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import gradio as gr |
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import json |
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from game import Semantrix |
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config_file_path = "config/lang.json" |
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logo_path = "config/images/logo.png" |
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logo_win_path = "config/images/logo_win.gif" |
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with open(config_file_path, "r") as file: |
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Config_full = json.load(file) |
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lang_conf = 0 |
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if lang_conf == 1: |
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Config = Config_full["ENG"]["Game"] |
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Menu = Config_full["ENG"]["Menu"] |
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else: |
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Config = Config_full["SPA"]["Game"] |
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Menu = Config_full["SPA"]["Menu"] |
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def convert_to_markdown_centered(text): |
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lines = text.strip().split("\n") |
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if not lines: |
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return "" |
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last_attempt = lines[0] |
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history_attempts = lines[2:12] |
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markdown = '<div align="center">\n\n' |
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markdown += "## " + Menu["Best_tries"] + "\n" |
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markdown += "<table>\n" |
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markdown += " <tr>\n" |
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markdown += " <th>" + Menu["N_try"] + "</th>\n" |
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markdown += " <th>" + Menu["Word"] + "</th>\n" |
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markdown += " <th>" + Menu["Score"] + "</th>\n" |
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markdown += " </tr>\n" |
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for line in history_attempts: |
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items = eval(line.strip()) |
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markdown += " <tr>\n" |
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markdown += f" <td><strong>{items[0]}</strong></td>\n" |
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markdown += f" <td>{items[1]}</td>\n" |
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markdown += f" <td>{items[2]}</td>\n" |
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markdown += " </tr>\n" |
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markdown += "</table>\n\n" |
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last_items = eval(last_attempt) |
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markdown += f"## " + Menu["Last_try"] + "\n" |
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markdown += ( |
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f"**{last_items[0]}:** {last_items[1]} - " |
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+ Menu["Score"] |
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+ f": {last_items[2]}\n\n" |
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) |
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markdown += "---\n\n" |
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markdown += "</div>" |
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return markdown |
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with gr.Blocks() as demo: |
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state = gr.State(-1) |
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difficulty = gr.State(-1) |
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hint = gr.State(False) |
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game = Semantrix(lang=0, model_type="SentenceTransformer") |
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header = gr.Markdown( |
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""" |
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<p style="text-align:center"> """ |
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+ Menu["Header"] |
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+ """ </p> |
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""" |
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) |
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def reset(difficulty, lang, model): |
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global Config, game, Menu |
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language = 1 if lang == "English" else 0 |
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if model == "Word2Vec": |
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game = Semantrix(language, "word2vec") |
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else: |
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game = Semantrix( |
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language, "SentenceTransformer" |
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) |
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if language == 1: |
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Config = Config_full["ENG"]["Game"] |
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Menu = Config_full["ENG"]["Menu"] |
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else: |
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Config = Config_full["SPA"]["Game"] |
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Menu = Config_full["SPA"]["Menu"] |
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game.prepare_game(difficulty) |
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output = [ |
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-1, |
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gr.Textbox(visible=False), |
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gr.Textbox(visible=False), |
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gr.Image(logo_path, visible=True, interactive=False), |
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gr.Button(Menu["Start"], visible=True, variant="secondary"), |
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gr.Radio(visible=False), |
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gr.Textbox(visible=False), |
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gr.Button(visible=False), |
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gr.Markdown( |
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""" |
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<p style="text-align:center"> """ |
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+ Menu["Header"] |
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+ """ </p> |
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""" |
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), |
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] |
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return output |
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def change(state, inp): |
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state = state + 1 |
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return [state, inp] |
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def update(state, radio, inp, hint): |
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global difficulty |
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dif_state = 4 |
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output = [state] |
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state_int = state |
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if state_int == -1: |
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output.extend( |
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[ |
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gr.Button(Menu["Start"], visible=True), |
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gr.Radio(label="", visible=False), |
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gr.Textbox( |
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Config[list(Config.keys())[state_int]], visible=False, label="" |
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), |
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gr.Button(Menu["Give_up"], visible=False), |
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gr.Textbox(visible=False), |
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gr.Image(interactive=False, visible=True), |
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gr.Textbox(visible=False), |
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gr.Button(visible=False), |
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gr.Markdown(visible=False), |
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] |
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) |
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elif state_int == 1: |
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output.extend( |
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[ |
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gr.Button(visible=False), |
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gr.Radio([Menu["Yes"], Menu["No"]], label="", visible=True), |
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gr.Textbox( |
