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Update index.html
Browse files- index.html +109 -42
index.html
CHANGED
@@ -3,7 +3,7 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>RPG Healer Combat Game</title>
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<style>
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/* Basic body styling */
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body {
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@@ -13,7 +13,7 @@
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align-items: center;
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height: 100vh;
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margin: 0;
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background
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color: #ffd100;
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}
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@@ -21,12 +21,50 @@
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#game-container {
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width: 800px;
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height: 600px;
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border:
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padding: 20px;
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background
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position: relative;
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box-shadow: 0 0
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border-radius: 10px;
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}
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/* Combat window containing allies and boss */
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@@ -49,13 +87,13 @@
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/* Health bar styling */
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.health-bar {
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height: 30px;
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background
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margin-bottom: 10px;
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position: relative;
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cursor: pointer;
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border:
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border-radius: 5px;
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overflow: hidden;
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}
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.health-bar::before {
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@@ -65,24 +103,25 @@
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left: 0;
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height: 100%;
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width: 100%;
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background
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transition: width 0.3s ease;
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}
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/* Selected ally health bar */
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.health-bar.selected::before {
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background
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}
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/* Dead ally health bar */
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.health-bar.dead::before {
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background
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}
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/* Bleeding ally health bar */
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.health-bar.bleeding::before {
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background-image: linear-gradient(45deg, #
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background-size:
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animation: bleed-animation 1s linear infinite;
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}
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@@ -91,7 +130,7 @@
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background-position: 0 0;
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}
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100% {
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background-position:
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}
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}
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@@ -102,7 +141,8 @@
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text-align: center;
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line-height: 30px;
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z-index: 1;
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text-shadow: 1px 1px
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}
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/* Boss health bar */
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@@ -111,7 +151,7 @@
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}
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#boss-health-bar::before {
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background
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}
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/* Spell buttons container */
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@@ -125,7 +165,7 @@
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.spell-button {
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width: 18%;
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height: 50px;
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background
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border: 1px solid #ffd100;
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color: #ffd100;
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text-align: center;
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@@ -136,17 +176,18 @@
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cursor: pointer;
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position: relative;
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overflow: hidden;
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border-radius:
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transition: all 0.3s ease;
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}
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.spell-button:hover {
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background
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}
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/* Disabled spell button */
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.spell-button:disabled {
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background
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border-color: #666;
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color: #666;
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cursor: not-allowed;
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@@ -167,19 +208,20 @@
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#mana-bar {
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width: 100%;
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height: 20px;
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background
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position: relative;
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border:
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border-radius: 5px;
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overflow: hidden;
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}
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/* Mana bar fill */
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#mana-bar-fill {
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height: 100%;
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width: 100%;
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background
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transition: width 0.5s;
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}
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/* Mana text */
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@@ -189,7 +231,7 @@
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text-align: center;
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line-height: 20px;
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color: #fff;
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text-shadow: 1px 1px
