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/*
* Copyright (c) 2020-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
*
* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
* property and proprietary rights in and to this material, related
* documentation and any modifications thereto. Any use, reproduction,
* disclosure or distribution of this material and related documentation
* without an express license agreement from NVIDIA CORPORATION or
* its affiliates is strictly prohibited.
*/
#pragma once
#include "common.h"
struct DiffuseCubemapKernelParams
{
Tensor cubemap;
Tensor out;
dim3 gridSize;
};
struct SpecularCubemapKernelParams
{
Tensor cubemap;
Tensor bounds;
Tensor out;
dim3 gridSize;
float costheta_cutoff;
float roughness;
};
struct SpecularBoundsKernelParams
{
float costheta_cutoff;
Tensor out;
dim3 gridSize;
};
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