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Update index.html
Browse files- index.html +44 -38
index.html
CHANGED
@@ -3,7 +3,7 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Pong Game</title>
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<style>
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body {
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display: flex;
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@@ -28,7 +28,7 @@
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const screenWidth = 800;
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const screenHeight = 500;
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let playerScore = 0;
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let
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// Ball
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const ball = {
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@@ -43,19 +43,19 @@
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// Paddles
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const paddleWidth = 10;
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const paddleHeight = 140;
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const
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x:
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y: screenHeight / 2 - paddleHeight / 2,
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width: paddleWidth,
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height: paddleHeight,
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speed: 0
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};
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const
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x:
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y: screenHeight / 2 - paddleHeight / 2,
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width: paddleWidth,
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height: paddleHeight,
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speed:
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};
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function ballAnimation() {
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@@ -67,31 +67,40 @@
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}
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if (ball.x + ball.width >= screenWidth) {
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ballRestart();
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} else if (ball.x <= 0) {
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ballRestart();
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}
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if (
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(ball.x <=
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ball.y + ball.height >=
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ball.y <=
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(ball.x + ball.width >=
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ball.y + ball.height >=
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ball.y <=
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) {
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ball.speedX *= -1;
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}
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}
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function
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}
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function
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}
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function ballRestart() {
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@@ -113,47 +122,44 @@
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ctx.stroke();
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// Draw paddles
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ctx.fillStyle = '
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ctx.fillRect(
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ctx.
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// Draw ball
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ctx.beginPath();
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ctx.arc(ball.x + ball.width / 2, ball.y + ball.height / 2, ball.width / 2, 0, Math.PI * 2);
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ctx.fill();
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// Draw scores
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ctx.font = '32px Arial';
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ctx.
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ctx.fillText(
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}
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function gameLoop() {
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ballAnimation();
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draw();
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requestAnimationFrame(gameLoop);
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}
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// Keyboard controls
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document.addEventListener('keydown', (event) => {
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if (event.key === '
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} else if (event.key === '
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} else if (event.key === 'w') {
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opponent.speed = -7;
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} else if (event.key === 's') {
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opponent.speed = 7;
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}
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});
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document.addEventListener('keyup', (event) => {
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if (event.key === '
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} else if (event.key === 'w' || event.key === 's') {
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opponent.speed = 0;
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}
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});
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Pong Game (Player vs AI)</title>
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<style>
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body {
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display: flex;
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const screenWidth = 800;
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const screenHeight = 500;
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let playerScore = 0;
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let aiScore = 0;
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// Ball
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const ball = {
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// Paddles
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const paddleWidth = 10;
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const paddleHeight = 140;
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const playerPaddle = {
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x: 10,
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y: screenHeight / 2 - paddleHeight / 2,
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width: paddleWidth,
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height: paddleHeight,
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speed: 0
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};
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const aiPaddle = {
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x: screenWidth - 20,
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y: screenHeight / 2 - paddleHeight / 2,
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width: paddleWidth,
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height: paddleHeight,
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speed: 5
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};
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function ballAnimation() {
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}
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if (ball.x + ball.width >= screenWidth) {
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playerScore++;
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ballRestart();
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} else if (ball.x <= 0) {
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aiScore++;
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ballRestart();
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}
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if (
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(ball.x <= playerPaddle.x + playerPaddle.width &&
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ball.y + ball.height >= playerPaddle.y &&
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ball.y <= playerPaddle.y + playerPaddle.height) ||
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(ball.x + ball.width >= aiPaddle.x &&
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ball.y + ball.height >= aiPaddle.y &&
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ball.y <= aiPaddle.y + aiPaddle.height)
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) {
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ball.speedX *= -1;
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}
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}
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function playerPaddleAnimation() {
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playerPaddle.y = Math.max(0, Math.min(screenHeight - playerPaddle.height, playerPaddle.y + playerPaddle.speed));
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}
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function aiPaddleAnimation() {
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const paddleCenter = aiPaddle.y + aiPaddle.height / 2;
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const ballCenter = ball.y + ball.height / 2;
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if (paddleCenter < ballCenter - 35) {
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aiPaddle.y += aiPaddle.speed;
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} else if (paddleCenter > ballCenter + 35) {
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aiPaddle.y -= aiPaddle.speed;
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}
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aiPaddle.y = Math.max(0, Math.min(screenHeight - aiPaddle.height, aiPaddle.y));
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}
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function ballRestart() {
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ctx.stroke();
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// Draw paddles
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ctx.fillStyle = 'blue';
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ctx.fillRect(playerPaddle.x, playerPaddle.y, playerPaddle.width, playerPaddle.height);
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ctx.fillStyle = 'red';
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ctx.fillRect(aiPaddle.x, aiPaddle.y, aiPaddle.width, aiPaddle.height);
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// Draw ball
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ctx.fillStyle = 'white';
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ctx.beginPath();
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ctx.arc(ball.x + ball.width / 2, ball.y + ball.height / 2, ball.width / 2, 0, Math.PI * 2);
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ctx.fill();
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// Draw scores
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ctx.font = '32px Arial';
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ctx.fillStyle = 'white';
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ctx.fillText(playerScore, 360, 40);
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ctx.fillText(aiScore, 420, 40);
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}
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function gameLoop() {
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ballAnimation();
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playerPaddleAnimation();
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aiPaddleAnimation();
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draw();
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requestAnimationFrame(gameLoop);
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}
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// Keyboard controls
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document.addEventListener('keydown', (event) => {
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if (event.key === 'w' || event.key === 'W') {
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playerPaddle.speed = -7;
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} else if (event.key === 's' || event.key === 'S') {
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playerPaddle.speed = 7;
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}
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});
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document.addEventListener('keyup', (event) => {
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if (event.key === 'w' || event.key === 'W' || event.key === 's' || event.key === 'S') {
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playerPaddle.speed = 0;
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}
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});
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