+
//------------------------------------------------------------------------
|
28 |
+
|
29 |
+
class CudaRaster
|
30 |
+
{
|
31 |
+
public:
|
32 |
+
enum
|
33 |
+
{
|
34 |
+
RenderModeFlag_EnableBackfaceCulling = 1 << 0, // Enable backface culling.
|
35 |
+
RenderModeFlag_EnableDepthPeeling = 1 << 1, // Enable depth peeling. Must have a peel buffer set.
|
36 |
+
};
|
37 |
+
|
38 |
+
public:
|
39 |
+
CudaRaster (void);
|
40 |
+
~CudaRaster (void);
|
41 |
+
|
42 |
+
void setBufferSize (int width, int height, int numImages); // Width and height are internally rounded up to multiples of tile size (8x8) for buffer sizes.
|
43 |
+
void setViewport (int width, int height, int offsetX, int offsetY); // Tiled rendering viewport setup.
|
44 |
+
void setRenderModeFlags (unsigned int renderModeFlags); // Affects all subsequent calls to drawTriangles(). Defaults to zero.
|
45 |
+
void deferredClear (unsigned int clearColor); // Clears color and depth buffers during next call to drawTriangles().
|
46 |
+
void setVertexBuffer (void* vertices, int numVertices); // GPU pointer managed by caller. Vertex positions in clip space as float4 (x, y, z, w).
|
47 |
+
void setIndexBuffer (void* indices, int numTriangles); // GPU pointer managed by caller. Triangle index+color quadruplets as uint4 (idx0, idx1, idx2, color).
|
48 |
+
bool drawTriangles (const int* ranges, bool peel, cudaStream_t stream); // Ranges (offsets and counts) as #triangles entries, not as bytes. If NULL, draw all triangles. Returns false in case of internal overflow.
|
49 |
+
void* getColorBuffer (void); // GPU pointer managed by CudaRaster.
|
50 |
+
void* getDepthBuffer (void); // GPU pointer managed by CudaRaster.
|
51 |
+
void swapDepthAndPeel (void); // Swap depth and peeling buffers.
|
52 |
+
|
53 |
+
private:
|
54 |
+
CudaRaster (const CudaRaster&); // forbidden
|
55 |
+
CudaRaster& operator= (const CudaRaster&); // forbidden
|
56 |
+
|
57 |
+
private:
|
58 |
+
RasterImpl* m_impl; // Opaque pointer to implementation.
|
59 |
+
};
|
60 |
+
|
61 |
+
//------------------------------------------------------------------------
|
62 |
+
} // namespace CR
|
63 |
+
|
extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/BinRaster.inl
ADDED
@@ -0,0 +1,423 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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1 |
+
// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
//------------------------------------------------------------------------
|
10 |
+
|
11 |
+
__device__ __inline__ void binRasterImpl(const CRParams p)
|
12 |
+
{
|
13 |
+
__shared__ volatile U32 s_broadcast [CR_BIN_WARPS + 16];
|
14 |
+
__shared__ volatile S32 s_outOfs [CR_MAXBINS_SQR];
|
15 |
+
__shared__ volatile S32 s_outTotal [CR_MAXBINS_SQR];
|
16 |
+
__shared__ volatile S32 s_overIndex [CR_MAXBINS_SQR];
|
17 |
+
__shared__ volatile S32 s_outMask [CR_BIN_WARPS][CR_MAXBINS_SQR + 1]; // +1 to avoid bank collisions
|
18 |
+
__shared__ volatile S32 s_outCount [CR_BIN_WARPS][CR_MAXBINS_SQR + 1]; // +1 to avoid bank collisions
|
19 |
+
__shared__ volatile S32 s_triBuf [CR_BIN_WARPS*32*4]; // triangle ring buffer
|
20 |
+
__shared__ volatile U32 s_batchPos;
|
21 |
+
__shared__ volatile U32 s_bufCount;
|
22 |
+
__shared__ volatile U32 s_overTotal;
|
23 |
+
__shared__ volatile U32 s_allocBase;
|
24 |
+
|
25 |
+
const CRImageParams& ip = getImageParams(p, blockIdx.z);
|
26 |
+
CRAtomics& atomics = p.atomics[blockIdx.z];
|
27 |
+
const U8* triSubtris = (const U8*)p.triSubtris + p.maxSubtris * blockIdx.z;
|
28 |
+
const CRTriangleHeader* triHeader = (const CRTriangleHeader*)p.triHeader + p.maxSubtris * blockIdx.z;
|
29 |
+
|
30 |
+
S32* binFirstSeg = (S32*)p.binFirstSeg + CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * blockIdx.z;
|
31 |
+
S32* binTotal = (S32*)p.binTotal + CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * blockIdx.z;
|
32 |
+
S32* binSegData = (S32*)p.binSegData + p.maxBinSegs * CR_BIN_SEG_SIZE * blockIdx.z;
|
33 |
+
S32* binSegNext = (S32*)p.binSegNext + p.maxBinSegs * blockIdx.z;
|
34 |
+
S32* binSegCount = (S32*)p.binSegCount + p.maxBinSegs * blockIdx.z;
|
35 |
+
|
36 |
+
if (atomics.numSubtris > p.maxSubtris)
|
37 |
+
return;
|
38 |
+
|
39 |
+
// per-thread state
|
40 |
+
int thrInBlock = threadIdx.x + threadIdx.y * 32;
|
41 |
+
int batchPos = 0;
|
42 |
+
|
43 |
+
// first 16 elements of s_broadcast are always zero
|
44 |
+
if (thrInBlock < 16)
|
45 |
+
s_broadcast[thrInBlock] = 0;
|
46 |
+
|
47 |
+
// initialize output linked lists and offsets
|
48 |
+
if (thrInBlock < p.numBins)
|
49 |
+
{
|
50 |
+
binFirstSeg[(thrInBlock << CR_BIN_STREAMS_LOG2) + blockIdx.x] = -1;
|
51 |
+
s_outOfs[thrInBlock] = -CR_BIN_SEG_SIZE;
|
52 |
+
s_outTotal[thrInBlock] = 0;
|
53 |
+
}
|
54 |
+
|
55 |
+
// repeat until done
|
56 |
+
for(;;)
|
57 |
+
{
|
58 |
+
// get batch
|
59 |
+
if (thrInBlock == 0)
|
60 |
+
s_batchPos = atomicAdd(&atomics.binCounter, ip.binBatchSize);
|
61 |
+
__syncthreads();
|
62 |
+
batchPos = s_batchPos;
|
63 |
+
|
64 |
+
// all batches done?
|
65 |
+
if (batchPos >= ip.triCount)
|
66 |
+
break;
|
67 |
+
|
68 |
+
// per-thread state
|
69 |
+
int bufIndex = 0;
|
70 |
+
int bufCount = 0;
|
71 |
+
int batchEnd = min(batchPos + ip.binBatchSize, ip.triCount);
|
72 |
+
|
73 |
+
// loop over batch as long as we have triangles in it
|
74 |
+
do
|
75 |
+
{
|
76 |
+
// read more triangles
|
77 |
+
while (bufCount < CR_BIN_WARPS*32 && batchPos < batchEnd)
|
78 |
+
{
|
79 |
+
// get subtriangle count
|
80 |
+
|
81 |
+
int triIdx = batchPos + thrInBlock;
|
82 |
+
int num = 0;
|
83 |
+
if (triIdx < batchEnd)
|
84 |
+
num = triSubtris[triIdx];
|
85 |
+
|
86 |
+
// cumulative sum of subtriangles within each warp
|
87 |
+
U32 myIdx = __popc(__ballot_sync(~0u, num & 1) & getLaneMaskLt());
|
88 |
+
if (__any_sync(~0u, num > 1))
|
89 |
+
{
|
90 |
+
myIdx += __popc(__ballot_sync(~0u, num & 2) & getLaneMaskLt()) * 2;
|
91 |
+
myIdx += __popc(__ballot_sync(~0u, num & 4) & getLaneMaskLt()) * 4;
|
92 |
+
}
|
93 |
+
if (threadIdx.x == 31) // Do not assume that last thread in warp wins the write.
|
94 |
+
s_broadcast[threadIdx.y + 16] = myIdx + num;
|
95 |
+
__syncthreads();
|
96 |
+
|
97 |
+
// cumulative sum of per-warp subtriangle counts
|
98 |
+
// Note: cannot have more than 32 warps or this needs to sync between each step.
|
99 |
+
bool act = (thrInBlock < CR_BIN_WARPS);
|
100 |
+
U32 actMask = __ballot_sync(~0u, act);
|
101 |
+
if (threadIdx.y == 0 && act)
|
102 |
+
{
|
103 |
+
volatile U32* ptr = &s_broadcast[thrInBlock + 16];
|
104 |
+
U32 val = *ptr;
|
105 |
+
#if (CR_BIN_WARPS > 1)
|
106 |
+
val += ptr[-1]; __syncwarp(actMask);
|
107 |
+
*ptr = val; __syncwarp(actMask);
|
108 |
+
#endif
|
109 |
+
#if (CR_BIN_WARPS > 2)
|
110 |
+
val += ptr[-2]; __syncwarp(actMask);
|
111 |
+
*ptr = val; __syncwarp(actMask);
|
112 |
+
#endif
|
113 |
+
#if (CR_BIN_WARPS > 4)
|
114 |
+
val += ptr[-4]; __syncwarp(actMask);
|
115 |
+
*ptr = val; __syncwarp(actMask);
|
116 |
+
#endif
|
117 |
+
#if (CR_BIN_WARPS > 8)
|
118 |
+
val += ptr[-8]; __syncwarp(actMask);
|
119 |
+
*ptr = val; __syncwarp(actMask);
|
120 |
+
#endif
|
121 |
+
#if (CR_BIN_WARPS > 16)
|
122 |
+
val += ptr[-16]; __syncwarp(actMask);
|
123 |
+
*ptr = val; __syncwarp(actMask);
|
124 |
+
#endif
|
125 |
+
|
126 |
+
// initially assume that we consume everything
|
127 |
+
// only last active thread does the writes
|
128 |
+
if (threadIdx.x == CR_BIN_WARPS - 1)
|
129 |
+
{
|
130 |
+
s_batchPos = batchPos + CR_BIN_WARPS * 32;
|
131 |
+
s_bufCount = bufCount + val;
|
132 |
+
}
|
133 |
+
}
|
134 |
+
__syncthreads();
|
135 |
+
|
136 |
+
// skip if no subtriangles
|
137 |
+
if (num)
|
138 |
+
{
|
139 |
+
// calculate write position for first subtriangle
|
140 |
+
U32 pos = bufCount + myIdx + s_broadcast[threadIdx.y + 16 - 1];
|
141 |
+
|
142 |
+
// only write if entire triangle fits
|
143 |
+
if (pos + num <= CR_ARRAY_SIZE(s_triBuf))
|
144 |
+
{
|
145 |
+
pos += bufIndex; // adjust for current start position
|
146 |
+
pos &= CR_ARRAY_SIZE(s_triBuf)-1;
|
147 |
+
if (num == 1)
|
148 |
+
s_triBuf[pos] = triIdx * 8 + 7; // single triangle
|
149 |
+
else
|
150 |
+
{
|
151 |
+
for (int i=0; i < num; i++)
|
152 |
+
{
|
153 |
+
s_triBuf[pos] = triIdx * 8 + i;
|
154 |
+
pos++;
|
155 |
+
pos &= CR_ARRAY_SIZE(s_triBuf)-1;
|
156 |
+
}
|
157 |
+
}
|
158 |
+
} else if (pos <= CR_ARRAY_SIZE(s_triBuf))
|
159 |
+
{
|
160 |
+
// this triangle is the first that failed, overwrite total count and triangle count
|
161 |
+
s_batchPos = batchPos + thrInBlock;
|
162 |
+
s_bufCount = pos;
|
163 |
+
}
|
164 |
+
}
|
165 |
+
|
166 |
+
// update triangle counts
|
167 |
+
__syncthreads();
|
168 |
+
batchPos = s_batchPos;
|
169 |
+
bufCount = s_bufCount;
|
170 |
+
}
|
171 |
+
|
172 |
+
// make every warp clear its output buffers
|
173 |
+
for (int i=threadIdx.x; i < p.numBins; i += 32)
|
174 |
+
s_outMask[threadIdx.y][i] = 0;
|
175 |
+
__syncwarp();
|
176 |
+
|
177 |
+
// choose our triangle
|
178 |
+
uint4 triData = make_uint4(0, 0, 0, 0);
|
179 |
+
if (thrInBlock < bufCount)
|
180 |
+
{
|
181 |
+
U32 triPos = bufIndex + thrInBlock;
|
182 |
+
triPos &= CR_ARRAY_SIZE(s_triBuf)-1;
|
183 |
+
|
184 |
+
// find triangle
|
185 |
+
int triIdx = s_triBuf[triPos];
|
186 |
+
int dataIdx = triIdx >> 3;
|
187 |
+
int subtriIdx = triIdx & 7;
|
188 |
+
if (subtriIdx != 7)
|
189 |
+
dataIdx = triHeader[dataIdx].misc + subtriIdx;
|
190 |
+
|
191 |
+
// read triangle
|
192 |
+
|
193 |
+
triData = *(((const uint4*)triHeader) + dataIdx);
|
194 |
+
}
|
195 |
+
|
196 |
+
// setup bounding box and edge functions, and rasterize
|
197 |
+
S32 lox, loy, hix, hiy;
|
198 |
+
bool hasTri = (thrInBlock < bufCount);
|
199 |
+
U32 hasTriMask = __ballot_sync(~0u, hasTri);
|
200 |
+
if (hasTri)
|
201 |
+
{
|
202 |
+
S32 v0x = add_s16lo_s16lo(triData.x, p.widthPixelsVp * (CR_SUBPIXEL_SIZE >> 1));
|
203 |
+
S32 v0y = add_s16hi_s16lo(triData.x, p.heightPixelsVp * (CR_SUBPIXEL_SIZE >> 1));
|
204 |
+
S32 d01x = sub_s16lo_s16lo(triData.y, triData.x);
|
205 |
+
S32 d01y = sub_s16hi_s16hi(triData.y, triData.x);
|
206 |
+
S32 d02x = sub_s16lo_s16lo(triData.z, triData.x);
|
207 |
+
S32 d02y = sub_s16hi_s16hi(triData.z, triData.x);
|
208 |
+
int binLog = CR_BIN_LOG2 + CR_TILE_LOG2 + CR_SUBPIXEL_LOG2;
|
209 |
+
lox = add_clamp_0_x((v0x + min_min(d01x, 0, d02x)) >> binLog, 0, p.widthBins - 1);
|
210 |
+
loy = add_clamp_0_x((v0y + min_min(d01y, 0, d02y)) >> binLog, 0, p.heightBins - 1);
|
211 |
+
hix = add_clamp_0_x((v0x + max_max(d01x, 0, d02x)) >> binLog, 0, p.widthBins - 1);
|
212 |
+
hiy = add_clamp_0_x((v0y + max_max(d01y, 0, d02y)) >> binLog, 0, p.heightBins - 1);
|
213 |
+
|
214 |
+
U32 bit = 1 << threadIdx.x;
|
215 |
+
#if __CUDA_ARCH__ >= 700
|
216 |
+
bool multi = (hix != lox || hiy != loy);
|
217 |
+
if (!__any_sync(hasTriMask, multi))
|
218 |
+
{
|
219 |
+
int binIdx = lox + p.widthBins * loy;
|
220 |
+
U32 mask = __match_any_sync(hasTriMask, binIdx);
|
221 |
+
s_outMask[threadIdx.y][binIdx] = mask;
|
222 |
+
__syncwarp(hasTriMask);
|
223 |
+
} else
|
224 |
+
#endif
|
225 |
+
{
|
226 |
+
bool complex = (hix > lox+1 || hiy > loy+1);
|
227 |
+
if (!__any_sync(hasTriMask, complex))
|
228 |
+
{
|
229 |
+
int binIdx = lox + p.widthBins * loy;
|
230 |
+
atomicOr((U32*)&s_outMask[threadIdx.y][binIdx], bit);
|
231 |
+
if (hix > lox) atomicOr((U32*)&s_outMask[threadIdx.y][binIdx + 1], bit);
|
232 |
+
if (hiy > loy) atomicOr((U32*)&s_outMask[threadIdx.y][binIdx + p.widthBins], bit);
|
233 |
+
if (hix > lox && hiy > loy) atomicOr((U32*)&s_outMask[threadIdx.y][binIdx + p.widthBins + 1], bit);
|
234 |
+
} else
|
235 |
+
{
|
236 |
+
S32 d12x = d02x - d01x, d12y = d02y - d01y;
|
237 |
+
v0x -= lox << binLog, v0y -= loy << binLog;
|
238 |
+
|
239 |
+
S32 t01 = v0x * d01y - v0y * d01x;
|
240 |
+
S32 t02 = v0y * d02x - v0x * d02y;
|
241 |
+
S32 t12 = d01x * d12y - d01y * d12x - t01 - t02;
|
242 |
+
S32 b01 = add_sub(t01 >> binLog, max(d01x, 0), min(d01y, 0));
|
243 |
+
S32 b02 = add_sub(t02 >> binLog, max(d02y, 0), min(d02x, 0));
|
244 |
+
S32 b12 = add_sub(t12 >> binLog, max(d12x, 0), min(d12y, 0));
|
245 |
+
|
246 |
+
int width = hix - lox + 1;
|
247 |
+
d01x += width * d01y;
|
248 |
+
d02x += width * d02y;
|
249 |
+
d12x += width * d12y;
|
250 |
+
|
251 |
+
U8* currPtr = (U8*)&s_outMask[threadIdx.y][lox + loy * p.widthBins];
|
252 |
+
U8* skipPtr = (U8*)&s_outMask[threadIdx.y][(hix + 1) + loy * p.widthBins];
|
253 |
+
U8* endPtr = (U8*)&s_outMask[threadIdx.y][lox + (hiy + 1) * p.widthBins];
|
254 |
+
int stride = p.widthBins * 4;
|
255 |
+
int ptrYInc = stride - width * 4;
|
256 |
+
|
257 |
+
do
|
258 |
+
{
|
259 |
+
if (b01 >= 0 && b02 >= 0 && b12 >= 0)
|
260 |
+
atomicOr((U32*)currPtr, bit);
|
261 |
+
currPtr += 4, b01 -= d01y, b02 += d02y, b12 -= d12y;
|
262 |
+
if (currPtr == skipPtr)
|
263 |
+
currPtr += ptrYInc, b01 += d01x, b02 -= d02x, b12 += d12x, skipPtr += stride;
|
264 |
+
}
|
265 |
+
while (currPtr != endPtr);
|
266 |
+
}
|
267 |
+
}
|
268 |
+
}
|
269 |
+
|
270 |
+
// count per-bin contributions
|
271 |
+
if (thrInBlock == 0)
|
272 |
+
s_overTotal = 0; // overflow counter
|
273 |
+
|
274 |
+
// ensure that out masks are done
|
275 |
+
__syncthreads();
|
276 |
+
|
277 |
+
int overIndex = -1;
|
278 |
+
bool act = (thrInBlock < p.numBins);
|
279 |
+
U32 actMask = __ballot_sync(~0u, act);
|
280 |
+
if (act)
|
281 |
+
{
|
282 |
+
U8* srcPtr = (U8*)&s_outMask[0][thrInBlock];
|
283 |
+
U8* dstPtr = (U8*)&s_outCount[0][thrInBlock];
|
284 |
+
int total = 0;
|
285 |
+
for (int i = 0; i < CR_BIN_WARPS; i++)
|
286 |
+
{
|
287 |
+
total += __popc(*(U32*)srcPtr);
|
288 |
+
*(U32*)dstPtr = total;
|
289 |
+
srcPtr += (CR_MAXBINS_SQR + 1) * 4;
|
290 |
+
dstPtr += (CR_MAXBINS_SQR + 1) * 4;
|
291 |
+
}
|
292 |
+
|
293 |
+
// overflow => request a new segment
|
294 |
+
int ofs = s_outOfs[thrInBlock];
|
295 |
+
bool ovr = (((ofs - 1) >> CR_BIN_SEG_LOG2) != (((ofs - 1) + total) >> CR_BIN_SEG_LOG2));
|
296 |
+
U32 ovrMask = __ballot_sync(actMask, ovr);
|
297 |
+
if (ovr)
|
298 |
+
{
|
299 |
+
overIndex = __popc(ovrMask & getLaneMaskLt());
|
300 |
+
if (overIndex == 0)
|
301 |
+
s_broadcast[threadIdx.y + 16] = atomicAdd((U32*)&s_overTotal, __popc(ovrMask));
|
302 |
+
__syncwarp(ovrMask);
|
303 |
+
overIndex += s_broadcast[threadIdx.y + 16];
|
304 |
+
s_overIndex[thrInBlock] = overIndex;
|
305 |
+
}
|
306 |
+
}
|
307 |
+
|
308 |
+
// sync after overTotal is ready
|
309 |
+
__syncthreads();
|
310 |
+
|
311 |
+
// at least one segment overflowed => allocate segments
|
312 |
+
U32 overTotal = s_overTotal;
|
313 |
+
U32 allocBase = 0;
|
314 |
+
if (overTotal > 0)
|
315 |
+
{
|
316 |
+
// allocate memory
|
317 |
+
if (thrInBlock == 0)
|
318 |
+
{
|
319 |
+
U32 allocBase = atomicAdd(&atomics.numBinSegs, overTotal);
|
320 |
+
s_allocBase = (allocBase + overTotal <= p.maxBinSegs) ? allocBase : 0;
|
321 |
+
}
|
322 |
+
__syncthreads();
|
323 |
+
allocBase = s_allocBase;
|
324 |
+
|
325 |
+
// did my bin overflow?
|
326 |
+
if (overIndex != -1)
|
327 |
+
{
|
328 |
+
// calculate new segment index
|
329 |
+
int segIdx = allocBase + overIndex;
|
330 |
+
|
331 |
+
// add to linked list
|
332 |
+
if (s_outOfs[thrInBlock] < 0)
|
333 |
+
binFirstSeg[(thrInBlock << CR_BIN_STREAMS_LOG2) + blockIdx.x] = segIdx;
|
334 |
+
else
|
335 |
+
binSegNext[(s_outOfs[thrInBlock] - 1) >> CR_BIN_SEG_LOG2] = segIdx;
|
336 |
+
|
337 |
+
// defaults
|
338 |
+
binSegNext [segIdx] = -1;
|
339 |
+
binSegCount[segIdx] = CR_BIN_SEG_SIZE;
|
340 |
+
}
|
341 |
+
}
|
342 |
+
|
343 |
+
// concurrent emission -- each warp handles its own triangle
|
344 |
+
if (thrInBlock < bufCount)
|
345 |
+
{
|
346 |
+
int triPos = (bufIndex + thrInBlock) & (CR_ARRAY_SIZE(s_triBuf) - 1);
|
347 |
+
int currBin = lox + loy * p.widthBins;
|
348 |
+
int skipBin = (hix + 1) + loy * p.widthBins;
|
349 |
+
int endBin = lox + (hiy + 1) * p.widthBins;
|
350 |
+
int binYInc = p.widthBins - (hix - lox + 1);
|
351 |
+
|
352 |
+
// loop over triangle's bins
|
353 |
+
do
|
354 |
+
{
|
355 |
+
U32 outMask = s_outMask[threadIdx.y][currBin];
|
356 |
+
if (outMask & (1<<threadIdx.x))
|
357 |
+
{
|
358 |
+
int idx = __popc(outMask & getLaneMaskLt());
|
359 |
+
if (threadIdx.y > 0)
|
360 |
+
idx += s_outCount[threadIdx.y-1][currBin];
|
361 |
+
|
362 |
+
int base = s_outOfs[currBin];
|
363 |
+
int free = (-base) & (CR_BIN_SEG_SIZE - 1);
|
364 |
+
if (idx >= free)
|
365 |
+
idx += ((allocBase + s_overIndex[currBin]) << CR_BIN_SEG_LOG2) - free;
|
366 |
+
else
|
367 |
+
idx += base;
|
368 |
+
|
369 |
+
binSegData[idx] = s_triBuf[triPos];
|
370 |
+
}
|
371 |
+
|
372 |
+
currBin++;
|
373 |
+
if (currBin == skipBin)
|
374 |
+
currBin += binYInc, skipBin += p.widthBins;
|
375 |
+
}
|
376 |
+
while (currBin != endBin);
|
377 |
+
}
|
378 |
+
|
379 |
+
// wait all triangles to finish, then replace overflown segment offsets
|
380 |
+
__syncthreads();
|
381 |
+
if (thrInBlock < p.numBins)
|
382 |
+
{
|
383 |
+
U32 total = s_outCount[CR_BIN_WARPS - 1][thrInBlock];
|
384 |
+
U32 oldOfs = s_outOfs[thrInBlock];
|
385 |
+
if (overIndex == -1)
|
386 |
+
s_outOfs[thrInBlock] = oldOfs + total;
|
387 |
+
else
|
388 |
+
{
|
389 |
+
int addr = oldOfs + total;
|
390 |
+
addr = ((addr - 1) & (CR_BIN_SEG_SIZE - 1)) + 1;
|
391 |
+
addr += (allocBase + overIndex) << CR_BIN_SEG_LOG2;
|
392 |
+
s_outOfs[thrInBlock] = addr;
|
393 |
+
}
|
394 |
+
s_outTotal[thrInBlock] += total;
|
395 |
+
}
|
396 |
+
|
397 |
+
// these triangles are now done
|
398 |
+
int count = ::min(bufCount, CR_BIN_WARPS * 32);
|
399 |
+
bufCount -= count;
|
400 |
+
bufIndex += count;
|
401 |
+
bufIndex &= CR_ARRAY_SIZE(s_triBuf)-1;
|
402 |
+
}
|
403 |
+
while (bufCount > 0 || batchPos < batchEnd);
|
404 |
+
|
405 |
+
// flush all bins
|
406 |
+
if (thrInBlock < p.numBins)
|
407 |
+
{
|
408 |
+
int ofs = s_outOfs[thrInBlock];
|
409 |
+
if (ofs & (CR_BIN_SEG_SIZE-1))
|
410 |
+
{
|
411 |
+
int seg = ofs >> CR_BIN_SEG_LOG2;
|
412 |
+
binSegCount[seg] = ofs & (CR_BIN_SEG_SIZE-1);
|
413 |
+
s_outOfs[thrInBlock] = (ofs + CR_BIN_SEG_SIZE - 1) & -CR_BIN_SEG_SIZE;
|
414 |
+
}
|
415 |
+
}
|
416 |
+
}
|
417 |
+
|
418 |
+
// output totals
|
419 |
+
if (thrInBlock < p.numBins)
|
420 |
+
binTotal[(thrInBlock << CR_BIN_STREAMS_LOG2) + blockIdx.x] = s_outTotal[thrInBlock];
|
421 |
+
}
|
422 |
+
|
423 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Buffer.cpp
ADDED
@@ -0,0 +1,94 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#include "../../framework.h"
|
10 |
+
#include "Buffer.hpp"
|
11 |
+
|
12 |
+
using namespace CR;
|
13 |
+
|
14 |
+
//------------------------------------------------------------------------
|
15 |
+
// GPU buffer.
|
16 |
+
//------------------------------------------------------------------------
|
17 |
+
|
18 |
+
Buffer::Buffer(void)
|
19 |
+
: m_gpuPtr(NULL),
|
20 |
+
m_bytes (0)
|
21 |
+
{
|
22 |
+
// empty
|
23 |
+
}
|
24 |
+
|
25 |
+
Buffer::~Buffer(void)
|
26 |
+
{
|
27 |
+
if (m_gpuPtr)
|
28 |
+
cudaFree(m_gpuPtr); // Don't throw an exception.
|
29 |
+
}
|
30 |
+
|
31 |
+
void Buffer::reset(size_t bytes)
|
32 |
+
{
|
33 |
+
if (bytes == m_bytes)
|
34 |
+
return;
|
35 |
+
|
36 |
+
if (m_gpuPtr)
|
37 |
+
{
|
38 |
+
NVDR_CHECK_CUDA_ERROR(cudaFree(m_gpuPtr));
|
39 |
+
m_gpuPtr = NULL;
|
40 |
+
}
|
41 |
+
|
42 |
+
if (bytes > 0)
|
43 |
+
NVDR_CHECK_CUDA_ERROR(cudaMalloc(&m_gpuPtr, bytes));
|
44 |
+
|
45 |
+
m_bytes = bytes;
|
46 |
+
}
|
47 |
+
|
48 |
+
void Buffer::grow(size_t bytes)
|
49 |
+
{
|
50 |
+
if (bytes > m_bytes)
|
51 |
+
reset(bytes);
|
52 |
+
}
|
53 |
+
|
54 |
+
//------------------------------------------------------------------------
|
55 |
+
// Host buffer with page-locked memory.
|
56 |
+
//------------------------------------------------------------------------
|
57 |
+
|
58 |
+
HostBuffer::HostBuffer(void)
|
59 |
+
: m_hostPtr(NULL),
|
60 |
+
m_bytes (0)
|
61 |
+
{
|
62 |
+
// empty
|
63 |
+
}
|
64 |
+
|
65 |
+
HostBuffer::~HostBuffer(void)
|
66 |
+
{
|
67 |
+
if (m_hostPtr)
|
68 |
+
cudaFreeHost(m_hostPtr); // Don't throw an exception.
|
69 |
+
}
|
70 |
+
|
71 |
+
void HostBuffer::reset(size_t bytes)
|
72 |
+
{
|
73 |
+
if (bytes == m_bytes)
|
74 |
+
return;
|
75 |
+
|
76 |
+
if (m_hostPtr)
|
77 |
+
{
|
78 |
+
NVDR_CHECK_CUDA_ERROR(cudaFreeHost(m_hostPtr));
|
79 |
+
m_hostPtr = NULL;
|
80 |
+
}
|
81 |
+
|
82 |
+
if (bytes > 0)
|
83 |
+
NVDR_CHECK_CUDA_ERROR(cudaMallocHost(&m_hostPtr, bytes));
|
84 |
+
|
85 |
+
m_bytes = bytes;
|
86 |
+
}
|
87 |
+
|
88 |
+
void HostBuffer::grow(size_t bytes)
|
89 |
+
{
|
90 |
+
if (bytes > m_bytes)
|
91 |
+
reset(bytes);
|
92 |
+
}
|
93 |
+
|
94 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Buffer.hpp
ADDED
@@ -0,0 +1,55 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#pragma once
|
10 |
+
#include "Defs.hpp"
|
11 |
+
|
12 |
+
namespace CR
|
13 |
+
{
|
14 |
+
//------------------------------------------------------------------------
|
15 |
+
|
16 |
+
class Buffer
|
17 |
+
{
|
18 |
+
public:
|
19 |
+
Buffer (void);
|
20 |
+
~Buffer (void);
|
21 |
+
|
22 |
+
void reset (size_t bytes);
|
23 |
+
void grow (size_t bytes);
|
24 |
+
void* getPtr (size_t offset = 0) { return (void*)(((uintptr_t)m_gpuPtr) + offset); }
|
25 |
+
size_t getSize (void) const { return m_bytes; }
|
26 |
+
|
27 |
+
void setPtr (void* ptr) { m_gpuPtr = ptr; }
|
28 |
+
|
29 |
+
private:
|
30 |
+
void* m_gpuPtr;
|
31 |
+
size_t m_bytes;
|
32 |
+
};
|
33 |
+
|
34 |
+
//------------------------------------------------------------------------
|
35 |
+
|
36 |
+
class HostBuffer
|
37 |
+
{
|
38 |
+
public:
|
39 |
+
HostBuffer (void);
|
40 |
+
~HostBuffer (void);
|
41 |
+
|
42 |
+
void reset (size_t bytes);
|
43 |
+
void grow (size_t bytes);
|
44 |
+
void* getPtr (void) { return m_hostPtr; }
|
45 |
+
size_t getSize (void) const { return m_bytes; }
|
46 |
+
|
47 |
+
void setPtr (void* ptr) { m_hostPtr = ptr; }
|
48 |
+
|
49 |
+
private:
|
50 |
+
void* m_hostPtr;
|
51 |
+
size_t m_bytes;
|
52 |
+
};
|
53 |
+
|
54 |
+
//------------------------------------------------------------------------
|
55 |
+
}
|
extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/CoarseRaster.inl
ADDED
@@ -0,0 +1,730 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
1 |
+
// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
//------------------------------------------------------------------------
|
10 |
+
|
11 |
+
__device__ __inline__ int globalTileIdx(int tileInBin, int widthTiles)
|
12 |
+
{
|
13 |
+
int tileX = tileInBin & (CR_BIN_SIZE - 1);
|
14 |
+
int tileY = tileInBin >> CR_BIN_LOG2;
|
15 |
+
return tileX + tileY * widthTiles;
|
16 |
+
}
|
17 |
+
|
18 |
+
//------------------------------------------------------------------------
|
19 |
+
|
20 |
+
__device__ __inline__ void coarseRasterImpl(const CRParams p)
|
21 |
+
{
|
22 |
+
// Common.
|
23 |
+
|
24 |
+
__shared__ volatile U32 s_workCounter;
|
25 |
+
__shared__ volatile U32 s_scanTemp [CR_COARSE_WARPS][48]; // 3KB
|
26 |
+
|
27 |
+
// Input.
|
28 |
+
|
29 |
+
__shared__ volatile U32 s_binOrder [CR_MAXBINS_SQR]; // 1KB
|
30 |
+
__shared__ volatile S32 s_binStreamCurrSeg [CR_BIN_STREAMS_SIZE]; // 0KB
|
31 |
+
__shared__ volatile S32 s_binStreamFirstTri [CR_BIN_STREAMS_SIZE]; // 0KB
|
32 |
+
__shared__ volatile S32 s_triQueue [CR_COARSE_QUEUE_SIZE]; // 4KB
|
33 |
+
__shared__ volatile S32 s_triQueueWritePos;
|
34 |
+
__shared__ volatile U32 s_binStreamSelectedOfs;
|
35 |
+
__shared__ volatile U32 s_binStreamSelectedSize;
|
36 |
+
|
37 |
+
// Output.
|
38 |
+
|
39 |
+
__shared__ volatile U32 s_warpEmitMask [CR_COARSE_WARPS][CR_BIN_SQR + 1]; // 16KB, +1 to avoid bank collisions
|
40 |
+
__shared__ volatile U32 s_warpEmitPrefixSum [CR_COARSE_WARPS][CR_BIN_SQR + 1]; // 16KB, +1 to avoid bank collisions
|
41 |
+
__shared__ volatile U32 s_tileEmitPrefixSum [CR_BIN_SQR + 1]; // 1KB, zero at the beginning
|
42 |
+
__shared__ volatile U32 s_tileAllocPrefixSum[CR_BIN_SQR + 1]; // 1KB, zero at the beginning
|
43 |
+
__shared__ volatile S32 s_tileStreamCurrOfs [CR_BIN_SQR]; // 1KB
|
44 |
+
__shared__ volatile U32 s_firstAllocSeg;
|
45 |
+
__shared__ volatile U32 s_firstActiveIdx;
|
46 |
+
|
47 |
+
// Pointers and constants.
|
48 |
+
|
49 |
+
CRAtomics& atomics = p.atomics[blockIdx.z];
|
50 |
+
const CRTriangleHeader* triHeader = (const CRTriangleHeader*)p.triHeader + p.maxSubtris * blockIdx.z;
|
51 |
+
const S32* binFirstSeg = (const S32*)p.binFirstSeg + CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * blockIdx.z;
|
52 |
+
const S32* binTotal = (const S32*)p.binTotal + CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * blockIdx.z;
|
53 |
+
const S32* binSegData = (const S32*)p.binSegData + p.maxBinSegs * CR_BIN_SEG_SIZE * blockIdx.z;
|
54 |
+
const S32* binSegNext = (const S32*)p.binSegNext + p.maxBinSegs * blockIdx.z;
|
55 |
+
const S32* binSegCount = (const S32*)p.binSegCount + p.maxBinSegs * blockIdx.z;
|
56 |
+
S32* activeTiles = (S32*)p.activeTiles + CR_MAXTILES_SQR * blockIdx.z;
|
57 |
+
S32* tileFirstSeg = (S32*)p.tileFirstSeg + CR_MAXTILES_SQR * blockIdx.z;
|
58 |
+
S32* tileSegData = (S32*)p.tileSegData + p.maxTileSegs * CR_TILE_SEG_SIZE * blockIdx.z;
|
59 |
+
S32* tileSegNext = (S32*)p.tileSegNext + p.maxTileSegs * blockIdx.z;
|
60 |
+
S32* tileSegCount = (S32*)p.tileSegCount + p.maxTileSegs * blockIdx.z;
|
61 |
+
|
62 |
+
int tileLog = CR_TILE_LOG2 + CR_SUBPIXEL_LOG2;
|
63 |
+
int thrInBlock = threadIdx.x + threadIdx.y * 32;
|
64 |
+
int emitShift = CR_BIN_LOG2 * 2 + 5; // We scan ((numEmits << emitShift) | numAllocs) over tiles.
|
65 |
+
|
66 |
+
if (atomics.numSubtris > p.maxSubtris || atomics.numBinSegs > p.maxBinSegs)
|
67 |
+
return;
|
68 |
+
|
69 |
+
// Initialize sharedmem arrays.
|
70 |
+
|
71 |
+
if (thrInBlock == 0)
|
72 |
+
{
|
73 |
+
s_tileEmitPrefixSum[0] = 0;
|
74 |
+
s_tileAllocPrefixSum[0] = 0;
|
75 |
+
}
|
76 |
+
s_scanTemp[threadIdx.y][threadIdx.x] = 0;
|
77 |
+
|
78 |
+
// Sort bins in descending order of triangle count.
|
79 |
+
|
80 |
+
for (int binIdx = thrInBlock; binIdx < p.numBins; binIdx += CR_COARSE_WARPS * 32)
|
81 |
+
{
|
82 |
+
int count = 0;
|
83 |
+
for (int i = 0; i < CR_BIN_STREAMS_SIZE; i++)
|
84 |
+
count += binTotal[(binIdx << CR_BIN_STREAMS_LOG2) + i];
|
85 |
+
s_binOrder[binIdx] = (~count << (CR_MAXBINS_LOG2 * 2)) | binIdx;
|
86 |
+
}
|
87 |
+
|
88 |
+
__syncthreads();
|
89 |
+
sortShared(s_binOrder, p.numBins);
|
90 |
+
|
91 |
+
// Process each bin by one block.
|
92 |
+
|
93 |
+
for (;;)
|
94 |
+
{
|
95 |
+
// Pick a bin for the block.
|
96 |
+
|
97 |
+
if (thrInBlock == 0)
|
98 |
+
s_workCounter = atomicAdd(&atomics.coarseCounter, 1);
|
99 |
+
__syncthreads();
|
100 |
+
|
101 |
+
int workCounter = s_workCounter;
|
102 |
+
if (workCounter >= p.numBins)
|
103 |
+
break;
|
104 |
+
|
105 |
+
U32 binOrder = s_binOrder[workCounter];
|
106 |
+
bool binEmpty = ((~binOrder >> (CR_MAXBINS_LOG2 * 2)) == 0);
|
107 |
+
if (binEmpty && !p.deferredClear)
|
108 |
+
break;
|
109 |
+
|
110 |
+
int binIdx = binOrder & (CR_MAXBINS_SQR - 1);
|
111 |
+
|
112 |
+
// Initialize input/output streams.
|
113 |
+
|
114 |
+
int triQueueWritePos = 0;
|
115 |
+
int triQueueReadPos = 0;
|
116 |
+
|
117 |
+
if (thrInBlock < CR_BIN_STREAMS_SIZE)
|
118 |
+
{
|
119 |
+
int segIdx = binFirstSeg[(binIdx << CR_BIN_STREAMS_LOG2) + thrInBlock];
|
120 |
+
s_binStreamCurrSeg[thrInBlock] = segIdx;
|
121 |
+
s_binStreamFirstTri[thrInBlock] = (segIdx == -1) ? ~0u : binSegData[segIdx << CR_BIN_SEG_LOG2];
|
122 |
+
}
|
123 |
+
|
124 |
+
for (int tileInBin = CR_COARSE_WARPS * 32 - 1 - thrInBlock; tileInBin < CR_BIN_SQR; tileInBin += CR_COARSE_WARPS * 32)
|
125 |
+
s_tileStreamCurrOfs[tileInBin] = -CR_TILE_SEG_SIZE;
|
126 |
+
|
127 |
+
// Initialize per-bin state.
|
128 |
+
|
129 |
+
int binY = idiv_fast(binIdx, p.widthBins);
|
130 |
+
int binX = binIdx - binY * p.widthBins;
|
131 |
+
int originX = (binX << (CR_BIN_LOG2 + tileLog)) - (p.widthPixelsVp << (CR_SUBPIXEL_LOG2 - 1));
|
132 |
+
int originY = (binY << (CR_BIN_LOG2 + tileLog)) - (p.heightPixelsVp << (CR_SUBPIXEL_LOG2 - 1));
|
133 |
+
int maxTileXInBin = ::min(p.widthTiles - (binX << CR_BIN_LOG2), CR_BIN_SIZE) - 1;
|
134 |
+
int maxTileYInBin = ::min(p.heightTiles - (binY << CR_BIN_LOG2), CR_BIN_SIZE) - 1;
|
135 |
+
int binTileIdx = (binX + binY * p.widthTiles) << CR_BIN_LOG2;
|
136 |
+
|
137 |
+
// Entire block: Merge input streams and process triangles.
|
138 |
+
|
139 |
+
if (!binEmpty)
|
140 |
+
do
|
141 |
+
{
|
142 |
+
//------------------------------------------------------------------------
|
143 |
+
// Merge.
|
144 |
+
//------------------------------------------------------------------------
|
145 |
+
|
146 |
+
// Entire block: Not enough triangles => merge and queue segments.
|
147 |
+
// NOTE: The bin exit criterion assumes that we queue more triangles than we actually need.
|
148 |
+
|
149 |
+
while (triQueueWritePos - triQueueReadPos <= CR_COARSE_WARPS * 32)
|
150 |
+
{
|
151 |
+
// First warp: Choose the segment with the lowest initial triangle index.
|
152 |
+
|
153 |
+
bool hasStream = (thrInBlock < CR_BIN_STREAMS_SIZE);
|
154 |
+
U32 hasStreamMask = __ballot_sync(~0u, hasStream);
|
155 |
+
if (hasStream)
|
156 |
+
{
|
157 |
+
// Find the stream with the lowest triangle index.
|
158 |
+
|
159 |
+
U32 firstTri = s_binStreamFirstTri[thrInBlock];
|
160 |
+
U32 t = firstTri;
|
161 |
+
volatile U32* v = &s_scanTemp[0][thrInBlock + 16];
|
162 |
+
|
163 |
+
#if (CR_BIN_STREAMS_SIZE > 1)
|
164 |
+
v[0] = t; __syncwarp(hasStreamMask); t = ::min(t, v[-1]); __syncwarp(hasStreamMask);
|
165 |
+
#endif
|
166 |
+
#if (CR_BIN_STREAMS_SIZE > 2)
|
167 |
+
v[0] = t; __syncwarp(hasStreamMask); t = ::min(t, v[-2]); __syncwarp(hasStreamMask);
|
168 |
+
#endif
|
169 |
+
#if (CR_BIN_STREAMS_SIZE > 4)
|
170 |
+
v[0] = t; __syncwarp(hasStreamMask); t = ::min(t, v[-4]); __syncwarp(hasStreamMask);
|
171 |
+
#endif
|
172 |
+
#if (CR_BIN_STREAMS_SIZE > 8)
|
173 |
+
v[0] = t; __syncwarp(hasStreamMask); t = ::min(t, v[-8]); __syncwarp(hasStreamMask);
|
174 |
+
#endif
|
175 |
+
#if (CR_BIN_STREAMS_SIZE > 16)
|
176 |
+
v[0] = t; __syncwarp(hasStreamMask); t = ::min(t, v[-16]); __syncwarp(hasStreamMask);
|
177 |
+
#endif
|
178 |
+
v[0] = t; __syncwarp(hasStreamMask);
|
179 |
+
|
180 |
+
// Consume and broadcast.
|
181 |
+
|
182 |
+
bool first = (s_scanTemp[0][CR_BIN_STREAMS_SIZE - 1 + 16] == firstTri);
|
183 |
+
U32 firstMask = __ballot_sync(hasStreamMask, first);
|
184 |
+
if (first && (firstMask >> threadIdx.x) == 1u)
|
185 |
+
{
|
186 |
+
int segIdx = s_binStreamCurrSeg[thrInBlock];
|
187 |
+
s_binStreamSelectedOfs = segIdx << CR_BIN_SEG_LOG2;
|
188 |
+
if (segIdx != -1)
|
189 |
+
{
|
190 |
+
int segSize = binSegCount[segIdx];
|
191 |
+
int segNext = binSegNext[segIdx];
|
192 |
+
s_binStreamSelectedSize = segSize;
|
193 |
+
s_triQueueWritePos = triQueueWritePos + segSize;
|
194 |
+
s_binStreamCurrSeg[thrInBlock] = segNext;
|
195 |
+
s_binStreamFirstTri[thrInBlock] = (segNext == -1) ? ~0u : binSegData[segNext << CR_BIN_SEG_LOG2];
|
196 |
+
}
|
197 |
+
}
|
198 |
+
}
|
199 |
+
|
200 |
+
// No more segments => break.
|
201 |
+
|
202 |
+
__syncthreads();
|
203 |
+
triQueueWritePos = s_triQueueWritePos;
|
204 |
+
int segOfs = s_binStreamSelectedOfs;
|
205 |
+
if (segOfs < 0)
|
206 |
+
break;
|
207 |
+
|
208 |
+
int segSize = s_binStreamSelectedSize;
|
209 |
+
__syncthreads();
|
210 |
+
|
211 |
+
// Fetch triangles into the queue.
|
212 |
+
|
213 |
+
for (int idxInSeg = CR_COARSE_WARPS * 32 - 1 - thrInBlock; idxInSeg < segSize; idxInSeg += CR_COARSE_WARPS * 32)
|
214 |
+
{
|
215 |
+
S32 triIdx = binSegData[segOfs + idxInSeg];
|
216 |
+
s_triQueue[(triQueueWritePos - segSize + idxInSeg) & (CR_COARSE_QUEUE_SIZE - 1)] = triIdx;
|
217 |
+
}
|
218 |
+
}
|
219 |
+
|
220 |
+
// All threads: Clear emit masks.
|
221 |
+
|
222 |
+
for (int maskIdx = thrInBlock; maskIdx < CR_COARSE_WARPS * CR_BIN_SQR; maskIdx += CR_COARSE_WARPS * 32)
|
223 |
+
s_warpEmitMask[maskIdx >> (CR_BIN_LOG2 * 2)][maskIdx & (CR_BIN_SQR - 1)] = 0;
|
224 |
+
|
225 |
+
__syncthreads();
|
226 |
+
|
227 |
+
//------------------------------------------------------------------------
|
228 |
+
// Raster.
|
229 |
+
//------------------------------------------------------------------------
|
230 |
+
|
231 |
+
// Triangle per thread: Read from the queue.
|
232 |
+
|
233 |
+
int triIdx = -1;
|
234 |
+
if (triQueueReadPos + thrInBlock < triQueueWritePos)
|
235 |
+
triIdx = s_triQueue[(triQueueReadPos + thrInBlock) & (CR_COARSE_QUEUE_SIZE - 1)];
|
236 |
+
|
237 |
+
uint4 triData = make_uint4(0, 0, 0, 0);
|
238 |
+
if (triIdx != -1)
|
239 |
+
{
|
240 |
+
int dataIdx = triIdx >> 3;
|
241 |
+
int subtriIdx = triIdx & 7;
|
242 |
+
if (subtriIdx != 7)
|
243 |
+
dataIdx = triHeader[dataIdx].misc + subtriIdx;
|
244 |
+
triData = *((uint4*)triHeader + dataIdx);
|
245 |
+
}
|
246 |
+
|
247 |
+
// 32 triangles per warp: Record emits (= tile intersections).
|
248 |
+
|
249 |
+
if (__any_sync(~0u, triIdx != -1))
|
250 |
+
{
|
251 |
+
S32 v0x = sub_s16lo_s16lo(triData.x, originX);
|
252 |
+
S32 v0y = sub_s16hi_s16lo(triData.x, originY);
|
253 |
+
S32 d01x = sub_s16lo_s16lo(triData.y, triData.x);
|
254 |
+
S32 d01y = sub_s16hi_s16hi(triData.y, triData.x);
|
255 |
+
S32 d02x = sub_s16lo_s16lo(triData.z, triData.x);
|
256 |
+
S32 d02y = sub_s16hi_s16hi(triData.z, triData.x);
|
257 |
+
|
258 |
+
// Compute tile-based AABB.
|
259 |
+
|
260 |
+
int lox = add_clamp_0_x((v0x + min_min(d01x, 0, d02x)) >> tileLog, 0, maxTileXInBin);
|
261 |
+
int loy = add_clamp_0_x((v0y + min_min(d01y, 0, d02y)) >> tileLog, 0, maxTileYInBin);
|
262 |
+
int hix = add_clamp_0_x((v0x + max_max(d01x, 0, d02x)) >> tileLog, 0, maxTileXInBin);
|
263 |
+
int hiy = add_clamp_0_x((v0y + max_max(d01y, 0, d02y)) >> tileLog, 0, maxTileYInBin);
|
264 |
+
int sizex = add_sub(hix, 1, lox);
|
265 |
+
int sizey = add_sub(hiy, 1, loy);
|
266 |
+
int area = sizex * sizey;
|
267 |
+
|
268 |
+
// Miscellaneous init.
|
269 |
+
|
270 |
+
U8* currPtr = (U8*)&s_warpEmitMask[threadIdx.y][lox + (loy << CR_BIN_LOG2)];
|
271 |
+
int ptrYInc = CR_BIN_SIZE * 4 - (sizex << 2);
|
272 |
+
U32 maskBit = 1 << threadIdx.x;
|
273 |
+
|
274 |
+
// Case A: All AABBs are small => record the full AABB using atomics.
|
275 |
+
|
276 |
+
if (__all_sync(~0u, sizex <= 2 && sizey <= 2))
|
277 |
+
{
|
278 |
+
if (triIdx != -1)
|
279 |
+
{
|
280 |
+
atomicOr((U32*)currPtr, maskBit);
|
281 |
+
if (sizex == 2) atomicOr((U32*)(currPtr + 4), maskBit);
|
282 |
+
if (sizey == 2) atomicOr((U32*)(currPtr + CR_BIN_SIZE * 4), maskBit);
|
283 |
+
if (sizex == 2 && sizey == 2) atomicOr((U32*)(currPtr + 4 + CR_BIN_SIZE * 4), maskBit);
|
284 |
+
}
|
285 |
+
}
|
286 |
+
else
|
287 |
+
{
|
288 |
+
// Compute warp-AABB (scan-32).
|
289 |
+
|
290 |
+
U32 aabbMask = add_sub(2 << hix, 0x20000 << hiy, 1 << lox) - (0x10000 << loy);
|
291 |
+
if (triIdx == -1)
|
292 |
+
aabbMask = 0;
|
293 |
+
|
294 |
+
volatile U32* v = &s_scanTemp[threadIdx.y][threadIdx.x + 16];
|
295 |
+
v[0] = aabbMask; __syncwarp(); aabbMask |= v[-1]; __syncwarp();
|
296 |
+
v[0] = aabbMask; __syncwarp(); aabbMask |= v[-2]; __syncwarp();
|
297 |
+
v[0] = aabbMask; __syncwarp(); aabbMask |= v[-4]; __syncwarp();
|
298 |
+
v[0] = aabbMask; __syncwarp(); aabbMask |= v[-8]; __syncwarp();
|
299 |
+
v[0] = aabbMask; __syncwarp(); aabbMask |= v[-16]; __syncwarp();
|
300 |
+
v[0] = aabbMask; __syncwarp(); aabbMask = s_scanTemp[threadIdx.y][47];
|
301 |
+
|
302 |
+
U32 maskX = aabbMask & 0xFFFF;
|
303 |
+
U32 maskY = aabbMask >> 16;
|
304 |
+
int wlox = findLeadingOne(maskX ^ (maskX - 1));
|
305 |
+
int wloy = findLeadingOne(maskY ^ (maskY - 1));
|
306 |
+
int whix = findLeadingOne(maskX);
|
307 |
+
int whiy = findLeadingOne(maskY);
|
308 |
+
int warea = (add_sub(whix, 1, wlox)) * (add_sub(whiy, 1, wloy));
|
309 |
+
|
310 |
+
// Initialize edge functions.
|
311 |
+
|
312 |
+
S32 d12x = d02x - d01x;
|
313 |
+
S32 d12y = d02y - d01y;
|
314 |
+
v0x -= lox << tileLog;
|
315 |
+
v0y -= loy << tileLog;
|
316 |
+
|
317 |
+
S32 t01 = v0x * d01y - v0y * d01x;
|
318 |
+
S32 t02 = v0y * d02x - v0x * d02y;
|
319 |
+
S32 t12 = d01x * d12y - d01y * d12x - t01 - t02;
|
320 |
+
S32 b01 = add_sub(t01 >> tileLog, ::max(d01x, 0), ::min(d01y, 0));
|
321 |
+
S32 b02 = add_sub(t02 >> tileLog, ::max(d02y, 0), ::min(d02x, 0));
|
322 |
+
S32 b12 = add_sub(t12 >> tileLog, ::max(d12x, 0), ::min(d12y, 0));
|
323 |
+
|
324 |
+
d01x += sizex * d01y;
|
325 |
+
d02x += sizex * d02y;
|
326 |
+
d12x += sizex * d12y;
|
327 |
+
|
328 |
+
// Case B: Warp-AABB is not much larger than largest AABB => Check tiles in warp-AABB, record using ballots.
|
329 |
+
if (__any_sync(~0u, warea * 4 <= area * 8))
|
330 |
+
{
|
331 |
+
// Not sure if this is any faster than Case C after all the post-Volta ballot mask tracking.
|
332 |
+
bool act = (triIdx != -1);
|
333 |
+
U32 actMask = __ballot_sync(~0u, act);
|
334 |
+
if (act)
|
335 |
+
{
|
336 |
+
for (int y = wloy; y <= whiy; y++)
|
337 |
+
{
|
338 |
+
bool yIn = (y >= loy && y <= hiy);
|
339 |
+
U32 yMask = __ballot_sync(actMask, yIn);
|
340 |
+
if (yIn)
|
341 |
+
{
|
342 |
+
for (int x = wlox; x <= whix; x++)
|
343 |
+
{
|
344 |
+
bool xyIn = (x >= lox && x <= hix);
|
345 |
+
U32 xyMask = __ballot_sync(yMask, xyIn);
|
346 |
+
if (xyIn)
|
347 |
+
{
|
348 |
+
U32 res = __ballot_sync(xyMask, b01 >= 0 && b02 >= 0 && b12 >= 0);
|
349 |
+
if (threadIdx.x == 31 - __clz(xyMask))
|
350 |
+
*(U32*)currPtr = res;
|
351 |
+
currPtr += 4, b01 -= d01y, b02 += d02y, b12 -= d12y;
|
352 |
+
}
|
353 |
+
}
|
354 |
+
currPtr += ptrYInc, b01 += d01x, b02 -= d02x, b12 += d12x;
|
355 |
+
}
|
356 |
+
}
|
357 |
+
}
|
358 |
+
}
|
359 |
+
|
360 |
+
// Case C: General case => Check tiles in AABB, record using atomics.
|
361 |
+
|
362 |
+
else
|
363 |
+
{
|
364 |
+
if (triIdx != -1)
|
365 |
+
{
|
366 |
+
U8* skipPtr = currPtr + (sizex << 2);
|
367 |
+
U8* endPtr = currPtr + (sizey << (CR_BIN_LOG2 + 2));
|
368 |
+
do
|
369 |
+
{
|
370 |
+
if (b01 >= 0 && b02 >= 0 && b12 >= 0)
|
371 |
+
atomicOr((U32*)currPtr, maskBit);
|
372 |
+
currPtr += 4, b01 -= d01y, b02 += d02y, b12 -= d12y;
|
373 |
+
if (currPtr == skipPtr)
|
374 |
+
currPtr += ptrYInc, b01 += d01x, b02 -= d02x, b12 += d12x, skipPtr += CR_BIN_SIZE * 4;
|
375 |
+
}
|
376 |
+
while (currPtr != endPtr);
|
377 |
+
}
|
378 |
+
}
|
379 |
+
}
|
380 |
+
}
|
381 |
+
|
382 |
+
__syncthreads();
|
383 |
+
|
384 |
+
//------------------------------------------------------------------------
|
385 |
+
// Count.
|
386 |
+
//------------------------------------------------------------------------
|
387 |
+
|
388 |
+
// Tile per thread: Initialize prefix sums.
|
389 |
+
|
390 |
+
for (int tileInBin_base = 0; tileInBin_base < CR_BIN_SQR; tileInBin_base += CR_COARSE_WARPS * 32)
|
391 |
+
{
|
392 |
+
int tileInBin = tileInBin_base + thrInBlock;
|
393 |
+
bool act = (tileInBin < CR_BIN_SQR);
|
394 |
+
U32 actMask = __ballot_sync(~0u, act);
|
395 |
+
if (act)
|
396 |
+
{
|
397 |
+
// Compute prefix sum of emits over warps.
|
398 |
+
|
399 |
+
U8* srcPtr = (U8*)&s_warpEmitMask[0][tileInBin];
|
400 |
+
U8* dstPtr = (U8*)&s_warpEmitPrefixSum[0][tileInBin];
|
401 |
+
int tileEmits = 0;
|
402 |
+
for (int i = 0; i < CR_COARSE_WARPS; i++)
|
403 |
+
{
|
404 |
+
tileEmits += __popc(*(U32*)srcPtr);
|
405 |
+
*(U32*)dstPtr = tileEmits;
|
406 |
+
srcPtr += (CR_BIN_SQR + 1) * 4;
|
407 |
+
dstPtr += (CR_BIN_SQR + 1) * 4;
|
408 |
+
}
|
409 |
+
|
410 |
+
// Determine the number of segments to allocate.
|
411 |
+
|
412 |
+
int spaceLeft = -s_tileStreamCurrOfs[tileInBin] & (CR_TILE_SEG_SIZE - 1);
|
413 |
+
int tileAllocs = (tileEmits - spaceLeft + CR_TILE_SEG_SIZE - 1) >> CR_TILE_SEG_LOG2;
|
414 |
+
volatile U32* v = &s_tileEmitPrefixSum[tileInBin + 1];
|
415 |
+
|
416 |
+
// All counters within the warp are small => compute prefix sum using ballot.
|
417 |
+
|
418 |
+
if (!__any_sync(actMask, tileEmits >= 2))
|
419 |
+
{
|
420 |
+
U32 m = getLaneMaskLe();
|
421 |
+
*v = (__popc(__ballot_sync(actMask, tileEmits & 1) & m) << emitShift) | __popc(__ballot_sync(actMask, tileAllocs & 1) & m);
|
422 |
+
}
|
423 |
+
|
424 |
+
// Otherwise => scan-32 within the warp.
|
425 |
+
|
426 |
+
else
|
427 |
+
{
|
428 |
+
U32 sum = (tileEmits << emitShift) | tileAllocs;
|
429 |
+
*v = sum; __syncwarp(actMask); if (threadIdx.x >= 1) sum += v[-1]; __syncwarp(actMask);
|
430 |
+
*v = sum; __syncwarp(actMask); if (threadIdx.x >= 2) sum += v[-2]; __syncwarp(actMask);
|
431 |
+
*v = sum; __syncwarp(actMask); if (threadIdx.x >= 4) sum += v[-4]; __syncwarp(actMask);
|
432 |
+
*v = sum; __syncwarp(actMask); if (threadIdx.x >= 8) sum += v[-8]; __syncwarp(actMask);
|
433 |
+
*v = sum; __syncwarp(actMask); if (threadIdx.x >= 16) sum += v[-16]; __syncwarp(actMask);
|
434 |
+
*v = sum; __syncwarp(actMask);
|
435 |
+
}
|
436 |
+
}
|
437 |
+
}
|
438 |
+
|
439 |
+
// First warp: Scan-8.
|
440 |
+
|
441 |
+
__syncthreads();
|
442 |
+
|
443 |
+
bool scan8 = (thrInBlock < CR_BIN_SQR / 32);
|
444 |
+
U32 scan8Mask = __ballot_sync(~0u, scan8);
|
445 |
+
if (scan8)
|
446 |
+
{
|
447 |
+
int sum = s_tileEmitPrefixSum[(thrInBlock << 5) + 32];
|
448 |
+
volatile U32* v = &s_scanTemp[0][thrInBlock + 16];
|
449 |
+
v[0] = sum; __syncwarp(scan8Mask);
|
450 |
+
#if (CR_BIN_SQR > 1 * 32)
|
451 |
+
sum += v[-1]; __syncwarp(scan8Mask); v[0] = sum; __syncwarp(scan8Mask);
|
452 |
+
#endif
|
453 |
+
#if (CR_BIN_SQR > 2 * 32)
|
454 |
+
sum += v[-2]; __syncwarp(scan8Mask); v[0] = sum; __syncwarp(scan8Mask);
|
455 |
+
#endif
|
456 |
+
#if (CR_BIN_SQR > 4 * 32)
|
457 |
+
sum += v[-4]; __syncwarp(scan8Mask); v[0] = sum; __syncwarp(scan8Mask);
|
458 |
+
#endif
|
459 |
+
}
|
460 |
+
|
461 |
+
__syncthreads();
|
462 |
+
|
463 |
+
// Tile per thread: Finalize prefix sums.
|
464 |
+
// Single thread: Allocate segments.
|
465 |
+
|
466 |
+
for (int tileInBin = thrInBlock; tileInBin < CR_BIN_SQR; tileInBin += CR_COARSE_WARPS * 32)
|
467 |
+
{
|
468 |
+
int sum = s_tileEmitPrefixSum[tileInBin + 1] + s_scanTemp[0][(tileInBin >> 5) + 15];
|
469 |
+
int numEmits = sum >> emitShift;
|
470 |
+
int numAllocs = sum & ((1 << emitShift) - 1);
|
471 |
+
s_tileEmitPrefixSum[tileInBin + 1] = numEmits;
|
472 |
+
s_tileAllocPrefixSum[tileInBin + 1] = numAllocs;
|
473 |
+
|
474 |
+
if (tileInBin == CR_BIN_SQR - 1 && numAllocs != 0)
|
475 |
+
{
|
476 |
+
int t = atomicAdd(&atomics.numTileSegs, numAllocs);
|
477 |
+
s_firstAllocSeg = (t + numAllocs <= p.maxTileSegs) ? t : 0;
|
478 |
+
}
|
479 |
+
}
|
480 |
+
|
481 |
+
__syncthreads();
|
482 |
+
int firstAllocSeg = s_firstAllocSeg;
|
483 |
+
int totalEmits = s_tileEmitPrefixSum[CR_BIN_SQR];
|
484 |
+
int totalAllocs = s_tileAllocPrefixSum[CR_BIN_SQR];
|
485 |
+
|
486 |
+
//------------------------------------------------------------------------
|
487 |
+
// Emit.
|
488 |
+
//------------------------------------------------------------------------
|
489 |
+
|
490 |
+
// Emit per thread: Write triangle index to globalmem.
|
491 |
+
|
492 |
+
for (int emitInBin = thrInBlock; emitInBin < totalEmits; emitInBin += CR_COARSE_WARPS * 32)
|
493 |
+
{
|
494 |
+
// Find tile in bin.
|
495 |
+
|
496 |
+
U8* tileBase = (U8*)&s_tileEmitPrefixSum[0];
|
497 |
+
U8* tilePtr = tileBase;
|
498 |
+
U8* ptr;
|
499 |
+
|
500 |
+
#if (CR_BIN_SQR > 128)
|
501 |
+
ptr = tilePtr + 0x80 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
|
502 |
+
#endif
|
503 |
+
#if (CR_BIN_SQR > 64)
|
504 |
+
ptr = tilePtr + 0x40 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
|
505 |
+
#endif
|
506 |
+
#if (CR_BIN_SQR > 32)
|
507 |
+
ptr = tilePtr + 0x20 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
|
508 |
+
#endif
|
509 |
+
#if (CR_BIN_SQR > 16)
|
510 |
+
ptr = tilePtr + 0x10 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
|
511 |
+
#endif
|
512 |
+
#if (CR_BIN_SQR > 8)
|
513 |
+
ptr = tilePtr + 0x08 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
|
514 |
+
#endif
|
515 |
+
#if (CR_BIN_SQR > 4)
|
516 |
+
ptr = tilePtr + 0x04 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
|
517 |
+
#endif
|
518 |
+
#if (CR_BIN_SQR > 2)
|
519 |
+
ptr = tilePtr + 0x02 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
|
520 |
+
#endif
|
521 |
+
#if (CR_BIN_SQR > 1)
|
522 |
+
ptr = tilePtr + 0x01 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
|
523 |
+
#endif
|
524 |
+
|
525 |
+
int tileInBin = (tilePtr - tileBase) >> 2;
|
526 |
+
int emitInTile = emitInBin - *(U32*)tilePtr;
|
527 |
+
|
528 |
+
// Find warp in tile.
|
529 |
+
|
530 |
+
int warpStep = (CR_BIN_SQR + 1) * 4;
|
531 |
+
U8* warpBase = (U8*)&s_warpEmitPrefixSum[0][tileInBin] - warpStep;
|
532 |
+
U8* warpPtr = warpBase;
|
533 |
+
|
534 |
+
#if (CR_COARSE_WARPS > 8)
|
535 |
+
ptr = warpPtr + 0x08 * warpStep; if (emitInTile >= *(U32*)ptr) warpPtr = ptr;
|
536 |
+
#endif
|
537 |
+
#if (CR_COARSE_WARPS > 4)
|
538 |
+
ptr = warpPtr + 0x04 * warpStep; if (emitInTile >= *(U32*)ptr) warpPtr = ptr;
|
539 |
+
#endif
|
540 |
+
#if (CR_COARSE_WARPS > 2)
|
541 |
+
ptr = warpPtr + 0x02 * warpStep; if (emitInTile >= *(U32*)ptr) warpPtr = ptr;
|
542 |
+
#endif
|
543 |
+
#if (CR_COARSE_WARPS > 1)
|
544 |
+
ptr = warpPtr + 0x01 * warpStep; if (emitInTile >= *(U32*)ptr) warpPtr = ptr;
|
545 |
+
#endif
|
546 |
+
|
547 |
+
int warpInTile = (warpPtr - warpBase) >> (CR_BIN_LOG2 * 2 + 2);
|
548 |
+
U32 emitMask = *(U32*)(warpPtr + warpStep + ((U8*)s_warpEmitMask - (U8*)s_warpEmitPrefixSum));
|
549 |
+
int emitInWarp = emitInTile - *(U32*)(warpPtr + warpStep) + __popc(emitMask);
|
550 |
+
|
551 |
+
// Find thread in warp.
|
552 |
+
|
553 |
+
int threadInWarp = 0;
|
554 |
+
int pop = __popc(emitMask & 0xFFFF);
|
555 |
+
bool pred = (emitInWarp >= pop);
|
556 |
+
if (pred) emitInWarp -= pop;
|
557 |
+
if (pred) emitMask >>= 0x10;
|
558 |
+
if (pred) threadInWarp += 0x10;
|
559 |
+
|
560 |
+
pop = __popc(emitMask & 0xFF);
|
561 |
+
pred = (emitInWarp >= pop);
|
562 |
+
if (pred) emitInWarp -= pop;
|
563 |
+
if (pred) emitMask >>= 0x08;
|
564 |
+
if (pred) threadInWarp += 0x08;
|
565 |
+
|
566 |
+
pop = __popc(emitMask & 0xF);
|
567 |
+
pred = (emitInWarp >= pop);
|
568 |
+
if (pred) emitInWarp -= pop;
|
569 |
+
if (pred) emitMask >>= 0x04;
|
570 |
+
if (pred) threadInWarp += 0x04;
|
571 |
+
|
572 |
+
pop = __popc(emitMask & 0x3);
|
573 |
+
pred = (emitInWarp >= pop);
|
574 |
+
if (pred) emitInWarp -= pop;
|
575 |
+
if (pred) emitMask >>= 0x02;
|
576 |
+
if (pred) threadInWarp += 0x02;
|
577 |
+
|
578 |
+
if (emitInWarp >= (emitMask & 1))
|
579 |
+
threadInWarp++;
|
580 |
+
|
581 |
+
// Figure out where to write.
|
582 |
+
|
583 |
+
int currOfs = s_tileStreamCurrOfs[tileInBin];
|
584 |
+
int spaceLeft = -currOfs & (CR_TILE_SEG_SIZE - 1);
|
585 |
+
int outOfs = emitInTile;
|
586 |
+
|
587 |
+
if (outOfs < spaceLeft)
|
588 |
+
outOfs += currOfs;
|
589 |
+
else
|
590 |
+
{
|
591 |
+
int allocLo = firstAllocSeg + s_tileAllocPrefixSum[tileInBin];
|
592 |
+
outOfs += (allocLo << CR_TILE_SEG_LOG2) - spaceLeft;
|
593 |
+
}
|
594 |
+
|
595 |
+
// Write.
|
596 |
+
|
597 |
+
int queueIdx = warpInTile * 32 + threadInWarp;
|
598 |
+
int triIdx = s_triQueue[(triQueueReadPos + queueIdx) & (CR_COARSE_QUEUE_SIZE - 1)];
|
599 |
+
|
600 |
+
tileSegData[outOfs] = triIdx;
|
601 |
+
}
|
602 |
+
|
603 |
+
//------------------------------------------------------------------------
|
604 |
+
// Patch.
|
605 |
+
//------------------------------------------------------------------------
|
606 |
+
|
607 |
+
// Allocated segment per thread: Initialize next-pointer and count.
|
608 |
+
|
609 |
+
for (int i = CR_COARSE_WARPS * 32 - 1 - thrInBlock; i < totalAllocs; i += CR_COARSE_WARPS * 32)
|
610 |
+
{
|
611 |
+
int segIdx = firstAllocSeg + i;
|
612 |
+
tileSegNext[segIdx] = segIdx + 1;
|
613 |
+
tileSegCount[segIdx] = CR_TILE_SEG_SIZE;
|
614 |
+
}
|
615 |
+
|
616 |
+
// Tile per thread: Fix previous segment's next-pointer and update s_tileStreamCurrOfs.
|
617 |
+
|
618 |
+
__syncthreads();
|
619 |
+
for (int tileInBin = CR_COARSE_WARPS * 32 - 1 - thrInBlock; tileInBin < CR_BIN_SQR; tileInBin += CR_COARSE_WARPS * 32)
|
620 |
+
{
|
621 |
+
int oldOfs = s_tileStreamCurrOfs[tileInBin];
|
622 |
+
int newOfs = oldOfs + s_warpEmitPrefixSum[CR_COARSE_WARPS - 1][tileInBin];
|
623 |
+
int allocLo = s_tileAllocPrefixSum[tileInBin];
|
624 |
+
int allocHi = s_tileAllocPrefixSum[tileInBin + 1];
|
625 |
+
|
626 |
+
if (allocLo != allocHi)
|
627 |
+
{
|
628 |
+
S32* nextPtr = &tileSegNext[(oldOfs - 1) >> CR_TILE_SEG_LOG2];
|
629 |
+
if (oldOfs < 0)
|
630 |
+
nextPtr = &tileFirstSeg[binTileIdx + globalTileIdx(tileInBin, p.widthTiles)];
|
631 |
+
*nextPtr = firstAllocSeg + allocLo;
|
632 |
+
|
633 |
+
newOfs--;
|
634 |
+
newOfs &= CR_TILE_SEG_SIZE - 1;
|
635 |
+
newOfs |= (firstAllocSeg + allocHi - 1) << CR_TILE_SEG_LOG2;
|
636 |
+
newOfs++;
|
637 |
+
}
|
638 |
+
s_tileStreamCurrOfs[tileInBin] = newOfs;
|
639 |
+
}
|
640 |
+
|
641 |
+
// Advance queue read pointer.
|
642 |
+
// Queue became empty => bin done.
|
643 |
+
|
644 |
+
triQueueReadPos += CR_COARSE_WARPS * 32;
|
645 |
+
}
|
646 |
+
while (triQueueReadPos < triQueueWritePos);
|
647 |
+
|
648 |
+
// Tile per thread: Fix next-pointer and count of the last segment.
|
649 |
+
// 32 tiles per warp: Count active tiles.
|
650 |
+
|
651 |
+
__syncthreads();
|
652 |
+
|
653 |
+
for (int tileInBin_base = 0; tileInBin_base < CR_BIN_SQR; tileInBin_base += CR_COARSE_WARPS * 32)
|
654 |
+
{
|
655 |
+
int tileInBin = tileInBin_base + thrInBlock;
|
656 |
+
bool act = (tileInBin < CR_BIN_SQR);
|
657 |
+
U32 actMask = __ballot_sync(~0u, act);
|
658 |
+
if (act)
|
659 |
+
{
|
660 |
+
int tileX = tileInBin & (CR_BIN_SIZE - 1);
|
661 |
+
int tileY = tileInBin >> CR_BIN_LOG2;
|
662 |
+
bool force = (p.deferredClear & tileX <= maxTileXInBin & tileY <= maxTileYInBin);
|
663 |
+
|
664 |
+
int ofs = s_tileStreamCurrOfs[tileInBin];
|
665 |
+
int segIdx = (ofs - 1) >> CR_TILE_SEG_LOG2;
|
666 |
+
int segCount = ofs & (CR_TILE_SEG_SIZE - 1);
|
667 |
+
|
668 |
+
if (ofs >= 0)
|
669 |
+
tileSegNext[segIdx] = -1;
|
670 |
+
else if (force)
|
671 |
+
{
|
672 |
+
s_tileStreamCurrOfs[tileInBin] = 0;
|
673 |
+
tileFirstSeg[binTileIdx + tileX + tileY * p.widthTiles] = -1;
|
674 |
+
}
|
675 |
+
|
676 |
+
if (segCount != 0)
|
677 |
+
tileSegCount[segIdx] = segCount;
|
678 |
+
|
679 |
+
U32 res = __ballot_sync(actMask, ofs >= 0 | force);
|
680 |
+
if (threadIdx.x == 0)
|
681 |
+
s_scanTemp[0][(tileInBin >> 5) + 16] = __popc(res);
|
682 |
+
}
|
683 |
+
}
|
684 |
+
|
685 |
+
// First warp: Scan-8.
|
686 |
+
// One thread: Allocate space for active tiles.
|
687 |
+
|
688 |
+
__syncthreads();
|
689 |
+
|
690 |
+
bool scan8 = (thrInBlock < CR_BIN_SQR / 32);
|
691 |
+
U32 scan8Mask = __ballot_sync(~0u, scan8);
|
692 |
+
if (scan8)
|
693 |
+
{
|
694 |
+
volatile U32* v = &s_scanTemp[0][thrInBlock + 16];
|
695 |
+
U32 sum = v[0];
|
696 |
+
#if (CR_BIN_SQR > 1 * 32)
|
697 |
+
sum += v[-1]; __syncwarp(scan8Mask); v[0] = sum; __syncwarp(scan8Mask);
|
698 |
+
#endif
|
699 |
+
#if (CR_BIN_SQR > 2 * 32)
|
700 |
+
sum += v[-2]; __syncwarp(scan8Mask); v[0] = sum; __syncwarp(scan8Mask);
|
701 |
+
#endif
|
702 |
+
#if (CR_BIN_SQR > 4 * 32)
|
703 |
+
sum += v[-4]; __syncwarp(scan8Mask); v[0] = sum; __syncwarp(scan8Mask);
|
704 |
+
#endif
|
705 |
+
|
706 |
+
if (thrInBlock == CR_BIN_SQR / 32 - 1)
|
707 |
+
s_firstActiveIdx = atomicAdd(&atomics.numActiveTiles, sum);
|
708 |
+
}
|
709 |
+
|
710 |
+
// Tile per thread: Output active tiles.