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}
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/* Reset button */
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@@ -200,17 +242,18 @@
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transform: translate(-50%, -50%);
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font-size: 24px;
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padding: 10px 20px;
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background
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color: #000;
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border: none;
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cursor: pointer;
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display: none;
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border-radius:
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transition: all 0.3s ease;
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}
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#reset-button:hover {
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background
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}
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/* Game over and victory messages */
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@@ -221,20 +264,20 @@
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transform: translate(-50%, -50%);
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font-size: 36px;
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display: none;
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text-shadow: 2px 2px
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}
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#game-over {
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color: #
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}
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#victory {
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color: #
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}
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/* Accordion styles */
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.accordion {
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background
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color: #ffd100;
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cursor: pointer;
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padding: 18px;
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@@ -244,21 +287,23 @@
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outline: none;
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transition: 0.4s;
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font-size: 16px;
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border-radius:
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margin-top: 10px;
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}
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.accordion:hover {
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background
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}
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.panel {
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padding: 0 18px;
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background
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max-height: 0;
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overflow: hidden;
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transition: max-height 0.2s ease-out;
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border-radius: 0 0
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}
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/* Markdown styles */
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</style>
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</head>
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<body>
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<!-- Main game container -->
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<div id="game-container">
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<!-- Combat window containing allies and boss -->
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<div id="spellbook"></div>
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</div>
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<button class="accordion">Info</button>
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<div class="panel">
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<div id="info" class="markdown">
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@@ -381,14 +432,22 @@
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// Function to create an ally object
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function createAlly(id) {
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}
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// Function to update health bars
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function updateHealthBar(entity, barElement) {
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const percentage = (entity.hp / entity.maxHp) * 100;
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barElement.style.width = `${percentage}%`;
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barElement.querySelector('.health-bar-text').textContent =
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if (entity.hp <= 0) {
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barElement.classList.add('dead');
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}
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allies.push(ally);
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const healthBar = document.createElement('div');
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healthBar.className = 'health-bar';
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healthBar.innerHTML = `<div class="health-bar-text"
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healthBar.onclick = () => selectAlly(i);
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alliesContainer.appendChild(healthBar);
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updateHealthBar(ally, healthBar);
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updateSpellButtons();
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}
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// Function to reset the game
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function resetGame() {
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gameActive = true;
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document.getElementById('game-over').style.display = 'none';
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document.getElementById('victory').style.display = 'none';
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// Event listener for reset button
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document.getElementById('reset-button').addEventListener('click', resetGame);
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// Event listeners for accordions
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const accordions = document.getElementsByClassName("accordion");
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for (let i = 0; i < accordions.length; i++) {
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updateHealthBar(boss, document.getElementById('boss-health-bar'));
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updateManaBar();
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populateSpellbook();
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gameLoop();
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</script>
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</body>
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</html>
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Tiny Healer - RPG Healer Combat Game</title>
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<style>
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/* Basic body styling */
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body {
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align-items: center;
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height: 100vh;
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margin: 0;
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background: linear-gradient(to bottom right, #1e3c72, #2a5298);
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color: #ffd100;
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}
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#game-container {
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width: 800px;
