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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Learn WebGL</title>
</head>
<style>
html,
body,
canvas {
height: 100%;
width: 100%;
display: flex;
justify-content: center;
align-items: center;
margin: 0
}
.divcanvas {
width: 66%;
height: 66%;
position: relative;
}
.playpause {
position: absolute;
left: 0px;
top: 0px;
width: 100%;
height: 100%;
font-size: 60px;
justify-content: center;
align-items: center;
color: rgba(255, 255, 255, 0.3);
transition: opacity 0.2s ease-in-out;
}
.playpausehide,
.playpause:hover {
opacity: 0;
}
.iframe .divcanvas {
display: block;
}
</style>
<body onload="main()">
<div class="divcanvas">
<canvas id="canvas"></canvas>
<div class="playpause">▶</div>
</div>
</body>
<!--
for most samples webgl-utils only provides shader compiling/linking and
canvas resizing because why clutter the examples with code that's the same in every sample.
See https://webglfundamentals.org/webgl/lessons/webgl-boilerplate.html
and https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html
for webgl-utils, m3, m4, and webgl-lessons-ui.
-->
<script src="https://webglfundamentals.org/webgl/resources/webgl-utils.js"></script>
<script src="./test.js"></script>
</html> |