|
711 |
+
|
712 |
+
__syncthreads();
|
713 |
+
|
714 |
+
for (int tileInBin_base = 0; tileInBin_base < CR_BIN_SQR; tileInBin_base += CR_COARSE_WARPS * 32)
|
715 |
+
{
|
716 |
+
int tileInBin = tileInBin_base + thrInBlock;
|
717 |
+
bool act = (tileInBin < CR_BIN_SQR) && (s_tileStreamCurrOfs[tileInBin] >= 0);
|
718 |
+
U32 actMask = __ballot_sync(~0u, act);
|
719 |
+
if (act)
|
720 |
+
{
|
721 |
+
int activeIdx = s_firstActiveIdx;
|
722 |
+
activeIdx += s_scanTemp[0][(tileInBin >> 5) + 15];
|
723 |
+
activeIdx += __popc(actMask & getLaneMaskLt());
|
724 |
+
activeTiles[activeIdx] = binTileIdx + globalTileIdx(tileInBin, p.widthTiles);
|
725 |
+
}
|
726 |
+
}
|
727 |
+
}
|
728 |
+
}
|
729 |
+
|
730 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Constants.hpp
ADDED
@@ -0,0 +1,73 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#pragma once
|
10 |
+
|
11 |
+
//------------------------------------------------------------------------
|
12 |
+
|
13 |
+
#define CR_MAXVIEWPORT_LOG2 11 // ViewportSize / PixelSize.
|
14 |
+
#define CR_SUBPIXEL_LOG2 4 // PixelSize / SubpixelSize.
|
15 |
+
|
16 |
+
#define CR_MAXBINS_LOG2 4 // ViewportSize / BinSize.
|
17 |
+
#define CR_BIN_LOG2 4 // BinSize / TileSize.
|
18 |
+
#define CR_TILE_LOG2 3 // TileSize / PixelSize.
|
19 |
+
|
20 |
+
#define CR_COVER8X8_LUT_SIZE 768 // 64-bit entries.
|
21 |
+
#define CR_FLIPBIT_FLIP_Y 2
|
22 |
+
#define CR_FLIPBIT_FLIP_X 3
|
23 |
+
#define CR_FLIPBIT_SWAP_XY 4
|
24 |
+
#define CR_FLIPBIT_COMPL 5
|
25 |
+
|
26 |
+
#define CR_BIN_STREAMS_LOG2 4
|
27 |
+
#define CR_BIN_SEG_LOG2 9 // 32-bit entries.
|
28 |
+
#define CR_TILE_SEG_LOG2 5 // 32-bit entries.
|
29 |
+
|
30 |
+
#define CR_MAXSUBTRIS_LOG2 24 // Triangle structs. Dictated by CoarseRaster.
|
31 |
+
#define CR_COARSE_QUEUE_LOG2 10 // Triangles.
|
32 |
+
|
33 |
+
#define CR_SETUP_WARPS 2
|
34 |
+
#define CR_SETUP_OPT_BLOCKS 8
|
35 |
+
#define CR_BIN_WARPS 16
|
36 |
+
#define CR_COARSE_WARPS 16 // Must be a power of two.
|
37 |
+
#define CR_FINE_MAX_WARPS 20
|
38 |
+
|
39 |
+
#define CR_EMBED_IMAGE_PARAMS 32 // Number of per-image parameter structs embedded in kernel launch parameter block.
|
40 |
+
|
41 |
+
//------------------------------------------------------------------------
|
42 |
+
|
43 |
+
#define CR_MAXVIEWPORT_SIZE (1 << CR_MAXVIEWPORT_LOG2)
|
44 |
+
#define CR_SUBPIXEL_SIZE (1 << CR_SUBPIXEL_LOG2)
|
45 |
+
#define CR_SUBPIXEL_SQR (1 << (CR_SUBPIXEL_LOG2 * 2))
|
46 |
+
|
47 |
+
#define CR_MAXBINS_SIZE (1 << CR_MAXBINS_LOG2)
|
48 |
+
#define CR_MAXBINS_SQR (1 << (CR_MAXBINS_LOG2 * 2))
|
49 |
+
#define CR_BIN_SIZE (1 << CR_BIN_LOG2)
|
50 |
+
#define CR_BIN_SQR (1 << (CR_BIN_LOG2 * 2))
|
51 |
+
|
52 |
+
#define CR_MAXTILES_LOG2 (CR_MAXBINS_LOG2 + CR_BIN_LOG2)
|
53 |
+
#define CR_MAXTILES_SIZE (1 << CR_MAXTILES_LOG2)
|
54 |
+
#define CR_MAXTILES_SQR (1 << (CR_MAXTILES_LOG2 * 2))
|
55 |
+
#define CR_TILE_SIZE (1 << CR_TILE_LOG2)
|
56 |
+
#define CR_TILE_SQR (1 << (CR_TILE_LOG2 * 2))
|
57 |
+
|
58 |
+
#define CR_BIN_STREAMS_SIZE (1 << CR_BIN_STREAMS_LOG2)
|
59 |
+
#define CR_BIN_SEG_SIZE (1 << CR_BIN_SEG_LOG2)
|
60 |
+
#define CR_TILE_SEG_SIZE (1 << CR_TILE_SEG_LOG2)
|
61 |
+
|
62 |
+
#define CR_MAXSUBTRIS_SIZE (1 << CR_MAXSUBTRIS_LOG2)
|
63 |
+
#define CR_COARSE_QUEUE_SIZE (1 << CR_COARSE_QUEUE_LOG2)
|
64 |
+
|
65 |
+
//------------------------------------------------------------------------
|
66 |
+
// When evaluating interpolated Z pixel centers, we may introduce an error
|
67 |
+
// of (+-CR_LERP_ERROR) ULPs.
|
68 |
+
|
69 |
+
#define CR_LERP_ERROR(SAMPLES_LOG2) (2200u << (SAMPLES_LOG2))
|
70 |
+
#define CR_DEPTH_MIN CR_LERP_ERROR(3)
|
71 |
+
#define CR_DEPTH_MAX (CR_U32_MAX - CR_LERP_ERROR(3))
|
72 |
+
|
73 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/CudaRaster.cpp
ADDED
@@ -0,0 +1,79 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#include "Defs.hpp"
|
10 |
+
#include "../CudaRaster.hpp"
|
11 |
+
#include "RasterImpl.hpp"
|
12 |
+
|
13 |
+
using namespace CR;
|
14 |
+
|
15 |
+
//------------------------------------------------------------------------
|
16 |
+
// Stub interface implementation.
|
17 |
+
//------------------------------------------------------------------------
|
18 |
+
|
19 |
+
CudaRaster::CudaRaster()
|
20 |
+
{
|
21 |
+
m_impl = new RasterImpl();
|
22 |
+
}
|
23 |
+
|
24 |
+
CudaRaster::~CudaRaster()
|
25 |
+
{
|
26 |
+
delete m_impl;
|
27 |
+
}
|
28 |
+
|
29 |
+
void CudaRaster::setBufferSize(int width, int height, int numImages)
|
30 |
+
{
|
31 |
+
m_impl->setBufferSize(Vec3i(width, height, numImages));
|
32 |
+
}
|
33 |
+
|
34 |
+
void CudaRaster::setViewport(int width, int height, int offsetX, int offsetY)
|
35 |
+
{
|
36 |
+
m_impl->setViewport(Vec2i(width, height), Vec2i(offsetX, offsetY));
|
37 |
+
}
|
38 |
+
|
39 |
+
void CudaRaster::setRenderModeFlags(U32 flags)
|
40 |
+
{
|
41 |
+
m_impl->setRenderModeFlags(flags);
|
42 |
+
}
|
43 |
+
|
44 |
+
void CudaRaster::deferredClear(U32 clearColor)
|
45 |
+
{
|
46 |
+
m_impl->deferredClear(clearColor);
|
47 |
+
}
|
48 |
+
|
49 |
+
void CudaRaster::setVertexBuffer(void* vertices, int numVertices)
|
50 |
+
{
|
51 |
+
m_impl->setVertexBuffer(vertices, numVertices);
|
52 |
+
}
|
53 |
+
|
54 |
+
void CudaRaster::setIndexBuffer(void* indices, int numTriangles)
|
55 |
+
{
|
56 |
+
m_impl->setIndexBuffer(indices, numTriangles);
|
57 |
+
}
|
58 |
+
|
59 |
+
bool CudaRaster::drawTriangles(const int* ranges, bool peel, cudaStream_t stream)
|
60 |
+
{
|
61 |
+
return m_impl->drawTriangles((const Vec2i*)ranges, peel, stream);
|
62 |
+
}
|
63 |
+
|
64 |
+
void* CudaRaster::getColorBuffer(void)
|
65 |
+
{
|
66 |
+
return m_impl->getColorBuffer();
|
67 |
+
}
|
68 |
+
|
69 |
+
void* CudaRaster::getDepthBuffer(void)
|
70 |
+
{
|
71 |
+
return m_impl->getDepthBuffer();
|
72 |
+
}
|
73 |
+
|
74 |
+
void CudaRaster::swapDepthAndPeel(void)
|
75 |
+
{
|
76 |
+
m_impl->swapDepthAndPeel();
|
77 |
+
}
|
78 |
+
|
79 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Defs.hpp
ADDED
@@ -0,0 +1,90 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#pragma once
|
10 |
+
#include <cuda_runtime.h>
|
11 |
+
#include <cstdint>
|
12 |
+
|
13 |
+
namespace CR
|
14 |
+
{
|
15 |
+
//------------------------------------------------------------------------
|
16 |
+
|
17 |
+
#ifndef NULL
|
18 |
+
# define NULL 0
|
19 |
+
#endif
|
20 |
+
|
21 |
+
#ifdef __CUDACC__
|
22 |
+
# define CR_CUDA 1
|
23 |
+
#else
|
24 |
+
# define CR_CUDA 0
|
25 |
+
#endif
|
26 |
+
|
27 |
+
#if CR_CUDA
|
28 |
+
# define CR_CUDA_FUNC __device__ __inline__
|
29 |
+
# define CR_CUDA_CONST __constant__
|
30 |
+
#else
|
31 |
+
# define CR_CUDA_FUNC inline
|
32 |
+
# define CR_CUDA_CONST static const
|
33 |
+
#endif
|
34 |
+
|
35 |
+
#define CR_UNREF(X) ((void)(X))
|
36 |
+
#define CR_ARRAY_SIZE(X) ((int)(sizeof(X) / sizeof((X)[0])))
|
37 |
+
|
38 |
+
//------------------------------------------------------------------------
|
39 |
+
|
40 |
+
typedef uint8_t U8;
|
41 |
+
typedef uint16_t U16;
|
42 |
+
typedef uint32_t U32;
|
43 |
+
typedef uint64_t U64;
|
44 |
+
typedef int8_t S8;
|
45 |
+
typedef int16_t S16;
|
46 |
+
typedef int32_t S32;
|
47 |
+
typedef int64_t S64;
|
48 |
+
typedef float F32;
|
49 |
+
typedef double F64;
|
50 |
+
typedef void (*FuncPtr)(void);
|
51 |
+
|
52 |
+
//------------------------------------------------------------------------
|
53 |
+
|
54 |
+
#define CR_U32_MAX (0xFFFFFFFFu)
|
55 |
+
#define CR_S32_MIN (~0x7FFFFFFF)
|
56 |
+
#define CR_S32_MAX (0x7FFFFFFF)
|
57 |
+
#define CR_U64_MAX ((U64)(S64)-1)
|
58 |
+
#define CR_S64_MIN ((S64)-1 << 63)
|
59 |
+
#define CR_S64_MAX (~((S64)-1 << 63))
|
60 |
+
#define CR_F32_MIN (1.175494351e-38f)
|
61 |
+
#define CR_F32_MAX (3.402823466e+38f)
|
62 |
+
#define CR_F64_MIN (2.2250738585072014e-308)
|
63 |
+
#define CR_F64_MAX (1.7976931348623158e+308)
|
64 |
+
|
65 |
+
//------------------------------------------------------------------------
|
66 |
+
// Misc types.
|
67 |
+
|
68 |
+
class Vec2i
|
69 |
+
{
|
70 |
+
public:
|
71 |
+
Vec2i(int x_, int y_) : x(x_), y(y_) {}
|
72 |
+
int x, y;
|
73 |
+
};
|
74 |
+
|
75 |
+
class Vec3i
|
76 |
+
{
|
77 |
+
public:
|
78 |
+
Vec3i(int x_, int y_, int z_) : x(x_), y(y_), z(z_) {}
|
79 |
+
int x, y, z;
|
80 |
+
};
|
81 |
+
|
82 |
+
//------------------------------------------------------------------------
|
83 |
+
// CUDA utilities.
|
84 |
+
|
85 |
+
#if CR_CUDA
|
86 |
+
# define globalThreadIdx (threadIdx.x + blockDim.x * (threadIdx.y + blockDim.y * (blockIdx.x + gridDim.x * blockIdx.y)))
|
87 |
+
#endif
|
88 |
+
|
89 |
+
//------------------------------------------------------------------------
|
90 |
+
} // namespace CR
|
extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/FineRaster.inl
ADDED
@@ -0,0 +1,385 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
//------------------------------------------------------------------------
|
10 |
+
// Utility funcs.
|
11 |
+
//------------------------------------------------------------------------
|
12 |
+
|
13 |
+
__device__ __inline__ void initTileZMax(U32& tileZMax, bool& tileZUpd, volatile U32* tileDepth)
|
14 |
+
{
|
15 |
+
tileZMax = CR_DEPTH_MAX;
|
16 |
+
tileZUpd = (::min(tileDepth[threadIdx.x], tileDepth[threadIdx.x + 32]) < tileZMax);
|
17 |
+
}
|
18 |
+
|
19 |
+
__device__ __inline__ void updateTileZMax(U32& tileZMax, bool& tileZUpd, volatile U32* tileDepth, volatile U32* temp)
|
20 |
+
{
|
21 |
+
// Entry is warp-coherent.
|
22 |
+
if (__any_sync(~0u, tileZUpd))
|
23 |
+
{
|
24 |
+
U32 z = ::max(tileDepth[threadIdx.x], tileDepth[threadIdx.x + 32]); __syncwarp();
|
25 |
+
temp[threadIdx.x + 16] = z; __syncwarp();
|
26 |
+
z = ::max(z, temp[threadIdx.x + 16 - 1]); __syncwarp(); temp[threadIdx.x + 16] = z; __syncwarp();
|
27 |
+
z = ::max(z, temp[threadIdx.x + 16 - 2]); __syncwarp(); temp[threadIdx.x + 16] = z; __syncwarp();
|
28 |
+
z = ::max(z, temp[threadIdx.x + 16 - 4]); __syncwarp(); temp[threadIdx.x + 16] = z; __syncwarp();
|
29 |
+
z = ::max(z, temp[threadIdx.x + 16 - 8]); __syncwarp(); temp[threadIdx.x + 16] = z; __syncwarp();
|
30 |
+
z = ::max(z, temp[threadIdx.x + 16 - 16]); __syncwarp(); temp[threadIdx.x + 16] = z; __syncwarp();
|
31 |
+
tileZMax = temp[47];
|
32 |
+
tileZUpd = false;
|
33 |
+
}
|
34 |
+
}
|
35 |
+
|
36 |
+
//------------------------------------------------------------------------
|
37 |
+
|
38 |
+
__device__ __inline__ void getTriangle(const CRParams& p, S32& triIdx, S32& dataIdx, uint4& triHeader, S32& segment)
|
39 |
+
{
|
40 |
+
const CRTriangleHeader* triHeaderPtr = (const CRTriangleHeader*)p.triHeader + blockIdx.z * p.maxSubtris;;
|
41 |
+
const S32* tileSegData = (const S32*)p.tileSegData + p.maxTileSegs * CR_TILE_SEG_SIZE * blockIdx.z;
|
42 |
+
const S32* tileSegNext = (const S32*)p.tileSegNext + p.maxTileSegs * blockIdx.z;
|
43 |
+
const S32* tileSegCount = (const S32*)p.tileSegCount + p.maxTileSegs * blockIdx.z;
|
44 |
+
|
45 |
+
if (threadIdx.x >= tileSegCount[segment])
|
46 |
+
{
|
47 |
+
triIdx = -1;
|
48 |
+
dataIdx = -1;
|
49 |
+
}
|
50 |
+
else
|
51 |
+
{
|
52 |
+
int subtriIdx = tileSegData[segment * CR_TILE_SEG_SIZE + threadIdx.x];
|
53 |
+
triIdx = subtriIdx >> 3;
|
54 |
+
dataIdx = triIdx;
|
55 |
+
subtriIdx &= 7;
|
56 |
+
if (subtriIdx != 7)
|
57 |
+
dataIdx = triHeaderPtr[triIdx].misc + subtriIdx;
|
58 |
+
triHeader = *((uint4*)triHeaderPtr + dataIdx);
|
59 |
+
}
|
60 |
+
|
61 |
+
// advance to next segment
|
62 |
+
segment = tileSegNext[segment];
|
63 |
+
}
|
64 |
+
|
65 |
+
//------------------------------------------------------------------------
|
66 |
+
|
67 |
+
__device__ __inline__ bool earlyZCull(uint4 triHeader, U32 tileZMax)
|
68 |
+
{
|
69 |
+
U32 zmin = triHeader.w & 0xFFFFF000;
|
70 |
+
return (zmin > tileZMax);
|
71 |
+
}
|
72 |
+
|
73 |
+
//------------------------------------------------------------------------
|
74 |
+
|
75 |
+
__device__ __inline__ U64 trianglePixelCoverage(const CRParams& p, const uint4& triHeader, int tileX, int tileY, volatile U64* s_cover8x8_lut)
|
76 |
+
{
|
77 |
+
int baseX = (tileX << (CR_TILE_LOG2 + CR_SUBPIXEL_LOG2)) - ((p.widthPixelsVp - 1) << (CR_SUBPIXEL_LOG2 - 1));
|
78 |
+
int baseY = (tileY << (CR_TILE_LOG2 + CR_SUBPIXEL_LOG2)) - ((p.heightPixelsVp - 1) << (CR_SUBPIXEL_LOG2 - 1));
|
79 |
+
|
80 |
+
// extract S16 vertex positions while subtracting tile coordinates
|
81 |
+
S32 v0x = sub_s16lo_s16lo(triHeader.x, baseX);
|
82 |
+
S32 v0y = sub_s16hi_s16lo(triHeader.x, baseY);
|
83 |
+
S32 v01x = sub_s16lo_s16lo(triHeader.y, triHeader.x);
|
84 |
+
S32 v01y = sub_s16hi_s16hi(triHeader.y, triHeader.x);
|
85 |
+
S32 v20x = sub_s16lo_s16lo(triHeader.x, triHeader.z);
|
86 |
+
S32 v20y = sub_s16hi_s16hi(triHeader.x, triHeader.z);
|
87 |
+
|
88 |
+
// extract flipbits
|
89 |
+
U32 f01 = (triHeader.w >> 6) & 0x3C;
|
90 |
+
U32 f12 = (triHeader.w >> 2) & 0x3C;
|
91 |
+
U32 f20 = (triHeader.w << 2) & 0x3C;
|
92 |
+
|
93 |
+
// compute per-edge coverage masks
|
94 |
+
U64 c01, c12, c20;
|
95 |
+
c01 = cover8x8_exact_fast(v0x, v0y, v01x, v01y, f01, s_cover8x8_lut);
|
96 |
+
c12 = cover8x8_exact_fast(v0x + v01x, v0y + v01y, -v01x - v20x, -v01y - v20y, f12, s_cover8x8_lut);
|
97 |
+
c20 = cover8x8_exact_fast(v0x, v0y, v20x, v20y, f20, s_cover8x8_lut);
|
98 |
+
|
99 |
+
// combine masks
|
100 |
+
return c01 & c12 & c20;
|
101 |
+
}
|
102 |
+
|
103 |
+
//------------------------------------------------------------------------
|
104 |
+
|
105 |
+
__device__ __inline__ U32 scan32_value(U32 value, volatile U32* temp)
|
106 |
+
{
|
107 |
+
__syncwarp();
|
108 |
+
temp[threadIdx.x + 16] = value; __syncwarp();
|
109 |
+
value += temp[threadIdx.x + 16 - 1]; __syncwarp(); temp[threadIdx.x + 16] = value; __syncwarp();
|
110 |
+
value += temp[threadIdx.x + 16 - 2]; __syncwarp(); temp[threadIdx.x + 16] = value; __syncwarp();
|
111 |
+
value += temp[threadIdx.x + 16 - 4]; __syncwarp(); temp[threadIdx.x + 16] = value; __syncwarp();
|
112 |
+
value += temp[threadIdx.x + 16 - 8]; __syncwarp(); temp[threadIdx.x + 16] = value; __syncwarp();
|
113 |
+
value += temp[threadIdx.x + 16 - 16]; __syncwarp(); temp[threadIdx.x + 16] = value; __syncwarp();
|
114 |
+
return value;
|
115 |
+
}
|
116 |
+
|
117 |
+
__device__ __inline__ volatile const U32& scan32_total(volatile U32* temp)
|
118 |
+
{
|
119 |
+
return temp[47];
|
120 |
+
}
|
121 |
+
|
122 |
+
//------------------------------------------------------------------------
|
123 |
+
|
124 |
+
__device__ __inline__ S32 findBit(U64 mask, int idx)
|
125 |
+
{
|
126 |
+
U32 x = getLo(mask);
|
127 |
+
int pop = __popc(x);
|
128 |
+
bool p = (pop <= idx);
|
129 |
+
if (p) x = getHi(mask);
|
130 |
+
if (p) idx -= pop;
|
131 |
+
int bit = p ? 32 : 0;
|
132 |
+
|
133 |
+
pop = __popc(x & 0x0000ffffu);
|
134 |
+
p = (pop <= idx);
|
135 |
+
if (p) x >>= 16;
|
136 |
+
if (p) bit += 16;
|
137 |
+
if (p) idx -= pop;
|
138 |
+
|
139 |
+
U32 tmp = x & 0x000000ffu;
|
140 |
+
pop = __popc(tmp);
|
141 |
+
p = (pop <= idx);
|
142 |
+
if (p) tmp = x & 0x0000ff00u;
|
143 |
+
if (p) idx -= pop;
|
144 |
+
|
145 |
+
return findLeadingOne(tmp) + bit - idx;
|
146 |
+
}
|
147 |
+
|
148 |
+
//------------------------------------------------------------------------
|
149 |
+
// Single-sample implementation.
|
150 |
+
//------------------------------------------------------------------------
|
151 |
+
|
152 |
+
__device__ __inline__ void executeROP(U32 color, U32 depth, volatile U32* pColor, volatile U32* pDepth, U32 ropMask)
|
153 |
+
{
|
154 |
+
atomicMin((U32*)pDepth, depth);
|
155 |
+
__syncwarp(ropMask);
|
156 |
+
bool act = (depth == *pDepth);
|
157 |
+
__syncwarp(ropMask);
|
158 |
+
U32 actMask = __ballot_sync(ropMask, act);
|
159 |
+
if (act)
|
160 |
+
{
|
161 |
+
*pDepth = 0;
|
162 |
+
__syncwarp(actMask);
|
163 |
+
atomicMax((U32*)pDepth, threadIdx.x);
|
164 |
+
__syncwarp(actMask);
|
165 |
+
if (*pDepth == threadIdx.x)
|
166 |
+
{
|
167 |
+
*pDepth = depth;
|
168 |
+
*pColor = color;
|
169 |
+
}
|
170 |
+
__syncwarp(actMask);
|
171 |
+
}
|
172 |
+
}
|
173 |
+
|
174 |
+
//------------------------------------------------------------------------
|
175 |
+
|
176 |
+
__device__ __inline__ void fineRasterImpl(const CRParams p)
|
177 |
+
{
|
178 |
+
// for 20 warps:
|
179 |
+
__shared__ volatile U64 s_cover8x8_lut[CR_COVER8X8_LUT_SIZE]; // 6KB
|
180 |
+
__shared__ volatile U32 s_tileColor [CR_FINE_MAX_WARPS][CR_TILE_SQR]; // 5KB
|
181 |
+
__shared__ volatile U32 s_tileDepth [CR_FINE_MAX_WARPS][CR_TILE_SQR]; // 5KB
|
182 |
+
__shared__ volatile U32 s_tilePeel [CR_FINE_MAX_WARPS][CR_TILE_SQR]; // 5KB
|
183 |
+
__shared__ volatile U32 s_triDataIdx [CR_FINE_MAX_WARPS][64]; // 5KB CRTriangleData index
|
184 |
+
__shared__ volatile U64 s_triangleCov [CR_FINE_MAX_WARPS][64]; // 10KB coverage mask
|
185 |
+
__shared__ volatile U32 s_triangleFrag[CR_FINE_MAX_WARPS][64]; // 5KB fragment index
|
186 |
+
__shared__ volatile U32 s_temp [CR_FINE_MAX_WARPS][80]; // 6.25KB
|
187 |
+
// = 47.25KB total
|
188 |
+
|
189 |
+
CRAtomics& atomics = p.atomics[blockIdx.z];
|
190 |
+
const CRTriangleData* triData = (const CRTriangleData*)p.triData + blockIdx.z * p.maxSubtris;
|
191 |
+
|
192 |
+
const S32* activeTiles = (const S32*)p.activeTiles + CR_MAXTILES_SQR * blockIdx.z;
|
193 |
+
const S32* tileFirstSeg = (const S32*)p.tileFirstSeg + CR_MAXTILES_SQR * blockIdx.z;
|
194 |
+
|
195 |
+
volatile U32* tileColor = s_tileColor[threadIdx.y];
|
196 |
+
volatile U32* tileDepth = s_tileDepth[threadIdx.y];
|
197 |
+
volatile U32* tilePeel = s_tilePeel[threadIdx.y];
|
198 |
+
volatile U32* triDataIdx = s_triDataIdx[threadIdx.y];
|
199 |
+
volatile U64* triangleCov = s_triangleCov[threadIdx.y];
|
200 |
+
volatile U32* triangleFrag = s_triangleFrag[threadIdx.y];
|
201 |
+
volatile U32* temp = s_temp[threadIdx.y];
|
202 |
+
|
203 |
+
if (atomics.numSubtris > p.maxSubtris || atomics.numBinSegs > p.maxBinSegs || atomics.numTileSegs > p.maxTileSegs)
|
204 |
+
return;
|
205 |
+
|
206 |
+
temp[threadIdx.x] = 0; // first 16 elements of temp are always zero
|
207 |
+
cover8x8_setupLUT(s_cover8x8_lut);
|
208 |
+
__syncthreads();
|
209 |
+
|
210 |
+
// loop over tiles
|
211 |
+
for (;;)
|
212 |
+
{
|
213 |
+
// pick a tile
|
214 |
+
if (threadIdx.x == 0)
|
215 |
+
temp[16] = atomicAdd(&atomics.fineCounter, 1);
|
216 |
+
__syncwarp();
|
217 |
+
int activeIdx = temp[16];
|
218 |
+
if (activeIdx >= atomics.numActiveTiles)
|
219 |
+
break;
|
220 |
+
|
221 |
+
int tileIdx = activeTiles[activeIdx];
|
222 |
+
S32 segment = tileFirstSeg[tileIdx];
|
223 |
+
int tileY = tileIdx / p.widthTiles;
|
224 |
+
int tileX = tileIdx - tileY * p.widthTiles;
|
225 |
+
int px = (tileX << CR_TILE_LOG2) + (threadIdx.x & (CR_TILE_SIZE - 1));
|
226 |
+
int py = (tileY << CR_TILE_LOG2) + (threadIdx.x >> CR_TILE_LOG2);
|
227 |
+
|
228 |
+
// initialize per-tile state
|
229 |
+
int triRead = 0, triWrite = 0;
|
230 |
+
int fragRead = 0, fragWrite = 0;
|
231 |
+
if (threadIdx.x == 0)
|
232 |
+
triangleFrag[63] = 0; // "previous triangle"
|
233 |
+
|
234 |
+
// deferred clear => clear tile
|
235 |
+
if (p.deferredClear)
|
236 |
+
{
|
237 |
+
tileColor[threadIdx.x] = p.clearColor;
|
238 |
+
tileDepth[threadIdx.x] = p.clearDepth;
|
239 |
+
tileColor[threadIdx.x + 32] = p.clearColor;
|
240 |
+
tileDepth[threadIdx.x + 32] = p.clearDepth;
|
241 |
+
}
|
242 |
+
else // otherwise => read tile from framebuffer
|
243 |
+
{
|
244 |
+
U32* pColor = (U32*)p.colorBuffer + p.strideX * p.strideY * blockIdx.z;
|
245 |
+
U32* pDepth = (U32*)p.depthBuffer + p.strideX * p.strideY * blockIdx.z;
|
246 |
+
tileColor[threadIdx.x] = pColor[px + p.strideX * py];
|
247 |
+
tileDepth[threadIdx.x] = pDepth[px + p.strideX * py];
|
248 |
+
tileColor[threadIdx.x + 32] = pColor[px + p.strideX * (py + 4)];
|
249 |
+
tileDepth[threadIdx.x + 32] = pDepth[px + p.strideX * (py + 4)];
|
250 |
+
}
|
251 |
+
|
252 |
+
// read peeling inputs if enabled
|
253 |
+
if (p.renderModeFlags & CudaRaster::RenderModeFlag_EnableDepthPeeling)
|
254 |
+
{
|
255 |
+
U32* pPeel = (U32*)p.peelBuffer + p.strideX * p.strideY * blockIdx.z;
|
256 |
+
tilePeel[threadIdx.x] = pPeel[px + p.strideX * py];
|
257 |
+
tilePeel[threadIdx.x + 32] = pPeel[px + p.strideX * (py + 4)];
|
258 |
+
}
|
259 |
+
|
260 |
+
U32 tileZMax;
|
261 |
+
bool tileZUpd;
|
262 |
+
initTileZMax(tileZMax, tileZUpd, tileDepth);
|
263 |
+
|
264 |
+
// process fragments
|
265 |
+
for(;;)
|
266 |
+
{
|
267 |
+
// need to queue more fragments?
|
268 |
+
if (fragWrite - fragRead < 32 && segment >= 0)
|
269 |
+
{
|
270 |
+
// update tile z - coherent over warp
|
271 |
+
updateTileZMax(tileZMax, tileZUpd, tileDepth, temp);
|
272 |
+
|
273 |
+
// read triangles
|
274 |
+
do
|
275 |
+
{
|
276 |
+
// read triangle index and data, advance to next segment
|
277 |
+
S32 triIdx, dataIdx;
|
278 |
+
uint4 triHeader;
|
279 |
+
getTriangle(p, triIdx, dataIdx, triHeader, segment);
|
280 |
+
|
281 |
+
// early z cull
|
282 |
+
if (triIdx >= 0 && earlyZCull(triHeader, tileZMax))
|
283 |
+
triIdx = -1;
|
284 |
+
|
285 |
+
// determine coverage
|
286 |
+
U64 coverage = trianglePixelCoverage(p, triHeader, tileX, tileY, s_cover8x8_lut);
|
287 |
+
S32 pop = (triIdx == -1) ? 0 : __popcll(coverage);
|
288 |
+
|
289 |
+
// fragment count scan
|
290 |
+
U32 frag = scan32_value(pop, temp);
|
291 |
+
frag += fragWrite; // frag now holds cumulative fragment count
|
292 |
+
fragWrite += scan32_total(temp);
|
293 |
+
|
294 |
+
// queue non-empty triangles
|
295 |
+
U32 goodMask = __ballot_sync(~0u, pop != 0);
|
296 |
+
if (pop != 0)
|
297 |
+
{
|
298 |
+
int idx = (triWrite + __popc(goodMask & getLaneMaskLt())) & 63;
|
299 |
+
triDataIdx [idx] = dataIdx;
|
300 |
+
triangleFrag[idx] = frag;
|
301 |
+
triangleCov [idx] = coverage;
|
302 |
+
}
|
303 |
+
triWrite += __popc(goodMask);
|
304 |
+
}
|
305 |
+
while (fragWrite - fragRead < 32 && segment >= 0);
|
306 |
+
}
|
307 |
+
__syncwarp();
|
308 |
+
|
309 |
+
// end of segment?
|
310 |
+
if (fragRead == fragWrite)
|
311 |
+
break;
|
312 |
+
|
313 |
+
// clear triangle boundaries
|
314 |
+
temp[threadIdx.x + 16] = 0;
|
315 |
+
__syncwarp();
|
316 |
+
|
317 |
+
// tag triangle boundaries
|
318 |
+
if (triRead + threadIdx.x < triWrite)
|
319 |
+
{
|
320 |
+
int idx = triangleFrag[(triRead + threadIdx.x) & 63] - fragRead;
|
321 |
+
if (idx <= 32)
|
322 |
+
temp[idx + 16 - 1] = 1;
|
323 |
+
}
|
324 |
+
__syncwarp();
|
325 |
+
|
326 |
+
int ropLaneIdx = threadIdx.x;
|
327 |
+
U32 boundaryMask = __ballot_sync(~0u, temp[ropLaneIdx + 16]);
|
328 |
+
|
329 |
+
// distribute fragments
|
330 |
+
bool hasFragment = (ropLaneIdx < fragWrite - fragRead);
|
331 |
+
U32 fragmentMask = __ballot_sync(~0u, hasFragment);
|
332 |
+
if (hasFragment)
|
333 |
+
{
|
334 |
+
int triBufIdx = (triRead + __popc(boundaryMask & getLaneMaskLt())) & 63;
|
335 |
+
int fragIdx = add_sub(fragRead, ropLaneIdx, triangleFrag[(triBufIdx - 1) & 63]);
|
336 |
+
U64 coverage = triangleCov[triBufIdx];
|
337 |
+
int pixelInTile = findBit(coverage, fragIdx);
|
338 |
+
int dataIdx = triDataIdx[triBufIdx];
|
339 |
+
|
340 |
+
// determine pixel position
|
341 |
+
U32 pixelX = (tileX << CR_TILE_LOG2) + (pixelInTile & 7);
|
342 |
+
U32 pixelY = (tileY << CR_TILE_LOG2) + (pixelInTile >> 3);
|
343 |
+
|
344 |
+
// depth test
|
345 |
+
U32 depth = 0;
|
346 |
+
uint4 td = *((uint4*)triData + dataIdx * (sizeof(CRTriangleData) >> 4));
|
347 |
+
|
348 |
+
depth = td.x * pixelX + td.y * pixelY + td.z;
|
349 |
+
bool zkill = (p.renderModeFlags & CudaRaster::RenderModeFlag_EnableDepthPeeling) && (depth <= tilePeel[pixelInTile]);
|
350 |
+
if (!zkill)
|
351 |
+
{
|
352 |
+
U32 oldDepth = tileDepth[pixelInTile];
|
353 |
+
if (depth > oldDepth)
|
354 |
+
zkill = true;
|
355 |
+
else if (oldDepth == tileZMax)
|
356 |
+
tileZUpd = true; // we are replacing previous zmax => need to update
|
357 |
+
}
|
358 |
+
|
359 |
+
U32 ropMask = __ballot_sync(fragmentMask, !zkill);
|
360 |
+
if (!zkill)
|
361 |
+
executeROP(td.w, depth, &tileColor[pixelInTile], &tileDepth[pixelInTile], ropMask);
|
362 |
+
}
|
363 |
+
// no need to sync, as next up is updateTileZMax that does internal warp sync
|
364 |
+
|
365 |
+
// update counters
|
366 |
+
fragRead = ::min(fragRead + 32, fragWrite);
|
367 |
+
triRead += __popc(boundaryMask);
|
368 |
+
}
|
369 |
+
|
370 |
+
// Write tile back to the framebuffer.
|
371 |
+
if (true)
|
372 |
+
{
|
373 |
+
int px = (tileX << CR_TILE_LOG2) + (threadIdx.x & (CR_TILE_SIZE - 1));
|
374 |
+
int py = (tileY << CR_TILE_LOG2) + (threadIdx.x >> CR_TILE_LOG2);
|
375 |
+
U32* pColor = (U32*)p.colorBuffer + p.strideX * p.strideY * blockIdx.z;
|
376 |
+
U32* pDepth = (U32*)p.depthBuffer + p.strideX * p.strideY * blockIdx.z;
|
377 |
+
pColor[px + p.strideX * py] = tileColor[threadIdx.x];
|
378 |
+
pDepth[px + p.strideX * py] = tileDepth[threadIdx.x];
|
379 |
+
pColor[px + p.strideX * (py + 4)] = tileColor[threadIdx.x + 32];
|
380 |
+
pDepth[px + p.strideX * (py + 4)] = tileDepth[threadIdx.x + 32];
|
381 |
+
}
|
382 |
+
}
|
383 |
+
}
|
384 |
+
|
385 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/PrivateDefs.hpp
ADDED
@@ -0,0 +1,153 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#pragma once
|
10 |
+
#include "Defs.hpp"
|
11 |
+
#include "Constants.hpp"
|
12 |
+
|
13 |
+
namespace CR
|
14 |
+
{
|
15 |
+
//------------------------------------------------------------------------
|
16 |
+
// Projected triangle.
|
17 |
+
//------------------------------------------------------------------------
|
18 |
+
|
19 |
+
struct CRTriangleHeader
|
20 |
+
{
|
21 |
+
S16 v0x; // Subpixels relative to viewport center. Valid if triSubtris = 1.
|
22 |
+
S16 v0y;
|
23 |
+
S16 v1x;
|
24 |
+
S16 v1y;
|
25 |
+
S16 v2x;
|
26 |
+
S16 v2y;
|
27 |
+
|
28 |
+
U32 misc; // triSubtris=1: (zmin:20, f01:4, f12:4, f20:4), triSubtris>=2: (subtriBase)
|
29 |
+
};
|
30 |
+
|
31 |
+
//------------------------------------------------------------------------
|
32 |
+
|
33 |
+
struct CRTriangleData
|
34 |
+
{
|
35 |
+
U32 zx; // zx * sampleX + zy * sampleY + zb = lerp(CR_DEPTH_MIN, CR_DEPTH_MAX, (clipZ / clipW + 1) / 2)
|
36 |
+
U32 zy;
|
37 |
+
U32 zb;
|
38 |
+
U32 id; // Triangle id.
|
39 |
+
};
|
40 |
+
|
41 |
+
//------------------------------------------------------------------------
|
42 |
+
// Device-side structures.
|
43 |
+
//------------------------------------------------------------------------
|
44 |
+
|
45 |
+
struct CRAtomics
|
46 |
+
{
|
47 |
+
// Setup.
|
48 |
+
S32 numSubtris; // = numTris
|
49 |
+
|
50 |
+
// Bin.
|
51 |
+
S32 binCounter; // = 0
|
52 |
+
S32 numBinSegs; // = 0
|
53 |
+
|
54 |
+
// Coarse.
|
55 |
+
S32 coarseCounter; // = 0
|
56 |
+
S32 numTileSegs; // = 0
|
57 |
+
S32 numActiveTiles; // = 0
|
58 |
+
|
59 |
+
// Fine.
|
60 |
+
S32 fineCounter; // = 0
|
61 |
+
};
|
62 |
+
|
63 |
+
//------------------------------------------------------------------------
|
64 |
+
|
65 |
+
struct CRImageParams
|
66 |
+
{
|
67 |
+
S32 triOffset; // First triangle index to draw.
|
68 |
+
S32 triCount; // Number of triangles to draw.
|
69 |
+
S32 binBatchSize; // Number of triangles per batch.
|
70 |
+
};
|
71 |
+
|
72 |
+
//------------------------------------------------------------------------
|
73 |
+
|
74 |
+
struct CRParams
|
75 |
+
{
|
76 |
+
// Common.
|
77 |
+
|
78 |
+
CRAtomics* atomics; // Work counters. Per-image.
|
79 |
+
S32 numImages; // Batch size.
|
80 |
+
S32 totalCount; // In range mode, total number of triangles to render.
|
81 |
+
S32 instanceMode; // 0 = range mode, 1 = instance mode.
|
82 |
+
|
83 |
+
S32 numVertices; // Number of vertices in input buffer, not counting multiples in instance mode.
|
84 |
+
S32 numTriangles; // Number of triangles in input buffer.
|
85 |
+
void* vertexBuffer; // numVertices * float4(x, y, z, w)
|
86 |
+
void* indexBuffer; // numTriangles * int3(vi0, vi1, vi2)
|
87 |
+
|
88 |
+
S32 widthPixels; // Render buffer size in pixels. Must be multiple of tile size (8x8).
|
89 |
+
S32 heightPixels;
|
90 |
+
S32 widthPixelsVp; // Viewport size in pixels.
|
91 |
+
S32 heightPixelsVp;
|
92 |
+
S32 widthBins; // widthPixels / CR_BIN_SIZE
|
93 |
+
S32 heightBins; // heightPixels / CR_BIN_SIZE
|
94 |
+
S32 numBins; // widthBins * heightBins
|
95 |
+
|
96 |
+
F32 xs; // Vertex position adjustments for tiled rendering.
|
97 |
+
F32 ys;
|
98 |
+
F32 xo;
|
99 |
+
F32 yo;
|
100 |
+
|
101 |
+
S32 widthTiles; // widthPixels / CR_TILE_SIZE
|
102 |
+
S32 heightTiles; // heightPixels / CR_TILE_SIZE
|
103 |
+
S32 numTiles; // widthTiles * heightTiles
|
104 |
+
|
105 |
+
U32 renderModeFlags;
|
106 |
+
S32 deferredClear; // 1 = Clear framebuffer before rendering triangles.
|
107 |
+
U32 clearColor;
|
108 |
+
U32 clearDepth;
|
109 |
+
|
110 |
+
// These are uniform across batch.
|
111 |
+
|
112 |
+
S32 maxSubtris;
|
113 |
+
S32 maxBinSegs;
|
114 |
+
S32 maxTileSegs;
|
115 |
+
|
116 |
+
// Setup output / bin input.
|
117 |
+
|
118 |
+
void* triSubtris; // maxSubtris * U8
|
119 |
+
void* triHeader; // maxSubtris * CRTriangleHeader
|
120 |
+
void* triData; // maxSubtris * CRTriangleData
|
121 |
+
|
122 |
+
// Bin output / coarse input.
|
123 |
+
|
124 |
+
void* binSegData; // maxBinSegs * CR_BIN_SEG_SIZE * S32
|
125 |
+
void* binSegNext; // maxBinSegs * S32
|
126 |
+
void* binSegCount; // maxBinSegs * S32
|
127 |
+
void* binFirstSeg; // CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * (S32 segIdx), -1 = none
|
128 |
+
void* binTotal; // CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * (S32 numTris)
|
129 |
+
|
130 |
+
// Coarse output / fine input.
|
131 |
+
|
132 |
+
void* tileSegData; // maxTileSegs * CR_TILE_SEG_SIZE * S32
|
133 |
+
void* tileSegNext; // maxTileSegs * S32
|
134 |
+
void* tileSegCount; // maxTileSegs * S32
|
135 |
+
void* activeTiles; // CR_MAXTILES_SQR * (S32 tileIdx)
|
136 |
+
void* tileFirstSeg; // CR_MAXTILES_SQR * (S32 segIdx), -1 = none
|
137 |
+
|
138 |
+
// Surface buffers. Outer tile offset is baked into pointers.
|
139 |
+
|
140 |
+
void* colorBuffer; // sizePixels.x * sizePixels.y * numImages * U32
|
141 |
+
void* depthBuffer; // sizePixels.x * sizePixels.y * numImages * U32
|
142 |
+
void* peelBuffer; // sizePixels.x * sizePixels.y * numImages * U32, only if peeling enabled.
|
143 |
+
S32 strideX; // horizontal size in pixels
|
144 |
+
S32 strideY; // vertical stride in pixels
|
145 |
+
|
146 |
+
// Per-image parameters for first images are embedded here to avoid extra memcpy for small batches.
|
147 |
+
|
148 |
+
CRImageParams imageParamsFirst[CR_EMBED_IMAGE_PARAMS];
|
149 |
+
const CRImageParams* imageParamsExtra; // After CR_EMBED_IMAGE_PARAMS.
|
150 |
+
};
|
151 |
+
|
152 |
+
//------------------------------------------------------------------------
|
153 |
+
}
|
extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl.cpp
ADDED
@@ -0,0 +1,370 @@
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
|
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|
|
|
|
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|
|
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|
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|
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|
|
|
|
|
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|
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|
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|
|
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|
|
|
|
|
|
|
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|
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|
|
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|
|
|
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|
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|
|
|
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|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#include "../../framework.h"
|
10 |
+
#include "PrivateDefs.hpp"
|
11 |
+
#include "Constants.hpp"
|
12 |
+
#include "RasterImpl.hpp"
|
13 |
+
#include <cuda_runtime.h>
|
14 |
+
|
15 |
+
using namespace CR;
|
16 |
+
using std::min;
|
17 |
+
using std::max;
|
18 |
+
|
19 |
+
//------------------------------------------------------------------------
|
20 |
+
// Kernel prototypes and variables.
|
21 |
+
|
22 |
+
void triangleSetupKernel (const CRParams p);
|
23 |
+
void binRasterKernel (const CRParams p);
|
24 |
+
void coarseRasterKernel (const CRParams p);
|
25 |
+
void fineRasterKernel (const CRParams p);
|
26 |
+
|
27 |
+
//------------------------------------------------------------------------
|
28 |
+
|
29 |
+
RasterImpl::RasterImpl(void)
|
30 |
+
: m_renderModeFlags (0),
|
31 |
+
m_deferredClear (false),
|
32 |
+
m_clearColor (0),
|
33 |
+
m_vertexPtr (NULL),
|
34 |
+
m_indexPtr (NULL),
|
35 |
+
m_numVertices (0),
|
36 |
+
m_numTriangles (0),
|
37 |
+
m_bufferSizesReported (0),
|
38 |
+
|
39 |
+
m_numImages (0),
|
40 |
+
m_bufferSizePixels (0, 0),
|
41 |
+
m_bufferSizeVp (0, 0),
|
42 |
+
m_sizePixels (0, 0),
|
43 |
+
m_sizeVp (0, 0),
|
44 |
+
m_offsetPixels (0, 0),
|
45 |
+
m_sizeBins (0, 0),
|
46 |
+
m_numBins (0),
|
47 |
+
m_sizeTiles (0, 0),
|
48 |
+
m_numTiles (0),
|
49 |
+
|
50 |
+
m_numSMs (1),
|
51 |
+
m_numCoarseBlocksPerSM (1),
|
52 |
+
m_numFineBlocksPerSM (1),
|
53 |
+
m_numFineWarpsPerBlock (1),
|
54 |
+
|
55 |
+
m_maxSubtris (1),
|
56 |
+
m_maxBinSegs (1),
|
57 |
+
m_maxTileSegs (1)
|
58 |
+
{
|
59 |
+
// Query relevant device attributes.
|
60 |
+
|
61 |
+
int currentDevice = 0;
|
62 |
+
NVDR_CHECK_CUDA_ERROR(cudaGetDevice(¤tDevice));
|
63 |
+
NVDR_CHECK_CUDA_ERROR(cudaDeviceGetAttribute(&m_numSMs, cudaDevAttrMultiProcessorCount, currentDevice));
|
64 |
+
cudaFuncAttributes attr;
|
65 |
+
NVDR_CHECK_CUDA_ERROR(cudaFuncGetAttributes(&attr, (void*)fineRasterKernel));
|
66 |
+
m_numFineWarpsPerBlock = min(attr.maxThreadsPerBlock / 32, CR_FINE_MAX_WARPS);
|
67 |
+
NVDR_CHECK_CUDA_ERROR(cudaOccupancyMaxActiveBlocksPerMultiprocessor(&m_numCoarseBlocksPerSM, (void*)coarseRasterKernel, 32 * CR_COARSE_WARPS, 0));
|
68 |
+
NVDR_CHECK_CUDA_ERROR(cudaOccupancyMaxActiveBlocksPerMultiprocessor(&m_numFineBlocksPerSM, (void*)fineRasterKernel, 32 * m_numFineWarpsPerBlock, 0));
|
69 |
+
|
70 |
+
// Setup functions.
|
71 |
+
|
72 |
+
NVDR_CHECK_CUDA_ERROR(cudaFuncSetCacheConfig((void*)triangleSetupKernel, cudaFuncCachePreferShared));
|
73 |
+
NVDR_CHECK_CUDA_ERROR(cudaFuncSetCacheConfig((void*)binRasterKernel, cudaFuncCachePreferShared));
|
74 |
+
NVDR_CHECK_CUDA_ERROR(cudaFuncSetCacheConfig((void*)coarseRasterKernel, cudaFuncCachePreferShared));
|
75 |
+
NVDR_CHECK_CUDA_ERROR(cudaFuncSetCacheConfig((void*)fineRasterKernel, cudaFuncCachePreferShared));
|
76 |
+
}
|
77 |
+
|
78 |
+
//------------------------------------------------------------------------
|
79 |
+
|
80 |
+
RasterImpl::~RasterImpl(void)
|
81 |
+
{
|
82 |
+
// Empty.
|
83 |
+
}
|
84 |
+
|
85 |
+
//------------------------------------------------------------------------
|
86 |
+
|
87 |
+
void RasterImpl::setBufferSize(Vec3i size)
|
88 |
+
{
|
89 |
+
// Internal buffer width and height must be divisible by tile size.
|
90 |
+
int w = (size.x + CR_TILE_SIZE - 1) & (-CR_TILE_SIZE);
|
91 |
+
int h = (size.y + CR_TILE_SIZE - 1) & (-CR_TILE_SIZE);
|
92 |
+
|
93 |
+
m_bufferSizePixels = Vec2i(w, h);
|
94 |
+
m_bufferSizeVp = Vec2i(size.x, size.y);
|
95 |
+
m_numImages = size.z;
|
96 |
+
|
97 |
+
m_colorBuffer.reset(w * h * size.z * sizeof(U32));
|
98 |
+
m_depthBuffer.reset(w * h * size.z * sizeof(U32));
|
99 |
+
}
|
100 |
+
|
101 |
+
//------------------------------------------------------------------------
|
102 |
+
|
103 |
+
void RasterImpl::setViewport(Vec2i size, Vec2i offset)
|
104 |
+
{
|
105 |
+
// Offset must be divisible by tile size.
|
106 |
+
NVDR_CHECK((offset.x & (CR_TILE_SIZE - 1)) == 0 && (offset.y & (CR_TILE_SIZE - 1)) == 0, "invalid viewport offset");
|
107 |
+
|
108 |
+
// Round internal viewport size to multiples of tile size.
|
109 |
+
int w = (size.x + CR_TILE_SIZE - 1) & (-CR_TILE_SIZE);
|
110 |
+
int h = (size.y + CR_TILE_SIZE - 1) & (-CR_TILE_SIZE);
|
111 |
+
|
112 |
+
m_sizePixels = Vec2i(w, h);
|
113 |
+
m_offsetPixels = offset;
|
114 |
+
m_sizeVp = Vec2i(size.x, size.y);
|
115 |
+
m_sizeTiles.x = m_sizePixels.x >> CR_TILE_LOG2;
|
116 |
+
m_sizeTiles.y = m_sizePixels.y >> CR_TILE_LOG2;
|
117 |
+
m_numTiles = m_sizeTiles.x * m_sizeTiles.y;
|
118 |
+
m_sizeBins.x = (m_sizeTiles.x + CR_BIN_SIZE - 1) >> CR_BIN_LOG2;
|
119 |
+
m_sizeBins.y = (m_sizeTiles.y + CR_BIN_SIZE - 1) >> CR_BIN_LOG2;
|
120 |
+
m_numBins = m_sizeBins.x * m_sizeBins.y;
|
121 |
+
}
|
122 |
+
|
123 |
+
void RasterImpl::swapDepthAndPeel(void)
|
124 |
+
{
|
125 |
+
m_peelBuffer.reset(m_depthBuffer.getSize()); // Ensure equal size and valid pointer.
|
126 |
+
|
127 |
+
void* tmp = m_depthBuffer.getPtr();
|
128 |
+
m_depthBuffer.setPtr(m_peelBuffer.getPtr());
|
129 |
+
m_peelBuffer.setPtr(tmp);
|
130 |
+
}
|
131 |
+
|
132 |
+
//------------------------------------------------------------------------
|
133 |
+
|
134 |
+
bool RasterImpl::drawTriangles(const Vec2i* ranges, bool peel, cudaStream_t stream)
|
135 |
+
{
|
136 |
+
bool instanceMode = (!ranges);
|
137 |
+
|
138 |
+
int maxSubtrisSlack = 4096; // x 81B = 324KB
|
139 |
+
int maxBinSegsSlack = 256; // x 2137B = 534KB
|
140 |
+
int maxTileSegsSlack = 4096; // x 136B = 544KB
|
141 |
+
|
142 |
+
// Resize atomics as needed.
|
143 |
+
m_crAtomics .grow(m_numImages * sizeof(CRAtomics));
|
144 |
+
m_crAtomicsHost.grow(m_numImages * sizeof(CRAtomics));
|
145 |
+
|
146 |
+
// Size of these buffers doesn't depend on input.
|
147 |
+
m_binFirstSeg .grow(m_numImages * CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * sizeof(S32));
|
148 |
+
m_binTotal .grow(m_numImages * CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * sizeof(S32));
|
149 |
+
m_activeTiles .grow(m_numImages * CR_MAXTILES_SQR * sizeof(S32));
|
150 |
+
m_tileFirstSeg .grow(m_numImages * CR_MAXTILES_SQR * sizeof(S32));
|
151 |
+
|
152 |
+
// Construct per-image parameters and determine worst-case buffer sizes.
|
153 |
+
m_crImageParamsHost.grow(m_numImages * sizeof(CRImageParams));
|
154 |
+
CRImageParams* imageParams = (CRImageParams*)m_crImageParamsHost.getPtr();
|
155 |
+
for (int i=0; i < m_numImages; i++)
|
156 |
+
{
|
157 |
+
CRImageParams& ip = imageParams[i];
|
158 |
+
|
159 |
+
int roundSize = CR_BIN_WARPS * 32;
|
160 |
+
int minBatches = CR_BIN_STREAMS_SIZE * 2;
|
161 |
+
int maxRounds = 32;
|
162 |
+
|
163 |
+
ip.triOffset = instanceMode ? 0 : ranges[i].x;
|
164 |
+
ip.triCount = instanceMode ? m_numTriangles : ranges[i].y;
|
165 |
+
ip.binBatchSize = min(max(ip.triCount / (roundSize * minBatches), 1), maxRounds) * roundSize;
|
166 |
+
|
167 |
+
m_maxSubtris = max(m_maxSubtris, min(ip.triCount + maxSubtrisSlack, CR_MAXSUBTRIS_SIZE));
|
168 |
+
m_maxBinSegs = max(m_maxBinSegs, max(m_numBins * CR_BIN_STREAMS_SIZE, (ip.triCount - 1) / CR_BIN_SEG_SIZE + 1) + maxBinSegsSlack);
|
169 |
+
m_maxTileSegs = max(m_maxTileSegs, max(m_numTiles, (ip.triCount - 1) / CR_TILE_SEG_SIZE + 1) + maxTileSegsSlack);
|
170 |
+
}
|
171 |
+
|
172 |
+
// Retry until successful.
|
173 |
+
|
174 |
+
for (;;)
|
175 |
+
{
|
176 |
+
// Allocate buffers.
|
177 |
+
m_triSubtris.reset(m_numImages * m_maxSubtris * sizeof(U8));
|
178 |
+
m_triHeader .reset(m_numImages * m_maxSubtris * sizeof(CRTriangleHeader));
|
179 |
+
m_triData .reset(m_numImages * m_maxSubtris * sizeof(CRTriangleData));
|
180 |
+
|
181 |
+
m_binSegData .reset(m_numImages * m_maxBinSegs * CR_BIN_SEG_SIZE * sizeof(S32));
|
182 |
+
m_binSegNext .reset(m_numImages * m_maxBinSegs * sizeof(S32));
|
183 |
+
m_binSegCount.reset(m_numImages * m_maxBinSegs * sizeof(S32));
|
184 |
+
|
185 |
+
m_tileSegData .reset(m_numImages * m_maxTileSegs * CR_TILE_SEG_SIZE * sizeof(S32));
|
186 |
+
m_tileSegNext .reset(m_numImages * m_maxTileSegs * sizeof(S32));
|
187 |
+
m_tileSegCount.reset(m_numImages * m_maxTileSegs * sizeof(S32));
|
188 |
+
|
189 |
+
// Report if buffers grow from last time.
|
190 |
+
size_t sizesTotal = getTotalBufferSizes();
|
191 |
+
if (sizesTotal > m_bufferSizesReported)
|
192 |
+
{
|
193 |
+
size_t sizesMB = ((sizesTotal - 1) >> 20) + 1; // Round up.
|
194 |
+
sizesMB = ((sizesMB + 9) / 10) * 10; // 10MB granularity enough in this day and age.
|
195 |
+
LOG(INFO) << "Internal buffers grown to " << sizesMB << " MB";
|
196 |
+
m_bufferSizesReported = sizesMB << 20;
|
197 |
+
}
|
198 |
+
|
199 |
+
// Launch stages. Blocks until everything is done.
|
200 |
+
launchStages(instanceMode, peel, stream);
|
201 |
+
|
202 |
+
// Peeling iteration cannot fail, so no point checking things further.
|
203 |
+
if (peel)
|
204 |
+
break;
|
205 |
+
|
206 |
+
// Atomics after coarse stage are now available.
|
207 |
+
CRAtomics* atomics = (CRAtomics*)m_crAtomicsHost.getPtr();
|
208 |
+
|
209 |
+
// Success?
|
210 |
+
bool failed = false;
|
211 |
+
for (int i=0; i < m_numImages; i++)
|
212 |
+
{
|
213 |
+
const CRAtomics& a = atomics[i];
|
214 |
+
failed = failed || (a.numSubtris > m_maxSubtris) || (a.numBinSegs > m_maxBinSegs) || (a.numTileSegs > m_maxTileSegs);
|
215 |
+
}
|
216 |
+
if (!failed)
|
217 |
+
break; // Success!
|
218 |
+
|
219 |
+
// If we were already at maximum capacity, no can do.
|
220 |
+
if (m_maxSubtris == CR_MAXSUBTRIS_SIZE)
|
221 |
+
return false;
|
222 |
+
|
223 |
+
// Enlarge buffers and try again.
|
224 |
+
for (int i=0; i < m_numImages; i++)
|
225 |
+
{
|
226 |
+
const CRAtomics& a = atomics[i];
|
227 |
+
m_maxSubtris = max(m_maxSubtris, min(a.numSubtris + maxSubtrisSlack, CR_MAXSUBTRIS_SIZE));
|
228 |
+
m_maxBinSegs = max(m_maxBinSegs, a.numBinSegs + maxBinSegsSlack);
|
229 |
+
m_maxTileSegs = max(m_maxTileSegs, a.numTileSegs + maxTileSegsSlack);
|
230 |
+
}
|
231 |
+
}
|
232 |
+
|
233 |
+
m_deferredClear = false;
|
234 |
+
return true; // Success.
|
235 |
+
}
|
236 |
+
|
237 |
+
//------------------------------------------------------------------------
|
238 |
+
|
239 |
+
size_t RasterImpl::getTotalBufferSizes(void) const
|
240 |
+
{
|
241 |
+
return
|
242 |
+
m_colorBuffer.getSize() + m_depthBuffer.getSize() + // Don't include atomics and image params.
|
243 |
+
m_triSubtris.getSize() + m_triHeader.getSize() + m_triData.getSize() +
|
244 |
+
m_binFirstSeg.getSize() + m_binTotal.getSize() + m_binSegData.getSize() + m_binSegNext.getSize() + m_binSegCount.getSize() +
|
245 |
+
m_activeTiles.getSize() + m_tileFirstSeg.getSize() + m_tileSegData.getSize() + m_tileSegNext.getSize() + m_tileSegCount.getSize();
|
246 |
+
}
|
247 |
+
|
248 |
+
//------------------------------------------------------------------------
|
249 |
+
|
250 |
+
void RasterImpl::launchStages(bool instanceMode, bool peel, cudaStream_t stream)
|
251 |
+
{
|
252 |
+
CRImageParams* imageParams = (CRImageParams*)m_crImageParamsHost.getPtr();
|
253 |
+
|
254 |
+
// Unless peeling, initialize atomics to mostly zero.
|
255 |
+
CRAtomics* atomics = (CRAtomics*)m_crAtomicsHost.getPtr();
|
256 |
+
if (!peel)
|
257 |
+
{
|
258 |
+
memset(atomics, 0, m_numImages * sizeof(CRAtomics));
|
259 |
+
for (int i=0; i < m_numImages; i++)
|
260 |
+
atomics[i].numSubtris = imageParams[i].triCount;
|
261 |
+
}
|
262 |
+
|
263 |
+
// Copy to device. If peeling, this is the state after coarse raster launch on first iteration.
|
264 |
+
NVDR_CHECK_CUDA_ERROR(cudaMemcpyAsync(m_crAtomics.getPtr(), atomics, m_numImages * sizeof(CRAtomics), cudaMemcpyHostToDevice, stream));
|
265 |
+
|
266 |
+
// Copy per-image parameters if there are more than fits in launch parameter block and we haven't done it already.
|
267 |
+
if (!peel && m_numImages > CR_EMBED_IMAGE_PARAMS)
|
268 |
+
{
|
269 |
+
int numImageParamsExtra = m_numImages - CR_EMBED_IMAGE_PARAMS;
|
270 |
+
m_crImageParamsExtra.grow(numImageParamsExtra * sizeof(CRImageParams));
|
271 |
+
NVDR_CHECK_CUDA_ERROR(cudaMemcpyAsync(m_crImageParamsExtra.getPtr(), imageParams + CR_EMBED_IMAGE_PARAMS, numImageParamsExtra * sizeof(CRImageParams), cudaMemcpyHostToDevice, stream));
|
272 |
+
}
|
273 |
+
|
274 |
+
// Set global parameters.
|
275 |
+
CRParams p;
|
276 |
+
{
|
277 |
+
p.atomics = (CRAtomics*)m_crAtomics.getPtr();
|
278 |
+
p.numImages = m_numImages;
|
279 |
+
p.totalCount = 0; // Only relevant in range mode.
|
280 |
+
p.instanceMode = instanceMode ? 1 : 0;
|
281 |
+
|
282 |
+
p.numVertices = m_numVertices;
|
283 |
+
p.numTriangles = m_numTriangles;
|
284 |
+
p.vertexBuffer = m_vertexPtr;
|
285 |
+
p.indexBuffer = m_indexPtr;
|
286 |
+
|
287 |
+
p.widthPixels = m_sizePixels.x;
|
288 |
+
p.heightPixels = m_sizePixels.y;
|
289 |
+
p.widthPixelsVp = m_sizeVp.x;
|
290 |
+
p.heightPixelsVp = m_sizeVp.y;
|
291 |
+
p.widthBins = m_sizeBins.x;
|
292 |
+
p.heightBins = m_sizeBins.y;
|
293 |
+
p.numBins = m_numBins;
|
294 |
+
|
295 |
+
p.xs = (float)m_bufferSizeVp.x / (float)m_sizeVp.x;
|
296 |
+
p.ys = (float)m_bufferSizeVp.y / (float)m_sizeVp.y;
|
297 |
+
p.xo = (float)(m_bufferSizeVp.x - m_sizeVp.x - 2 * m_offsetPixels.x) / (float)m_sizeVp.x;
|
298 |
+
p.yo = (float)(m_bufferSizeVp.y - m_sizeVp.y - 2 * m_offsetPixels.y) / (float)m_sizeVp.y;
|
299 |
+
|
300 |
+
p.widthTiles = m_sizeTiles.x;
|
301 |
+
p.heightTiles = m_sizeTiles.y;
|
302 |
+
p.numTiles = m_numTiles;
|
303 |
+
|
304 |
+
p.renderModeFlags = m_renderModeFlags;
|
305 |
+
p.deferredClear = m_deferredClear ? 1 : 0;
|
306 |
+
p.clearColor = m_clearColor;
|
307 |
+
p.clearDepth = CR_DEPTH_MAX;
|
308 |
+
|
309 |
+
p.maxSubtris = m_maxSubtris;
|
310 |
+
p.maxBinSegs = m_maxBinSegs;
|
311 |
+
p.maxTileSegs = m_maxTileSegs;
|
312 |
+
|
313 |
+
p.triSubtris = m_triSubtris.getPtr();
|
314 |
+
p.triHeader = m_triHeader.getPtr();
|
315 |
+
p.triData = m_triData.getPtr();
|
316 |
+
p.binSegData = m_binSegData.getPtr();
|
317 |
+
p.binSegNext = m_binSegNext.getPtr();
|
318 |
+
p.binSegCount = m_binSegCount.getPtr();
|
319 |
+
p.binFirstSeg = m_binFirstSeg.getPtr();
|
320 |
+
p.binTotal = m_binTotal.getPtr();
|
321 |
+
p.tileSegData = m_tileSegData.getPtr();
|
322 |
+
p.tileSegNext = m_tileSegNext.getPtr();
|
323 |
+
p.tileSegCount = m_tileSegCount.getPtr();
|
324 |
+
p.activeTiles = m_activeTiles.getPtr();
|
325 |
+
p.tileFirstSeg = m_tileFirstSeg.getPtr();
|
326 |
+
|
327 |
+
size_t byteOffset = ((size_t)m_offsetPixels.x + (size_t)m_offsetPixels.y * (size_t)p.strideX) * sizeof(U32);
|
328 |
+
p.colorBuffer = m_colorBuffer.getPtr(byteOffset);
|
329 |
+
p.depthBuffer = m_depthBuffer.getPtr(byteOffset);
|
330 |
+
p.peelBuffer = (m_renderModeFlags & CudaRaster::RenderModeFlag_EnableDepthPeeling) ? m_peelBuffer.getPtr(byteOffset) : 0;
|
331 |
+
p.strideX = m_bufferSizePixels.x;
|
332 |
+
p.strideY = m_bufferSizePixels.y;
|
333 |
+
|
334 |
+
memcpy(&p.imageParamsFirst, imageParams, min(m_numImages, CR_EMBED_IMAGE_PARAMS) * sizeof(CRImageParams));
|
335 |
+
p.imageParamsExtra = (CRImageParams*)m_crImageParamsExtra.getPtr();
|
336 |
+
}
|
337 |
+
|
338 |
+
// Setup block sizes.
|
339 |
+
|
340 |
+
dim3 brBlock(32, CR_BIN_WARPS);
|
341 |
+
dim3 crBlock(32, CR_COARSE_WARPS);
|
342 |
+
dim3 frBlock(32, m_numFineWarpsPerBlock);
|
343 |
+
void* args[] = {&p};
|
344 |
+
|
345 |
+
// Launch stages from setup to coarse and copy atomics to host only if this is not a single-tile peeling iteration.
|
346 |
+
if (!peel)
|
347 |
+
{
|
348 |
+
if (instanceMode)
|
349 |
+
{
|
350 |
+
int setupBlocks = (m_numTriangles - 1) / (32 * CR_SETUP_WARPS) + 1;
|
351 |
+
NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)triangleSetupKernel, dim3(setupBlocks, 1, m_numImages), dim3(32, CR_SETUP_WARPS), args, 0, stream));
|
352 |
+
}
|
353 |
+
else
|
354 |
+
{
|
355 |
+
for (int i=0; i < m_numImages; i++)
|
356 |
+
p.totalCount += imageParams[i].triCount;
|
357 |
+
int setupBlocks = (p.totalCount - 1) / (32 * CR_SETUP_WARPS) + 1;
|
358 |
+
NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)triangleSetupKernel, dim3(setupBlocks, 1, 1), dim3(32, CR_SETUP_WARPS), args, 0, stream));
|
359 |
+
}
|
360 |
+
NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)binRasterKernel, dim3(CR_BIN_STREAMS_SIZE, 1, m_numImages), brBlock, args, 0, stream));
|
361 |
+
NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)coarseRasterKernel, dim3(m_numSMs * m_numCoarseBlocksPerSM, 1, m_numImages), crBlock, args, 0, stream));
|
362 |
+
NVDR_CHECK_CUDA_ERROR(cudaMemcpyAsync(m_crAtomicsHost.getPtr(), m_crAtomics.getPtr(), sizeof(CRAtomics) * m_numImages, cudaMemcpyDeviceToHost, stream));
|
363 |
+
}
|
364 |
+
|
365 |
+
// Fine rasterizer is launched always.
|
366 |
+
NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)fineRasterKernel, dim3(m_numSMs * m_numFineBlocksPerSM, 1, m_numImages), frBlock, args, 0, stream));
|
367 |
+
NVDR_CHECK_CUDA_ERROR(cudaStreamSynchronize(stream));
|
368 |
+
}
|
369 |
+
|
370 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl.hpp
ADDED
@@ -0,0 +1,102 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#pragma once
|
10 |
+
#include "PrivateDefs.hpp"
|
11 |
+
#include "Buffer.hpp"
|
12 |
+
#include "../CudaRaster.hpp"
|
13 |
+
|
14 |
+
namespace CR
|
15 |
+
{
|
16 |
+
//------------------------------------------------------------------------
|
17 |
+
|
18 |
+
class RasterImpl
|
19 |
+
{
|
20 |
+
public:
|
21 |
+
RasterImpl (void);
|
22 |
+
~RasterImpl (void);
|
23 |
+
|
24 |
+
void setBufferSize (Vec3i size);
|
25 |
+
void setViewport (Vec2i size, Vec2i offset);
|
26 |
+
void setRenderModeFlags (U32 flags) { m_renderModeFlags = flags; }
|
27 |
+
void deferredClear (U32 color) { m_deferredClear = true; m_clearColor = color; }
|
28 |
+
void setVertexBuffer (void* ptr, int numVertices) { m_vertexPtr = ptr; m_numVertices = numVertices; } // GPU pointer.
|
29 |
+
void setIndexBuffer (void* ptr, int numTriangles) { m_indexPtr = ptr; m_numTriangles = numTriangles; } // GPU pointer.
|
30 |
+
bool drawTriangles (const Vec2i* ranges, bool peel, cudaStream_t stream);
|
31 |
+
void* getColorBuffer (void) { return m_colorBuffer.getPtr(); } // GPU pointer.
|
32 |
+
void* getDepthBuffer (void) { return m_depthBuffer.getPtr(); } // GPU pointer.
|
33 |
+
void swapDepthAndPeel (void);
|
34 |
+
size_t getTotalBufferSizes (void) const;
|
35 |
+
|
36 |
+
private:
|
37 |
+
void launchStages (bool instanceMode, bool peel, cudaStream_t stream);
|
38 |
+
|
39 |
+
// State.
|
40 |
+
|
41 |
+
unsigned int m_renderModeFlags;
|
42 |
+
bool m_deferredClear;
|
43 |
+
unsigned int m_clearColor;
|
44 |
+
void* m_vertexPtr;
|
45 |
+
void* m_indexPtr;
|
46 |
+
int m_numVertices; // Input buffer size.
|
47 |
+
int m_numTriangles; // Input buffer size.
|
48 |
+
size_t m_bufferSizesReported; // Previously reported buffer sizes.
|
49 |
+
|
50 |
+
// Surfaces.
|
51 |
+
|
52 |
+
Buffer m_colorBuffer;
|
53 |
+
Buffer m_depthBuffer;
|
54 |
+
Buffer m_peelBuffer;
|
55 |
+
int m_numImages;
|
56 |
+
Vec2i m_bufferSizePixels; // Internal buffer size.
|
57 |
+
Vec2i m_bufferSizeVp; // Total viewport size.
|
58 |
+
Vec2i m_sizePixels; // Internal size at which all computation is done, buffers reserved, etc.
|
59 |
+
Vec2i m_sizeVp; // Size to which output will be cropped outside, determines viewport size.
|
60 |
+
Vec2i m_offsetPixels; // Viewport offset for tiled rendering.
|
61 |
+
Vec2i m_sizeBins;
|
62 |
+
S32 m_numBins;
|
63 |
+
Vec2i m_sizeTiles;
|
64 |
+
S32 m_numTiles;
|
65 |
+
|
66 |
+
// Launch sizes etc.
|
67 |
+
|
68 |
+
S32 m_numSMs;
|
69 |
+
S32 m_numCoarseBlocksPerSM;
|
70 |
+
S32 m_numFineBlocksPerSM;
|
71 |
+
S32 m_numFineWarpsPerBlock;
|
72 |
+
|
73 |
+
// Global intermediate buffers. Individual images have offsets to these.
|
74 |
+
|
75 |
+
Buffer m_crAtomics;
|
76 |
+
HostBuffer m_crAtomicsHost;
|
77 |
+
HostBuffer m_crImageParamsHost;
|
78 |
+
Buffer m_crImageParamsExtra;
|
79 |
+
Buffer m_triSubtris;
|
80 |
+
Buffer m_triHeader;
|
81 |
+
Buffer m_triData;
|
82 |
+
Buffer m_binFirstSeg;
|
83 |
+
Buffer m_binTotal;
|
84 |
+
Buffer m_binSegData;
|
85 |
+
Buffer m_binSegNext;
|
86 |
+
Buffer m_binSegCount;
|
87 |
+
Buffer m_activeTiles;
|
88 |
+
Buffer m_tileFirstSeg;
|
89 |
+
Buffer m_tileSegData;
|
90 |
+
Buffer m_tileSegNext;
|
91 |
+
Buffer m_tileSegCount;
|
92 |
+
|
93 |
+
// Actual buffer sizes.
|
94 |
+
|
95 |
+
S32 m_maxSubtris;
|
96 |
+
S32 m_maxBinSegs;
|
97 |
+
S32 m_maxTileSegs;
|
98 |
+
};
|
99 |
+
|
100 |
+
//------------------------------------------------------------------------
|
101 |
+
} // namespace CR
|
102 |
+
|
extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl_.cu
ADDED
@@ -0,0 +1,37 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#include "../CudaRaster.hpp"
|
10 |
+
#include "PrivateDefs.hpp"
|
11 |
+
#include "Constants.hpp"
|
12 |
+
#include "Util.inl"
|
13 |
+
|
14 |
+
namespace CR
|
15 |
+
{
|
16 |
+
|
17 |
+
//------------------------------------------------------------------------
|
18 |
+
// Stage implementations.
|
19 |
+
//------------------------------------------------------------------------
|
20 |
+
|
21 |
+
#include "TriangleSetup.inl"
|
22 |
+
#include "BinRaster.inl"
|
23 |
+
#include "CoarseRaster.inl"
|
24 |
+
#include "FineRaster.inl"
|
25 |
+
|
26 |
+
}
|
27 |
+
|
28 |
+
//------------------------------------------------------------------------
|
29 |
+
// Stage entry points.