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height: 600px;
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border: none;
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padding: 20px;
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background: linear-gradient(to bottom, rgba(0, 0, 0, 0.9), rgba(50, 50, 50, 0.9));
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position: relative;
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box-shadow: 0 0 30px rgba(0, 0, 0, 0.7);
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border-radius: 15px;
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display: none; /* Hidden by default, shown after Start is clicked */
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}
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/* Welcome screen */
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#welcome-screen {
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width: 800px;
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height: 600px;
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border: none;
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padding: 20px;
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background: linear-gradient(to bottom, rgba(0, 0, 0, 0.9), rgba(50, 50, 50, 0.9));
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position: relative;
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box-shadow: 0 0 30px rgba(0, 0, 0, 0.7);
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border-radius: 15px;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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}
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#welcome-screen h1 {
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font-size: 48px;
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margin-bottom: 20px;
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}
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#start-button {
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font-size: 24px;
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padding: 10px 20px;
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background: linear-gradient(to bottom, #ffd100, #ffb800);
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color: #000;
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border: none;
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cursor: pointer;
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border-radius: 10px;
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transition: all 0.3s ease;
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box-shadow: 0 0 15px rgba(0, 0, 0, 0.7);
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}
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#start-button:hover {
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background: linear-gradient(to bottom, #ffea00, #ffdd00);
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}
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/* Combat window containing allies and boss */
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/* Health bar styling */
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.health-bar {
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height: 30px;
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background: linear-gradient(to right, #232526, #414345);
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margin-bottom: 10px;
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position: relative;
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cursor: pointer;
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border-radius: 10px;
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overflow: hidden;
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box-shadow: inset 0 0 10px rgba(0, 0, 0, 0.7);
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}
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.health-bar::before {
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left: 0;
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height: 100%;
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width: 100%;
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background: linear-gradient(to right, #32cd32, #228b22);
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transition: width 0.3s ease;
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border-radius: 10px;
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}
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/* Selected ally health bar */
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.health-bar.selected::before {
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background: linear-gradient(to right, #00bfff, #1e90ff);
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}
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/* Dead ally health bar */
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.health-bar.dead::before {
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background: linear-gradient(to right, #696969, #808080);
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}
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/* Bleeding ally health bar */
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.health-bar.bleeding::before {
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background-image: linear-gradient(45deg, #32cd32 25%, #ff4500 25%, #ff4500 50%, #32cd32 50%, #32cd32 75%, #ff4500 75%, #ff4500 100%);
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background-size: 50px 50px;
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animation: bleed-animation 1s linear infinite;
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}
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background-position: 0 0;
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}
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100% {
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background-position: 50px 0;
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}
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}
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text-align: center;
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line-height: 30px;
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z-index: 1;
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text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.8);
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color: #fff;
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}
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/* Boss health bar */
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}
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#boss-health-bar::before {
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background: linear-gradient(to right, #ff4500, #b22222);
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}
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/* Spell buttons container */
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.spell-button {
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width: 18%;
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height: 50px;
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background: linear-gradient(to bottom, #4a4a4a, #2e2e2e);
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border: 1px solid #ffd100;
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color: #ffd100;
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text-align: center;
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cursor: pointer;
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position: relative;
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overflow: hidden;
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border-radius: 10px;
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transition: all 0.3s ease;
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box-shadow: 0 0 15px rgba(0, 0, 0, 0.5);
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}
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.spell-button:hover {
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background: linear-gradient(to bottom, #666, #444);
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}
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/* Disabled spell button */
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.spell-button:disabled {
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background: linear-gradient(to bottom, #333, #111);
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border-color: #666;
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color: #666;
