semantrix / app.py
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Add hybrid model method and languages
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import gradio as gr
import json
from game_word2vec import Semantrix as semantrix_word2vec
from game import Semantrix as semantrix_sentence_transformers
# config_file_path = "config/lang.json"
config_file_path = "/home/user/Research/semantrix/config/lang.json"
with open(config_file_path, "r") as file:
Config_full = json.load(file)
lang_conf = 0
if lang_conf == 1:
Config = Config_full["ENG"]["Game"]
Menu = Config_full["ENG"]["Menu"]
else:
Config = Config_full["SPA"]["Game"]
Menu = Config_full["SPA"]["Menu"]
def convert_to_markdown_centered(text):
# Separar el texto de último intento y el historial
lines = text.strip().split("\n")
if not lines:
return ""
last_attempt = lines[0]
history_attempts = lines[2:12]
# Crear el formato Markdown
markdown = '<div align="center">\n\n'
# Crear la tabla de historial
markdown += "## " + Menu["Best_tries"] + "\n"
markdown += "<table>\n"
markdown += " <tr>\n"
markdown += " <th>" + Menu["N_try"] + "</th>\n"
markdown += " <th>" + Menu["Word"] + "</th>\n"
markdown += " <th>" + Menu["Score"] + "</th>\n"
markdown += " </tr>\n"
for line in history_attempts:
items = eval(line.strip())
markdown += " <tr>\n"
markdown += f" <td><strong>{items[0]}</strong></td>\n"
markdown += f" <td>{items[1]}</td>\n"
markdown += f" <td>{items[2]}</td>\n"
markdown += " </tr>\n"
markdown += "</table>\n\n"
# Formatear el último intento
last_items = eval(last_attempt)
markdown += f"## " + Menu["Last_try"] + "\n"
markdown += (
f"**{last_items[0]}:** {last_items[1]} - "
+ Menu["Score"]
+ f": {last_items[2]}\n\n"
)
markdown += "---\n\n"
markdown += "</div>"
return markdown
with gr.Blocks() as demo:
state = gr.State(-1)
difficulty = gr.State(-1)
hint = gr.State(False)
logo_path = "config/logo.png"
logo_win_path = "config/logo_win.gif"
game = semantrix_sentence_transformers()
header = gr.Markdown(
"""
<p style="text-align:center"> """
+ Menu["Header"]
+ """ </p>
"""
)
def reset(difficulty, lang, model):
global Config, game, Menu
language = 1 if lang == "English" else 0
if model == "Word2Vec":
game = semantrix_word2vec(language)
else:
game = semantrix_sentence_transformers(language)
if language == 1:
Config = Config_full["ENG"]["Game"]
Menu = Config_full["ENG"]["Menu"]
else:
Config = Config_full["SPA"]["Game"]
Menu = Config_full["SPA"]["Menu"]
game.prepare_game(difficulty)
output = [
-1,
gr.Textbox(visible=False),
gr.Textbox(visible=False),
gr.Image(logo_path, visible=True, interactive=False),
gr.Button(Menu["Start"], visible=True, variant="secondary"),
gr.Radio(visible=False),
gr.Textbox(visible=False),
gr.Button(visible=False),
gr.Markdown(
"""
<p style="text-align:center"> """
+ Menu["Header"]
+ """ </p>
"""
),
]
return output
def change(state, inp):
state = state + 1
return [state, inp]
def update(state, radio, inp, hint):
global difficulty
dif_state = 4
output = [state]
state_int = state
if state_int == -1:
output.extend(
[
gr.Button(Menu["Start"], visible=True),
gr.Radio(label="", visible=False),
gr.Textbox(
Config[list(Config.keys())[state_int]], visible=False, label=""
),
gr.Button(Menu["Give_up"], visible=False),
gr.Textbox(visible=False),
gr.Image(interactive=False, visible=True),
gr.Textbox(visible=False),
gr.Button(visible=False),
gr.Markdown(visible=False),
]
)
elif state_int == 1:
output.extend(
[
gr.Button(visible=False),
gr.Radio([Menu["Yes"], Menu["No"]], label="", visible=True),
gr.Textbox(
Config[list(Config.keys())[state_int]], visible=True, label=""
),
gr.Button(Menu["Give_up"], visible=False),
gr.Textbox(visible=False),
gr.Image(interactive=False, visible=False),
gr.Textbox(visible=False),
gr.Button(visible=False),
gr.Markdown(visible=False),
]
)
elif state_int == 2:
if radio == Menu["No"]:
output = [
dif_state,
gr.Button("Introducir", visible=True),
gr.Radio(visible=False),
gr.Textbox(
Config[list(Config.keys())[state_int]], visible=True, label=""
),
gr.Button(Menu["Give_up"], visible=False),
gr.Textbox(visible=False),
gr.Image(interactive=False, visible=False),
gr.Textbox(visible=False),
gr.Button(visible=False),
gr.Markdown(visible=False),
]
else:
output.extend(
[
gr.Button(Menu["Next"], visible=True),
gr.Radio(visible=False),
gr.Textbox(
Config[list(Config.keys())[state_int]],
visible=True,
label="",
),
gr.Button(Menu["Give_up"], visible=False),
gr.Textbox(visible=False),
gr.Image(interactive=False, visible=False),
gr.Textbox(visible=False),
gr.Button(visible=False),
gr.Markdown(visible=False),
]
)
elif state_int == dif_state:
output.extend(
[
gr.Button(Menu["Next"], visible=False),
gr.Radio(
[Menu["Easy"], Menu["Normal"], Menu["Hard"], Menu["Expert"]],
visible=True,
),
gr.Textbox(
Config[list(Config.keys())[state_int]], visible=True, label=""
),