|
30 |
+
//------------------------------------------------------------------------
|
31 |
+
|
32 |
+
__global__ void __launch_bounds__(CR_SETUP_WARPS * 32, CR_SETUP_OPT_BLOCKS) triangleSetupKernel (const CR::CRParams p) { CR::triangleSetupImpl(p); }
|
33 |
+
__global__ void __launch_bounds__(CR_BIN_WARPS * 32, 1) binRasterKernel (const CR::CRParams p) { CR::binRasterImpl(p); }
|
34 |
+
__global__ void __launch_bounds__(CR_COARSE_WARPS * 32, 1) coarseRasterKernel (const CR::CRParams p) { CR::coarseRasterImpl(p); }
|
35 |
+
__global__ void __launch_bounds__(CR_FINE_MAX_WARPS * 32, 1) fineRasterKernel (const CR::CRParams p) { CR::fineRasterImpl(p); }
|
36 |
+
|
37 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/TriangleSetup.inl
ADDED
@@ -0,0 +1,402 @@
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|
|
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|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
//------------------------------------------------------------------------
|
10 |
+
|
11 |
+
__device__ __inline__ void snapTriangle(
|
12 |
+
const CRParams& p,
|
13 |
+
float4 v0, float4 v1, float4 v2,
|
14 |
+
int2& p0, int2& p1, int2& p2, float3& rcpW, int2& lo, int2& hi)
|
15 |
+
{
|
16 |
+
F32 viewScaleX = (F32)(p.widthPixelsVp << (CR_SUBPIXEL_LOG2 - 1));
|
17 |
+
F32 viewScaleY = (F32)(p.heightPixelsVp << (CR_SUBPIXEL_LOG2 - 1));
|
18 |
+
rcpW = make_float3(1.0f / v0.w, 1.0f / v1.w, 1.0f / v2.w);
|
19 |
+
p0 = make_int2(f32_to_s32_sat(v0.x * rcpW.x * viewScaleX), f32_to_s32_sat(v0.y * rcpW.x * viewScaleY));
|
20 |
+
p1 = make_int2(f32_to_s32_sat(v1.x * rcpW.y * viewScaleX), f32_to_s32_sat(v1.y * rcpW.y * viewScaleY));
|
21 |
+
p2 = make_int2(f32_to_s32_sat(v2.x * rcpW.z * viewScaleX), f32_to_s32_sat(v2.y * rcpW.z * viewScaleY));
|
22 |
+
lo = make_int2(min_min(p0.x, p1.x, p2.x), min_min(p0.y, p1.y, p2.y));
|
23 |
+
hi = make_int2(max_max(p0.x, p1.x, p2.x), max_max(p0.y, p1.y, p2.y));
|
24 |
+
}
|
25 |
+
|
26 |
+
//------------------------------------------------------------------------
|
27 |
+
|
28 |
+
__device__ __inline__ U32 cover8x8_selectFlips(S32 dx, S32 dy) // 10 instr
|
29 |
+
{
|
30 |
+
U32 flips = 0;
|
31 |
+
if (dy > 0 || (dy == 0 && dx <= 0))
|
32 |
+
flips ^= (1 << CR_FLIPBIT_FLIP_X) ^ (1 << CR_FLIPBIT_FLIP_Y) ^ (1 << CR_FLIPBIT_COMPL);
|
33 |
+
if (dx > 0)
|
34 |
+
flips ^= (1 << CR_FLIPBIT_FLIP_X) ^ (1 << CR_FLIPBIT_FLIP_Y);
|
35 |
+
if (::abs(dx) < ::abs(dy))
|
36 |
+
flips ^= (1 << CR_FLIPBIT_SWAP_XY) ^ (1 << CR_FLIPBIT_FLIP_Y);
|
37 |
+
return flips;
|
38 |
+
}
|
39 |
+
|
40 |
+
//------------------------------------------------------------------------
|
41 |
+
|
42 |
+
__device__ __inline__ bool prepareTriangle(
|
43 |
+
const CRParams& p,
|
44 |
+
int2 p0, int2 p1, int2 p2, int2 lo, int2 hi,
|
45 |
+
int2& d1, int2& d2, S32& area)
|
46 |
+
{
|
47 |
+
// Backfacing or degenerate => cull.
|
48 |
+
|
49 |
+
d1 = make_int2(p1.x - p0.x, p1.y - p0.y);
|
50 |
+
d2 = make_int2(p2.x - p0.x, p2.y - p0.y);
|
51 |
+
area = d1.x * d2.y - d1.y * d2.x;
|
52 |
+
|
53 |
+
if (area == 0)
|
54 |
+
return false; // Degenerate.
|
55 |
+
|
56 |
+
if (area < 0 && (p.renderModeFlags & CudaRaster::RenderModeFlag_EnableBackfaceCulling) != 0)
|
57 |
+
return false; // Backfacing.
|
58 |
+
|
59 |
+
// AABB falls between samples => cull.
|
60 |
+
|
61 |
+
int sampleSize = 1 << CR_SUBPIXEL_LOG2;
|
62 |
+
int biasX = (p.widthPixelsVp << (CR_SUBPIXEL_LOG2 - 1)) - (sampleSize >> 1);
|
63 |
+
int biasY = (p.heightPixelsVp << (CR_SUBPIXEL_LOG2 - 1)) - (sampleSize >> 1);
|
64 |
+
int lox = (int)add_add(lo.x, sampleSize - 1, biasX) & -sampleSize;
|
65 |
+
int loy = (int)add_add(lo.y, sampleSize - 1, biasY) & -sampleSize;
|
66 |
+
int hix = (hi.x + biasX) & -sampleSize;
|
67 |
+
int hiy = (hi.y + biasY) & -sampleSize;
|
68 |
+
|
69 |
+
if (lox > hix || loy > hiy)
|
70 |
+
return false; // Between pixels.
|
71 |
+
|
72 |
+
// AABB covers 1 or 2 samples => cull if they are not covered.
|
73 |
+
|
74 |
+
int diff = add_sub(hix, hiy, lox) - loy;
|
75 |
+
if (diff <= sampleSize)
|
76 |
+
{
|
77 |
+
int2 t0 = make_int2(add_sub(p0.x, biasX, lox), add_sub(p0.y, biasY, loy));
|
78 |
+
int2 t1 = make_int2(add_sub(p1.x, biasX, lox), add_sub(p1.y, biasY, loy));
|
79 |
+
int2 t2 = make_int2(add_sub(p2.x, biasX, lox), add_sub(p2.y, biasY, loy));
|
80 |
+
S32 e0 = t0.x * t1.y - t0.y * t1.x;
|
81 |
+
S32 e1 = t1.x * t2.y - t1.y * t2.x;
|
82 |
+
S32 e2 = t2.x * t0.y - t2.y * t0.x;
|
83 |
+
if (area < 0)
|
84 |
+
{
|
85 |
+
e0 = -e0;
|
86 |
+
e1 = -e1;
|
87 |
+
e2 = -e2;
|
88 |
+
}
|
89 |
+
|
90 |
+
if (e0 < 0 || e1 < 0 || e2 < 0)
|
91 |
+
{
|
92 |
+
if (diff == 0)
|
93 |
+
return false; // Between pixels.
|
94 |
+
|
95 |
+
t0 = make_int2(add_sub(p0.x, biasX, hix), add_sub(p0.y, biasY, hiy));
|
96 |
+
t1 = make_int2(add_sub(p1.x, biasX, hix), add_sub(p1.y, biasY, hiy));
|
97 |
+
t2 = make_int2(add_sub(p2.x, biasX, hix), add_sub(p2.y, biasY, hiy));
|
98 |
+
e0 = t0.x * t1.y - t0.y * t1.x;
|
99 |
+
e1 = t1.x * t2.y - t1.y * t2.x;
|
100 |
+
e2 = t2.x * t0.y - t2.y * t0.x;
|
101 |
+
if (area < 0)
|
102 |
+
{
|
103 |
+
e0 = -e0;
|
104 |
+
e1 = -e1;
|
105 |
+
e2 = -e2;
|
106 |
+
}
|
107 |
+
|
108 |
+
if (e0 < 0 || e1 < 0 || e2 < 0)
|
109 |
+
return false; // Between pixels.
|
110 |
+
}
|
111 |
+
}
|
112 |
+
|
113 |
+
// Otherwise => proceed to output the triangle.
|
114 |
+
|
115 |
+
return true; // Visible.
|
116 |
+
}
|
117 |
+
|
118 |
+
//------------------------------------------------------------------------
|
119 |
+
|
120 |
+
__device__ __inline__ void setupTriangle(
|
121 |
+
const CRParams& p,
|
122 |
+
CRTriangleHeader* th, CRTriangleData* td, int triId,
|
123 |
+
float v0z, float v1z, float v2z,
|
124 |
+
int2 p0, int2 p1, int2 p2, float3 rcpW,
|
125 |
+
int2 d1, int2 d2, S32 area)
|
126 |
+
{
|
127 |
+
// Swap vertices 1 and 2 if area is negative. Only executed if backface culling is
|
128 |
+
// disabled (if it is enabled, we never come here with area < 0).
|
129 |
+
|
130 |
+
if (area < 0)
|
131 |
+
{
|
132 |
+
swap(d1, d2);
|
133 |
+
swap(p1, p2);
|
134 |
+
swap(v1z, v2z);
|
135 |
+
swap(rcpW.y, rcpW.z);
|
136 |
+
area = -area;
|
137 |
+
}
|
138 |
+
|
139 |
+
int2 wv0;
|
140 |
+
wv0.x = p0.x + (p.widthPixelsVp << (CR_SUBPIXEL_LOG2 - 1));
|
141 |
+
wv0.y = p0.y + (p.heightPixelsVp << (CR_SUBPIXEL_LOG2 - 1));
|
142 |
+
|
143 |
+
// Setup depth plane equation.
|
144 |
+
|
145 |
+
F32 zcoef = (F32)(CR_DEPTH_MAX - CR_DEPTH_MIN) * 0.5f;
|
146 |
+
F32 zbias = (F32)(CR_DEPTH_MAX + CR_DEPTH_MIN) * 0.5f;
|
147 |
+
float3 zvert = make_float3(
|
148 |
+
(v0z * zcoef) * rcpW.x + zbias,
|
149 |
+
(v1z * zcoef) * rcpW.y + zbias,
|
150 |
+
(v2z * zcoef) * rcpW.z + zbias
|
151 |
+
);
|
152 |
+
int2 zv0 = make_int2(
|
153 |
+
wv0.x - (1 << (CR_SUBPIXEL_LOG2 - 1)),
|
154 |
+
wv0.y - (1 << (CR_SUBPIXEL_LOG2 - 1))
|
155 |
+
);
|
156 |
+
uint3 zpleq = setupPleq(zvert, zv0, d1, d2, 1.0f / (F32)area);
|
157 |
+
|
158 |
+
U32 zmin = f32_to_u32_sat(fminf(fminf(zvert.x, zvert.y), zvert.z) - (F32)CR_LERP_ERROR(0));
|
159 |
+
|
160 |
+
// Write CRTriangleData.
|
161 |
+
|
162 |
+
*(uint4*)td = make_uint4(zpleq.x, zpleq.y, zpleq.z, triId);
|
163 |
+
|
164 |
+
// Determine flipbits.
|
165 |
+
|
166 |
+
U32 f01 = cover8x8_selectFlips(d1.x, d1.y);
|
167 |
+
U32 f12 = cover8x8_selectFlips(d2.x - d1.x, d2.y - d1.y);
|
168 |
+
U32 f20 = cover8x8_selectFlips(-d2.x, -d2.y);
|
169 |
+
|
170 |
+
// Write CRTriangleHeader.
|
171 |
+
|
172 |
+
*(uint4*)th = make_uint4(
|
173 |
+
prmt(p0.x, p0.y, 0x5410),
|
174 |
+
prmt(p1.x, p1.y, 0x5410),
|
175 |
+
prmt(p2.x, p2.y, 0x5410),
|
176 |
+
(zmin & 0xfffff000u) | (f01 << 6) | (f12 << 2) | (f20 >> 2));
|
177 |
+
}
|
178 |
+
|
179 |
+
//------------------------------------------------------------------------
|
180 |
+
|
181 |
+
__device__ __inline__ void triangleSetupImpl(const CRParams p)
|
182 |
+
{
|
183 |
+
__shared__ F32 s_bary[CR_SETUP_WARPS * 32][18];
|
184 |
+
F32* bary = s_bary[threadIdx.x + threadIdx.y * 32];
|
185 |
+
|
186 |
+
// Compute task and image indices.
|
187 |
+
|
188 |
+
int taskIdx = threadIdx.x + 32 * (threadIdx.y + CR_SETUP_WARPS * blockIdx.x);
|
189 |
+
int imageIdx = 0;
|
190 |
+
if (p.instanceMode)
|
191 |
+
{
|
192 |
+
imageIdx = blockIdx.z;
|
193 |
+
if (taskIdx >= p.numTriangles)
|
194 |
+
return;
|
195 |
+
}
|
196 |
+
else
|
197 |
+
{
|
198 |
+
while (imageIdx < p.numImages)
|
199 |
+
{
|
200 |
+
int count = getImageParams(p, imageIdx).triCount;
|
201 |
+
if (taskIdx < count)
|
202 |
+
break;
|
203 |
+
taskIdx -= count;
|
204 |
+
imageIdx += 1;
|
205 |
+
}
|
206 |
+
if (imageIdx == p.numImages)
|
207 |
+
return;
|
208 |
+
}
|
209 |
+
|
210 |
+
// Per-image data structures.
|
211 |
+
|
212 |
+
const CRImageParams& ip = getImageParams(p, imageIdx);
|
213 |
+
CRAtomics& atomics = p.atomics[imageIdx];
|
214 |
+
|
215 |
+
const int* indexBuffer = (const int*)p.indexBuffer;
|
216 |
+
U8* triSubtris = (U8*)p.triSubtris + imageIdx * p.maxSubtris;
|
217 |
+
CRTriangleHeader* triHeader = (CRTriangleHeader*)p.triHeader + imageIdx * p.maxSubtris;
|
218 |
+
CRTriangleData* triData = (CRTriangleData*)p.triData + imageIdx * p.maxSubtris;
|
219 |
+
|
220 |
+
// Determine triangle index.
|
221 |
+
|
222 |
+
int triIdx = taskIdx;
|
223 |
+
if (!p.instanceMode)
|
224 |
+
triIdx += ip.triOffset;
|
225 |
+
|
226 |
+
// Read vertex indices.
|
227 |
+
|
228 |
+
if ((U32)triIdx >= (U32)p.numTriangles)
|
229 |
+
{
|
230 |
+
// Bad triangle index.
|
231 |
+
triSubtris[taskIdx] = 0;
|
232 |
+
return;
|
233 |
+
}
|
234 |
+
|
235 |
+
uint4 vidx;
|
236 |
+
vidx.x = indexBuffer[triIdx * 3 + 0];
|
237 |
+
vidx.y = indexBuffer[triIdx * 3 + 1];
|
238 |
+
vidx.z = indexBuffer[triIdx * 3 + 2];
|
239 |
+
vidx.w = triIdx + 1; // Triangle index.
|
240 |
+
|
241 |
+
if (vidx.x >= (U32)p.numVertices ||
|
242 |
+
vidx.y >= (U32)p.numVertices ||
|
243 |
+
vidx.z >= (U32)p.numVertices)
|
244 |
+
{
|
245 |
+
// Bad vertex index.
|
246 |
+
triSubtris[taskIdx] = 0;
|
247 |
+
return;
|
248 |
+
}
|
249 |
+
|
250 |
+
// Read vertex positions.
|
251 |
+
|
252 |
+
const float4* vertexBuffer = (const float4*)p.vertexBuffer;
|
253 |
+
if (p.instanceMode)
|
254 |
+
vertexBuffer += p.numVertices * imageIdx; // Instance offset.
|
255 |
+
|
256 |
+
float4 v0 = vertexBuffer[vidx.x];
|
257 |
+
float4 v1 = vertexBuffer[vidx.y];
|
258 |
+
float4 v2 = vertexBuffer[vidx.z];
|
259 |
+
|
260 |
+
// Adjust vertex positions according to current viewport size and offset.
|
261 |
+
|
262 |
+
v0.x = v0.x * p.xs + v0.w * p.xo;
|
263 |
+
v0.y = v0.y * p.ys + v0.w * p.yo;
|
264 |
+
v1.x = v1.x * p.xs + v1.w * p.xo;
|
265 |
+
v1.y = v1.y * p.ys + v1.w * p.yo;
|
266 |
+
v2.x = v2.x * p.xs + v2.w * p.xo;
|
267 |
+
v2.y = v2.y * p.ys + v2.w * p.yo;
|
268 |
+
|
269 |
+
// Outside view frustum => cull.
|
270 |
+
|
271 |
+
if (v0.w < fabsf(v0.x) | v0.w < fabsf(v0.y) | v0.w < fabsf(v0.z))
|
272 |
+
{
|
273 |
+
if ((v0.w < +v0.x & v1.w < +v1.x & v2.w < +v2.x) |
|
274 |
+
(v0.w < -v0.x & v1.w < -v1.x & v2.w < -v2.x) |
|
275 |
+
(v0.w < +v0.y & v1.w < +v1.y & v2.w < +v2.y) |
|
276 |
+
(v0.w < -v0.y & v1.w < -v1.y & v2.w < -v2.y) |
|
277 |
+
(v0.w < +v0.z & v1.w < +v1.z & v2.w < +v2.z) |
|
278 |
+
(v0.w < -v0.z & v1.w < -v1.z & v2.w < -v2.z))
|
279 |
+
{
|
280 |
+
triSubtris[taskIdx] = 0;
|
281 |
+
return;
|
282 |
+
}
|
283 |
+
}
|
284 |
+
|
285 |
+
// Inside depth range => try to snap vertices.
|
286 |
+
|
287 |
+
if (v0.w >= fabsf(v0.z) & v1.w >= fabsf(v1.z) & v2.w >= fabsf(v2.z))
|
288 |
+
{
|
289 |
+
// Inside S16 range and small enough => fast path.
|
290 |
+
// Note: aabbLimit comes from the fact that cover8x8
|
291 |
+
// does not support guardband with maximal viewport.
|
292 |
+
|
293 |
+
int2 p0, p1, p2, lo, hi;
|
294 |
+
float3 rcpW;
|
295 |
+
|
296 |
+
snapTriangle(p, v0, v1, v2, p0, p1, p2, rcpW, lo, hi);
|
297 |
+
S32 loxy = ::min(lo.x, lo.y);
|
298 |
+
S32 hixy = ::max(hi.x, hi.y);
|
299 |
+
S32 aabbLimit = (1 << (CR_MAXVIEWPORT_LOG2 + CR_SUBPIXEL_LOG2)) - 1;
|
300 |
+
|
301 |
+
if (loxy >= -32768 && hixy <= 32767 && hixy - loxy <= aabbLimit)
|
302 |
+
{
|
303 |
+
int2 d1, d2;
|
304 |
+
S32 area;
|
305 |
+
bool res = prepareTriangle(p, p0, p1, p2, lo, hi, d1, d2, area);
|
306 |
+
triSubtris[taskIdx] = res ? 1 : 0;
|
307 |
+
|
308 |
+
if (res)
|
309 |
+
setupTriangle(
|
310 |
+
p,
|
311 |
+
&triHeader[taskIdx], &triData[taskIdx], vidx.w,
|
312 |
+
v0.z, v1.z, v2.z,
|
313 |
+
p0, p1, p2, rcpW,
|
314 |
+
d1, d2, area);
|
315 |
+
|
316 |
+
return;
|
317 |
+
}
|
318 |
+
}
|
319 |
+
|
320 |
+
// Clip to view frustum.
|
321 |
+
|
322 |
+
float4 ov0 = v0;
|
323 |
+
float4 od1 = make_float4(v1.x - v0.x, v1.y - v0.y, v1.z - v0.z, v1.w - v0.w);
|
324 |
+
float4 od2 = make_float4(v2.x - v0.x, v2.y - v0.y, v2.z - v0.z, v2.w - v0.w);
|
325 |
+
int numVerts = clipTriangleWithFrustum(bary, &ov0.x, &v1.x, &v2.x, &od1.x, &od2.x);
|
326 |
+
|
327 |
+
// Count non-culled subtriangles.
|
328 |
+
|
329 |
+
v0.x = ov0.x + od1.x * bary[0] + od2.x * bary[1];
|
330 |
+
v0.y = ov0.y + od1.y * bary[0] + od2.y * bary[1];
|
331 |
+
v0.z = ov0.z + od1.z * bary[0] + od2.z * bary[1];
|
332 |
+
v0.w = ov0.w + od1.w * bary[0] + od2.w * bary[1];
|
333 |
+
v1.x = ov0.x + od1.x * bary[2] + od2.x * bary[3];
|
334 |
+
v1.y = ov0.y + od1.y * bary[2] + od2.y * bary[3];
|
335 |
+
v1.z = ov0.z + od1.z * bary[2] + od2.z * bary[3];
|
336 |
+
v1.w = ov0.w + od1.w * bary[2] + od2.w * bary[3];
|
337 |
+
float4 tv1 = v1;
|
338 |
+
|
339 |
+
int numSubtris = 0;
|
340 |
+
for (int i = 2; i < numVerts; i++)
|
341 |
+
{
|
342 |
+
v2.x = ov0.x + od1.x * bary[i * 2 + 0] + od2.x * bary[i * 2 + 1];
|
343 |
+
v2.y = ov0.y + od1.y * bary[i * 2 + 0] + od2.y * bary[i * 2 + 1];
|
344 |
+
v2.z = ov0.z + od1.z * bary[i * 2 + 0] + od2.z * bary[i * 2 + 1];
|
345 |
+
v2.w = ov0.w + od1.w * bary[i * 2 + 0] + od2.w * bary[i * 2 + 1];
|
346 |
+
|
347 |
+
int2 p0, p1, p2, lo, hi, d1, d2;
|
348 |
+
float3 rcpW;
|
349 |
+
S32 area;
|
350 |
+
|
351 |
+
snapTriangle(p, v0, v1, v2, p0, p1, p2, rcpW, lo, hi);
|
352 |
+
if (prepareTriangle(p, p0, p1, p2, lo, hi, d1, d2, area))
|
353 |
+
numSubtris++;
|
354 |
+
|
355 |
+
v1 = v2;
|
356 |
+
}
|
357 |
+
|
358 |
+
triSubtris[taskIdx] = numSubtris;
|
359 |
+
|
360 |
+
// Multiple subtriangles => allocate.
|
361 |
+
|
362 |
+
int subtriBase = taskIdx;
|
363 |
+
if (numSubtris > 1)
|
364 |
+
{
|
365 |
+
subtriBase = atomicAdd(&atomics.numSubtris, numSubtris);
|
366 |
+
triHeader[taskIdx].misc = subtriBase;
|
367 |
+
if (subtriBase + numSubtris > p.maxSubtris)
|
368 |
+
numVerts = 0;
|
369 |
+
}
|
370 |
+
|
371 |
+
// Setup subtriangles.
|
372 |
+
|
373 |
+
v1 = tv1;
|
374 |
+
for (int i = 2; i < numVerts; i++)
|
375 |
+
{
|
376 |
+
v2.x = ov0.x + od1.x * bary[i * 2 + 0] + od2.x * bary[i * 2 + 1];
|
377 |
+
v2.y = ov0.y + od1.y * bary[i * 2 + 0] + od2.y * bary[i * 2 + 1];
|
378 |
+
v2.z = ov0.z + od1.z * bary[i * 2 + 0] + od2.z * bary[i * 2 + 1];
|
379 |
+
v2.w = ov0.w + od1.w * bary[i * 2 + 0] + od2.w * bary[i * 2 + 1];
|
380 |
+
|
381 |
+
int2 p0, p1, p2, lo, hi, d1, d2;
|
382 |
+
float3 rcpW;
|
383 |
+
S32 area;
|
384 |
+
|
385 |
+
snapTriangle(p, v0, v1, v2, p0, p1, p2, rcpW, lo, hi);
|
386 |
+
if (prepareTriangle(p, p0, p1, p2, lo, hi, d1, d2, area))
|
387 |
+
{
|
388 |
+
setupTriangle(
|
389 |
+
p,
|
390 |
+
&triHeader[subtriBase], &triData[subtriBase], vidx.w,
|
391 |
+
v0.z, v1.z, v2.z,
|
392 |
+
p0, p1, p2, rcpW,
|
393 |
+
d1, d2, area);
|
394 |
+
|
395 |
+
subtriBase++;
|
396 |
+
}
|
397 |
+
|
398 |
+
v1 = v2;
|
399 |
+
}
|
400 |
+
}
|
401 |
+
|
402 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Util.inl
ADDED
@@ -0,0 +1,452 @@
|
|
|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
|
|
|
|
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|
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|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
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|
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|
|
|
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|
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|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#include "PrivateDefs.hpp"
|
10 |
+
|
11 |
+
namespace CR
|
12 |
+
{
|
13 |
+
//------------------------------------------------------------------------
|
14 |
+
|
15 |
+
template<class T> __device__ __inline__ void swap(T& a, T& b) { T t = a; a = b; b = t; }
|
16 |
+
|
17 |
+
__device__ __inline__ U32 getLo (U64 a) { return __double2loint(__longlong_as_double(a)); }
|
18 |
+
__device__ __inline__ S32 getLo (S64 a) { return __double2loint(__longlong_as_double(a)); }
|
19 |
+
__device__ __inline__ U32 getHi (U64 a) { return __double2hiint(__longlong_as_double(a)); }
|
20 |
+
__device__ __inline__ S32 getHi (S64 a) { return __double2hiint(__longlong_as_double(a)); }
|
21 |
+
__device__ __inline__ U64 combineLoHi (U32 lo, U32 hi) { return __double_as_longlong(__hiloint2double(hi, lo)); }
|
22 |
+
__device__ __inline__ S64 combineLoHi (S32 lo, S32 hi) { return __double_as_longlong(__hiloint2double(hi, lo)); }
|
23 |
+
__device__ __inline__ U32 getLaneMaskLt (void) { U32 r; asm("mov.u32 %0, %lanemask_lt;" : "=r"(r)); return r; }
|
24 |
+
__device__ __inline__ U32 getLaneMaskLe (void) { U32 r; asm("mov.u32 %0, %lanemask_le;" : "=r"(r)); return r; }
|
25 |
+
__device__ __inline__ U32 getLaneMaskGt (void) { U32 r; asm("mov.u32 %0, %lanemask_gt;" : "=r"(r)); return r; }
|
26 |
+
__device__ __inline__ U32 getLaneMaskGe (void) { U32 r; asm("mov.u32 %0, %lanemask_ge;" : "=r"(r)); return r; }
|
27 |
+
__device__ __inline__ int findLeadingOne (U32 v) { U32 r; asm("bfind.u32 %0, %1;" : "=r"(r) : "r"(v)); return r; }
|
28 |
+
__device__ __inline__ bool singleLane (void) { return ((::__ballot_sync(~0u, true) & getLaneMaskLt()) == 0); }
|
29 |
+
|
30 |
+
__device__ __inline__ void add_add_carry (U32& rlo, U32 alo, U32 blo, U32& rhi, U32 ahi, U32 bhi) { U64 r = combineLoHi(alo, ahi) + combineLoHi(blo, bhi); rlo = getLo(r); rhi = getHi(r); }
|
31 |
+
__device__ __inline__ S32 f32_to_s32_sat (F32 a) { S32 v; asm("cvt.rni.sat.s32.f32 %0, %1;" : "=r"(v) : "f"(a)); return v; }
|
32 |
+
__device__ __inline__ U32 f32_to_u32_sat (F32 a) { U32 v; asm("cvt.rni.sat.u32.f32 %0, %1;" : "=r"(v) : "f"(a)); return v; }
|
33 |
+
__device__ __inline__ U32 f32_to_u32_sat_rmi (F32 a) { U32 v; asm("cvt.rmi.sat.u32.f32 %0, %1;" : "=r"(v) : "f"(a)); return v; }
|
34 |
+
__device__ __inline__ U32 f32_to_u8_sat (F32 a) { U32 v; asm("cvt.rni.sat.u8.f32 %0, %1;" : "=r"(v) : "f"(a)); return v; }
|
35 |
+
__device__ __inline__ S64 f32_to_s64 (F32 a) { S64 v; asm("cvt.rni.s64.f32 %0, %1;" : "=l"(v) : "f"(a)); return v; }
|
36 |
+
__device__ __inline__ S32 add_s16lo_s16lo (S32 a, S32 b) { S32 v; asm("vadd.s32.s32.s32 %0, %1.h0, %2.h0;" : "=r"(v) : "r"(a), "r"(b)); return v; }
|
37 |
+
__device__ __inline__ S32 add_s16hi_s16lo (S32 a, S32 b) { S32 v; asm("vadd.s32.s32.s32 %0, %1.h1, %2.h0;" : "=r"(v) : "r"(a), "r"(b)); return v; }
|
38 |
+
__device__ __inline__ S32 add_s16lo_s16hi (S32 a, S32 b) { S32 v; asm("vadd.s32.s32.s32 %0, %1.h0, %2.h1;" : "=r"(v) : "r"(a), "r"(b)); return v; }
|
39 |
+
__device__ __inline__ S32 add_s16hi_s16hi (S32 a, S32 b) { S32 v; asm("vadd.s32.s32.s32 %0, %1.h1, %2.h1;" : "=r"(v) : "r"(a), "r"(b)); return v; }
|
40 |
+
__device__ __inline__ S32 sub_s16lo_s16lo (S32 a, S32 b) { S32 v; asm("vsub.s32.s32.s32 %0, %1.h0, %2.h0;" : "=r"(v) : "r"(a), "r"(b)); return v; }
|
41 |
+
__device__ __inline__ S32 sub_s16hi_s16lo (S32 a, S32 b) { S32 v; asm("vsub.s32.s32.s32 %0, %1.h1, %2.h0;" : "=r"(v) : "r"(a), "r"(b)); return v; }
|
42 |
+
__device__ __inline__ S32 sub_s16lo_s16hi (S32 a, S32 b) { S32 v; asm("vsub.s32.s32.s32 %0, %1.h0, %2.h1;" : "=r"(v) : "r"(a), "r"(b)); return v; }
|
43 |
+
__device__ __inline__ S32 sub_s16hi_s16hi (S32 a, S32 b) { S32 v; asm("vsub.s32.s32.s32 %0, %1.h1, %2.h1;" : "=r"(v) : "r"(a), "r"(b)); return v; }
|
44 |
+
__device__ __inline__ S32 sub_u16lo_u16lo (U32 a, U32 b) { S32 v; asm("vsub.s32.u32.u32 %0, %1.h0, %2.h0;" : "=r"(v) : "r"(a), "r"(b)); return v; }
|
45 |
+
__device__ __inline__ S32 sub_u16hi_u16lo (U32 a, U32 b) { S32 v; asm("vsub.s32.u32.u32 %0, %1.h1, %2.h0;" : "=r"(v) : "r"(a), "r"(b)); return v; }
|
46 |
+
__device__ __inline__ S32 sub_u16lo_u16hi (U32 a, U32 b) { S32 v; asm("vsub.s32.u32.u32 %0, %1.h0, %2.h1;" : "=r"(v) : "r"(a), "r"(b)); return v; }
|
47 |
+
__device__ __inline__ S32 sub_u16hi_u16hi (U32 a, U32 b) { S32 v; asm("vsub.s32.u32.u32 %0, %1.h1, %2.h1;" : "=r"(v) : "r"(a), "r"(b)); return v; }
|
48 |
+
__device__ __inline__ U32 add_b0 (U32 a, U32 b) { U32 v; asm("vadd.u32.u32.u32 %0, %1.b0, %2;" : "=r"(v) : "r"(a), "r"(b)); return v; }
|
49 |
+
__device__ __inline__ U32 add_b1 (U32 a, U32 b) { U32 v; asm("vadd.u32.u32.u32 %0, %1.b1, %2;" : "=r"(v) : "r"(a), "r"(b)); return v; }
|
50 |
+
__device__ __inline__ U32 add_b2 (U32 a, U32 b) { U32 v; asm("vadd.u32.u32.u32 %0, %1.b2, %2;" : "=r"(v) : "r"(a), "r"(b)); return v; }
|
51 |
+
__device__ __inline__ U32 add_b3 (U32 a, U32 b) { U32 v; asm("vadd.u32.u32.u32 %0, %1.b3, %2;" : "=r"(v) : "r"(a), "r"(b)); return v; }
|
52 |
+
__device__ __inline__ U32 vmad_b0 (U32 a, U32 b, U32 c) { U32 v; asm("vmad.u32.u32.u32 %0, %1.b0, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
53 |
+
__device__ __inline__ U32 vmad_b1 (U32 a, U32 b, U32 c) { U32 v; asm("vmad.u32.u32.u32 %0, %1.b1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
54 |
+
__device__ __inline__ U32 vmad_b2 (U32 a, U32 b, U32 c) { U32 v; asm("vmad.u32.u32.u32 %0, %1.b2, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
55 |
+
__device__ __inline__ U32 vmad_b3 (U32 a, U32 b, U32 c) { U32 v; asm("vmad.u32.u32.u32 %0, %1.b3, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
56 |
+
__device__ __inline__ U32 vmad_b0_b3 (U32 a, U32 b, U32 c) { U32 v; asm("vmad.u32.u32.u32 %0, %1.b0, %2.b3, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
57 |
+
__device__ __inline__ U32 vmad_b1_b3 (U32 a, U32 b, U32 c) { U32 v; asm("vmad.u32.u32.u32 %0, %1.b1, %2.b3, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
58 |
+
__device__ __inline__ U32 vmad_b2_b3 (U32 a, U32 b, U32 c) { U32 v; asm("vmad.u32.u32.u32 %0, %1.b2, %2.b3, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
59 |
+
__device__ __inline__ U32 vmad_b3_b3 (U32 a, U32 b, U32 c) { U32 v; asm("vmad.u32.u32.u32 %0, %1.b3, %2.b3, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
60 |
+
__device__ __inline__ U32 add_mask8 (U32 a, U32 b) { U32 v; U32 z=0; asm("vadd.u32.u32.u32 %0.b0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(z)); return v; }
|
61 |
+
__device__ __inline__ U32 sub_mask8 (U32 a, U32 b) { U32 v; U32 z=0; asm("vsub.u32.u32.u32 %0.b0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(z)); return v; }
|
62 |
+
__device__ __inline__ S32 max_max (S32 a, S32 b, S32 c) { S32 v; asm("vmax.s32.s32.s32.max %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
63 |
+
__device__ __inline__ S32 min_min (S32 a, S32 b, S32 c) { S32 v; asm("vmin.s32.s32.s32.min %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
64 |
+
__device__ __inline__ S32 max_add (S32 a, S32 b, S32 c) { S32 v; asm("vmax.s32.s32.s32.add %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
65 |
+
__device__ __inline__ S32 min_add (S32 a, S32 b, S32 c) { S32 v; asm("vmin.s32.s32.s32.add %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
66 |
+
__device__ __inline__ U32 add_add (U32 a, U32 b, U32 c) { U32 v; asm("vadd.u32.u32.u32.add %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
67 |
+
__device__ __inline__ U32 sub_add (U32 a, U32 b, U32 c) { U32 v; asm("vsub.u32.u32.u32.add %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
68 |
+
__device__ __inline__ U32 add_sub (U32 a, U32 b, U32 c) { U32 v; asm("vsub.u32.u32.u32.add %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(c), "r"(b)); return v; }
|
69 |
+
__device__ __inline__ S32 add_clamp_0_x (S32 a, S32 b, S32 c) { S32 v; asm("vadd.u32.s32.s32.sat.min %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
70 |
+
__device__ __inline__ S32 add_clamp_b0 (S32 a, S32 b, S32 c) { S32 v; asm("vadd.u32.s32.s32.sat %0.b0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
71 |
+
__device__ __inline__ S32 add_clamp_b2 (S32 a, S32 b, S32 c) { S32 v; asm("vadd.u32.s32.s32.sat %0.b2, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
72 |
+
__device__ __inline__ U32 prmt (U32 a, U32 b, U32 c) { U32 v; asm("prmt.b32 %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
73 |
+
__device__ __inline__ S32 u32lo_sext (U32 a) { U32 v; asm("cvt.s16.u32 %0, %1;" : "=r"(v) : "r"(a)); return v; }
|
74 |
+
__device__ __inline__ U32 slct (U32 a, U32 b, S32 c) { U32 v; asm("slct.u32.s32 %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
75 |
+
__device__ __inline__ S32 slct (S32 a, S32 b, S32 c) { S32 v; asm("slct.s32.s32 %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
|
76 |
+
__device__ __inline__ F32 slct (F32 a, F32 b, S32 c) { F32 v; asm("slct.f32.s32 %0, %1, %2, %3;" : "=f"(v) : "f"(a), "f"(b), "r"(c)); return v; }
|
77 |
+
__device__ __inline__ U32 isetge (S32 a, S32 b) { U32 v; asm("set.ge.u32.s32 %0, %1, %2;" : "=r"(v) : "r"(a), "r"(b)); return v; }
|
78 |
+
__device__ __inline__ F64 rcp_approx (F64 a) { F64 v; asm("rcp.approx.ftz.f64 %0, %1;" : "=d"(v) : "d"(a)); return v; }
|
79 |
+
__device__ __inline__ F32 fma_rm (F32 a, F32 b, F32 c) { F32 v; asm("fma.rm.f32 %0, %1, %2, %3;" : "=f"(v) : "f"(a), "f"(b), "f"(c)); return v; }
|
80 |
+
__device__ __inline__ U32 idiv_fast (U32 a, U32 b);
|
81 |
+
|
82 |
+
__device__ __inline__ uint3 setupPleq (float3 values, int2 v0, int2 d1, int2 d2, F32 areaRcp);
|
83 |
+
|
84 |
+
__device__ __inline__ void cover8x8_setupLUT (volatile U64* lut);
|
85 |
+
__device__ __inline__ U64 cover8x8_exact_fast (S32 ox, S32 oy, S32 dx, S32 dy, U32 flips, volatile const U64* lut); // Assumes viewport <= 2^11, subpixels <= 2^4, no guardband.
|
86 |
+
__device__ __inline__ U64 cover8x8_lookupMask (S64 yinit, U32 yinc, U32 flips, volatile const U64* lut);
|
87 |
+
|
88 |
+
__device__ __inline__ U64 cover8x8_exact_noLUT (S32 ox, S32 oy, S32 dx, S32 dy); // optimized reference implementation, does not require look-up table
|
89 |
+
__device__ __inline__ U64 cover8x8_conservative_noLUT (S32 ox, S32 oy, S32 dx, S32 dy);
|
90 |
+
__device__ __inline__ U64 cover8x8_generateMask_noLUT (S32 curr, S32 dx, S32 dy);
|
91 |
+
|
92 |
+
template <class T> __device__ __inline__ void sortShared(T* ptr, int numItems); // Assumes that numItems <= threadsInBlock. Must sync before & after the call.
|
93 |
+
|
94 |
+
__device__ __inline__ const CRImageParams& getImageParams(const CRParams& p, int idx)
|
95 |
+
{
|
96 |
+
return (idx < CR_EMBED_IMAGE_PARAMS) ? p.imageParamsFirst[idx] : p.imageParamsExtra[idx - CR_EMBED_IMAGE_PARAMS];
|
97 |
+
}
|
98 |
+
|
99 |
+
//------------------------------------------------------------------------
|
100 |
+
|
101 |
+
__device__ __inline__ int clipPolygonWithPlane(F32* baryOut, const F32* baryIn, int numIn, F32 v0, F32 v1, F32 v2)
|
102 |
+
{
|
103 |
+
int numOut = 0;
|
104 |
+
if (numIn >= 3)
|
105 |
+
{
|
106 |
+
int ai = (numIn - 1) * 2;
|
107 |
+
F32 av = v0 + v1 * baryIn[ai + 0] + v2 * baryIn[ai + 1];
|
108 |
+
for (int bi = 0; bi < numIn * 2; bi += 2)
|
109 |
+
{
|
110 |
+
F32 bv = v0 + v1 * baryIn[bi + 0] + v2 * baryIn[bi + 1];
|
111 |
+
if (av * bv < 0.0f)
|
112 |
+
{
|
113 |
+
F32 bc = av / (av - bv);
|
114 |
+
F32 ac = 1.0f - bc;
|
115 |
+
baryOut[numOut + 0] = baryIn[ai + 0] * ac + baryIn[bi + 0] * bc;
|
116 |
+
baryOut[numOut + 1] = baryIn[ai + 1] * ac + baryIn[bi + 1] * bc;
|
117 |
+
numOut += 2;
|
118 |
+
}
|
119 |
+
if (bv >= 0.0f)
|
120 |
+
{
|
121 |
+
baryOut[numOut + 0] = baryIn[bi + 0];
|
122 |
+
baryOut[numOut + 1] = baryIn[bi + 1];
|
123 |
+
numOut += 2;
|
124 |
+
}
|
125 |
+
ai = bi;
|
126 |
+
av = bv;
|
127 |
+
}
|
128 |
+
}
|
129 |
+
return (numOut >> 1);
|
130 |
+
}
|
131 |
+
|
132 |
+
//------------------------------------------------------------------------
|
133 |
+
|
134 |
+
__device__ __inline__ int clipTriangleWithFrustum(F32* bary, const F32* v0, const F32* v1, const F32* v2, const F32* d1, const F32* d2)
|
135 |
+
{
|
136 |
+
int num = 3;
|
137 |
+
bary[0] = 0.0f, bary[1] = 0.0f;
|
138 |
+
bary[2] = 1.0f, bary[3] = 0.0f;
|
139 |
+
bary[4] = 0.0f, bary[5] = 1.0f;
|
140 |
+
|
141 |
+
if ((v0[3] < fabsf(v0[0])) | (v1[3] < fabsf(v1[0])) | (v2[3] < fabsf(v2[0])))
|
142 |
+
{
|
143 |
+
F32 temp[18];
|
144 |
+
num = clipPolygonWithPlane(temp, bary, num, v0[3] + v0[0], d1[3] + d1[0], d2[3] + d2[0]);
|
145 |
+
num = clipPolygonWithPlane(bary, temp, num, v0[3] - v0[0], d1[3] - d1[0], d2[3] - d2[0]);
|
146 |
+
}
|
147 |
+
if ((v0[3] < fabsf(v0[1])) | (v1[3] < fabsf(v1[1])) | (v2[3] < fabsf(v2[1])))
|
148 |
+
{
|
149 |
+
F32 temp[18];
|
150 |
+
num = clipPolygonWithPlane(temp, bary, num, v0[3] + v0[1], d1[3] + d1[1], d2[3] + d2[1]);
|
151 |
+
num = clipPolygonWithPlane(bary, temp, num, v0[3] - v0[1], d1[3] - d1[1], d2[3] - d2[1]);
|
152 |
+
}
|
153 |
+
if ((v0[3] < fabsf(v0[2])) | (v1[3] < fabsf(v1[2])) | (v2[3] < fabsf(v2[2])))
|
154 |
+
{
|
155 |
+
F32 temp[18];
|
156 |
+
num = clipPolygonWithPlane(temp, bary, num, v0[3] + v0[2], d1[3] + d1[2], d2[3] + d2[2]);
|
157 |
+
num = clipPolygonWithPlane(bary, temp, num, v0[3] - v0[2], d1[3] - d1[2], d2[3] - d2[2]);
|
158 |
+
}
|
159 |
+
return num;
|
160 |
+
}
|
161 |
+
|
162 |
+
//------------------------------------------------------------------------
|
163 |
+
|
164 |
+
__device__ __inline__ U32 idiv_fast(U32 a, U32 b)
|
165 |
+
{
|
166 |
+
return f32_to_u32_sat_rmi(((F32)a + 0.5f) / (F32)b);
|
167 |
+
}
|
168 |
+
|
169 |
+
//------------------------------------------------------------------------
|
170 |
+
|
171 |
+
__device__ __inline__ U32 toABGR(float4 color)
|
172 |
+
{
|
173 |
+
// 11 instructions: 4*FFMA, 4*F2I, 3*PRMT
|
174 |
+
U32 x = f32_to_u32_sat_rmi(fma_rm(color.x, (1 << 24) * 255.0f, (1 << 24) * 0.5f));
|
175 |
+
U32 y = f32_to_u32_sat_rmi(fma_rm(color.y, (1 << 24) * 255.0f, (1 << 24) * 0.5f));
|
176 |
+
U32 z = f32_to_u32_sat_rmi(fma_rm(color.z, (1 << 24) * 255.0f, (1 << 24) * 0.5f));
|
177 |
+
U32 w = f32_to_u32_sat_rmi(fma_rm(color.w, (1 << 24) * 255.0f, (1 << 24) * 0.5f));
|
178 |
+
return prmt(prmt(x, y, 0x0073), prmt(z, w, 0x0073), 0x5410);
|
179 |
+
}
|
180 |
+
|
181 |
+
//------------------------------------------------------------------------
|
182 |
+
// v0 = subpixels relative to the bottom-left sampling point
|
183 |
+
|
184 |
+
__device__ __inline__ uint3 setupPleq(float3 values, int2 v0, int2 d1, int2 d2, F32 areaRcp)
|
185 |
+
{
|
186 |
+
F32 mx = fmaxf(fmaxf(values.x, values.y), values.z);
|
187 |
+
int sh = ::min(::max((__float_as_int(mx) >> 23) - (127 + 22), 0), 8);
|
188 |
+
S32 t0 = (U32)values.x >> sh;
|
189 |
+
S32 t1 = ((U32)values.y >> sh) - t0;
|
190 |
+
S32 t2 = ((U32)values.z >> sh) - t0;
|
191 |
+
|
192 |
+
U32 rcpMant = (__float_as_int(areaRcp) & 0x007FFFFF) | 0x00800000;
|
193 |
+
int rcpShift = (23 + 127) - (__float_as_int(areaRcp) >> 23);
|
194 |
+
|
195 |
+
uint3 pleq;
|
196 |
+
S64 xc = ((S64)t1 * d2.y - (S64)t2 * d1.y) * rcpMant;
|
197 |
+
S64 yc = ((S64)t2 * d1.x - (S64)t1 * d2.x) * rcpMant;
|
198 |
+
pleq.x = (U32)(xc >> (rcpShift - (sh + CR_SUBPIXEL_LOG2)));
|
199 |
+
pleq.y = (U32)(yc >> (rcpShift - (sh + CR_SUBPIXEL_LOG2)));
|
200 |
+
|
201 |
+
S32 centerX = (v0.x * 2 + min_min(d1.x, d2.x, 0) + max_max(d1.x, d2.x, 0)) >> (CR_SUBPIXEL_LOG2 + 1);
|
202 |
+
S32 centerY = (v0.y * 2 + min_min(d1.y, d2.y, 0) + max_max(d1.y, d2.y, 0)) >> (CR_SUBPIXEL_LOG2 + 1);
|
203 |
+
S32 vcx = v0.x - (centerX << CR_SUBPIXEL_LOG2);
|
204 |
+
S32 vcy = v0.y - (centerY << CR_SUBPIXEL_LOG2);
|
205 |
+
|
206 |
+
pleq.z = t0 << sh;
|
207 |
+
pleq.z -= (U32)(((xc >> 13) * vcx + (yc >> 13) * vcy) >> (rcpShift - (sh + 13)));
|
208 |
+
pleq.z -= pleq.x * centerX + pleq.y * centerY;
|
209 |
+
return pleq;
|
210 |
+
}
|
211 |
+
|
212 |
+
//------------------------------------------------------------------------
|
213 |
+
|
214 |
+
__device__ __inline__ void cover8x8_setupLUT(volatile U64* lut)
|
215 |
+
{
|
216 |
+
for (S32 lutIdx = threadIdx.x + blockDim.x * threadIdx.y; lutIdx < CR_COVER8X8_LUT_SIZE; lutIdx += blockDim.x * blockDim.y)
|
217 |
+
{
|
218 |
+
int half = (lutIdx < (12 << 5)) ? 0 : 1;
|
219 |
+
int yint = (lutIdx >> 5) - half * 12 - 3;
|
220 |
+
U32 shape = ((lutIdx >> 2) & 7) << (31 - 2);
|
221 |
+
S32 slctSwapXY = lutIdx << (31 - 1);
|
222 |
+
S32 slctNegX = lutIdx << (31 - 0);
|
223 |
+
S32 slctCompl = slctSwapXY ^ slctNegX;
|
224 |
+
|
225 |
+
U64 mask = 0;
|
226 |
+
int xlo = half * 4;
|
227 |
+
int xhi = xlo + 4;
|
228 |
+
for (int x = xlo; x < xhi; x++)
|
229 |
+
{
|
230 |
+
int ylo = slct(0, ::max(yint, 0), slctCompl);
|
231 |
+
int yhi = slct(::min(yint, 8), 8, slctCompl);
|
232 |
+
for (int y = ylo; y < yhi; y++)
|
233 |
+
{
|
234 |
+
int xx = slct(x, y, slctSwapXY);
|
235 |
+
int yy = slct(y, x, slctSwapXY);
|
236 |
+
xx = slct(xx, 7 - xx, slctNegX);
|
237 |
+
mask |= (U64)1 << (xx + yy * 8);
|
238 |
+
}
|
239 |
+
yint += shape >> 31;
|
240 |
+
shape <<= 1;
|
241 |
+
}
|
242 |
+
lut[lutIdx] = mask;
|
243 |
+
}
|
244 |
+
}
|
245 |
+
|
246 |
+
//------------------------------------------------------------------------
|
247 |
+
|
248 |
+
__device__ __inline__ U64 cover8x8_exact_fast(S32 ox, S32 oy, S32 dx, S32 dy, U32 flips, volatile const U64* lut) // 52 instr
|
249 |
+
{
|
250 |
+
F32 yinitBias = (F32)(1 << (31 - CR_MAXVIEWPORT_LOG2 - CR_SUBPIXEL_LOG2 * 2));
|
251 |
+
F32 yinitScale = (F32)(1 << (32 - CR_SUBPIXEL_LOG2));
|
252 |
+
F32 yincScale = 65536.0f * 65536.0f;
|
253 |
+
|
254 |
+
S32 slctFlipY = flips << (31 - CR_FLIPBIT_FLIP_Y);
|
255 |
+
S32 slctFlipX = flips << (31 - CR_FLIPBIT_FLIP_X);
|
256 |
+
S32 slctSwapXY = flips << (31 - CR_FLIPBIT_SWAP_XY);
|
257 |
+
|
258 |
+
// Evaluate cross product.
|
259 |
+
|
260 |
+
S32 t = ox * dy - oy * dx;
|
261 |
+
F32 det = (F32)slct(t, t - dy * (7 << CR_SUBPIXEL_LOG2), slctFlipX);
|
262 |
+
if (flips >= (1 << CR_FLIPBIT_COMPL))
|
263 |
+
det = -det;
|
264 |
+
|
265 |
+
// Represent Y as a function of X.
|
266 |
+
|
267 |
+
F32 xrcp = 1.0f / (F32)::abs(slct(dx, dy, slctSwapXY));
|
268 |
+
F32 yzero = det * yinitScale * xrcp + yinitBias;
|
269 |
+
S64 yinit = f32_to_s64(slct(yzero, -yzero, slctFlipY));
|
270 |
+
U32 yinc = f32_to_u32_sat((F32)::abs(slct(dy, dx, slctSwapXY)) * xrcp * yincScale);
|
271 |
+
|
272 |
+
// Lookup.
|
273 |
+
|
274 |
+
return cover8x8_lookupMask(yinit, yinc, flips, lut);
|
275 |
+
}
|
276 |
+
|
277 |
+
//------------------------------------------------------------------------
|
278 |
+
|
279 |
+
__device__ __inline__ U64 cover8x8_lookupMask(S64 yinit, U32 yinc, U32 flips, volatile const U64* lut)
|
280 |
+
{
|
281 |
+
// First half.
|
282 |
+
|
283 |
+
U32 yfrac = getLo(yinit);
|
284 |
+
U32 shape = add_clamp_0_x(getHi(yinit) + 4, 0, 11);
|
285 |
+
add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
|
286 |
+
add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
|
287 |
+
add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
|
288 |
+
int oct = flips & ((1 << CR_FLIPBIT_FLIP_X) | (1 << CR_FLIPBIT_SWAP_XY));
|
289 |
+
U64 mask = *(U64*)((U8*)lut + oct + (shape << 5));
|
290 |
+
|
291 |
+
// Second half.
|
292 |
+
|
293 |
+
add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
|
294 |
+
shape = add_clamp_0_x(getHi(yinit) + 4, __popc(shape & 15), 11);
|
295 |
+
add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
|
296 |
+
add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
|
297 |
+
add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
|
298 |
+
mask |= *(U64*)((U8*)lut + oct + (shape << 5) + (12 << 8));
|
299 |
+
return (flips >= (1 << CR_FLIPBIT_COMPL)) ? ~mask : mask;
|
300 |
+
}
|
301 |
+
|
302 |
+
//------------------------------------------------------------------------
|
303 |
+
|
304 |
+
__device__ __inline__ U64 cover8x8_exact_noLUT(S32 ox, S32 oy, S32 dx, S32 dy)
|
305 |
+
{
|
306 |
+
S32 curr = ox * dy - oy * dx;
|
307 |
+
if (dy > 0 || (dy == 0 && dx <= 0)) curr--; // exclusive
|
308 |
+
return cover8x8_generateMask_noLUT(curr, dx, dy);
|
309 |
+
}
|
310 |
+
|
311 |
+
//------------------------------------------------------------------------
|
312 |
+
|
313 |
+
__device__ __inline__ U64 cover8x8_conservative_noLUT(S32 ox, S32 oy, S32 dx, S32 dy)
|
314 |
+
{
|
315 |
+
S32 curr = ox * dy - oy * dx;
|
316 |
+
if (dy > 0 || (dy == 0 && dx <= 0)) curr--; // exclusive
|
317 |
+
curr += (::abs(dx) + ::abs(dy)) << (CR_SUBPIXEL_LOG2 - 1);
|
318 |
+
return cover8x8_generateMask_noLUT(curr, dx, dy);
|
319 |
+
}
|
320 |
+
|
321 |
+
//------------------------------------------------------------------------
|
322 |
+
|
323 |
+
__device__ __inline__ U64 cover8x8_generateMask_noLUT(S32 curr, S32 dx, S32 dy)
|
324 |
+
{
|
325 |
+
curr += (dx - dy) * (7 << CR_SUBPIXEL_LOG2);
|
326 |
+
S32 stepX = dy << (CR_SUBPIXEL_LOG2 + 1);
|
327 |
+
S32 stepYorig = -dx - dy * 7;
|
328 |
+
S32 stepY = stepYorig << (CR_SUBPIXEL_LOG2 + 1);
|
329 |
+
|
330 |
+
U32 hi = isetge(curr, 0);
|
331 |
+
U32 frac = curr + curr;
|
332 |
+
for (int i = 62; i >= 32; i--)
|
333 |
+
add_add_carry(frac, frac, ((i & 7) == 7) ? stepY : stepX, hi, hi, hi);
|
334 |
+
|
335 |
+
U32 lo = 0;
|
336 |
+
for (int i = 31; i >= 0; i--)
|
337 |
+
add_add_carry(frac, frac, ((i & 7) == 7) ? stepY : stepX, lo, lo, lo);
|
338 |
+
|
339 |
+
lo ^= lo >> 1, hi ^= hi >> 1;
|
340 |
+
lo ^= lo >> 2, hi ^= hi >> 2;
|
341 |
+
lo ^= lo >> 4, hi ^= hi >> 4;
|
342 |
+
lo ^= lo >> 8, hi ^= hi >> 8;
|
343 |
+
lo ^= lo >> 16, hi ^= hi >> 16;
|
344 |
+
|
345 |
+
if (dy < 0)
|
346 |
+
{
|
347 |
+
lo ^= 0x55AA55AA;
|
348 |
+
hi ^= 0x55AA55AA;
|
349 |
+
}
|
350 |
+
if (stepYorig < 0)
|
351 |
+
{
|
352 |
+
lo ^= 0xFF00FF00;
|
353 |
+
hi ^= 0x00FF00FF;
|
354 |
+
}
|
355 |
+
if ((hi & 1) != 0)
|
356 |
+
lo = ~lo;
|
357 |
+
|
358 |
+
return combineLoHi(lo, hi);
|
359 |
+
}
|
360 |
+
|
361 |
+
//------------------------------------------------------------------------
|
362 |
+
|
363 |
+
template <class T> __device__ __inline__ void sortShared(T* ptr, int numItems)
|
364 |
+
{
|
365 |
+
int thrInBlock = threadIdx.x + threadIdx.y * blockDim.x;
|
366 |
+
int range = 16;
|
367 |
+
|
368 |
+
// Use transposition sort within each 16-wide subrange.
|
369 |
+
|
370 |
+
int base = thrInBlock * 2;
|
371 |
+
bool act = (base < numItems - 1);
|
372 |
+
U32 actMask = __ballot_sync(~0u, act);
|
373 |
+
if (act)
|
374 |
+
{
|
375 |
+
bool tryOdd = (base < numItems - 2 && (~base & (range - 2)) != 0);
|
376 |
+
T mid = ptr[base + 1];
|
377 |
+
|
378 |
+
for (int iter = 0; iter < range; iter += 2)
|
379 |
+
{
|
380 |
+
// Evens.
|
381 |
+
|
382 |
+
T tmp = ptr[base + 0];
|
383 |
+
if (tmp > mid)
|
384 |
+
{
|
385 |
+
ptr[base + 0] = mid;
|
386 |
+
mid = tmp;
|
387 |
+
}
|
388 |
+
__syncwarp(actMask);
|
389 |
+
|
390 |
+
// Odds.
|
391 |
+
|
392 |
+
if (tryOdd)
|
393 |
+
{
|
394 |
+
tmp = ptr[base + 2];
|
395 |
+
if (mid > tmp)
|
396 |
+
{
|
397 |
+
ptr[base + 2] = mid;
|
398 |
+
mid = tmp;
|
399 |
+
}
|
400 |
+
}
|
401 |
+
__syncwarp(actMask);
|
402 |
+
}
|
403 |
+
ptr[base + 1] = mid;
|
404 |
+
}
|
405 |
+
|
406 |
+
// Multiple subranges => Merge hierarchically.
|
407 |
+
|
408 |
+
for (; range < numItems; range <<= 1)
|
409 |
+
{
|
410 |
+
// Assuming that we would insert the current item into the other
|
411 |
+
// subrange, use binary search to find the appropriate slot.
|
412 |
+
|
413 |
+
__syncthreads();
|
414 |
+
|
415 |
+
T item;
|
416 |
+
int slot;
|
417 |
+
if (thrInBlock < numItems)
|
418 |
+
{
|
419 |
+
item = ptr[thrInBlock];
|
420 |
+
slot = (thrInBlock & -range) ^ range;
|
421 |
+
if (slot < numItems)
|
422 |
+
{
|
423 |
+
T tmp = ptr[slot];
|
424 |
+
bool inclusive = ((thrInBlock & range) != 0);
|
425 |
+
if (tmp < item || (inclusive && tmp == item))
|
426 |
+
{
|
427 |
+
for (int step = (range >> 1); step != 0; step >>= 1)
|
428 |
+
{
|
429 |
+
int probe = slot + step;
|
430 |
+
if (probe < numItems)
|
431 |
+
{
|
432 |
+
tmp = ptr[probe];
|
433 |
+
if (tmp < item || (inclusive && tmp == item))
|
434 |
+
slot = probe;
|
435 |
+
}
|
436 |
+
}
|
437 |
+
slot++;
|
438 |
+
}
|
439 |
+
}
|
440 |
+
}
|
441 |
+
|
442 |
+
// Store the item at an appropriate place.
|
443 |
+
|
444 |
+
__syncthreads();
|
445 |
+
|
446 |
+
if (thrInBlock < numItems)
|
447 |
+
ptr[slot + (thrInBlock & (range * 2 - 1)) - range] = item;
|
448 |
+
}
|
449 |
+
}
|
450 |
+
|
451 |
+
//------------------------------------------------------------------------
|
452 |
+
}
|
extensions/nvdiffrast/nvdiffrast/common/framework.h
ADDED
@@ -0,0 +1,49 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#pragma once
|
10 |
+
|
11 |
+
// Framework-specific macros to enable code sharing.
|
12 |
+
|
13 |
+
//------------------------------------------------------------------------
|
14 |
+
// Tensorflow.
|
15 |
+
|
16 |
+
#ifdef NVDR_TENSORFLOW
|
17 |
+
#define EIGEN_USE_GPU
|
18 |
+
#include "tensorflow/core/framework/op.h"
|
19 |
+
#include "tensorflow/core/framework/op_kernel.h"
|
20 |
+
#include "tensorflow/core/framework/shape_inference.h"
|
21 |
+
#include "tensorflow/core/platform/default/logging.h"
|
22 |
+
using namespace tensorflow;
|
23 |
+
using namespace tensorflow::shape_inference;
|
24 |
+
#define NVDR_CTX_ARGS OpKernelContext* _nvdr_ctx
|
25 |
+
#define NVDR_CTX_PARAMS _nvdr_ctx
|
26 |
+
#define NVDR_CHECK(COND, ERR) OP_REQUIRES(_nvdr_ctx, COND, errors::Internal(ERR))
|
27 |
+
#define NVDR_CHECK_CUDA_ERROR(CUDA_CALL) OP_CHECK_CUDA_ERROR(_nvdr_ctx, CUDA_CALL)
|
28 |
+
#define NVDR_CHECK_GL_ERROR(GL_CALL) OP_CHECK_GL_ERROR(_nvdr_ctx, GL_CALL)
|
29 |
+
#endif
|
30 |
+
|
31 |
+
//------------------------------------------------------------------------
|
32 |
+
// PyTorch.
|
33 |
+
|
34 |
+
#ifdef NVDR_TORCH
|
35 |
+
#ifndef __CUDACC__
|
36 |
+
#include <torch/extension.h>
|
37 |
+
#include <ATen/cuda/CUDAContext.h>
|
38 |
+
#include <ATen/cuda/CUDAUtils.h>
|
39 |
+
#include <c10/cuda/CUDAGuard.h>
|
40 |
+
#include <pybind11/numpy.h>
|
41 |
+
#endif
|
42 |
+
#define NVDR_CTX_ARGS int _nvdr_ctx_dummy
|
43 |
+
#define NVDR_CTX_PARAMS 0
|
44 |
+
#define NVDR_CHECK(COND, ERR) do { TORCH_CHECK(COND, ERR) } while(0)
|
45 |
+
#define NVDR_CHECK_CUDA_ERROR(CUDA_CALL) do { cudaError_t err = CUDA_CALL; TORCH_CHECK(!err, "Cuda error: ", cudaGetLastError(), "[", #CUDA_CALL, ";]"); } while(0)
|
46 |
+
#define NVDR_CHECK_GL_ERROR(GL_CALL) do { GL_CALL; GLenum err = glGetError(); TORCH_CHECK(err == GL_NO_ERROR, "OpenGL error: ", getGLErrorString(err), "[", #GL_CALL, ";]"); } while(0)
|
47 |
+
#endif
|
48 |
+
|
49 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/glutil.cpp
ADDED
@@ -0,0 +1,403 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
//------------------------------------------------------------------------
|
10 |
+
// Common.
|
11 |
+
//------------------------------------------------------------------------
|
12 |
+
|
13 |
+
#include "framework.h"
|
14 |
+
#include "glutil.h"
|
15 |
+
#include <iostream>
|
16 |
+
#include <iomanip>
|
17 |
+
|
18 |
+
// Create the function pointers.
|
19 |
+
#define GLUTIL_EXT(return_type, name, ...) return_type (GLAPIENTRY* name)(__VA_ARGS__) = 0;
|
20 |
+
#include "glutil_extlist.h"
|
21 |
+
#undef GLUTIL_EXT
|
22 |
+
|
23 |
+
// Track initialization status.
|
24 |
+
static volatile bool s_glExtInitialized = false;
|
25 |
+
|
26 |
+
// Error strings.
|
27 |
+
const char* getGLErrorString(GLenum err)
|
28 |
+
{
|
29 |
+
switch(err)
|
30 |
+
{
|
31 |
+
case GL_NO_ERROR: return "GL_NO_ERROR";
|
32 |
+
case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
|
33 |
+
case GL_INVALID_VALUE: return "GL_INVALID_VALUE";
|
34 |
+
case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
|
35 |
+
case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW";
|
36 |
+
case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW";
|
37 |
+
case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
|
38 |
+
case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION";
|
39 |
+
case GL_TABLE_TOO_LARGE: return "GL_TABLE_TOO_LARGE";
|
40 |
+
case GL_CONTEXT_LOST: return "GL_CONTEXT_LOST";
|
41 |
+
}
|
42 |
+
return "Unknown error";
|
43 |
+
}
|
44 |
+
|
45 |
+
//------------------------------------------------------------------------
|
46 |
+
// Windows.
|
47 |
+
//------------------------------------------------------------------------
|
48 |
+
|
49 |
+
#ifdef _WIN32
|
50 |
+
|
51 |
+
static CRITICAL_SECTION getInitializedCriticalSection(void)
|
52 |
+
{
|
53 |
+
CRITICAL_SECTION cs;
|
54 |
+
InitializeCriticalSection(&cs);
|
55 |
+
return cs;
|
56 |
+
}
|
57 |
+
|
58 |
+
static CRITICAL_SECTION s_getProcAddressMutex = getInitializedCriticalSection();
|
59 |
+
|
60 |
+
static void safeGetProcAddress(const char* name, PROC* pfn)
|
61 |
+
{
|
62 |
+
PROC result = wglGetProcAddress(name);
|
63 |
+
if (!result)
|
64 |
+
{
|
65 |
+
LeaveCriticalSection(&s_getProcAddressMutex); // Prepare for thread exit.
|
66 |
+
LOG(FATAL) << "wglGetProcAddress() failed for '" << name << "'";
|
67 |
+
exit(1); // Should never get here but make sure we exit.
|
68 |
+
}
|
69 |
+
*pfn = result;
|
70 |
+
}
|
71 |
+
|
72 |
+
static void initializeGLExtensions(void)
|
73 |
+
{
|
74 |
+
// Use critical section for thread safety.
|
75 |
+
EnterCriticalSection(&s_getProcAddressMutex);
|
76 |
+
|
77 |
+
// Only dig function pointers if not done already.
|
78 |
+
if (!s_glExtInitialized)
|
79 |
+
{
|
80 |
+
// Generate code to populate the function pointers.
|
81 |
+
#define GLUTIL_EXT(return_type, name, ...) safeGetProcAddress(#name, (PROC*)&name);
|
82 |
+
#include "glutil_extlist.h"
|
83 |
+
#undef GLUTIL_EXT
|
84 |
+
|
85 |
+
// Mark as initialized.
|
86 |
+
s_glExtInitialized = true;
|
87 |
+
}
|
88 |
+
|
89 |
+
// Done.
|
90 |
+
LeaveCriticalSection(&s_getProcAddressMutex);
|
91 |
+
return;
|
92 |
+
}
|
93 |
+
|
94 |
+
void setGLContext(GLContext& glctx)
|
95 |
+
{
|
96 |
+
if (!glctx.hglrc)
|
97 |
+
LOG(FATAL) << "setGLContext() called with null gltcx";
|
98 |
+
if (!wglMakeCurrent(glctx.hdc, glctx.hglrc))
|
99 |
+
LOG(FATAL) << "wglMakeCurrent() failed when setting GL context";
|
100 |
+
|
101 |
+
if (glctx.extInitialized)
|
102 |
+
return;
|
103 |
+
initializeGLExtensions();
|
104 |
+
glctx.extInitialized = 1;
|
105 |
+
}
|
106 |
+
|
107 |
+
void releaseGLContext(void)
|
108 |
+
{
|
109 |
+
if (!wglMakeCurrent(NULL, NULL))
|
110 |
+
LOG(FATAL) << "wglMakeCurrent() failed when releasing GL context";
|
111 |
+
}
|
112 |
+
|
113 |
+
extern "C" int set_gpu(const char*); // In setgpu.lib
|
114 |
+
GLContext createGLContext(int cudaDeviceIdx)
|
115 |
+
{
|
116 |
+
if (cudaDeviceIdx >= 0)
|
117 |
+
{
|
118 |
+
char pciBusId[256] = "";
|
119 |
+
LOG(INFO) << "Creating GL context for Cuda device " << cudaDeviceIdx;
|
120 |
+
if (cudaDeviceGetPCIBusId(pciBusId, 255, cudaDeviceIdx))
|
121 |
+
{
|
122 |
+
LOG(INFO) << "PCI bus id query failed";
|
123 |
+
}
|
124 |
+
else
|
125 |
+
{
|
126 |
+
int res = set_gpu(pciBusId);
|
127 |
+
LOG(INFO) << "Selecting device with PCI bus id " << pciBusId << " - " << (res ? "failed, expect crash or major slowdown" : "success");
|
128 |
+
}
|
129 |
+
}
|
130 |
+
|
131 |
+
HINSTANCE hInstance = GetModuleHandle(NULL);
|
132 |
+
WNDCLASS wc = {};
|
133 |
+
wc.style = CS_OWNDC;
|
134 |
+
wc.lpfnWndProc = DefWindowProc;
|
135 |
+
wc.hInstance = hInstance;
|
136 |
+
wc.lpszClassName = "__DummyGLClassCPP";
|
137 |
+
int res = RegisterClass(&wc);
|
138 |
+
|
139 |
+
HWND hwnd = CreateWindow(
|
140 |
+
"__DummyGLClassCPP", // lpClassName
|
141 |
+
"__DummyGLWindowCPP", // lpWindowName
|
142 |
+
WS_OVERLAPPEDWINDOW, // dwStyle
|
143 |
+
CW_USEDEFAULT, // x
|
144 |
+
CW_USEDEFAULT, // y
|
145 |
+
0, 0, // nWidth, nHeight
|
146 |
+
NULL, NULL, // hWndParent, hMenu
|
147 |
+
hInstance, // hInstance
|
148 |
+
NULL // lpParam
|
149 |
+
);
|
150 |
+
|
151 |
+
PIXELFORMATDESCRIPTOR pfd = {};
|
152 |
+
pfd.dwFlags = PFD_SUPPORT_OPENGL;
|
153 |
+
pfd.iPixelType = PFD_TYPE_RGBA;
|
154 |
+
pfd.iLayerType = PFD_MAIN_PLANE;
|
155 |
+
pfd.cColorBits = 32;
|
156 |
+
pfd.cDepthBits = 24;
|
157 |
+
pfd.cStencilBits = 8;
|
158 |
+
|
159 |
+
HDC hdc = GetDC(hwnd);
|
160 |
+
int pixelformat = ChoosePixelFormat(hdc, &pfd);
|
161 |
+
SetPixelFormat(hdc, pixelformat, &pfd);
|
162 |
+
|
163 |
+
HGLRC hglrc = wglCreateContext(hdc);
|
164 |
+
LOG(INFO) << std::hex << std::setfill('0')
|
165 |
+
<< "WGL OpenGL context created (hdc: 0x" << std::setw(8) << (uint32_t)(uintptr_t)hdc
|
166 |
+
<< ", hglrc: 0x" << std::setw(8) << (uint32_t)(uintptr_t)hglrc << ")";
|
167 |
+
|
168 |
+
GLContext glctx = {hdc, hglrc, 0};
|
169 |
+
return glctx;
|
170 |
+
}
|
171 |
+
|
172 |
+
void destroyGLContext(GLContext& glctx)
|
173 |
+
{
|
174 |
+
if (!glctx.hglrc)
|
175 |
+
LOG(FATAL) << "destroyGLContext() called with null gltcx";
|
176 |
+
|
177 |
+
// If this is the current context, release it.
|
178 |
+
if (wglGetCurrentContext() == glctx.hglrc)
|
179 |
+
releaseGLContext();
|
180 |
+
|
181 |
+
HWND hwnd = WindowFromDC(glctx.hdc);
|
182 |
+
if (!hwnd)
|
183 |
+
LOG(FATAL) << "WindowFromDC() failed";
|
184 |
+
if (!ReleaseDC(hwnd, glctx.hdc))
|
185 |
+
LOG(FATAL) << "ReleaseDC() failed";
|
186 |
+
if (!wglDeleteContext(glctx.hglrc))
|
187 |
+
LOG(FATAL) << "wglDeleteContext() failed";
|
188 |
+
if (!DestroyWindow(hwnd))
|
189 |
+
LOG(FATAL) << "DestroyWindow() failed";
|
190 |
+
|
191 |
+
LOG(INFO) << std::hex << std::setfill('0')
|
192 |
+
<< "WGL OpenGL context destroyed (hdc: 0x" << std::setw(8) << (uint32_t)(uintptr_t)glctx.hdc
|
193 |
+
<< ", hglrc: 0x" << std::setw(8) << (uint32_t)(uintptr_t)glctx.hglrc << ")";
|
194 |
+
|
195 |
+
memset(&glctx, 0, sizeof(GLContext));
|
196 |
+
}
|
197 |
+
|
198 |
+
#endif // _WIN32
|
199 |
+
|
200 |
+
//------------------------------------------------------------------------
|
201 |
+
// Linux.
|
202 |
+
//------------------------------------------------------------------------
|
203 |
+
|
204 |
+
#ifdef __linux__
|
205 |
+
|
206 |
+
static pthread_mutex_t s_getProcAddressMutex;
|
207 |
+
|
208 |
+
typedef void (*PROCFN)();
|
209 |
+
|
210 |
+
static void safeGetProcAddress(const char* name, PROCFN* pfn)
|
211 |
+
{
|
212 |
+
PROCFN result = eglGetProcAddress(name);
|
213 |
+
if (!result)
|
214 |
+
{
|
215 |
+
pthread_mutex_unlock(&s_getProcAddressMutex); // Prepare for thread exit.
|
216 |
+
LOG(FATAL) << "wglGetProcAddress() failed for '" << name << "'";
|
217 |
+
exit(1); // Should never get here but make sure we exit.
|
218 |
+
}
|
219 |
+
*pfn = result;
|
220 |
+
}
|
221 |
+
|
222 |
+
static void initializeGLExtensions(void)
|
223 |
+
{
|
224 |
+
pthread_mutex_lock(&s_getProcAddressMutex);
|
225 |
+
|
226 |
+
// Only dig function pointers if not done already.
|
227 |
+
if (!s_glExtInitialized)
|
228 |
+
{
|
229 |
+
// Generate code to populate the function pointers.
|
230 |
+
#define GLUTIL_EXT(return_type, name, ...) safeGetProcAddress(#name, (PROCFN*)&name);
|
231 |
+
#include "glutil_extlist.h"
|
232 |
+
#undef GLUTIL_EXT
|
233 |
+
|
234 |
+
// Mark as initialized.
