# Copyright (c) 2023, NVIDIA CORPORATION & AFFILIATES. All rights reserved. # # NVIDIA CORPORATION & AFFILIATES and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION & AFFILIATES is strictly prohibited. import torch import nvdiffrast.torch as dr from easydict import EasyDict as edict from ..representations.mesh import MeshExtractResult import torch.nn.functional as F def intrinsics_to_projection( intrinsics: torch.Tensor, near: float, far: float, ) -> torch.Tensor: """ OpenCV intrinsics to OpenGL perspective matrix Args: intrinsics (torch.Tensor): [3, 3] OpenCV intrinsics matrix near (float): near plane to clip far (float): far plane to clip Returns: (torch.Tensor): [4, 4] OpenGL perspective matrix """ fx, fy = intrinsics[0, 0], intrinsics[1, 1] cx, cy = intrinsics[0, 2], intrinsics[1, 2] ret = torch.zeros((4, 4), dtype=intrinsics.dtype, device=intrinsics.device) ret[0, 0] = 2 * fx ret[1, 1] = 2 * fy ret[0, 2] = 2 * cx - 1 ret[1, 2] = - 2 * cy + 1 ret[2, 2] = far / (far - near) ret[2, 3] = near * far / (near - far) ret[3, 2] = 1. return ret class MeshRenderer: """ Renderer for the Mesh representation. Args: rendering_options (dict): Rendering options. glctx (nvdiffrast.torch.RasterizeGLContext): RasterizeGLContext object for CUDA/OpenGL interop. """ def __init__(self, rendering_options={}, device='cuda'): self.rendering_options = edict({ "resolution": None, "near": None, "far": None, "ssaa": 1 }) self.rendering_options.update(rendering_options) self.glctx = dr.RasterizeCudaContext(device=device) self.device=device def render( self, mesh : MeshExtractResult, extrinsics: torch.Tensor, intrinsics: torch.Tensor, return_types = ["mask", "normal", "depth"] ) -> edict: """ Render the mesh. Args: mesh : meshmodel extrinsics (torch.Tensor): (4, 4) camera extrinsics intrinsics (torch.Tensor): (3, 3) camera intrinsics return_types (list): list of return types, can be "mask", "depth", "normal_map", "normal", "color" Returns: edict based on return_types containing: color (torch.Tensor): [3, H, W] rendered color image depth (torch.Tensor): [H, W] rendered depth image normal (torch.Tensor): [3, H, W] rendered normal image normal_map (torch.Tensor): [3, H, W] rendered normal map image mask (torch.Tensor): [H, W] rendered mask image """ resolution = self.rendering_options["resolution"] near = self.rendering_options["near"] far = self.rendering_options["far"] ssaa = self.rendering_options["ssaa"] if mesh.vertices.shape[0] == 0 or mesh.faces.shape[0] == 0: default_img = torch.zeros((1, resolution, resolution, 3), dtype=torch.float32, device=self.device) ret_dict = {k : default_img if k in ['normal', 'normal_map', 'color'] else default_img[..., :1] for k in return_types} return ret_dict perspective = intrinsics_to_projection(intrinsics, near, far) RT = extrinsics.unsqueeze(0) full_proj = (perspective @ extrinsics).unsqueeze(0) vertices = mesh.vertices.unsqueeze(0) vertices_homo = torch.cat([vertices, torch.ones_like(vertices[..., :1])], dim=-1) vertices_camera = torch.bmm(vertices_homo, RT.transpose(-1, -2)) vertices_clip = torch.bmm(vertices_homo, full_proj.transpose(-1, -2)) faces_int = mesh.faces.int() rast, _ = dr.rasterize( self.glctx, vertices_clip, faces_int, (resolution * ssaa, resolution * ssaa)) out_dict = edict() for type in return_types: img = None if type == "mask" : img = dr.antialias((rast[..., -1:] > 0).float(), rast, vertices_clip, faces_int) elif type == "depth": img = dr.interpolate(vertices_camera[..., 2:3].contiguous(), rast, faces_int)[0] img = dr.antialias(img, rast, vertices_clip, faces_int) elif type == "normal" : img = dr.interpolate( mesh.face_normal.reshape(1, -1, 3), rast, torch.arange(mesh.faces.shape[0] * 3, device=self.device, dtype=torch.int).reshape(-1, 3) )[0] img = dr.antialias(img, rast, vertices_clip, faces_int) # normalize norm pictures img = (img + 1) / 2 elif type == "normal_map" : img = dr.interpolate(mesh.vertex_attrs[:, 3:].contiguous(), rast, faces_int)[0] img = dr.antialias(img, rast, vertices_clip, faces_int) elif type == "color" : img = dr.interpolate(mesh.vertex_attrs[:, :3].contiguous(), rast, faces_int)[0] img = dr.antialias(img, rast, vertices_clip, faces_int) if ssaa > 1: img = F.interpolate(img.permute(0, 3, 1, 2), (resolution, resolution), mode='bilinear', align_corners=False, antialias=True) img = img.squeeze() else: img = img.permute(0, 3, 1, 2).squeeze() out_dict[type] = img return out_dict