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<html xmlns="https://www.w3.org/1999/xhtml" lang="en"> | |
<head> | |
<meta charset="utf-8" /> | |
<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" /> | |
<meta name="author" content="Godot Engine" /> | |
<meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." /> | |
<meta name="mobile-web-app-capable" content="yes" /> | |
<meta name="apple-mobile-web-app-capable" content="yes" /> | |
<meta name="application-name" content="Godot" /> | |
<meta name="apple-mobile-web-app-title" content="Godot" /> | |
<meta name="theme-color" content="#202531" /> | |
<meta name="msapplication-navbutton-color" content="#202531" /> | |
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" /> | |
<meta name="msapplication-starturl" content="/latest" /> | |
<meta property="og:site_name" content="Godot Engine Web Editor" /> | |
<meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" /> | |
<meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" /> | |
<meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." /> | |
<meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" /> | |
<meta property="og:type" content="website" /> | |
<meta name="twitter:card" content="summary" /> | |
<link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" /> | |
<link rel="apple-touch-icon" type="image/png" href="favicon.png" /> | |
<link rel="manifest" href="manifest.json" /> | |
<title>Godot Engine Web Editor (4.0.alpha.custom_build)</title> | |
<style> | |
*:focus { | |
/* More visible outline for better keyboard navigation. */ | |
outline: 0.125rem solid hsl(220, 100%, 62.5%); | |
/* Make the outline always appear above other elements. */ | |
/* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */ | |
position: relative; | |
} | |
body { | |
touch-action: none; | |
font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji"; | |
margin: 0; | |
border: 0 none; | |
padding: 0; | |
text-align: center; | |
background-color: #333b4f; | |
overflow: hidden; | |
} | |
a { | |
color: hsl(205, 100%, 75%); | |
text-decoration-color: hsla(205, 100%, 75%, 0.3); | |
text-decoration-thickness: 0.125rem; | |
} | |
a:hover { | |
filter: brightness(117.5%); | |
} | |
a:active { | |
filter: brightness(82.5%); | |
} | |
.welcome-modal { | |
display: none; | |
position: fixed; | |
z-index: 1; | |
left: 0; | |
top: 0; | |
width: 100%; | |
height: 100%; | |
overflow: auto; | |
background-color: hsla(0, 0%, 0%, 0.5); | |
} | |
.welcome-modal-content { | |
background-color: #333b4f; | |
box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5); | |
line-height: 1.5; | |
max-width: 38rem; | |
margin: 4rem auto 0 auto; | |
color: white; | |
border-radius: 0.5rem; | |
padding: 1rem 1rem 2rem 1rem; | |
} | |
#tabs-buttons { | |
/* Match the default background color of the editor window for a seamless appearance. */ | |
background-color: #202531; | |
} | |
#tab-game { | |
/* Use a pure black background to better distinguish the running project */ | |
/* from the editor window, and to use a more neutral background color (no tint). */ | |
background-color: black; | |
/* Make the background span the entire page height. */ | |
min-height: 100vh; | |
} | |
#canvas, #gameCanvas { | |
display: block; | |
margin: 0; | |
color: white; | |
} | |
/* Don't show distracting focus outlines for the main tabs' contents. */ | |
#tab-editor canvas:focus, | |
#tab-game canvas:focus, | |
#canvas:focus, | |
#gameCanvas:focus { | |
outline: none; | |
} | |
.godot { | |
color: #e0e0e0; | |
background-color: #3b3943; | |
background-image: linear-gradient(to bottom, #403e48, #35333c); | |
border: 1px solid #45434e; | |
box-shadow: 0 0 1px 1px #2f2d35; | |
} | |
.btn { | |
appearance: none; | |
color: #e0e0e0; | |
background-color: #262c3b; | |
border: 1px solid #202531; | |
padding: 0.5rem 1rem; | |
margin: 0 0.5rem; | |
} | |
.btn:not(:disabled):hover { | |
color: #e0e1e5; | |
border-color: #666c7b; | |
} | |
.btn:active { | |
border-color: #699ce8; | |
color: #699ce8; | |
} | |
.btn:disabled { | |
color: #aaa; | |
border-color: #242937; | |
} | |
.btn.tab-btn { | |
padding: 0.3rem 1rem; | |
} | |
.btn.close-btn { | |
padding: 0.3rem 1rem; | |
margin-left: -0.75rem; | |