|
235 |
+
s_glExtInitialized = true;
|
236 |
+
}
|
237 |
+
|
238 |
+
pthread_mutex_unlock(&s_getProcAddressMutex);
|
239 |
+
return;
|
240 |
+
}
|
241 |
+
|
242 |
+
void setGLContext(GLContext& glctx)
|
243 |
+
{
|
244 |
+
if (!glctx.context)
|
245 |
+
LOG(FATAL) << "setGLContext() called with null gltcx";
|
246 |
+
|
247 |
+
if (!eglMakeCurrent(glctx.display, EGL_NO_SURFACE, EGL_NO_SURFACE, glctx.context))
|
248 |
+
LOG(ERROR) << "eglMakeCurrent() failed when setting GL context";
|
249 |
+
|
250 |
+
if (glctx.extInitialized)
|
251 |
+
return;
|
252 |
+
initializeGLExtensions();
|
253 |
+
glctx.extInitialized = 1;
|
254 |
+
}
|
255 |
+
|
256 |
+
void releaseGLContext(void)
|
257 |
+
{
|
258 |
+
EGLDisplay display = eglGetCurrentDisplay();
|
259 |
+
if (display == EGL_NO_DISPLAY)
|
260 |
+
LOG(WARNING) << "releaseGLContext() called with no active display";
|
261 |
+
if (!eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT))
|
262 |
+
LOG(FATAL) << "eglMakeCurrent() failed when releasing GL context";
|
263 |
+
}
|
264 |
+
|
265 |
+
static EGLDisplay getCudaDisplay(int cudaDeviceIdx)
|
266 |
+
{
|
267 |
+
typedef EGLBoolean (*eglQueryDevicesEXT_t)(EGLint, EGLDeviceEXT, EGLint*);
|
268 |
+
typedef EGLBoolean (*eglQueryDeviceAttribEXT_t)(EGLDeviceEXT, EGLint, EGLAttrib*);
|
269 |
+
typedef EGLDisplay (*eglGetPlatformDisplayEXT_t)(EGLenum, void*, const EGLint*);
|
270 |
+
|
271 |
+
eglQueryDevicesEXT_t eglQueryDevicesEXT = (eglQueryDevicesEXT_t)eglGetProcAddress("eglQueryDevicesEXT");
|
272 |
+
if (!eglQueryDevicesEXT)
|
273 |
+
{
|
274 |
+
LOG(INFO) << "eglGetProcAddress(\"eglQueryDevicesEXT\") failed";
|
275 |
+
return 0;
|
276 |
+
}
|
277 |
+
|
278 |
+
eglQueryDeviceAttribEXT_t eglQueryDeviceAttribEXT = (eglQueryDeviceAttribEXT_t)eglGetProcAddress("eglQueryDeviceAttribEXT");
|
279 |
+
if (!eglQueryDeviceAttribEXT)
|
280 |
+
{
|
281 |
+
LOG(INFO) << "eglGetProcAddress(\"eglQueryDeviceAttribEXT\") failed";
|
282 |
+
return 0;
|
283 |
+
}
|
284 |
+
|
285 |
+
eglGetPlatformDisplayEXT_t eglGetPlatformDisplayEXT = (eglGetPlatformDisplayEXT_t)eglGetProcAddress("eglGetPlatformDisplayEXT");
|
286 |
+
if (!eglGetPlatformDisplayEXT)
|
287 |
+
{
|
288 |
+
LOG(INFO) << "eglGetProcAddress(\"eglGetPlatformDisplayEXT\") failed";
|
289 |
+
return 0;
|
290 |
+
}
|
291 |
+
|
292 |
+
int num_devices = 0;
|
293 |
+
eglQueryDevicesEXT(0, 0, &num_devices);
|
294 |
+
if (!num_devices)
|
295 |
+
return 0;
|
296 |
+
|
297 |
+
EGLDisplay display = 0;
|
298 |
+
EGLDeviceEXT* devices = (EGLDeviceEXT*)malloc(num_devices * sizeof(void*));
|
299 |
+
eglQueryDevicesEXT(num_devices, devices, &num_devices);
|
300 |
+
for (int i=0; i < num_devices; i++)
|
301 |
+
{
|
302 |
+
EGLDeviceEXT device = devices[i];
|
303 |
+
intptr_t value = -1;
|
304 |
+
if (eglQueryDeviceAttribEXT(device, EGL_CUDA_DEVICE_NV, &value) && value == cudaDeviceIdx)
|
305 |
+
{
|
306 |
+
display = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, device, 0);
|
307 |
+
break;
|
308 |
+
}
|
309 |
+
}
|
310 |
+
|
311 |
+
free(devices);
|
312 |
+
return display;
|
313 |
+
}
|
314 |
+
|
315 |
+
GLContext createGLContext(int cudaDeviceIdx)
|
316 |
+
{
|
317 |
+
EGLDisplay display = 0;
|
318 |
+
|
319 |
+
if (cudaDeviceIdx >= 0)
|
320 |
+
{
|
321 |
+
char pciBusId[256] = "";
|
322 |
+
LOG(INFO) << "Creating GL context for Cuda device " << cudaDeviceIdx;
|
323 |
+
display = getCudaDisplay(cudaDeviceIdx);
|
324 |
+
if (!display)
|
325 |
+
LOG(INFO) << "Failed, falling back to default display";
|
326 |
+
}
|
327 |
+
|
328 |
+
if (!display)
|
329 |
+
{
|
330 |
+
display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
331 |
+
if (display == EGL_NO_DISPLAY)
|
332 |
+
LOG(FATAL) << "eglGetDisplay() failed";
|
333 |
+
}
|
334 |
+
|
335 |
+
EGLint major;
|
336 |
+
EGLint minor;
|
337 |
+
if (!eglInitialize(display, &major, &minor))
|
338 |
+
LOG(FATAL) << "eglInitialize() failed";
|
339 |
+
|
340 |
+
// Choose configuration.
|
341 |
+
|
342 |
+
const EGLint context_attribs[] = {
|
343 |
+
EGL_RED_SIZE, 8,
|
344 |
+
EGL_GREEN_SIZE, 8,
|
345 |
+
EGL_BLUE_SIZE, 8,
|
346 |
+
EGL_ALPHA_SIZE, 8,
|
347 |
+
EGL_DEPTH_SIZE, 24,
|
348 |
+
EGL_STENCIL_SIZE, 8,
|
349 |
+
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
|
350 |
+
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
|
351 |
+
EGL_NONE
|
352 |
+
};
|
353 |
+
|
354 |
+
EGLConfig config;
|
355 |
+
EGLint num_config;
|
356 |
+
if (!eglChooseConfig(display, context_attribs, &config, 1, &num_config))
|
357 |
+
LOG(FATAL) << "eglChooseConfig() failed";
|
358 |
+
|
359 |
+
// Create GL context.
|
360 |
+
|
361 |
+
if (!eglBindAPI(EGL_OPENGL_API))
|
362 |
+
LOG(FATAL) << "eglBindAPI() failed";
|
363 |
+
|
364 |
+
EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, NULL);
|
365 |
+
if (context == EGL_NO_CONTEXT)
|
366 |
+
LOG(FATAL) << "eglCreateContext() failed";
|
367 |
+
|
368 |
+
// Done.
|
369 |
+
|
370 |
+
LOG(INFO) << "EGL " << (int)minor << "." << (int)major << " OpenGL context created (disp: 0x"
|
371 |
+
<< std::hex << std::setfill('0')
|
372 |
+
<< std::setw(16) << (uintptr_t)display
|
373 |
+
<< ", ctx: 0x" << std::setw(16) << (uintptr_t)context << ")";
|
374 |
+
|
375 |
+
GLContext glctx = {display, context, 0};
|
376 |
+
return glctx;
|
377 |
+
}
|
378 |
+
|
379 |
+
void destroyGLContext(GLContext& glctx)
|
380 |
+
{
|
381 |
+
if (!glctx.context)
|
382 |
+
LOG(FATAL) << "destroyGLContext() called with null gltcx";
|
383 |
+
|
384 |
+
// If this is the current context, release it.
|
385 |
+
if (eglGetCurrentContext() == glctx.context)
|
386 |
+
releaseGLContext();
|
387 |
+
|
388 |
+
if (!eglDestroyContext(glctx.display, glctx.context))
|
389 |
+
LOG(ERROR) << "eglDestroyContext() failed";
|
390 |
+
|
391 |
+
LOG(INFO) << "EGL OpenGL context destroyed (disp: 0x"
|
392 |
+
<< std::hex << std::setfill('0')
|
393 |
+
<< std::setw(16) << (uintptr_t)glctx.display
|
394 |
+
<< ", ctx: 0x" << std::setw(16) << (uintptr_t)glctx.context << ")";
|
395 |
+
|
396 |
+
memset(&glctx, 0, sizeof(GLContext));
|
397 |
+
}
|
398 |
+
|
399 |
+
//------------------------------------------------------------------------
|
400 |
+
|
401 |
+
#endif // __linux__
|
402 |
+
|
403 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/glutil.h
ADDED
@@ -0,0 +1,113 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#pragma once
|
10 |
+
|
11 |
+
//------------------------------------------------------------------------
|
12 |
+
// Windows-specific headers and types.
|
13 |
+
//------------------------------------------------------------------------
|
14 |
+
|
15 |
+
#ifdef _WIN32
|
16 |
+
#define NOMINMAX
|
17 |
+
#include <windows.h> // Required by gl.h in Windows.
|
18 |
+
#define GLAPIENTRY APIENTRY
|
19 |
+
|
20 |
+
struct GLContext
|
21 |
+
{
|
22 |
+
HDC hdc;
|
23 |
+
HGLRC hglrc;
|
24 |
+
int extInitialized;
|
25 |
+
};
|
26 |
+
|
27 |
+
#endif // _WIN32
|
28 |
+
|
29 |
+
//------------------------------------------------------------------------
|
30 |
+
// Linux-specific headers and types.
|
31 |
+
//------------------------------------------------------------------------
|
32 |
+
|
33 |
+
#ifdef __linux__
|
34 |
+
#define EGL_NO_X11 // X11/Xlib.h has "#define Status int" which breaks Tensorflow. Avoid it.
|
35 |
+
#define MESA_EGL_NO_X11_HEADERS
|
36 |
+
#include <EGL/egl.h>
|
37 |
+
#include <EGL/eglext.h>
|
38 |
+
#define GLAPIENTRY
|
39 |
+
|
40 |
+
struct GLContext
|
41 |
+
{
|
42 |
+
EGLDisplay display;
|
43 |
+
EGLContext context;
|
44 |
+
int extInitialized;
|
45 |
+
};
|
46 |
+
|
47 |
+
#endif // __linux__
|
48 |
+
|
49 |
+
//------------------------------------------------------------------------
|
50 |
+
// OpenGL, CUDA interop, GL extensions.
|
51 |
+
//------------------------------------------------------------------------
|
52 |
+
#define GL_GLEXT_LEGACY
|
53 |
+
#include <GL/gl.h>
|
54 |
+
#include <cuda_gl_interop.h>
|
55 |
+
|
56 |
+
// Constants.
|
57 |
+
#ifndef GL_VERSION_1_2
|
58 |
+
#define GL_CLAMP_TO_EDGE 0x812F
|
59 |
+
#define GL_TEXTURE_3D 0x806F
|
60 |
+
#endif
|
61 |
+
#ifndef GL_VERSION_1_5
|
62 |
+
#define GL_ARRAY_BUFFER 0x8892
|
63 |
+
#define GL_DYNAMIC_DRAW 0x88E8
|
64 |
+
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
65 |
+
#endif
|
66 |
+
#ifndef GL_VERSION_2_0
|
67 |
+
#define GL_FRAGMENT_SHADER 0x8B30
|
68 |
+
#define GL_INFO_LOG_LENGTH 0x8B84
|
69 |
+
#define GL_LINK_STATUS 0x8B82
|
70 |
+
#define GL_VERTEX_SHADER 0x8B31
|
71 |
+
#endif
|
72 |
+
#ifndef GL_VERSION_3_0
|
73 |
+
#define GL_MAJOR_VERSION 0x821B
|
74 |
+
#define GL_MINOR_VERSION 0x821C
|
75 |
+
#define GL_RGBA32F 0x8814
|
76 |
+
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
77 |
+
#endif
|
78 |
+
#ifndef GL_VERSION_3_2
|
79 |
+
#define GL_GEOMETRY_SHADER 0x8DD9
|
80 |
+
#endif
|
81 |
+
#ifndef GL_ARB_framebuffer_object
|
82 |
+
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
83 |
+
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
84 |
+
#define GL_DEPTH_STENCIL 0x84F9
|
85 |
+
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
86 |
+
#define GL_DEPTH24_STENCIL8 0x88F0
|
87 |
+
#define GL_FRAMEBUFFER 0x8D40
|
88 |
+
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
89 |
+
#define GL_UNSIGNED_INT_24_8 0x84FA
|
90 |
+
#endif
|
91 |
+
#ifndef GL_ARB_imaging
|
92 |
+
#define GL_TABLE_TOO_LARGE 0x8031
|
93 |
+
#endif
|
94 |
+
#ifndef GL_KHR_robustness
|
95 |
+
#define GL_CONTEXT_LOST 0x0507
|
96 |
+
#endif
|
97 |
+
|
98 |
+
// Declare function pointers to OpenGL extension functions.
|
99 |
+
#define GLUTIL_EXT(return_type, name, ...) extern return_type (GLAPIENTRY* name)(__VA_ARGS__);
|
100 |
+
#include "glutil_extlist.h"
|
101 |
+
#undef GLUTIL_EXT
|
102 |
+
|
103 |
+
//------------------------------------------------------------------------
|
104 |
+
// Common functions.
|
105 |
+
//------------------------------------------------------------------------
|
106 |
+
|
107 |
+
void setGLContext (GLContext& glctx);
|
108 |
+
void releaseGLContext (void);
|
109 |
+
GLContext createGLContext (int cudaDeviceIdx);
|
110 |
+
void destroyGLContext (GLContext& glctx);
|
111 |
+
const char* getGLErrorString (GLenum err);
|
112 |
+
|
113 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/glutil_extlist.h
ADDED
@@ -0,0 +1,48 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#ifndef GL_VERSION_1_2
|
10 |
+
GLUTIL_EXT(void, glTexImage3D, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
|
11 |
+
#endif
|
12 |
+
#ifndef GL_VERSION_1_5
|
13 |
+
GLUTIL_EXT(void, glBindBuffer, GLenum target, GLuint buffer);
|
14 |
+
GLUTIL_EXT(void, glBufferData, GLenum target, ptrdiff_t size, const void* data, GLenum usage);
|
15 |
+
GLUTIL_EXT(void, glGenBuffers, GLsizei n, GLuint* buffers);
|
16 |
+
#endif
|
17 |
+
#ifndef GL_VERSION_2_0
|
18 |
+
GLUTIL_EXT(void, glAttachShader, GLuint program, GLuint shader);
|
19 |
+
GLUTIL_EXT(void, glCompileShader, GLuint shader);
|
20 |
+
GLUTIL_EXT(GLuint, glCreateProgram, void);
|
21 |
+
GLUTIL_EXT(GLuint, glCreateShader, GLenum type);
|
22 |
+
GLUTIL_EXT(void, glDrawBuffers, GLsizei n, const GLenum* bufs);
|
23 |
+
GLUTIL_EXT(void, glEnableVertexAttribArray, GLuint index);
|
24 |
+
GLUTIL_EXT(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei* length, char* infoLog);
|
25 |
+
GLUTIL_EXT(void, glGetProgramiv, GLuint program, GLenum pname, GLint* param);
|
26 |
+
GLUTIL_EXT(void, glLinkProgram, GLuint program);
|
27 |
+
GLUTIL_EXT(void, glShaderSource, GLuint shader, GLsizei count, const char *const* string, const GLint* length);
|
28 |
+
GLUTIL_EXT(void, glUniform1f, GLint location, GLfloat v0);
|
29 |
+
GLUTIL_EXT(void, glUniform2f, GLint location, GLfloat v0, GLfloat v1);
|
30 |
+
GLUTIL_EXT(void, glUseProgram, GLuint program);
|
31 |
+
GLUTIL_EXT(void, glVertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
|
32 |
+
#endif
|
33 |
+
#ifndef GL_VERSION_3_2
|
34 |
+
GLUTIL_EXT(void, glFramebufferTexture, GLenum target, GLenum attachment, GLuint texture, GLint level);
|
35 |
+
#endif
|
36 |
+
#ifndef GL_ARB_framebuffer_object
|
37 |
+
GLUTIL_EXT(void, glBindFramebuffer, GLenum target, GLuint framebuffer);
|
38 |
+
GLUTIL_EXT(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers);
|
39 |
+
#endif
|
40 |
+
#ifndef GL_ARB_vertex_array_object
|
41 |
+
GLUTIL_EXT(void, glBindVertexArray, GLuint array);
|
42 |
+
GLUTIL_EXT(void, glGenVertexArrays, GLsizei n, GLuint* arrays);
|
43 |
+
#endif
|
44 |
+
#ifndef GL_ARB_multi_draw_indirect
|
45 |
+
GLUTIL_EXT(void, glMultiDrawElementsIndirect, GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);
|
46 |
+
#endif
|
47 |
+
|
48 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/interpolate.cu
ADDED
@@ -0,0 +1,276 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#include "common.h"
|
10 |
+
#include "interpolate.h"
|
11 |
+
|
12 |
+
//------------------------------------------------------------------------
|
13 |
+
// Forward kernel.
|
14 |
+
|
15 |
+
template <bool ENABLE_DA>
|
16 |
+
static __forceinline__ __device__ void InterpolateFwdKernelTemplate(const InterpolateKernelParams p)
|
17 |
+
{
|
18 |
+
// Calculate pixel position.
|
19 |
+
int px = blockIdx.x * blockDim.x + threadIdx.x;
|
20 |
+
int py = blockIdx.y * blockDim.y + threadIdx.y;
|
21 |
+
int pz = blockIdx.z;
|
22 |
+
if (px >= p.width || py >= p.height || pz >= p.depth)
|
23 |
+
return;
|
24 |
+
|
25 |
+
// Pixel index.
|
26 |
+
int pidx = px + p.width * (py + p.height * pz);
|
27 |
+
|
28 |
+
// Output ptrs.
|
29 |
+
float* out = p.out + pidx * p.numAttr;
|
30 |
+
float2* outDA = ENABLE_DA ? (((float2*)p.outDA) + pidx * p.numDiffAttr) : 0;
|
31 |
+
|
32 |
+
// Fetch rasterizer output.
|
33 |
+
float4 r = ((float4*)p.rast)[pidx];
|
34 |
+
int triIdx = float_to_triidx(r.w) - 1;
|
35 |
+
bool triValid = (triIdx >= 0 && triIdx < p.numTriangles);
|
36 |
+
|
37 |
+
// If no geometry in entire warp, zero the output and exit.
|
38 |
+
// Otherwise force barys to zero and output with live threads.
|
39 |
+
if (__all_sync(0xffffffffu, !triValid))
|
40 |
+
{
|
41 |
+
for (int i=0; i < p.numAttr; i++)
|
42 |
+
out[i] = 0.f;
|
43 |
+
if (ENABLE_DA)
|
44 |
+
for (int i=0; i < p.numDiffAttr; i++)
|
45 |
+
outDA[i] = make_float2(0.f, 0.f);
|
46 |
+
return;
|
47 |
+
}
|
48 |
+
|
49 |
+
// Fetch vertex indices.
|
50 |
+
int vi0 = triValid ? p.tri[triIdx * 3 + 0] : 0;
|
51 |
+
int vi1 = triValid ? p.tri[triIdx * 3 + 1] : 0;
|
52 |
+
int vi2 = triValid ? p.tri[triIdx * 3 + 2] : 0;
|
53 |
+
|
54 |
+
// Bail out if corrupt indices.
|
55 |
+
if (vi0 < 0 || vi0 >= p.numVertices ||
|
56 |
+
vi1 < 0 || vi1 >= p.numVertices ||
|
57 |
+
vi2 < 0 || vi2 >= p.numVertices)
|
58 |
+
return;
|
59 |
+
|
60 |
+
// In instance mode, adjust vertex indices by minibatch index unless broadcasting.
|
61 |
+
if (p.instance_mode && !p.attrBC)
|
62 |
+
{
|
63 |
+
vi0 += pz * p.numVertices;
|
64 |
+
vi1 += pz * p.numVertices;
|
65 |
+
vi2 += pz * p.numVertices;
|
66 |
+
}
|
67 |
+
|
68 |
+
// Pointers to attributes.
|
69 |
+
const float* a0 = p.attr + vi0 * p.numAttr;
|
70 |
+
const float* a1 = p.attr + vi1 * p.numAttr;
|
71 |
+
const float* a2 = p.attr + vi2 * p.numAttr;
|
72 |
+
|
73 |
+
// Barys. If no triangle, force all to zero -> output is zero.
|
74 |
+
float b0 = triValid ? r.x : 0.f;
|
75 |
+
float b1 = triValid ? r.y : 0.f;
|
76 |
+
float b2 = triValid ? (1.f - r.x - r.y) : 0.f;
|
77 |
+
|
78 |
+
// Interpolate and write attributes.
|
79 |
+
for (int i=0; i < p.numAttr; i++)
|
80 |
+
out[i] = b0*a0[i] + b1*a1[i] + b2*a2[i];
|
81 |
+
|
82 |
+
// No diff attrs? Exit.
|
83 |
+
if (!ENABLE_DA)
|
84 |
+
return;
|
85 |
+
|
86 |
+
// Read bary pixel differentials if we have a triangle.
|
87 |
+
float4 db = make_float4(0.f, 0.f, 0.f, 0.f);
|
88 |
+
if (triValid)
|
89 |
+
db = ((float4*)p.rastDB)[pidx];
|
90 |
+
|
91 |
+
// Unpack a bit.
|
92 |
+
float dudx = db.x;
|
93 |
+
float dudy = db.y;
|
94 |
+
float dvdx = db.z;
|
95 |
+
float dvdy = db.w;
|
96 |
+
|
97 |
+
// Calculate the pixel differentials of chosen attributes.
|
98 |
+
for (int i=0; i < p.numDiffAttr; i++)
|
99 |
+
{
|
100 |
+
// Input attribute index.
|
101 |
+
int j = p.diff_attrs_all ? i : p.diffAttrs[i];
|
102 |
+
if (j < 0)
|
103 |
+
j += p.numAttr; // Python-style negative indices.
|
104 |
+
|
105 |
+
// Zero output if invalid index.
|
106 |
+
float dsdx = 0.f;
|
107 |
+
float dsdy = 0.f;
|
108 |
+
if (j >= 0 && j < p.numAttr)
|
109 |
+
{
|
110 |
+
float s0 = a0[j];
|
111 |
+
float s1 = a1[j];
|
112 |
+
float s2 = a2[j];
|
113 |
+
float dsdu = s0 - s2;
|
114 |
+
float dsdv = s1 - s2;
|
115 |
+
dsdx = dudx*dsdu + dvdx*dsdv;
|
116 |
+
dsdy = dudy*dsdu + dvdy*dsdv;
|
117 |
+
}
|
118 |
+
|
119 |
+
// Write.
|
120 |
+
outDA[i] = make_float2(dsdx, dsdy);
|
121 |
+
}
|
122 |
+
}
|
123 |
+
|
124 |
+
// Template specializations.
|
125 |
+
__global__ void InterpolateFwdKernel (const InterpolateKernelParams p) { InterpolateFwdKernelTemplate<false>(p); }
|
126 |
+
__global__ void InterpolateFwdKernelDa(const InterpolateKernelParams p) { InterpolateFwdKernelTemplate<true>(p); }
|
127 |
+
|
128 |
+
//------------------------------------------------------------------------
|
129 |
+
// Gradient kernel.
|
130 |
+
|
131 |
+
template <bool ENABLE_DA>
|
132 |
+
static __forceinline__ __device__ void InterpolateGradKernelTemplate(const InterpolateKernelParams p)
|
133 |
+
{
|
134 |
+
// Temporary space for coalesced atomics.
|
135 |
+
CA_DECLARE_TEMP(IP_GRAD_MAX_KERNEL_BLOCK_WIDTH * IP_GRAD_MAX_KERNEL_BLOCK_HEIGHT);
|
136 |
+
|
137 |
+
// Calculate pixel position.
|
138 |
+
int px = blockIdx.x * blockDim.x + threadIdx.x;
|
139 |
+
int py = blockIdx.y * blockDim.y + threadIdx.y;
|
140 |
+
int pz = blockIdx.z;
|
141 |
+
if (px >= p.width || py >= p.height || pz >= p.depth)
|
142 |
+
return;
|
143 |
+
|
144 |
+
// Pixel index.
|
145 |
+
int pidx = px + p.width * (py + p.height * pz);
|
146 |
+
|
147 |
+
// Fetch triangle ID. If none, output zero bary/db gradients and exit.
|
148 |
+
float4 r = ((float4*)p.rast)[pidx];
|
149 |
+
int triIdx = float_to_triidx(r.w) - 1;
|
150 |
+
if (triIdx < 0 || triIdx >= p.numTriangles)
|
151 |
+
{
|
152 |
+
((float4*)p.gradRaster)[pidx] = make_float4(0.f, 0.f, 0.f, 0.f);
|
153 |
+
if (ENABLE_DA)
|
154 |
+
((float4*)p.gradRasterDB)[pidx] = make_float4(0.f, 0.f, 0.f, 0.f);
|
155 |
+
return;
|
156 |
+
}
|
157 |
+
|
158 |
+
// Fetch vertex indices.
|
159 |
+
int vi0 = p.tri[triIdx * 3 + 0];
|
160 |
+
int vi1 = p.tri[triIdx * 3 + 1];
|
161 |
+
int vi2 = p.tri[triIdx * 3 + 2];
|
162 |
+
|
163 |
+
// Bail out if corrupt indices.
|
164 |
+
if (vi0 < 0 || vi0 >= p.numVertices ||
|
165 |
+
vi1 < 0 || vi1 >= p.numVertices ||
|
166 |
+
vi2 < 0 || vi2 >= p.numVertices)
|
167 |
+
return;
|
168 |
+
|
169 |
+
// In instance mode, adjust vertex indices by minibatch index unless broadcasting.
|
170 |
+
if (p.instance_mode && !p.attrBC)
|
171 |
+
{
|
172 |
+
vi0 += pz * p.numVertices;
|
173 |
+
vi1 += pz * p.numVertices;
|
174 |
+
vi2 += pz * p.numVertices;
|
175 |
+
}
|
176 |
+
|
177 |
+
// Initialize coalesced atomics.
|
178 |
+
CA_SET_GROUP(triIdx);
|
179 |
+
|
180 |
+
// Pointers to inputs.
|
181 |
+
const float* a0 = p.attr + vi0 * p.numAttr;
|
182 |
+
const float* a1 = p.attr + vi1 * p.numAttr;
|
183 |
+
const float* a2 = p.attr + vi2 * p.numAttr;
|
184 |
+
const float* pdy = p.dy + pidx * p.numAttr;
|
185 |
+
|
186 |
+
// Pointers to outputs.
|
187 |
+
float* ga0 = p.gradAttr + vi0 * p.numAttr;
|
188 |
+
float* ga1 = p.gradAttr + vi1 * p.numAttr;
|
189 |
+
float* ga2 = p.gradAttr + vi2 * p.numAttr;
|
190 |
+
|
191 |
+
// Barys and bary gradient accumulators.
|
192 |
+
float b0 = r.x;
|
193 |
+
float b1 = r.y;
|
194 |
+
float b2 = 1.f - r.x - r.y;
|
195 |
+
float gb0 = 0.f;
|
196 |
+
float gb1 = 0.f;
|
197 |
+
|
198 |
+
// Loop over attributes and accumulate attribute gradients.
|
199 |
+
for (int i=0; i < p.numAttr; i++)
|
200 |
+
{
|
201 |
+
float y = pdy[i];
|
202 |
+
float s0 = a0[i];
|
203 |
+
float s1 = a1[i];
|
204 |
+
float s2 = a2[i];
|
205 |
+
gb0 += y * (s0 - s2);
|
206 |
+
gb1 += y * (s1 - s2);
|
207 |
+
caAtomicAdd(ga0 + i, b0 * y);
|
208 |
+
caAtomicAdd(ga1 + i, b1 * y);
|
209 |
+
caAtomicAdd(ga2 + i, b2 * y);
|
210 |
+
}
|
211 |
+
|
212 |
+
// Write the bary gradients.
|
213 |
+
((float4*)p.gradRaster)[pidx] = make_float4(gb0, gb1, 0.f, 0.f);
|
214 |
+
|
215 |
+
// If pixel differentials disabled, we're done.
|
216 |
+
if (!ENABLE_DA)
|
217 |
+
return;
|
218 |
+
|
219 |
+
// Calculate gradients based on attribute pixel differentials.
|
220 |
+
const float2* dda = ((float2*)p.dda) + pidx * p.numDiffAttr;
|
221 |
+
float gdudx = 0.f;
|
222 |
+
float gdudy = 0.f;
|
223 |
+
float gdvdx = 0.f;
|
224 |
+
float gdvdy = 0.f;
|
225 |
+
|
226 |
+
// Read bary pixel differentials.
|
227 |
+
float4 db = ((float4*)p.rastDB)[pidx];
|
228 |
+
float dudx = db.x;
|
229 |
+
float dudy = db.y;
|
230 |
+
float dvdx = db.z;
|
231 |
+
float dvdy = db.w;
|
232 |
+
|
233 |
+
for (int i=0; i < p.numDiffAttr; i++)
|
234 |
+
{
|
235 |
+
// Input attribute index.
|
236 |
+
int j = p.diff_attrs_all ? i : p.diffAttrs[i];
|
237 |
+
if (j < 0)
|
238 |
+
j += p.numAttr; // Python-style negative indices.
|
239 |
+
|
240 |
+
// Check that index is valid.
|
241 |
+
if (j >= 0 && j < p.numAttr)
|
242 |
+
{
|
243 |
+
float2 dsdxy = dda[i];
|
244 |
+
float dsdx = dsdxy.x;
|
245 |
+
float dsdy = dsdxy.y;
|
246 |
+
|
247 |
+
float s0 = a0[j];
|
248 |
+
float s1 = a1[j];
|
249 |
+
float s2 = a2[j];
|
250 |
+
|
251 |
+
// Gradients of db.
|
252 |
+
float dsdu = s0 - s2;
|
253 |
+
float dsdv = s1 - s2;
|
254 |
+
gdudx += dsdu * dsdx;
|
255 |
+
gdudy += dsdu * dsdy;
|
256 |
+
gdvdx += dsdv * dsdx;
|
257 |
+
gdvdy += dsdv * dsdy;
|
258 |
+
|
259 |
+
// Gradients of attributes.
|
260 |
+
float du = dsdx*dudx + dsdy*dudy;
|
261 |
+
float dv = dsdx*dvdx + dsdy*dvdy;
|
262 |
+
caAtomicAdd(ga0 + j, du);
|
263 |
+
caAtomicAdd(ga1 + j, dv);
|
264 |
+
caAtomicAdd(ga2 + j, -du - dv);
|
265 |
+
}
|
266 |
+
}
|
267 |
+
|
268 |
+
// Write.
|
269 |
+
((float4*)p.gradRasterDB)[pidx] = make_float4(gdudx, gdudy, gdvdx, gdvdy);
|
270 |
+
}
|
271 |
+
|
272 |
+
// Template specializations.
|
273 |
+
__global__ void InterpolateGradKernel (const InterpolateKernelParams p) { InterpolateGradKernelTemplate<false>(p); }
|
274 |
+
__global__ void InterpolateGradKernelDa(const InterpolateKernelParams p) { InterpolateGradKernelTemplate<true>(p); }
|
275 |
+
|
276 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/interpolate.h
ADDED
@@ -0,0 +1,49 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#pragma once
|
10 |
+
|
11 |
+
//------------------------------------------------------------------------
|
12 |
+
// Constants and helpers.
|
13 |
+
|
14 |
+
#define IP_FWD_MAX_KERNEL_BLOCK_WIDTH 8
|
15 |
+
#define IP_FWD_MAX_KERNEL_BLOCK_HEIGHT 8
|
16 |
+
#define IP_GRAD_MAX_KERNEL_BLOCK_WIDTH 8
|
17 |
+
#define IP_GRAD_MAX_KERNEL_BLOCK_HEIGHT 8
|
18 |
+
#define IP_MAX_DIFF_ATTRS 32
|
19 |
+
|
20 |
+
//------------------------------------------------------------------------
|
21 |
+
// CUDA kernel params.
|
22 |
+
|
23 |
+
struct InterpolateKernelParams
|
24 |
+
{
|
25 |
+
const int* tri; // Incoming triangle buffer.
|
26 |
+
const float* attr; // Incoming attribute buffer.
|
27 |
+
const float* rast; // Incoming rasterizer output buffer.
|
28 |
+
const float* rastDB; // Incoming rasterizer output buffer for bary derivatives.
|
29 |
+
const float* dy; // Incoming attribute gradients.
|
30 |
+
const float* dda; // Incoming attr diff gradients.
|
31 |
+
float* out; // Outgoing interpolated attributes.
|
32 |
+
float* outDA; // Outgoing texcoord major axis lengths.
|
33 |
+
float* gradAttr; // Outgoing attribute gradients.
|
34 |
+
float* gradRaster; // Outgoing rasterizer gradients.
|
35 |
+
float* gradRasterDB; // Outgoing rasterizer bary diff gradients.
|
36 |
+
int numTriangles; // Number of triangles.
|
37 |
+
int numVertices; // Number of vertices.
|
38 |
+
int numAttr; // Number of total vertex attributes.
|
39 |
+
int numDiffAttr; // Number of attributes to differentiate.
|
40 |
+
int width; // Image width.
|
41 |
+
int height; // Image height.
|
42 |
+
int depth; // Minibatch size.
|
43 |
+
int attrBC; // 0=normal, 1=attr is broadcast.
|
44 |
+
int instance_mode; // 0=normal, 1=instance mode.
|
45 |
+
int diff_attrs_all; // 0=normal, 1=produce pixel differentials for all attributes.
|
46 |
+
int diffAttrs[IP_MAX_DIFF_ATTRS]; // List of attributes to differentiate.
|
47 |
+
};
|
48 |
+
|
49 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/rasterize.cu
ADDED
@@ -0,0 +1,276 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#include "common.h"
|
10 |
+
#include "rasterize.h"
|
11 |
+
|
12 |
+
//------------------------------------------------------------------------
|
13 |
+
// Cuda forward rasterizer pixel shader kernel.
|
14 |
+
|
15 |
+
__global__ void RasterizeCudaFwdShaderKernel(const RasterizeCudaFwdShaderParams p)
|
16 |
+
{
|
17 |
+
// Calculate pixel position.
|
18 |
+
int px = blockIdx.x * blockDim.x + threadIdx.x;
|
19 |
+
int py = blockIdx.y * blockDim.y + threadIdx.y;
|
20 |
+
int pz = blockIdx.z;
|
21 |
+
if (px >= p.width_out || py >= p.height_out || pz >= p.depth)
|
22 |
+
return;
|
23 |
+
|
24 |
+
// Pixel indices.
|
25 |
+
int pidx_in = px + p.width_in * (py + p.height_in * pz);
|
26 |
+
int pidx_out = px + p.width_out * (py + p.height_out * pz);
|
27 |
+
|
28 |
+
// Fetch triangle idx.
|
29 |
+
int triIdx = p.in_idx[pidx_in] - 1;
|
30 |
+
if (triIdx < 0 || triIdx >= p.numTriangles)
|
31 |
+
{
|
32 |
+
// No or corrupt triangle.
|
33 |
+
((float4*)p.out)[pidx_out] = make_float4(0.0, 0.0, 0.0, 0.0); // Clear out.
|
34 |
+
((float4*)p.out_db)[pidx_out] = make_float4(0.0, 0.0, 0.0, 0.0); // Clear out_db.
|
35 |
+
return;
|
36 |
+
}
|
37 |
+
|
38 |
+
// Fetch vertex indices.
|
39 |
+
int vi0 = p.tri[triIdx * 3 + 0];
|
40 |
+
int vi1 = p.tri[triIdx * 3 + 1];
|
41 |
+
int vi2 = p.tri[triIdx * 3 + 2];
|
42 |
+
|
43 |
+
// Bail out if vertex indices are corrupt.
|
44 |
+
if (vi0 < 0 || vi0 >= p.numVertices ||
|
45 |
+
vi1 < 0 || vi1 >= p.numVertices ||
|
46 |
+
vi2 < 0 || vi2 >= p.numVertices)
|
47 |
+
return;
|
48 |
+
|
49 |
+
// In instance mode, adjust vertex indices by minibatch index.
|
50 |
+
if (p.instance_mode)
|
51 |
+
{
|
52 |
+
vi0 += pz * p.numVertices;
|
53 |
+
vi1 += pz * p.numVertices;
|
54 |
+
vi2 += pz * p.numVertices;
|
55 |
+
}
|
56 |
+
|
57 |
+
// Fetch vertex positions.
|
58 |
+
float4 p0 = ((float4*)p.pos)[vi0];
|
59 |
+
float4 p1 = ((float4*)p.pos)[vi1];
|
60 |
+
float4 p2 = ((float4*)p.pos)[vi2];
|
61 |
+
|
62 |
+
// Evaluate edge functions.
|
63 |
+
float fx = p.xs * (float)px + p.xo;
|
64 |
+
float fy = p.ys * (float)py + p.yo;
|
65 |
+
float p0x = p0.x - fx * p0.w;
|
66 |
+
float p0y = p0.y - fy * p0.w;
|
67 |
+
float p1x = p1.x - fx * p1.w;
|
68 |
+
float p1y = p1.y - fy * p1.w;
|
69 |
+
float p2x = p2.x - fx * p2.w;
|
70 |
+
float p2y = p2.y - fy * p2.w;
|
71 |
+
float a0 = p1x*p2y - p1y*p2x;
|
72 |
+
float a1 = p2x*p0y - p2y*p0x;
|
73 |
+
float a2 = p0x*p1y - p0y*p1x;
|
74 |
+
|
75 |
+
// Perspective correct, normalized barycentrics.
|
76 |
+
float iw = 1.f / (a0 + a1 + a2);
|
77 |
+
float b0 = a0 * iw;
|
78 |
+
float b1 = a1 * iw;
|
79 |
+
|
80 |
+
// Compute z/w for depth buffer.
|
81 |
+
float z = p0.z * a0 + p1.z * a1 + p2.z * a2;
|
82 |
+
float w = p0.w * a0 + p1.w * a1 + p2.w * a2;
|
83 |
+
float zw = z / w;
|
84 |
+
|
85 |
+
// Clamps to avoid NaNs.
|
86 |
+
b0 = __saturatef(b0); // Clamp to [+0.0, 1.0].
|
87 |
+
b1 = __saturatef(b1); // Clamp to [+0.0, 1.0].
|
88 |
+
zw = fmaxf(fminf(zw, 1.f), -1.f);
|
89 |
+
|
90 |
+
// Emit output.
|
91 |
+
((float4*)p.out)[pidx_out] = make_float4(b0, b1, zw, triidx_to_float(triIdx + 1));
|
92 |
+
|
93 |
+
// Calculate bary pixel differentials.
|
94 |
+
float dfxdx = p.xs * iw;
|
95 |
+
float dfydy = p.ys * iw;
|
96 |
+
float da0dx = p2.y*p1.w - p1.y*p2.w;
|
97 |
+
float da0dy = p1.x*p2.w - p2.x*p1.w;
|
98 |
+
float da1dx = p0.y*p2.w - p2.y*p0.w;
|
99 |
+
float da1dy = p2.x*p0.w - p0.x*p2.w;
|
100 |
+
float da2dx = p1.y*p0.w - p0.y*p1.w;
|
101 |
+
float da2dy = p0.x*p1.w - p1.x*p0.w;
|
102 |
+
float datdx = da0dx + da1dx + da2dx;
|
103 |
+
float datdy = da0dy + da1dy + da2dy;
|
104 |
+
float dudx = dfxdx * (b0 * datdx - da0dx);
|
105 |
+
float dudy = dfydy * (b0 * datdy - da0dy);
|
106 |
+
float dvdx = dfxdx * (b1 * datdx - da1dx);
|
107 |
+
float dvdy = dfydy * (b1 * datdy - da1dy);
|
108 |
+
|
109 |
+
// Emit bary pixel differentials.
|
110 |
+
((float4*)p.out_db)[pidx_out] = make_float4(dudx, dudy, dvdx, dvdy);
|
111 |
+
}
|
112 |
+
|
113 |
+
//------------------------------------------------------------------------
|
114 |
+
// Gradient Cuda kernel.
|
115 |
+
|
116 |
+
template <bool ENABLE_DB>
|
117 |
+
static __forceinline__ __device__ void RasterizeGradKernelTemplate(const RasterizeGradParams p)
|
118 |
+
{
|
119 |
+
// Temporary space for coalesced atomics.
|
120 |
+
CA_DECLARE_TEMP(RAST_GRAD_MAX_KERNEL_BLOCK_WIDTH * RAST_GRAD_MAX_KERNEL_BLOCK_HEIGHT);
|
121 |
+
|
122 |
+
// Calculate pixel position.
|
123 |
+
int px = blockIdx.x * blockDim.x + threadIdx.x;
|
124 |
+
int py = blockIdx.y * blockDim.y + threadIdx.y;
|
125 |
+
int pz = blockIdx.z;
|
126 |
+
if (px >= p.width || py >= p.height || pz >= p.depth)
|
127 |
+
return;
|
128 |
+
|
129 |
+
// Pixel index.
|
130 |
+
int pidx = px + p.width * (py + p.height * pz);
|
131 |
+
|
132 |
+
// Read triangle idx and dy.
|
133 |
+
float2 dy = ((float2*)p.dy)[pidx * 2];
|
134 |
+
float4 ddb = ENABLE_DB ? ((float4*)p.ddb)[pidx] : make_float4(0.f, 0.f, 0.f, 0.f);
|
135 |
+
int triIdx = float_to_triidx(((float*)p.out)[pidx * 4 + 3]) - 1;
|
136 |
+
|
137 |
+
// Exit if nothing to do.
|
138 |
+
if (triIdx < 0 || triIdx >= p.numTriangles)
|
139 |
+
return; // No or corrupt triangle.
|
140 |
+
int grad_all_dy = __float_as_int(dy.x) | __float_as_int(dy.y); // Bitwise OR of all incoming gradients.
|
141 |
+
int grad_all_ddb = 0;
|
142 |
+
if (ENABLE_DB)
|
143 |
+
grad_all_ddb = __float_as_int(ddb.x) | __float_as_int(ddb.y) | __float_as_int(ddb.z) | __float_as_int(ddb.w);
|
144 |
+
if (((grad_all_dy | grad_all_ddb) << 1) == 0)
|
145 |
+
return; // All incoming gradients are +0/-0.
|
146 |
+
|
147 |
+
// Fetch vertex indices.
|
148 |
+
int vi0 = p.tri[triIdx * 3 + 0];
|
149 |
+
int vi1 = p.tri[triIdx * 3 + 1];
|
150 |
+
int vi2 = p.tri[triIdx * 3 + 2];
|
151 |
+
|
152 |
+
// Bail out if vertex indices are corrupt.
|
153 |
+
if (vi0 < 0 || vi0 >= p.numVertices ||
|
154 |
+
vi1 < 0 || vi1 >= p.numVertices ||
|
155 |
+
vi2 < 0 || vi2 >= p.numVertices)
|
156 |
+
return;
|
157 |
+
|
158 |
+
// In instance mode, adjust vertex indices by minibatch index.
|
159 |
+
if (p.instance_mode)
|
160 |
+
{
|
161 |
+
vi0 += pz * p.numVertices;
|
162 |
+
vi1 += pz * p.numVertices;
|
163 |
+
vi2 += pz * p.numVertices;
|
164 |
+
}
|
165 |
+
|
166 |
+
// Initialize coalesced atomics.
|
167 |
+
CA_SET_GROUP(triIdx);
|
168 |
+
|
169 |
+
// Fetch vertex positions.
|
170 |
+
float4 p0 = ((float4*)p.pos)[vi0];
|
171 |
+
float4 p1 = ((float4*)p.pos)[vi1];
|
172 |
+
float4 p2 = ((float4*)p.pos)[vi2];
|
173 |
+
|
174 |
+
// Evaluate edge functions.
|
175 |
+
float fx = p.xs * (float)px + p.xo;
|
176 |
+
float fy = p.ys * (float)py + p.yo;
|
177 |
+
float p0x = p0.x - fx * p0.w;
|
178 |
+
float p0y = p0.y - fy * p0.w;
|
179 |
+
float p1x = p1.x - fx * p1.w;
|
180 |
+
float p1y = p1.y - fy * p1.w;
|
181 |
+
float p2x = p2.x - fx * p2.w;
|
182 |
+
float p2y = p2.y - fy * p2.w;
|
183 |
+
float a0 = p1x*p2y - p1y*p2x;
|
184 |
+
float a1 = p2x*p0y - p2y*p0x;
|
185 |
+
float a2 = p0x*p1y - p0y*p1x;
|
186 |
+
|
187 |
+
// Compute inverse area with epsilon.
|
188 |
+
float at = a0 + a1 + a2;
|
189 |
+
float ep = copysignf(1e-6f, at); // ~1 pixel in 1k x 1k image.
|
190 |
+
float iw = 1.f / (at + ep);
|
191 |
+
|
192 |
+
// Perspective correct, normalized barycentrics.
|
193 |
+
float b0 = a0 * iw;
|
194 |
+
float b1 = a1 * iw;
|
195 |
+
|
196 |
+
// Position gradients.
|
197 |
+
float gb0 = dy.x * iw;
|
198 |
+
float gb1 = dy.y * iw;
|
199 |
+
float gbb = gb0 * b0 + gb1 * b1;
|
200 |
+
float gp0x = gbb * (p2y - p1y) - gb1 * p2y;
|
201 |
+
float gp1x = gbb * (p0y - p2y) + gb0 * p2y;
|
202 |
+
float gp2x = gbb * (p1y - p0y) - gb0 * p1y + gb1 * p0y;
|
203 |
+
float gp0y = gbb * (p1x - p2x) + gb1 * p2x;
|
204 |
+
float gp1y = gbb * (p2x - p0x) - gb0 * p2x;
|
205 |
+
float gp2y = gbb * (p0x - p1x) + gb0 * p1x - gb1 * p0x;
|
206 |
+
float gp0w = -fx * gp0x - fy * gp0y;
|
207 |
+
float gp1w = -fx * gp1x - fy * gp1y;
|
208 |
+
float gp2w = -fx * gp2x - fy * gp2y;
|
209 |
+
|
210 |
+
// Bary differential gradients.
|
211 |
+
if (ENABLE_DB && ((grad_all_ddb) << 1) != 0)
|
212 |
+
{
|
213 |
+
float dfxdX = p.xs * iw;
|
214 |
+
float dfydY = p.ys * iw;
|
215 |
+
ddb.x *= dfxdX;
|
216 |
+
ddb.y *= dfydY;
|
217 |
+
ddb.z *= dfxdX;
|
218 |
+
ddb.w *= dfydY;
|
219 |
+
|
220 |
+
float da0dX = p1.y * p2.w - p2.y * p1.w;
|
221 |
+
float da1dX = p2.y * p0.w - p0.y * p2.w;
|
222 |
+
float da2dX = p0.y * p1.w - p1.y * p0.w;
|
223 |
+
float da0dY = p2.x * p1.w - p1.x * p2.w;
|
224 |
+
float da1dY = p0.x * p2.w - p2.x * p0.w;
|
225 |
+
float da2dY = p1.x * p0.w - p0.x * p1.w;
|
226 |
+
float datdX = da0dX + da1dX + da2dX;
|
227 |
+
float datdY = da0dY + da1dY + da2dY;
|
228 |
+
|
229 |
+
float x01 = p0.x - p1.x;
|
230 |
+
float x12 = p1.x - p2.x;
|
231 |
+
float x20 = p2.x - p0.x;
|
232 |
+
float y01 = p0.y - p1.y;
|
233 |
+
float y12 = p1.y - p2.y;
|
234 |
+
float y20 = p2.y - p0.y;
|
235 |
+
float w01 = p0.w - p1.w;
|
236 |
+
float w12 = p1.w - p2.w;
|
237 |
+
float w20 = p2.w - p0.w;
|
238 |
+
|
239 |
+
float a0p1 = fy * p2.x - fx * p2.y;
|
240 |
+
float a0p2 = fx * p1.y - fy * p1.x;
|
241 |
+
float a1p0 = fx * p2.y - fy * p2.x;
|
242 |
+
float a1p2 = fy * p0.x - fx * p0.y;
|
243 |
+
|
244 |
+
float wdudX = 2.f * b0 * datdX - da0dX;
|
245 |
+
float wdudY = 2.f * b0 * datdY - da0dY;
|
246 |
+
float wdvdX = 2.f * b1 * datdX - da1dX;
|
247 |
+
float wdvdY = 2.f * b1 * datdY - da1dY;
|
248 |
+
|
249 |
+
float c0 = iw * (ddb.x * wdudX + ddb.y * wdudY + ddb.z * wdvdX + ddb.w * wdvdY);
|
250 |
+
float cx = c0 * fx - ddb.x * b0 - ddb.z * b1;
|
251 |
+
float cy = c0 * fy - ddb.y * b0 - ddb.w * b1;
|
252 |
+
float cxy = iw * (ddb.x * datdX + ddb.y * datdY);
|
253 |
+
float czw = iw * (ddb.z * datdX + ddb.w * datdY);
|
254 |
+
|
255 |
+
gp0x += c0 * y12 - cy * w12 + czw * p2y + ddb.w * p2.w;
|
256 |
+
gp1x += c0 * y20 - cy * w20 - cxy * p2y - ddb.y * p2.w;
|
257 |
+
gp2x += c0 * y01 - cy * w01 + cxy * p1y - czw * p0y + ddb.y * p1.w - ddb.w * p0.w;
|
258 |
+
gp0y += cx * w12 - c0 * x12 - czw * p2x - ddb.z * p2.w;
|
259 |
+
gp1y += cx * w20 - c0 * x20 + cxy * p2x + ddb.x * p2.w;
|
260 |
+
gp2y += cx * w01 - c0 * x01 - cxy * p1x + czw * p0x - ddb.x * p1.w + ddb.z * p0.w;
|
261 |
+
gp0w += cy * x12 - cx * y12 - czw * a1p0 + ddb.z * p2.y - ddb.w * p2.x;
|
262 |
+
gp1w += cy * x20 - cx * y20 - cxy * a0p1 - ddb.x * p2.y + ddb.y * p2.x;
|
263 |
+
gp2w += cy * x01 - cx * y01 - cxy * a0p2 - czw * a1p2 + ddb.x * p1.y - ddb.y * p1.x - ddb.z * p0.y + ddb.w * p0.x;
|
264 |
+
}
|
265 |
+
|
266 |
+
// Accumulate using coalesced atomics.
|
267 |
+
caAtomicAdd3_xyw(p.grad + 4 * vi0, gp0x, gp0y, gp0w);
|
268 |
+
caAtomicAdd3_xyw(p.grad + 4 * vi1, gp1x, gp1y, gp1w);
|
269 |
+
caAtomicAdd3_xyw(p.grad + 4 * vi2, gp2x, gp2y, gp2w);
|
270 |
+
}
|
271 |
+
|
272 |
+
// Template specializations.
|
273 |
+
__global__ void RasterizeGradKernel (const RasterizeGradParams p) { RasterizeGradKernelTemplate<false>(p); }
|
274 |
+
__global__ void RasterizeGradKernelDb(const RasterizeGradParams p) { RasterizeGradKernelTemplate<true>(p); }
|
275 |
+
|
276 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/rasterize.h
ADDED
@@ -0,0 +1,60 @@
|
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|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#pragma once
|
10 |
+
|
11 |
+
//------------------------------------------------------------------------
|
12 |
+
// Constants and helpers.
|
13 |
+
|
14 |
+
#define RAST_CUDA_FWD_SHADER_KERNEL_BLOCK_WIDTH 8
|
15 |
+
#define RAST_CUDA_FWD_SHADER_KERNEL_BLOCK_HEIGHT 8
|
16 |
+
#define RAST_GRAD_MAX_KERNEL_BLOCK_WIDTH 8
|
17 |
+
#define RAST_GRAD_MAX_KERNEL_BLOCK_HEIGHT 8
|
18 |
+
|
19 |
+
//------------------------------------------------------------------------
|
20 |
+
// CUDA forward rasterizer shader kernel params.
|
21 |
+
|
22 |
+
struct RasterizeCudaFwdShaderParams
|
23 |
+
{
|
24 |
+
const float* pos; // Vertex positions.
|
25 |
+
const int* tri; // Triangle indices.
|
26 |
+
const int* in_idx; // Triangle idx buffer from rasterizer.
|
27 |
+
float* out; // Main output buffer.
|
28 |
+
float* out_db; // Bary pixel gradient output buffer.
|
29 |
+
int numTriangles; // Number of triangles.
|
30 |
+
int numVertices; // Number of vertices.
|
31 |
+
int width_in; // Input image width.
|
32 |
+
int height_in; // Input image height.
|
33 |
+
int width_out; // Output image width.
|
34 |
+
int height_out; // Output image height.
|
35 |
+
int depth; // Size of minibatch.
|
36 |
+
int instance_mode; // 1 if in instance rendering mode.
|
37 |
+
float xs, xo, ys, yo; // Pixel position to clip-space x, y transform.
|
38 |
+
};
|
39 |
+
|
40 |
+
//------------------------------------------------------------------------
|
41 |
+
// Gradient CUDA kernel params.
|
42 |
+
|
43 |
+
struct RasterizeGradParams
|
44 |
+
{
|
45 |
+
const float* pos; // Incoming position buffer.
|
46 |
+
const int* tri; // Incoming triangle buffer.
|
47 |
+
const float* out; // Rasterizer output buffer.
|
48 |
+
const float* dy; // Incoming gradients of rasterizer output buffer.
|
49 |
+
const float* ddb; // Incoming gradients of bary diff output buffer.
|
50 |
+
float* grad; // Outgoing position gradients.
|
51 |
+
int numTriangles; // Number of triangles.
|
52 |
+
int numVertices; // Number of vertices.
|
53 |
+
int width; // Image width.
|
54 |
+
int height; // Image height.
|
55 |
+
int depth; // Size of minibatch.
|
56 |
+
int instance_mode; // 1 if in instance rendering mode.
|
57 |
+
float xs, xo, ys, yo; // Pixel position to clip-space x, y transform.
|
58 |
+
};
|
59 |
+
|
60 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/rasterize_gl.cpp
ADDED
@@ -0,0 +1,644 @@
|
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|
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|
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|
|
|
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|
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|
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|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#include "rasterize_gl.h"
|
10 |
+
#include "glutil.h"
|
11 |
+
#include <vector>
|
12 |
+
#define STRINGIFY_SHADER_SOURCE(x) #x
|
13 |
+
|
14 |
+
//------------------------------------------------------------------------
|
15 |
+
// Helpers.
|
16 |
+
|
17 |
+
#define ROUND_UP(x, y) ((((x) + ((y) - 1)) / (y)) * (y))
|
18 |
+
static int ROUND_UP_BITS(uint32_t x, uint32_t y)
|
19 |
+
{
|
20 |
+
// Round x up so that it has at most y bits of mantissa.
|
21 |
+
if (x < (1u << y))
|
22 |
+
return x;
|
23 |
+
uint32_t m = 0;
|
24 |
+
while (x & ~m)
|
25 |
+
m = (m << 1) | 1u;
|
26 |
+
m >>= y;
|
27 |
+
if (!(x & m))
|
28 |
+
return x;
|
29 |
+
return (x | m) + 1u;
|
30 |
+
}
|
31 |
+
|
32 |
+
//------------------------------------------------------------------------
|
33 |
+
// Draw command struct used by rasterizer.
|
34 |
+
|
35 |
+
struct GLDrawCmd
|
36 |
+
{
|
37 |
+
uint32_t count;
|
38 |
+
uint32_t instanceCount;
|
39 |
+
uint32_t firstIndex;
|
40 |
+
uint32_t baseVertex;
|
41 |
+
uint32_t baseInstance;
|
42 |
+
};
|
43 |
+
|
44 |
+
//------------------------------------------------------------------------
|
45 |
+
// GL helpers.
|
46 |
+
|
47 |
+
static void compileGLShader(NVDR_CTX_ARGS, const RasterizeGLState& s, GLuint* pShader, GLenum shaderType, const char* src_buf)
|
48 |
+
{
|
49 |
+
std::string src(src_buf);
|
50 |
+
|
51 |
+
// Set preprocessor directives.
|
52 |
+
int n = src.find('\n') + 1; // After first line containing #version directive.
|
53 |
+
if (s.enableZModify)
|
54 |
+
src.insert(n, "#define IF_ZMODIFY(x) x\n");
|
55 |
+
else
|
56 |
+
src.insert(n, "#define IF_ZMODIFY(x)\n");
|
57 |
+
|
58 |
+
const char *cstr = src.c_str();
|
59 |
+
*pShader = 0;
|
60 |
+
NVDR_CHECK_GL_ERROR(*pShader = glCreateShader(shaderType));
|
61 |
+
NVDR_CHECK_GL_ERROR(glShaderSource(*pShader, 1, &cstr, 0));
|
62 |
+
NVDR_CHECK_GL_ERROR(glCompileShader(*pShader));
|
63 |
+
}
|
64 |
+
|
65 |
+
static void constructGLProgram(NVDR_CTX_ARGS, GLuint* pProgram, GLuint glVertexShader, GLuint glGeometryShader, GLuint glFragmentShader)
|
66 |
+
{
|
67 |
+
*pProgram = 0;
|
68 |
+
|
69 |
+
GLuint glProgram = 0;
|
70 |
+
NVDR_CHECK_GL_ERROR(glProgram = glCreateProgram());
|
71 |
+
NVDR_CHECK_GL_ERROR(glAttachShader(glProgram, glVertexShader));
|
72 |
+
NVDR_CHECK_GL_ERROR(glAttachShader(glProgram, glGeometryShader));
|
73 |
+
NVDR_CHECK_GL_ERROR(glAttachShader(glProgram, glFragmentShader));
|
74 |
+
NVDR_CHECK_GL_ERROR(glLinkProgram(glProgram));
|
75 |
+
|
76 |
+
GLint linkStatus = 0;
|
77 |
+
NVDR_CHECK_GL_ERROR(glGetProgramiv(glProgram, GL_LINK_STATUS, &linkStatus));
|
78 |
+
if (!linkStatus)
|
79 |
+
{
|
80 |
+
GLint infoLen = 0;
|
81 |
+
NVDR_CHECK_GL_ERROR(glGetProgramiv(glProgram, GL_INFO_LOG_LENGTH, &infoLen));
|
82 |
+
if (infoLen)
|
83 |
+
{
|
84 |
+
const char* hdr = "glLinkProgram() failed:\n";
|
85 |
+
std::vector<char> info(strlen(hdr) + infoLen);
|
86 |
+
strcpy(&info[0], hdr);
|
87 |
+
NVDR_CHECK_GL_ERROR(glGetProgramInfoLog(glProgram, infoLen, &infoLen, &info[strlen(hdr)]));
|
88 |
+
NVDR_CHECK(0, &info[0]);
|
89 |
+
}
|
90 |
+
NVDR_CHECK(0, "glLinkProgram() failed");
|
91 |
+
}
|
92 |
+
|
93 |
+
*pProgram = glProgram;
|
94 |
+
}
|
95 |
+
|
96 |
+
//------------------------------------------------------------------------
|
97 |
+
// Shared C++ functions.
|
98 |
+
|
99 |
+
void rasterizeInitGLContext(NVDR_CTX_ARGS, RasterizeGLState& s, int cudaDeviceIdx)
|
100 |
+
{
|
101 |
+
// Create GL context and set it current.
|
102 |
+
s.glctx = createGLContext(cudaDeviceIdx);
|
103 |
+
setGLContext(s.glctx);
|
104 |
+
|
105 |
+
// Version check.
|
106 |
+
GLint vMajor = 0;
|
107 |
+
GLint vMinor = 0;
|
108 |
+
glGetIntegerv(GL_MAJOR_VERSION, &vMajor);
|
109 |
+
glGetIntegerv(GL_MINOR_VERSION, &vMinor);
|
110 |
+
glGetError(); // Clear possible GL_INVALID_ENUM error in version query.
|
111 |
+
LOG(INFO) << "OpenGL version reported as " << vMajor << "." << vMinor;
|
112 |
+
NVDR_CHECK((vMajor == 4 && vMinor >= 4) || vMajor > 4, "OpenGL 4.4 or later is required");
|
113 |
+
|
114 |
+
// Enable depth modification workaround on A100 and later.
|
115 |
+
int capMajor = 0;
|
116 |
+
NVDR_CHECK_CUDA_ERROR(cudaDeviceGetAttribute(&capMajor, cudaDevAttrComputeCapabilityMajor, cudaDeviceIdx));
|
117 |
+
s.enableZModify = (capMajor >= 8);
|
118 |
+
|
119 |
+
// Number of output buffers.
|
120 |
+
int num_outputs = s.enableDB ? 2 : 1;
|
121 |
+
|
122 |
+
// Set up vertex shader.
|
123 |
+
compileGLShader(NVDR_CTX_PARAMS, s, &s.glVertexShader, GL_VERTEX_SHADER,
|
124 |
+
"#version 330\n"
|
125 |
+
"#extension GL_ARB_shader_draw_parameters : enable\n"
|
126 |
+
STRINGIFY_SHADER_SOURCE(
|
127 |
+
layout(location = 0) in vec4 in_pos;
|
128 |
+
out int v_layer;
|
129 |
+
out int v_offset;
|
130 |
+
void main()
|
131 |
+
{
|
132 |
+
int layer = gl_DrawIDARB;
|
133 |
+
gl_Position = in_pos;
|
134 |
+
v_layer = layer;
|
135 |
+
v_offset = gl_BaseInstanceARB; // Sneak in TriID offset here.
|
136 |
+
}
|
137 |
+
)
|
138 |
+
);
|
139 |
+
|
140 |
+
// Geometry and fragment shaders depend on if bary differential output is enabled or not.
|
141 |
+
if (s.enableDB)
|
142 |
+
{
|
143 |
+
// Set up geometry shader. Calculation of per-pixel bary differentials is based on:
|
144 |
+
// u = (u/w) / (1/w)
|
145 |
+
// --> du/dX = d((u/w) / (1/w))/dX
|
146 |
+
// --> du/dX = [d(u/w)/dX - u*d(1/w)/dX] * w
|
147 |
+
// and we know both d(u/w)/dX and d(1/w)/dX are constant over triangle.
|
148 |
+
compileGLShader(NVDR_CTX_PARAMS, s, &s.glGeometryShader, GL_GEOMETRY_SHADER,
|
149 |
+
"#version 430\n"
|
150 |
+
STRINGIFY_SHADER_SOURCE(
|
151 |
+
layout(triangles) in;
|
152 |
+
layout(triangle_strip, max_vertices=3) out;
|
153 |
+
layout(location = 0) uniform vec2 vp_scale;
|
154 |
+
in int v_layer[];
|
155 |
+
in int v_offset[];
|
156 |
+
out vec4 var_uvzw;
|
157 |
+
out vec4 var_db;
|
158 |
+
void main()
|
159 |
+
{
|
160 |
+
// Plane equations for bary differentials.
|
161 |
+
float w0 = gl_in[0].gl_Position.w;
|
162 |
+
float w1 = gl_in[1].gl_Position.w;
|
163 |
+
float w2 = gl_in[2].gl_Position.w;
|
164 |
+
vec2 p0 = gl_in[0].gl_Position.xy;
|
165 |
+
vec2 p1 = gl_in[1].gl_Position.xy;
|
166 |
+
vec2 p2 = gl_in[2].gl_Position.xy;
|
167 |
+
vec2 e0 = p0*w2 - p2*w0;
|
168 |
+
vec2 e1 = p1*w2 - p2*w1;
|
169 |
+
float a = e0.x*e1.y - e0.y*e1.x;
|
170 |
+
|
171 |
+
// Clamp area to an epsilon to avoid arbitrarily high bary differentials.
|
172 |
+
float eps = 1e-6f; // ~1 pixel in 1k x 1k image.
|
173 |
+
float ca = (abs(a) >= eps) ? a : (a < 0.f) ? -eps : eps; // Clamp with sign.
|
174 |
+
float ia = 1.f / ca; // Inverse area.
|
175 |
+
|
176 |
+
vec2 ascl = ia * vp_scale;
|
177 |
+
float dudx = e1.y * ascl.x;
|
178 |
+
float dudy = -e1.x * ascl.y;
|
179 |
+
float dvdx = -e0.y * ascl.x;
|
180 |
+
float dvdy = e0.x * ascl.y;
|
181 |
+
|
182 |
+
float duwdx = w2 * dudx;
|
183 |
+
float dvwdx = w2 * dvdx;
|
184 |
+
float duvdx = w0 * dudx + w1 * dvdx;
|
185 |
+
float duwdy = w2 * dudy;
|
186 |
+
float dvwdy = w2 * dvdy;
|
187 |
+
float duvdy = w0 * dudy + w1 * dvdy;
|
188 |
+
|
189 |
+
vec4 db0 = vec4(duvdx - dvwdx, duvdy - dvwdy, dvwdx, dvwdy);
|
190 |
+
vec4 db1 = vec4(duwdx, duwdy, duvdx - duwdx, duvdy - duwdy);
|
191 |
+
vec4 db2 = vec4(duwdx, duwdy, dvwdx, dvwdy);
|
192 |
+
|
193 |
+
int layer_id = v_layer[0];
|
194 |
+
int prim_id = gl_PrimitiveIDIn + v_offset[0];
|
195 |
+
|
196 |
+
gl_Layer = layer_id; gl_PrimitiveID = prim_id; gl_Position = vec4(gl_in[0].gl_Position.x, gl_in[0].gl_Position.y, gl_in[0].gl_Position.z, gl_in[0].gl_Position.w); var_uvzw = vec4(1.f, 0.f, gl_in[0].gl_Position.z, gl_in[0].gl_Position.w); var_db = db0; EmitVertex();
|
197 |
+
gl_Layer = layer_id; gl_PrimitiveID = prim_id; gl_Position = vec4(gl_in[1].gl_Position.x, gl_in[1].gl_Position.y, gl_in[1].gl_Position.z, gl_in[1].gl_Position.w); var_uvzw = vec4(0.f, 1.f, gl_in[1].gl_Position.z, gl_in[1].gl_Position.w); var_db = db1; EmitVertex();
|
198 |
+
gl_Layer = layer_id; gl_PrimitiveID = prim_id; gl_Position = vec4(gl_in[2].gl_Position.x, gl_in[2].gl_Position.y, gl_in[2].gl_Position.z, gl_in[2].gl_Position.w); var_uvzw = vec4(0.f, 0.f, gl_in[2].gl_Position.z, gl_in[2].gl_Position.w); var_db = db2; EmitVertex();
|
199 |
+
}
|
200 |
+
)
|
201 |
+
);
|
202 |
+
|
203 |
+
// Set up fragment shader.
|
204 |
+
compileGLShader(NVDR_CTX_PARAMS, s, &s.glFragmentShader, GL_FRAGMENT_SHADER,
|
205 |
+
"#version 430\n"
|
206 |
+
STRINGIFY_SHADER_SOURCE(
|
207 |
+
in vec4 var_uvzw;
|
208 |
+
in vec4 var_db;
|
209 |
+
layout(location = 0) out vec4 out_raster;
|
210 |
+
layout(location = 1) out vec4 out_db;
|
211 |
+
IF_ZMODIFY(
|
212 |
+
layout(location = 1) uniform float in_dummy;
|
213 |
+
)
|
214 |
+
void main()
|
215 |
+
{
|
216 |
+
int id_int = gl_PrimitiveID + 1;
|
217 |
+
float id_float = (id_int <= 0x01000000) ? float(id_int) : intBitsToFloat(0x4a800000 + id_int);
|
218 |
+
|
219 |
+
out_raster = vec4(var_uvzw.x, var_uvzw.y, var_uvzw.z / var_uvzw.w, id_float);
|
220 |
+
out_db = var_db * var_uvzw.w;
|
221 |
+
IF_ZMODIFY(gl_FragDepth = gl_FragCoord.z + in_dummy;)
|
222 |
+
}
|
223 |
+
)
|
224 |
+
);
|
225 |
+
|
226 |
+
// Set up fragment shader for depth peeling.
|
227 |
+
compileGLShader(NVDR_CTX_PARAMS, s, &s.glFragmentShaderDP, GL_FRAGMENT_SHADER,
|
228 |
+
"#version 430\n"
|
229 |
+
STRINGIFY_SHADER_SOURCE(
|
230 |
+
in vec4 var_uvzw;
|
231 |
+
in vec4 var_db;
|
232 |
+
layout(binding = 0) uniform sampler2DArray out_prev;
|
233 |
+
layout(location = 0) out vec4 out_raster;
|
234 |
+
layout(location = 1) out vec4 out_db;
|
235 |
+
IF_ZMODIFY(
|
236 |
+
layout(location = 1) uniform float in_dummy;
|
237 |
+
)
|
238 |
+
void main()
|
239 |
+
{
|
240 |
+
int id_int = gl_PrimitiveID + 1;
|
241 |
+
float id_float = (id_int <= 0x01000000) ? float(id_int) : intBitsToFloat(0x4a800000 + id_int);
|
242 |
+
|
243 |
+
vec4 prev = texelFetch(out_prev, ivec3(gl_FragCoord.x, gl_FragCoord.y, gl_Layer), 0);
|
244 |
+
float depth_new = var_uvzw.z / var_uvzw.w;
|
245 |
+
if (prev.w == 0 || depth_new <= prev.z)
|
246 |
+
discard;
|
247 |
+
out_raster = vec4(var_uvzw.x, var_uvzw.y, depth_new, id_float);
|
248 |
+
out_db = var_db * var_uvzw.w;
|
249 |
+
IF_ZMODIFY(gl_FragDepth = gl_FragCoord.z + in_dummy;)
|
250 |
+
}
|
251 |
+
)
|
252 |
+
);
|
253 |
+
}
|
254 |
+
else
|
255 |
+
{
|
256 |
+
// Geometry shader without bary differential output.
|
257 |
+
compileGLShader(NVDR_CTX_PARAMS, s, &s.glGeometryShader, GL_GEOMETRY_SHADER,
|
258 |
+
"#version 330\n"
|
259 |
+
STRINGIFY_SHADER_SOURCE(
|
260 |
+
layout(triangles) in;
|
261 |
+
layout(triangle_strip, max_vertices=3) out;
|
262 |
+
in int v_layer[];
|
263 |
+
in int v_offset[];
|
264 |
+
out vec4 var_uvzw;
|
265 |
+
void main()
|
266 |
+
{
|
267 |
+
int layer_id = v_layer[0];
|
268 |
+
int prim_id = gl_PrimitiveIDIn + v_offset[0];
|
269 |
+
|
270 |
+
gl_Layer = layer_id; gl_PrimitiveID = prim_id; gl_Position = vec4(gl_in[0].gl_Position.x, gl_in[0].gl_Position.y, gl_in[0].gl_Position.z, gl_in[0].gl_Position.w); var_uvzw = vec4(1.f, 0.f, gl_in[0].gl_Position.z, gl_in[0].gl_Position.w); EmitVertex();
|
271 |
+
gl_Layer = layer_id; gl_PrimitiveID = prim_id; gl_Position = vec4(gl_in[1].gl_Position.x, gl_in[1].gl_Position.y, gl_in[1].gl_Position.z, gl_in[1].gl_Position.w); var_uvzw = vec4(0.f, 1.f, gl_in[1].gl_Position.z, gl_in[1].gl_Position.w); EmitVertex();
|
272 |
+
gl_Layer = layer_id; gl_PrimitiveID = prim_id; gl_Position = vec4(gl_in[2].gl_Position.x, gl_in[2].gl_Position.y, gl_in[2].gl_Position.z, gl_in[2].gl_Position.w); var_uvzw = vec4(0.f, 0.f, gl_in[2].gl_Position.z, gl_in[2].gl_Position.w); EmitVertex();
|
273 |
+
}
|
274 |
+
)
|
275 |
+
);
|
276 |
+
|
277 |
+
// Fragment shader without bary differential output.
|
278 |
+
compileGLShader(NVDR_CTX_PARAMS, s, &s.glFragmentShader, GL_FRAGMENT_SHADER,
|
279 |
+
"#version 430\n"
|
280 |
+
STRINGIFY_SHADER_SOURCE(
|
281 |
+
in vec4 var_uvzw;
|
282 |
+
layout(location = 0) out vec4 out_raster;
|
283 |
+
IF_ZMODIFY(
|
284 |
+
layout(location = 1) uniform float in_dummy;
|
285 |
+
)
|
286 |
+
void main()
|
287 |
+
{
|
288 |
+
int id_int = gl_PrimitiveID + 1;
|
289 |
+
float id_float = (id_int <= 0x01000000) ? float(id_int) : intBitsToFloat(0x4a800000 + id_int);
|
290 |
+
|
291 |
+
out_raster = vec4(var_uvzw.x, var_uvzw.y, var_uvzw.z / var_uvzw.w, id_float);
|
292 |
+
IF_ZMODIFY(gl_FragDepth = gl_FragCoord.z + in_dummy;)
|
293 |
+
}
|
294 |
+
)
|
295 |
+
);
|
296 |
+
|
297 |
+
// Depth peeling variant of fragment shader.
|
298 |
+
compileGLShader(NVDR_CTX_PARAMS, s, &s.glFragmentShaderDP, GL_FRAGMENT_SHADER,
|
299 |
+
"#version 430\n"
|
300 |
+
STRINGIFY_SHADER_SOURCE(
|
301 |
+
in vec4 var_uvzw;
|
302 |
+
layout(binding = 0) uniform sampler2DArray out_prev;
|
303 |
+
layout(location = 0) out vec4 out_raster;
|
304 |
+
IF_ZMODIFY(
|
305 |
+
layout(location = 1) uniform float in_dummy;
|
306 |
+
)
|
307 |
+
void main()
|
308 |
+
{
|
309 |
+
int id_int = gl_PrimitiveID + 1;
|
310 |
+
float id_float = (id_int <= 0x01000000) ? float(id_int) : intBitsToFloat(0x4a800000 + id_int);
|
311 |
+
|
312 |
+
vec4 prev = texelFetch(out_prev, ivec3(gl_FragCoord.x, gl_FragCoord.y, gl_Layer), 0);
|
313 |
+
float depth_new = var_uvzw.z / var_uvzw.w;
|
314 |
+
if (prev.w == 0 || depth_new <= prev.z)
|
315 |
+
discard;
|
316 |
+
out_raster = vec4(var_uvzw.x, var_uvzw.y, var_uvzw.z / var_uvzw.w, id_float);
|
317 |
+
IF_ZMODIFY(gl_FragDepth = gl_FragCoord.z + in_dummy;)
|
318 |
+
}
|
319 |
+
)
|
320 |
+
);
|
321 |
+
}
|
322 |
+
|
323 |
+
// Finalize programs.
|
324 |
+
constructGLProgram(NVDR_CTX_PARAMS, &s.glProgram, s.glVertexShader, s.glGeometryShader, s.glFragmentShader);
|
325 |
+
constructGLProgram(NVDR_CTX_PARAMS, &s.glProgramDP, s.glVertexShader, s.glGeometryShader, s.glFragmentShaderDP);
|
326 |
+
|
327 |
+
// Construct main fbo and bind permanently.
|
328 |
+
NVDR_CHECK_GL_ERROR(glGenFramebuffers(1, &s.glFBO));
|
329 |
+
NVDR_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, s.glFBO));
|
330 |
+
|
331 |
+
// Enable two color attachments.
|
332 |
+
GLenum draw_buffers[2] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 };
|
333 |
+
NVDR_CHECK_GL_ERROR(glDrawBuffers(num_outputs, draw_buffers));
|
334 |
+
|
335 |
+
// Construct vertex array object.
|
336 |
+
NVDR_CHECK_GL_ERROR(glGenVertexArrays(1, &s.glVAO));
|
337 |
+
NVDR_CHECK_GL_ERROR(glBindVertexArray(s.glVAO));
|
338 |
+
|
339 |
+
// Construct position buffer, bind permanently, enable, set ptr.
|
340 |
+
NVDR_CHECK_GL_ERROR(glGenBuffers(1, &s.glPosBuffer));
|
341 |
+
NVDR_CHECK_GL_ERROR(glBindBuffer(GL_ARRAY_BUFFER, s.glPosBuffer));
|
342 |
+
NVDR_CHECK_GL_ERROR(glEnableVertexAttribArray(0));
|
343 |
+
NVDR_CHECK_GL_ERROR(glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0));
|
344 |
+
|
345 |
+
// Construct index buffer and bind permanently.
|
346 |
+
NVDR_CHECK_GL_ERROR(glGenBuffers(1, &s.glTriBuffer));
|
347 |
+
NVDR_CHECK_GL_ERROR(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s.glTriBuffer));
|
348 |
+
|
349 |
+
// Set up depth test.
|
350 |
+
NVDR_CHECK_GL_ERROR(glEnable(GL_DEPTH_TEST));
|
351 |
+
NVDR_CHECK_GL_ERROR(glDepthFunc(GL_LESS));
|
352 |
+
NVDR_CHECK_GL_ERROR(glClearDepth(1.0));
|
353 |
+
|
354 |
+
// Create and bind output buffers. Storage is allocated later.
|
355 |
+
NVDR_CHECK_GL_ERROR(glGenTextures(num_outputs, s.glColorBuffer));
|
356 |
+
for (int i=0; i < num_outputs; i++)
|
357 |
+
{
|
358 |
+
NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glColorBuffer[i]));
|
359 |
+
NVDR_CHECK_GL_ERROR(glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, s.glColorBuffer[i], 0));
|
360 |
+
}
|
361 |
+
|
362 |
+
// Create and bind depth/stencil buffer. Storage is allocated later.
|
363 |
+
NVDR_CHECK_GL_ERROR(glGenTextures(1, &s.glDepthStencilBuffer));
|
364 |
+
NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glDepthStencilBuffer));
|
365 |
+
NVDR_CHECK_GL_ERROR(glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, s.glDepthStencilBuffer, 0));
|
366 |
+
|
367 |
+
// Create texture name for previous output buffer (depth peeling).
|
368 |
+
NVDR_CHECK_GL_ERROR(glGenTextures(1, &s.glPrevOutBuffer));
|
369 |
+
}
|
370 |
+
|
371 |
+
void rasterizeResizeBuffers(NVDR_CTX_ARGS, RasterizeGLState& s, bool& changes, int posCount, int triCount, int width, int height, int depth)
|
372 |
+
{
|
373 |
+
changes = false;
|
374 |
+
|
375 |
+
// Resize vertex buffer?
