File size: 20,459 Bytes
7c2eafe
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
21e5561
85b22ea
7c2eafe
21e5561
7c2eafe
d8a8064
e70a337
 
85b22ea
7c2eafe
85b22ea
 
 
7c2eafe
5320625
7c2eafe
5320625
85b22ea
5320625
85b22ea
 
5320625
 
85b22ea
7c2eafe
85b22ea
5320625
 
85b22ea
 
 
 
 
 
 
5320625
85b22ea
 
5320625
 
 
85b22ea
 
 
 
 
 
 
 
 
 
 
 
 
5320625
 
 
 
 
 
85b22ea
 
 
 
 
 
5320625
7c2eafe
e7e6aa8
7c2eafe
 
 
 
85b22ea
7c2eafe
 
e7e6aa8
7c2eafe
5320625
e7e6aa8
5320625
 
 
e7e6aa8
 
 
7c2eafe
5320625
7c2eafe
 
 
5320625
 
7c2eafe
5320625
7c2eafe
5320625
7c2eafe
 
 
5320625
7c2eafe
5320625
 
 
 
 
 
e7e6aa8
7c2eafe
85b22ea
7c2eafe
 
85b22ea
5320625
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
85b22ea
7c2eafe
85b22ea
 
7c2eafe
5320625
7c2eafe
e7e6aa8
7c2eafe
 
5320625
85b22ea
7c2eafe
5320625
85b22ea
7c2eafe
 
85b22ea
7c2eafe
 
e7e6aa8
5320625
85b22ea
 
7c2eafe
85b22ea
 
5320625
 
 
 
 
 
 
 
 
 
 
 
 
 
 
7c2eafe
5320625
e7e6aa8
5320625
 
 
 
 
 
 
 
 
 
 
 
 
e7e6aa8
7c2eafe
 
85b22ea
5320625
e7e6aa8
85b22ea
e7e6aa8
f9a3810
5320625
 
 
 
e7e6aa8
 
85b22ea
 
 
5320625
 
e7e6aa8
 
 
5320625
 
 
 
 
 
 
 
 
 
 
 
 
 
 
7c2eafe
 
5320625
 
 
 
 
 
 
 
 
 
 
 
e7e6aa8
85b22ea
 
 
 
5320625
e7e6aa8
7c2eafe
 
85b22ea
5320625
e7e6aa8
5320625
e7e6aa8
5320625
e7e6aa8
 
 
85b22ea
e7e6aa8
5320625
 
 
 
 
 
 
 
 
 
 
 
 
e7e6aa8
5320625
7c2eafe
85b22ea
e7e6aa8
85b22ea
e7e6aa8
 
5320625
 
 
 
 
2d20748
 
 
 
 
 
5320625
 
 
 
 
e7e6aa8
7c2eafe
 
85b22ea
7c2eafe
 
85b22ea
7c2eafe
 
85b22ea
 
2d20748
85b22ea
2d20748
 
 
 
 
7c2eafe
85b22ea
 
5320625
7c2eafe
 
85b22ea
 
7c2eafe
 
85b22ea
 
7c2eafe
5320625
7c2eafe
5320625
7c2eafe
 
5320625
7c2eafe
 
85b22ea
7c2eafe
 
85b22ea
5320625
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
7c2eafe
85b22ea
 
7c2eafe
85b22ea
5320625
 
 
7c2eafe
5320625
 
 
7c2eafe
5320625
2d20748
5320625
 
85b22ea
7c2eafe
e7e6aa8
 
5320625
 
 
 
 
 
 
 
 
 
 
 
 
e7e6aa8
7c2eafe
 
e7e6aa8
5320625
7c2eafe
5320625
85b22ea
 
 
5320625
 
7c2eafe
f9a3810
7c2eafe
e7e6aa8
5320625
 
85b22ea
5320625
 
7c2eafe
5320625
 
7c2eafe
 
5320625
 
 
 
 
 
 
7c2eafe
 
5320625
 
 
 
 
 
7c2eafe
 
 
5320625
 
 
 
 
 
 
 
 
 
 
 
7c2eafe
5320625
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
7c2eafe
5320625
 
 
 
 
 
e2b757a
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
"""
This module defines a Gradio-based web application for the Semantrix game. The application allows users to play the game in either Spanish or English, using different embedding models for word similarity.