font-weight: 700; | |
} | |
/* Status display | |
* ============== */ | |
#status { | |
position: absolute; | |
left: 0; | |
top: 0; | |
right: 0; | |
bottom: 0; | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
/* don't consume click events - make children visible explicitly */ | |
visibility: hidden; | |
} | |
#status-progress { | |
width: 366px; | |
height: 7px; | |
background-color: #38363A; | |
border: 1px solid #444246; | |
padding: 1px; | |
box-shadow: 0 0 2px 1px #1B1C22; | |
border-radius: 2px; | |
visibility: visible; | |
} | |
@media only screen and (orientation:portrait) { | |
#status-progress { | |
width: 61.8%; | |
} | |
} | |
#status-progress-inner { | |
height: 100%; | |
width: 0; | |
box-sizing: border-box; | |
transition: width 0.5s linear; | |
background-color: #202020; | |
border: 1px solid #222223; | |
box-shadow: 0 0 1px 1px #27282E; | |
border-radius: 3px; | |
} | |
#status-indeterminate { | |
visibility: visible; | |
position: relative; | |
} | |
#status-indeterminate > div { | |
width: 4.5px; | |
height: 0; | |
border-style: solid; | |
border-width: 9px 3px 0 3px; | |
border-color: #2b2b2b transparent transparent transparent; | |
transform-origin: center 21px; | |
position: absolute; | |
} | |
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); } | |
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); } | |
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); } | |
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); } | |
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); } | |
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); } | |
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); } | |
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); } | |
#status-notice { | |
margin: 0 100px; | |
line-height: 1.3; | |
visibility: visible; | |
padding: 4px 6px; | |
visibility: visible; | |
} | |
</style> | |
</head> | |
<body> | |
<div | |
id="welcome-modal" | |
class="welcome-modal" | |
role="dialog" | |
aria-labelledby="welcome-modal-title" | |
aria-describedby="welcome-modal-description" | |
onclick="if (event.target === this) closeWelcomeModal(false)" | |
> | |
<div class="welcome-modal-content"> | |
<h2 id="welcome-modal-title">Important - Please read before continuing</h2> | |
<div id="welcome-modal-description"> | |
<p> | |
The Godot Web Editor has some limitations compared to the native version. | |
Its main focus is education and experimentation; | |
<strong>it is not recommended for production</strong>. | |
</p> | |
<p> | |
Refer to the | |
<a | |
href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html" | |
target="_blank" | |
rel="noopener" | |
>Web editor documentation</a> for usage instructions and limitations. | |
</p> | |
</div> | |
<button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem"> | |
OK, don't show again | |
</button> | |
</div> | |
</div> | |
<div id="tabs-buttons"> | |
<button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button> | |
<button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button> | |
<button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button> | |
<button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button> | |
<button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button> | |
<button id="btn-tab-update" class="btn tab-btn" style="display: none;">Update</button> | |
</div> | |
<div id="tabs"> | |
<div id="tab-loader"> | |
<div style="color: #e0e0e0;" id="persistence"> | |
<br /> | |
<img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: min(85%, 50vh); max-height: 250px" /> | |
<br /> | |
4.0.alpha.custom_build | |
<br /> | |
<a href="releases/">Need an old version?</a> | |
<br /> | |
<br /> | |
<br /> | |
<label for="videoMode" style="margin-right: 1rem">Video driver:</label> | |
<select id="videoMode"> | |
<option value="" selected="selected">Auto</option> | |
<option value="opengl3">WebGL 2</option> | |
</select> | |
<br /> | |
<br /> | |
<label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/> | |
<br /> | |
<a href="demo.zip">(Try this for example)</a> | |
<br /> | |
<br /> | |
<button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button> | |
<br /> | |