|
376 |
+
if (posCount > s.posCount)
|
377 |
+
{
|
378 |
+
if (s.cudaPosBuffer)
|
379 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaPosBuffer));
|
380 |
+
s.posCount = (posCount > 64) ? ROUND_UP_BITS(posCount, 2) : 64;
|
381 |
+
LOG(INFO) << "Increasing position buffer size to " << s.posCount << " float32";
|
382 |
+
NVDR_CHECK_GL_ERROR(glBufferData(GL_ARRAY_BUFFER, s.posCount * sizeof(float), NULL, GL_DYNAMIC_DRAW));
|
383 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsGLRegisterBuffer(&s.cudaPosBuffer, s.glPosBuffer, cudaGraphicsRegisterFlagsWriteDiscard));
|
384 |
+
changes = true;
|
385 |
+
}
|
386 |
+
|
387 |
+
// Resize triangle buffer?
|
388 |
+
if (triCount > s.triCount)
|
389 |
+
{
|
390 |
+
if (s.cudaTriBuffer)
|
391 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaTriBuffer));
|
392 |
+
s.triCount = (triCount > 64) ? ROUND_UP_BITS(triCount, 2) : 64;
|
393 |
+
LOG(INFO) << "Increasing triangle buffer size to " << s.triCount << " int32";
|
394 |
+
NVDR_CHECK_GL_ERROR(glBufferData(GL_ELEMENT_ARRAY_BUFFER, s.triCount * sizeof(int32_t), NULL, GL_DYNAMIC_DRAW));
|
395 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsGLRegisterBuffer(&s.cudaTriBuffer, s.glTriBuffer, cudaGraphicsRegisterFlagsWriteDiscard));
|
396 |
+
changes = true;
|
397 |
+
}
|
398 |
+
|
399 |
+
// Resize framebuffer?
|
400 |
+
if (width > s.width || height > s.height || depth > s.depth)
|
401 |
+
{
|
402 |
+
int num_outputs = s.enableDB ? 2 : 1;
|
403 |
+
if (s.cudaColorBuffer[0])
|
404 |
+
for (int i=0; i < num_outputs; i++)
|
405 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaColorBuffer[i]));
|
406 |
+
|
407 |
+
if (s.cudaPrevOutBuffer)
|
408 |
+
{
|
409 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaPrevOutBuffer));
|
410 |
+
s.cudaPrevOutBuffer = 0;
|
411 |
+
}
|
412 |
+
|
413 |
+
// New framebuffer size.
|
414 |
+
s.width = (width > s.width) ? width : s.width;
|
415 |
+
s.height = (height > s.height) ? height : s.height;
|
416 |
+
s.depth = (depth > s.depth) ? depth : s.depth;
|
417 |
+
s.width = ROUND_UP(s.width, 32);
|
418 |
+
s.height = ROUND_UP(s.height, 32);
|
419 |
+
LOG(INFO) << "Increasing frame buffer size to (width, height, depth) = (" << s.width << ", " << s.height << ", " << s.depth << ")";
|
420 |
+
|
421 |
+
// Allocate color buffers.
|
422 |
+
for (int i=0; i < num_outputs; i++)
|
423 |
+
{
|
424 |
+
NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glColorBuffer[i]));
|
425 |
+
NVDR_CHECK_GL_ERROR(glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA32F, s.width, s.height, s.depth, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
|
426 |
+
NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
|
427 |
+
NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
|
428 |
+
NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
|
429 |
+
NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
|
430 |
+
}
|
431 |
+
|
432 |
+
// Allocate depth/stencil buffer.
|
433 |
+
NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glDepthStencilBuffer));
|
434 |
+
NVDR_CHECK_GL_ERROR(glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH24_STENCIL8, s.width, s.height, s.depth, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0));
|
435 |
+
|
436 |
+
// (Re-)register all GL buffers into Cuda.
|
437 |
+
for (int i=0; i < num_outputs; i++)
|
438 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsGLRegisterImage(&s.cudaColorBuffer[i], s.glColorBuffer[i], GL_TEXTURE_3D, cudaGraphicsRegisterFlagsReadOnly));
|
439 |
+
|
440 |
+
changes = true;
|
441 |
+
}
|
442 |
+
}
|
443 |
+
|
444 |
+
void rasterizeRender(NVDR_CTX_ARGS, RasterizeGLState& s, cudaStream_t stream, const float* posPtr, int posCount, int vtxPerInstance, const int32_t* triPtr, int triCount, const int32_t* rangesPtr, int width, int height, int depth, int peeling_idx)
|
445 |
+
{
|
446 |
+
// Only copy inputs if we are on first iteration of depth peeling or not doing it at all.
|
447 |
+
if (peeling_idx < 1)
|
448 |
+
{
|
449 |
+
if (triPtr)
|
450 |
+
{
|
451 |
+
// Copy both position and triangle buffers.
|
452 |
+
void* glPosPtr = NULL;
|
453 |
+
void* glTriPtr = NULL;
|
454 |
+
size_t posBytes = 0;
|
455 |
+
size_t triBytes = 0;
|
456 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsMapResources(2, &s.cudaPosBuffer, stream));
|
457 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsResourceGetMappedPointer(&glPosPtr, &posBytes, s.cudaPosBuffer));
|
458 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsResourceGetMappedPointer(&glTriPtr, &triBytes, s.cudaTriBuffer));
|
459 |
+
NVDR_CHECK(posBytes >= posCount * sizeof(float), "mapped GL position buffer size mismatch");
|
460 |
+
NVDR_CHECK(triBytes >= triCount * sizeof(int32_t), "mapped GL triangle buffer size mismatch");
|
461 |
+
NVDR_CHECK_CUDA_ERROR(cudaMemcpyAsync(glPosPtr, posPtr, posCount * sizeof(float), cudaMemcpyDeviceToDevice, stream));
|
462 |
+
NVDR_CHECK_CUDA_ERROR(cudaMemcpyAsync(glTriPtr, triPtr, triCount * sizeof(int32_t), cudaMemcpyDeviceToDevice, stream));
|
463 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnmapResources(2, &s.cudaPosBuffer, stream));
|
464 |
+
}
|
465 |
+
else
|
466 |
+
{
|
467 |
+
// Copy position buffer only. Triangles are already copied and known to be constant.
|
468 |
+
void* glPosPtr = NULL;
|
469 |
+
size_t posBytes = 0;
|
470 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsMapResources(1, &s.cudaPosBuffer, stream));
|
471 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsResourceGetMappedPointer(&glPosPtr, &posBytes, s.cudaPosBuffer));
|
472 |
+
NVDR_CHECK(posBytes >= posCount * sizeof(float), "mapped GL position buffer size mismatch");
|
473 |
+
NVDR_CHECK_CUDA_ERROR(cudaMemcpyAsync(glPosPtr, posPtr, posCount * sizeof(float), cudaMemcpyDeviceToDevice, stream));
|
474 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnmapResources(1, &s.cudaPosBuffer, stream));
|
475 |
+
}
|
476 |
+
}
|
477 |
+
|
478 |
+
// Select program based on whether we have a depth peeling input or not.
|
479 |
+
if (peeling_idx < 1)
|
480 |
+
{
|
481 |
+
// Normal case: No peeling, or peeling disabled.
|
482 |
+
NVDR_CHECK_GL_ERROR(glUseProgram(s.glProgram));
|
483 |
+
}
|
484 |
+
else
|
485 |
+
{
|
486 |
+
// If we don't have a third buffer yet, create one.
|
487 |
+
if (!s.cudaPrevOutBuffer)
|
488 |
+
{
|
489 |
+
NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glPrevOutBuffer));
|
490 |
+
NVDR_CHECK_GL_ERROR(glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA32F, s.width, s.height, s.depth, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
|
491 |
+
NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
|
492 |
+
NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
|
493 |
+
NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
|
494 |
+
NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
|
495 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsGLRegisterImage(&s.cudaPrevOutBuffer, s.glPrevOutBuffer, GL_TEXTURE_3D, cudaGraphicsRegisterFlagsReadOnly));
|
496 |
+
}
|
497 |
+
|
498 |
+
// Swap the GL buffers.
|
499 |
+
GLuint glTempBuffer = s.glPrevOutBuffer;
|
500 |
+
s.glPrevOutBuffer = s.glColorBuffer[0];
|
501 |
+
s.glColorBuffer[0] = glTempBuffer;
|
502 |
+
|
503 |
+
// Swap the Cuda buffers.
|
504 |
+
cudaGraphicsResource_t cudaTempBuffer = s.cudaPrevOutBuffer;
|
505 |
+
s.cudaPrevOutBuffer = s.cudaColorBuffer[0];
|
506 |
+
s.cudaColorBuffer[0] = cudaTempBuffer;
|
507 |
+
|
508 |
+
// Bind the new output buffer.
|
509 |
+
NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glColorBuffer[0]));
|
510 |
+
NVDR_CHECK_GL_ERROR(glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, s.glColorBuffer[0], 0));
|
511 |
+
|
512 |
+
// Bind old buffer as the input texture.
|
513 |
+
NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glPrevOutBuffer));
|
514 |
+
|
515 |
+
// Activate the correct program.
|
516 |
+
NVDR_CHECK_GL_ERROR(glUseProgram(s.glProgramDP));
|
517 |
+
}
|
518 |
+
|
519 |
+
// Set viewport, clear color buffer(s) and depth/stencil buffer.
|
520 |
+
NVDR_CHECK_GL_ERROR(glViewport(0, 0, width, height));
|
521 |
+
NVDR_CHECK_GL_ERROR(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT));
|
522 |
+
|
523 |
+
// If outputting bary differentials, set resolution uniform
|
524 |
+
if (s.enableDB)
|
525 |
+
NVDR_CHECK_GL_ERROR(glUniform2f(0, 2.f / (float)width, 2.f / (float)height));
|
526 |
+
|
527 |
+
// Set the dummy uniform if depth modification workaround is active.
|
528 |
+
if (s.enableZModify)
|
529 |
+
NVDR_CHECK_GL_ERROR(glUniform1f(1, 0.f));
|
530 |
+
|
531 |
+
// Render the meshes.
|
532 |
+
if (depth == 1 && !rangesPtr)
|
533 |
+
{
|
534 |
+
// Trivial case.
|
535 |
+
NVDR_CHECK_GL_ERROR(glDrawElements(GL_TRIANGLES, triCount, GL_UNSIGNED_INT, 0));
|
536 |
+
}
|
537 |
+
else
|
538 |
+
{
|
539 |
+
// Populate a buffer for draw commands and execute it.
|
540 |
+
std::vector<GLDrawCmd> drawCmdBuffer(depth);
|
541 |
+
|
542 |
+
if (!rangesPtr)
|
543 |
+
{
|
544 |
+
// Fill in range array to instantiate the same triangles for each output layer.
|
545 |
+
// Triangle IDs starts at zero (i.e., one) for each layer, so they correspond to
|
546 |
+
// the first dimension in addressing the triangle array.
|
547 |
+
for (int i=0; i < depth; i++)
|
548 |
+
{
|
549 |
+
GLDrawCmd& cmd = drawCmdBuffer[i];
|
550 |
+
cmd.firstIndex = 0;
|
551 |
+
cmd.count = triCount;
|
552 |
+
cmd.baseVertex = vtxPerInstance * i;
|
553 |
+
cmd.baseInstance = 0;
|
554 |
+
cmd.instanceCount = 1;
|
555 |
+
}
|
556 |
+
}
|
557 |
+
else
|
558 |
+
{
|
559 |
+
// Fill in the range array according to user-given ranges. Triangle IDs point
|
560 |
+
// to the input triangle array, NOT index within range, so they correspond to
|
561 |
+
// the first dimension in addressing the triangle array.
|
562 |
+
for (int i=0, j=0; i < depth; i++)
|
563 |
+
{
|
564 |
+
GLDrawCmd& cmd = drawCmdBuffer[i];
|
565 |
+
int first = rangesPtr[j++];
|
566 |
+
int count = rangesPtr[j++];
|
567 |
+
NVDR_CHECK(first >= 0 && count >= 0, "range contains negative values");
|
568 |
+
NVDR_CHECK((first + count) * 3 <= triCount, "range extends beyond end of triangle buffer");
|
569 |
+
cmd.firstIndex = first * 3;
|
570 |
+
cmd.count = count * 3;
|
571 |
+
cmd.baseVertex = 0;
|
572 |
+
cmd.baseInstance = first;
|
573 |
+
cmd.instanceCount = 1;
|
574 |
+
}
|
575 |
+
}
|
576 |
+
|
577 |
+
// Draw!
|
578 |
+
NVDR_CHECK_GL_ERROR(glMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_INT, &drawCmdBuffer[0], depth, sizeof(GLDrawCmd)));
|
579 |
+
}
|
580 |
+
}
|
581 |
+
|
582 |
+
void rasterizeCopyResults(NVDR_CTX_ARGS, RasterizeGLState& s, cudaStream_t stream, float** outputPtr, int width, int height, int depth)
|
583 |
+
{
|
584 |
+
// Copy color buffers to output tensors.
|
585 |
+
cudaArray_t array = 0;
|
586 |
+
cudaChannelFormatDesc arrayDesc = {}; // For error checking.
|
587 |
+
cudaExtent arrayExt = {}; // For error checking.
|
588 |
+
int num_outputs = s.enableDB ? 2 : 1;
|
589 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsMapResources(num_outputs, s.cudaColorBuffer, stream));
|
590 |
+
for (int i=0; i < num_outputs; i++)
|
591 |
+
{
|
592 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsSubResourceGetMappedArray(&array, s.cudaColorBuffer[i], 0, 0));
|
593 |
+
NVDR_CHECK_CUDA_ERROR(cudaArrayGetInfo(&arrayDesc, &arrayExt, NULL, array));
|
594 |
+
NVDR_CHECK(arrayDesc.f == cudaChannelFormatKindFloat, "CUDA mapped array data kind mismatch");
|
595 |
+
NVDR_CHECK(arrayDesc.x == 32 && arrayDesc.y == 32 && arrayDesc.z == 32 && arrayDesc.w == 32, "CUDA mapped array data width mismatch");
|
596 |
+
NVDR_CHECK(arrayExt.width >= width && arrayExt.height >= height && arrayExt.depth >= depth, "CUDA mapped array extent mismatch");
|
597 |
+
cudaMemcpy3DParms p = {0};
|
598 |
+
p.srcArray = array;
|
599 |
+
p.dstPtr.ptr = outputPtr[i];
|
600 |
+
p.dstPtr.pitch = width * 4 * sizeof(float);
|
601 |
+
p.dstPtr.xsize = width;
|
602 |
+
p.dstPtr.ysize = height;
|
603 |
+
p.extent.width = width;
|
604 |
+
p.extent.height = height;
|
605 |
+
p.extent.depth = depth;
|
606 |
+
p.kind = cudaMemcpyDeviceToDevice;
|
607 |
+
NVDR_CHECK_CUDA_ERROR(cudaMemcpy3DAsync(&p, stream));
|
608 |
+
}
|
609 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnmapResources(num_outputs, s.cudaColorBuffer, stream));
|
610 |
+
}
|
611 |
+
|
612 |
+
void rasterizeReleaseBuffers(NVDR_CTX_ARGS, RasterizeGLState& s)
|
613 |
+
{
|
614 |
+
int num_outputs = s.enableDB ? 2 : 1;
|
615 |
+
|
616 |
+
if (s.cudaPosBuffer)
|
617 |
+
{
|
618 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaPosBuffer));
|
619 |
+
s.cudaPosBuffer = 0;
|
620 |
+
}
|
621 |
+
|
622 |
+
if (s.cudaTriBuffer)
|
623 |
+
{
|
624 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaTriBuffer));
|
625 |
+
s.cudaTriBuffer = 0;
|
626 |
+
}
|
627 |
+
|
628 |
+
for (int i=0; i < num_outputs; i++)
|
629 |
+
{
|
630 |
+
if (s.cudaColorBuffer[i])
|
631 |
+
{
|
632 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaColorBuffer[i]));
|
633 |
+
s.cudaColorBuffer[i] = 0;
|
634 |
+
}
|
635 |
+
}
|
636 |
+
|
637 |
+
if (s.cudaPrevOutBuffer)
|
638 |
+
{
|
639 |
+
NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaPrevOutBuffer));
|
640 |
+
s.cudaPrevOutBuffer = 0;
|
641 |
+
}
|
642 |
+
}
|
643 |
+
|
644 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/rasterize_gl.h
ADDED
@@ -0,0 +1,60 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#pragma once
|
10 |
+
|
11 |
+
//------------------------------------------------------------------------
|
12 |
+
// Do not try to include OpenGL stuff when compiling CUDA kernels for torch.
|
13 |
+
|
14 |
+
#if !(defined(NVDR_TORCH) && defined(__CUDACC__))
|
15 |
+
#include "framework.h"
|
16 |
+
#include "glutil.h"
|
17 |
+
|
18 |
+
//------------------------------------------------------------------------
|
19 |
+
// OpenGL-related persistent state for forward op.
|
20 |
+
|
21 |
+
struct RasterizeGLState // Must be initializable by memset to zero.
|
22 |
+
{
|
23 |
+
int width; // Allocated frame buffer width.
|
24 |
+
int height; // Allocated frame buffer height.
|
25 |
+
int depth; // Allocated frame buffer depth.
|
26 |
+
int posCount; // Allocated position buffer in floats.
|
27 |
+
int triCount; // Allocated triangle buffer in ints.
|
28 |
+
GLContext glctx;
|
29 |
+
GLuint glFBO;
|
30 |
+
GLuint glColorBuffer[2];
|
31 |
+
GLuint glPrevOutBuffer;
|
32 |
+
GLuint glDepthStencilBuffer;
|
33 |
+
GLuint glVAO;
|
34 |
+
GLuint glTriBuffer;
|
35 |
+
GLuint glPosBuffer;
|
36 |
+
GLuint glProgram;
|
37 |
+
GLuint glProgramDP;
|
38 |
+
GLuint glVertexShader;
|
39 |
+
GLuint glGeometryShader;
|
40 |
+
GLuint glFragmentShader;
|
41 |
+
GLuint glFragmentShaderDP;
|
42 |
+
cudaGraphicsResource_t cudaColorBuffer[2];
|
43 |
+
cudaGraphicsResource_t cudaPrevOutBuffer;
|
44 |
+
cudaGraphicsResource_t cudaPosBuffer;
|
45 |
+
cudaGraphicsResource_t cudaTriBuffer;
|
46 |
+
int enableDB;
|
47 |
+
int enableZModify; // Modify depth in shader, workaround for a rasterization issue on A100.
|
48 |
+
};
|
49 |
+
|
50 |
+
//------------------------------------------------------------------------
|
51 |
+
// Shared C++ code prototypes.
|
52 |
+
|
53 |
+
void rasterizeInitGLContext(NVDR_CTX_ARGS, RasterizeGLState& s, int cudaDeviceIdx);
|
54 |
+
void rasterizeResizeBuffers(NVDR_CTX_ARGS, RasterizeGLState& s, bool& changes, int posCount, int triCount, int width, int height, int depth);
|
55 |
+
void rasterizeRender(NVDR_CTX_ARGS, RasterizeGLState& s, cudaStream_t stream, const float* posPtr, int posCount, int vtxPerInstance, const int32_t* triPtr, int triCount, const int32_t* rangesPtr, int width, int height, int depth, int peeling_idx);
|
56 |
+
void rasterizeCopyResults(NVDR_CTX_ARGS, RasterizeGLState& s, cudaStream_t stream, float** outputPtr, int width, int height, int depth);
|
57 |
+
void rasterizeReleaseBuffers(NVDR_CTX_ARGS, RasterizeGLState& s);
|
58 |
+
|
59 |
+
//------------------------------------------------------------------------
|
60 |
+
#endif // !(defined(NVDR_TORCH) && defined(__CUDACC__))
|
extensions/nvdiffrast/nvdiffrast/common/texture.cpp
ADDED
@@ -0,0 +1,104 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#include "framework.h"
|
10 |
+
#include "texture.h"
|
11 |
+
|
12 |
+
//------------------------------------------------------------------------
|
13 |
+
// Mip stack construction and access helpers.
|
14 |
+
|
15 |
+
void raiseMipSizeError(NVDR_CTX_ARGS, const TextureKernelParams& p)
|
16 |
+
{
|
17 |
+
char buf[1024];
|
18 |
+
int bufsz = 1024;
|
19 |
+
|
20 |
+
std::string msg = "Mip-map size error - cannot downsample an odd extent greater than 1. Resize the texture so that both spatial extents are powers of two, or limit the number of mip maps using max_mip_level argument.\n";
|
21 |
+
|
22 |
+
int w = p.texWidth;
|
23 |
+
int h = p.texHeight;
|
24 |
+
bool ew = false;
|
25 |
+
bool eh = false;
|
26 |
+
|
27 |
+
msg += "Attempted mip stack construction:\n";
|
28 |
+
msg += "level width height\n";
|
29 |
+
msg += "----- ----- ------\n";
|
30 |
+
snprintf(buf, bufsz, "base %5d %5d\n", w, h);
|
31 |
+
msg += buf;
|
32 |
+
|
33 |
+
int mipTotal = 0;
|
34 |
+
int level = 0;
|
35 |
+
while ((w|h) > 1 && !(ew || eh)) // Stop at first impossible size.
|
36 |
+
{
|
37 |
+
// Current level.
|
38 |
+
level += 1;
|
39 |
+
|
40 |
+
// Determine if downsampling fails.
|
41 |
+
ew = ew || (w > 1 && (w & 1));
|
42 |
+
eh = eh || (h > 1 && (h & 1));
|
43 |
+
|
44 |
+
// Downsample.
|
45 |
+
if (w > 1) w >>= 1;
|
46 |
+
if (h > 1) h >>= 1;
|
47 |
+
|
48 |
+
// Append level size to error message.
|
49 |
+
snprintf(buf, bufsz, "mip %-2d ", level);
|
50 |
+
msg += buf;
|
51 |
+
if (ew) snprintf(buf, bufsz, " err ");
|
52 |
+
else snprintf(buf, bufsz, "%5d ", w);
|
53 |
+
msg += buf;
|
54 |
+
if (eh) snprintf(buf, bufsz, " err\n");
|
55 |
+
else snprintf(buf, bufsz, "%5d\n", h);
|
56 |
+
msg += buf;
|
57 |
+
}
|
58 |
+
|
59 |
+
NVDR_CHECK(0, msg);
|
60 |
+
}
|
61 |
+
|
62 |
+
int calculateMipInfo(NVDR_CTX_ARGS, TextureKernelParams& p, int* mipOffsets)
|
63 |
+
{
|
64 |
+
// No levels at all?
|
65 |
+
if (p.mipLevelLimit == 0)
|
66 |
+
{
|
67 |
+
p.mipLevelMax = 0;
|
68 |
+
return 0;
|
69 |
+
}
|
70 |
+
|
71 |
+
// Current level size.
|
72 |
+
int w = p.texWidth;
|
73 |
+
int h = p.texHeight;
|
74 |
+
|
75 |
+
int mipTotal = 0;
|
76 |
+
int level = 0;
|
77 |
+
int c = (p.boundaryMode == TEX_BOUNDARY_MODE_CUBE) ? (p.channels * 6) : p.channels;
|
78 |
+
mipOffsets[0] = 0;
|
79 |
+
while ((w|h) > 1)
|
80 |
+
{
|
81 |
+
// Current level.
|
82 |
+
level += 1;
|
83 |
+
|
84 |
+
// Quit if cannot downsample.
|
85 |
+
if ((w > 1 && (w & 1)) || (h > 1 && (h & 1)))
|
86 |
+
raiseMipSizeError(NVDR_CTX_PARAMS, p);
|
87 |
+
|
88 |
+
// Downsample.
|
89 |
+
if (w > 1) w >>= 1;
|
90 |
+
if (h > 1) h >>= 1;
|
91 |
+
|
92 |
+
mipOffsets[level] = mipTotal; // Store the mip offset (#floats).
|
93 |
+
mipTotal += w * h * p.texDepth * c;
|
94 |
+
|
95 |
+
// Hit the level limit?
|
96 |
+
if (p.mipLevelLimit >= 0 && level == p.mipLevelLimit)
|
97 |
+
break;
|
98 |
+
}
|
99 |
+
|
100 |
+
p.mipLevelMax = level;
|
101 |
+
return mipTotal;
|
102 |
+
}
|
103 |
+
|
104 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/texture.h
ADDED
@@ -0,0 +1,78 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#pragma once
|
10 |
+
#include "framework.h"
|
11 |
+
|
12 |
+
//------------------------------------------------------------------------
|
13 |
+
// Constants.
|
14 |
+
|
15 |
+
#define TEX_DEBUG_MIP_RETAIN_VARIANCE 0 // For debugging
|
16 |
+
#define TEX_FWD_MAX_KERNEL_BLOCK_WIDTH 8
|
17 |
+
#define TEX_FWD_MAX_KERNEL_BLOCK_HEIGHT 8
|
18 |
+
#define TEX_FWD_MAX_MIP_KERNEL_BLOCK_WIDTH 8
|
19 |
+
#define TEX_FWD_MAX_MIP_KERNEL_BLOCK_HEIGHT 8
|
20 |
+
#define TEX_GRAD_MAX_KERNEL_BLOCK_WIDTH 8
|
21 |
+
#define TEX_GRAD_MAX_KERNEL_BLOCK_HEIGHT 8
|
22 |
+
#define TEX_GRAD_MAX_MIP_KERNEL_BLOCK_WIDTH 8
|
23 |
+
#define TEX_GRAD_MAX_MIP_KERNEL_BLOCK_HEIGHT 8
|
24 |
+
#define TEX_MAX_MIP_LEVEL 16 // Currently a texture cannot be larger than 2 GB because we use 32-bit indices everywhere.
|
25 |
+
#define TEX_MODE_NEAREST 0 // Nearest on base level.
|
26 |
+
#define TEX_MODE_LINEAR 1 // Bilinear on base level.
|
27 |
+
#define TEX_MODE_LINEAR_MIPMAP_NEAREST 2 // Bilinear on nearest mip level.
|
28 |
+
#define TEX_MODE_LINEAR_MIPMAP_LINEAR 3 // Trilinear.
|
29 |
+
#define TEX_MODE_COUNT 4
|
30 |
+
#define TEX_BOUNDARY_MODE_CUBE 0 // Cube map mode.
|
31 |
+
#define TEX_BOUNDARY_MODE_WRAP 1 // Wrap (u, v).
|
32 |
+
#define TEX_BOUNDARY_MODE_CLAMP 2 // Clamp (u, v).
|
33 |
+
#define TEX_BOUNDARY_MODE_ZERO 3 // Pad with zeros.
|
34 |
+
#define TEX_BOUNDARY_MODE_COUNT 4
|
35 |
+
|
36 |
+
//------------------------------------------------------------------------
|
37 |
+
// CUDA kernel params.
|
38 |
+
|
39 |
+
struct TextureKernelParams
|
40 |
+
{
|
41 |
+
const float* tex[TEX_MAX_MIP_LEVEL]; // Incoming texture buffer with mip levels.
|
42 |
+
const float* uv; // Incoming texcoord buffer.
|
43 |
+
const float* uvDA; // Incoming uv pixel diffs or NULL.
|
44 |
+
const float* mipLevelBias; // Incoming mip level bias or NULL.
|
45 |
+
const float* dy; // Incoming output gradient.
|
46 |
+
float* out; // Outgoing texture data.
|
47 |
+
float* gradTex[TEX_MAX_MIP_LEVEL]; // Outgoing texture gradients with mip levels.
|
48 |
+
float* gradUV; // Outgoing texcoord gradient.
|
49 |
+
float* gradUVDA; // Outgoing texcoord pixel differential gradient.
|
50 |
+
float* gradMipLevelBias; // Outgoing mip level bias gradient.
|
51 |
+
int enableMip; // If true, we have uv_da and/or mip_level_bias input(s), and a mip tensor.
|
52 |
+
int filterMode; // One of the TEX_MODE_ constants.
|
53 |
+
int boundaryMode; // One of the TEX_BOUNDARY_MODE_ contants.
|
54 |
+
int texConst; // If true, texture is known to be constant.
|
55 |
+
int mipLevelLimit; // Mip level limit coming from the op.
|
56 |
+
int channels; // Number of texture channels.
|
57 |
+
int imgWidth; // Image width.
|
58 |
+
int imgHeight; // Image height.
|
59 |
+
int texWidth; // Texture width.
|
60 |
+
int texHeight; // Texture height.
|
61 |
+
int texDepth; // Texture depth.
|
62 |
+
int n; // Minibatch size.
|
63 |
+
int mipLevelMax; // Maximum mip level index. Zero if mips disabled.
|
64 |
+
int mipLevelOut; // Mip level being calculated in builder kernel.
|
65 |
+
};
|
66 |
+
|
67 |
+
//------------------------------------------------------------------------
|
68 |
+
// C++ helper function prototypes.
|
69 |
+
|
70 |
+
void raiseMipSizeError(NVDR_CTX_ARGS, const TextureKernelParams& p);
|
71 |
+
int calculateMipInfo(NVDR_CTX_ARGS, TextureKernelParams& p, int* mipOffsets);
|
72 |
+
|
73 |
+
//------------------------------------------------------------------------
|
74 |
+
// Macros.
|
75 |
+
|
76 |
+
#define mipLevelSize(p, i) make_int2(((p).texWidth >> (i)) > 1 ? ((p).texWidth >> (i)) : 1, ((p).texHeight >> (i)) > 1 ? ((p).texHeight >> (i)) : 1)
|
77 |
+
|
78 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/common/texture_.cu
ADDED
@@ -0,0 +1,1156 @@
|
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|
|
|
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|
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1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#include "common.h"
|
10 |
+
#include "texture.h"
|
11 |
+
|
12 |
+
//------------------------------------------------------------------------
|
13 |
+
// Memory access and math helpers.
|
14 |
+
|
15 |
+
static __device__ __forceinline__ void accum_from_mem(float* a, int s, float b, float c) { a[0] += b * c; }
|
16 |
+
static __device__ __forceinline__ void accum_from_mem(float* a, int s, float2 b, float c) { a[0] += b.x * c; a[s] += b.y * c; }
|
17 |
+
static __device__ __forceinline__ void accum_from_mem(float* a, int s, float4 b, float c) { a[0] += b.x * c; a[s] += b.y * c; a[2*s] += b.z * c; a[3*s] += b.w * c; }
|
18 |
+
static __device__ __forceinline__ void accum_to_mem(float& a, float* b, int s) { a += b[0]; }
|
19 |
+
static __device__ __forceinline__ void accum_to_mem(float2& a, float* b, int s) { float2 v = a; v.x += b[0]; v.y += b[s]; a = v; }
|
20 |
+
static __device__ __forceinline__ void accum_to_mem(float4& a, float* b, int s) { float4 v = a; v.x += b[0]; v.y += b[s]; v.z += b[2*s]; v.w += b[3*s]; a = v; }
|
21 |
+
static __device__ __forceinline__ bool isfinite_vec3(const float3& a) { return isfinite(a.x) && isfinite(a.y) && isfinite(a.z); }
|
22 |
+
static __device__ __forceinline__ bool isfinite_vec4(const float4& a) { return isfinite(a.x) && isfinite(a.y) && isfinite(a.z) && isfinite(a.w); }
|
23 |
+
template<class T> static __device__ __forceinline__ T lerp (const T& a, const T& b, float c) { return a + c * (b - a); }
|
24 |
+
template<class T> static __device__ __forceinline__ T bilerp(const T& a, const T& b, const T& c, const T& d, const float2& e) { return lerp(lerp(a, b, e.x), lerp(c, d, e.x), e.y); }
|
25 |
+
|
26 |
+
//------------------------------------------------------------------------
|
27 |
+
// Cube map wrapping for smooth filtering across edges and corners. At corners,
|
28 |
+
// one of the texture coordinates will be negative. For correct interpolation,
|
29 |
+
// the missing texel must take the average color of the other three.
|
30 |
+
|
31 |
+
static __constant__ uint32_t c_cubeWrapMask1[48] =
|
32 |
+
{
|
33 |
+
0x1530a440, 0x1133a550, 0x6103a110, 0x1515aa44, 0x6161aa11, 0x40154a04, 0x44115a05, 0x04611a01,
|
34 |
+
0x2630a440, 0x2233a550, 0x5203a110, 0x2626aa44, 0x5252aa11, 0x40264a04, 0x44225a05, 0x04521a01,
|
35 |
+
0x32608064, 0x3366a055, 0x13062091, 0x32328866, 0x13132299, 0x50320846, 0x55330a55, 0x05130219,
|
36 |
+
0x42508064, 0x4455a055, 0x14052091, 0x42428866, 0x14142299, 0x60420846, 0x66440a55, 0x06140219,
|
37 |
+
0x5230a044, 0x5533a055, 0x1503a011, 0x5252aa44, 0x1515aa11, 0x40520a44, 0x44550a55, 0x04150a11,
|
38 |
+
0x6130a044, 0x6633a055, 0x2603a011, 0x6161aa44, 0x2626aa11, 0x40610a44, 0x44660a55, 0x04260a11,
|
39 |
+
};
|
40 |
+
|
41 |
+
static __constant__ uint8_t c_cubeWrapMask2[48] =
|
42 |
+
{
|
43 |
+
0x26, 0x33, 0x11, 0x05, 0x00, 0x09, 0x0c, 0x04, 0x04, 0x00, 0x00, 0x05, 0x00, 0x81, 0xc0, 0x40,
|
44 |
+
0x02, 0x03, 0x09, 0x00, 0x0a, 0x00, 0x00, 0x02, 0x64, 0x30, 0x90, 0x55, 0xa0, 0x99, 0xcc, 0x64,
|
45 |
+
0x24, 0x30, 0x10, 0x05, 0x00, 0x01, 0x00, 0x00, 0x06, 0x03, 0x01, 0x05, 0x00, 0x89, 0xcc, 0x44,
|
46 |
+
};
|
47 |
+
|
48 |
+
static __device__ __forceinline__ int4 wrapCubeMap(int face, int ix0, int ix1, int iy0, int iy1, int w)
|
49 |
+
{
|
50 |
+
// Calculate case number.
|
51 |
+
int cx = (ix0 < 0) ? 0 : (ix1 >= w) ? 2 : 1;
|
52 |
+
int cy = (iy0 < 0) ? 0 : (iy1 >= w) ? 6 : 3;
|
53 |
+
int c = cx + cy;
|
54 |
+
if (c >= 5)
|
55 |
+
c--;
|
56 |
+
c = (face << 3) + c;
|
57 |
+
|
58 |
+
// Compute coordinates and faces.
|
59 |
+
unsigned int m = c_cubeWrapMask1[c];
|
60 |
+
int x0 = (m >> 0) & 3; x0 = (x0 == 0) ? 0 : (x0 == 1) ? ix0 : iy0;
|
61 |
+
int x1 = (m >> 2) & 3; x1 = (x1 == 0) ? 0 : (x1 == 1) ? ix1 : iy0;
|
62 |
+
int x2 = (m >> 4) & 3; x2 = (x2 == 0) ? 0 : (x2 == 1) ? ix0 : iy1;
|
63 |
+
int x3 = (m >> 6) & 3; x3 = (x3 == 0) ? 0 : (x3 == 1) ? ix1 : iy1;
|
64 |
+
int y0 = (m >> 8) & 3; y0 = (y0 == 0) ? 0 : (y0 == 1) ? ix0 : iy0;
|
65 |
+
int y1 = (m >> 10) & 3; y1 = (y1 == 0) ? 0 : (y1 == 1) ? ix1 : iy0;
|
66 |
+
int y2 = (m >> 12) & 3; y2 = (y2 == 0) ? 0 : (y2 == 1) ? ix0 : iy1;
|
67 |
+
int y3 = (m >> 14) & 3; y3 = (y3 == 0) ? 0 : (y3 == 1) ? ix1 : iy1;
|
68 |
+
int f0 = ((m >> 16) & 15) - 1;
|
69 |
+
int f1 = ((m >> 20) & 15) - 1;
|
70 |
+
int f2 = ((m >> 24) & 15) - 1;
|
71 |
+
int f3 = ((m >> 28) ) - 1;
|
72 |
+
|
73 |
+
// Flips.
|
74 |
+
unsigned int f = c_cubeWrapMask2[c];
|
75 |
+
int w1 = w - 1;
|
76 |
+
if (f & 0x01) x0 = w1 - x0;
|
77 |
+
if (f & 0x02) x1 = w1 - x1;
|
78 |
+
if (f & 0x04) x2 = w1 - x2;
|
79 |
+
if (f & 0x08) x3 = w1 - x3;
|
80 |
+
if (f & 0x10) y0 = w1 - y0;
|
81 |
+
if (f & 0x20) y1 = w1 - y1;
|
82 |
+
if (f & 0x40) y2 = w1 - y2;
|
83 |
+
if (f & 0x80) y3 = w1 - y3;
|
84 |
+
|
85 |
+
// Done.
|
86 |
+
int4 tcOut;
|
87 |
+
tcOut.x = x0 + (y0 + f0 * w) * w;
|
88 |
+
tcOut.y = x1 + (y1 + f1 * w) * w;
|
89 |
+
tcOut.z = x2 + (y2 + f2 * w) * w;
|
90 |
+
tcOut.w = x3 + (y3 + f3 * w) * w;
|
91 |
+
return tcOut;
|
92 |
+
}
|
93 |
+
|
94 |
+
//------------------------------------------------------------------------
|
95 |
+
// Cube map indexing and gradient functions.
|
96 |
+
|
97 |
+
// Map a 3D lookup vector into an (s,t) face coordinates (returned in first .
|
98 |
+
// two parameters) and face index.
|
99 |
+
static __device__ __forceinline__ int indexCubeMap(float& x, float& y, float z)
|
100 |
+
{
|
101 |
+
float ax = fabsf(x);
|
102 |
+
float ay = fabsf(y);
|
103 |
+
float az = fabsf(z);
|
104 |
+
int idx;
|
105 |
+
float c;
|
106 |
+
if (az > fmaxf(ax, ay)) { idx = 4; c = z; }
|
107 |
+
else if (ay > ax) { idx = 2; c = y; y = z; }
|
108 |
+
else { idx = 0; c = x; x = z; }
|
109 |
+
if (c < 0.f) idx += 1;
|
110 |
+
float m = __frcp_rz(fabsf(c)) * .5;
|
111 |
+
float m0 = __uint_as_float(__float_as_uint(m) ^ ((0x21u >> idx) << 31));
|
112 |
+
float m1 = (idx != 2) ? -m : m;
|
113 |
+
x = x * m0 + .5;
|
114 |
+
y = y * m1 + .5;
|
115 |
+
if (!isfinite(x) || !isfinite(y))
|
116 |
+
return -1; // Invalid uv.
|
117 |
+
x = fminf(fmaxf(x, 0.f), 1.f);
|
118 |
+
y = fminf(fmaxf(y, 0.f), 1.f);
|
119 |
+
return idx;
|
120 |
+
}
|
121 |
+
|
122 |
+
// Based on dA/d{s,t}, compute dA/d{x,y,z} at a given 3D lookup vector.
|
123 |
+
static __device__ __forceinline__ float3 indexCubeMapGrad(float3 uv, float gu, float gv)
|
124 |
+
{
|
125 |
+
float ax = fabsf(uv.x);
|
126 |
+
float ay = fabsf(uv.y);
|
127 |
+
float az = fabsf(uv.z);
|
128 |
+
int idx;
|
129 |
+
float c;
|
130 |
+
float c0 = gu;
|
131 |
+
float c1 = gv;
|
132 |
+
if (az > fmaxf(ax, ay)) { idx = 0x10; c = uv.z; c0 *= uv.x; c1 *= uv.y; }
|
133 |
+
else if (ay > ax) { idx = 0x04; c = uv.y; c0 *= uv.x; c1 *= uv.z; }
|
134 |
+
else { idx = 0x01; c = uv.x; c0 *= uv.z; c1 *= uv.y; }
|
135 |
+
if (c < 0.f) idx += idx;
|
136 |
+
float m = __frcp_rz(fabsf(c));
|
137 |
+
c0 = (idx & 0x34) ? -c0 : c0;
|
138 |
+
c1 = (idx & 0x2e) ? -c1 : c1;
|
139 |
+
float gl = (c0 + c1) * m;
|
140 |
+
float gx = (idx & 0x03) ? gl : (idx & 0x20) ? -gu : gu;
|
141 |
+
float gy = (idx & 0x0c) ? gl : -gv;
|
142 |
+
float gz = (idx & 0x30) ? gl : (idx & 0x03) ? gu : gv;
|
143 |
+
gz = (idx & 0x09) ? -gz : gz;
|
144 |
+
float3 res = make_float3(gx, gy, gz) * (m * .5f);
|
145 |
+
if (!isfinite_vec3(res))
|
146 |
+
return make_float3(0.f, 0.f, 0.f); // Invalid uv.
|
147 |
+
return res;
|
148 |
+
}
|
149 |
+
|
150 |
+
// Based on dL/d(d{s,t}/s{X,Y}), compute dL/d(d{x,y,z}/d{X,Y}). This is just two
|
151 |
+
// indexCubeMapGrad() functions rolled together.
|
152 |
+
static __device__ __forceinline__ void indexCubeMapGrad4(float3 uv, float4 dw, float3& g0, float3& g1)
|
153 |
+
{
|
154 |
+
float ax = fabsf(uv.x);
|
155 |
+
float ay = fabsf(uv.y);
|
156 |
+
float az = fabsf(uv.z);
|
157 |
+
int idx;
|
158 |
+
float c, c0, c1;
|
159 |
+
if (az > fmaxf(ax, ay)) { idx = 0x10; c = uv.z; c0 = uv.x; c1 = uv.y; }
|
160 |
+
else if (ay > ax) { idx = 0x04; c = uv.y; c0 = uv.x; c1 = uv.z; }
|
161 |
+
else { idx = 0x01; c = uv.x; c0 = uv.z; c1 = uv.y; }
|
162 |
+
if (c < 0.f) idx += idx;
|
163 |
+
float m = __frcp_rz(fabsf(c));
|
164 |
+
c0 = (idx & 0x34) ? -c0 : c0;
|
165 |
+
c1 = (idx & 0x2e) ? -c1 : c1;
|
166 |
+
float gl0 = (dw.x * c0 + dw.z * c1) * m;
|
167 |
+
float gl1 = (dw.y * c0 + dw.w * c1) * m;
|
168 |
+
float gx0 = (idx & 0x03) ? gl0 : (idx & 0x20) ? -dw.x : dw.x;
|
169 |
+
float gx1 = (idx & 0x03) ? gl1 : (idx & 0x20) ? -dw.y : dw.y;
|
170 |
+
float gy0 = (idx & 0x0c) ? gl0 : -dw.z;
|
171 |
+
float gy1 = (idx & 0x0c) ? gl1 : -dw.w;
|
172 |
+
float gz0 = (idx & 0x30) ? gl0 : (idx & 0x03) ? dw.x : dw.z;
|
173 |
+
float gz1 = (idx & 0x30) ? gl1 : (idx & 0x03) ? dw.y : dw.w;
|
174 |
+
if (idx & 0x09)
|
175 |
+
{
|
176 |
+
gz0 = -gz0;
|
177 |
+
gz1 = -gz1;
|
178 |
+
}
|
179 |
+
g0 = make_float3(gx0, gy0, gz0) * (m * .5f);
|
180 |
+
g1 = make_float3(gx1, gy1, gz1) * (m * .5f);
|
181 |
+
if (!isfinite_vec3(g0) || !isfinite_vec3(g1))
|
182 |
+
{
|
183 |
+
g0 = make_float3(0.f, 0.f, 0.f); // Invalid uv.
|
184 |
+
g1 = make_float3(0.f, 0.f, 0.f);
|
185 |
+
}
|
186 |
+
}
|
187 |
+
|
188 |
+
// Compute d{s,t}/d{X,Y} based on d{x,y,z}/d{X,Y} at a given 3D lookup vector.
|
189 |
+
// Result is (ds/dX, ds/dY, dt/dX, dt/dY).
|
190 |
+
static __device__ __forceinline__ float4 indexCubeMapGradST(float3 uv, float3 dvdX, float3 dvdY)
|
191 |
+
{
|
192 |
+
float ax = fabsf(uv.x);
|
193 |
+
float ay = fabsf(uv.y);
|
194 |
+
float az = fabsf(uv.z);
|
195 |
+
int idx;
|
196 |
+
float c, gu, gv;
|
197 |
+
if (az > fmaxf(ax, ay)) { idx = 0x10; c = uv.z; gu = uv.x; gv = uv.y; }
|
198 |
+
else if (ay > ax) { idx = 0x04; c = uv.y; gu = uv.x; gv = uv.z; }
|
199 |
+
else { idx = 0x01; c = uv.x; gu = uv.z; gv = uv.y; }
|
200 |
+
if (c < 0.f) idx += idx;
|
201 |
+
if (idx & 0x09)
|
202 |
+
{
|
203 |
+
dvdX.z = -dvdX.z;
|
204 |
+
dvdY.z = -dvdY.z;
|
205 |
+
}
|
206 |
+
float m = __frcp_rz(fabsf(c));
|
207 |
+
float dm = m * .5f;
|
208 |
+
float mm = m * dm;
|
209 |
+
gu *= (idx & 0x34) ? -mm : mm;
|
210 |
+
gv *= (idx & 0x2e) ? -mm : mm;
|
211 |
+
|
212 |
+
float4 res;
|
213 |
+
if (idx & 0x03)
|
214 |
+
{
|
215 |
+
res = make_float4(gu * dvdX.x + dm * dvdX.z,
|
216 |
+
gu * dvdY.x + dm * dvdY.z,
|
217 |
+
gv * dvdX.x - dm * dvdX.y,
|
218 |
+
gv * dvdY.x - dm * dvdY.y);
|
219 |
+
}
|
220 |
+
else if (idx & 0x0c)
|
221 |
+
{
|
222 |
+
res = make_float4(gu * dvdX.y + dm * dvdX.x,
|
223 |
+
gu * dvdY.y + dm * dvdY.x,
|
224 |
+
gv * dvdX.y + dm * dvdX.z,
|
225 |
+
gv * dvdY.y + dm * dvdY.z);
|
226 |
+
}
|
227 |
+
else // (idx & 0x30)
|
228 |
+
{
|
229 |
+
res = make_float4(gu * dvdX.z + copysignf(dm, c) * dvdX.x,
|
230 |
+
gu * dvdY.z + copysignf(dm, c) * dvdY.x,
|
231 |
+
gv * dvdX.z - dm * dvdX.y,
|
232 |
+
gv * dvdY.z - dm * dvdY.y);
|
233 |
+
}
|
234 |
+
|
235 |
+
if (!isfinite_vec4(res))
|
236 |
+
return make_float4(0.f, 0.f, 0.f, 0.f);
|
237 |
+
|
238 |
+
return res;
|
239 |
+
}
|
240 |
+
|
241 |
+
// Compute d(d{s,t}/d{X,Y})/d{x,y,z}, i.e., how the pixel derivatives of 2D face
|
242 |
+
// coordinates change w.r.t. 3D texture coordinate vector, returned as follows:
|
243 |
+
// | d(ds/dX)/dx d(ds/dY)/dx d(dt/dX)/dx d(dt/dY)/dx |
|
244 |
+
// | d(ds/dX)/dy d(ds/dY)/dy d(dt/dX)/dy d(dt/dY)/dy |
|
245 |
+
// | d(ds/dX)/dz d(ds/dY)/dz d(dt/dX)/dz d(dt/dY)/dz |
|
246 |
+
static __device__ __forceinline__ void indexCubeMapGrad2(float3 uv, float3 dvdX, float3 dvdY, float4& dx, float4& dy, float4& dz)
|
247 |
+
{
|
248 |
+
float ax = fabsf(uv.x);
|
249 |
+
float ay = fabsf(uv.y);
|
250 |
+
float az = fabsf(uv.z);
|
251 |
+
int idx;
|
252 |
+
float c, gu, gv;
|
253 |
+
if (az > fmaxf(ax, ay)) { idx = 0x10; c = uv.z; gu = uv.x; gv = uv.y; }
|
254 |
+
else if (ay > ax) { idx = 0x04; c = uv.y; gu = uv.x; gv = uv.z; }
|
255 |
+
else { idx = 0x01; c = uv.x; gu = uv.z; gv = uv.y; }
|
256 |
+
if (c < 0.f) idx += idx;
|
257 |
+
|
258 |
+
if (idx & 0x09)
|
259 |
+
{
|
260 |
+
dvdX.z = -dvdX.z;
|
261 |
+
dvdY.z = -dvdY.z;
|
262 |
+
}
|
263 |
+
|
264 |
+
float m = __frcp_rz(c);
|
265 |
+
float dm = -m * fabsf(m) * .5;
|
266 |
+
float mm = m * m * .5;
|
267 |
+
float mu = (idx & 0x34) ? -mm : mm;
|
268 |
+
float mv = (idx & 0x2e) ? -mm : mm;
|
269 |
+
gu *= -2.0 * m * mu;
|
270 |
+
gv *= -2.0 * m * mv;
|
271 |
+
|
272 |
+
if (idx & 0x03)
|
273 |
+
{
|
274 |
+
dx.x = gu * dvdX.x + dm * dvdX.z;
|
275 |
+
dx.y = gu * dvdY.x + dm * dvdY.z;
|
276 |
+
dx.z = gv * dvdX.x - dm * dvdX.y;
|
277 |
+
dx.w = gv * dvdY.x - dm * dvdY.y;
|
278 |
+
dy.x = 0.f;
|
279 |
+
dy.y = 0.f;
|
280 |
+
dy.z = mv * dvdX.x;
|
281 |
+
dy.w = mv * dvdY.x;
|
282 |
+
dz.x = mu * dvdX.x;
|
283 |
+
dz.y = mu * dvdY.x;
|
284 |
+
dz.z = 0.f;
|
285 |
+
dz.w = 0.f;
|
286 |
+
}
|
287 |
+
else if (idx & 0x0c)
|
288 |
+
{
|
289 |
+
dx.x = mu * dvdX.y;
|
290 |
+
dx.y = mu * dvdY.y;
|
291 |
+
dx.z = 0.f;
|
292 |
+
dx.w = 0.f;
|
293 |
+
dy.x = gu * dvdX.y + dm * dvdX.x;
|
294 |
+
dy.y = gu * dvdY.y + dm * dvdY.x;
|
295 |
+
dy.z = gv * dvdX.y + dm * dvdX.z;
|
296 |
+
dy.w = gv * dvdY.y + dm * dvdY.z;
|
297 |
+
dz.x = 0.f;
|
298 |
+
dz.y = 0.f;
|
299 |
+
dz.z = mv * dvdX.y;
|
300 |
+
dz.w = mv * dvdY.y;
|
301 |
+
}
|
302 |
+
else // (idx & 0x30)
|
303 |
+
{
|
304 |
+
dx.x = mu * dvdX.z;
|
305 |
+
dx.y = mu * dvdY.z;
|
306 |
+
dx.z = 0.f;
|
307 |
+
dx.w = 0.f;
|
308 |
+
dy.x = 0.f;
|
309 |
+
dy.y = 0.f;
|
310 |
+
dy.z = mv * dvdX.z;
|
311 |
+
dy.w = mv * dvdY.z;
|
312 |
+
dz.x = gu * dvdX.z - fabsf(dm) * dvdX.x;
|
313 |
+
dz.y = gu * dvdY.z - fabsf(dm) * dvdY.x;
|
314 |
+
dz.z = gv * dvdX.z - dm * dvdX.y;
|
315 |
+
dz.w = gv * dvdY.z - dm * dvdY.y;
|
316 |
+
}
|
317 |
+
}
|
318 |
+
|
319 |
+
//------------------------------------------------------------------------
|
320 |
+
// General texture indexing.
|
321 |
+
|
322 |
+
template <bool CUBE_MODE>
|
323 |
+
static __device__ __forceinline__ int indexTextureNearest(const TextureKernelParams& p, float3 uv, int tz)
|
324 |
+
{
|
325 |
+
int w = p.texWidth;
|
326 |
+
int h = p.texHeight;
|
327 |
+
float u = uv.x;
|
328 |
+
float v = uv.y;
|
329 |
+
|
330 |
+
// Cube map indexing.
|
331 |
+
if (CUBE_MODE)
|
332 |
+
{
|
333 |
+
// No wrap. Fold face index into tz right away.
|
334 |
+
int idx = indexCubeMap(u, v, uv.z); // Rewrites u, v.
|
335 |
+
if (idx < 0)
|
336 |
+
return -1; // Invalid uv.
|
337 |
+
tz = 6 * tz + idx;
|
338 |
+
}
|
339 |
+
else
|
340 |
+
{
|
341 |
+
// Handle boundary.
|
342 |
+
if (p.boundaryMode == TEX_BOUNDARY_MODE_WRAP)
|
343 |
+
{
|
344 |
+
u = u - (float)__float2int_rd(u);
|
345 |
+
v = v - (float)__float2int_rd(v);
|
346 |
+
}
|
347 |
+
}
|
348 |
+
|
349 |
+
u = u * (float)w;
|
350 |
+
v = v * (float)h;
|
351 |
+
|
352 |
+
int iu = __float2int_rd(u);
|
353 |
+
int iv = __float2int_rd(v);
|
354 |
+
|
355 |
+
// In zero boundary mode, return texture address -1.
|
356 |
+
if (!CUBE_MODE && p.boundaryMode == TEX_BOUNDARY_MODE_ZERO)
|
357 |
+
{
|
358 |
+
if (iu < 0 || iu >= w || iv < 0 || iv >= h)
|
359 |
+
return -1;
|
360 |
+
}
|
361 |
+
|
362 |
+
// Otherwise clamp and calculate the coordinate properly.
|
363 |
+
iu = min(max(iu, 0), w-1);
|
364 |
+
iv = min(max(iv, 0), h-1);
|
365 |
+
return iu + w * (iv + tz * h);
|
366 |
+
}
|
367 |
+
|
368 |
+
template <bool CUBE_MODE>
|
369 |
+
static __device__ __forceinline__ float2 indexTextureLinear(const TextureKernelParams& p, float3 uv, int tz, int4& tcOut, int level)
|
370 |
+
{
|
371 |
+
// Mip level size.
|
372 |
+
int2 sz = mipLevelSize(p, level);
|
373 |
+
int w = sz.x;
|
374 |
+
int h = sz.y;
|
375 |
+
|
376 |
+
// Compute texture-space u, v.
|
377 |
+
float u = uv.x;
|
378 |
+
float v = uv.y;
|
379 |
+
bool clampU = false;
|
380 |
+
bool clampV = false;
|
381 |
+
|
382 |
+
// Cube map indexing.
|
383 |
+
int face = 0;
|
384 |
+
if (CUBE_MODE)
|
385 |
+
{
|
386 |
+
// Neither clamp or wrap.
|
387 |
+
face = indexCubeMap(u, v, uv.z); // Rewrites u, v.
|
388 |
+
if (face < 0)
|
389 |
+
{
|
390 |
+
tcOut.x = tcOut.y = tcOut.z = tcOut.w = -1; // Invalid uv.
|
391 |
+
return make_float2(0.f, 0.f);
|
392 |
+
}
|
393 |
+
u = u * (float)w - 0.5f;
|
394 |
+
v = v * (float)h - 0.5f;
|
395 |
+
}
|
396 |
+
else
|
397 |
+
{
|
398 |
+
if (p.boundaryMode == TEX_BOUNDARY_MODE_WRAP)
|
399 |
+
{
|
400 |
+
// Wrap.
|
401 |
+
u = u - (float)__float2int_rd(u);
|
402 |
+
v = v - (float)__float2int_rd(v);
|
403 |
+
}
|
404 |
+
|
405 |
+
// Move to texel space.
|
406 |
+
u = u * (float)w - 0.5f;
|
407 |
+
v = v * (float)h - 0.5f;
|
408 |
+
|
409 |
+
if (p.boundaryMode == TEX_BOUNDARY_MODE_CLAMP)
|
410 |
+
{
|
411 |
+
// Clamp to center of edge texels.
|
412 |
+
u = fminf(fmaxf(u, 0.f), w - 1.f);
|
413 |
+
v = fminf(fmaxf(v, 0.f), h - 1.f);
|
414 |
+
clampU = (u == 0.f || u == w - 1.f);
|
415 |
+
clampV = (v == 0.f || v == h - 1.f);
|
416 |
+
}
|
417 |
+
}
|
418 |
+
|
419 |
+
// Compute texel coordinates and weights.
|
420 |
+
int iu0 = __float2int_rd(u);
|
421 |
+
int iv0 = __float2int_rd(v);
|
422 |
+
int iu1 = iu0 + (clampU ? 0 : 1); // Ensure zero u/v gradients with clamped.
|
423 |
+
int iv1 = iv0 + (clampV ? 0 : 1);
|
424 |
+
u -= (float)iu0;
|
425 |
+
v -= (float)iv0;
|
426 |
+
|
427 |
+
// Cube map wrapping.
|
428 |
+
bool cubeWrap = CUBE_MODE && (iu0 < 0 || iv0 < 0 || iu1 >= w || iv1 >= h);
|
429 |
+
if (cubeWrap)
|
430 |
+
{
|
431 |
+
tcOut = wrapCubeMap(face, iu0, iu1, iv0, iv1, w);
|
432 |
+
tcOut += 6 * tz * w * h; // Bring in tz.
|
433 |
+
return make_float2(u, v); // Done.
|
434 |
+
}
|
435 |
+
|
436 |
+
// Fold cube map face into tz.
|
437 |
+
if (CUBE_MODE)
|
438 |
+
tz = 6 * tz + face;
|
439 |
+
|
440 |
+
// Wrap overflowing texel indices.
|
441 |
+
if (!CUBE_MODE && p.boundaryMode == TEX_BOUNDARY_MODE_WRAP)
|
442 |
+
{
|
443 |
+
if (iu0 < 0) iu0 += w;
|
444 |
+
if (iv0 < 0) iv0 += h;
|
445 |
+
if (iu1 >= w) iu1 -= w;
|
446 |
+
if (iv1 >= h) iv1 -= h;
|
447 |
+
}
|
448 |
+
|
449 |
+
// Coordinates with tz folded in.
|
450 |
+
int iu0z = iu0 + tz * w * h;
|
451 |
+
int iu1z = iu1 + tz * w * h;
|
452 |
+
tcOut.x = iu0z + w * iv0;
|
453 |
+
tcOut.y = iu1z + w * iv0;
|
454 |
+
tcOut.z = iu0z + w * iv1;
|
455 |
+
tcOut.w = iu1z + w * iv1;
|
456 |
+
|
457 |
+
// Invalidate texture addresses outside unit square if we are in zero mode.
|
458 |
+
if (!CUBE_MODE && p.boundaryMode == TEX_BOUNDARY_MODE_ZERO)
|
459 |
+
{
|
460 |
+
bool iu0_out = (iu0 < 0 || iu0 >= w);
|
461 |
+
bool iu1_out = (iu1 < 0 || iu1 >= w);
|
462 |
+
bool iv0_out = (iv0 < 0 || iv0 >= h);
|
463 |
+
bool iv1_out = (iv1 < 0 || iv1 >= h);
|
464 |
+
if (iu0_out || iv0_out) tcOut.x = -1;
|
465 |
+
if (iu1_out || iv0_out) tcOut.y = -1;
|
466 |
+
if (iu0_out || iv1_out) tcOut.z = -1;
|
467 |
+
if (iu1_out || iv1_out) tcOut.w = -1;
|
468 |
+
}
|
469 |
+
|
470 |
+
// All done.
|
471 |
+
return make_float2(u, v);
|
472 |
+
}
|
473 |
+
|
474 |
+
//------------------------------------------------------------------------
|
475 |
+
// Mip level calculation.
|
476 |
+
|
477 |
+
template <bool CUBE_MODE, bool BIAS_ONLY, int FILTER_MODE>
|
478 |
+
static __device__ __forceinline__ void calculateMipLevel(int& level0, int& level1, float& flevel, const TextureKernelParams& p, int pidx, float3 uv, float4* pdw, float3* pdfdv)
|
479 |
+
{
|
480 |
+
// Do nothing if mips not in use.
|
481 |
+
if (FILTER_MODE == TEX_MODE_NEAREST || FILTER_MODE == TEX_MODE_LINEAR)
|
482 |
+
return;
|
483 |
+
|
484 |
+
// Determine mip level based on UV pixel derivatives. If no derivatives are given (mip level bias only), leave as zero.
|
485 |
+
if (!BIAS_ONLY)
|
486 |
+
{
|
487 |
+
// Get pixel derivatives of texture coordinates.
|
488 |
+
float4 uvDA;
|
489 |
+
float3 dvdX, dvdY; // Gradients use these later.
|
490 |
+
if (CUBE_MODE)
|
491 |
+
{
|
492 |
+
// Fetch.
|
493 |
+
float2 d0 = ((const float2*)p.uvDA)[3 * pidx + 0];
|
494 |
+
float2 d1 = ((const float2*)p.uvDA)[3 * pidx + 1];
|
495 |
+
float2 d2 = ((const float2*)p.uvDA)[3 * pidx + 2];
|
496 |
+
|
497 |
+
// Map d{x,y,z}/d{X,Y} into d{s,t}/d{X,Y}.
|
498 |
+
dvdX = make_float3(d0.x, d1.x, d2.x); // d{x,y,z}/dX
|
499 |
+
dvdY = make_float3(d0.y, d1.y, d2.y); // d{x,y,z}/dY
|
500 |
+
uvDA = indexCubeMapGradST(uv, dvdX, dvdY); // d{s,t}/d{X,Y}
|
501 |
+
}
|
502 |
+
else
|
503 |
+
{
|
504 |
+
// Fetch.
|
505 |
+
uvDA = ((const float4*)p.uvDA)[pidx];
|
506 |
+
}
|
507 |
+
|
508 |
+
// Scaling factors.
|
509 |
+
float uscl = p.texWidth;
|
510 |
+
float vscl = p.texHeight;
|
511 |
+
|
512 |
+
// d[s,t]/d[X,Y].
|
513 |
+
float dsdx = uvDA.x * uscl;
|
514 |
+
float dsdy = uvDA.y * uscl;
|
515 |
+
float dtdx = uvDA.z * vscl;
|
516 |
+
float dtdy = uvDA.w * vscl;
|
517 |
+
|
518 |
+
// Calculate footprint axis lengths.
|
519 |
+
float A = dsdx*dsdx + dtdx*dtdx;
|
520 |
+
float B = dsdy*dsdy + dtdy*dtdy;
|
521 |
+
float C = dsdx*dsdy + dtdx*dtdy;
|
522 |
+
float l2b = 0.5 * (A + B);
|
523 |
+
float l2n = 0.25 * (A-B)*(A-B) + C*C;
|
524 |
+
float l2a = sqrt(l2n);
|
525 |
+
float lenMinorSqr = fmaxf(0.0, l2b - l2a);
|
526 |
+
float lenMajorSqr = l2b + l2a;
|
527 |
+
|
528 |
+
// Footprint vs. mip level gradient.
|
529 |
+
if (pdw && FILTER_MODE == TEX_MODE_LINEAR_MIPMAP_LINEAR)
|
530 |
+
{
|
531 |
+
float dw = 0.72134752f / (l2n + l2a * l2b); // Constant is 0.5/ln(2).
|
532 |
+
float AB = dw * .5f * (A - B);
|
533 |
+
float Cw = dw * C;
|
534 |
+
float l2aw = dw * l2a;
|
535 |
+
float d_f_ddsdX = uscl * (dsdx * (l2aw + AB) + dsdy * Cw);
|
536 |
+
float d_f_ddsdY = uscl * (dsdy * (l2aw - AB) + dsdx * Cw);
|
537 |
+
float d_f_ddtdX = vscl * (dtdx * (l2aw + AB) + dtdy * Cw);
|
538 |
+
float d_f_ddtdY = vscl * (dtdy * (l2aw - AB) + dtdx * Cw);
|
539 |
+
|
540 |
+
float4 d_f_dw = make_float4(d_f_ddsdX, d_f_ddsdY, d_f_ddtdX, d_f_ddtdY);
|
541 |
+
if (!CUBE_MODE)
|
542 |
+
*pdw = isfinite_vec4(d_f_dw) ? d_f_dw : make_float4(0.f, 0.f, 0.f, 0.f);
|
543 |
+
|
544 |
+
// In cube maps, there is also a texture coordinate vs. mip level gradient.
|
545 |
+
// Only output nonzero vectors if both are free of inf/Nan garbage.
|
546 |
+
if (CUBE_MODE)
|
547 |
+
{
|
548 |
+
float4 dx, dy, dz;
|
549 |
+
indexCubeMapGrad2(uv, dvdX, dvdY, dx, dy, dz);
|
550 |
+
float3 d_dsdX_dv = make_float3(dx.x, dy.x, dz.x);
|
551 |
+
float3 d_dsdY_dv = make_float3(dx.y, dy.y, dz.y);
|
552 |
+
float3 d_dtdX_dv = make_float3(dx.z, dy.z, dz.z);
|
553 |
+
float3 d_dtdY_dv = make_float3(dx.w, dy.w, dz.w);
|
554 |
+
|
555 |
+
float3 d_f_dv = make_float3(0.f, 0.f, 0.f);
|
556 |
+
d_f_dv += d_dsdX_dv * d_f_ddsdX;
|
557 |
+
d_f_dv += d_dsdY_dv * d_f_ddsdY;
|
558 |
+
d_f_dv += d_dtdX_dv * d_f_ddtdX;
|
559 |
+
d_f_dv += d_dtdY_dv * d_f_ddtdY;
|
560 |
+
|
561 |
+
bool finite = isfinite_vec4(d_f_dw) && isfinite_vec3(d_f_dv);
|
562 |
+
*pdw = finite ? d_f_dw : make_float4(0.f, 0.f, 0.f, 0.f);
|
563 |
+
*pdfdv = finite ? d_f_dv : make_float3(0.f, 0.f, 0.f);
|
564 |
+
}
|
565 |
+
}
|
566 |
+
|
567 |
+
// Finally, calculate mip level.
|
568 |
+
flevel = .5f * __log2f(lenMajorSqr); // May be inf/NaN, but clamp fixes it.
|
569 |
+
}
|
570 |
+
|
571 |
+
// Bias the mip level and clamp.
|
572 |
+
if (p.mipLevelBias)
|
573 |
+
flevel += p.mipLevelBias[pidx];
|
574 |
+
flevel = fminf(fmaxf(flevel, 0.f), (float)p.mipLevelMax);
|
575 |
+
|
576 |
+
// Calculate levels depending on filter mode.
|
577 |
+
level0 = __float2int_rd(flevel);
|
578 |
+
|
579 |
+
// Leave everything else at zero if flevel == 0 (magnification) or when in linear-mipmap-nearest mode.
|
580 |
+
if (FILTER_MODE == TEX_MODE_LINEAR_MIPMAP_LINEAR && flevel > 0.f)
|
581 |
+
{
|
582 |
+
level1 = min(level0 + 1, p.mipLevelMax);
|
583 |
+
flevel -= level0; // Fractional part. Zero if clamped on last level.
|
584 |
+
}
|
585 |
+
}
|
586 |
+
|
587 |
+
//------------------------------------------------------------------------
|
588 |
+
// Texel fetch and accumulator helpers that understand cube map corners.
|
589 |
+
|
590 |
+
template<class T>
|
591 |
+
static __device__ __forceinline__ void fetchQuad(T& a00, T& a10, T& a01, T& a11, const float* pIn, int4 tc, bool corner)
|
592 |
+
{
|
593 |
+
// For invalid cube map uv, tc will be all negative, and all texel values will be zero.
|
594 |
+
if (corner)
|
595 |
+
{
|
596 |
+
T avg = zero_value<T>();
|
597 |
+
if (tc.x >= 0) avg += (a00 = *((const T*)&pIn[tc.x]));
|
598 |
+
if (tc.y >= 0) avg += (a10 = *((const T*)&pIn[tc.y]));
|
599 |
+
if (tc.z >= 0) avg += (a01 = *((const T*)&pIn[tc.z]));
|
600 |
+
if (tc.w >= 0) avg += (a11 = *((const T*)&pIn[tc.w]));
|
601 |
+
avg *= 0.33333333f;
|
602 |
+
if (tc.x < 0) a00 = avg;
|
603 |
+
if (tc.y < 0) a10 = avg;
|
604 |
+
if (tc.z < 0) a01 = avg;
|
605 |
+
if (tc.w < 0) a11 = avg;
|
606 |
+
}
|
607 |
+
else
|
608 |
+
{
|
609 |
+
a00 = (tc.x >= 0) ? *((const T*)&pIn[tc.x]) : zero_value<T>();
|
610 |
+
a10 = (tc.y >= 0) ? *((const T*)&pIn[tc.y]) : zero_value<T>();
|
611 |
+
a01 = (tc.z >= 0) ? *((const T*)&pIn[tc.z]) : zero_value<T>();
|
612 |
+
a11 = (tc.w >= 0) ? *((const T*)&pIn[tc.w]) : zero_value<T>();
|
613 |
+
}
|
614 |
+
}
|
615 |
+
|
616 |
+
static __device__ __forceinline__ void accumQuad(float4 c, float* pOut, int level, int4 tc, bool corner, CA_TEMP_PARAM)
|
617 |
+
{
|
618 |
+
// For invalid cube map uv, tc will be all negative, and no accumulation will take place.
|
619 |
+
if (corner)
|
620 |
+
{
|
621 |
+
float cb;
|
622 |
+
if (tc.x < 0) cb = c.x;
|
623 |
+
if (tc.y < 0) cb = c.y;
|
624 |
+
if (tc.z < 0) cb = c.z;
|
625 |
+
if (tc.w < 0) cb = c.w;
|
626 |
+
cb *= 0.33333333f;
|
627 |
+
if (tc.x >= 0) caAtomicAddTexture(pOut, level, tc.x, c.x + cb);
|
628 |
+
if (tc.y >= 0) caAtomicAddTexture(pOut, level, tc.y, c.y + cb);
|
629 |
+
if (tc.z >= 0) caAtomicAddTexture(pOut, level, tc.z, c.z + cb);
|
630 |
+
if (tc.w >= 0) caAtomicAddTexture(pOut, level, tc.w, c.w + cb);
|
631 |
+
}
|
632 |
+
else
|
633 |
+
{
|
634 |
+
if (tc.x >= 0) caAtomicAddTexture(pOut, level, tc.x, c.x);
|
635 |
+
if (tc.y >= 0) caAtomicAddTexture(pOut, level, tc.y, c.y);
|
636 |
+
if (tc.z >= 0) caAtomicAddTexture(pOut, level, tc.z, c.z);
|
637 |
+
if (tc.w >= 0) caAtomicAddTexture(pOut, level, tc.w, c.w);
|
638 |
+
}
|
639 |
+
}
|
640 |
+
|
641 |
+
//------------------------------------------------------------------------
|
642 |
+
// Mip builder kernel.
|
643 |
+
|
644 |
+
template<class T, int C>
|
645 |
+
static __forceinline__ __device__ void MipBuildKernelTemplate(const TextureKernelParams p)
|
646 |
+
{
|
647 |
+
// Sizes.
|
648 |
+
int2 sz_in = mipLevelSize(p, p.mipLevelOut - 1);
|
649 |
+
int2 sz_out = mipLevelSize(p, p.mipLevelOut);
|
650 |
+
|
651 |
+
// Calculate pixel position.
|
652 |
+
int px = blockIdx.x * blockDim.x + threadIdx.x;
|
653 |
+
int py = blockIdx.y * blockDim.y + threadIdx.y;
|
654 |
+
int pz = blockIdx.z;
|
655 |
+
if (px >= sz_out.x || py >= sz_out.y)
|
656 |
+
return;
|
657 |
+
|
658 |
+
// Pixel indices.
|
659 |
+
int pidx_in0 = p.channels * (((px + sz_in.x * py) << 1) + (pz * sz_in.x * sz_in.y));
|
660 |
+
int pidx_in1 = pidx_in0 + p.channels * sz_in.x; // Next pixel down.
|
661 |
+
int pidx_out = p.channels * (px + sz_out.x * (py + sz_out.y * pz));
|
662 |
+
|
663 |
+
// Input and output pointers.
|
664 |
+
const float* pin = p.tex[p.mipLevelOut - 1];
|
665 |
+
float* pout = (float*)p.tex[p.mipLevelOut];
|
666 |
+
|
667 |
+
// Special case: Input texture height or width is 1.
|
668 |
+
if (sz_in.x == 1 || sz_in.y == 1)
|
669 |
+
{
|
670 |
+
if (sz_in.y == 1)
|
671 |
+
pidx_in1 = pidx_in0 + p.channels; // Next pixel on the right.
|
672 |
+
|
673 |
+
for (int i=0; i < p.channels; i += C)
|
674 |
+
{
|
675 |
+
T v0 = *((const T*)&pin[pidx_in0 + i]);
|
676 |
+
T v1 = *((const T*)&pin[pidx_in1 + i]);
|
677 |
+
T avg = .5f * (v0 + v1);
|
678 |
+
#if TEX_DEBUG_MIP_RETAIN_VARIANCE
|
679 |
+
avg = (avg - .5f) * 1.41421356f + .5f;
|
680 |
+
#endif
|
681 |
+
*((T*)&pout[pidx_out + i]) = avg;
|
682 |
+
}
|
683 |
+
|
684 |
+
return;
|
685 |
+
}
|
686 |
+
|
687 |
+
for (int i=0; i < p.channels; i += C)
|
688 |
+
{
|
689 |
+
T v0 = *((const T*)&pin[pidx_in0 + i]);
|
690 |
+
T v1 = *((const T*)&pin[pidx_in0 + i + p.channels]);
|
691 |
+
T v2 = *((const T*)&pin[pidx_in1 + i]);
|
692 |
+
T v3 = *((const T*)&pin[pidx_in1 + i + p.channels]);
|
693 |
+
T avg = .25f * (v0 + v1 + v2 + v3);
|
694 |
+
#if TEX_DEBUG_MIP_RETAIN_VARIANCE
|
695 |
+
avg = (avg - .5f) * 2.f + .5f;
|
696 |
+
#endif
|
697 |
+
*((T*)&pout[pidx_out + i]) = avg;
|
698 |
+
}
|
699 |
+
}
|
700 |
+
|
701 |
+
// Template specializations.
|
702 |
+
__global__ void MipBuildKernel1(const TextureKernelParams p) { MipBuildKernelTemplate<float, 1>(p); }
|
703 |
+
__global__ void MipBuildKernel2(const TextureKernelParams p) { MipBuildKernelTemplate<float2, 2>(p); }
|
704 |
+
__global__ void MipBuildKernel4(const TextureKernelParams p) { MipBuildKernelTemplate<float4, 4>(p); }
|
705 |
+
|
706 |
+
//------------------------------------------------------------------------
|
707 |
+
// Forward kernel.
|
708 |
+
|
709 |
+
template <class T, int C, bool CUBE_MODE, bool BIAS_ONLY, int FILTER_MODE>
|
710 |
+
static __forceinline__ __device__ void TextureFwdKernelTemplate(const TextureKernelParams p)
|
711 |
+
{
|
712 |
+
// Calculate pixel position.
|
713 |
+
int px = blockIdx.x * blockDim.x + threadIdx.x;
|
714 |
+
int py = blockIdx.y * blockDim.y + threadIdx.y;
|
715 |
+
int pz = blockIdx.z;
|
716 |
+
int tz = (p.texDepth == 1) ? 0 : pz;
|
717 |
+
if (px >= p.imgWidth || py >= p.imgHeight || pz >= p.n)
|
718 |
+
return;
|
719 |
+
|
720 |
+
// Pixel index.
|
721 |
+
int pidx = px + p.imgWidth * (py + p.imgHeight * pz);
|
722 |
+
|
723 |
+
// Output ptr.
|
724 |
+
float* pOut = p.out + pidx * p.channels;
|
725 |
+
|
726 |
+
// Get UV.