Modules:
    gradio: Used for creating the web interface.
    json: Used for loading configuration files.
    game: Contains the Semantrix class for game logic.

File Paths:
    config_file_path: Path to the configuration file.
    logo_path: Path to the logo image.
    logo_win_path: Path to the winning logo image.

Functions:
    convert_to_markdown_centered(text):
        Converts text to a centered markdown format for displaying game history and last attempt.

    reset(difficulty, lang, model):
        Resets the game state based on the selected difficulty, language, and model.

    change(state, inp):
        Changes the game state by incrementing the state variable.

    update(state, radio, inp, hint):
        Updates the game state and UI components based on the current state and user inputs.

Gradio Components:
    demo: The main Gradio Blocks component that contains the entire UI layout.
    header: A Markdown component for displaying the game header.
    state: A State component for tracking the current game state.
    difficulty: A State component for tracking the difficulty level.
    hint: A State component for tracking if a hint is provided.
    img: An Image component for displaying the game logo.
    ranking: A Markdown component for displaying the ranking.
    out: A Textbox component for displaying game messages.
    hint_out: A Textbox component for displaying hints.
    radio: A Radio component for user selections.
    inp: A Textbox component for user input.
    but: A Button component for several actions.
    give_up: A Button component for giving up.
    reload: A Button component for reloading the game.
    model: A Dropdown component for selecting the embedding model.
    lang: A Dropdown component for selecting the language.

Events:
    inp.submit: Triggers the change function on input submission.
    but.click: Triggers the change function on button click.
    give_up.click: Triggers the change function on give up button click.
    radio.input: Triggers the change function on radio input.
    reload.click: Triggers the reset function on reload button click.
    demo.load: Triggers the reset function on demo load.
    lang[0].select: Triggers the reset function on language selection.
    model[0].select: Triggers the reset function on model selection.
    state.change: Triggers the update function on state change.

Main:
    Launches the Gradio application if the script is run as the main module.
"""

import gradio as gr
import json
from game import Semantrix

# File paths for configuration and images
config_file_path = "config/lang.json"
logo_path = "config/images/logo.png"
logo_win_path = "config/images/logo_win.gif"

# Loading the configuration file
with open(config_file_path, "r") as file:
    Config_full = json.load(file)

lang_conf = 0  # Language configuration flag (0 for Spanish, 1 for English)

# Setting the configuration based on the language flag
if lang_conf == 1:
    Config = Config_full["ENG"]["Game"]
    Menu = Config_full["ENG"]["Menu"]
else:
    Config = Config_full["SPA"]["Game"]
    Menu = Config_full["SPA"]["Menu"]


# Function to convert text to centered markdown format
def convert_to_markdown_centered(text):
    lines = text.strip().split("\n")

    if not lines:
        return ""

    last_attempt = lines[0]
    history_attempts = lines[2:12]
    markdown = '<div align="center">\n\n'

    markdown += "## " + Menu["Best_tries"] + "\n"
    markdown += "<table>\n"
    markdown += "  <tr>\n"
    markdown += "    <th>" + Menu["N_try"] + "</th>\n"
    markdown += "    <th>" + Menu["Word"] + "</th>\n"
    markdown += "    <th>" + Menu["Score"] + "</th>\n"
    markdown += "  </tr>\n"

    for line in history_attempts:
        items = eval(line.strip())
        markdown += "  <tr>\n"
        markdown += f"    <td><strong>{items[0]}</strong></td>\n"
        markdown += f"    <td>{items[1]}</td>\n"
        markdown += f"    <td>{items[2]}</td>\n"
        markdown += "  </tr>\n"

    markdown += "</table>\n\n"

    last_items = eval(last_attempt)
    markdown += f"## " + Menu["Last_try"] + "\n"
    markdown += (
        f"**{last_items[0]}:** {last_items[1]} - "
        + Menu["Score"]
        + f": {last_items[2]}\n\n"
    )
    markdown += "---\n\n"

    markdown += "</div>"

    return markdown


#
with gr.Blocks() as demo:
    # Initializing state variables to manage the internal state of the application
    state = gr.State(-1)  # State variable to track the current game state
    difficulty = gr.State(-1)  # State variable to track the difficulty level
    hint = gr.State(False)  # State variable to track if the hint is provided

