# Define allowed operators plus(x::Float32, y::Float32) = x+y mult(x::Float32, y::Float32) = x*y; ########################## # # Allowed operators # (Apparently using const for globals helps speed) const binops = [plus, mult] const unaops = [sin, cos, exp] ########################## # How many equations to search when replacing const ns=10; const nvar = 5; # Here is the function we want to learn (x2^2 + cos(x3) + 5) # ########################## # # Dataset to learn const X = convert(Array{Float32, 2}, randn(100, nvar)*2) const y = convert(Array{Float32, 1}, ((cx,)->cx^2).(X[:, 2]) + cos.(X[:, 3])) ########################## ################## # Hyperparameters # How much to punish complexity const parsimony = 1f-3 # How much to scale temperature by (T between 0 and 1) const alpha = 10.0f0 const maxsize = 20 ################## id = (x,) -> x const nuna = size(unaops)[1] const nbin = size(binops)[1] const nops = nuna + nbin # Define a serialization format for the symbolic equations: mutable struct Node #Holds operators, variables, constants in a tree degree::Integer #0 for constant/variable, 1 for cos/sin, 2 for +/* etc. val::Union{Float32, Integer} #Either const value, or enumerates variable constant::Bool #false if variable op::Function #enumerates operator (for degree=1,2) l::Union{Node, Nothing} r::Union{Node, Nothing} Node(val::Float32) = new(0, val, true, id, nothing, nothing) Node(val::Integer) = new(0, val, false, id, nothing, nothing) Node(op, l::Node) = new(1, 0.0f0, false, op, l, nothing) Node(op, l::Union{Float32, Integer}) = new(1, 0.0f0, false, op, Node(l), nothing) Node(op, l::Node, r::Node) = new(2, 0.0f0, false, op, l, r) #Allow to pass the leaf value without additional node call: Node(op, l::Union{Float32, Integer}, r::Node) = new(2, 0.0f0, false, op, Node(l), r) Node(op, l::Node, r::Union{Float32, Integer}) = new(2, 0.0f0, false, op, l, Node(r)) Node(op, l::Union{Float32, Integer}, r::Union{Float32, Integer}) = new(2, 0.0f0, false, op, Node(l), Node(r)) end # Evaluate a symbolic equation: function evalTree(tree::Node, x::Array{Float32, 1}=Float32[])::Float32 if tree.degree == 0 if tree.constant return tree.val else return x[tree.val] end elseif tree.degree == 1 return tree.op(evalTree(tree.l, x)) else return tree.op(evalTree(tree.l, x), evalTree(tree.r, x)) end end # Count the operators, constants, variables in an equation function countNodes(tree::Node)::Integer if tree.degree == 0 return 1 elseif tree.degree == 1 return 1 + countNodes(tree.l) else return 1 + countNodes(tree.l) + countNodes(tree.r) end end # Convert an equation to a string function stringTree(tree::Node)::String if tree.degree == 0 if tree.constant return string(tree.val) else return "x$(tree.val)" end elseif tree.degree == 1 return "$(tree.op)($(stringTree(tree.l)))" else return "$(tree.op)($(stringTree(tree.l)), $(stringTree(tree.r)))" end end # Print an equation function printTree(tree::Node) println(stringTree(tree)) end # Return a random node from the tree function randomNode(tree::Node)::Node if tree.degree == 0 return tree end a = countNodes(tree) b = 0 c = 0 if tree.degree >= 1 b = countNodes(tree.l) end if tree.degree == 2 c = countNodes(tree.r) end i = rand(1:1+b+c) if i <= b return randomNode(tree.l) elseif i == b + 1 return tree end return randomNode(tree.r) end # Count the number of unary operators in the equation function countUnaryOperators(tree::Node)::Integer if tree.degree == 0 return 0 elseif tree.degree == 1 return 1 + countUnaryOperators(tree.l) else return 0 + countUnaryOperators(tree.l) + countUnaryOperators(tree.r) end end # Count the number of binary operators in the equation function