gr.Button(Menu["Give_up"], visible=False),
gr.Textbox(visible=False),
gr.Image(interactive=False, visible=False),
gr.Textbox(visible=False),
gr.Button(visible=False),
gr.Markdown(visible=False),
]
)
elif state_int == dif_state + 1:
if radio == Menu["Easy"]:
difficulty = 1
elif radio == Menu["Normal"]:
difficulty = 2
elif radio == Menu["Hard"]:
difficulty = 3
else:
difficulty = 4
output.extend(
[
gr.Button(Menu["Start"], visible=True, variant="primary"),
gr.Radio(visible=False),
gr.Textbox(
Config[list(Config.keys())[state_int]], visible=True, label=""
),
gr.Button(Menu["Give_up"], visible=False),
gr.Textbox(visible=False),
gr.Image(interactive=False, visible=False),
gr.Textbox(visible=False),
gr.Button(visible=False),
gr.Markdown(visible=False),
]
)
elif state_int == dif_state + 2:
game.prepare_game(difficulty)
# feed = game.play_game(inp)
output.extend(
[
gr.Button(Menu["Send"], visible=True, variant="primary"),
gr.Radio(label="", visible=False),
gr.Textbox(visible=False, label=""),
gr.Button(visible=True, variant="stop"),
gr.Textbox(value="", visible=True, placeholder=Menu["New_word"]),
gr.Image(interactive=False, visible=False),
gr.Textbox(visible=False),
gr.Button(visible=False),
gr.Markdown(visible=False),
]
)
elif state_int > dif_state + 2:
feed = game.play_game(inp)
feedback_trim = feed.split("[rank]")
if len(feedback_trim) > 1:
ranking_md = convert_to_markdown_centered(feedback_trim[1])
feedback = feedback_trim[0].split("[hint]")
win = feedback_trim[0].split("[win]")
lose = feedback_trim[0].split("[lose]")
if len(feedback) > 1:
hint = True
else:
hint = False
if len(win) > 1 or len(lose) > 1:
won = True if len(win) > 1 else False
curiosity = game.curiosity()
output.extend(
[
gr.Button(Menu["Send"], visible=False, variant="primary"),
gr.Radio(label="", visible=False),
gr.Textbox(win[1] if won else lose[1], visible=True, label=""),
gr.Button(visible=False, variant="stop"),
gr.Textbox(
value="", visible=False, placeholder=Menu["New_word"]
),
gr.Image(
logo_win_path if won else logo_path,
interactive=False,
visible=True,
),
gr.Textbox(curiosity, visible=True, label=Menu["Curiosity"]),
gr.Button(visible=True),
gr.Markdown(visible=False),
]
)
return output
output.extend(
[
gr.Button(Menu["Send"], visible=True, variant="primary"),
gr.Radio(label="", visible=False),
gr.Textbox(feedback[0], visible=True, label=""),
gr.Button(visible=True, variant="stop"),
gr.Textbox(value="", visible=True, placeholder=Menu["New_word"]),
gr.Image(logo_path, interactive=False, visible=False),
gr.Textbox(
feedback[1] if hint else "", visible=hint, label="Pista"
),
gr.Button(visible=False),
gr.Markdown(ranking_md, visible=True),
]
)
else:
output.extend(
[
gr.Button(Menu["Next"], visible=True),
gr.Radio(label="", visible=False),
gr.Textbox(
Config[list(Config.keys())[state_int]], visible=True, label=""
),
gr.Button("Pista", visible=False),
gr.Textbox(visible=False),
gr.Image(interactive=False, visible=False),
gr.Textbox(visible=False),
gr.Button(visible=False),
gr.Markdown(visible=False),
]
)
return output
img = gr.Image(logo_path, height=430, interactive=False, visible=True)
ranking = gr.Markdown(visible=False)
with gr.Row():
out = gr.Textbox(visible=False, placeholder=Config[list(Config.keys())[0]])
hint_out = gr.Textbox(visible=False)
radio = gr.Radio(visible=False)
with gr.Row():
inp = gr.Textbox(visible=False, interactive=True, label="")
but = gr.Button(Menu["Start"])
give_up = gr.Button("Pista", visible=False)
reload = gr.Button(Menu["Play_again"], visible=False)
with gr.Accordion("Configuración/Settings", open=False):
with gr.Row():
model = (
gr.Dropdown(
["Sentence Transformers", "Word2Vec"],
value="Sentence Transformers",
label="Embedding Model",
),
)
lang = (
gr.Dropdown(
["Español", "English"], value="Español", label="Idioma/Language"
),
)
inp.submit(change, inputs=[state, inp], outputs=[state, inp])
but.click(change, inputs=[state, inp], outputs=[state, inp])
give_up.click(
change,
inputs=[
state,
gr.Textbox("give_up", visible=False, interactive=True, label=""),
],
outputs=[state, inp],
)
radio.input(change, inputs=[state, inp], outputs=[state, inp])
reload.click(
reset,
inputs=[difficulty, lang[0], model[0]],
outputs=[state, out, inp, img, but, radio, hint_out, reload, header],
)
demo.load(
reset,
inputs=[difficulty, lang[0], model[0]],
outputs=[state, out, inp, img, but, radio, hint_out, reload, header],
)
lang[0].select(
reset,
inputs=[difficulty, lang[0], model[0]],
outputs=[state, out, inp, img, but, radio, hint_out, reload, header],
)
model[0].select(
reset,
inputs=[difficulty, lang[0], model[0]],
outputs=[state, out, inp, img, but, radio, hint_out, reload, header],
)
state.change(
update,
inputs=[state, radio, inp, hint],
outputs=[state, but, radio, out, give_up, inp, img, hint_out, reload, ranking],
)
if __name__ == "__main__":
demo.launch()