|
727 |
+
float3 uv;
|
728 |
+
if (CUBE_MODE)
|
729 |
+
uv = ((const float3*)p.uv)[pidx];
|
730 |
+
else
|
731 |
+
uv = make_float3(((const float2*)p.uv)[pidx], 0.f);
|
732 |
+
|
733 |
+
// Nearest mode.
|
734 |
+
if (FILTER_MODE == TEX_MODE_NEAREST)
|
735 |
+
{
|
736 |
+
int tc = indexTextureNearest<CUBE_MODE>(p, uv, tz);
|
737 |
+
tc *= p.channels;
|
738 |
+
const float* pIn = p.tex[0];
|
739 |
+
|
740 |
+
// Copy if valid tc, otherwise output zero.
|
741 |
+
for (int i=0; i < p.channels; i += C)
|
742 |
+
*((T*)&pOut[i]) = (tc >= 0) ? *((const T*)&pIn[tc + i]) : zero_value<T>();
|
743 |
+
|
744 |
+
return; // Exit.
|
745 |
+
}
|
746 |
+
|
747 |
+
// Calculate mip level. In 'linear' mode these will all stay zero.
|
748 |
+
float flevel = 0.f; // Fractional level.
|
749 |
+
int level0 = 0; // Discrete level 0.
|
750 |
+
int level1 = 0; // Discrete level 1.
|
751 |
+
calculateMipLevel<CUBE_MODE, BIAS_ONLY, FILTER_MODE>(level0, level1, flevel, p, pidx, uv, 0, 0);
|
752 |
+
|
753 |
+
// Get texel indices and pointer for level 0.
|
754 |
+
int4 tc0 = make_int4(0, 0, 0, 0);
|
755 |
+
float2 uv0 = indexTextureLinear<CUBE_MODE>(p, uv, tz, tc0, level0);
|
756 |
+
const float* pIn0 = p.tex[level0];
|
757 |
+
bool corner0 = CUBE_MODE && ((tc0.x | tc0.y | tc0.z | tc0.w) < 0);
|
758 |
+
tc0 *= p.channels;
|
759 |
+
|
760 |
+
// Bilinear fetch.
|
761 |
+
if (FILTER_MODE == TEX_MODE_LINEAR || FILTER_MODE == TEX_MODE_LINEAR_MIPMAP_NEAREST)
|
762 |
+
{
|
763 |
+
// Interpolate.
|
764 |
+
for (int i=0; i < p.channels; i += C, tc0 += C)
|
765 |
+
{
|
766 |
+
T a00, a10, a01, a11;
|
767 |
+
fetchQuad<T>(a00, a10, a01, a11, pIn0, tc0, corner0);
|
768 |
+
*((T*)&pOut[i]) = bilerp(a00, a10, a01, a11, uv0);
|
769 |
+
}
|
770 |
+
return; // Exit.
|
771 |
+
}
|
772 |
+
|
773 |
+
// Get texel indices and pointer for level 1.
|
774 |
+
int4 tc1 = make_int4(0, 0, 0, 0);
|
775 |
+
float2 uv1 = indexTextureLinear<CUBE_MODE>(p, uv, tz, tc1, level1);
|
776 |
+
const float* pIn1 = p.tex[level1];
|
777 |
+
bool corner1 = CUBE_MODE && ((tc1.x | tc1.y | tc1.z | tc1.w) < 0);
|
778 |
+
tc1 *= p.channels;
|
779 |
+
|
780 |
+
// Trilinear fetch.
|
781 |
+
for (int i=0; i < p.channels; i += C, tc0 += C, tc1 += C)
|
782 |
+
{
|
783 |
+
// First level.
|
784 |
+
T a00, a10, a01, a11;
|
785 |
+
fetchQuad<T>(a00, a10, a01, a11, pIn0, tc0, corner0);
|
786 |
+
T a = bilerp(a00, a10, a01, a11, uv0);
|
787 |
+
|
788 |
+
// Second level unless in magnification mode.
|
789 |
+
if (flevel > 0.f)
|
790 |
+
{
|
791 |
+
T b00, b10, b01, b11;
|
792 |
+
fetchQuad<T>(b00, b10, b01, b11, pIn1, tc1, corner1);
|
793 |
+
T b = bilerp(b00, b10, b01, b11, uv1);
|
794 |
+
a = lerp(a, b, flevel); // Interpolate between levels.
|
795 |
+
}
|
796 |
+
|
797 |
+
// Write.
|
798 |
+
*((T*)&pOut[i]) = a;
|
799 |
+
}
|
800 |
+
}
|
801 |
+
|
802 |
+
// Template specializations.
|
803 |
+
__global__ void TextureFwdKernelNearest1 (const TextureKernelParams p) { TextureFwdKernelTemplate<float, 1, false, false, TEX_MODE_NEAREST>(p); }
|
804 |
+
__global__ void TextureFwdKernelNearest2 (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, false, false, TEX_MODE_NEAREST>(p); }
|
805 |
+
__global__ void TextureFwdKernelNearest4 (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, false, false, TEX_MODE_NEAREST>(p); }
|
806 |
+
__global__ void TextureFwdKernelLinear1 (const TextureKernelParams p) { TextureFwdKernelTemplate<float, 1, false, false, TEX_MODE_LINEAR>(p); }
|
807 |
+
__global__ void TextureFwdKernelLinear2 (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, false, false, TEX_MODE_LINEAR>(p); }
|
808 |
+
__global__ void TextureFwdKernelLinear4 (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, false, false, TEX_MODE_LINEAR>(p); }
|
809 |
+
__global__ void TextureFwdKernelLinearMipmapNearest1 (const TextureKernelParams p) { TextureFwdKernelTemplate<float, 1, false, false, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
|
810 |
+
__global__ void TextureFwdKernelLinearMipmapNearest2 (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, false, false, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
|
811 |
+
__global__ void TextureFwdKernelLinearMipmapNearest4 (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, false, false, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
|
812 |
+
__global__ void TextureFwdKernelLinearMipmapLinear1 (const TextureKernelParams p) { TextureFwdKernelTemplate<float, 1, false, false, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
|
813 |
+
__global__ void TextureFwdKernelLinearMipmapLinear2 (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, false, false, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
|
814 |
+
__global__ void TextureFwdKernelLinearMipmapLinear4 (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, false, false, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
|
815 |
+
__global__ void TextureFwdKernelCubeNearest1 (const TextureKernelParams p) { TextureFwdKernelTemplate<float, 1, true, false, TEX_MODE_NEAREST>(p); }
|
816 |
+
__global__ void TextureFwdKernelCubeNearest2 (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, true, false, TEX_MODE_NEAREST>(p); }
|
817 |
+
__global__ void TextureFwdKernelCubeNearest4 (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, true, false, TEX_MODE_NEAREST>(p); }
|
818 |
+
__global__ void TextureFwdKernelCubeLinear1 (const TextureKernelParams p) { TextureFwdKernelTemplate<float, 1, true, false, TEX_MODE_LINEAR>(p); }
|
819 |
+
__global__ void TextureFwdKernelCubeLinear2 (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, true, false, TEX_MODE_LINEAR>(p); }
|
820 |
+
__global__ void TextureFwdKernelCubeLinear4 (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, true, false, TEX_MODE_LINEAR>(p); }
|
821 |
+
__global__ void TextureFwdKernelCubeLinearMipmapNearest1 (const TextureKernelParams p) { TextureFwdKernelTemplate<float, 1, true, false, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
|
822 |
+
__global__ void TextureFwdKernelCubeLinearMipmapNearest2 (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, true, false, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
|
823 |
+
__global__ void TextureFwdKernelCubeLinearMipmapNearest4 (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, true, false, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
|
824 |
+
__global__ void TextureFwdKernelCubeLinearMipmapLinear1 (const TextureKernelParams p) { TextureFwdKernelTemplate<float, 1, true, false, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
|
825 |
+
__global__ void TextureFwdKernelCubeLinearMipmapLinear2 (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, true, false, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
|
826 |
+
__global__ void TextureFwdKernelCubeLinearMipmapLinear4 (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, true, false, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
|
827 |
+
__global__ void TextureFwdKernelLinearMipmapNearestBO1 (const TextureKernelParams p) { TextureFwdKernelTemplate<float, 1, false, true, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
|
828 |
+
__global__ void TextureFwdKernelLinearMipmapNearestBO2 (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, false, true, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
|
829 |
+
__global__ void TextureFwdKernelLinearMipmapNearestBO4 (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, false, true, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
|
830 |
+
__global__ void TextureFwdKernelLinearMipmapLinearBO1 (const TextureKernelParams p) { TextureFwdKernelTemplate<float, 1, false, true, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
|
831 |
+
__global__ void TextureFwdKernelLinearMipmapLinearBO2 (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, false, true, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
|
832 |
+
__global__ void TextureFwdKernelLinearMipmapLinearBO4 (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, false, true, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
|
833 |
+
__global__ void TextureFwdKernelCubeLinearMipmapNearestBO1 (const TextureKernelParams p) { TextureFwdKernelTemplate<float, 1, true, true, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
|
834 |
+
__global__ void TextureFwdKernelCubeLinearMipmapNearestBO2 (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, true, true, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
|
835 |
+
__global__ void TextureFwdKernelCubeLinearMipmapNearestBO4 (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, true, true, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
|
836 |
+
__global__ void TextureFwdKernelCubeLinearMipmapLinearBO1 (const TextureKernelParams p) { TextureFwdKernelTemplate<float, 1, true, true, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
|
837 |
+
__global__ void TextureFwdKernelCubeLinearMipmapLinearBO2 (const TextureKernelParams p) { TextureFwdKernelTemplate<float2, 2, true, true, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
|
838 |
+
__global__ void TextureFwdKernelCubeLinearMipmapLinearBO4 (const TextureKernelParams p) { TextureFwdKernelTemplate<float4, 4, true, true, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
|
839 |
+
|
840 |
+
//------------------------------------------------------------------------
|
841 |
+
// Gradient mip puller kernel.
|
842 |
+
|
843 |
+
template<class T, int C>
|
844 |
+
static __forceinline__ __device__ void MipGradKernelTemplate(const TextureKernelParams p)
|
845 |
+
{
|
846 |
+
// Calculate pixel position.
|
847 |
+
int px = blockIdx.x * blockDim.x + threadIdx.x;
|
848 |
+
int py = blockIdx.y * blockDim.y + threadIdx.y;
|
849 |
+
int pz = blockIdx.z;
|
850 |
+
if (px >= p.texWidth || py >= p.texHeight)
|
851 |
+
return;
|
852 |
+
|
853 |
+
// Number of wide elements.
|
854 |
+
int c = p.channels;
|
855 |
+
if (C == 2) c >>= 1;
|
856 |
+
if (C == 4) c >>= 2;
|
857 |
+
|
858 |
+
// Dynamically allocated shared memory for holding a texel.
|
859 |
+
extern __shared__ float s_texelAccum[];
|
860 |
+
int sharedOfs = threadIdx.x + threadIdx.y * blockDim.x;
|
861 |
+
int sharedStride = blockDim.x * blockDim.y;
|
862 |
+
# define TEXEL_ACCUM(_i) (s_texelAccum + (sharedOfs + (_i) * sharedStride))
|
863 |
+
|
864 |
+
// Clear the texel.
|
865 |
+
for (int i=0; i < p.channels; i++)
|
866 |
+
*TEXEL_ACCUM(i) = 0.f;
|
867 |
+
|
868 |
+
// Track texel position and accumulation weight over the mip stack.
|
869 |
+
int x = px;
|
870 |
+
int y = py;
|
871 |
+
float w = 1.f;
|
872 |
+
|
873 |
+
// Pull gradients from all levels.
|
874 |
+
int2 sz = mipLevelSize(p, 0); // Previous level size.
|
875 |
+
for (int level=1; level <= p.mipLevelMax; level++)
|
876 |
+
{
|
877 |
+
// Weight decay depends on previous level size.
|
878 |
+
if (sz.x > 1) w *= .5f;
|
879 |
+
if (sz.y > 1) w *= .5f;
|
880 |
+
|
881 |
+
// Current level size and coordinates.
|
882 |
+
sz = mipLevelSize(p, level);
|
883 |
+
x >>= 1;
|
884 |
+
y >>= 1;
|
885 |
+
|
886 |
+
T* pIn = (T*)(p.gradTex[level] + (x + sz.x * (y + sz.y * pz)) * p.channels);
|
887 |
+
for (int i=0; i < c; i++)
|
888 |
+
accum_from_mem(TEXEL_ACCUM(i * C), sharedStride, pIn[i], w);
|
889 |
+
}
|
890 |
+
|
891 |
+
// Add to main texture gradients.
|
892 |
+
T* pOut = (T*)(p.gradTex[0] + (px + p.texWidth * (py + p.texHeight * pz)) * p.channels);
|
893 |
+
for (int i=0; i < c; i++)
|
894 |
+
accum_to_mem(pOut[i], TEXEL_ACCUM(i * C), sharedStride);
|
895 |
+
}
|
896 |
+
|
897 |
+
// Template specializations.
|
898 |
+
__global__ void MipGradKernel1(const TextureKernelParams p) { MipGradKernelTemplate<float, 1>(p); }
|
899 |
+
__global__ void MipGradKernel2(const TextureKernelParams p) { MipGradKernelTemplate<float2, 2>(p); }
|
900 |
+
__global__ void MipGradKernel4(const TextureKernelParams p) { MipGradKernelTemplate<float4, 4>(p); }
|
901 |
+
|
902 |
+
//------------------------------------------------------------------------
|
903 |
+
// Gradient kernel.
|
904 |
+
|
905 |
+
template <bool CUBE_MODE, bool BIAS_ONLY, int FILTER_MODE>
|
906 |
+
static __forceinline__ __device__ void TextureGradKernelTemplate(const TextureKernelParams p)
|
907 |
+
{
|
908 |
+
// Temporary space for coalesced atomics.
|
909 |
+
CA_DECLARE_TEMP(TEX_GRAD_MAX_KERNEL_BLOCK_WIDTH * TEX_GRAD_MAX_KERNEL_BLOCK_HEIGHT);
|
910 |
+
|
911 |
+
// Calculate pixel position.
|
912 |
+
int px = blockIdx.x * blockDim.x + threadIdx.x;
|
913 |
+
int py = blockIdx.y * blockDim.y + threadIdx.y;
|
914 |
+
int pz = blockIdx.z;
|
915 |
+
int tz = (p.texDepth == 1) ? 0 : pz;
|
916 |
+
if (px >= p.imgWidth || py >= p.imgHeight || pz >= p.n)
|
917 |
+
return;
|
918 |
+
|
919 |
+
// Pixel index.
|
920 |
+
int pidx = px + p.imgWidth * (py + p.imgHeight * pz);
|
921 |
+
|
922 |
+
// Early exit if output gradients are zero.
|
923 |
+
const float* pDy = p.dy + pidx * p.channels;
|
924 |
+
unsigned int dmax = 0u;
|
925 |
+
if ((p.channels & 3) == 0)
|
926 |
+
{
|
927 |
+
for (int i=0; i < p.channels; i += 4)
|
928 |
+
{
|
929 |
+
uint4 dy = *((const uint4*)&pDy[i]);
|
930 |
+
dmax |= (dy.x | dy.y | dy.z | dy.w);
|
931 |
+
}
|
932 |
+
}
|
933 |
+
else
|
934 |
+
{
|
935 |
+
for (int i=0; i < p.channels; i++)
|
936 |
+
dmax |= __float_as_uint(pDy[i]);
|
937 |
+
}
|
938 |
+
|
939 |
+
// Store zeros and exit.
|
940 |
+
if (__uint_as_float(dmax) == 0.f)
|
941 |
+
{
|
942 |
+
if (CUBE_MODE)
|
943 |
+
{
|
944 |
+
if (FILTER_MODE != TEX_MODE_NEAREST)
|
945 |
+
((float3*)p.gradUV)[pidx] = make_float3(0.f, 0.f, 0.f);
|
946 |
+
if (FILTER_MODE == TEX_MODE_LINEAR_MIPMAP_LINEAR)
|
947 |
+
{
|
948 |
+
if (p.gradUVDA)
|
949 |
+
{
|
950 |
+
((float2*)p.gradUVDA)[3 * pidx + 0] = make_float2(0.f, 0.f);
|
951 |
+
((float2*)p.gradUVDA)[3 * pidx + 1] = make_float2(0.f, 0.f);
|
952 |
+
((float2*)p.gradUVDA)[3 * pidx + 2] = make_float2(0.f, 0.f);
|
953 |
+
}
|
954 |
+
if (p.gradMipLevelBias)
|
955 |
+
p.gradMipLevelBias[pidx] = 0.f;
|
956 |
+
}
|
957 |
+
}
|
958 |
+
else
|
959 |
+
{
|
960 |
+
if (FILTER_MODE != TEX_MODE_NEAREST)
|
961 |
+
((float2*)p.gradUV)[pidx] = make_float2(0.f, 0.f);
|
962 |
+
if (FILTER_MODE == TEX_MODE_LINEAR_MIPMAP_LINEAR)
|
963 |
+
{
|
964 |
+
if (p.gradUVDA)
|
965 |
+
((float4*)p.gradUVDA)[pidx] = make_float4(0.f, 0.f, 0.f, 0.f);
|
966 |
+
if (p.gradMipLevelBias)
|
967 |
+
p.gradMipLevelBias[pidx] = 0.f;
|
968 |
+
}
|
969 |
+
}
|
970 |
+
return;
|
971 |
+
}
|
972 |
+
|
973 |
+
// Get UV.
|
974 |
+
float3 uv;
|
975 |
+
if (CUBE_MODE)
|
976 |
+
uv = ((const float3*)p.uv)[pidx];
|
977 |
+
else
|
978 |
+
uv = make_float3(((const float2*)p.uv)[pidx], 0.f);
|
979 |
+
|
980 |
+
// Nearest mode - texture gradients only.
|
981 |
+
if (FILTER_MODE == TEX_MODE_NEAREST)
|
982 |
+
{
|
983 |
+
int tc = indexTextureNearest<CUBE_MODE>(p, uv, tz);
|
984 |
+
if (tc < 0)
|
985 |
+
return; // Outside texture.
|
986 |
+
|
987 |
+
tc *= p.channels;
|
988 |
+
float* pOut = p.gradTex[0];
|
989 |
+
|
990 |
+
// Accumulate texture gradients.
|
991 |
+
for (int i=0; i < p.channels; i++)
|
992 |
+
caAtomicAddTexture(pOut, 0, tc + i, pDy[i]);
|
993 |
+
|
994 |
+
return; // Exit.
|
995 |
+
}
|
996 |
+
|
997 |
+
// Calculate mip level. In 'linear' mode these will all stay zero.
|
998 |
+
float4 dw = make_float4(0.f, 0.f, 0.f, 0.f);
|
999 |
+
float3 dfdv = make_float3(0.f, 0.f, 0.f);
|
1000 |
+
float flevel = 0.f; // Fractional level.
|
1001 |
+
int level0 = 0; // Discrete level 0.
|
1002 |
+
int level1 = 0; // Discrete level 1.
|
1003 |
+
calculateMipLevel<CUBE_MODE, BIAS_ONLY, FILTER_MODE>(level0, level1, flevel, p, pidx, uv, &dw, &dfdv);
|
1004 |
+
|
1005 |
+
// UV gradient accumulators.
|
1006 |
+
float gu = 0.f;
|
1007 |
+
float gv = 0.f;
|
1008 |
+
|
1009 |
+
// Get texel indices and pointers for level 0.
|
1010 |
+
int4 tc0 = make_int4(0, 0, 0, 0);
|
1011 |
+
float2 uv0 = indexTextureLinear<CUBE_MODE>(p, uv, tz, tc0, level0);
|
1012 |
+
const float* pIn0 = p.tex[level0];
|
1013 |
+
float* pOut0 = p.gradTex[level0];
|
1014 |
+
bool corner0 = CUBE_MODE && ((tc0.x | tc0.y | tc0.z | tc0.w) < 0);
|
1015 |
+
tc0 *= p.channels;
|
1016 |
+
|
1017 |
+
// Texel weights.
|
1018 |
+
float uv011 = uv0.x * uv0.y;
|
1019 |
+
float uv010 = uv0.x - uv011;
|
1020 |
+
float uv001 = uv0.y - uv011;
|
1021 |
+
float uv000 = 1.f - uv0.x - uv001;
|
1022 |
+
float4 tw0 = make_float4(uv000, uv010, uv001, uv011);
|
1023 |
+
|
1024 |
+
// Attribute weights.
|
1025 |
+
int2 sz0 = mipLevelSize(p, level0);
|
1026 |
+
float sclu0 = (float)sz0.x;
|
1027 |
+
float sclv0 = (float)sz0.y;
|
1028 |
+
|
1029 |
+
// Bilinear mode - texture and uv gradients.
|
1030 |
+
if (FILTER_MODE == TEX_MODE_LINEAR || FILTER_MODE == TEX_MODE_LINEAR_MIPMAP_NEAREST)
|
1031 |
+
{
|
1032 |
+
for (int i=0; i < p.channels; i++, tc0 += 1)
|
1033 |
+
{
|
1034 |
+
float dy = pDy[i];
|
1035 |
+
accumQuad(tw0 * dy, pOut0, level0, tc0, corner0, CA_TEMP);
|
1036 |
+
|
1037 |
+
float a00, a10, a01, a11;
|
1038 |
+
fetchQuad<float>(a00, a10, a01, a11, pIn0, tc0, corner0);
|
1039 |
+
float ad = (a11 + a00 - a10 - a01);
|
1040 |
+
gu += dy * ((a10 - a00) + uv0.y * ad) * sclu0;
|
1041 |
+
gv += dy * ((a01 - a00) + uv0.x * ad) * sclv0;
|
1042 |
+
}
|
1043 |
+
|
1044 |
+
// Store UV gradients and exit.
|
1045 |
+
if (CUBE_MODE)
|
1046 |
+
((float3*)p.gradUV)[pidx] = indexCubeMapGrad(uv, gu, gv);
|
1047 |
+
else
|
1048 |
+
((float2*)p.gradUV)[pidx] = make_float2(gu, gv);
|
1049 |
+
|
1050 |
+
return;
|
1051 |
+
}
|
1052 |
+
|
1053 |
+
// Accumulate fractional mip level gradient.
|
1054 |
+
float df = 0; // dL/df.
|
1055 |
+
|
1056 |
+
// Get texel indices and pointers for level 1.
|
1057 |
+
int4 tc1 = make_int4(0, 0, 0, 0);
|
1058 |
+
float2 uv1 = indexTextureLinear<CUBE_MODE>(p, uv, tz, tc1, level1);
|
1059 |
+
const float* pIn1 = p.tex[level1];
|
1060 |
+
float* pOut1 = p.gradTex[level1];
|
1061 |
+
bool corner1 = CUBE_MODE && ((tc1.x | tc1.y | tc1.z | tc1.w) < 0);
|
1062 |
+
tc1 *= p.channels;
|
1063 |
+
|
1064 |
+
// Texel weights.
|
1065 |
+
float uv111 = uv1.x * uv1.y;
|
1066 |
+
float uv110 = uv1.x - uv111;
|
1067 |
+
float uv101 = uv1.y - uv111;
|
1068 |
+
float uv100 = 1.f - uv1.x - uv101;
|
1069 |
+
float4 tw1 = make_float4(uv100, uv110, uv101, uv111);
|
1070 |
+
|
1071 |
+
// Attribute weights.
|
1072 |
+
int2 sz1 = mipLevelSize(p, level1);
|
1073 |
+
float sclu1 = (float)sz1.x;
|
1074 |
+
float sclv1 = (float)sz1.y;
|
1075 |
+
|
1076 |
+
// Trilinear mode.
|
1077 |
+
for (int i=0; i < p.channels; i++, tc0 += 1, tc1 += 1)
|
1078 |
+
{
|
1079 |
+
float dy = pDy[i];
|
1080 |
+
float dy0 = (1.f - flevel) * dy;
|
1081 |
+
accumQuad(tw0 * dy0, pOut0, level0, tc0, corner0, CA_TEMP);
|
1082 |
+
|
1083 |
+
// UV gradients for first level.
|
1084 |
+
float a00, a10, a01, a11;
|
1085 |
+
fetchQuad<float>(a00, a10, a01, a11, pIn0, tc0, corner0);
|
1086 |
+
float ad = (a11 + a00 - a10 - a01);
|
1087 |
+
gu += dy0 * ((a10 - a00) + uv0.y * ad) * sclu0;
|
1088 |
+
gv += dy0 * ((a01 - a00) + uv0.x * ad) * sclv0;
|
1089 |
+
|
1090 |
+
// Second level unless in magnification mode.
|
1091 |
+
if (flevel > 0.f)
|
1092 |
+
{
|
1093 |
+
// Texture gradients for second level.
|
1094 |
+
float dy1 = flevel * dy;
|
1095 |
+
accumQuad(tw1 * dy1, pOut1, level1, tc1, corner1, CA_TEMP);
|
1096 |
+
|
1097 |
+
// UV gradients for second level.
|
1098 |
+
float b00, b10, b01, b11;
|
1099 |
+
fetchQuad<float>(b00, b10, b01, b11, pIn1, tc1, corner1);
|
1100 |
+
float bd = (b11 + b00 - b10 - b01);
|
1101 |
+
gu += dy1 * ((b10 - b00) + uv1.y * bd) * sclu1;
|
1102 |
+
gv += dy1 * ((b01 - b00) + uv1.x * bd) * sclv1;
|
1103 |
+
|
1104 |
+
// Mip level gradient.
|
1105 |
+
float a = bilerp(a00, a10, a01, a11, uv0);
|
1106 |
+
float b = bilerp(b00, b10, b01, b11, uv1);
|
1107 |
+
df += (b-a) * dy;
|
1108 |
+
}
|
1109 |
+
}
|
1110 |
+
|
1111 |
+
// Store UV gradients.
|
1112 |
+
if (CUBE_MODE)
|
1113 |
+
((float3*)p.gradUV)[pidx] = indexCubeMapGrad(uv, gu, gv) + (dfdv * df);
|
1114 |
+
else
|
1115 |
+
((float2*)p.gradUV)[pidx] = make_float2(gu, gv);
|
1116 |
+
|
1117 |
+
// Store mip level bias gradient.
|
1118 |
+
if (p.gradMipLevelBias)
|
1119 |
+
p.gradMipLevelBias[pidx] = df;
|
1120 |
+
|
1121 |
+
// Store UV pixel differential gradients.
|
1122 |
+
if (!BIAS_ONLY)
|
1123 |
+
{
|
1124 |
+
// Final gradients.
|
1125 |
+
dw *= df; // dL/(d{s,y}/d{X,Y}) = df/(d{s,y}/d{X,Y}) * dL/df.
|
1126 |
+
|
1127 |
+
// Store them.
|
1128 |
+
if (CUBE_MODE)
|
1129 |
+
{
|
1130 |
+
// Remap from dL/(d{s,t}/s{X,Y}) to dL/(d{x,y,z}/d{X,Y}).
|
1131 |
+
float3 g0, g1;
|
1132 |
+
indexCubeMapGrad4(uv, dw, g0, g1);
|
1133 |
+
((float2*)p.gradUVDA)[3 * pidx + 0] = make_float2(g0.x, g1.x);
|
1134 |
+
((float2*)p.gradUVDA)[3 * pidx + 1] = make_float2(g0.y, g1.y);
|
1135 |
+
((float2*)p.gradUVDA)[3 * pidx + 2] = make_float2(g0.z, g1.z);
|
1136 |
+
}
|
1137 |
+
else
|
1138 |
+
((float4*)p.gradUVDA)[pidx] = dw;
|
1139 |
+
}
|
1140 |
+
}
|
1141 |
+
|
1142 |
+
// Template specializations.
|
1143 |
+
__global__ void TextureGradKernelNearest (const TextureKernelParams p) { TextureGradKernelTemplate<false, false, TEX_MODE_NEAREST>(p); }
|
1144 |
+
__global__ void TextureGradKernelLinear (const TextureKernelParams p) { TextureGradKernelTemplate<false, false, TEX_MODE_LINEAR>(p); }
|
1145 |
+
__global__ void TextureGradKernelLinearMipmapNearest (const TextureKernelParams p) { TextureGradKernelTemplate<false, false, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
|
1146 |
+
__global__ void TextureGradKernelLinearMipmapLinear (const TextureKernelParams p) { TextureGradKernelTemplate<false, false, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
|
1147 |
+
__global__ void TextureGradKernelCubeNearest (const TextureKernelParams p) { TextureGradKernelTemplate<true, false, TEX_MODE_NEAREST>(p); }
|
1148 |
+
__global__ void TextureGradKernelCubeLinear (const TextureKernelParams p) { TextureGradKernelTemplate<true, false, TEX_MODE_LINEAR>(p); }
|
1149 |
+
__global__ void TextureGradKernelCubeLinearMipmapNearest (const TextureKernelParams p) { TextureGradKernelTemplate<true, false, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
|
1150 |
+
__global__ void TextureGradKernelCubeLinearMipmapLinear (const TextureKernelParams p) { TextureGradKernelTemplate<true, false, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
|
1151 |
+
__global__ void TextureGradKernelLinearMipmapNearestBO (const TextureKernelParams p) { TextureGradKernelTemplate<false, true, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
|
1152 |
+
__global__ void TextureGradKernelLinearMipmapLinearBO (const TextureKernelParams p) { TextureGradKernelTemplate<false, true, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
|
1153 |
+
__global__ void TextureGradKernelCubeLinearMipmapNearestBO (const TextureKernelParams p) { TextureGradKernelTemplate<true, true, TEX_MODE_LINEAR_MIPMAP_NEAREST>(p); }
|
1154 |
+
__global__ void TextureGradKernelCubeLinearMipmapLinearBO (const TextureKernelParams p) { TextureGradKernelTemplate<true, true, TEX_MODE_LINEAR_MIPMAP_LINEAR>(p); }
|
1155 |
+
|
1156 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/lib/setgpu.lib
ADDED
Binary file (7.25 kB). View file
|
|
extensions/nvdiffrast/nvdiffrast/tensorflow/__init__.py
ADDED
@@ -0,0 +1,12 @@
|
|
|
|
|
|
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|
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|
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|
|
|
1 |
+
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
#
|
3 |
+
# NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
# and proprietary rights in and to this software, related documentation
|
5 |
+
# and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
# distribution of this software and related documentation without an express
|
7 |
+
# license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
from .ops import rasterize, interpolate, texture, antialias
|
10 |
+
from .plugin_loader import set_cache_dir
|
11 |
+
|
12 |
+
__all__ = ["rasterize", "interpolate", "texture", "antialias", "set_cache_dir"]
|
extensions/nvdiffrast/nvdiffrast/tensorflow/ops.py
ADDED
@@ -0,0 +1,303 @@
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|
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|
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
#
|
3 |
+
# NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
# and proprietary rights in and to this software, related documentation
|
5 |
+
# and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
# distribution of this software and related documentation without an express
|
7 |
+
# license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
import tensorflow as tf
|
10 |
+
import numpy as np
|
11 |
+
import os
|
12 |
+
from . import plugin_loader
|
13 |
+
|
14 |
+
#----------------------------------------------------------------------------
|
15 |
+
# Helpers.
|
16 |
+
#----------------------------------------------------------------------------
|
17 |
+
|
18 |
+
# OpenGL-related linker options depending on platform.
|
19 |
+
def _get_gl_opts():
|
20 |
+
libs = {
|
21 |
+
'posix': ['GL', 'EGL'],
|
22 |
+
'nt': ['gdi32', 'opengl32', 'user32', 'setgpu'],
|
23 |
+
}
|
24 |
+
return ['-l' + x for x in libs[os.name]]
|
25 |
+
|
26 |
+
# Load the cpp plugin.
|
27 |
+
def _get_plugin():
|
28 |
+
fn = os.path.join(os.path.dirname(__file__), 'tf_all.cu')
|
29 |
+
return plugin_loader.get_plugin(fn, extra_nvcc_options=_get_gl_opts() + ['-DNVDR_TENSORFLOW'])
|
30 |
+
|
31 |
+
# Convert parameter to a numpy array if possible.
|
32 |
+
def _get_constant(x, dtype):
|
33 |
+
try:
|
34 |
+
return np.asarray(x, dtype=dtype)
|
35 |
+
except (TypeError, ValueError):
|
36 |
+
return None
|
37 |
+
|
38 |
+
# Tests for a construction-time constantness instead of tf.constant node because
|
39 |
+
# the latter can be overridden in Session.run() feed_dict at evaluation time.
|
40 |
+
def _is_constant(x, dtype):
|
41 |
+
if isinstance(x, np.ndarray):
|
42 |
+
return np.can_cast(x.dtype, dtype, 'unsafe')
|
43 |
+
else:
|
44 |
+
return _get_constant(x, dtype) is not None
|
45 |
+
|
46 |
+
#----------------------------------------------------------------------------
|
47 |
+
# Rasterize.
|
48 |
+
#----------------------------------------------------------------------------
|
49 |
+
|
50 |
+
def rasterize(pos, tri, resolution, ranges=None, tri_const=False, output_db=True, grad_db=True):
|
51 |
+
assert tri_const is True or tri_const is False
|
52 |
+
assert output_db is True or output_db is False
|
53 |
+
|
54 |
+
# Known constant resolution?
|
55 |
+
resolution_c = _get_constant(resolution, np.int32)
|
56 |
+
|
57 |
+
# Known constant triangles?
|
58 |
+
tri_const = tri_const or _is_constant(tri, np.int32)
|
59 |
+
|
60 |
+
# Convert all inputs to tensors / base types.
|
61 |
+
tri_const = 1 if tri_const else 0
|
62 |
+
tri = tf.convert_to_tensor(tri, dtype=tf.int32)
|
63 |
+
pos = tf.convert_to_tensor(pos, dtype=tf.float32)
|
64 |
+
resolution = tf.convert_to_tensor(resolution, dtype=tf.int32)
|
65 |
+
if ranges is None:
|
66 |
+
ranges = tf.convert_to_tensor(np.zeros(shape=[0, 2], dtype=np.int32)) # Empty tensor.
|
67 |
+
else:
|
68 |
+
ranges = tf.convert_to_tensor(ranges, dtype=tf.int32) # Convert input to tensor.
|
69 |
+
|
70 |
+
# Infer as much about the output shape as possible.
|
71 |
+
out_shape = [None, None, None, 4]
|
72 |
+
if pos.shape.rank == 3: # Instanced mode.
|
73 |
+
out_shape[0] = pos.shape[0].value
|
74 |
+
elif pos.shape.rank == 2: # Range mode.
|
75 |
+
if ranges.shape.rank not in [None, 0]:
|
76 |
+
out_shape[0] = ranges.shape[0].value
|
77 |
+
if resolution_c is not None:
|
78 |
+
assert resolution_c.shape == (2,)
|
79 |
+
out_shape[1], out_shape[2] = resolution_c
|
80 |
+
|
81 |
+
# Output pixel differentials.
|
82 |
+
@tf.custom_gradient
|
83 |
+
def func_db(pos):
|
84 |
+
out, out_db = _get_plugin().rasterize_fwd(pos, tri, resolution, ranges, 1, tri_const)
|
85 |
+
out.set_shape(out_shape)
|
86 |
+
out_db.set_shape(out_shape)
|
87 |
+
def grad(dy, ddb):
|
88 |
+
if grad_db:
|
89 |
+
return _get_plugin().rasterize_grad_db(pos, tri, out, dy, ddb)
|
90 |
+
else:
|
91 |
+
return _get_plugin().rasterize_grad(pos, tri, out, dy)
|
92 |
+
return (out, out_db), grad
|
93 |
+
|
94 |
+
# Do not output pixel differentials.
|
95 |
+
@tf.custom_gradient
|
96 |
+
def func(pos):
|
97 |
+
out, out_db = _get_plugin().rasterize_fwd(pos, tri, resolution, ranges, 0, tri_const)
|
98 |
+
out.set_shape(out_shape)
|
99 |
+
out_db.set_shape(out_shape[:-1] + [0]) # Zero channels in out_db.
|
100 |
+
def grad(dy, _):
|
101 |
+
return _get_plugin().rasterize_grad(pos, tri, out, dy)
|
102 |
+
return (out, out_db), grad
|
103 |
+
|
104 |
+
# Choose stub.
|
105 |
+
if output_db:
|
106 |
+
return func_db(pos)
|
107 |
+
else:
|
108 |
+
return func(pos)
|
109 |
+
|
110 |
+
#----------------------------------------------------------------------------
|
111 |
+
# Interpolate.
|
112 |
+
#----------------------------------------------------------------------------
|
113 |
+
|
114 |
+
def interpolate(attr, rast, tri, rast_db=None, diff_attrs=None):
|
115 |
+
# Sanitize the list of pixel differential attributes.
|
116 |
+
if diff_attrs is None:
|
117 |
+
diff_attrs = []
|
118 |
+
elif diff_attrs != 'all':
|
119 |
+
diff_attrs = _get_constant(diff_attrs, np.int32)
|
120 |
+
assert (diff_attrs is not None) and len(diff_attrs.shape) == 1
|
121 |
+
diff_attrs = diff_attrs.tolist()
|
122 |
+
|
123 |
+
# Convert all inputs to tensors.
|
124 |
+
attr = tf.convert_to_tensor(attr, dtype=tf.float32)
|
125 |
+
rast = tf.convert_to_tensor(rast, dtype=tf.float32)
|
126 |
+
tri = tf.convert_to_tensor(tri, dtype=tf.int32)
|
127 |
+
if diff_attrs:
|
128 |
+
rast_db = tf.convert_to_tensor(rast_db, dtype=tf.float32)
|
129 |
+
|
130 |
+
# Infer output shape.
|
131 |
+
out_shape = [None, None, None, None]
|
132 |
+
if rast.shape.rank is not None:
|
133 |
+
out_shape = [rast.shape[0].value, rast.shape[1].value, rast.shape[2].value, None]
|
134 |
+
if attr.shape.rank in [2, 3]:
|
135 |
+
out_shape[3] = attr.shape[-1].value
|
136 |
+
|
137 |
+
# Output pixel differentials for at least some attributes.
|
138 |
+
@tf.custom_gradient
|
139 |
+
def func_da(attr, rast, rast_db):
|
140 |
+
diff_attrs_all = int(diff_attrs == 'all')
|
141 |
+
diff_attrs_list = [] if diff_attrs_all else diff_attrs
|
142 |
+
out, out_da = _get_plugin().interpolate_fwd_da(attr, rast, tri, rast_db, diff_attrs_all, diff_attrs_list)
|
143 |
+
|
144 |
+
# Infer number of channels in out_da.
|
145 |
+
if not diff_attrs_all:
|
146 |
+
da_channels = 2 * len(diff_attrs)
|
147 |
+
if (attr.shape.rank in [2, 3]) and (attr.shape[-1].value is not None):
|
148 |
+
da_channels = 2 * attr.shape[-1].value
|
149 |
+
else:
|
150 |
+
da_channels = None
|
151 |
+
|
152 |
+
# Set output shapes.
|
153 |
+
out.set_shape(out_shape)
|
154 |
+
out_da.set_shape([out_shape[0], out_shape[1], out_shape[2], da_channels])
|
155 |
+
|
156 |
+
def grad(dy, dda):
|
157 |
+
return _get_plugin().interpolate_grad_da(attr, rast, tri, dy, rast_db, dda, diff_attrs_all, diff_attrs_list)
|
158 |
+
return (out, out_da), grad
|
159 |
+
|
160 |
+
# No pixel differentials for any attribute.
|
161 |
+
@tf.custom_gradient
|
162 |
+
def func(attr, rast):
|
163 |
+
out, out_da = _get_plugin().interpolate_fwd(attr, rast, tri)
|
164 |
+
out.set_shape(out_shape)
|
165 |
+
out_da.set_shape(out_shape[:-1] + [0]) # Zero channels in out_da.
|
166 |
+
def grad(dy, _):
|
167 |
+
return _get_plugin().interpolate_grad(attr, rast, tri, dy)
|
168 |
+
return (out, out_da), grad
|
169 |
+
|
170 |
+
# Choose stub.
|
171 |
+
if diff_attrs:
|
172 |
+
return func_da(attr, rast, rast_db)
|
173 |
+
else:
|
174 |
+
return func(attr, rast)
|
175 |
+
|
176 |
+
#----------------------------------------------------------------------------
|
177 |
+
# Texture.
|
178 |
+
#----------------------------------------------------------------------------
|
179 |
+
|
180 |
+
def texture(tex, uv, uv_da=None, filter_mode='auto', boundary_mode='wrap', tex_const=False, max_mip_level=None):
|
181 |
+
assert tex_const is True or tex_const is False
|
182 |
+
|
183 |
+
# Default filter mode.
|
184 |
+
if filter_mode == 'auto':
|
185 |
+
filter_mode = 'linear-mipmap-linear' if (uv_da is not None) else 'linear'
|
186 |
+
|
187 |
+
# Known constant texture?
|
188 |
+
tex_const = tex_const or _is_constant(tex, np.float32)
|
189 |
+
|
190 |
+
# Sanitize inputs.
|
191 |
+
tex_const = 1 if tex_const else 0
|
192 |
+
if max_mip_level is None:
|
193 |
+
max_mip_level = -1
|
194 |
+
else:
|
195 |
+
max_mip_level = int(max_mip_level)
|
196 |
+
assert max_mip_level >= 0
|
197 |
+
|
198 |
+
# Convert inputs to tensors.
|
199 |
+
tex = tf.convert_to_tensor(tex, dtype=tf.float32)
|
200 |
+
uv = tf.convert_to_tensor(uv, dtype=tf.float32)
|
201 |
+
if 'mipmap' in filter_mode:
|
202 |
+
uv_da = tf.convert_to_tensor(uv_da, dtype=tf.float32)
|
203 |
+
|
204 |
+
# Infer output shape.
|
205 |
+
out_shape = [None, None, None, None]
|
206 |
+
if uv.shape.rank is not None:
|
207 |
+
assert uv.shape.rank == 4
|
208 |
+
out_shape = [uv.shape[0].value, uv.shape[1].value, uv.shape[2].value, None]
|
209 |
+
if tex.shape.rank is not None:
|
210 |
+
assert tex.shape.rank == (5 if boundary_mode == 'cube' else 4)
|
211 |
+
out_shape[-1] = tex.shape[-1].value
|
212 |
+
|
213 |
+
# If mipping disabled via max level=0, we may as well use simpler filtering internally.
|
214 |
+
if max_mip_level == 0 and filter_mode in ['linear-mipmap-nearest', 'linear-mipmap-linear']:
|
215 |
+
filter_mode = 'linear'
|
216 |
+
|
217 |
+
# Convert filter mode to internal enumeration.
|
218 |
+
filter_mode_dict = {'nearest': 0, 'linear': 1, 'linear-mipmap-nearest': 2, 'linear-mipmap-linear': 3}
|
219 |
+
filter_mode_enum = filter_mode_dict[filter_mode]
|
220 |
+
|
221 |
+
# Convert boundary mode to internal enumeration.
|
222 |
+
boundary_mode_dict = {'cube': 0, 'wrap': 1, 'clamp': 2, 'zero': 3}
|
223 |
+
boundary_mode_enum = boundary_mode_dict[boundary_mode]
|
224 |
+
|
225 |
+
# Linear-mipmap-linear: Mipmaps enabled, all gradients active.
|
226 |
+
@tf.custom_gradient
|
227 |
+
def func_linear_mipmap_linear(tex, uv, uv_da):
|
228 |
+
out, mip = _get_plugin().texture_fwd_mip(tex, uv, uv_da, filter_mode_enum, boundary_mode_enum, tex_const, max_mip_level)
|
229 |
+
out.set_shape(out_shape)
|
230 |
+
def grad(dy):
|
231 |
+
return _get_plugin().texture_grad_linear_mipmap_linear(tex, uv, dy, uv_da, mip, filter_mode_enum, boundary_mode_enum, max_mip_level)
|
232 |
+
return out, grad
|
233 |
+
|
234 |
+
# Linear-mipmap-nearest: Mipmaps enabled, no gradients to uv_da.
|
235 |
+
@tf.custom_gradient
|
236 |
+
def func_linear_mipmap_nearest(tex, uv):
|
237 |
+
out, mip = _get_plugin().texture_fwd_mip(tex, uv, uv_da, filter_mode_enum, boundary_mode_enum, tex_const, max_mip_level)
|
238 |
+
out.set_shape(out_shape)
|
239 |
+
def grad(dy):
|
240 |
+
return _get_plugin().texture_grad_linear_mipmap_nearest(tex, uv, dy, uv_da, mip, filter_mode_enum, boundary_mode_enum, max_mip_level)
|
241 |
+
return out, grad
|
242 |
+
|
243 |
+
# Linear: Mipmaps disabled, no uv_da, no gradients to uv_da.
|
244 |
+
@tf.custom_gradient
|
245 |
+
def func_linear(tex, uv):
|
246 |
+
out = _get_plugin().texture_fwd(tex, uv, filter_mode_enum, boundary_mode_enum)
|
247 |
+
out.set_shape(out_shape)
|
248 |
+
def grad(dy):
|
249 |
+
return _get_plugin().texture_grad_linear(tex, uv, dy, filter_mode_enum, boundary_mode_enum)
|
250 |
+
return out, grad
|
251 |
+
|
252 |
+
# Nearest: Mipmaps disabled, no uv_da, no gradients to uv_da or uv.
|
253 |
+
@tf.custom_gradient
|
254 |
+
def func_nearest(tex):
|
255 |
+
out = _get_plugin().texture_fwd(tex, uv, filter_mode_enum, boundary_mode_enum)
|
256 |
+
out.set_shape(out_shape)
|
257 |
+
def grad(dy):
|
258 |
+
return _get_plugin().texture_grad_nearest(tex, uv, dy, filter_mode_enum, boundary_mode_enum)
|
259 |
+
return out, grad
|
260 |
+
|
261 |
+
# Choose stub.
|
262 |
+
if filter_mode == 'linear-mipmap-linear':
|
263 |
+
return func_linear_mipmap_linear(tex, uv, uv_da)
|
264 |
+
elif filter_mode == 'linear-mipmap-nearest':
|
265 |
+
return func_linear_mipmap_nearest(tex, uv)
|
266 |
+
elif filter_mode == 'linear':
|
267 |
+
return func_linear(tex, uv)
|
268 |
+
elif filter_mode == 'nearest':
|
269 |
+
return func_nearest(tex)
|
270 |
+
|
271 |
+
#----------------------------------------------------------------------------
|
272 |
+
# Antialias.
|
273 |
+
#----------------------------------------------------------------------------
|
274 |
+
|
275 |
+
def antialias(color, rast, pos, tri, tri_const=False, pos_gradient_boost=1.0):
|
276 |
+
assert tri_const is True or tri_const is False
|
277 |
+
|
278 |
+
# Known constant triangles?
|
279 |
+
tri_const = tri_const or _is_constant(tri, np.int32)
|
280 |
+
|
281 |
+
# Convert inputs to tensors.
|
282 |
+
color = tf.convert_to_tensor(color, dtype=tf.float32)
|
283 |
+
rast = tf.convert_to_tensor(rast, dtype=tf.float32)
|
284 |
+
pos = tf.convert_to_tensor(pos, dtype=tf.float32)
|
285 |
+
tri = tf.convert_to_tensor(tri, dtype=tf.int32)
|
286 |
+
|
287 |
+
# Sanitize inputs.
|
288 |
+
tri_const = 1 if tri_const else 0
|
289 |
+
|
290 |
+
@tf.custom_gradient
|
291 |
+
def func(color, pos):
|
292 |
+
color_out, work_buffer = _get_plugin().antialias_fwd(color, rast, pos, tri, tri_const)
|
293 |
+
color_out.set_shape(color.shape)
|
294 |
+
def grad(dy):
|
295 |
+
grad_color, grad_pos = _get_plugin().antialias_grad(color, rast, pos, tri, dy, work_buffer)
|
296 |
+
if pos_gradient_boost != 1.0:
|
297 |
+
grad_pos = grad_pos * pos_gradient_boost
|
298 |
+
return grad_color, grad_pos
|
299 |
+
return color_out, grad
|
300 |
+
|
301 |
+
return func(color, pos)
|
302 |
+
|
303 |
+
#----------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/tensorflow/plugin_loader.py
ADDED
@@ -0,0 +1,219 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
#
|
3 |
+
# NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
# and proprietary rights in and to this software, related documentation
|
5 |
+
# and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
# distribution of this software and related documentation without an express
|
7 |
+
# license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
import glob
|
10 |
+
import os
|
11 |
+
import re
|
12 |
+
import uuid
|
13 |
+
import hashlib
|
14 |
+
import tempfile
|
15 |
+
import shutil
|
16 |
+
import tensorflow as tf
|
17 |
+
from tensorflow.python.client import device_lib # pylint: disable=no-name-in-module
|
18 |
+
|
19 |
+
#----------------------------------------------------------------------------
|
20 |
+
# Global options.
|
21 |
+
|
22 |
+
_nvdiffrast_cache_dir = None
|
23 |
+
|
24 |
+
def set_cache_dir(path: str) -> None:
|
25 |
+
'''Set CUDA kernel compilation temp dir.
|
26 |
+
|
27 |
+
If `set_cache_dir` is not called, the cache directory will default to
|
28 |
+
one of the below:
|
29 |
+
|
30 |
+
- Value of NVDIFFRAST_CACHE_DIR env var, if set
|
31 |
+
- $HOME/.cache/nvdiffrast if HOME env var is set
|
32 |
+
- $USERPROFILE/.cache/nvdiffrast if USERPROFILE is set.
|
33 |
+
|
34 |
+
Args:
|
35 |
+
path: Where to save CUDA kernel build temporaries
|
36 |
+
'''
|
37 |
+
global _nvdiffrast_cache_dir
|
38 |
+
_nvdiffrast_cache_dir = path
|
39 |
+
|
40 |
+
def make_cache_dir_path(*paths: str) -> str:
|
41 |
+
if _nvdiffrast_cache_dir is not None:
|
42 |
+
return os.path.join(_nvdiffrast_cache_dir, *paths)
|
43 |
+
if 'NVDIFFRAST_CACHE_DIR' in os.environ:
|
44 |
+
return os.path.join(os.environ['NVDIFFRAST_CACHE_DIR'], *paths)
|
45 |
+
if 'HOME' in os.environ:
|
46 |
+
return os.path.join(os.environ['HOME'], '.cache', 'nvdiffrast', *paths)
|
47 |
+
if 'USERPROFILE' in os.environ:
|
48 |
+
return os.path.join(os.environ['USERPROFILE'], '.cache', 'nvdiffrast', *paths)
|
49 |
+
return os.path.join(tempfile.gettempdir(), '.cache', 'nvdiffrast', *paths)
|
50 |
+
|
51 |
+
cuda_cache_version_tag = 'v1'
|
52 |
+
do_not_hash_included_headers = False # Speed up compilation by assuming that headers included by the CUDA code never change. Unsafe!
|
53 |
+
verbose = True # Print status messages to stdout.
|
54 |
+
|
55 |
+
#----------------------------------------------------------------------------
|
56 |
+
# Internal helper funcs.
|
57 |
+
|
58 |
+
def _find_compiler_bindir():
|
59 |
+
hostx64_paths = sorted(glob.glob('C:/Program Files/Microsoft Visual Studio/*/Enterprise/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
|
60 |
+
if hostx64_paths != []:
|
61 |
+
return hostx64_paths[0]
|
62 |
+
hostx64_paths = sorted(glob.glob('C:/Program Files (x86)/Microsoft Visual Studio/*/Enterprise/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
|
63 |
+
if hostx64_paths != []:
|
64 |
+
return hostx64_paths[0]
|
65 |
+
hostx64_paths = sorted(glob.glob('C:/Program Files/Microsoft Visual Studio/*/Professional/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
|
66 |
+
if hostx64_paths != []:
|
67 |
+
return hostx64_paths[0]
|
68 |
+
hostx64_paths = sorted(glob.glob('C:/Program Files (x86)/Microsoft Visual Studio/*/Professional/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
|
69 |
+
if hostx64_paths != []:
|
70 |
+
return hostx64_paths[0]
|
71 |
+
hostx64_paths = sorted(glob.glob('C:/Program Files/Microsoft Visual Studio/*/BuildTools/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
|
72 |
+
if hostx64_paths != []:
|
73 |
+
return hostx64_paths[0]
|
74 |
+
hostx64_paths = sorted(glob.glob('C:/Program Files (x86)/Microsoft Visual Studio/*/BuildTools/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
|
75 |
+
if hostx64_paths != []:
|
76 |
+
return hostx64_paths[0]
|
77 |
+
hostx64_paths = sorted(glob.glob('C:/Program Files/Microsoft Visual Studio/*/Community/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
|
78 |
+
if hostx64_paths != []:
|
79 |
+
return hostx64_paths[0]
|
80 |
+
hostx64_paths = sorted(glob.glob('C:/Program Files (x86)/Microsoft Visual Studio/*/Community/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
|
81 |
+
if hostx64_paths != []:
|
82 |
+
return hostx64_paths[0]
|
83 |
+
vc_bin_dir = 'C:/Program Files (x86)/Microsoft Visual Studio 14.0/vc/bin'
|
84 |
+
if os.path.isdir(vc_bin_dir):
|
85 |
+
return vc_bin_dir
|
86 |
+
return None
|
87 |
+
|
88 |
+
def _get_compute_cap(device):
|
89 |
+
caps_str = device.physical_device_desc
|
90 |
+
m = re.search('compute capability: (\\d+).(\\d+)', caps_str)
|
91 |
+
major = m.group(1)
|
92 |
+
minor = m.group(2)
|
93 |
+
return (major, minor)
|
94 |
+
|
95 |
+
def _get_cuda_gpu_arch_string():
|
96 |
+
gpus = [x for x in device_lib.list_local_devices() if x.device_type == 'GPU']
|
97 |
+
if len(gpus) == 0:
|
98 |
+
raise RuntimeError('No GPU devices found')
|
99 |
+
(major, minor) = _get_compute_cap(gpus[0])
|
100 |
+
return 'sm_%s%s' % (major, minor)
|
101 |
+
|
102 |
+
def _run_cmd(cmd):
|
103 |
+
with os.popen(cmd) as pipe:
|
104 |
+
output = pipe.read()
|
105 |
+
status = pipe.close()
|
106 |
+
if status is not None:
|
107 |
+
raise RuntimeError('NVCC returned an error. See below for full command line and output log:\n\n%s\n\n%s' % (cmd, output))
|
108 |
+
|
109 |
+
def _prepare_nvcc_cli(opts):
|
110 |
+
cmd = 'nvcc ' + opts.strip()
|
111 |
+
cmd += ' --disable-warnings'
|
112 |
+
cmd += ' --include-path "%s"' % tf.sysconfig.get_include()
|
113 |
+
cmd += ' --include-path "%s"' % os.path.join(tf.sysconfig.get_include(), 'external', 'protobuf_archive', 'src')
|
114 |
+
cmd += ' --include-path "%s"' % os.path.join(tf.sysconfig.get_include(), 'external', 'com_google_absl')
|
115 |
+
cmd += ' --include-path "%s"' % os.path.join(tf.sysconfig.get_include(), 'external', 'eigen_archive')
|
116 |
+
|
117 |
+
compiler_bindir = _find_compiler_bindir()
|
118 |
+
if compiler_bindir is None:
|
119 |
+
# Require that _find_compiler_bindir succeeds on Windows. Allow
|
120 |
+
# nvcc to use whatever is the default on Linux.
|
121 |
+
if os.name == 'nt':
|
122 |
+
raise RuntimeError('Could not find MSVC/GCC/CLANG installation on this computer. Check compiler_bindir_search_path list in "%s".' % __file__)
|
123 |
+
else:
|
124 |
+
cmd += ' --compiler-bindir "%s"' % compiler_bindir
|
125 |
+
cmd += ' 2>&1'
|
126 |
+
return cmd
|
127 |
+
|
128 |
+
#----------------------------------------------------------------------------
|
129 |
+
# Main entry point.
|
130 |
+
|
131 |
+
_plugin_cache = dict()
|
132 |
+
|
133 |
+
def get_plugin(cuda_file, extra_nvcc_options=[]):
|
134 |
+
cuda_file_base = os.path.basename(cuda_file)
|
135 |
+
cuda_file_name, cuda_file_ext = os.path.splitext(cuda_file_base)
|
136 |
+
|
137 |
+
# Already in cache?
|
138 |
+
if cuda_file in _plugin_cache:
|
139 |
+
return _plugin_cache[cuda_file]
|
140 |
+
|
141 |
+
# Setup plugin.
|
142 |
+
if verbose:
|
143 |
+
print('Setting up TensorFlow plugin "%s": ' % cuda_file_base, end='', flush=True)
|
144 |
+
try:
|
145 |
+
# Hash CUDA source.
|
146 |
+
md5 = hashlib.md5()
|
147 |
+
with open(cuda_file, 'rb') as f:
|
148 |
+
md5.update(f.read())
|
149 |
+
md5.update(b'\n')
|
150 |
+
|
151 |
+
# Hash headers included by the CUDA code by running it through the preprocessor.
|
152 |
+
if not do_not_hash_included_headers:
|
153 |
+
if verbose:
|
154 |
+
print('Preprocessing... ', end='', flush=True)
|
155 |
+
with tempfile.TemporaryDirectory() as tmp_dir:
|
156 |
+
tmp_file = os.path.join(tmp_dir, cuda_file_name + '_tmp' + cuda_file_ext)
|
157 |
+
_run_cmd(_prepare_nvcc_cli('"%s" --preprocess -o "%s" --keep --keep-dir "%s"' % (cuda_file, tmp_file, tmp_dir)))
|
158 |
+
with open(tmp_file, 'rb') as f:
|
159 |
+
bad_file_str = ('"' + cuda_file.replace('\\', '/') + '"').encode('utf-8') # __FILE__ in error check macros
|
160 |
+
good_file_str = ('"' + cuda_file_base + '"').encode('utf-8')
|
161 |
+
for ln in f:
|
162 |
+
if not ln.startswith(b'# ') and not ln.startswith(b'#line '): # ignore line number pragmas
|
163 |
+
ln = ln.replace(bad_file_str, good_file_str)
|
164 |
+
md5.update(ln)
|
165 |
+
md5.update(b'\n')
|
166 |
+
|
167 |
+
# Select compiler options.
|
168 |
+
compile_opts = ''
|
169 |
+
if os.name == 'nt':
|
170 |
+
compile_opts += '"%s"' % os.path.join(tf.sysconfig.get_lib(), 'python', '_pywrap_tensorflow_internal.lib')
|
171 |
+
compile_opts += ' --library-path="%s"' % (os.path.dirname(__file__) + r"\..\lib") # Find libraries during compilation.
|
172 |
+
elif os.name == 'posix':
|
173 |
+
compile_opts += '"%s"' % os.path.join(tf.sysconfig.get_lib(), 'python', '_pywrap_tensorflow_internal.so')
|
174 |
+
compile_opts += ' --compiler-options \'-fPIC -D_GLIBCXX_USE_CXX11_ABI=0\''
|
175 |
+
else:
|
176 |
+
assert False # not Windows or Linux, w00t?
|
177 |
+
compile_opts += ' --gpu-architecture=%s' % _get_cuda_gpu_arch_string()
|
178 |
+
compile_opts += ' --use_fast_math'
|
179 |
+
for opt in extra_nvcc_options:
|
180 |
+
compile_opts += ' ' + opt
|
181 |
+
nvcc_cmd = _prepare_nvcc_cli(compile_opts)
|
182 |
+
|
183 |
+
# Hash build configuration.
|
184 |
+
md5.update(('nvcc_cmd: ' + nvcc_cmd).encode('utf-8') + b'\n')
|
185 |
+
md5.update(('tf.VERSION: ' + tf.VERSION).encode('utf-8') + b'\n')
|
186 |
+
md5.update(('cuda_cache_version_tag: ' + cuda_cache_version_tag).encode('utf-8') + b'\n')
|
187 |
+
|
188 |
+
# Compile if not already compiled.
|
189 |
+
bin_file_ext = '.dll' if os.name == 'nt' else '.so'
|
190 |
+
cuda_cache_path = make_cache_dir_path()
|
191 |
+
bin_file = os.path.join(make_cache_dir_path(), cuda_file_name + '_' + md5.hexdigest() + bin_file_ext)
|
192 |
+
if not os.path.isfile(bin_file):
|
193 |
+
if verbose:
|
194 |
+
print('Compiling... ', end='', flush=True)
|
195 |
+
with tempfile.TemporaryDirectory() as tmp_dir:
|
196 |
+
tmp_file = os.path.join(tmp_dir, cuda_file_name + '_tmp' + bin_file_ext)
|
197 |
+
_run_cmd(nvcc_cmd + ' "%s" --shared -o "%s" --keep --keep-dir "%s"' % (cuda_file, tmp_file, tmp_dir))
|
198 |
+
os.makedirs(cuda_cache_path, exist_ok=True)
|
199 |
+
intermediate_file = os.path.join(cuda_cache_path, cuda_file_name + '_' + uuid.uuid4().hex + '_tmp' + bin_file_ext)
|
200 |
+
shutil.copyfile(tmp_file, intermediate_file)
|
201 |
+
os.rename(intermediate_file, bin_file) # atomic
|
202 |
+
|
203 |
+
# Load.
|
204 |
+
if verbose:
|
205 |
+
print('Loading... ', end='', flush=True)
|
206 |
+
plugin = tf.load_op_library(bin_file)
|
207 |
+
|
208 |
+
# Add to cache.
|
209 |
+
_plugin_cache[cuda_file] = plugin
|
210 |
+
if verbose:
|
211 |
+
print('Done.', flush=True)
|
212 |
+
return plugin
|
213 |
+
|
214 |
+
except:
|
215 |
+
if verbose:
|
216 |
+
print('Failed!', flush=True)
|
217 |
+
raise
|
218 |
+
|
219 |
+
#----------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/tensorflow/tf_all.cu
ADDED
@@ -0,0 +1,36 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
// TF-specific helpers.
|
10 |
+
|
11 |
+
#define OP_CHECK_CUDA_ERROR(CTX, CUDA_CALL) do { cudaError_t err = CUDA_CALL; OP_REQUIRES(CTX, err == cudaSuccess, errors::Internal("Cuda error: ", cudaGetErrorName(err), "[", #CUDA_CALL, ";]")); } while (0)
|
12 |
+
#define OP_CHECK_GL_ERROR(CTX, GL_CALL) do { GL_CALL; GLenum err = glGetError(); OP_REQUIRES(CTX, err == GL_NO_ERROR, errors::Internal("OpenGL error: ", getGLErrorString(err), "[", #GL_CALL, ";]")); } while (0)
|
13 |
+
|
14 |
+
// Cuda kernels and CPP all together. What an absolute compilation unit.
|
15 |
+
|
16 |
+
#define __CUDA_INCLUDE_COMPILER_INTERNAL_HEADERS__
|
17 |
+
#include "../common/framework.h"
|
18 |
+
#include "../common/glutil.cpp"
|
19 |
+
|
20 |
+
#include "../common/common.h"
|
21 |
+
#include "../common/common.cpp"
|
22 |
+
|
23 |
+
#include "../common/rasterize.h"
|
24 |
+
#include "../common/rasterize_gl.cpp"
|
25 |
+
#include "../common/rasterize.cu"
|
26 |
+
#include "tf_rasterize.cu"
|
27 |
+
|
28 |
+
#include "../common/interpolate.cu"
|
29 |
+
#include "tf_interpolate.cu"
|
30 |
+
|
31 |
+
#include "../common/texture.cpp"
|
32 |
+
#include "../common/texture.cu"
|
33 |
+
#include "tf_texture.cu"
|
34 |
+
|
35 |
+
#include "../common/antialias.cu"
|
36 |
+
#include "tf_antialias.cu"
|
extensions/nvdiffrast/nvdiffrast/tensorflow/tf_antialias.cu
ADDED
@@ -0,0 +1,278 @@
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|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
//------------------------------------------------------------------------
|
10 |
+
// Forward TensorFlow op.
|
11 |
+
|
12 |
+
struct AntialiasFwdOp : public OpKernel
|
13 |
+
{
|
14 |
+
AntialiasKernelParams m_attribs;
|
15 |
+
|
16 |
+
AntialiasFwdOp(OpKernelConstruction* ctx): OpKernel(ctx)
|
17 |
+
{
|
18 |
+
memset(&m_attribs, 0, sizeof(m_attribs));
|
19 |
+
OP_REQUIRES_OK(ctx, ctx->GetAttr("tri_const", &m_attribs.tri_const));
|
20 |
+
}
|
21 |
+
|
22 |
+
void Compute(OpKernelContext* ctx)
|
23 |
+
{
|
24 |
+
AntialiasKernelParams& p = m_attribs;
|
25 |
+
cudaStream_t stream = ctx->eigen_device<Eigen::GpuDevice>().stream();
|
26 |
+
|
27 |
+
// Get input.
|
28 |
+
const Tensor& color = ctx->input(0);
|
29 |
+
const Tensor& rasterOut = ctx->input(1);
|
30 |
+
const Tensor& pos = ctx->input(2);
|
31 |
+
const Tensor& tri = ctx->input(3);
|
32 |
+
|
33 |
+
// Instance rendering mode?
|
34 |
+
p.instance_mode = pos.dims() > 2;
|
35 |
+
|
36 |
+
// Extract input dimensions.
|
37 |
+
if (p.instance_mode)
|
38 |
+
p.numVertices = (pos.dims() > 1) ? pos.dim_size(1) : 0;
|
39 |
+
else
|
40 |
+
p.numVertices = (pos.dims() > 0) ? pos.dim_size(0) : 0;
|
41 |
+
p.numTriangles = (tri.dims() > 0) ? tri.dim_size(0) : 0;
|
42 |
+
p.n = (color.dims() > 0) ? color.dim_size(0) : 0;
|
43 |
+
p.height = (color.dims() > 1) ? color.dim_size(1) : 0;
|
44 |
+
p.width = (color.dims() > 2) ? color.dim_size(2) : 0;
|
45 |
+
p.channels = (color.dims() > 3) ? color.dim_size(3) : 0;
|
46 |
+
|
47 |
+
// Sanity checks.
|
48 |
+
OP_REQUIRES(ctx, color.dims() == 4 && color.dim_size(0) > 0 && color.dim_size(1) > 0 && color.dim_size(2) > 0 && color.dim_size(3) > 0, errors::InvalidArgument("color must have shape[>0, >0, >0, >0]"));
|
49 |
+
OP_REQUIRES(ctx, rasterOut.dims() == 4 && rasterOut.dim_size(0) > 0 && rasterOut.dim_size(1) > 0 && rasterOut.dim_size(2) > 0 && rasterOut.dim_size(3) == 4, errors::InvalidArgument("raster_out must have shape[>0, >0, >0, 4]"));
|
50 |
+
OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
|
51 |
+
OP_REQUIRES(ctx, color.dim_size(1) == rasterOut.dim_size(1) && color.dim_size(2) == rasterOut.dim_size(2), errors::InvalidArgument("color and raster_out inputs must have same spatial dimensions"));
|
52 |
+
if (p.instance_mode)
|
53 |
+
{
|
54 |
+
OP_REQUIRES(ctx, pos.dims() == 3 && pos.dim_size(0) > 0 && pos.dim_size(1) > 0 && pos.dim_size(2) == 4, errors::InvalidArgument("pos must have shape [>0, >0, 4] or [>0, 4]"));
|
55 |
+
OP_REQUIRES(ctx, rasterOut.dim_size(0) == p.n && pos.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs color, raster_out, pos"));
|
56 |
+
}
|
57 |
+
else
|
58 |
+
{
|
59 |
+
OP_REQUIRES(ctx, pos.dims() == 2 && pos.dim_size(0) > 0 && pos.dim_size(1) == 4, errors::InvalidArgument("pos must have shape [>0, >0, 4] or [>0, 4]"));
|
60 |
+
OP_REQUIRES(ctx, rasterOut.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs color, raster_out"));
|
61 |
+
}
|
62 |
+
|
63 |
+
// Get input pointers.
|
64 |
+
p.color = color.flat<float>().data();
|
65 |
+
p.rasterOut = rasterOut.flat<float>().data();
|
66 |
+
p.tri = tri.flat<int>().data();
|
67 |
+
p.pos = pos.flat<float>().data();
|
68 |
+
|
69 |
+
// Misc parameters.
|
70 |
+
p.xh = .5f * (float)p.width;
|
71 |
+
p.yh = .5f * (float)p.height;
|
72 |
+
|
73 |
+
// Allocate output tensor.
|
74 |
+
Tensor* outputTensor = NULL;
|
75 |
+
TensorShape outputShape;
|
76 |
+
outputShape.AddDim(p.n);
|
77 |
+
outputShape.AddDim(p.height);
|
78 |
+
outputShape.AddDim(p.width);
|
79 |
+
outputShape.AddDim(p.channels);
|
80 |
+
OP_REQUIRES_OK(ctx, ctx->allocate_output(0, outputShape, &outputTensor));
|
81 |
+
p.output = outputTensor->flat<float>().data();
|
82 |
+
|
83 |
+
// Allocate work buffer. One extra int4 for storing counters.
|
84 |
+
Tensor* workTensor = NULL;
|
85 |
+
TensorShape workShape;
|
86 |
+
workShape.AddDim(p.n * p.width * p.height * 8 + 4); // 8 int for a maximum of two work items per pixel.
|
87 |
+
OP_REQUIRES_OK(ctx, ctx->allocate_output(1, workShape, &workTensor));
|
88 |
+
p.workBuffer = (int4*)(workTensor->flat<int>().data());
|
89 |
+
|
90 |
+
// Clear the work counters.
|
91 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaMemsetAsync(p.workBuffer, 0, sizeof(int4), stream));
|
92 |
+
|
93 |
+
// Verify that buffers are aligned to allow float2/float4 operations.
|
94 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.pos & 15), errors::Internal("pos input tensor not aligned to float4"));
|
95 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.rasterOut & 7), errors::Internal("raster_out input tensor not aligned to float2"));
|
96 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.workBuffer & 15), errors::Internal("work_buffer internal tensor not aligned to int4"));
|
97 |
+
|
98 |
+
// Kernel parameters.
|
99 |
+
void* args[] = {&p};
|
100 |
+
|
101 |
+
// (Re-)calculate opposite vertex hash.
|
102 |
+
if (!p.evHash || !p.tri_const)
|
103 |
+
{
|
104 |
+
if (p.allocTriangles < p.numTriangles)
|
105 |
+
{
|
106 |
+
p.allocTriangles = max(p.allocTriangles, 64);
|
107 |
+
while (p.allocTriangles < p.numTriangles)
|
108 |
+
p.allocTriangles <<= 1; // Must be power of two.
|
109 |
+
|
110 |
+
// (Re-)allocate memory for the hash.
|
111 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaFree(p.evHash));
|
112 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaMalloc(&p.evHash, p.allocTriangles * AA_HASH_ELEMENTS_PER_TRIANGLE(p.allocTriangles) * sizeof(uint4)));
|
113 |
+
LOG(INFO) << "Increasing topology hash size to accommodate " << p.allocTriangles << " triangles";
|
114 |
+
}
|
115 |
+
|
116 |
+
// Clear the hash and launch the mesh kernel to populate it.
|
117 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaMemsetAsync(p.evHash, 0, p.allocTriangles * AA_HASH_ELEMENTS_PER_TRIANGLE(p.allocTriangles) * sizeof(uint4), stream));
|
118 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel((void*)AntialiasFwdMeshKernel, (p.numTriangles - 1) / AA_MESH_KERNEL_THREADS_PER_BLOCK + 1, AA_MESH_KERNEL_THREADS_PER_BLOCK, args, 0, stream));
|
119 |
+
}
|
120 |
+
|
121 |
+
// Copy input to output as a baseline.
|
122 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaMemcpyAsync(p.output, p.color, p.n * p.height * p.width * p.channels * sizeof(float), cudaMemcpyDeviceToDevice, stream));
|
123 |
+
|
124 |
+
// Choose launch parameters for the discontinuity finder kernel and launch.
|
125 |
+
dim3 blockSize(AA_DISCONTINUITY_KERNEL_BLOCK_WIDTH, AA_DISCONTINUITY_KERNEL_BLOCK_HEIGHT, 1);
|
126 |
+
dim3 gridSize = getLaunchGridSize(blockSize, p.width, p.height, p.n);
|
127 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel((void*)AntialiasFwdDiscontinuityKernel, gridSize, blockSize, args, 0, stream));
|
128 |
+
|
129 |
+
// Determine optimum block size for the persistent analysis kernel.
|
130 |
+
int device = 0;
|
131 |
+
int numCTA = 0;
|
132 |
+
int numSM = 0;
|
133 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaGetDevice(&device));
|
134 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaOccupancyMaxActiveBlocksPerMultiprocessor(&numCTA, (void*)AntialiasFwdAnalysisKernel, AA_ANALYSIS_KERNEL_THREADS_PER_BLOCK, 0));
|
135 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaDeviceGetAttribute(&numSM, cudaDevAttrMultiProcessorCount, device));
|
136 |
+
|
137 |
+
// Launch analysis kernel.
|
138 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel((void*)AntialiasFwdAnalysisKernel, numCTA * numSM, AA_ANALYSIS_KERNEL_THREADS_PER_BLOCK, args, 0, stream));
|
139 |
+
}
|
140 |
+
};
|
141 |
+
|
142 |
+
REGISTER_OP("AntialiasFwd")
|
143 |
+
.Input ("color: float")
|
144 |
+
.Input ("raster_out: float")
|
145 |
+
.Input ("pos: float")
|
146 |
+
.Input ("tri: int32")
|
147 |
+
.Output ("output: float")
|
148 |
+
.Output ("work_buffer: int32")
|
149 |
+
.Attr ("tri_const: int");
|
150 |
+
|
151 |
+
REGISTER_KERNEL_BUILDER(Name("AntialiasFwd").Device(DEVICE_GPU), AntialiasFwdOp);
|
152 |
+
|
153 |
+
//------------------------------------------------------------------------
|
154 |
+
// Gradient TensorFlow op.
|
155 |
+
|
156 |
+
struct AntialiasGradOp : public OpKernel
|
157 |
+
{
|
158 |
+
AntialiasKernelParams m_attribs;
|
159 |
+
|
160 |
+
AntialiasGradOp(OpKernelConstruction* ctx): OpKernel(ctx)
|
161 |
+
{
|
162 |
+
memset(&m_attribs, 0, sizeof(m_attribs));
|
163 |
+
}
|
164 |
+
|
165 |
+
void Compute(OpKernelContext* ctx)
|
166 |
+
{
|
167 |
+
AntialiasKernelParams& p = m_attribs;
|
168 |
+
cudaStream_t stream = ctx->eigen_device<Eigen::GpuDevice>().stream();
|
169 |
+
|
170 |
+
// Get input.
|
171 |
+
const Tensor& color = ctx->input(0);
|
172 |
+
const Tensor& rasterOut = ctx->input(1);
|
173 |
+
const Tensor& pos = ctx->input(2);
|
174 |
+
const Tensor& tri = ctx->input(3);
|
175 |
+
const Tensor& dy = ctx->input(4);
|
176 |
+
const Tensor& workBuffer = ctx->input(5);
|
177 |
+
|
178 |
+
// Instance rendering mode?
|
179 |
+
p.instance_mode = pos.dims() > 2;
|
180 |
+
|
181 |
+
// Extract input dimensions.
|
182 |
+
if (p.instance_mode)
|
183 |
+
p.numVertices = (pos.dims() > 1) ? pos.dim_size(1) : 0;
|
184 |
+
else
|
185 |
+
p.numVertices = (pos.dims() > 0) ? pos.dim_size(0) : 0;
|
186 |
+
p.numTriangles = (tri.dims() > 0) ? tri.dim_size(0) : 0;
|
187 |
+
p.n = (color.dims() > 0) ? color.dim_size(0) : 0;
|
188 |
+
p.height = (color.dims() > 1) ? color.dim_size(1) : 0;
|
189 |
+
p.width = (color.dims() > 2) ? color.dim_size(2) : 0;
|
190 |
+
p.channels = (color.dims() > 3) ? color.dim_size(3) : 0;
|
191 |
+
|
192 |
+
// Sanity checks.