countBinaryOperators(tree::Node)::Integer if tree.degree == 0 return 0 elseif tree.degree == 1 return 0 + countBinaryOperators(tree.l) else return 1 + countBinaryOperators(tree.l) + countBinaryOperators(tree.r) end end # Count the number of operators in the equation function countOperators(tree::Node)::Integer return countUnaryOperators(tree) + countBinaryOperators(tree) end # Randomly convert an operator into another one (binary->binary; # unary->unary) function mutateOperator(tree::Node)::Node if countOperators(tree) == 0 return tree end node = randomNode(tree) while node.degree == 0 node = randomNode(tree) end if node.degree == 1 node.op = unaops[rand(1:length(unaops))] else node.op = binops[rand(1:length(binops))] end return tree end # Count the number of constants in an equation function countConstants(tree::Node)::Integer if tree.degree == 0 return convert(Integer, tree.constant) elseif tree.degree == 1 return 0 + countConstants(tree.l) else return 0 + countConstants(tree.l) + countConstants(tree.r) end end # Randomly perturb a constant function mutateConstant( tree::Node, T::Float32, probNegate::Float32=0.01f0)::Node # T is between 0 and 1. if countConstants(tree) == 0 return tree end node = randomNode(tree) while node.degree != 0 || node.constant == false node = randomNode(tree) end bottom = 0.1f0 maxChange = T + 1.0f0 + bottom factor = maxChange^Float32(rand()) makeConstBigger = rand() > 0.5 if makeConstBigger node.val *= factor else node.val /= factor end if rand() > probNegate node.val *= -1 end return tree end # Evaluate an equation over an array of datapoints function evalTreeArray( tree::Node, x::Array{Float32, 2})::Array{Float32, 1} return mapslices( (cx,) -> evalTree(tree, cx), x, dims=[2] )[:, 1] end # Sum of square error between two arrays function SSE(x::Array{Float32}, y::Array{Float32})::Float32 return sum(((cx,)->cx^2).(x - y)) end # Mean of square error between two arrays function MSE(x::Array{Float32}, y::Array{Float32})::Float32 return SSE(x, y)/size(x)[1] end # Score an equation function scoreFunc( tree::Node, X::Array{Float32, 2}, y::Array{Float32, 1}, parsimony::Float32=0.1f0)::Float32 try return MSE(evalTreeArray(tree, X), y) + countNodes(tree)*parsimony catch error return 1f9 end end # Add a random unary/binary operation to the end of a tree function appendRandomOp(tree::Node)::Node node = randomNode(tree) while node.degree != 0 node = randomNode(tree) end choice = rand() makeNewBinOp = choice < nbin/nops if rand() > 0.5 left = Float32(randn()) else left = rand(1:nvar) end if rand() > 0.5 right = Float32(randn()) else right = rand(1:nvar) end if makeNewBinOp newnode = Node( binops[rand(1:length(binops))], left, right ) else newnode = Node( unaops[rand(1:length(unaops))], left ) end node.l = newnode.l node.r = newnode.r node.op = newnode.op node.degree = newnode.degree node.val = newnode.val node.constant = newnode.constant return tree end # Select a random node, and replace it an the subtree # with a variable or constant function deleteRandomOp(tree::Node)::Node node = randomNode(tree) # Can "delete" variable or constant too if rand() > 0.5 val = Float32(randn()) else val = rand(1:nvar) end newnode = Node(val) node.l = newnode.l node.r = newnode.r node.op = newnode.op node.degree = newnode.degree node.val = newnode.val node.constant = newnode.constant return tree end # Go through one simulated annealing mutation cycle # exp(-delta/T) defines probability of accepting a change function iterate( tree::Node, T::Float32, X::Array{Float32, 2}, y::Array{Float32, 1}, alpha::Float32=1.0f0, mult::Float32=0.1f0 )::Node prev = deepcopy(tree) mutationChoice = rand() weight_for_constant = min(8, countConstants(tree)) weights = [weight_for_constant, 1, 1, 1, 2] weights /= sum(weights) cweights = cumsum(weights) n = countNodes(tree) if mutationChoice < cweights[1] tree = mutateConstant(tree, T) elseif mutationChoice < cweights[2] tree = mutateOperator(tree) elseif mutationChoice < cweights[3] && n < maxsize tree = appendRandomOp(tree) elseif mutationChoice < cweights[4] tree = deleteRandomOp(tree) else tree = tree end try beforeLoss = scoreFunc(prev, X, y, mult) afterLoss = scoreFunc(tree, X, y, mult) delta = afterLoss - beforeLoss probChange = exp(-delta/(T*alpha)) if probChange > rand() return tree end return prev catch error # Sometimes too many chained exp operators if isa(error, DomainError) return prev else throw(error) end end end # Create a random equation by appending random operators function genRandomTree(length::Integer)::Node tree = Node(1.0f0) for i=1:length tree = appendRandomOp(tree) end return tree end # Define a member of population by equation, score, and age mutable struct PopMember tree::Node score::Float32 birth::Float32 PopMember(t) = new(t, scoreFunc(t, X, y, parsimony), Float32(time())-1.6f9) end # A list of members of the population, with easy constructors, # which allow for random generation of new populations mutable struct Population members::Array{PopMember, 1} n::Integer Population(pop::Array{PopMember, 1}) = new(pop, size(pop)[1]) Population(npop::Integer) = new([PopMember(genRandomTree(3)) for i=1:npop], npop) Population(npop::Integer, nlength::Integer) = new([PopMember(genRandomTree(nlength)) for i=1:npop], npop) end # Sample 10 random members of the population, and make a new one function samplePop(pop::Population)::Population idx = rand(1:pop.n, ns) return Population(pop.members[idx])#Population(deepcopy(pop.members[idx])) end # Sample the population, and get the best member from that sample function bestOfSample(pop::Population)::PopMember sample = samplePop(pop) best_idx = argmin([sample.members[member].score for member=1:sample.n]) return sample.members[best_idx] end # Return best 10 examples function bestSubPop(pop::Population)::Population best_idx = sortperm([pop.members[member].score for member=1:pop.n]) return Population(pop.members[best_idx[1:10]]) end # Mutate the best sampled member of the population function iterateSample(pop::Population, T::Float32)::PopMember allstar = bestOfSample(pop) new = iterate(allstar.tree, T, X, y, alpha, parsimony) allstar.tree = new allstar.score = scoreFunc(new, X, y, parsimony) allstar.birth = Float32(time()) - 1.6f9 return allstar end # Pass through the population several times, replacing the oldest # with the fittest of a small subsample function regEvolCycle(pop::Population, T::Float32)::Population for i=1:Integer(pop.n/ns) baby = iterateSample(pop, T) #printTree(baby.tree) oldest = argmin([pop.members[member].birth for member=1:pop.n]) pop.members[oldest] = baby end return pop end # Cycle through regularized evolution many times, # printing the fittest equation every 10% through function run( pop::Population, ncycles::Integer, annealing::Bool=false; verbose::Integer=0 )::Population pop = deepcopy(pop) allT = LinRange(1.0f0, 0.0f0, ncycles) for iT in 1:size(allT)[1] if annealing pop = regEvolCycle(pop, allT[iT]) else pop = regEvolCycle(pop, 1.0f0) end if verbose > 0 && (iT % verbose == 0) # Get best 10 models from each evolution. Copy because we re-assign later. bestPops = bestSubPop(pop) bestCurScoreIdx = argmin([bestPops.members[member].score for member=1:bestPops.n]) bestCurScore = bestPops.members[bestCurScoreIdx].score println(bestCurScore, " is the score for ", stringTree(bestPops.members[bestCurScoreIdx].tree)) end end return pop end