Spaces:
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Update index.html
Browse files- index.html +45 -6
index.html
CHANGED
@@ -3,7 +3,7 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Snake Game (WASD Controls)</title>
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<style>
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body {
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display: flex;
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@@ -19,7 +19,7 @@
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</style>
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</head>
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<body>
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<canvas id="gameCanvas" width="
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<script>
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const canvas = document.getElementById('gameCanvas');
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const ctx = canvas.getContext('2d');
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@@ -28,18 +28,32 @@
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const tileCount = canvas.width / gridSize;
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let snake = [
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{x:
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];
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let food = {x: 15, y: 15};
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let dx = 0;
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let dy = 0;
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let score = 0;
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function drawGame() {
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clearCanvas();
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moveSnake();
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drawSnake();
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drawFood();
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checkCollision();
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drawScore();
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}
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@@ -73,9 +87,26 @@
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ctx.fillRect(food.x * gridSize, food.y * gridSize, gridSize - 2, gridSize - 2);
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}
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function generateFood() {
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}
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function checkCollision() {
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@@ -83,21 +114,29 @@
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if (head.x < 0 || head.x >= tileCount || head.y < 0 || head.y >= tileCount) {
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resetGame();
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}
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for (let i = 1; i < snake.length; i++) {
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if (head.x === snake[i].x && head.y === snake[i].y) {
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resetGame();
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}
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}
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}
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function resetGame() {
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snake = [{x:
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food = {x: 15, y: 15};
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dx = 0;
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dy = 0;
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score = 0;
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}
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function drawScore() {
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Snake Game (WASD Controls, Larger Area, Obstacles)</title>
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<style>
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body {
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display: flex;
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</style>
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</head>
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<body>
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<canvas id="gameCanvas" width="800" height="800"></canvas>
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<script>
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const canvas = document.getElementById('gameCanvas');
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const ctx = canvas.getContext('2d');
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const tileCount = canvas.width / gridSize;
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let snake = [
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{x: 20, y: 20},
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];
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let food = {x: 15, y: 15};
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let dx = 0;
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let dy = 0;
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let score = 0;
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let obstacles = [];
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function generateObstacles() {
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obstacles = [];
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for (let i = 0; i < 20; i++) {
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obstacles.push({
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x: Math.floor(Math.random() * tileCount),
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y: Math.floor(Math.random() * tileCount)
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});
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}
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}
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generateObstacles();
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function drawGame() {
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clearCanvas();
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moveSnake();
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drawSnake();
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drawFood();
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drawObstacles();
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checkCollision();
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drawScore();
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}
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ctx.fillRect(food.x * gridSize, food.y * gridSize, gridSize - 2, gridSize - 2);
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}
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function drawObstacles() {
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ctx.fillStyle = 'gray';
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obstacles.forEach(obstacle => {
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ctx.fillRect(obstacle.x * gridSize, obstacle.y * gridSize, gridSize - 2, gridSize - 2);
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});
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}
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function generateFood() {
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do {
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food.x = Math.floor(Math.random() * tileCount);
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food.y = Math.floor(Math.random() * tileCount);
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} while (isCollision(food) || isOnSnake(food));
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}
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function isCollision(pos) {
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return obstacles.some(obstacle => obstacle.x === pos.x && obstacle.y === pos.y);
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}
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function isOnSnake(pos) {
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return snake.some(segment => segment.x === pos.x && segment.y === pos.y);
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}
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function checkCollision() {
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if (head.x < 0 || head.x >= tileCount || head.y < 0 || head.y >= tileCount) {
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resetGame();
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return;
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}
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for (let i = 1; i < snake.length; i++) {
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if (head.x === snake[i].x && head.y === snake[i].y) {
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resetGame();
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return;
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}
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}
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if (isCollision(head)) {
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resetGame();
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}
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}
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function resetGame() {
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snake = [{x: 20, y: 20}];
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food = {x: 15, y: 15};
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dx = 0;
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dy = 0;
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score = 0;
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generateObstacles();
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generateFood();
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}
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function drawScore() {
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