|
193 |
+
OP_REQUIRES(ctx, dy.dims() == 4 && dy.dim_size(0) > 0 && dy.dim_size(1) > 0 && dy.dim_size(2) > 0 && dy.dim_size(3) > 0, errors::InvalidArgument("dy must have shape[>0, >0, >0, >0]"));
|
194 |
+
OP_REQUIRES(ctx, color.dims() == 4 && color.dim_size(0) > 0 && color.dim_size(1) > 0 && color.dim_size(2) > 0 && color.dim_size(3) > 0, errors::InvalidArgument("color must have shape[>0, >0, >0, >0]"));
|
195 |
+
OP_REQUIRES(ctx, rasterOut.dims() == 4 && rasterOut.dim_size(0) > 0 && rasterOut.dim_size(1) > 0 && rasterOut.dim_size(2) > 0 && rasterOut.dim_size(3) == 4, errors::InvalidArgument("raster_out must have shape[>0, >0, >0, 4]"));
|
196 |
+
OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
|
197 |
+
OP_REQUIRES(ctx, color.dim_size(1) == rasterOut.dim_size(1) && color.dim_size(2) == rasterOut.dim_size(2), errors::InvalidArgument("color and raster_out inputs must have same spatial dimensions"));
|
198 |
+
OP_REQUIRES(ctx, color.dim_size(1) == dy.dim_size(1) && color.dim_size(2) == dy.dim_size(2) && color.dim_size(3) == dy.dim_size(3), errors::InvalidArgument("color and dy inputs must have same dimensions"));
|
199 |
+
if (p.instance_mode)
|
200 |
+
{
|
201 |
+
OP_REQUIRES(ctx, pos.dims() == 3 && pos.dim_size(0) > 0 && pos.dim_size(1) > 0 && pos.dim_size(2) == 4, errors::InvalidArgument("pos must have shape [>0, >0, 4] or [>0, 4]"));
|
202 |
+
OP_REQUIRES(ctx, rasterOut.dim_size(0) == p.n && pos.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs color, raster_out, pos"));
|
203 |
+
OP_REQUIRES(ctx, dy.dim_size(0) == p.n && rasterOut.dim_size(0) == p.n && pos.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs dy, color, raster_out, pos"));
|
204 |
+
}
|
205 |
+
else
|
206 |
+
{
|
207 |
+
OP_REQUIRES(ctx, pos.dims() == 2 && pos.dim_size(0) > 0 && pos.dim_size(1) == 4, errors::InvalidArgument("pos must have shape [>0, >0, 4] or [>0, 4]"));
|
208 |
+
OP_REQUIRES(ctx, rasterOut.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs color, raster_out"));
|
209 |
+
OP_REQUIRES(ctx, dy.dim_size(0) == p.n && rasterOut.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs dy, color, raster_out"));
|
210 |
+
}
|
211 |
+
|
212 |
+
// Get input pointers.
|
213 |
+
p.dy = dy.flat<float>().data();
|
214 |
+
p.color = color.flat<float>().data();
|
215 |
+
p.rasterOut = rasterOut.flat<float>().data();
|
216 |
+
p.tri = tri.flat<int>().data();
|
217 |
+
p.pos = pos.flat<float>().data();
|
218 |
+
p.workBuffer = (int4*)(workBuffer.flat<int>().data());
|
219 |
+
|
220 |
+
// Misc parameters.
|
221 |
+
p.xh = .5f * (float)p.width;
|
222 |
+
p.yh = .5f * (float)p.height;
|
223 |
+
|
224 |
+
// Allocate color gradient output tensor.
|
225 |
+
Tensor* gradColor = NULL;
|
226 |
+
TensorShape gradColorShape;
|
227 |
+
gradColorShape.AddDim(p.n);
|
228 |
+
gradColorShape.AddDim(p.height);
|
229 |
+
gradColorShape.AddDim(p.width);
|
230 |
+
gradColorShape.AddDim(p.channels);
|
231 |
+
OP_REQUIRES_OK(ctx, ctx->allocate_output(0, gradColorShape, &gradColor));
|
232 |
+
p.gradColor = gradColor->flat<float>().data();
|
233 |
+
|
234 |
+
// Allocate position gradient output tensor.
|
235 |
+
Tensor* gradPos = NULL;
|
236 |
+
TensorShape gradPosShape;
|
237 |
+
if (p.instance_mode)
|
238 |
+
gradPosShape.AddDim(p.n);
|
239 |
+
gradPosShape.AddDim(p.numVertices);
|
240 |
+
gradPosShape.AddDim(4);
|
241 |
+
OP_REQUIRES_OK(ctx, ctx->allocate_output(1, gradPosShape, &gradPos));
|
242 |
+
p.gradPos = gradPos->flat<float>().data();
|
243 |
+
|
244 |
+
// Initialize all the stuff.
|
245 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaMemsetAsync(&p.workBuffer[0].y, 0, sizeof(int), stream)); // Gradient kernel work counter.
|
246 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaMemcpyAsync(p.gradColor, p.dy, p.n * p.height * p.width * p.channels * sizeof(float), cudaMemcpyDeviceToDevice, stream));
|
247 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaMemsetAsync(p.gradPos, 0, (p.instance_mode ? p.n : 1) * p.numVertices * 4 * sizeof(float), stream));
|
248 |
+
|
249 |
+
// Verify that buffers are aligned to allow float2/float4 operations.
|
250 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.pos & 15), errors::Internal("pos input tensor not aligned to float4"));
|
251 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.workBuffer & 15), errors::Internal("work_buffer internal tensor not aligned to int4"));
|
252 |
+
|
253 |
+
// Launch the gradient kernel.
|
254 |
+
void* args[] = {&p};
|
255 |
+
|
256 |
+
int device = 0;
|
257 |
+
int numCTA = 0;
|
258 |
+
int numSM = 0;
|
259 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaGetDevice(&device));
|
260 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaOccupancyMaxActiveBlocksPerMultiprocessor(&numCTA, (void*)AntialiasGradKernel, AA_GRAD_KERNEL_THREADS_PER_BLOCK, 0));
|
261 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaDeviceGetAttribute(&numSM, cudaDevAttrMultiProcessorCount, device));
|
262 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel((void*)AntialiasGradKernel, numCTA * numSM, AA_GRAD_KERNEL_THREADS_PER_BLOCK, args, 0, stream));
|
263 |
+
}
|
264 |
+
};
|
265 |
+
|
266 |
+
REGISTER_OP("AntialiasGrad")
|
267 |
+
.Input ("color: float")
|
268 |
+
.Input ("raster_out: float")
|
269 |
+
.Input ("pos: float")
|
270 |
+
.Input ("tri: int32")
|
271 |
+
.Input ("dy: float")
|
272 |
+
.Input ("work_buffer: int32")
|
273 |
+
.Output ("grad_color: float")
|
274 |
+
.Output ("grad_pos: float");
|
275 |
+
|
276 |
+
REGISTER_KERNEL_BUILDER(Name("AntialiasGrad").Device(DEVICE_GPU), AntialiasGradOp);
|
277 |
+
|
278 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/tensorflow/tf_interpolate.cu
ADDED
@@ -0,0 +1,301 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
//------------------------------------------------------------------------
|
10 |
+
// Common op attribute parser.
|
11 |
+
|
12 |
+
static __host__ void interpolateParseOpAttributes(OpKernelConstruction* ctx, InterpolateKernelParams& p, bool enableDA)
|
13 |
+
{
|
14 |
+
if (enableDA)
|
15 |
+
{
|
16 |
+
OP_REQUIRES_OK(ctx, ctx->GetAttr("diff_attrs_all", &p.diff_attrs_all));
|
17 |
+
if (!p.diff_attrs_all)
|
18 |
+
{
|
19 |
+
std::vector<int> diff_attrs_vec;
|
20 |
+
OP_REQUIRES_OK(ctx, ctx->GetAttr("diff_attrs", &diff_attrs_vec));
|
21 |
+
OP_REQUIRES(ctx, diff_attrs_vec.size() > 0, errors::InvalidArgument("differentiation enabled with empty diff_attrs list"));
|
22 |
+
OP_REQUIRES(ctx, diff_attrs_vec.size() <= IP_MAX_DIFF_ATTRS, errors::InvalidArgument("too many entries in diff_attrs list (increase IP_MAX_DIFF_ATTRS)"));
|
23 |
+
p.numDiffAttr = diff_attrs_vec.size();
|
24 |
+
memcpy(p.diffAttrs, &diff_attrs_vec[0], diff_attrs_vec.size()*sizeof(int));
|
25 |
+
}
|
26 |
+
}
|
27 |
+
}
|
28 |
+
|
29 |
+
//------------------------------------------------------------------------
|
30 |
+
// Forward TensorFlow op.
|
31 |
+
|
32 |
+
template <bool ENABLE_DA>
|
33 |
+
struct InterpolateFwdOp : public OpKernel
|
34 |
+
{
|
35 |
+
InterpolateKernelParams m_attribs;
|
36 |
+
|
37 |
+
InterpolateFwdOp(OpKernelConstruction* ctx): OpKernel(ctx)
|
38 |
+
{
|
39 |
+
memset(&m_attribs, 0, sizeof(m_attribs));
|
40 |
+
interpolateParseOpAttributes(ctx, m_attribs, ENABLE_DA);
|
41 |
+
}
|
42 |
+
|
43 |
+
void Compute(OpKernelContext* ctx)
|
44 |
+
{
|
45 |
+
InterpolateKernelParams& p = m_attribs;
|
46 |
+
cudaStream_t stream = ctx->eigen_device<Eigen::GpuDevice>().stream();
|
47 |
+
|
48 |
+
// Get input.
|
49 |
+
const Tensor& attr = ctx->input(0);
|
50 |
+
const Tensor& rast = ctx->input(1);
|
51 |
+
const Tensor& tri = ctx->input(2);
|
52 |
+
const Tensor& rast_db = ctx->input(ENABLE_DA ? 3 : 2);
|
53 |
+
|
54 |
+
// Instance rendering mode?
|
55 |
+
p.instance_mode = attr.dims() > 2;
|
56 |
+
|
57 |
+
// Extract input dimensions.
|
58 |
+
if (p.instance_mode)
|
59 |
+
{
|
60 |
+
p.numVertices = (attr.dims() > 1) ? attr.dim_size(1) : 0;
|
61 |
+
p.numAttr = (attr.dims() > 2) ? attr.dim_size(2) : 0;
|
62 |
+
}
|
63 |
+
else
|
64 |
+
{
|
65 |
+
p.numVertices = (attr.dims() > 0) ? attr.dim_size(0) : 0;
|
66 |
+
p.numAttr = (attr.dims() > 1) ? attr.dim_size(1) : 0;
|
67 |
+
}
|
68 |
+
p.numTriangles = (tri.dims() > 0) ? tri.dim_size(0) : 0;
|
69 |
+
p.height = (rast.dims() > 1) ? rast.dim_size(1) : 0;
|
70 |
+
p.width = (rast.dims() > 2) ? rast.dim_size(2) : 0;
|
71 |
+
p.depth = (rast.dims() > 0) ? rast.dim_size(0) : 0;
|
72 |
+
|
73 |
+
// Sanity checks.
|
74 |
+
OP_REQUIRES(ctx, rast.dims() == 4 && rast.dim_size(0) > 0 && rast.dim_size(1) > 0 && rast.dim_size(2) > 0 && rast.dim_size(3) == 4, errors::InvalidArgument("rast must have shape[>0, >0, >0, 4]"));
|
75 |
+
OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
|
76 |
+
OP_REQUIRES(ctx, (attr.dims() == 2 || attr.dims() == 3) && attr.dim_size(0) > 0 && attr.dim_size(1) > 0 && (attr.dims() == 2 || attr.dim_size(2) > 0), errors::InvalidArgument("attr must have shape [>0, >0, >0] or [>0, >0]"));
|
77 |
+
if (p.instance_mode)
|
78 |
+
OP_REQUIRES(ctx, attr.dim_size(0) == p.depth || attr.dim_size(0) == 1, errors::InvalidArgument("minibatch size mismatch between inputs rast, attr"));
|
79 |
+
if (ENABLE_DA)
|
80 |
+
{
|
81 |
+
OP_REQUIRES(ctx, rast_db.dims() == 4 && rast_db.dim_size(0) > 0 && rast_db.dim_size(1) > 0 && rast_db.dim_size(2) > 0 && rast_db.dim_size(3) == 4, errors::InvalidArgument("rast_db must have shape[>0, >0, >0, 4]"));
|
82 |
+
OP_REQUIRES(ctx, rast_db.dim_size(1) == rast.dim_size(1) && rast_db.dim_size(2) == rast.dim_size(2), errors::InvalidArgument("spatial size mismatch between inputs rast and rast_db"));
|
83 |
+
OP_REQUIRES(ctx, rast_db.dim_size(0) == p.depth, errors::InvalidArgument("minibatch size mismatch between inputs rast, rast_db"));
|
84 |
+
}
|
85 |
+
|
86 |
+
// All diff attrs mode.
|
87 |
+
if (p.diff_attrs_all)
|
88 |
+
p.numDiffAttr = p.numAttr;
|
89 |
+
|
90 |
+
// Get input pointers.
|
91 |
+
p.attr = attr.flat<float>().data();
|
92 |
+
p.rast = rast.flat<float>().data();
|
93 |
+
p.tri = tri.flat<int>().data();
|
94 |
+
p.attrBC = (p.instance_mode && attr.dim_size(0) == 1) ? 1 : 0;
|
95 |
+
p.rastDB = ENABLE_DA ? rast_db.flat<float>().data() : 0;
|
96 |
+
|
97 |
+
// Allocate main output tensor.
|
98 |
+
Tensor* out_tensor = NULL;
|
99 |
+
TensorShape out_shape;
|
100 |
+
out_shape.AddDim(p.depth);
|
101 |
+
out_shape.AddDim(p.height);
|
102 |
+
out_shape.AddDim(p.width);
|
103 |
+
out_shape.AddDim(p.numAttr);
|
104 |
+
OP_REQUIRES_OK(ctx, ctx->allocate_output(0, out_shape, &out_tensor));
|
105 |
+
p.out = out_tensor->flat<float>().data();
|
106 |
+
|
107 |
+
// Allocate pixel differential output tensor.
|
108 |
+
Tensor* out_da_tensor = NULL;
|
109 |
+
out_shape.set_dim(3, p.numDiffAttr * 2);
|
110 |
+
OP_REQUIRES_OK(ctx, ctx->allocate_output(1, out_shape, &out_da_tensor));
|
111 |
+
p.outDA = ENABLE_DA ? out_da_tensor->flat<float>().data() : 0;
|
112 |
+
|
113 |
+
// Verify that buffers are aligned to allow float2/float4 operations.
|
114 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.rast & 15), errors::Internal("rast input tensor not aligned to float4"));
|
115 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.rastDB & 15), errors::Internal("rast_db input tensor not aligned to float4"));
|
116 |
+
if (ENABLE_DA)
|
117 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.outDA & 7), errors::Internal("out_da output tensor not aligned to float2"));
|
118 |
+
|
119 |
+
// Choose launch parameters.
|
120 |
+
dim3 blockSize = getLaunchBlockSize(IP_FWD_MAX_KERNEL_BLOCK_WIDTH, IP_FWD_MAX_KERNEL_BLOCK_HEIGHT, p.width, p.height);
|
121 |
+
dim3 gridSize = getLaunchGridSize(blockSize, p.width, p.height, p.depth);
|
122 |
+
|
123 |
+
// Launch CUDA kernel.
|
124 |
+
void* args[] = {&p};
|
125 |
+
void* func = ENABLE_DA ? (void*)InterpolateFwdKernelDa : (void*)InterpolateFwdKernel;
|
126 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(func, gridSize, blockSize, args, 0, stream));
|
127 |
+
}
|
128 |
+
};
|
129 |
+
|
130 |
+
REGISTER_OP("InterpolateFwd")
|
131 |
+
.Input ("attr: float")
|
132 |
+
.Input ("rast: float")
|
133 |
+
.Input ("tri: int32")
|
134 |
+
.Output ("out: float")
|
135 |
+
.Output ("out_da: float");
|
136 |
+
|
137 |
+
REGISTER_OP("InterpolateFwdDa")
|
138 |
+
.Input ("attr: float")
|
139 |
+
.Input ("rast: float")
|
140 |
+
.Input ("tri: int32")
|
141 |
+
.Input ("rast_db: float")
|
142 |
+
.Output ("out: float")
|
143 |
+
.Output ("out_da: float")
|
144 |
+
.Attr ("diff_attrs_all: int")
|
145 |
+
.Attr ("diff_attrs: list(int)");
|
146 |
+
|
147 |
+
REGISTER_KERNEL_BUILDER(Name("InterpolateFwd") .Device(DEVICE_GPU), InterpolateFwdOp<false>);
|
148 |
+
REGISTER_KERNEL_BUILDER(Name("InterpolateFwdDa").Device(DEVICE_GPU), InterpolateFwdOp<true>);
|
149 |
+
|
150 |
+
//------------------------------------------------------------------------
|
151 |
+
// Gradient TensorFlow op.
|
152 |
+
|
153 |
+
template <bool ENABLE_DA>
|
154 |
+
struct InterpolateGradOp : public OpKernel
|
155 |
+
{
|
156 |
+
InterpolateKernelParams m_attribs;
|
157 |
+
|
158 |
+
InterpolateGradOp(OpKernelConstruction* ctx): OpKernel(ctx)
|
159 |
+
{
|
160 |
+
memset(&m_attribs, 0, sizeof(m_attribs));
|
161 |
+
interpolateParseOpAttributes(ctx, m_attribs, ENABLE_DA);
|
162 |
+
}
|
163 |
+
|
164 |
+
void Compute(OpKernelContext* ctx)
|
165 |
+
{
|
166 |
+
InterpolateKernelParams& p = m_attribs;
|
167 |
+
cudaStream_t stream = ctx->eigen_device<Eigen::GpuDevice>().stream();
|
168 |
+
|
169 |
+
// Get input.
|
170 |
+
const Tensor& attr = ctx->input(0);
|
171 |
+
const Tensor& rast = ctx->input(1);
|
172 |
+
const Tensor& tri = ctx->input(2);
|
173 |
+
const Tensor& dy = ctx->input(3);
|
174 |
+
const Tensor& rast_db = ctx->input(ENABLE_DA ? 4 : 3);
|
175 |
+
const Tensor& dda = ctx->input(ENABLE_DA ? 5 : 3);
|
176 |
+
|
177 |
+
// Instance rendering mode?
|
178 |
+
p.instance_mode = attr.dims() > 2;
|
179 |
+
|
180 |
+
// Extract input dimensions.
|
181 |
+
if (p.instance_mode)
|
182 |
+
{
|
183 |
+
p.numVertices = (attr.dims() > 1) ? attr.dim_size(1) : 0;
|
184 |
+
p.numAttr = (attr.dims() > 2) ? attr.dim_size(2) : 0;
|
185 |
+
}
|
186 |
+
else
|
187 |
+
{
|
188 |
+
p.numVertices = (attr.dims() > 0) ? attr.dim_size(0) : 0;
|
189 |
+
p.numAttr = (attr.dims() > 1) ? attr.dim_size(1) : 0;
|
190 |
+
}
|
191 |
+
p.numTriangles = (tri.dims() > 0) ? tri.dim_size(0) : 0;
|
192 |
+
p.depth = (rast.dims() > 0) ? rast.dim_size(0) : 0;
|
193 |
+
p.height = (rast.dims() > 1) ? rast.dim_size(1) : 0;
|
194 |
+
p.width = (rast.dims() > 2) ? rast.dim_size(2) : 0;
|
195 |
+
int attr_depth = p.instance_mode ? (attr.dims() > 1 ? attr.dim_size(0) : 0) : 1;
|
196 |
+
|
197 |
+
// Sanity checks.
|
198 |
+
OP_REQUIRES(ctx, rast.dims() == 4 && rast.dim_size(0) > 0 && rast.dim_size(1) > 0 && rast.dim_size(2) > 0 && rast.dim_size(3) == 4, errors::InvalidArgument("rast must have shape[>0, >0, >0, 4]"));
|
199 |
+
OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
|
200 |
+
OP_REQUIRES(ctx, (attr.dims() == 2 || attr.dims() == 3) && attr.dim_size(0) > 0 && attr.dim_size(1) > 0 && (attr.dims() == 2 || attr.dim_size(2) > 0), errors::InvalidArgument("attr must have shape [>0, >0, >0] or [>0, >0]"));
|
201 |
+
OP_REQUIRES(ctx, dy.dims() == 4 && dy.dim_size(0) > 0 && dy.dim_size(1) == p.height && dy.dim_size(2) == p.width && dy.dim_size(3) > 0, errors::InvalidArgument("dy must have shape [>0, height, width, >0]"));
|
202 |
+
OP_REQUIRES(ctx, dy.dim_size(3) == p.numAttr, errors::InvalidArgument("argument count mismatch between inputs dy, attr"));
|
203 |
+
OP_REQUIRES(ctx, (attr_depth == p.depth || attr_depth == 1) && dy.dim_size(0) == p.depth, errors::InvalidArgument("minibatch size mismatch between inputs rast, dy, attr"));
|
204 |
+
if (ENABLE_DA)
|
205 |
+
{
|
206 |
+
OP_REQUIRES(ctx, dda.dims() == 4 && dda.dim_size(0) > 0 && dda.dim_size(1) == p.height && dda.dim_size(2) == p.width, errors::InvalidArgument("dda must have shape [>0, height, width, ?]"));
|
207 |
+
OP_REQUIRES(ctx, dda.dim_size(0) == p.depth, errors::InvalidArgument("minibatch size mismatch between rast, dda"));
|
208 |
+
}
|
209 |
+
|
210 |
+
// All diff attrs mode.
|
211 |
+
if (p.diff_attrs_all)
|
212 |
+
p.numDiffAttr = p.numAttr;
|
213 |
+
|
214 |
+
// Get input pointers.
|
215 |
+
p.attr = attr.flat<float>().data();
|
216 |
+
p.rast = rast.flat<float>().data();
|
217 |
+
p.tri = tri.flat<int>().data();
|
218 |
+
p.dy = dy.flat<float>().data();
|
219 |
+
p.rastDB = ENABLE_DA ? rast_db.flat<float>().data() : 0;
|
220 |
+
p.dda = ENABLE_DA ? dda.flat<float>().data() : 0;
|
221 |
+
p.attrBC = (p.instance_mode && attr_depth < p.depth) ? 1 : 0;
|
222 |
+
|
223 |
+
// Allocate attribute gradient output tensor.
|
224 |
+
Tensor* grad_attr_tensor = NULL;
|
225 |
+
TensorShape grad_attr_shape;
|
226 |
+
if (p.instance_mode)
|
227 |
+
grad_attr_shape.AddDim(attr_depth);
|
228 |
+
grad_attr_shape.AddDim(p.numVertices);
|
229 |
+
grad_attr_shape.AddDim(p.numAttr);
|
230 |
+
OP_REQUIRES_OK(ctx, ctx->allocate_output(0, grad_attr_shape, &grad_attr_tensor));
|
231 |
+
p.gradAttr = grad_attr_tensor->flat<float>().data();
|
232 |
+
|
233 |
+
// Allocate bary gradient output tensor.
|
234 |
+
Tensor* grad_rast_tensor = NULL;
|
235 |
+
TensorShape grad_rast_shape;
|
236 |
+
grad_rast_shape.AddDim(p.depth);
|
237 |
+
grad_rast_shape.AddDim(p.height);
|
238 |
+
grad_rast_shape.AddDim(p.width);
|
239 |
+
grad_rast_shape.AddDim(4);
|
240 |
+
OP_REQUIRES_OK(ctx, ctx->allocate_output(1, grad_rast_shape, &grad_rast_tensor));
|
241 |
+
p.gradRaster = grad_rast_tensor->flat<float>().data();
|
242 |
+
|
243 |
+
// Allocate bary pixel diff gradient output tensor.
|
244 |
+
if (ENABLE_DA)
|
245 |
+
{
|
246 |
+
Tensor* grad_rast_db_tensor = NULL;
|
247 |
+
OP_REQUIRES_OK(ctx, ctx->allocate_output(2, grad_rast_shape, &grad_rast_db_tensor));
|
248 |
+
p.gradRasterDB = grad_rast_db_tensor->flat<float>().data();
|
249 |
+
}
|
250 |
+
|
251 |
+
// Clear attribute gradients.
|
252 |
+
cudaMemsetAsync(p.gradAttr, 0, attr_depth * p.numVertices * p.numAttr * sizeof(float), stream);
|
253 |
+
|
254 |
+
// Verify that buffers are aligned to allow float2/float4 operations.
|
255 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.rast & 15), errors::Internal("rast input tensor not aligned to float4"));
|
256 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.gradRaster & 15), errors::Internal("grad_rast output tensor not aligned to float4"));
|
257 |
+
if (ENABLE_DA)
|
258 |
+
{
|
259 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.dda & 7), errors::Internal("dda input tensor not aligned to float2"));
|
260 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.rastDB & 15), errors::Internal("rast_db input tensor not aligned to float4"));
|
261 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.gradRasterDB & 15), errors::Internal("grad_rast_db output tensor not aligned to float4"));
|
262 |
+
}
|
263 |
+
|
264 |
+
// Choose launch parameters.
|
265 |
+
dim3 blockSize = getLaunchBlockSize(IP_GRAD_MAX_KERNEL_BLOCK_WIDTH, IP_GRAD_MAX_KERNEL_BLOCK_HEIGHT, p.width, p.height);
|
266 |
+
dim3 gridSize = getLaunchGridSize(blockSize, p.width, p.height, p.depth);
|
267 |
+
|
268 |
+
// Launch CUDA kernel.
|
269 |
+
void* args[] = {&p};
|
270 |
+
void* func = ENABLE_DA ? (void*)InterpolateGradKernelDa : (void*)InterpolateGradKernel;
|
271 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(func, gridSize, blockSize, args, 0, stream));
|
272 |
+
}
|
273 |
+
};
|
274 |
+
|
275 |
+
REGISTER_OP("InterpolateGrad")
|
276 |
+
.Input ("attr: float")
|
277 |
+
.Input ("rast: float")
|
278 |
+
.Input ("tri: int32")
|
279 |
+
.Input ("dy: float")
|
280 |
+
.Output ("grad_attr: float")
|
281 |
+
.Output ("grad_rast: float")
|
282 |
+
;
|
283 |
+
|
284 |
+
REGISTER_OP("InterpolateGradDa")
|
285 |
+
.Input ("attr: float")
|
286 |
+
.Input ("rast: float")
|
287 |
+
.Input ("tri: int32")
|
288 |
+
.Input ("dy: float")
|
289 |
+
.Input ("rast_db: float")
|
290 |
+
.Input ("dda: float")
|
291 |
+
.Output ("grad_attr: float")
|
292 |
+
.Output ("grad_rast: float")
|
293 |
+
.Output ("grad_rast_db: float")
|
294 |
+
.Attr ("diff_attrs_all: int")
|
295 |
+
.Attr ("diff_attrs: list(int)");
|
296 |
+
;
|
297 |
+
|
298 |
+
REGISTER_KERNEL_BUILDER(Name("InterpolateGrad") .Device(DEVICE_GPU), InterpolateGradOp<false>);
|
299 |
+
REGISTER_KERNEL_BUILDER(Name("InterpolateGradDa").Device(DEVICE_GPU), InterpolateGradOp<true>);
|
300 |
+
|
301 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/tensorflow/tf_rasterize.cu
ADDED
@@ -0,0 +1,242 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
//------------------------------------------------------------------------
|
10 |
+
// Forward TensorFlow op.
|
11 |
+
|
12 |
+
struct RasterizeFwdOp : public OpKernel
|
13 |
+
{
|
14 |
+
RasterizeGLState m_glState; // OpenGL-related persistent state.
|
15 |
+
int m_tri_const; // 1 if triangle array is known to be constant.
|
16 |
+
|
17 |
+
RasterizeFwdOp(OpKernelConstruction* ctx):
|
18 |
+
OpKernel(ctx)
|
19 |
+
{
|
20 |
+
memset(&m_glState, 0, sizeof(RasterizeGLState));
|
21 |
+
OP_REQUIRES_OK(ctx, ctx->GetAttr("enable_db", &m_glState.enableDB));
|
22 |
+
OP_REQUIRES_OK(ctx, ctx->GetAttr("tri_const", &m_tri_const));
|
23 |
+
}
|
24 |
+
|
25 |
+
void Compute(OpKernelContext* ctx)
|
26 |
+
{
|
27 |
+
cudaStream_t stream = ctx->eigen_device<Eigen::GpuDevice>().stream();
|
28 |
+
|
29 |
+
// Check that input shapes are correct.
|
30 |
+
const Tensor& pos = ctx->input(0);
|
31 |
+
const Tensor& tri = ctx->input(1);
|
32 |
+
const Tensor& resolution = ctx->input(2);
|
33 |
+
const Tensor& ranges = ctx->input(3);
|
34 |
+
|
35 |
+
// Determine number of outputs
|
36 |
+
int num_outputs = m_glState.enableDB ? 2 : 1;
|
37 |
+
|
38 |
+
// Determine instance mode and check input dimensions.
|
39 |
+
bool instance_mode = pos.dims() > 2;
|
40 |
+
if (instance_mode)
|
41 |
+
{
|
42 |
+
OP_REQUIRES(ctx, pos.dims() == 3 && pos.dim_size(0) > 0 && pos.dim_size(1) > 0 && pos.dim_size(2) == 4, errors::InvalidArgument("instance mode - pos must have shape [>0, >0, 4]"));
|
43 |
+
OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
|
44 |
+
OP_REQUIRES(ctx, resolution.dims() == 1 && resolution.dim_size(0) == 2, errors::InvalidArgument("resolution must have shape [2]"));
|
45 |
+
}
|
46 |
+
else
|
47 |
+
{
|
48 |
+
OP_REQUIRES(ctx, pos.dims() == 2 && pos.dim_size(0) > 0 && pos.dim_size(1) == 4, errors::InvalidArgument("range mode - pos must have shape [>0, 4]"));
|
49 |
+
OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
|
50 |
+
OP_REQUIRES(ctx, resolution.dims() == 1 && resolution.dim_size(0) == 2, errors::InvalidArgument("resolution must have shape [2]"));
|
51 |
+
OP_REQUIRES(ctx, ranges.dims() == 2 && ranges.dim_size(0) > 0 && ranges.dim_size(1) == 2, errors::InvalidArgument("range mode - ranges must have shape [>0, 2]"));
|
52 |
+
}
|
53 |
+
|
54 |
+
// Get output shape.
|
55 |
+
const int32_t* res_in = resolution.flat<int32_t>().data(); // This is in CPU memory.
|
56 |
+
int height = res_in[0];
|
57 |
+
int width = res_in[1];
|
58 |
+
int depth = instance_mode ? pos.dim_size(0) : ranges.dim_size(0);
|
59 |
+
OP_REQUIRES(ctx, height > 0 && width > 0, errors::InvalidArgument("resolution must be [>0, >0]"));
|
60 |
+
|
61 |
+
// Get position and triangle buffer sizes in int32/float32.
|
62 |
+
int posCount = 4 * pos.dim_size(0) * (instance_mode ? pos.dim_size(1) : 1);
|
63 |
+
int triCount = 3 * tri.dim_size(0);
|
64 |
+
|
65 |
+
// Init context and GL?
|
66 |
+
bool initCtx = !m_glState.glFBO;
|
67 |
+
if (initCtx)
|
68 |
+
{
|
69 |
+
const DeviceBase::GpuDeviceInfo* g = ctx->device()->tensorflow_gpu_device_info();
|
70 |
+
int cudaDeviceIdx = g ? g->gpu_id : -1;
|
71 |
+
rasterizeInitGLContext(ctx, m_glState, cudaDeviceIdx); // In common/rasterize.cpp
|
72 |
+
}
|
73 |
+
else
|
74 |
+
setGLContext(m_glState.glctx); // (Re-)Activate GL context.
|
75 |
+
|
76 |
+
// Resize all buffers.
|
77 |
+
bool changes = false;
|
78 |
+
rasterizeResizeBuffers(ctx, m_glState, changes, posCount, triCount, width, height, depth); // In common/rasterize_gl.cpp
|
79 |
+
if (changes)
|
80 |
+
{
|
81 |
+
#ifdef _WIN32
|
82 |
+
// Workaround for occasional blank first frame on Windows.
|
83 |
+
releaseGLContext();
|
84 |
+
setGLContext(m_glState.glctx);
|
85 |
+
#endif
|
86 |
+
}
|
87 |
+
|
88 |
+
// Copy input data to GL and render.
|
89 |
+
const float* posPtr = pos.flat<float>().data();
|
90 |
+
const int32_t* rangesPtr = instance_mode ? 0 : ranges.flat<int32_t>().data(); // This is in CPU memory.
|
91 |
+
const int32_t* triPtr = (initCtx || !m_tri_const) ? tri.flat<int32_t>().data() : NULL; // Copy triangles only if needed.
|
92 |
+
int vtxPerInstance = instance_mode ? pos.dim_size(1) : 0;
|
93 |
+
rasterizeRender(ctx, m_glState, stream, posPtr, posCount, vtxPerInstance, triPtr, triCount, rangesPtr, width, height, depth, -1);
|
94 |
+
|
95 |
+
// Allocate output tensors.
|
96 |
+
TensorShape output_shape;
|
97 |
+
output_shape.AddDim(depth);
|
98 |
+
output_shape.AddDim(height);
|
99 |
+
output_shape.AddDim(width);
|
100 |
+
output_shape.AddDim(4);
|
101 |
+
float* outputPtr[2];
|
102 |
+
for (int i=0; i < 2; i++)
|
103 |
+
{
|
104 |
+
if (i >= num_outputs)
|
105 |
+
output_shape.set_dim(3, 0); // Zero channels for unwanted out_db tensor.
|
106 |
+
Tensor* output_tensor = NULL;
|
107 |
+
OP_REQUIRES_OK(ctx, ctx->allocate_output(i, output_shape, &output_tensor));
|
108 |
+
if (i < num_outputs)
|
109 |
+
outputPtr[i] = output_tensor->flat<float>().data();
|
110 |
+
}
|
111 |
+
|
112 |
+
// Copy rasterized results into CUDA buffers.
|
113 |
+
rasterizeCopyResults(ctx, m_glState, stream, outputPtr, width, height, depth);
|
114 |
+
|
115 |
+
// Done. Release GL context.
|
116 |
+
releaseGLContext();
|
117 |
+
}
|
118 |
+
};
|
119 |
+
|
120 |
+
REGISTER_OP("RasterizeFwd")
|
121 |
+
.Input ("pos: float")
|
122 |
+
.Input ("tri: int32")
|
123 |
+
.Input ("resolution: int32")
|
124 |
+
.Input ("ranges: int32")
|
125 |
+
.Output ("out: float")
|
126 |
+
.Output ("out_db: float")
|
127 |
+
.Attr ("enable_db: int")
|
128 |
+
.Attr ("tri_const: int");
|
129 |
+
|
130 |
+
REGISTER_KERNEL_BUILDER(Name("RasterizeFwd").Device(DEVICE_GPU).HostMemory("resolution").HostMemory("ranges"), RasterizeFwdOp);
|
131 |
+
|
132 |
+
//------------------------------------------------------------------------
|
133 |
+
// Gradient TensorFlow op.
|
134 |
+
|
135 |
+
template <bool ENABLE_DB>
|
136 |
+
struct RasterizeGradOp : public OpKernel
|
137 |
+
{
|
138 |
+
RasterizeGradParams m_attribs;
|
139 |
+
|
140 |
+
RasterizeGradOp(OpKernelConstruction* ctx): OpKernel(ctx)
|
141 |
+
{
|
142 |
+
memset(&m_attribs, 0, sizeof(m_attribs));
|
143 |
+
}
|
144 |
+
|
145 |
+
void Compute(OpKernelContext* ctx)
|
146 |
+
{
|
147 |
+
RasterizeGradParams& p = m_attribs;
|
148 |
+
cudaStream_t stream = ctx->eigen_device<Eigen::GpuDevice>().stream();
|
149 |
+
|
150 |
+
// Input tensors.
|
151 |
+
const Tensor& pos = ctx->input(0);
|
152 |
+
const Tensor& tri = ctx->input(1);
|
153 |
+
const Tensor& out = ctx->input(2);
|
154 |
+
const Tensor& dy = ctx->input(3);
|
155 |
+
const Tensor& ddb = ctx->input(ENABLE_DB ? 4 : 3);
|
156 |
+
|
157 |
+
// Determine instance mode.
|
158 |
+
p.instance_mode = (pos.dims() > 2) ? 1 : 0;
|
159 |
+
|
160 |
+
// Shape is taken from the rasterizer output tensor.
|
161 |
+
OP_REQUIRES(ctx, out.dims() == 4, errors::InvalidArgument("out must be rank-4"));
|
162 |
+
p.depth = out.dim_size(0);
|
163 |
+
p.height = out.dim_size(1);
|
164 |
+
p.width = out.dim_size(2);
|
165 |
+
OP_REQUIRES(ctx, p.depth > 0 && p.height > 0 && p.width > 0, errors::InvalidArgument("resolution must be [>0, >0, >0]"));
|
166 |
+
|
167 |
+
// Check other shapes.
|
168 |
+
if (p.instance_mode)
|
169 |
+
OP_REQUIRES(ctx, pos.dims() == 3 && pos.dim_size(0) == p.depth && pos.dim_size(1) > 0 && pos.dim_size(2) == 4, errors::InvalidArgument("pos must have shape [depth, >0, 4]"));
|
170 |
+
else
|
171 |
+
OP_REQUIRES(ctx, pos.dims() == 2 && pos.dim_size(0) > 0 && pos.dim_size(1) == 4, errors::InvalidArgument("pos must have shape [>0, 4]"));
|
172 |
+
OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
|
173 |
+
OP_REQUIRES(ctx, out.dims() == 4 && out.dim_size(0) == p.depth && out.dim_size(1) == p.height && out.dim_size(2) == p.width && out.dim_size(3) == 4, errors::InvalidArgument("out must have shape [depth, height, width, 4]"));
|
174 |
+
OP_REQUIRES(ctx, dy.dims() == 4 && dy.dim_size(0) == p.depth && dy.dim_size(1) == p.height && dy.dim_size(2) == p.width && dy.dim_size(3) == 4, errors::InvalidArgument("dy must have shape [depth, height, width, 4]"));
|
175 |
+
if (ENABLE_DB)
|
176 |
+
OP_REQUIRES(ctx, ddb.dims() == 4 && ddb.dim_size(0) == p.depth && ddb.dim_size(1) == p.height && ddb.dim_size(2) == p.width && ddb.dim_size(3) == 4, errors::InvalidArgument("ddb must have shape [depth, height, width, 4]"));
|
177 |
+
|
178 |
+
// Populate parameters.
|
179 |
+
p.numTriangles = tri.dim_size(0);
|
180 |
+
p.numVertices = p.instance_mode ? pos.dim_size(1) : pos.dim_size(0);
|
181 |
+
p.pos = pos.flat<float>().data();
|
182 |
+
p.tri = tri.flat<int>().data();
|
183 |
+
p.out = out.flat<float>().data();
|
184 |
+
p.dy = dy.flat<float>().data();
|
185 |
+
p.ddb = ENABLE_DB ? ddb.flat<float>().data() : 0;
|
186 |
+
|
187 |
+
// Set up pixel position to clip space x, y transform.
|
188 |
+
p.xs = 2.f / (float)p.width;
|
189 |
+
p.xo = 1.f / (float)p.width - 1.f;
|
190 |
+
p.ys = 2.f / (float)p.height;
|
191 |
+
p.yo = 1.f / (float)p.height - 1.f;
|
192 |
+
|
193 |
+
// Allocate output tensor for position gradients.
|
194 |
+
Tensor* grad_tensor = NULL;
|
195 |
+
TensorShape grad_shape;
|
196 |
+
if (p.instance_mode)
|
197 |
+
grad_shape.AddDim(p.depth);
|
198 |
+
grad_shape.AddDim(p.numVertices);
|
199 |
+
grad_shape.AddDim(4);
|
200 |
+
OP_REQUIRES_OK(ctx, ctx->allocate_output(0, grad_shape, &grad_tensor));
|
201 |
+
p.grad = grad_tensor->flat<float>().data();
|
202 |
+
|
203 |
+
// Clear the output buffers.
|
204 |
+
size_t gradBytes = (p.instance_mode ? p.depth : 1) * p.numVertices * 4 * sizeof(float);
|
205 |
+
cudaMemsetAsync(p.grad, 0, gradBytes, stream);
|
206 |
+
|
207 |
+
// Verify that buffers are aligned to allow float2/float4 operations.
|
208 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.pos & 15), errors::Internal("pos input tensor not aligned to float4"));
|
209 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.dy & 7), errors::Internal("dy input tensor not aligned to float2"));
|
210 |
+
if (ENABLE_DB)
|
211 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.ddb & 15), errors::Internal("ddb input tensor not aligned to float4"));
|
212 |
+
|
213 |
+
// Choose launch parameters.
|
214 |
+
dim3 blockSize = getLaunchBlockSize(RAST_GRAD_MAX_KERNEL_BLOCK_WIDTH, RAST_GRAD_MAX_KERNEL_BLOCK_HEIGHT, p.width, p.height);
|
215 |
+
dim3 gridSize = getLaunchGridSize(blockSize, p.width, p.height, p.depth);
|
216 |
+
|
217 |
+
// Launch CUDA kernel.
|
218 |
+
void* args[] = {&p};
|
219 |
+
void* func = ENABLE_DB ? (void*)RasterizeGradKernelDb : (void*)RasterizeGradKernel;
|
220 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(func, gridSize, blockSize, args, 0, stream));
|
221 |
+
}
|
222 |
+
};
|
223 |
+
|
224 |
+
REGISTER_OP("RasterizeGrad")
|
225 |
+
.Input ("pos: float")
|
226 |
+
.Input ("tri: int32")
|
227 |
+
.Input ("out: float")
|
228 |
+
.Input ("dy: float")
|
229 |
+
.Output ("grad: float");
|
230 |
+
|
231 |
+
REGISTER_OP("RasterizeGradDb")
|
232 |
+
.Input ("pos: float")
|
233 |
+
.Input ("tri: int32")
|
234 |
+
.Input ("out: float")
|
235 |
+
.Input ("dy: float")
|
236 |
+
.Input ("ddb: float")
|
237 |
+
.Output ("grad: float");
|
238 |
+
|
239 |
+
REGISTER_KERNEL_BUILDER(Name("RasterizeGrad") .Device(DEVICE_GPU), RasterizeGradOp<false>);
|
240 |
+
REGISTER_KERNEL_BUILDER(Name("RasterizeGradDb").Device(DEVICE_GPU), RasterizeGradOp<true>);
|
241 |
+
|
242 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/tensorflow/tf_texture.cu
ADDED
@@ -0,0 +1,525 @@
|
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|
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|
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|
|
|
|
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|
|
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|
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|
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|
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|
|
|
|
|
|
|
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|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
//------------------------------------------------------------------------
|
10 |
+
// Common op attribute parser.
|
11 |
+
|
12 |
+
static __host__ void parseOpAttributes(OpKernelConstruction* ctx, TextureKernelParams& p)
|
13 |
+
{
|
14 |
+
// Mip and filter modes.
|
15 |
+
OP_REQUIRES_OK(ctx, ctx->GetAttr("filter_mode", &p.filterMode));
|
16 |
+
OP_REQUIRES(ctx, p.filterMode >= 0 && p.filterMode < TEX_MODE_COUNT, errors::InvalidArgument("filter_mode unsupported"));
|
17 |
+
p.enableMip = (p.filterMode == TEX_MODE_LINEAR_MIPMAP_NEAREST || p.filterMode == TEX_MODE_LINEAR_MIPMAP_LINEAR);
|
18 |
+
|
19 |
+
// Mip level clamp.
|
20 |
+
if (p.enableMip)
|
21 |
+
{
|
22 |
+
OP_REQUIRES_OK(ctx, ctx->GetAttr("max_mip_level", &p.mipLevelLimit));
|
23 |
+
OP_REQUIRES(ctx, p.mipLevelLimit >= -1, errors::InvalidArgument("invalid max_mip_level"));
|
24 |
+
ctx->GetAttr("tex_const", &p.texConst); // Only available in forward op.
|
25 |
+
}
|
26 |
+
|
27 |
+
// Boundary mode.
|
28 |
+
OP_REQUIRES_OK(ctx, ctx->GetAttr("boundary_mode", &p.boundaryMode));
|
29 |
+
OP_REQUIRES(ctx, p.boundaryMode >= 0 && p.boundaryMode < TEX_BOUNDARY_MODE_COUNT, errors::InvalidArgument("boundary_mode unsupported"));
|
30 |
+
}
|
31 |
+
|
32 |
+
//------------------------------------------------------------------------
|
33 |
+
// Forward TensorFlow op.
|
34 |
+
|
35 |
+
struct TextureFwdOp : public OpKernel
|
36 |
+
{
|
37 |
+
TextureKernelParams m_attribs;
|
38 |
+
PersistentTensor m_persistentMipTensor; // Used if texture is constant and mips are enabled.
|
39 |
+
bool m_persistentMipTensorInitialized;
|
40 |
+
|
41 |
+
TextureFwdOp(OpKernelConstruction* ctx): OpKernel(ctx)
|
42 |
+
{
|
43 |
+
memset(&m_attribs, 0, sizeof(m_attribs));
|
44 |
+
m_persistentMipTensorInitialized = false;
|
45 |
+
parseOpAttributes(ctx, m_attribs);
|
46 |
+
}
|
47 |
+
|
48 |
+
void Compute(OpKernelContext* ctx)
|
49 |
+
{
|
50 |
+
TextureKernelParams& p = m_attribs;
|
51 |
+
cudaStream_t stream = ctx->eigen_device<Eigen::GpuDevice>().stream();
|
52 |
+
bool cube_mode = (p.boundaryMode == TEX_BOUNDARY_MODE_CUBE);
|
53 |
+
|
54 |
+
// Get input.
|
55 |
+
const Tensor& tex = ctx->input(0);
|
56 |
+
const Tensor& uv = ctx->input(1);
|
57 |
+
const Tensor& uv_da = ctx->input(p.enableMip ? 2 : 1);
|
58 |
+
|
59 |
+
// Extract input dimensions.
|
60 |
+
p.n = (uv.dims() > 0) ? uv.dim_size(0) : 0;
|
61 |
+
p.imgHeight = (uv.dims() > 1) ? uv.dim_size(1) : 0;
|
62 |
+
p.imgWidth = (uv.dims() > 2) ? uv.dim_size(2) : 0;
|
63 |
+
p.texDepth = (tex.dims() > 0) ? tex.dim_size(0) : 0;
|
64 |
+
if (!cube_mode)
|
65 |
+
{
|
66 |
+
p.texHeight = (tex.dims() > 1) ? tex.dim_size(1) : 0;
|
67 |
+
p.texWidth = (tex.dims() > 2) ? tex.dim_size(2) : 0;
|
68 |
+
p.channels = (tex.dims() > 3) ? tex.dim_size(3) : 0;
|
69 |
+
}
|
70 |
+
else
|
71 |
+
{
|
72 |
+
p.texHeight = (tex.dims() > 2) ? tex.dim_size(2) : 0;
|
73 |
+
p.texWidth = (tex.dims() > 3) ? tex.dim_size(3) : 0;
|
74 |
+
p.channels = (tex.dims() > 4) ? tex.dim_size(4) : 0;
|
75 |
+
}
|
76 |
+
|
77 |
+
// Sanity checks.
|
78 |
+
if (!cube_mode)
|
79 |
+
{
|
80 |
+
OP_REQUIRES(ctx, tex.dims() == 4 && tex.dim_size(0) > 0 && tex.dim_size(1) > 0 && tex.dim_size(2) > 0 && tex.dim_size(3) > 0, errors::InvalidArgument("tex must have shape[>0, >0, >0, >0]"));
|
81 |
+
OP_REQUIRES(ctx, uv.dims() == 4 && uv.dim_size(0) > 0 && uv.dim_size(1) > 0 && uv.dim_size(2) > 0 && uv.dim_size(3) == 2, errors::InvalidArgument("uv must have shape [>0, >0, >0, 2]"));
|
82 |
+
}
|
83 |
+
else
|
84 |
+
{
|
85 |
+
OP_REQUIRES(ctx, tex.dims() == 5 && tex.dim_size(0) > 0 && tex.dim_size(1) == 6 && tex.dim_size(2) > 0 && tex.dim_size(3) > 0 && tex.dim_size(4) > 0, errors::InvalidArgument("tex must have shape[>0, 6, >0, >0, >0] in cube map mode"));
|
86 |
+
OP_REQUIRES(ctx, uv.dims() == 4 && uv.dim_size(0) > 0 && uv.dim_size(1) > 0 && uv.dim_size(2) > 0 && uv.dim_size(3) == 3, errors::InvalidArgument("uv must have shape [>0, >0, >0, 3] in cube map mode"));
|
87 |
+
OP_REQUIRES(ctx, tex.dim_size(2) == tex.dim_size(3), errors::InvalidArgument("texture shape must be square in cube map mode"));
|
88 |
+
}
|
89 |
+
OP_REQUIRES(ctx, tex.dim_size(0) == 1 || tex.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs tex, uv"));
|
90 |
+
OP_REQUIRES(ctx, p.texWidth <= (1 << TEX_MAX_MIP_LEVEL) && p.texHeight <= (1 << TEX_MAX_MIP_LEVEL), errors::InvalidArgument("texture size too large"));
|
91 |
+
if (p.enableMip)
|
92 |
+
{
|
93 |
+
if (!cube_mode)
|
94 |
+
OP_REQUIRES(ctx, uv_da.dims() == 4 && uv_da.dim_size(0) == p.n && uv_da.dim_size(1) == p.imgHeight && uv_da.dim_size(2) == p.imgWidth && uv_da.dim_size(3) == 4, errors::InvalidArgument("uv_da must have shape [minibatch_size, height, width, 4]"));
|
95 |
+
else
|
96 |
+
OP_REQUIRES(ctx, uv_da.dims() == 4 && uv_da.dim_size(0) == p.n && uv_da.dim_size(1) == p.imgHeight && uv_da.dim_size(2) == p.imgWidth && uv_da.dim_size(3) == 6, errors::InvalidArgument("uv_da must have shape [minibatch_size, height, width, 6] in cube map mode"));
|
97 |
+
}
|
98 |
+
|
99 |
+
// Get input pointers.
|
100 |
+
p.tex[0] = tex.flat<float>().data();
|
101 |
+
p.uv = uv.flat<float>().data();
|
102 |
+
p.uvDA = p.enableMip ? uv_da.flat<float>().data() : 0;
|
103 |
+
|
104 |
+
// Allocate output tensor.
|
105 |
+
Tensor* out_tensor = NULL;
|
106 |
+
TensorShape out_shape;
|
107 |
+
out_shape.AddDim(p.n);
|
108 |
+
out_shape.AddDim(p.imgHeight);
|
109 |
+
out_shape.AddDim(p.imgWidth);
|
110 |
+
out_shape.AddDim(p.channels);
|
111 |
+
OP_REQUIRES_OK(ctx, ctx->allocate_output(0, out_shape, &out_tensor));
|
112 |
+
p.out = out_tensor->flat<float>().data();
|
113 |
+
|
114 |
+
// Choose kernel variants based on channel count.
|
115 |
+
void* args[] = {&p};
|
116 |
+
int channel_div_idx = 0;
|
117 |
+
if (!(p.channels & 3))
|
118 |
+
channel_div_idx = 2; // Channel count divisible by 4.
|
119 |
+
else if (!(p.channels & 1))
|
120 |
+
channel_div_idx = 1; // Channel count divisible by 2.
|
121 |
+
|
122 |
+
// Mip-related setup.
|
123 |
+
float* pmip = 0;
|
124 |
+
if (p.enableMip)
|
125 |
+
{
|
126 |
+
// Generate mip offsets.
|
127 |
+
int mipOffsets[TEX_MAX_MIP_LEVEL];
|
128 |
+
int mipTotal = calculateMipInfo(ctx, p, mipOffsets);
|
129 |
+
|
130 |
+
// Mip output tensor.
|
131 |
+
Tensor* mip_tensor = NULL;
|
132 |
+
TensorShape mip_shape;
|
133 |
+
mip_shape.AddDim(mipTotal);
|
134 |
+
|
135 |
+
// If texture is constant, calculate mip stack only once.
|
136 |
+
bool computeMip = true;
|
137 |
+
if (p.texConst)
|
138 |
+
{
|
139 |
+
// First execution?
|
140 |
+
if (!m_persistentMipTensorInitialized)
|
141 |
+
{
|
142 |
+
// Allocate a persistent mip tensor.
|
143 |
+
OP_REQUIRES_OK(ctx, ctx->allocate_persistent(DT_FLOAT, mip_shape, &m_persistentMipTensor, &mip_tensor));
|
144 |
+
m_persistentMipTensorInitialized = true;
|
145 |
+
}
|
146 |
+
else
|
147 |
+
{
|
148 |
+
// Reuse the persistent tensor, do not recompute mip levels.
|
149 |
+
mip_tensor = m_persistentMipTensor.AccessTensor(ctx);
|
150 |
+
computeMip = false;
|
151 |
+
}
|
152 |
+
|
153 |
+
// Set as output tensor as well.
|
154 |
+
ctx->set_output(1, *mip_tensor);
|
155 |
+
}
|
156 |
+
else
|
157 |
+
{
|
158 |
+
// Allocate an output tensor as usual.
|
159 |
+
OP_REQUIRES_OK(ctx, ctx->allocate_output(1, mip_shape, &mip_tensor));
|
160 |
+
}
|
161 |
+
|
162 |
+
pmip = mip_tensor->flat<float>().data(); // Pointer to data.
|
163 |
+
for (int i=1; i <= p.mipLevelMax; i++)
|
164 |
+
p.tex[i] = pmip + mipOffsets[i]; // Pointers to mip levels.
|
165 |
+
|
166 |
+
// Build mip levels if needed.
|
167 |
+
if (computeMip)
|
168 |
+
{
|
169 |
+
for (int i=1; i <= p.mipLevelMax; i++)
|
170 |
+
{
|
171 |
+
int2 ms = mipLevelSize(p, i);
|
172 |
+
int3 sz = make_int3(ms.x, ms.y, p.texDepth);
|
173 |
+
dim3 blockSize = getLaunchBlockSize(TEX_FWD_MAX_MIP_KERNEL_BLOCK_WIDTH, TEX_FWD_MAX_MIP_KERNEL_BLOCK_HEIGHT, sz.x, sz.y);
|
174 |
+
dim3 gridSize = getLaunchGridSize(blockSize, sz.x, sz.y, sz.z * (cube_mode ? 6 : 1));
|
175 |
+
p.mipLevelOut = i;
|
176 |
+
|
177 |
+
void* build_func_tbl[3] = { (void*)MipBuildKernel1, (void*)MipBuildKernel2, (void*)MipBuildKernel4 };
|
178 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(build_func_tbl[channel_div_idx], gridSize, blockSize, args, 0, stream));
|
179 |
+
}
|
180 |
+
}
|
181 |
+
}
|
182 |
+
|
183 |
+
// Verify that buffers are aligned to allow float2/float4 operations. Unused pointers are zero so always aligned.
|
184 |
+
if (!cube_mode)
|
185 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.uv & 7), errors::Internal("uv input tensor not aligned to float2"));
|
186 |
+
if ((p.channels & 3) == 0)
|
187 |
+
{
|
188 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.tex[0] & 15), errors::Internal("tex input tensor not aligned to float4"));
|
189 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.out & 15), errors::Internal("out output tensor not aligned to float4"));
|
190 |
+
OP_REQUIRES(ctx, !((uintptr_t)pmip & 15), errors::Internal("mip output tensor not aligned to float4"));
|
191 |
+
}
|
192 |
+
if ((p.channels & 1) == 0)
|
193 |
+
{
|
194 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.tex[0] & 7), errors::Internal("tex input tensor not aligned to float2"));
|
195 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.out & 7), errors::Internal("out output tensor not aligned to float2"));
|
196 |
+
OP_REQUIRES(ctx, !((uintptr_t)pmip & 7), errors::Internal("mip output tensor not aligned to float2"));
|
197 |
+
}
|
198 |
+
if (!cube_mode)
|
199 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.uvDA & 15), errors::Internal("uv_da input tensor not aligned to float4"));
|
200 |
+
else
|
201 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.uvDA & 7), errors::Internal("uv_da input tensor not aligned to float2"));
|
202 |
+
|
203 |
+
// Choose launch parameters for texture lookup kernel.
|
204 |
+
dim3 blockSize = getLaunchBlockSize(TEX_FWD_MAX_KERNEL_BLOCK_WIDTH, TEX_FWD_MAX_KERNEL_BLOCK_HEIGHT, p.imgWidth, p.imgHeight);
|
205 |
+
dim3 gridSize = getLaunchGridSize(blockSize, p.imgWidth, p.imgHeight, p.n);
|
206 |
+
|
207 |
+
// Choose kernel based on filter mode, cube mode, and datatype.
|
208 |
+
void* func_tbl[TEX_MODE_COUNT * 3 * 2] = {
|
209 |
+
(void*)TextureFwdKernelNearest1,
|
210 |
+
(void*)TextureFwdKernelNearest2,
|
211 |
+
(void*)TextureFwdKernelNearest4,
|
212 |
+
(void*)TextureFwdKernelLinear1,
|
213 |
+
(void*)TextureFwdKernelLinear2,
|
214 |
+
(void*)TextureFwdKernelLinear4,
|
215 |
+
(void*)TextureFwdKernelLinearMipmapNearest1,
|
216 |
+
(void*)TextureFwdKernelLinearMipmapNearest2,
|
217 |
+
(void*)TextureFwdKernelLinearMipmapNearest4,
|
218 |
+
(void*)TextureFwdKernelLinearMipmapLinear1,
|
219 |
+
(void*)TextureFwdKernelLinearMipmapLinear2,
|
220 |
+
(void*)TextureFwdKernelLinearMipmapLinear4,
|
221 |
+
(void*)TextureFwdKernelCubeNearest1,
|
222 |
+
(void*)TextureFwdKernelCubeNearest2,
|
223 |
+
(void*)TextureFwdKernelCubeNearest4,
|
224 |
+
(void*)TextureFwdKernelCubeLinear1,
|
225 |
+
(void*)TextureFwdKernelCubeLinear2,
|
226 |
+
(void*)TextureFwdKernelCubeLinear4,
|
227 |
+
(void*)TextureFwdKernelCubeLinearMipmapNearest1,
|
228 |
+
(void*)TextureFwdKernelCubeLinearMipmapNearest2,
|
229 |
+
(void*)TextureFwdKernelCubeLinearMipmapNearest4,
|
230 |
+
(void*)TextureFwdKernelCubeLinearMipmapLinear1,
|
231 |
+
(void*)TextureFwdKernelCubeLinearMipmapLinear2,
|
232 |
+
(void*)TextureFwdKernelCubeLinearMipmapLinear4,
|
233 |
+
};
|
234 |
+
|
235 |
+
// Function index.
|
236 |
+
int func_idx = p.filterMode;
|
237 |
+
if (cube_mode)
|
238 |
+
func_idx += TEX_MODE_COUNT;
|
239 |
+
func_idx = func_idx * 3 + channel_div_idx;
|
240 |
+
|
241 |
+
// Launch kernel.
|
242 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(func_tbl[func_idx], gridSize, blockSize, args, 0, stream));
|
243 |
+
}
|
244 |
+
};
|
245 |
+
|
246 |
+
REGISTER_OP("TextureFwd")
|
247 |
+
.Input ("tex: float")
|
248 |
+
.Input ("uv: float")
|
249 |
+
.Output ("out: float")
|
250 |
+
.Attr ("filter_mode: int")
|
251 |
+
.Attr ("boundary_mode: int");
|
252 |
+
|
253 |
+
REGISTER_OP("TextureFwdMip")
|
254 |
+
.Input ("tex: float")
|
255 |
+
.Input ("uv: float")
|
256 |
+
.Input ("uv_da: float")
|
257 |
+
.Output ("out: float")
|
258 |
+
.Output ("mip: float")
|
259 |
+
.Attr ("filter_mode: int")
|
260 |
+
.Attr ("boundary_mode: int")
|
261 |
+
.Attr ("tex_const: int")
|
262 |
+
.Attr ("max_mip_level: int");
|
263 |
+
|
264 |
+
REGISTER_KERNEL_BUILDER(Name("TextureFwd") .Device(DEVICE_GPU), TextureFwdOp);
|
265 |
+
REGISTER_KERNEL_BUILDER(Name("TextureFwdMip").Device(DEVICE_GPU), TextureFwdOp);
|
266 |
+
|
267 |
+
//------------------------------------------------------------------------
|
268 |
+
// Gradient TensorFlow op.
|
269 |
+
|
270 |
+
struct TextureGradOp : public OpKernel
|
271 |
+
{
|
272 |
+
TextureKernelParams m_attribs;
|
273 |
+
|
274 |
+
TextureGradOp(OpKernelConstruction* ctx): OpKernel(ctx)
|
275 |
+
{
|
276 |
+
memset(&m_attribs, 0, sizeof(m_attribs));
|
277 |
+
parseOpAttributes(ctx, m_attribs);
|
278 |
+
}
|
279 |
+
|
280 |
+
void Compute(OpKernelContext* ctx)
|
281 |
+
{
|
282 |
+
TextureKernelParams& p = m_attribs;
|
283 |
+
cudaStream_t stream = ctx->eigen_device<Eigen::GpuDevice>().stream();
|
284 |
+
bool cube_mode = (p.boundaryMode == TEX_BOUNDARY_MODE_CUBE);
|
285 |
+
|
286 |
+
// Get input.
|
287 |
+
const Tensor& tex = ctx->input(0);
|
288 |
+
const Tensor& uv = ctx->input(1);
|
289 |
+
const Tensor& dy = ctx->input(2);
|
290 |
+
const Tensor& uv_da = ctx->input(p.enableMip ? 3 : 2);
|
291 |
+
const Tensor& mip = ctx->input(p.enableMip ? 4 : 2);
|
292 |
+
|
293 |
+
// Extract input dimensions.
|
294 |
+
p.n = (uv.dims() > 0) ? uv.dim_size(0) : 0;
|
295 |
+
p.imgHeight = (uv.dims() > 1) ? uv.dim_size(1) : 0;
|
296 |
+
p.imgWidth = (uv.dims() > 2) ? uv.dim_size(2) : 0;
|
297 |
+
p.texDepth = (tex.dims() > 0) ? tex.dim_size(0) : 0;
|
298 |
+
if (!cube_mode)
|
299 |
+
{
|
300 |
+
p.texHeight = (tex.dims() > 1) ? tex.dim_size(1) : 0;
|
301 |
+
p.texWidth = (tex.dims() > 2) ? tex.dim_size(2) : 0;
|
302 |
+
p.channels = (tex.dims() > 3) ? tex.dim_size(3) : 0;
|
303 |
+
}
|
304 |
+
else
|
305 |
+
{
|
306 |
+
p.texHeight = (tex.dims() > 2) ? tex.dim_size(2) : 0;
|
307 |
+
p.texWidth = (tex.dims() > 3) ? tex.dim_size(3) : 0;
|
308 |
+
p.channels = (tex.dims() > 4) ? tex.dim_size(4) : 0;
|
309 |
+
}
|
310 |
+
|
311 |
+
// Sanity checks.
|
312 |
+
if (!cube_mode)
|
313 |
+
{
|
314 |
+
OP_REQUIRES(ctx, tex.dims() == 4 && tex.dim_size(0) > 0 && tex.dim_size(1) > 0 && tex.dim_size(2) > 0 && tex.dim_size(3) > 0, errors::InvalidArgument("tex must have shape[>0, >0, >0, >0]"));
|
315 |
+
OP_REQUIRES(ctx, uv.dims() == 4 && uv.dim_size(0) > 0 && uv.dim_size(1) > 0 && uv.dim_size(2) > 0 && uv.dim_size(3) == 2, errors::InvalidArgument("uv must have shape [>0, >0, >0, 2]"));
|
316 |
+
}
|
317 |
+
else
|
318 |
+
{
|
319 |
+
OP_REQUIRES(ctx, tex.dims() == 5 && tex.dim_size(0) > 0 && tex.dim_size(1) == 6 && tex.dim_size(2) > 0 && tex.dim_size(3) > 0 && tex.dim_size(4) > 0, errors::InvalidArgument("tex must have shape[>0, 6, >0, >0, >0] in cube map mode"));
|
320 |
+
OP_REQUIRES(ctx, uv.dims() == 4 && uv.dim_size(0) > 0 && uv.dim_size(1) > 0 && uv.dim_size(2) > 0 && uv.dim_size(3) == 3, errors::InvalidArgument("uv must have shape [>0, >0, >0, 3] in cube map mode"));
|
321 |
+
OP_REQUIRES(ctx, tex.dim_size(2) == tex.dim_size(3), errors::InvalidArgument("texture shape must be square in cube map mode"));
|
322 |
+
}
|
323 |
+
OP_REQUIRES(ctx, tex.dim_size(0) == 1 || tex.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs tex, uv"));
|
324 |
+
OP_REQUIRES(ctx, dy.dims() == 4 && dy.dim_size(0) == p.n && dy.dim_size(1) == p.imgHeight && dy.dim_size(2) == p.imgWidth && dy.dim_size(3) == p.channels, errors::InvalidArgument("dy must have shape [minibatch_size, height, width, channels]"));
|
325 |
+
if (p.enableMip)
|
326 |
+
{
|
327 |
+
if (!cube_mode)
|
328 |
+
OP_REQUIRES(ctx, uv_da.dims() == 4 && uv_da.dim_size(0) == p.n && uv_da.dim_size(1) == p.imgHeight && uv_da.dim_size(2) == p.imgWidth && uv_da.dim_size(3) == 4, errors::InvalidArgument("uv_da must have shape [minibatch_size, height, width, 4]"));
|
329 |
+
else
|
330 |
+
OP_REQUIRES(ctx, uv_da.dims() == 4 && uv_da.dim_size(0) == p.n && uv_da.dim_size(1) == p.imgHeight && uv_da.dim_size(2) == p.imgWidth && uv_da.dim_size(3) == 6, errors::InvalidArgument("uv_da must have shape [minibatch_size, height, width, 6] in cube map mode"));
|
331 |
+
}
|
332 |
+
|
333 |
+
// Get input pointers.
|
334 |
+
p.tex[0] = tex.flat<float>().data();
|
335 |
+
p.uv = uv.flat<float>().data();
|
336 |
+
p.dy = dy.flat<float>().data();
|
337 |
+
p.uvDA = p.enableMip ? uv_da.flat<float>().data() : 0;
|
338 |
+
float* pmip = p.enableMip ? (float*)mip.flat<float>().data() : 0;
|
339 |
+
|
340 |
+
// Allocate output tensor for tex gradient.
|
341 |
+
Tensor* grad_tex_tensor = NULL;
|
342 |
+
TensorShape grad_tex_shape;
|
343 |
+
grad_tex_shape.AddDim(p.texDepth);
|
344 |
+
if (cube_mode)
|
345 |
+
grad_tex_shape.AddDim(6);
|
346 |
+
grad_tex_shape.AddDim(p.texHeight);
|
347 |
+
grad_tex_shape.AddDim(p.texWidth);
|
348 |
+
grad_tex_shape.AddDim(p.channels);
|
349 |
+
OP_REQUIRES_OK(ctx, ctx->allocate_output(0, grad_tex_shape, &grad_tex_tensor));
|
350 |
+
p.gradTex[0] = grad_tex_tensor->flat<float>().data();
|
351 |
+
|
352 |
+
// Allocate output tensor for uv gradient.
|
353 |
+
if (p.filterMode != TEX_MODE_NEAREST)
|
354 |
+
{
|
355 |
+
TensorShape grad_uv_shape;
|
356 |
+
Tensor* grad_uv_tensor = NULL;
|
357 |
+
grad_uv_shape.AddDim(p.n);
|
358 |
+
grad_uv_shape.AddDim(p.imgHeight);
|
359 |
+
grad_uv_shape.AddDim(p.imgWidth);
|
360 |
+
grad_uv_shape.AddDim(uv.dim_size(3));
|
361 |
+
OP_REQUIRES_OK(ctx, ctx->allocate_output(1, grad_uv_shape, &grad_uv_tensor));
|
362 |
+
p.gradUV = grad_uv_tensor->flat<float>().data();
|
363 |
+
|
364 |
+
// Allocate output tensor for uv_da gradient.
|
365 |
+
if (p.filterMode == TEX_MODE_LINEAR_MIPMAP_LINEAR)
|
366 |
+
{
|
367 |
+
Tensor* grad_uv_da_tensor = NULL;
|
368 |
+
grad_uv_shape.set_dim(3, uv_da.dim_size(3));
|
369 |
+
OP_REQUIRES_OK(ctx, ctx->allocate_output(2, grad_uv_shape, &grad_uv_da_tensor));
|
370 |
+
p.gradUVDA = grad_uv_da_tensor->flat<float>().data();
|
371 |
+
}
|
372 |
+
}
|
373 |
+
|
374 |
+
// Choose kernel variants based on channel count.
|
375 |
+
int channel_div_idx = 0;
|
376 |
+
if (!(p.channels & 3))
|
377 |
+
channel_div_idx = 2; // Channel count divisible by 4.
|
378 |
+
else if (!(p.channels & 1))
|
379 |
+
channel_div_idx = 1; // Channel count divisible by 2.
|
380 |
+
|
381 |
+
// Mip-related setup.
|
382 |
+
Tensor grad_mip_tensor;
|
383 |
+
float* pgradMip = 0;
|
384 |
+
if (p.enableMip)
|
385 |
+
{
|
386 |
+
// Generate mip offsets.
|
387 |
+
int mipOffsets[TEX_MAX_MIP_LEVEL];
|
388 |
+
int mipTotal = calculateMipInfo(ctx, p, mipOffsets);
|
389 |
+
|
390 |
+
// Get space for temporary mip gradients.
|
391 |
+
TensorShape grad_mip_shape;
|
392 |
+
grad_mip_shape.AddDim(mipTotal);
|
393 |
+
ctx->allocate_temp(DT_FLOAT, grad_mip_shape, &grad_mip_tensor);
|
394 |
+
pgradMip = grad_mip_tensor.flat<float>().data();
|
395 |
+
for (int i=1; i <= p.mipLevelMax; i++)
|
396 |
+
{
|
397 |
+
p.tex[i] = pmip + mipOffsets[i]; // Pointers to mip levels.
|
398 |
+
p.gradTex[i] = pgradMip + mipOffsets[i]; // Pointers to mip gradients.
|
399 |
+
}
|
400 |
+
|
401 |
+
// Clear mip gradients.
|
402 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaMemsetAsync(pgradMip, 0, mipTotal * sizeof(float), stream));
|
403 |
+
}
|
404 |
+
|
405 |
+
// Initialize texture gradients to zero.
|
406 |
+
int texBytes = p.texHeight * p.texWidth * p.texDepth * p.channels * sizeof(float);
|
407 |
+
if (cube_mode)
|
408 |
+
texBytes *= 6;
|
409 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaMemsetAsync(p.gradTex[0], 0, texBytes, stream));
|
410 |
+
|
411 |
+
// Verify that buffers are aligned to allow float2/float4 operations. Unused pointers are zero so always aligned.
|
412 |
+
if (!cube_mode)
|
413 |
+
{
|
414 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.uv & 7), errors::Internal("uv input tensor not aligned to float2"));
|
415 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.gradUV & 7), errors::Internal("grad_uv output tensor not aligned to float2"));
|
416 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.uvDA & 15), errors::Internal("uv_da input tensor not aligned to float4"));
|
417 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.gradUVDA & 15), errors::Internal("grad_uv_da output tensor not aligned to float4"));
|
418 |
+
}
|
419 |
+
else
|
420 |
+
{
|
421 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.uvDA & 7), errors::Internal("uv_da input tensor not aligned to float2"));
|
422 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.gradUVDA & 7), errors::Internal("grad_uv_da output tensor not aligned to float2"));
|
423 |
+
}
|
424 |
+
if ((p.channels & 3) == 0)
|
425 |
+
{
|
426 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.tex[0] & 15), errors::Internal("tex input tensor not aligned to float4"));
|
427 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.gradTex[0] & 15), errors::Internal("grad_tex output tensor not aligned to float4"));
|
428 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.dy & 15), errors::Internal("dy input tensor not aligned to float4"));
|
429 |
+
OP_REQUIRES(ctx, !((uintptr_t)pmip & 15), errors::Internal("mip input tensor not aligned to float4"));
|
430 |
+
OP_REQUIRES(ctx, !((uintptr_t)pgradMip & 15), errors::Internal("internal mip gradient tensor not aligned to float4"));
|
431 |
+
}
|
432 |
+
if ((p.channels & 1) == 0)
|
433 |
+
{
|
434 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.tex[0] & 7), errors::Internal("tex input tensor not aligned to float2"));
|
435 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.gradTex[0] & 7), errors::Internal("grad_tex output tensor not aligned to float2"));
|
436 |
+
OP_REQUIRES(ctx, !((uintptr_t)p.dy & 7), errors::Internal("dy output tensor not aligned to float2"));
|
437 |
+
OP_REQUIRES(ctx, !((uintptr_t)pmip & 7), errors::Internal("mip input tensor not aligned to float2"));
|
438 |
+
OP_REQUIRES(ctx, !((uintptr_t)pgradMip & 7), errors::Internal("internal mip gradient tensor not aligned to float2"));
|
439 |
+
}
|
440 |
+
|
441 |
+
// Choose launch parameters for main gradient kernel.
|
442 |
+
void* args[] = {&p};
|
443 |
+
dim3 blockSize = getLaunchBlockSize(TEX_GRAD_MAX_KERNEL_BLOCK_WIDTH, TEX_GRAD_MAX_KERNEL_BLOCK_HEIGHT, p.imgWidth, p.imgHeight);
|
444 |
+
dim3 gridSize = getLaunchGridSize(blockSize, p.imgWidth, p.imgHeight, p.n);
|
445 |
+
|
446 |
+
void* func_tbl[TEX_MODE_COUNT * 2] = {
|
447 |
+
(void*)TextureGradKernelNearest,
|
448 |
+
(void*)TextureGradKernelLinear,
|
449 |
+
(void*)TextureGradKernelLinearMipmapNearest,
|
450 |
+
(void*)TextureGradKernelLinearMipmapLinear,
|
451 |
+
(void*)TextureGradKernelCubeNearest,
|
452 |
+
(void*)TextureGradKernelCubeLinear,
|
453 |
+
(void*)TextureGradKernelCubeLinearMipmapNearest,
|
454 |
+
(void*)TextureGradKernelCubeLinearMipmapLinear,
|
455 |
+
};
|
456 |
+
|
457 |
+
// Function index.
|
458 |
+
int func_idx = p.filterMode;
|
459 |
+
if (cube_mode)
|
460 |
+
func_idx += TEX_MODE_COUNT;
|
461 |
+
|
462 |
+
// Launch main gradient kernel.
|
463 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(func_tbl[func_idx], gridSize, blockSize, args, 0, stream));
|
464 |
+
|
465 |
+
// Launch kernel to pull gradients from mip levels.