    # Initializing the game using the Semantrix class with default parameters
    game = Semantrix(lang=0, model_type="SentenceTransformer")

    # Creating a Markdown component to display the header
    header = gr.Markdown(
        """
    <p style="text-align:center"> """
        + Menu["Header"]
        + """ </p>
    """
    )

    # Function to reset the game
    def reset(difficulty, lang, model):
        global Config, game, Menu  # Declare global variables to modify them within the function

        # Determine the language based on the input parameter
        language = 1 if lang == "English" else 0

        # Initialize the game object based on the selected model
        if model == "Word2Vec":
            game = Semantrix(language, "word2vec")  # Use Word2Vec model
        else:
            game = Semantrix(
                language, "SentenceTransformer"
            )  # Use Sentence Transformers model

        # Set the configuration and menu based on the selected language
        if language == 1:
            Config = Config_full["ENG"]["Game"]
            Menu = Config_full["ENG"]["Menu"]
        else:
            Config = Config_full["SPA"]["Game"]
            Menu = Config_full["SPA"]["Menu"]

        # Prepare the game with the selected difficulty level
        game.prepare_game(difficulty)

        # Define the initial output components for the UI
        output = [
            -1,
            gr.Textbox(visible=False),
            gr.Textbox(visible=False),
            gr.Image(logo_path, visible=True, interactive=False),
            gr.Button(Menu["Start"], visible=True, variant="secondary"),
            gr.Radio(visible=False),
            gr.Textbox(visible=False),
            gr.Button(visible=False),
            gr.Markdown(
                """
                    <p style="text-align:center"> """
                + Menu["Header"]
                + """ </p>
                    """
            ),
        ]

        # Return the initial output components
        return output

    # Function to change the state of the game
    def change(state, inp):
        # Increment the state by 1
        state = state + 1

        # Return the updated state and input component
        return [state, inp]

    # Function to update the game state based on the current state of the game
    def update(state, radio, inp, hint):
        global difficulty

        # Define the difficulty state
        dif_state = 4

        # Initialize the output component list with the current state
        output = [state]

        state_int = state

        # Define UI components for the initial state
        if state_int == -1:
            output.extend(
                [
                    gr.Button(Menu["Start"], visible=True),
                    gr.Radio(label="", visible=False),
                    gr.Textbox(
                        Config[list(Config.keys())[state_int]], visible=False, label=""
                    ),
                    gr.Button(Menu["Give_up"], visible=False),
                    gr.Textbox(visible=False),
                    gr.Image(interactive=False, visible=True),
                    gr.Textbox(visible=False),
                    gr.Button(visible=False),
                    gr.Markdown(visible=False),
                ]
            )

        # Define UI components for the first state, ask the user if they want to know the rules
        elif state_int == 1:
            output.extend(
                [
                    gr.Button(visible=False),
                    gr.Radio([Menu["Yes"], Menu["No"]], label="", visible=True),
                    gr.Textbox(
                        Config[list(Config.keys())[state_int]], visible=True, label=""
                    ),
                    gr.Button(Menu["Give_up"], visible=False),
                    gr.Textbox(visible=False),
                    gr.Image(interactive=False, visible=False),
                    gr.Textbox(visible=False),
                    gr.Button(visible=False),
                    gr.Markdown(visible=False),
                ]
            )

        # Define UI components for the second state, Depending on the answer, show the rules or keep going
        elif state_int == 2:
            if radio == Menu["No"]:
                output = [
                    dif_state,
                    gr.Button("Introducir", visible=True),
                    gr.Radio(visible=False),
                    gr.Textbox(
                        Config[list(Config.keys())[state_int]], visible=True, label=""
                    ),
                    gr.Button(Menu["Give_up"], visible=False),
                    gr.Textbox(visible=False),
                    gr.Image(interactive=False, visible=False),
                    gr.Textbox(visible=False),
                    gr.Button(visible=False),
                    gr.Markdown(visible=False),
                ]

            else:
                output.extend(
                    [
                        gr.Button(Menu["Next"], visible=True),
                        gr.Radio(visible=False),
                        gr.Textbox(
                            Config[list(Config.keys())[state_int]],
                            visible=True,
                            label="",
                        ),
                        gr.Button(Menu["Give_up"], visible=False),
                        gr.Textbox(visible=False),
                        gr.Image(interactive=False, visible=False),
                        gr.Textbox(visible=False),
                        gr.Button(visible=False),
                        gr.Markdown(visible=False),
                    ]
                )

