Chess_LLM_Space_2 / logger.py
Inkcap's picture
Adding titles to graphs
e2db22b
raw
history blame contribute delete
No virus
3.83 kB
import requests
import re
import time
class Logger:
def __init__(self, model_1: str, model_2: str): #Model 1 should be white
self.model_1 = model_1
self.model_2 = model_2
self.current_moves = ""
self.cheat_attempts = [0]
self.winner = ""
self.checkmate = False
self.seconds_per_move = []
self.prev_end_time = time.time()
self.stockfish_results = []
#Interface with the Model Interface
def add_legal_move(self, current_moves: str): #current_moves should be all moves so far, in UCI notation
if self.checkmate:
raise RuntimeError("This game has already reached checkmate")
else:
self.current_moves = current_moves
self.cheat_attempts.append(0)
current_time = time.time()
self.seconds_per_move.append(current_time - self.prev_end_time)
self.prev_end_time = current_time
def add_cheat(self):
if self.checkmate:
raise RuntimeError("This game has already reached checkmate")
else:
self.cheat_attempts[-1] += 1
def add_checkmate(self, winner_name: str):
if winner_name != self.model_1 and winner_name != self.model_2:
raise RuntimeError("Not a valid winner for this logger")
else:
self.winner = winner_name
self.checkmate = True
#Internal Work
def get_stockfish_results(self, prev_state: str, current_state: str, depth: int = 5) -> float: #Takes current and previous FEN states. Can be refactored to only need one UCI current state
#returns the stockfish analysis of the last move as a positive float
#Example URL: https://stockfish.online/api/stockfish.php?fen=r2q1rk1/ppp2ppp/3bbn2/3p4/8/1B1P4/PPP2PPP/RNB1QRK1 w - - 5 11&depth=5&mode=eval
current_FEN = "?fen=" + current_state
prev_FEN = "?fen=" + prev_state
endpoint = "https://stockfish.online/api/stockfish.php"
current_extra = current_FEN + "&depth=" + str(depth) + "&mode=eval"
prev_extra = prev_FEN + "&depth=" + str(depth) + "&mode=eval"
current_response = requests.get(endpoint + current_extra)
prev_response = requests.get(endpoint + prev_extra)
current_string = str(current_response.json())
prev_string = str(prev_response.json())
current_score = float(re.findall(r"-?\d*\.*\d+", current_string)[0]) #Positive means white is winning and vice versa
prev_score = float(re.findall(r"-?\d*\.*\d+", prev_string)[0])
#Add something to make sure it's that player's turn to make the move?
return abs(current_score) - abs(prev_score) #Positive numbers mean the player that made the move is better off
def format_game(self):
pass
#Interface with game_database
def return_formatted_game(self):
if self.winner == "":
raise RuntimeError("Game is not yet completed")
pass
else:
game = {"Model 1": self.model_1,
"Model 2": self.model_2,
"Winner": self.winner,
"UCI": self.current_moves,
"Cheat Attempts": self.cheat_attempts,
"Seconds Per Move": self.seconds_per_move,
"Stockfish Results": self.stockfish_results}
return game
#Testing section
if __name__ == "__main__":
new_logger = Logger("ChessGPT", "ChatGPT")
current_board = "r2q1rk1/1pp2ppp/3bbn2/p2p4/8/1B1P4/PPP2PPP/RNB1QRK1 w - - 5 11" #make sure to include the additional notation at the end
prev_board = "r2q1rk1/ppp2ppp/3bbn2/3p4/8/1B1P4/PPP2PPP/RNB1QRK1 w - - 5 11"
print(str(new_logger.get_stockfish_results(prev_board, current_board)))