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cursor: not-allowed;
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#mana-bar {
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width: 100%;
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height: 20px;
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background: linear-gradient(to right, #141414, #282828);
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position: relative;
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border-radius: 10px;
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overflow: hidden;
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box-shadow: inset 0 0 10px rgba(0, 0, 0, 0.7);
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}
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/* Mana bar fill */
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#mana-bar-fill {
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height: 100%;
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width: 100%;
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background: linear-gradient(to right, #1e90ff, #4169e1);
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transition: width 0.5s;
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border-radius: 10px;
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}
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/* Mana text */
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text-align: center;
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line-height: 20px;
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color: #fff;
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text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.8);
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}
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/* Reset button */
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transform: translate(-50%, -50%);
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font-size: 24px;
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padding: 10px 20px;
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background: linear-gradient(to bottom, #ffd100, #ffb800);
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color: #000;
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border: none;
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cursor: pointer;
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display: none;
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border-radius: 10px;
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transition: all 0.3s ease;
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box-shadow: 0 0 15px rgba(0, 0, 0, 0.7);
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}
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#reset-button:hover {
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background: linear-gradient(to bottom, #ffea00, #ffdd00);
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}
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/* Game over and victory messages */
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transform: translate(-50%, -50%);
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font-size: 36px;
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display: none;
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text-shadow: 2px 2px 5px rgba(0, 0, 0, 0.8);
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}
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#game-over {
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color: #ff4500;
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}
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#victory {
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color: #32cd32;
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}
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/* Accordion styles */
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.accordion {
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background: linear-gradient(to right, #333, #444);
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color: #ffd100;
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cursor: pointer;
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padding: 18px;
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outline: none;
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transition: 0.4s;
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font-size: 16px;
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border-radius: 10px;
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margin-top: 10px;
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box-shadow: 0 0 15px rgba(0, 0, 0, 0.5);
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}
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.accordion:hover {
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background: linear-gradient(to right, #444, #555);
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}
|
298 |
|
299 |
.panel {
|
300 |
padding: 0 18px;
|
301 |
+
background: linear-gradient(to bottom, #1a1a1a, #222);
|
302 |
max-height: 0;
|
303 |
overflow: hidden;
|
304 |
transition: max-height 0.2s ease-out;
|
305 |
+
border-radius: 0 0 10px 10px;
|
306 |
+
box-shadow: inset 0 0 10px rgba(0, 0, 0, 0.7);
|
307 |
}
|
308 |
|
309 |
/* Markdown styles */
|
|
|
332 |
</style>
|
333 |
</head>
|
334 |
<body>
|
335 |
+
<!-- Welcome screen -->
|
336 |
+
<div id="welcome-screen">
|
337 |
+
<h1>Welcome to Tiny Healer</h1>
|
338 |
+
<button id="start-button">Start Game</button>
|
339 |
+
</div>
|
340 |
+
|
341 |
<!-- Main game container -->
|
342 |
<div id="game-container">
|
343 |
<!-- Combat window containing allies and boss -->
|
|
|
372 |
<div id="spellbook"></div>
|
373 |
</div>
|
374 |
|
375 |
+
<!-- Info Accordion -->
|
376 |
<button class="accordion">Info</button>
|
377 |
<div class="panel">
|
378 |
<div id="info" class="markdown">
|
|
|
432 |
|
433 |
// Function to create an ally object
|
434 |
function createAlly(id) {
|
435 |
+
const allyTypes = [
|
436 |
+
{ type: "Tank", maxHp: 300 }, // First ally is a Tank
|
437 |
+
{ type: "Rogue", maxHp: 100 }, // Second ally is a Rogue
|
438 |
+
{ type: "Rogue", maxHp: 100 }, // Third ally is a Rogue
|
439 |
+
{ type: "Mage", maxHp: 100 }, // Fourth ally is a Mage
|
440 |
+
{ type: "Mage", maxHp: 100 }, // Fifth ally is a Mage
|
441 |
+
];
|
442 |
+
const ally = allyTypes[id];
|
443 |
+
return { id, type: ally.type, hp: ally.maxHp, maxHp: ally.maxHp, alive: true, bleeding: false };
|
444 |
}
|
445 |
|
446 |
// Function to update health bars
|
447 |
function updateHealthBar(entity, barElement) {
|
448 |
const percentage = (entity.hp / entity.maxHp) * 100;
|
449 |
barElement.style.width = `${percentage}%`;
|
450 |
+
barElement.querySelector('.health-bar-text').textContent = `${entity.type} HP: ${entity.hp}/${entity.maxHp}`;
|
451 |
if (entity.hp <= 0) {
|
452 |
barElement.classList.add('dead');
|
453 |
}
|
|
|
477 |
allies.push(ally);
|
478 |
const healthBar = document.createElement('div');
|
479 |
healthBar.className = 'health-bar';
|
480 |
+
healthBar.innerHTML = `<div class="health-bar-text">${ally.type} HP: ${ally.hp}/${ally.maxHp}</div>`;
|
481 |
healthBar.onclick = () => selectAlly(i);
|
482 |
alliesContainer.appendChild(healthBar);
|
483 |
updateHealthBar(ally, healthBar);
|
|
|
692 |
updateSpellButtons();
|
693 |
}
|
694 |
|
695 |
+
// Function to reset the game and return to the welcome screen
|
696 |
function resetGame() {
|
697 |
+
document.getElementById('game-container').style.display = 'none';
|
698 |
+
document.getElementById('welcome-screen').style.display = 'flex';
|
699 |
gameActive = true;
|
700 |
document.getElementById('game-over').style.display = 'none';
|
701 |
document.getElementById('victory').style.display = 'none';
|
|
|
750 |
// Event listener for reset button
|
751 |
document.getElementById('reset-button').addEventListener('click', resetGame);
|
752 |
|
753 |
+
// Event listener for start button
|
754 |
+
document.getElementById('start-button').addEventListener('click', () => {
|
755 |
+
document.getElementById('welcome-screen').style.display = 'none';
|
756 |
+
document.getElementById('game-container').style.display = 'block';
|
757 |
+
gameLoop(); // Start the game loop
|
758 |
+
});
|
759 |
+
|
760 |
// Event listeners for accordions
|
761 |
const accordions = document.getElementsByClassName("accordion");
|
762 |
for (let i = 0; i < accordions.length; i++) {
|
|
|
777 |
updateHealthBar(boss, document.getElementById('boss-health-bar'));
|
778 |
updateManaBar();
|
779 |
populateSpellbook();
|
|
|
780 |
</script>
|
781 |
</body>
|
782 |
</html>
|