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Config[list(Config.keys())[state_int]], visible=True, label="" |
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), |
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gr.Button(Menu["Give_up"], visible=False), |
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gr.Textbox(visible=False), |
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gr.Image(interactive=False, visible=False), |
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gr.Textbox(visible=False), |
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gr.Button(visible=False), |
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gr.Markdown(visible=False), |
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] |
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) |
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elif state_int == 2: |
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if radio == Menu["No"]: |
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output = [ |
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dif_state, |
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gr.Button("Introducir", visible=True), |
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gr.Radio(visible=False), |
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gr.Textbox( |
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Config[list(Config.keys())[state_int]], visible=True, label="" |
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), |
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gr.Button(Menu["Give_up"], visible=False), |
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gr.Textbox(visible=False), |
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gr.Image(interactive=False, visible=False), |
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gr.Textbox(visible=False), |
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gr.Button(visible=False), |
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gr.Markdown(visible=False), |
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] |
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else: |
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output.extend( |
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[ |
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gr.Button(Menu["Next"], visible=True), |
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gr.Radio(visible=False), |
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gr.Textbox( |
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Config[list(Config.keys())[state_int]], |
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visible=True, |
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label="", |
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), |
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gr.Button(Menu["Give_up"], visible=False), |
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gr.Textbox(visible=False), |
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gr.Image(interactive=False, visible=False), |
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gr.Textbox(visible=False), |
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gr.Button(visible=False), |
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gr.Markdown(visible=False), |
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] |
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) |
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elif state_int == dif_state: |
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output.extend( |
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[ |
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gr.Button(Menu["Next"], visible=False), |
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gr.Radio( |
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[Menu["Easy"], Menu["Normal"], Menu["Hard"], Menu["Expert"]], |
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visible=True, |
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), |
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gr.Textbox( |
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Config[list(Config.keys())[state_int]], visible=True, label="" |
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), |
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gr.Button(Menu["Give_up"], visible=False), |
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gr.Textbox(visible=False), |
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gr.Image(interactive=False, visible=False), |
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gr.Textbox(visible=False), |
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gr.Button(visible=False), |
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gr.Markdown(visible=False), |
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] |
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) |
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elif state_int == dif_state + 1: |
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if radio == Menu["Easy"]: |
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difficulty = 1 |
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elif radio == Menu["Normal"]: |
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difficulty = 2 |
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elif radio == Menu["Hard"]: |
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difficulty = 3 |
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else: |
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difficulty = 4 |
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output.extend( |
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[ |
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gr.Button(Menu["Start"], visible=True, variant="primary"), |
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gr.Radio(visible=False), |
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gr.Textbox( |
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Config[list(Config.keys())[state_int]], visible=True, label="" |
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), |
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gr.Button(Menu["Give_up"], visible=False), |
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gr.Textbox(visible=False), |
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gr.Image(interactive=False, visible=False), |
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gr.Textbox(visible=False), |
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gr.Button(visible=False), |
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gr.Markdown(visible=False), |
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] |
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) |
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elif state_int == dif_state + 2: |
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game.prepare_game(difficulty) |
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output.extend( |
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[ |
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gr.Button(Menu["Send"], visible=True, variant="primary"), |
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gr.Radio(label="", visible=False), |
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gr.Textbox(visible=False, label=""), |
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gr.Button(visible=True, variant="stop"), |
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gr.Textbox( |
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value="", |
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visible=True, |
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autofocus=True, |
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placeholder=Menu["New_word"], |
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), |
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gr.Image(interactive=False, visible=False), |
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gr.Textbox(visible=False), |
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gr.Button(visible=False), |
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gr.Markdown(visible=False), |
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] |
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) |
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elif state_int > dif_state + 2: |
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feed = game.play_game(inp) |
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feedback_trim = feed.split("[rank]") |
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if len(feedback_trim) > 1: |
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ranking_vis = True |
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ranking_md = convert_to_markdown_centered(feedback_trim[1]) |
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else: |
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ranking_vis = False |
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ranking_md = "" |
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feedback = feedback_trim[0].split("[hint]") |
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win = feedback_trim[0].split("[win]") |
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lose = feedback_trim[0].split("[lose]") |
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if len(feedback) > 1: |
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hint = True |
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hint_out = feedback[1] |
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feedback = feedback[0] |
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else: |
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hint = False |