|
466 |
+
if (p.enableMip)
|
467 |
+
{
|
468 |
+
dim3 blockSize = getLaunchBlockSize(TEX_GRAD_MAX_MIP_KERNEL_BLOCK_WIDTH, TEX_GRAD_MAX_MIP_KERNEL_BLOCK_HEIGHT, p.texWidth, p.texHeight);
|
469 |
+
dim3 gridSize = getLaunchGridSize(blockSize, p.texWidth, p.texHeight, p.texDepth * (cube_mode ? 6 : 1));
|
470 |
+
int sharedBytes = blockSize.x * blockSize.y * p.channels * sizeof(float);
|
471 |
+
|
472 |
+
void* mip_grad_func_tbl[3] = { (void*)MipGradKernel1, (void*)MipGradKernel2, (void*)MipGradKernel4 };
|
473 |
+
OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(mip_grad_func_tbl[channel_div_idx], gridSize, blockSize, args, sharedBytes, stream));
|
474 |
+
}
|
475 |
+
}
|
476 |
+
};
|
477 |
+
|
478 |
+
REGISTER_OP("TextureGradNearest")
|
479 |
+
.Input ("tex: float")
|
480 |
+
.Input ("uv: float")
|
481 |
+
.Input ("dy: float")
|
482 |
+
.Output ("grad_tex: float")
|
483 |
+
.Attr ("filter_mode: int")
|
484 |
+
.Attr ("boundary_mode: int");
|
485 |
+
|
486 |
+
REGISTER_OP("TextureGradLinear")
|
487 |
+
.Input ("tex: float")
|
488 |
+
.Input ("uv: float")
|
489 |
+
.Input ("dy: float")
|
490 |
+
.Output ("grad_tex: float")
|
491 |
+
.Output ("grad_uv: float")
|
492 |
+
.Attr ("filter_mode: int")
|
493 |
+
.Attr ("boundary_mode: int");
|
494 |
+
|
495 |
+
REGISTER_OP("TextureGradLinearMipmapNearest")
|
496 |
+
.Input ("tex: float")
|
497 |
+
.Input ("uv: float")
|
498 |
+
.Input ("dy: float")
|
499 |
+
.Input ("uv_da: float")
|
500 |
+
.Input ("mip: float")
|
501 |
+
.Output ("grad_tex: float")
|
502 |
+
.Output ("grad_uv: float")
|
503 |
+
.Attr ("filter_mode: int")
|
504 |
+
.Attr ("boundary_mode: int")
|
505 |
+
.Attr ("max_mip_level: int");
|
506 |
+
|
507 |
+
REGISTER_OP("TextureGradLinearMipmapLinear")
|
508 |
+
.Input ("tex: float")
|
509 |
+
.Input ("uv: float")
|
510 |
+
.Input ("dy: float")
|
511 |
+
.Input ("uv_da: float")
|
512 |
+
.Input ("mip: float")
|
513 |
+
.Output ("grad_tex: float")
|
514 |
+
.Output ("grad_uv: float")
|
515 |
+
.Output ("grad_uv_da: float")
|
516 |
+
.Attr ("filter_mode: int")
|
517 |
+
.Attr ("boundary_mode: int")
|
518 |
+
.Attr ("max_mip_level: int");
|
519 |
+
|
520 |
+
REGISTER_KERNEL_BUILDER(Name("TextureGradNearest") .Device(DEVICE_GPU), TextureGradOp);
|
521 |
+
REGISTER_KERNEL_BUILDER(Name("TextureGradLinear") .Device(DEVICE_GPU), TextureGradOp);
|
522 |
+
REGISTER_KERNEL_BUILDER(Name("TextureGradLinearMipmapNearest").Device(DEVICE_GPU), TextureGradOp);
|
523 |
+
REGISTER_KERNEL_BUILDER(Name("TextureGradLinearMipmapLinear") .Device(DEVICE_GPU), TextureGradOp);
|
524 |
+
|
525 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/torch/__init__.py
ADDED
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
#
|
3 |
+
# NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
# and proprietary rights in and to this software, related documentation
|
5 |
+
# and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
# distribution of this software and related documentation without an express
|
7 |
+
# license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
from .ops import RasterizeCudaContext, RasterizeGLContext, get_log_level, set_log_level, rasterize, DepthPeeler, interpolate, texture, texture_construct_mip, antialias, antialias_construct_topology_hash
|
10 |
+
__all__ = ["RasterizeCudaContext", "RasterizeGLContext", "get_log_level", "set_log_level", "rasterize", "DepthPeeler", "interpolate", "texture", "texture_construct_mip", "antialias", "antialias_construct_topology_hash"]
|
extensions/nvdiffrast/nvdiffrast/torch/ops.py
ADDED
@@ -0,0 +1,734 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
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1 |
+
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
#
|
3 |
+
# NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
# and proprietary rights in and to this software, related documentation
|
5 |
+
# and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
# distribution of this software and related documentation without an express
|
7 |
+
# license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
import importlib
|
10 |
+
import logging
|
11 |
+
import numpy as np
|
12 |
+
import os
|
13 |
+
import torch
|
14 |
+
import torch.utils.cpp_extension
|
15 |
+
from . import _C
|
16 |
+
|
17 |
+
#----------------------------------------------------------------------------
|
18 |
+
# C++/Cuda plugin compiler/loader.
|
19 |
+
|
20 |
+
_cached_plugin = {}
|
21 |
+
def _get_plugin(gl=False):
|
22 |
+
assert isinstance(gl, bool)
|
23 |
+
|
24 |
+
# Modified with precompiled torch CUDA extension
|
25 |
+
if not gl:
|
26 |
+
return _C
|
27 |
+
|
28 |
+
# Return cached plugin if already loaded.
|
29 |
+
if _cached_plugin.get(gl, None) is not None:
|
30 |
+
return _cached_plugin[gl]
|
31 |
+
|
32 |
+
# Make sure we can find the necessary compiler and libary binaries.
|
33 |
+
if os.name == 'nt':
|
34 |
+
lib_dir = os.path.dirname(__file__) + r"\..\lib"
|
35 |
+
def find_cl_path():
|
36 |
+
import glob
|
37 |
+
def get_sort_key(x):
|
38 |
+
# Primary criterion is VS version, secondary is edition, third is internal MSVC version.
|
39 |
+
x = x.split('\\')[3:]
|
40 |
+
x[1] = {'BuildTools': '~0', 'Community': '~1', 'Pro': '~2', 'Professional': '~3', 'Enterprise': '~4'}.get(x[1], x[1])
|
41 |
+
return x
|
42 |
+
vs_relative_path = r"\Microsoft Visual Studio\*\*\VC\Tools\MSVC\*\bin\Hostx64\x64"
|
43 |
+
paths = glob.glob(r"C:\Program Files" + vs_relative_path)
|
44 |
+
paths += glob.glob(r"C:\Program Files (x86)" + vs_relative_path)
|
45 |
+
if paths:
|
46 |
+
return sorted(paths, key=get_sort_key)[-1]
|
47 |
+
|
48 |
+
# If cl.exe is not on path, try to find it.
|
49 |
+
if os.system("where cl.exe >nul 2>nul") != 0:
|
50 |
+
cl_path = find_cl_path()
|
51 |
+
if cl_path is None:
|
52 |
+
raise RuntimeError("Could not locate a supported Microsoft Visual C++ installation")
|
53 |
+
os.environ['PATH'] += ';' + cl_path
|
54 |
+
|
55 |
+
# Compiler options.
|
56 |
+
common_opts = ['-DNVDR_TORCH']
|
57 |
+
cc_opts = []
|
58 |
+
if os.name == 'nt':
|
59 |
+
cc_opts += ['/wd4067', '/wd4624'] # Disable warnings in torch headers.
|
60 |
+
|
61 |
+
# Linker options for the GL-interfacing plugin.
|
62 |
+
ldflags = []
|
63 |
+
if gl:
|
64 |
+
if os.name == 'posix':
|
65 |
+
ldflags = ['-lGL', '-lEGL']
|
66 |
+
elif os.name == 'nt':
|
67 |
+
libs = ['gdi32', 'opengl32', 'user32', 'setgpu']
|
68 |
+
ldflags = ['/LIBPATH:' + lib_dir] + ['/DEFAULTLIB:' + x for x in libs]
|
69 |
+
|
70 |
+
# List of source files.
|
71 |
+
if gl:
|
72 |
+
source_files = [
|
73 |
+
'../common/common.cpp',
|
74 |
+
'../common/glutil.cpp',
|
75 |
+
'../common/rasterize_gl.cpp',
|
76 |
+
'torch_bindings_gl.cpp',
|
77 |
+
'torch_rasterize_gl.cpp',
|
78 |
+
]
|
79 |
+
else:
|
80 |
+
source_files = [
|
81 |
+
'../common/cudaraster/impl/Buffer.cpp',
|
82 |
+
'../common/cudaraster/impl/CudaRaster.cpp',
|
83 |
+
'../common/cudaraster/impl/RasterImpl.cu',
|
84 |
+
'../common/cudaraster/impl/RasterImpl.cpp',
|
85 |
+
'../common/common.cpp',
|
86 |
+
'../common/rasterize.cu',
|
87 |
+
'../common/interpolate.cu',
|
88 |
+
'../common/texture.cu',
|
89 |
+
'../common/texture.cpp',
|
90 |
+
'../common/antialias.cu',
|
91 |
+
'torch_bindings.cpp',
|
92 |
+
'torch_rasterize.cpp',
|
93 |
+
'torch_interpolate.cpp',
|
94 |
+
'torch_texture.cpp',
|
95 |
+
'torch_antialias.cpp',
|
96 |
+
]
|
97 |
+
|
98 |
+
# Some containers set this to contain old architectures that won't compile. We only need the one installed in the machine.
|
99 |
+
os.environ['TORCH_CUDA_ARCH_LIST'] = ''
|
100 |
+
|
101 |
+
# On Linux, show a warning if GLEW is being forcibly loaded when compiling the GL plugin.
|
102 |
+
if gl and (os.name == 'posix') and ('libGLEW' in os.environ.get('LD_PRELOAD', '')):
|
103 |
+
logging.getLogger('nvdiffrast').warning("Warning: libGLEW is being loaded via LD_PRELOAD, and will probably conflict with the OpenGL plugin")
|
104 |
+
|
105 |
+
# Try to detect if a stray lock file is left in cache directory and show a warning. This sometimes happens on Windows if the build is interrupted at just the right moment.
|
106 |
+
plugin_name = 'nvdiffrast_plugin' + ('_gl' if gl else '')
|
107 |
+
try:
|
108 |
+
lock_fn = os.path.join(torch.utils.cpp_extension._get_build_directory(plugin_name, False), 'lock')
|
109 |
+
if os.path.exists(lock_fn):
|
110 |
+
logging.getLogger('nvdiffrast').warning("Lock file exists in build directory: '%s'" % lock_fn)
|
111 |
+
except:
|
112 |
+
pass
|
113 |
+
|
114 |
+
# Speed up compilation on Windows.
|
115 |
+
if os.name == 'nt':
|
116 |
+
# Skip telemetry sending step in vcvarsall.bat
|
117 |
+
os.environ['VSCMD_SKIP_SENDTELEMETRY'] = '1'
|
118 |
+
|
119 |
+
# Opportunistically patch distutils to cache MSVC environments.
|
120 |
+
try:
|
121 |
+
import distutils._msvccompiler
|
122 |
+
import functools
|
123 |
+
if not hasattr(distutils._msvccompiler._get_vc_env, '__wrapped__'):
|
124 |
+
distutils._msvccompiler._get_vc_env = functools.lru_cache()(distutils._msvccompiler._get_vc_env)
|
125 |
+
except:
|
126 |
+
pass
|
127 |
+
|
128 |
+
# Compile and load.
|
129 |
+
source_paths = [os.path.join(os.path.dirname(__file__), fn) for fn in source_files]
|
130 |
+
torch.utils.cpp_extension.load(name=plugin_name, sources=source_paths, extra_cflags=common_opts+cc_opts, extra_cuda_cflags=common_opts+['-lineinfo'], extra_ldflags=ldflags, with_cuda=True, verbose=False)
|
131 |
+
|
132 |
+
# Import, cache, and return the compiled module.
|
133 |
+
_cached_plugin[gl] = importlib.import_module(plugin_name)
|
134 |
+
return _cached_plugin[gl]
|
135 |
+
|
136 |
+
#----------------------------------------------------------------------------
|
137 |
+
# Log level.
|
138 |
+
#----------------------------------------------------------------------------
|
139 |
+
|
140 |
+
def get_log_level():
|
141 |
+
'''Get current log level.
|
142 |
+
|
143 |
+
Returns:
|
144 |
+
Current log level in nvdiffrast. See `set_log_level()` for possible values.
|
145 |
+
'''
|
146 |
+
return _get_plugin().get_log_level()
|
147 |
+
|
148 |
+
def set_log_level(level):
|
149 |
+
'''Set log level.
|
150 |
+
|
151 |
+
Log levels follow the convention on the C++ side of Torch:
|
152 |
+
0 = Info,
|
153 |
+
1 = Warning,
|
154 |
+
2 = Error,
|
155 |
+
3 = Fatal.
|
156 |
+
The default log level is 1.
|
157 |
+
|
158 |
+
Args:
|
159 |
+
level: New log level as integer. Internal nvdiffrast messages of this
|
160 |
+
severity or higher will be printed, while messages of lower
|
161 |
+
severity will be silent.
|
162 |
+
'''
|
163 |
+
_get_plugin().set_log_level(level)
|
164 |
+
|
165 |
+
#----------------------------------------------------------------------------
|
166 |
+
# CudaRaster state wrapper.
|
167 |
+
#----------------------------------------------------------------------------
|
168 |
+
|
169 |
+
class RasterizeCudaContext:
|
170 |
+
def __init__(self, device=None):
|
171 |
+
'''Create a new Cuda rasterizer context.
|
172 |
+
|
173 |
+
The context is deleted and internal storage is released when the object is
|
174 |
+
destroyed.
|
175 |
+
|
176 |
+
Args:
|
177 |
+
device (Optional): Cuda device on which the context is created. Type can be
|
178 |
+
`torch.device`, string (e.g., `'cuda:1'`), or int. If not
|
179 |
+
specified, context will be created on currently active Cuda
|
180 |
+
device.
|
181 |
+
Returns:
|
182 |
+
The newly created Cuda rasterizer context.
|
183 |
+
'''
|
184 |
+
if device is None:
|
185 |
+
cuda_device_idx = torch.cuda.current_device()
|
186 |
+
else:
|
187 |
+
with torch.cuda.device(device):
|
188 |
+
cuda_device_idx = torch.cuda.current_device()
|
189 |
+
self.cpp_wrapper = _get_plugin().RasterizeCRStateWrapper(cuda_device_idx)
|
190 |
+
self.output_db = True
|
191 |
+
self.active_depth_peeler = None
|
192 |
+
|
193 |
+
#----------------------------------------------------------------------------
|
194 |
+
# GL state wrapper.
|
195 |
+
#----------------------------------------------------------------------------
|
196 |
+
|
197 |
+
class RasterizeGLContext:
|
198 |
+
def __init__(self, output_db=True, mode='automatic', device=None):
|
199 |
+
'''Create a new OpenGL rasterizer context.
|
200 |
+
|
201 |
+
Creating an OpenGL context is a slow operation so you should usually reuse the same
|
202 |
+
context in all calls to `rasterize()` on the same CPU thread. The OpenGL context
|
203 |
+
is deleted when the object is destroyed.
|
204 |
+
|
205 |
+
Side note: When using the OpenGL context in a rasterization operation, the
|
206 |
+
context's internal framebuffer object is automatically enlarged to accommodate the
|
207 |
+
rasterization operation's output shape, but it is never shrunk in size until the
|
208 |
+
context is destroyed. Thus, if you need to rasterize, say, deep low-resolution
|
209 |
+
tensors and also shallow high-resolution tensors, you can conserve GPU memory by
|
210 |
+
creating two separate OpenGL contexts for these tasks. In this scenario, using the
|
211 |
+
same OpenGL context for both tasks would end up reserving GPU memory for a deep,
|
212 |
+
high-resolution output tensor.
|
213 |
+
|
214 |
+
Args:
|
215 |
+
output_db (bool): Compute and output image-space derivates of barycentrics.
|
216 |
+
mode: OpenGL context handling mode. Valid values are 'manual' and 'automatic'.
|
217 |
+
device (Optional): Cuda device on which the context is created. Type can be
|
218 |
+
`torch.device`, string (e.g., `'cuda:1'`), or int. If not
|
219 |
+
specified, context will be created on currently active Cuda
|
220 |
+
device.
|
221 |
+
Returns:
|
222 |
+
The newly created OpenGL rasterizer context.
|
223 |
+
'''
|
224 |
+
assert output_db is True or output_db is False
|
225 |
+
assert mode in ['automatic', 'manual']
|
226 |
+
self.output_db = output_db
|
227 |
+
self.mode = mode
|
228 |
+
if device is None:
|
229 |
+
cuda_device_idx = torch.cuda.current_device()
|
230 |
+
else:
|
231 |
+
with torch.cuda.device(device):
|
232 |
+
cuda_device_idx = torch.cuda.current_device()
|
233 |
+
self.cpp_wrapper = _get_plugin(gl=True).RasterizeGLStateWrapper(output_db, mode == 'automatic', cuda_device_idx)
|
234 |
+
self.active_depth_peeler = None # For error checking only.
|
235 |
+
|
236 |
+
def set_context(self):
|
237 |
+
'''Set (activate) OpenGL context in the current CPU thread.
|
238 |
+
Only available if context was created in manual mode.
|
239 |
+
'''
|
240 |
+
assert self.mode == 'manual'
|
241 |
+
self.cpp_wrapper.set_context()
|
242 |
+
|
243 |
+
def release_context(self):
|
244 |
+
'''Release (deactivate) currently active OpenGL context.
|
245 |
+
Only available if context was created in manual mode.
|
246 |
+
'''
|
247 |
+
assert self.mode == 'manual'
|
248 |
+
self.cpp_wrapper.release_context()
|
249 |
+
|
250 |
+
#----------------------------------------------------------------------------
|
251 |
+
# Rasterize.
|
252 |
+
#----------------------------------------------------------------------------
|
253 |
+
|
254 |
+
class _rasterize_func(torch.autograd.Function):
|
255 |
+
@staticmethod
|
256 |
+
def forward(ctx, raster_ctx, pos, tri, resolution, ranges, grad_db, peeling_idx):
|
257 |
+
if isinstance(raster_ctx, RasterizeGLContext):
|
258 |
+
out, out_db = _get_plugin(gl=True).rasterize_fwd_gl(raster_ctx.cpp_wrapper, pos, tri, resolution, ranges, peeling_idx)
|
259 |
+
else:
|
260 |
+
out, out_db = _get_plugin().rasterize_fwd_cuda(raster_ctx.cpp_wrapper, pos, tri, resolution, ranges, peeling_idx)
|
261 |
+
ctx.save_for_backward(pos, tri, out)
|
262 |
+
ctx.saved_grad_db = grad_db
|
263 |
+
return out, out_db
|
264 |
+
|
265 |
+
@staticmethod
|
266 |
+
def backward(ctx, dy, ddb):
|
267 |
+
pos, tri, out = ctx.saved_tensors
|
268 |
+
if ctx.saved_grad_db:
|
269 |
+
g_pos = _get_plugin().rasterize_grad_db(pos, tri, out, dy, ddb)
|
270 |
+
else:
|
271 |
+
g_pos = _get_plugin().rasterize_grad(pos, tri, out, dy)
|
272 |
+
return None, g_pos, None, None, None, None, None
|
273 |
+
|
274 |
+
# Op wrapper.
|
275 |
+
def rasterize(glctx, pos, tri, resolution, ranges=None, grad_db=True):
|
276 |
+
'''Rasterize triangles.
|
277 |
+
|
278 |
+
All input tensors must be contiguous and reside in GPU memory except for
|
279 |
+
the `ranges` tensor that, if specified, has to reside in CPU memory. The
|
280 |
+
output tensors will be contiguous and reside in GPU memory.
|
281 |
+
|
282 |
+
Args:
|
283 |
+
glctx: Rasterizer context of type `RasterizeGLContext` or `RasterizeCudaContext`.
|
284 |
+
pos: Vertex position tensor with dtype `torch.float32`. To enable range
|
285 |
+
mode, this tensor should have a 2D shape [num_vertices, 4]. To enable
|
286 |
+
instanced mode, use a 3D shape [minibatch_size, num_vertices, 4].
|
287 |
+
tri: Triangle tensor with shape [num_triangles, 3] and dtype `torch.int32`.
|
288 |
+
resolution: Output resolution as integer tuple (height, width).
|
289 |
+
ranges: In range mode, tensor with shape [minibatch_size, 2] and dtype
|
290 |
+
`torch.int32`, specifying start indices and counts into `tri`.
|
291 |
+
Ignored in instanced mode.
|
292 |
+
grad_db: Propagate gradients of image-space derivatives of barycentrics
|
293 |
+
into `pos` in backward pass. Ignored if using an OpenGL context that
|
294 |
+
was not configured to output image-space derivatives.
|
295 |
+
|
296 |
+
Returns:
|
297 |
+
A tuple of two tensors. The first output tensor has shape [minibatch_size,
|
298 |
+
height, width, 4] and contains the main rasterizer output in order (u, v, z/w,
|
299 |
+
triangle_id). If the OpenGL context was configured to output image-space
|
300 |
+
derivatives of barycentrics, the second output tensor will also have shape
|
301 |
+
[minibatch_size, height, width, 4] and contain said derivatives in order
|
302 |
+
(du/dX, du/dY, dv/dX, dv/dY). Otherwise it will be an empty tensor with shape
|
303 |
+
[minibatch_size, height, width, 0].
|
304 |
+
'''
|
305 |
+
assert isinstance(glctx, (RasterizeGLContext, RasterizeCudaContext))
|
306 |
+
assert grad_db is True or grad_db is False
|
307 |
+
grad_db = grad_db and glctx.output_db
|
308 |
+
|
309 |
+
# Sanitize inputs.
|
310 |
+
assert isinstance(pos, torch.Tensor) and isinstance(tri, torch.Tensor)
|
311 |
+
resolution = tuple(resolution)
|
312 |
+
if ranges is None:
|
313 |
+
ranges = torch.empty(size=(0, 2), dtype=torch.int32, device='cpu')
|
314 |
+
else:
|
315 |
+
assert isinstance(ranges, torch.Tensor)
|
316 |
+
|
317 |
+
# Check that context is not currently reserved for depth peeling.
|
318 |
+
if glctx.active_depth_peeler is not None:
|
319 |
+
return RuntimeError("Cannot call rasterize() during depth peeling operation, use rasterize_next_layer() instead")
|
320 |
+
|
321 |
+
# Instantiate the function.
|
322 |
+
return _rasterize_func.apply(glctx, pos, tri, resolution, ranges, grad_db, -1)
|
323 |
+
|
324 |
+
#----------------------------------------------------------------------------
|
325 |
+
# Depth peeler context manager for rasterizing multiple depth layers.
|
326 |
+
#----------------------------------------------------------------------------
|
327 |
+
|
328 |
+
class DepthPeeler:
|
329 |
+
def __init__(self, glctx, pos, tri, resolution, ranges=None, grad_db=True):
|
330 |
+
'''Create a depth peeler object for rasterizing multiple depth layers.
|
331 |
+
|
332 |
+
Arguments are the same as in `rasterize()`.
|
333 |
+
|
334 |
+
Returns:
|
335 |
+
The newly created depth peeler.
|
336 |
+
'''
|
337 |
+
assert isinstance(glctx, (RasterizeGLContext, RasterizeCudaContext))
|
338 |
+
assert grad_db is True or grad_db is False
|
339 |
+
grad_db = grad_db and glctx.output_db
|
340 |
+
|
341 |
+
# Sanitize inputs as usual.
|
342 |
+
assert isinstance(pos, torch.Tensor) and isinstance(tri, torch.Tensor)
|
343 |
+
resolution = tuple(resolution)
|
344 |
+
if ranges is None:
|
345 |
+
ranges = torch.empty(size=(0, 2), dtype=torch.int32, device='cpu')
|
346 |
+
else:
|
347 |
+
assert isinstance(ranges, torch.Tensor)
|
348 |
+
|
349 |
+
# Store all the parameters.
|
350 |
+
self.raster_ctx = glctx
|
351 |
+
self.pos = pos
|
352 |
+
self.tri = tri
|
353 |
+
self.resolution = resolution
|
354 |
+
self.ranges = ranges
|
355 |
+
self.grad_db = grad_db
|
356 |
+
self.peeling_idx = None
|
357 |
+
|
358 |
+
def __enter__(self):
|
359 |
+
if self.raster_ctx is None:
|
360 |
+
raise RuntimeError("Cannot re-enter a terminated depth peeling operation")
|
361 |
+
if self.raster_ctx.active_depth_peeler is not None:
|
362 |
+
raise RuntimeError("Cannot have multiple depth peelers active simultaneously in a rasterization context")
|
363 |
+
self.raster_ctx.active_depth_peeler = self
|
364 |
+
self.peeling_idx = 0
|
365 |
+
return self
|
366 |
+
|
367 |
+
def __exit__(self, *args):
|
368 |
+
assert self.raster_ctx.active_depth_peeler is self
|
369 |
+
self.raster_ctx.active_depth_peeler = None
|
370 |
+
self.raster_ctx = None # Remove all references to input tensor so they're not left dangling.
|
371 |
+
self.pos = None
|
372 |
+
self.tri = None
|
373 |
+
self.resolution = None
|
374 |
+
self.ranges = None
|
375 |
+
self.grad_db = None
|
376 |
+
self.peeling_idx = None
|
377 |
+
return None
|
378 |
+
|
379 |
+
def rasterize_next_layer(self):
|
380 |
+
'''Rasterize next depth layer.
|
381 |
+
|
382 |
+
Operation is equivalent to `rasterize()` except that previously reported
|
383 |
+
surface points are culled away.
|
384 |
+
|
385 |
+
Returns:
|
386 |
+
A tuple of two tensors as in `rasterize()`.
|
387 |
+
'''
|
388 |
+
assert self.raster_ctx.active_depth_peeler is self
|
389 |
+
assert self.peeling_idx >= 0
|
390 |
+
result = _rasterize_func.apply(self.raster_ctx, self.pos, self.tri, self.resolution, self.ranges, self.grad_db, self.peeling_idx)
|
391 |
+
self.peeling_idx += 1
|
392 |
+
return result
|
393 |
+
|
394 |
+
#----------------------------------------------------------------------------
|
395 |
+
# Interpolate.
|
396 |
+
#----------------------------------------------------------------------------
|
397 |
+
|
398 |
+
# Output pixel differentials for at least some attributes.
|
399 |
+
class _interpolate_func_da(torch.autograd.Function):
|
400 |
+
@staticmethod
|
401 |
+
def forward(ctx, attr, rast, tri, rast_db, diff_attrs_all, diff_attrs_list):
|
402 |
+
out, out_da = _get_plugin().interpolate_fwd_da(attr, rast, tri, rast_db, diff_attrs_all, diff_attrs_list)
|
403 |
+
ctx.save_for_backward(attr, rast, tri, rast_db)
|
404 |
+
ctx.saved_misc = diff_attrs_all, diff_attrs_list
|
405 |
+
return out, out_da
|
406 |
+
|
407 |
+
@staticmethod
|
408 |
+
def backward(ctx, dy, dda):
|
409 |
+
attr, rast, tri, rast_db = ctx.saved_tensors
|
410 |
+
diff_attrs_all, diff_attrs_list = ctx.saved_misc
|
411 |
+
g_attr, g_rast, g_rast_db = _get_plugin().interpolate_grad_da(attr, rast, tri, dy, rast_db, dda, diff_attrs_all, diff_attrs_list)
|
412 |
+
return g_attr, g_rast, None, g_rast_db, None, None
|
413 |
+
|
414 |
+
# No pixel differential for any attribute.
|
415 |
+
class _interpolate_func(torch.autograd.Function):
|
416 |
+
@staticmethod
|
417 |
+
def forward(ctx, attr, rast, tri):
|
418 |
+
out, out_da = _get_plugin().interpolate_fwd(attr, rast, tri)
|
419 |
+
ctx.save_for_backward(attr, rast, tri)
|
420 |
+
return out, out_da
|
421 |
+
|
422 |
+
@staticmethod
|
423 |
+
def backward(ctx, dy, _):
|
424 |
+
attr, rast, tri = ctx.saved_tensors
|
425 |
+
g_attr, g_rast = _get_plugin().interpolate_grad(attr, rast, tri, dy)
|
426 |
+
return g_attr, g_rast, None
|
427 |
+
|
428 |
+
# Op wrapper.
|
429 |
+
def interpolate(attr, rast, tri, rast_db=None, diff_attrs=None):
|
430 |
+
"""Interpolate vertex attributes.
|
431 |
+
|
432 |
+
All input tensors must be contiguous and reside in GPU memory. The output tensors
|
433 |
+
will be contiguous and reside in GPU memory.
|
434 |
+
|
435 |
+
Args:
|
436 |
+
attr: Attribute tensor with dtype `torch.float32`.
|
437 |
+
Shape is [num_vertices, num_attributes] in range mode, or
|
438 |
+
[minibatch_size, num_vertices, num_attributes] in instanced mode.
|
439 |
+
Broadcasting is supported along the minibatch axis.
|
440 |
+
rast: Main output tensor from `rasterize()`.
|
441 |
+
tri: Triangle tensor with shape [num_triangles, 3] and dtype `torch.int32`.
|
442 |
+
rast_db: (Optional) Tensor containing image-space derivatives of barycentrics,
|
443 |
+
i.e., the second output tensor from `rasterize()`. Enables computing
|
444 |
+
image-space derivatives of attributes.
|
445 |
+
diff_attrs: (Optional) List of attribute indices for which image-space
|
446 |
+
derivatives are to be computed. Special value 'all' is equivalent
|
447 |
+
to list [0, 1, ..., num_attributes - 1].
|
448 |
+
|
449 |
+
Returns:
|
450 |
+
A tuple of two tensors. The first output tensor contains interpolated
|
451 |
+
attributes and has shape [minibatch_size, height, width, num_attributes].
|
452 |
+
If `rast_db` and `diff_attrs` were specified, the second output tensor contains
|
453 |
+
the image-space derivatives of the selected attributes and has shape
|
454 |
+
[minibatch_size, height, width, 2 * len(diff_attrs)]. The derivatives of the
|
455 |
+
first selected attribute A will be on channels 0 and 1 as (dA/dX, dA/dY), etc.
|
456 |
+
Otherwise, the second output tensor will be an empty tensor with shape
|
457 |
+
[minibatch_size, height, width, 0].
|
458 |
+
"""
|
459 |
+
# Sanitize the list of pixel differential attributes.
|
460 |
+
if diff_attrs is None:
|
461 |
+
diff_attrs = []
|
462 |
+
elif diff_attrs != 'all':
|
463 |
+
diff_attrs = np.asarray(diff_attrs, np.int32)
|
464 |
+
assert len(diff_attrs.shape) == 1
|
465 |
+
diff_attrs = diff_attrs.tolist()
|
466 |
+
|
467 |
+
diff_attrs_all = int(diff_attrs == 'all')
|
468 |
+
diff_attrs_list = [] if diff_attrs_all else diff_attrs
|
469 |
+
|
470 |
+
# Check inputs.
|
471 |
+
assert all(isinstance(x, torch.Tensor) for x in (attr, rast, tri))
|
472 |
+
if diff_attrs:
|
473 |
+
assert isinstance(rast_db, torch.Tensor)
|
474 |
+
|
475 |
+
# Choose stub.
|
476 |
+
if diff_attrs:
|
477 |
+
return _interpolate_func_da.apply(attr, rast, tri, rast_db, diff_attrs_all, diff_attrs_list)
|
478 |
+
else:
|
479 |
+
return _interpolate_func.apply(attr, rast, tri)
|
480 |
+
|
481 |
+
#----------------------------------------------------------------------------
|
482 |
+
# Texture
|
483 |
+
#----------------------------------------------------------------------------
|
484 |
+
|
485 |
+
# Linear-mipmap-linear and linear-mipmap-nearest: Mipmaps enabled.
|
486 |
+
class _texture_func_mip(torch.autograd.Function):
|
487 |
+
@staticmethod
|
488 |
+
def forward(ctx, filter_mode, tex, uv, uv_da, mip_level_bias, mip_wrapper, filter_mode_enum, boundary_mode_enum, *mip_stack):
|
489 |
+
empty = torch.tensor([])
|
490 |
+
if uv_da is None:
|
491 |
+
uv_da = empty
|
492 |
+
if mip_level_bias is None:
|
493 |
+
mip_level_bias = empty
|
494 |
+
if mip_wrapper is None:
|
495 |
+
mip_wrapper = _get_plugin().TextureMipWrapper()
|
496 |
+
out = _get_plugin().texture_fwd_mip(tex, uv, uv_da, mip_level_bias, mip_wrapper, mip_stack, filter_mode_enum, boundary_mode_enum)
|
497 |
+
ctx.save_for_backward(tex, uv, uv_da, mip_level_bias, *mip_stack)
|
498 |
+
ctx.saved_misc = filter_mode, mip_wrapper, filter_mode_enum, boundary_mode_enum
|
499 |
+
return out
|
500 |
+
|
501 |
+
@staticmethod
|
502 |
+
def backward(ctx, dy):
|
503 |
+
tex, uv, uv_da, mip_level_bias, *mip_stack = ctx.saved_tensors
|
504 |
+
filter_mode, mip_wrapper, filter_mode_enum, boundary_mode_enum = ctx.saved_misc
|
505 |
+
if filter_mode == 'linear-mipmap-linear':
|
506 |
+
g_tex, g_uv, g_uv_da, g_mip_level_bias, g_mip_stack = _get_plugin().texture_grad_linear_mipmap_linear(tex, uv, dy, uv_da, mip_level_bias, mip_wrapper, mip_stack, filter_mode_enum, boundary_mode_enum)
|
507 |
+
return (None, g_tex, g_uv, g_uv_da, g_mip_level_bias, None, None, None) + tuple(g_mip_stack)
|
508 |
+
else: # linear-mipmap-nearest
|
509 |
+
g_tex, g_uv, g_mip_stack = _get_plugin().texture_grad_linear_mipmap_nearest(tex, uv, dy, uv_da, mip_level_bias, mip_wrapper, mip_stack, filter_mode_enum, boundary_mode_enum)
|
510 |
+
return (None, g_tex, g_uv, None, None, None, None, None) + tuple(g_mip_stack)
|
511 |
+
|
512 |
+
# Linear and nearest: Mipmaps disabled.
|
513 |
+
class _texture_func(torch.autograd.Function):
|
514 |
+
@staticmethod
|
515 |
+
def forward(ctx, filter_mode, tex, uv, filter_mode_enum, boundary_mode_enum):
|
516 |
+
out = _get_plugin().texture_fwd(tex, uv, filter_mode_enum, boundary_mode_enum)
|
517 |
+
ctx.save_for_backward(tex, uv)
|
518 |
+
ctx.saved_misc = filter_mode, filter_mode_enum, boundary_mode_enum
|
519 |
+
return out
|
520 |
+
|
521 |
+
@staticmethod
|
522 |
+
def backward(ctx, dy):
|
523 |
+
tex, uv = ctx.saved_tensors
|
524 |
+
filter_mode, filter_mode_enum, boundary_mode_enum = ctx.saved_misc
|
525 |
+
if filter_mode == 'linear':
|
526 |
+
g_tex, g_uv = _get_plugin().texture_grad_linear(tex, uv, dy, filter_mode_enum, boundary_mode_enum)
|
527 |
+
return None, g_tex, g_uv, None, None
|
528 |
+
else: # nearest
|
529 |
+
g_tex = _get_plugin().texture_grad_nearest(tex, uv, dy, filter_mode_enum, boundary_mode_enum)
|
530 |
+
return None, g_tex, None, None, None
|
531 |
+
|
532 |
+
# Op wrapper.
|
533 |
+
def texture(tex, uv, uv_da=None, mip_level_bias=None, mip=None, filter_mode='auto', boundary_mode='wrap', max_mip_level=None):
|
534 |
+
"""Perform texture sampling.
|
535 |
+
|
536 |
+
All input tensors must be contiguous and reside in GPU memory. The output tensor
|
537 |
+
will be contiguous and reside in GPU memory.
|
538 |
+
|
539 |
+
Args:
|
540 |
+
tex: Texture tensor with dtype `torch.float32`. For 2D textures, must have shape
|
541 |
+
[minibatch_size, tex_height, tex_width, tex_channels]. For cube map textures,
|
542 |
+
must have shape [minibatch_size, 6, tex_height, tex_width, tex_channels] where
|
543 |
+
tex_width and tex_height are equal. Note that `boundary_mode` must also be set
|
544 |
+
to 'cube' to enable cube map mode. Broadcasting is supported along the minibatch axis.
|
545 |
+
uv: Tensor containing per-pixel texture coordinates. When sampling a 2D texture,
|
546 |
+
must have shape [minibatch_size, height, width, 2]. When sampling a cube map
|
547 |
+
texture, must have shape [minibatch_size, height, width, 3].
|
548 |
+
uv_da: (Optional) Tensor containing image-space derivatives of texture coordinates.
|
549 |
+
Must have same shape as `uv` except for the last dimension that is to be twice
|
550 |
+
as long.
|
551 |
+
mip_level_bias: (Optional) Per-pixel bias for mip level selection. If `uv_da` is omitted,
|
552 |
+
determines mip level directly. Must have shape [minibatch_size, height, width].
|
553 |
+
mip: (Optional) Preconstructed mipmap stack from a `texture_construct_mip()` call, or a list
|
554 |
+
of tensors specifying a custom mipmap stack. When specifying a custom mipmap stack,
|
555 |
+
the tensors in the list must follow the same format as `tex` except for width and
|
556 |
+
height that must follow the usual rules for mipmap sizes. The base level texture
|
557 |
+
is still supplied in `tex` and must not be included in the list. Gradients of a
|
558 |
+
custom mipmap stack are not automatically propagated to base texture but the mipmap
|
559 |
+
tensors will receive gradients of their own. If a mipmap stack is not specified
|
560 |
+
but the chosen filter mode requires it, the mipmap stack is constructed internally
|
561 |
+
and discarded afterwards.
|
562 |
+
filter_mode: Texture filtering mode to be used. Valid values are 'auto', 'nearest',
|
563 |
+
'linear', 'linear-mipmap-nearest', and 'linear-mipmap-linear'. Mode 'auto'
|
564 |
+
selects 'linear' if neither `uv_da` or `mip_level_bias` is specified, and
|
565 |
+
'linear-mipmap-linear' when at least one of them is specified, these being
|
566 |
+
the highest-quality modes possible depending on the availability of the
|
567 |
+
image-space derivatives of the texture coordinates or direct mip level information.
|
568 |
+
boundary_mode: Valid values are 'wrap', 'clamp', 'zero', and 'cube'. If `tex` defines a
|
569 |
+
cube map, this must be set to 'cube'. The default mode 'wrap' takes fractional
|
570 |
+
part of texture coordinates. Mode 'clamp' clamps texture coordinates to the
|
571 |
+
centers of the boundary texels. Mode 'zero' virtually extends the texture with
|
572 |
+
all-zero values in all directions.
|
573 |
+
max_mip_level: If specified, limits the number of mipmaps constructed and used in mipmap-based
|
574 |
+
filter modes.
|
575 |
+
|
576 |
+
Returns:
|
577 |
+
A tensor containing the results of the texture sampling with shape
|
578 |
+
[minibatch_size, height, width, tex_channels]. Cube map fetches with invalid uv coordinates
|
579 |
+
(e.g., zero vectors) output all zeros and do not propagate gradients.
|
580 |
+
"""
|
581 |
+
|
582 |
+
# Default filter mode.
|
583 |
+
if filter_mode == 'auto':
|
584 |
+
filter_mode = 'linear-mipmap-linear' if (uv_da is not None or mip_level_bias is not None) else 'linear'
|
585 |
+
|
586 |
+
# Sanitize inputs.
|
587 |
+
if max_mip_level is None:
|
588 |
+
max_mip_level = -1
|
589 |
+
else:
|
590 |
+
max_mip_level = int(max_mip_level)
|
591 |
+
assert max_mip_level >= 0
|
592 |
+
|
593 |
+
# Check inputs.
|
594 |
+
assert isinstance(tex, torch.Tensor) and isinstance(uv, torch.Tensor)
|
595 |
+
if 'mipmap' in filter_mode:
|
596 |
+
assert isinstance(uv_da, torch.Tensor) or isinstance(mip_level_bias, torch.Tensor)
|
597 |
+
|
598 |
+
# If mipping disabled via max level=0, we may as well use simpler filtering internally.
|
599 |
+
if max_mip_level == 0 and filter_mode in ['linear-mipmap-nearest', 'linear-mipmap-linear']:
|
600 |
+
filter_mode = 'linear'
|
601 |
+
|
602 |
+
# Convert filter mode to internal enumeration.
|
603 |
+
filter_mode_dict = {'nearest': 0, 'linear': 1, 'linear-mipmap-nearest': 2, 'linear-mipmap-linear': 3}
|
604 |
+
filter_mode_enum = filter_mode_dict[filter_mode]
|
605 |
+
|
606 |
+
# Convert boundary mode to internal enumeration.
|
607 |
+
boundary_mode_dict = {'cube': 0, 'wrap': 1, 'clamp': 2, 'zero': 3}
|
608 |
+
boundary_mode_enum = boundary_mode_dict[boundary_mode]
|
609 |
+
|
610 |
+
# Construct a mipmap if necessary.
|
611 |
+
if 'mipmap' in filter_mode:
|
612 |
+
mip_wrapper, mip_stack = None, []
|
613 |
+
if mip is not None:
|
614 |
+
assert isinstance(mip, (_get_plugin().TextureMipWrapper, list))
|
615 |
+
if isinstance(mip, list):
|
616 |
+
assert all(isinstance(x, torch.Tensor) for x in mip)
|
617 |
+
mip_stack = mip
|
618 |
+
else:
|
619 |
+
mip_wrapper = mip
|
620 |
+
else:
|
621 |
+
mip_wrapper = _get_plugin().texture_construct_mip(tex, max_mip_level, boundary_mode == 'cube')
|
622 |
+
|
623 |
+
# Choose stub.
|
624 |
+
if filter_mode == 'linear-mipmap-linear' or filter_mode == 'linear-mipmap-nearest':
|
625 |
+
return _texture_func_mip.apply(filter_mode, tex, uv, uv_da, mip_level_bias, mip_wrapper, filter_mode_enum, boundary_mode_enum, *mip_stack)
|
626 |
+
else:
|
627 |
+
return _texture_func.apply(filter_mode, tex, uv, filter_mode_enum, boundary_mode_enum)
|
628 |
+
|
629 |
+
# Mipmap precalculation for cases where the texture stays constant.
|
630 |
+
def texture_construct_mip(tex, max_mip_level=None, cube_mode=False):
|
631 |
+
"""Construct a mipmap stack for a texture.
|
632 |
+
|
633 |
+
This function can be used for constructing a mipmap stack for a texture that is known to remain
|
634 |
+
constant. This avoids reconstructing it every time `texture()` is called.
|
635 |
+
|
636 |
+
Args:
|
637 |
+
tex: Texture tensor with the same constraints as in `texture()`.
|
638 |
+
max_mip_level: If specified, limits the number of mipmaps constructed.
|
639 |
+
cube_mode: Must be set to True if `tex` specifies a cube map texture.
|
640 |
+
|
641 |
+
Returns:
|
642 |
+
An opaque object containing the mipmap stack. This can be supplied in a call to `texture()`
|
643 |
+
in the `mip` argument.
|
644 |
+
"""
|
645 |
+
|
646 |
+
assert isinstance(tex, torch.Tensor)
|
647 |
+
assert cube_mode is True or cube_mode is False
|
648 |
+
if max_mip_level is None:
|
649 |
+
max_mip_level = -1
|
650 |
+
else:
|
651 |
+
max_mip_level = int(max_mip_level)
|
652 |
+
assert max_mip_level >= 0
|
653 |
+
return _get_plugin().texture_construct_mip(tex, max_mip_level, cube_mode)
|
654 |
+
|
655 |
+
#----------------------------------------------------------------------------
|
656 |
+
# Antialias.
|
657 |
+
#----------------------------------------------------------------------------
|
658 |
+
|
659 |
+
class _antialias_func(torch.autograd.Function):
|
660 |
+
@staticmethod
|
661 |
+
def forward(ctx, color, rast, pos, tri, topology_hash, pos_gradient_boost):
|
662 |
+
out, work_buffer = _get_plugin().antialias_fwd(color, rast, pos, tri, topology_hash)
|
663 |
+
ctx.save_for_backward(color, rast, pos, tri)
|
664 |
+
ctx.saved_misc = pos_gradient_boost, work_buffer
|
665 |
+
return out
|
666 |
+
|
667 |
+
@staticmethod
|
668 |
+
def backward(ctx, dy):
|
669 |
+
color, rast, pos, tri = ctx.saved_tensors
|
670 |
+
pos_gradient_boost, work_buffer = ctx.saved_misc
|
671 |
+
g_color, g_pos = _get_plugin().antialias_grad(color, rast, pos, tri, dy, work_buffer)
|
672 |
+
if pos_gradient_boost != 1.0:
|
673 |
+
g_pos = g_pos * pos_gradient_boost
|
674 |
+
return g_color, None, g_pos, None, None, None
|
675 |
+
|
676 |
+
# Op wrapper.
|
677 |
+
def antialias(color, rast, pos, tri, topology_hash=None, pos_gradient_boost=1.0):
|
678 |
+
"""Perform antialiasing.
|
679 |
+
|
680 |
+
All input tensors must be contiguous and reside in GPU memory. The output tensor
|
681 |
+
will be contiguous and reside in GPU memory.
|
682 |
+
|
683 |
+
Note that silhouette edge determination is based on vertex indices in the triangle
|
684 |
+
tensor. For it to work properly, a vertex belonging to multiple triangles must be
|
685 |
+
referred to using the same vertex index in each triangle. Otherwise, nvdiffrast will always
|
686 |
+
classify the adjacent edges as silhouette edges, which leads to bad performance and
|
687 |
+
potentially incorrect gradients. If you are unsure whether your data is good, check
|
688 |
+
which pixels are modified by the antialias operation and compare to the example in the
|
689 |
+
documentation.
|
690 |
+
|
691 |
+
Args:
|
692 |
+
color: Input image to antialias with shape [minibatch_size, height, width, num_channels].
|
693 |
+
rast: Main output tensor from `rasterize()`.
|
694 |
+
pos: Vertex position tensor used in the rasterization operation.
|
695 |
+
tri: Triangle tensor used in the rasterization operation.
|
696 |
+
topology_hash: (Optional) Preconstructed topology hash for the triangle tensor. If not
|
697 |
+
specified, the topology hash is constructed internally and discarded afterwards.
|
698 |
+
pos_gradient_boost: (Optional) Multiplier for gradients propagated to `pos`.
|
699 |
+
|
700 |
+
Returns:
|
701 |
+
A tensor containing the antialiased image with the same shape as `color` input tensor.
|
702 |
+
"""
|
703 |
+
|
704 |
+
# Check inputs.
|
705 |
+
assert all(isinstance(x, torch.Tensor) for x in (color, rast, pos, tri))
|
706 |
+
|
707 |
+
# Construct topology hash unless provided by user.
|
708 |
+
if topology_hash is not None:
|
709 |
+
assert isinstance(topology_hash, _get_plugin().TopologyHashWrapper)
|
710 |
+
else:
|
711 |
+
topology_hash = _get_plugin().antialias_construct_topology_hash(tri)
|
712 |
+
|
713 |
+
# Instantiate the function.
|
714 |
+
return _antialias_func.apply(color, rast, pos, tri, topology_hash, pos_gradient_boost)
|
715 |
+
|
716 |
+
# Topology hash precalculation for cases where the triangle array stays constant.
|
717 |
+
def antialias_construct_topology_hash(tri):
|
718 |
+
"""Construct a topology hash for a triangle tensor.
|
719 |
+
|
720 |
+
This function can be used for constructing a topology hash for a triangle tensor that is
|
721 |
+
known to remain constant. This avoids reconstructing it every time `antialias()` is called.
|
722 |
+
|
723 |
+
Args:
|
724 |
+
tri: Triangle tensor with shape [num_triangles, 3]. Must be contiguous and reside in
|
725 |
+
GPU memory.
|
726 |
+
|
727 |
+
Returns:
|
728 |
+
An opaque object containing the topology hash. This can be supplied in a call to
|
729 |
+
`antialias()` in the `topology_hash` argument.
|
730 |
+
"""
|
731 |
+
assert isinstance(tri, torch.Tensor)
|
732 |
+
return _get_plugin().antialias_construct_topology_hash(tri)
|
733 |
+
|
734 |
+
#----------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/torch/torch_antialias.cpp
ADDED
@@ -0,0 +1,243 @@
|
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|
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|
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|
|
|
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|
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|
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|
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|
|
|
|
|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#include "torch_common.inl"
|
10 |
+
#include "torch_types.h"
|
11 |
+
#include "../common/common.h"
|
12 |
+
#include "../common/antialias.h"
|
13 |
+
|
14 |
+
//------------------------------------------------------------------------
|
15 |
+
// Kernel prototypes.
|
16 |
+
|
17 |
+
void AntialiasFwdMeshKernel (const AntialiasKernelParams p);
|
18 |
+
void AntialiasFwdDiscontinuityKernel(const AntialiasKernelParams p);
|
19 |
+
void AntialiasFwdAnalysisKernel (const AntialiasKernelParams p);
|
20 |
+
void AntialiasGradKernel (const AntialiasKernelParams p);
|
21 |
+
|
22 |
+
//------------------------------------------------------------------------
|
23 |
+
// Topology hash construction.
|
24 |
+
|
25 |
+
TopologyHashWrapper antialias_construct_topology_hash(torch::Tensor tri)
|
26 |
+
{
|
27 |
+
const at::cuda::OptionalCUDAGuard device_guard(device_of(tri));
|
28 |
+
cudaStream_t stream = at::cuda::getCurrentCUDAStream();
|
29 |
+
AntialiasKernelParams p = {}; // Initialize all fields to zero.
|
30 |
+
|
31 |
+
// Check inputs.
|
32 |
+
NVDR_CHECK_DEVICE(tri);
|
33 |
+
NVDR_CHECK_CONTIGUOUS(tri);
|
34 |
+
NVDR_CHECK_I32(tri);
|
35 |
+
NVDR_CHECK(tri.sizes().size() == 2 && tri.size(0) > 0 && tri.size(1) == 3, "tri must have shape [>0, 3]");
|
36 |
+
|
37 |
+
// Fill in kernel parameters.
|
38 |
+
p.numTriangles = tri.size(0);
|
39 |
+
p.numVertices = 0x7fffffff; // Let's not require vertex positions just to enable an error check.
|
40 |
+
p.tri = tri.data_ptr<int>();
|
41 |
+
|
42 |
+
// Kernel parameters.
|
43 |
+
p.allocTriangles = 64;
|
44 |
+
while (p.allocTriangles < p.numTriangles)
|
45 |
+
p.allocTriangles <<= 1; // Must be power of two.
|
46 |
+
|
47 |
+
// Construct the hash tensor and get pointer.
|
48 |
+
torch::TensorOptions opts = torch::TensorOptions().dtype(torch::kInt32).device(torch::kCUDA);
|
49 |
+
torch::Tensor ev_hash = torch::zeros({(uint64_t)p.allocTriangles * AA_HASH_ELEMENTS_PER_TRIANGLE(p.allocTriangles) * 4}, opts);
|
50 |
+
p.evHash = (uint4*)(ev_hash.data_ptr<int>());
|
51 |
+
|
52 |
+
// Check alignment.
|
53 |
+
NVDR_CHECK(!((uintptr_t)p.evHash & 15), "ev_hash internal tensor not aligned to int4");
|
54 |
+
|
55 |
+
// Populate the hash.
|
56 |
+
void* args[] = {&p};
|
57 |
+
NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)AntialiasFwdMeshKernel, (p.numTriangles - 1) / AA_MESH_KERNEL_THREADS_PER_BLOCK + 1, AA_MESH_KERNEL_THREADS_PER_BLOCK, args, 0, stream));
|
58 |
+
|
59 |
+
// Return.
|
60 |
+
TopologyHashWrapper hash_wrap;
|
61 |
+
hash_wrap.ev_hash = ev_hash;
|
62 |
+
return hash_wrap;
|
63 |
+
}
|
64 |
+
|
65 |
+
//------------------------------------------------------------------------
|
66 |
+
// Forward op.
|
67 |
+
|
68 |
+
std::tuple<torch::Tensor, torch::Tensor> antialias_fwd(torch::Tensor color, torch::Tensor rast, torch::Tensor pos, torch::Tensor tri, TopologyHashWrapper topology_hash_wrap)
|
69 |
+
{
|
70 |
+
const at::cuda::OptionalCUDAGuard device_guard(device_of(color));
|
71 |
+
cudaStream_t stream = at::cuda::getCurrentCUDAStream();
|
72 |
+
AntialiasKernelParams p = {}; // Initialize all fields to zero.
|
73 |
+
p.instance_mode = (pos.sizes().size() > 2) ? 1 : 0;
|
74 |
+
torch::Tensor& topology_hash = topology_hash_wrap.ev_hash; // Unwrap.
|
75 |
+
|
76 |
+
// Check inputs.
|
77 |
+
NVDR_CHECK_DEVICE(color, rast, pos, tri, topology_hash);
|
78 |
+
NVDR_CHECK_CONTIGUOUS(color, rast, pos, tri, topology_hash);
|
79 |
+
NVDR_CHECK_F32(color, rast, pos);
|
80 |
+
NVDR_CHECK_I32(tri, topology_hash);
|
81 |
+
|
82 |
+
// Sanity checks.
|
83 |
+
NVDR_CHECK(color.sizes().size() == 4 && color.size(0) > 0 && color.size(1) > 0 && color.size(2) > 0 && color.size(3) > 0, "color must have shape[>0, >0, >0, >0]");
|
84 |
+
NVDR_CHECK(rast.sizes().size() == 4 && rast.size(0) > 0 && rast.size(1) > 0 && rast.size(2) > 0 && rast.size(3) == 4, "rast must have shape[>0, >0, >0, 4]");
|
85 |
+
NVDR_CHECK(tri.sizes().size() == 2 && tri.size(0) > 0 && tri.size(1) == 3, "tri must have shape [>0, 3]");
|
86 |
+
NVDR_CHECK(color.size(1) == rast.size(1) && color.size(2) == rast.size(2), "color and rast inputs must have same spatial dimensions");
|
87 |
+
if (p.instance_mode)
|
88 |
+
{
|
89 |
+
NVDR_CHECK(pos.sizes().size() == 3 && pos.size(0) > 0 && pos.size(1) > 0 && pos.size(2) == 4, "pos must have shape [>0, >0, 4] or [>0, 4]");
|
90 |
+
NVDR_CHECK(rast.size(0) == color.size(0) && pos.size(0) == color.size(0), "minibatch size mismatch between inputs color, rast, pos");
|
91 |
+
}
|
92 |
+
else
|
93 |
+
{
|
94 |
+
NVDR_CHECK(pos.sizes().size() == 2 && pos.size(0) > 0 && pos.size(1) == 4, "pos must have shape [>0, >0, 4] or [>0, 4]");
|
95 |
+
NVDR_CHECK(rast.size(0) == color.size(0), "minibatch size mismatch between inputs color, rast");
|
96 |
+
}
|
97 |
+
|
98 |
+
// Extract input dimensions.
|
99 |
+
p.numVertices = pos.size(p.instance_mode ? 1 : 0);
|
100 |
+
p.numTriangles = tri.size(0);
|
101 |
+
p.n = color.size(0);
|
102 |
+
p.height = color.size(1);
|
103 |
+
p.width = color.size(2);
|
104 |
+
p.channels = color.size(3);
|
105 |
+
|
106 |
+
// Get input pointers.
|
107 |
+
p.color = color.data_ptr<float>();
|
108 |
+
p.rasterOut = rast.data_ptr<float>();
|
109 |
+
p.tri = tri.data_ptr<int>();
|
110 |
+
p.pos = pos.data_ptr<float>();
|
111 |
+
p.evHash = (uint4*)(topology_hash.data_ptr<int>());
|
112 |
+
|
113 |
+
// Misc parameters.
|
114 |
+
p.xh = .5f * (float)p.width;
|
115 |
+
p.yh = .5f * (float)p.height;
|
116 |
+
|
117 |
+
// Determine hash allocation size.
|
118 |
+
p.allocTriangles = 64;
|
119 |
+
while (p.allocTriangles < p.numTriangles)
|
120 |
+
p.allocTriangles <<= 1; // Must be power of two.
|
121 |
+
|
122 |
+
// Allocate output tensors.
|
123 |
+
torch::Tensor out = color.detach().clone(); // Use color as base.
|
124 |
+
torch::TensorOptions opts = torch::TensorOptions().dtype(torch::kFloat32).device(torch::kCUDA);
|
125 |
+
torch::Tensor work_buffer = torch::empty({p.n * p.width * p.height * 8 + 4}, opts); // 8 int for a maximum of two work items per pixel.
|
126 |
+
p.output = out.data_ptr<float>();
|
127 |
+
p.workBuffer = (int4*)(work_buffer.data_ptr<float>());
|
128 |
+
|
129 |
+
// Clear the work counters.
|
130 |
+
NVDR_CHECK_CUDA_ERROR(cudaMemsetAsync(p.workBuffer, 0, sizeof(int4), stream));
|
131 |
+
|
132 |
+
// Verify that buffers are aligned to allow float2/float4 operations.
|
133 |
+
NVDR_CHECK(!((uintptr_t)p.pos & 15), "pos input tensor not aligned to float4");
|
134 |
+
NVDR_CHECK(!((uintptr_t)p.rasterOut & 7), "raster_out input tensor not aligned to float2");
|
135 |
+
NVDR_CHECK(!((uintptr_t)p.workBuffer & 15), "work_buffer internal tensor not aligned to int4");
|
136 |
+
NVDR_CHECK(!((uintptr_t)p.evHash & 15), "topology_hash internal tensor not aligned to int4");
|
137 |
+
|
138 |
+
// Choose launch parameters for the discontinuity finder kernel and launch.
|
139 |
+
void* args[] = {&p};
|
140 |
+
dim3 blockSize(AA_DISCONTINUITY_KERNEL_BLOCK_WIDTH, AA_DISCONTINUITY_KERNEL_BLOCK_HEIGHT, 1);
|
141 |
+
dim3 gridSize = getLaunchGridSize(blockSize, p.width, p.height, p.n);
|
142 |
+
NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)AntialiasFwdDiscontinuityKernel, gridSize, blockSize, args, 0, stream));
|
143 |
+
|
144 |
+
// Determine optimum block size for the persistent analysis kernel and launch.
|
145 |
+
int device = 0;
|
146 |
+
int numCTA = 0;
|
147 |
+
int numSM = 0;
|
148 |
+
NVDR_CHECK_CUDA_ERROR(cudaGetDevice(&device));
|
149 |
+
NVDR_CHECK_CUDA_ERROR(cudaOccupancyMaxActiveBlocksPerMultiprocessor(&numCTA, (void*)AntialiasFwdAnalysisKernel, AA_ANALYSIS_KERNEL_THREADS_PER_BLOCK, 0));
|
150 |
+
NVDR_CHECK_CUDA_ERROR(cudaDeviceGetAttribute(&numSM, cudaDevAttrMultiProcessorCount, device));
|
151 |
+
NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)AntialiasFwdAnalysisKernel, numCTA * numSM, AA_ANALYSIS_KERNEL_THREADS_PER_BLOCK, args, 0, stream));
|
152 |
+
|
153 |
+
// Return results.
|
154 |
+
return std::tuple<torch::Tensor, torch::Tensor>(out, work_buffer);
|
155 |
+
}
|
156 |
+
|
157 |
+
//------------------------------------------------------------------------
|
158 |
+
// Gradient op.
|
159 |
+
|
160 |
+
std::tuple<torch::Tensor, torch::Tensor> antialias_grad(torch::Tensor color, torch::Tensor rast, torch::Tensor pos, torch::Tensor tri, torch::Tensor dy, torch::Tensor work_buffer)
|
161 |
+
{
|
162 |
+
const at::cuda::OptionalCUDAGuard device_guard(device_of(color));
|
163 |
+
cudaStream_t stream = at::cuda::getCurrentCUDAStream();
|
164 |
+
AntialiasKernelParams p = {}; // Initialize all fields to zero.
|
165 |
+
p.instance_mode = (pos.sizes().size() > 2) ? 1 : 0;
|
166 |
+
|
167 |
+
// Check inputs.
|
168 |
+
NVDR_CHECK_DEVICE(color, rast, pos, tri, dy, work_buffer);
|
169 |
+
NVDR_CHECK_CONTIGUOUS(color, rast, pos, tri, work_buffer);
|
170 |
+
NVDR_CHECK_F32(color, rast, pos, dy, work_buffer);
|
171 |
+
NVDR_CHECK_I32(tri);
|
172 |
+
|
173 |
+
// Sanity checks.
|
174 |
+
NVDR_CHECK(dy.sizes().size() == 4 && dy.size(0) > 0 && dy.size(1) > 0 && dy.size(2) > 0 && dy.size(3) > 0, "dy must have shape[>0, >0, >0, >0]");
|
175 |
+
NVDR_CHECK(color.sizes().size() == 4 && color.size(0) > 0 && color.size(1) > 0 && color.size(2) > 0 && color.size(3) > 0, "color must have shape[>0, >0, >0, >0]");
|
176 |
+
NVDR_CHECK(rast.sizes().size() == 4 && rast.size(0) > 0 && rast.size(1) > 0 && rast.size(2) > 0 && rast.size(3) == 4, "raster_out must have shape[>0, >0, >0, 4]");
|
177 |
+
NVDR_CHECK(tri.sizes().size() == 2 && tri.size(0) > 0 && tri.size(1) == 3, "tri must have shape [>0, 3]");
|
178 |
+
NVDR_CHECK(color.size(1) == rast.size(1) && color.size(2) == rast.size(2), "color and raster_out inputs must have same spatial dimensions");
|
179 |
+
NVDR_CHECK(color.size(1) == dy.size(1) && color.size(2) == dy.size(2) && color.size(3) == dy.size(3), "color and dy inputs must have same dimensions");
|
180 |
+
if (p.instance_mode)
|
181 |
+
{
|
182 |
+
NVDR_CHECK(pos.sizes().size() == 3 && pos.size(0) > 0 && pos.size(1) > 0 && pos.size(2) == 4, "pos must have shape [>0, >0, 4] or [>0, 4]");
|
183 |
+
NVDR_CHECK(rast.size(0) == color.size(0) && pos.size(0) == color.size(0), "minibatch size mismatch between inputs color, raster_out, pos");
|
184 |
+
NVDR_CHECK(dy.size(0) == color.size(0) && rast.size(0) == color.size(0) && pos.size(0) ==color.size(0), "minibatch size mismatch between inputs dy, color, raster_out, pos");
|
185 |
+
}
|
186 |
+
else
|
187 |
+
{
|
188 |
+
NVDR_CHECK(pos.sizes().size() == 2 && pos.size(0) > 0 && pos.size(1) == 4, "pos must have shape [>0, >0, 4] or [>0, 4]");
|
189 |
+
NVDR_CHECK(rast.size(0) == color.size(0), "minibatch size mismatch between inputs color, raster_out");
|
190 |
+
NVDR_CHECK(dy.size(0) == color.size(0) && rast.size(0) == color.size(0), "minibatch size mismatch between inputs dy, color, raster_out");
|
191 |
+
}
|
192 |
+
|
193 |
+
// Extract input dimensions.
|
194 |
+
p.numVertices = pos.size(p.instance_mode ? 1 : 0);
|
195 |
+
p.numTriangles = tri.size(0);
|
196 |
+
p.n = color.size(0);
|
197 |
+
p.height = color.size(1);
|
198 |
+
p.width = color.size(2);
|
199 |
+
p.channels = color.size(3);
|
200 |
+
|
201 |
+
// Ensure dy is contiguous.
|
202 |
+
torch::Tensor dy_ = dy.contiguous();
|
203 |
+
|
204 |
+
// Get input pointers.
|
205 |
+
p.color = color.data_ptr<float>();
|
206 |
+
p.rasterOut = rast.data_ptr<float>();
|
207 |
+
p.tri = tri.data_ptr<int>();
|
208 |
+
p.pos = pos.data_ptr<float>();
|
209 |
+
p.dy = dy_.data_ptr<float>();
|
210 |
+
p.workBuffer = (int4*)(work_buffer.data_ptr<float>());
|
211 |
+
|
212 |
+
// Misc parameters.
|
213 |
+
p.xh = .5f * (float)p.width;
|
214 |
+
p.yh = .5f * (float)p.height;
|
215 |
+
|
216 |
+
// Allocate output tensors.
|
217 |
+
torch::Tensor grad_color = dy_.detach().clone(); // Use dy as base.
|
218 |
+
torch::Tensor grad_pos = torch::zeros_like(pos);
|
219 |
+
p.gradColor = grad_color.data_ptr<float>();
|
220 |
+
p.gradPos = grad_pos.data_ptr<float>();
|
221 |
+
|
222 |
+
// Clear gradient kernel work counter.
|
223 |
+
NVDR_CHECK_CUDA_ERROR(cudaMemsetAsync(&p.workBuffer[0].y, 0, sizeof(int), stream));
|
224 |
+
|
225 |
+
// Verify that buffers are aligned to allow float2/float4 operations.
|
226 |
+
NVDR_CHECK(!((uintptr_t)p.pos & 15), "pos input tensor not aligned to float4");
|
227 |
+
NVDR_CHECK(!((uintptr_t)p.workBuffer & 15), "work_buffer internal tensor not aligned to int4");
|
228 |
+
|
229 |
+
// Determine optimum block size for the gradient kernel and launch.
|
230 |
+
void* args[] = {&p};
|
231 |
+
int device = 0;
|
232 |
+
int numCTA = 0;
|
233 |
+
int numSM = 0;
|
234 |
+
NVDR_CHECK_CUDA_ERROR(cudaGetDevice(&device));
|
235 |
+
NVDR_CHECK_CUDA_ERROR(cudaOccupancyMaxActiveBlocksPerMultiprocessor(&numCTA, (void*)AntialiasGradKernel, AA_GRAD_KERNEL_THREADS_PER_BLOCK, 0));
|
236 |
+
NVDR_CHECK_CUDA_ERROR(cudaDeviceGetAttribute(&numSM, cudaDevAttrMultiProcessorCount, device));
|
237 |
+
NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)AntialiasGradKernel, numCTA * numSM, AA_GRAD_KERNEL_THREADS_PER_BLOCK, args, 0, stream));
|
238 |
+
|
239 |
+
// Return results.
|
240 |
+
return std::tuple<torch::Tensor, torch::Tensor>(grad_color, grad_pos);
|
241 |
+
}
|
242 |
+
|
243 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/torch/torch_bindings.cpp
ADDED
@@ -0,0 +1,73 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#include "torch_common.inl"
|
10 |
+
#include "torch_types.h"
|
11 |
+
#include <tuple>
|
12 |
+
|
13 |
+
//------------------------------------------------------------------------
|
14 |
+
// Op prototypes. Return type macros for readability.
|
15 |
+
|
16 |
+
#define OP_RETURN_T torch::Tensor
|
17 |
+
#define OP_RETURN_TT std::tuple<torch::Tensor, torch::Tensor>
|
18 |
+
#define OP_RETURN_TTT std::tuple<torch::Tensor, torch::Tensor, torch::Tensor>
|
19 |
+
#define OP_RETURN_TTTT std::tuple<torch::Tensor, torch::Tensor, torch::Tensor, torch::Tensor>
|
20 |
+
#define OP_RETURN_TTV std::tuple<torch::Tensor, torch::Tensor, std::vector<torch::Tensor> >
|
21 |
+
#define OP_RETURN_TTTTV std::tuple<torch::Tensor, torch::Tensor, torch::Tensor, torch::Tensor, std::vector<torch::Tensor> >
|
22 |
+
|
23 |
+
OP_RETURN_TT rasterize_fwd_cuda (RasterizeCRStateWrapper& stateWrapper, torch::Tensor pos, torch::Tensor tri, std::tuple<int, int> resolution, torch::Tensor ranges, int peeling_idx);
|
24 |
+
OP_RETURN_T rasterize_grad (torch::Tensor pos, torch::Tensor tri, torch::Tensor out, torch::Tensor dy);
|
25 |
+
OP_RETURN_T rasterize_grad_db (torch::Tensor pos, torch::Tensor tri, torch::Tensor out, torch::Tensor dy, torch::Tensor ddb);
|
26 |
+
OP_RETURN_TT interpolate_fwd (torch::Tensor attr, torch::Tensor rast, torch::Tensor tri);
|
27 |
+
OP_RETURN_TT interpolate_fwd_da (torch::Tensor attr, torch::Tensor rast, torch::Tensor tri, torch::Tensor rast_db, bool diff_attrs_all, std::vector<int>& diff_attrs_vec);
|
28 |
+
OP_RETURN_TT interpolate_grad (torch::Tensor attr, torch::Tensor rast, torch::Tensor tri, torch::Tensor dy);
|
29 |
+
OP_RETURN_TTT interpolate_grad_da (torch::Tensor attr, torch::Tensor rast, torch::Tensor tri, torch::Tensor dy, torch::Tensor rast_db, torch::Tensor dda, bool diff_attrs_all, std::vector<int>& diff_attrs_vec);
|
30 |
+
TextureMipWrapper texture_construct_mip (torch::Tensor tex, int max_mip_level, bool cube_mode);
|
31 |
+
OP_RETURN_T texture_fwd (torch::Tensor tex, torch::Tensor uv, int filter_mode, int boundary_mode);
|
32 |
+
OP_RETURN_T texture_fwd_mip (torch::Tensor tex, torch::Tensor uv, torch::Tensor uv_da, torch::Tensor mip_level_bias, TextureMipWrapper mip_wrapper, std::vector<torch::Tensor> mip_stack, int filter_mode, int boundary_mode);
|
33 |
+
OP_RETURN_T texture_grad_nearest (torch::Tensor tex, torch::Tensor uv, torch::Tensor dy, int filter_mode, int boundary_mode);
|
34 |
+
OP_RETURN_TT texture_grad_linear (torch::Tensor tex, torch::Tensor uv, torch::Tensor dy, int filter_mode, int boundary_mode);
|
35 |
+
OP_RETURN_TTV texture_grad_linear_mipmap_nearest (torch::Tensor tex, torch::Tensor uv, torch::Tensor dy, torch::Tensor uv_da, torch::Tensor mip_level_bias, TextureMipWrapper mip_wrapper, std::vector<torch::Tensor> mip_stack, int filter_mode, int boundary_mode);
|
36 |
+
OP_RETURN_TTTTV texture_grad_linear_mipmap_linear (torch::Tensor tex, torch::Tensor uv, torch::Tensor dy, torch::Tensor uv_da, torch::Tensor mip_level_bias, TextureMipWrapper mip_wrapper, std::vector<torch::Tensor> mip_stack, int filter_mode, int boundary_mode);
|
37 |
+
TopologyHashWrapper antialias_construct_topology_hash (torch::Tensor tri);
|
38 |
+
OP_RETURN_TT antialias_fwd (torch::Tensor color, torch::Tensor rast, torch::Tensor pos, torch::Tensor tri, TopologyHashWrapper topology_hash);
|
39 |
+
OP_RETURN_TT antialias_grad (torch::Tensor color, torch::Tensor rast, torch::Tensor pos, torch::Tensor tri, torch::Tensor dy, torch::Tensor work_buffer);
|
40 |
+
|
41 |
+
//------------------------------------------------------------------------
|
42 |
+
|
43 |
+
PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) {
|
44 |
+
// State classes.
|
45 |
+
pybind11::class_<RasterizeCRStateWrapper>(m, "RasterizeCRStateWrapper").def(pybind11::init<int>());
|
46 |
+
pybind11::class_<TextureMipWrapper>(m, "TextureMipWrapper").def(pybind11::init<>());
|
47 |
+
pybind11::class_<TopologyHashWrapper>(m, "TopologyHashWrapper");
|
48 |
+
|
49 |
+
// Plumbing to torch/c10 logging system.
|
50 |
+
m.def("get_log_level", [](void) { return FLAGS_caffe2_log_level; }, "get log level");
|
51 |
+
m.def("set_log_level", [](int level){ FLAGS_caffe2_log_level = level; }, "set log level");
|
52 |
+
|
53 |
+
// Ops.
|
54 |
+
m.def("rasterize_fwd_cuda", &rasterize_fwd_cuda, "rasterize forward op (cuda)");
|
55 |
+
m.def("rasterize_grad", &rasterize_grad, "rasterize gradient op ignoring db gradients");
|
56 |
+
m.def("rasterize_grad_db", &rasterize_grad_db, "rasterize gradient op with db gradients");
|
57 |
+
m.def("interpolate_fwd", &interpolate_fwd, "interpolate forward op with attribute derivatives");
|
58 |
+
m.def("interpolate_fwd_da", &interpolate_fwd_da, "interpolate forward op without attribute derivatives");
|
59 |
+
m.def("interpolate_grad", &interpolate_grad, "interpolate gradient op with attribute derivatives");
|
60 |
+
m.def("interpolate_grad_da", &interpolate_grad_da, "interpolate gradient op without attribute derivatives");
|
61 |
+
m.def("texture_construct_mip", &texture_construct_mip, "texture mipmap construction");
|
62 |
+
m.def("texture_fwd", &texture_fwd, "texture forward op without mipmapping");
|
63 |
+
m.def("texture_fwd_mip", &texture_fwd_mip, "texture forward op with mipmapping");
|
64 |
+
m.def("texture_grad_nearest", &texture_grad_nearest, "texture gradient op in nearest mode");
|
65 |
+
m.def("texture_grad_linear", &texture_grad_linear, "texture gradient op in linear mode");
|
66 |
+
m.def("texture_grad_linear_mipmap_nearest", &texture_grad_linear_mipmap_nearest, "texture gradient op in linear-mipmap-nearest mode");
|
67 |
+
m.def("texture_grad_linear_mipmap_linear", &texture_grad_linear_mipmap_linear, "texture gradient op in linear-mipmap-linear mode");
|
68 |
+
m.def("antialias_construct_topology_hash", &antialias_construct_topology_hash, "antialias topology hash construction");
|
69 |
+
m.def("antialias_fwd", &antialias_fwd, "antialias forward op");
|
70 |
+
m.def("antialias_grad", &antialias_grad, "antialias gradient op");
|
71 |
+
}
|
72 |
+
|
73 |
+
//------------------------------------------------------------------------
|
extensions/nvdiffrast/nvdiffrast/torch/torch_bindings_gl.cpp
ADDED
@@ -0,0 +1,30 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
2 |
+
//
|
3 |
+
// NVIDIA CORPORATION and its licensors retain all intellectual property
|
4 |
+
// and proprietary rights in and to this software, related documentation
|
5 |
+
// and any modifications thereto. Any use, reproduction, disclosure or
|
6 |
+
// distribution of this software and related documentation without an express
|
7 |
+
// license agreement from NVIDIA CORPORATION is strictly prohibited.
|
8 |
+
|
9 |
+
#include "torch_common.inl"
|
10 |
+
#include "torch_types.h"
|
11 |
+
#include <tuple>
|
12 |
+
|
13 |
+
//------------------------------------------------------------------------
|
14 |
+
// Op prototypes.
|
15 |
+
|
16 |
+
std::tuple<torch::Tensor, torch::Tensor> rasterize_fwd_gl(RasterizeGLStateWrapper& stateWrapper, torch::Tensor pos, torch::Tensor tri, std::tuple<int, int> resolution, torch::Tensor ranges, int peeling_idx);
|
17 |
+
|
18 |
+
//------------------------------------------------------------------------
|
19 |
+
|
20 |
+
PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) {
|
21 |
+
// State classes.
|
22 |
+
pybind11::class_<RasterizeGLStateWrapper>(m, "RasterizeGLStateWrapper").def(pybind11::init<bool, bool, int>())
|
23 |
+
.def("set_context", &RasterizeGLStateWrapper::setContext)
|
24 |
+
.def("release_context", &RasterizeGLStateWrapper::releaseContext);
|
25 |
+
|
26 |
+
// Ops.
|
27 |
+
m.def("rasterize_fwd_gl", &rasterize_fwd_gl, "rasterize forward op (opengl)");
|
28 |
+
}
|
29 |
+
|
30 |
+
//------------------------------------------------------------------------
|