        # Define UI components for the difficulty state, ask the user to select the difficulty level
        elif state_int == dif_state:
            output.extend(
                [
                    gr.Button(Menu["Next"], visible=False),
                    gr.Radio(
                        [Menu["Easy"], Menu["Normal"], Menu["Hard"], Menu["Expert"]],
                        visible=True,
                    ),
                    gr.Textbox(
                        Config[list(Config.keys())[state_int]], visible=True, label=""
                    ),
                    gr.Button(Menu["Give_up"], visible=False),
                    gr.Textbox(visible=False),
                    gr.Image(interactive=False, visible=False),
                    gr.Textbox(visible=False),
                    gr.Button(visible=False),
                    gr.Markdown(visible=False),
                ]
            )

        # Define UI components for the difficulty state + 1, prepare the game based on the selected difficulty level, and start the game
        elif state_int == dif_state + 1:
            if radio == Menu["Easy"]:
                difficulty = 1
            elif radio == Menu["Normal"]:
                difficulty = 2
            elif radio == Menu["Hard"]:
                difficulty = 3
            else:
                difficulty = 4

            output.extend(
                [
                    gr.Button(Menu["Start"], visible=True, variant="primary"),
                    gr.Radio(visible=False),
                    gr.Textbox(
                        Config[list(Config.keys())[state_int]], visible=True, label=""
                    ),
                    gr.Button(Menu["Give_up"], visible=False),
                    gr.Textbox(visible=False),
                    gr.Image(interactive=False, visible=False),
                    gr.Textbox(visible=False),
                    gr.Button(visible=False),
                    gr.Markdown(visible=False),
                ]
            )

        # Define UI components for the difficulty state + 2, play the game based on the selected difficulty level and prepare the game for the word guessing
        elif state_int == dif_state + 2:

            game.prepare_game(difficulty)

            output.extend(
                [
                    gr.Button(Menu["Send"], visible=True, variant="primary"),
                    gr.Radio(label="", visible=False),
                    gr.Textbox(visible=False, label=""),
                    gr.Button(visible=True, variant="stop"),
                    gr.Textbox(
                        value="",
                        visible=True,
                        autofocus=True,
                        placeholder=Menu["New_word"],
                    ),
                    gr.Image(interactive=False, visible=False),
                    gr.Textbox(visible=False),
                    gr.Button(visible=False),
                    gr.Markdown(visible=False),
                ]
            )

        # Define UI components for the state greater than the difficulty state + 2, play the game and provide feedback based on the user input
        elif state_int > dif_state + 2:

            # Send the user input to the game and get the feedback from the game
            feed = game.play_game(inp)

            # Check if the feedback contains the ranking information and process it
            feedback_trim = feed.split("[rank]")
            if len(feedback_trim) > 1:
                ranking_vis = True
                ranking_md = convert_to_markdown_centered(feedback_trim[1])

            else:
                ranking_vis = False
                ranking_md = ""

            # Check if the feedback contains a hint, win, or lose message
            feedback = feedback_trim[0].split("[hint]")
            win = feedback_trim[0].split("[win]")
            lose = feedback_trim[0].split("[lose]")

            # Check if the feedback contains a hint message
            if len(feedback) > 1:
                hint = True
                hint_out = feedback[1]
                feedback = feedback[0]
            else:
                hint = False
                feedback = feedback[0]