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feedback = feedback[0] |
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if len(win) > 1 or len(lose) > 1: |
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won = True if len(win) > 1 else False |
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curiosity = game.curiosity() |
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output.extend( |
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[ |
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gr.Button(Menu["Send"], visible=False, variant="primary"), |
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gr.Radio(label="", visible=False), |
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gr.Textbox(win[1] if won else lose[1], visible=True, label=""), |
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gr.Button(visible=False, variant="stop"), |
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gr.Textbox( |
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value="", visible=False, placeholder=Menu["New_word"] |
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), |
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gr.Image( |
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logo_win_path if won else logo_path, |
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interactive=False, |
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visible=True, |
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), |
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gr.Textbox(curiosity, visible=True, label=Menu["Curiosity"]), |
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gr.Button(Menu["Play_again"], visible=True), |
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gr.Markdown(visible=False), |
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] |
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) |
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return output |
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output.extend( |
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[ |
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gr.Button(Menu["Send"], visible=True, variant="primary"), |
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gr.Radio(label="", visible=False), |
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gr.Textbox(feedback, visible=True, label=""), |
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gr.Button(visible=True, variant="stop"), |
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gr.Textbox(value="", visible=True, placeholder=Menu["New_word"]), |
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gr.Image(logo_path, interactive=False, visible=False), |
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gr.Textbox(hint_out if hint else "", visible=hint, label="Pista"), |
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gr.Button(visible=False), |
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gr.Markdown(ranking_md, visible=ranking_vis), |
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] |
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) |
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else: |
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output.extend( |
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[ |
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gr.Button(Menu["Next"], visible=True), |
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gr.Radio(label="", visible=False), |
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gr.Textbox( |
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Config[list(Config.keys())[state_int]], visible=True, label="" |
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), |
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gr.Button("Pista", visible=False), |
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gr.Textbox(visible=False), |
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gr.Image(interactive=False, visible=False), |
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gr.Textbox(visible=False), |
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gr.Button(visible=False), |
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gr.Markdown(visible=False), |
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] |
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) |
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return output |
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img = gr.Image(logo_path, height=430, interactive=False, visible=True) |
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ranking = gr.Markdown(visible=False) |
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with gr.Row(): |
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out = gr.Textbox(visible=False, placeholder=Config[list(Config.keys())[0]]) |
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hint_out = gr.Textbox(visible=False) |
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radio = gr.Radio(visible=False) |
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with gr.Row(): |
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inp = gr.Textbox(visible=False, interactive=True, label="") |
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but = gr.Button(Menu["Start"]) |
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give_up = gr.Button("Pista", visible=False) |
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reload = gr.Button(Menu["Play_again"], visible=False) |
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with gr.Accordion("Configuración/Settings", open=False): |
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with gr.Row(): |
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model = ( |
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gr.Dropdown( |
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["Sentence Transformers", "Word2Vec"], |
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value="Sentence Transformers", |
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label="Embedding Model", |
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), |
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) |
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lang = ( |
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gr.Dropdown( |
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["Español", "English"], value="Español", label="Idioma/Language" |
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), |
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) |
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inp.submit(change, inputs=[state, inp], outputs=[state, inp]) |
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but.click(change, inputs=[state, inp], outputs=[state, inp]) |
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give_up.click( |
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change, |
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inputs=[ |
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state, |
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gr.Textbox("give_up", visible=False, interactive=True, label=""), |
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], |
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outputs=[state, inp], |
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) |
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radio.input(change, inputs=[state, inp], outputs=[state, inp]) |
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reload.click( |
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reset, |
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inputs=[difficulty, lang[0], model[0]], |
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outputs=[state, out, inp, img, but, radio, hint_out, reload, header], |
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) |
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demo.load( |
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reset, |
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inputs=[difficulty, lang[0], model[0]], |
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outputs=[state, out, inp, img, but, radio, hint_out, reload, header], |
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) |
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lang[0].select( |
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reset, |
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inputs=[difficulty, lang[0], model[0]], |
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outputs=[state, out, inp, img, but, radio, hint_out, reload, header], |
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) |
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model[0].select( |
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reset, |
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inputs=[difficulty, lang[0], model[0]], |
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outputs=[state, out, inp, img, but, radio, hint_out, reload, header], |
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) |
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state.change( |
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update, |
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inputs=[state, radio, inp, hint], |
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outputs=[state, but, radio, out, give_up, inp, img, hint_out, reload, ranking], |
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) |
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|
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if __name__ == "__main__": |
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demo.launch() |
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