            # Check if the feedback contains a win or lose message and process it
            if len(win) > 1 or len(lose) > 1:

                # Check if the user won the game
                won = True if len(win) > 1 else False

                # Get the curiosity message from the game
                curiosity = game.curiosity()

                # Define the output components for the win or lose state
                output.extend(
                    [
                        gr.Button(Menu["Send"], visible=False, variant="primary"),
                        gr.Radio(label="", visible=False),
                        gr.Textbox(win[1] if won else lose[1], visible=True, label=""),
                        gr.Button(visible=False, variant="stop"),
                        gr.Textbox(
                            value="", visible=False, placeholder=Menu["New_word"]
                        ),
                        gr.Image(
                            logo_win_path if won else logo_path,
                            interactive=False,
                            visible=True,
                        ),
                        gr.Textbox(curiosity, visible=True, label=Menu["Curiosity"]),
                        gr.Button(visible=True),
                        gr.Markdown(visible=False),
                    ]
                )

                return output

            # Define the output components for the feedback and keep playing
            output.extend(
                [
                    gr.Button(Menu["Send"], visible=True, variant="primary"),
                    gr.Radio(label="", visible=False),
                    gr.Textbox(feedback, visible=True, label=""),
                    gr.Button(visible=True, variant="stop"),
                    gr.Textbox(value="", visible=True, placeholder=Menu["New_word"]),
                    gr.Image(logo_path, interactive=False, visible=False),
                    gr.Textbox(hint_out if hint else "", visible=hint, label="Pista"),
                    gr.Button(visible=False),
                    gr.Markdown(ranking_md, visible=ranking_vis),
                ]
            )

        # Define UI components for the rest of the states, state for showing basic text to the user
        else:
            output.extend(
                [
                    gr.Button(Menu["Next"], visible=True),
                    gr.Radio(label="", visible=False),
                    gr.Textbox(
                        Config[list(Config.keys())[state_int]], visible=True, label=""
                    ),
                    gr.Button("Pista", visible=False),
                    gr.Textbox(visible=False),
                    gr.Image(interactive=False, visible=False),
                    gr.Textbox(visible=False),
                    gr.Button(visible=False),
                    gr.Markdown(visible=False),
                ]
            )

        # Return the output components
        return output

    # Define the UI layout for the gam
    img = gr.Image(logo_path, height=430, interactive=False, visible=True)
    ranking = gr.Markdown(visible=False)

    with gr.Row():
        out = gr.Textbox(visible=False, placeholder=Config[list(Config.keys())[0]])
        hint_out = gr.Textbox(visible=False)

    radio = gr.Radio(visible=False)

    with gr.Row():
        inp = gr.Textbox(visible=False, interactive=True, label="")
        but = gr.Button(Menu["Start"])
        give_up = gr.Button("Pista", visible=False)
        reload = gr.Button(Menu["Play_again"], visible=False)

    # Define the settings components for the game
    with gr.Accordion("Configuración/Settings", open=False):
        with gr.Row():

            # Dropdown to select the model engine for the game
            model = (
                gr.Dropdown(
                    ["Sentence Transformers", "Word2Vec"],
                    value="Sentence Transformers",
                    label="Embedding Model",
                ),
            )

            # Dropdown to select the language for the game
            lang = (
                gr.Dropdown(
                    ["Español", "English"], value="Español", label="Idioma/Language"
                ),
            )

    # Define the UI events for the game

    # Define events that trigger the game state change
    inp.submit(change, inputs=[state, inp], outputs=[state, inp])
    but.click(change, inputs=[state, inp], outputs=[state, inp])
    give_up.click(
        change,
        inputs=[
            state,
            gr.Textbox("give_up", visible=False, interactive=True, label=""),
        ],
        outputs=[state, inp],
    )
    radio.input(change, inputs=[state, inp], outputs=[state, inp])

    # Define events that trigger the game reset
    reload.click(
        reset,
        inputs=[difficulty, lang[0], model[0]],
        outputs=[state, out, inp, img, but, radio, hint_out, reload, header],
    )
    demo.load(
        reset,
        inputs=[difficulty, lang[0], model[0]],
        outputs=[state, out, inp, img, but, radio, hint_out, reload, header],
    )
    lang[0].select(
        reset,
        inputs=[difficulty, lang[0], model[0]],
        outputs=[state, out, inp, img, but, radio, hint_out, reload, header],
    )
    model[0].select(
        reset,
        inputs=[difficulty, lang[0], model[0]],
        outputs=[state, out, inp, img, but, radio, hint_out, reload, header],
    )

    # Define events that trigger the game state update
    state.change(
        update,
        inputs=[state, radio, inp, hint],
        outputs=[state, but, radio, out, give_up, inp, img, hint_out, reload, ranking],
    )

if __name__ == "__main__":
    demo.launch()