<button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button> | |
<br /> | |
<a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a> | |
</div> | |
</div> | |
<div id="tab-editor" style="display: none;"> | |
<canvas id="editor-canvas" tabindex="1"> | |
HTML5 canvas appears to be unsupported in the current browser.<br /> | |
Please try updating or use a different browser. | |
</canvas> | |
</div> | |
<div id="tab-game" style="display: none;"> | |
<canvas id="game-canvas" tabindex="2"> | |
HTML5 canvas appears to be unsupported in the current browser.<br /> | |
Please try updating or use a different browser. | |
</canvas> | |
</div> | |
<div id="tab-status" style="display: none;"> | |
<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"><div id="status-progress-inner"></div></div> | |
<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();"> | |
<div></div> | |
<div></div> | |
<div></div> | |
<div></div> | |
<div></div> | |
<div></div> | |
<div></div> | |
<div></div> | |
</div> | |
<div id="status-notice" class="godot" style="display: none;"></div> | |
</div> | |
</div> | |
<script>//<![CDATA[ | |
window.addEventListener("load", () => { | |
function notifyUpdate(sw) { | |
const btn = document.getElementById("btn-tab-update"); | |
btn.onclick = function () { | |
if (!window.confirm("Are you sure you want to update?\nClicking \"OK\" will reload all active instances!")) { | |
return; | |
} | |
sw.postMessage("update"); | |
btn.innerHTML = "Updating..."; | |
btn.disabled = true; | |
}; | |
btn.style.display = ""; | |
} | |
if ("serviceWorker" in navigator) { | |
navigator.serviceWorker.register("service.worker.js").then(function (reg) { | |
if (reg.waiting) { | |
notifyUpdate(reg.waiting); | |
} | |
reg.addEventListener("updatefound", function () { | |
const update = reg.installing; | |
update.addEventListener("statechange", function () { | |
if (update.state === "installed") { | |
// It's a new install, claim and perform aggressive caching. | |
if (!reg.active) { | |
update.postMessage("claim"); | |
} else { | |
notifyUpdate(update); | |
} | |
} | |
}); | |
}); | |
}); | |
} | |
if (localStorage.getItem("welcomeModalDismissed") !== 'true') { | |
document.getElementById("welcome-modal").style.display = "block"; | |
document.getElementById("welcome-modal-dismiss").focus(); | |
} | |
}); | |
function closeWelcomeModal(dontShowAgain) { | |
document.getElementById("welcome-modal").style.display = "none"; | |
if (dontShowAgain) { | |
localStorage.setItem("welcomeModalDismissed", 'true'); | |
} | |
} | |
//]]></script> | |
<script src="godot.tools.js"></script> | |
<script>//<![CDATA[ | |
var editor = null; | |
var game = null; | |
var setStatusMode; | |
var setStatusNotice; | |
var video_driver = ""; | |
function clearPersistence() { | |
function deleteDB(path) { | |
return new Promise(function(resolve, reject) { | |
var req = indexedDB.deleteDatabase(path); | |
req.onsuccess = function() { | |
resolve(); | |
}; | |
req.onerror = function(err) { | |
reject(err); | |
}; | |
req.onblocked = function(err) { | |
reject(err); | |
} | |
}); | |
} | |
if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) { | |
return; | |
} | |
Promise.all([ | |
deleteDB("/home/web_user"), | |
]).then(function(results) { | |
alert("Done."); | |
}).catch(function (err) { | |
alert("Error deleting local files. Please retry after reloading the page."); | |
}); | |
} | |
function selectVideoMode() { | |
var select = document.getElementById('videoMode'); | |
video_driver = select.selectedOptions[0].value; | |
} | |
var tabs = [ | |
document.getElementById('tab-loader'), | |
document.getElementById('tab-editor'), | |
document.getElementById('tab-game') | |
] | |
function showTab(name) { | |
tabs.forEach(function (elem) { | |
if (elem.id == 'tab-' + name) { | |
elem.style.display = 'block'; | |
if (name == 'editor' || name == 'game') { | |
const canvas = document.getElementById(name + '-canvas'); | |
canvas.focus(); | |
} | |
} else { | |
elem.style.display = 'none'; | |
} | |
}); | |
} | |
function setButtonEnabled(id, enabled) { | |
if (enabled) { | |
document.getElementById(id).disabled = ""; | |
} else { | |
document.getElementById(id).disabled = "disabled"; | |
} | |
} | |
function setLoaderEnabled(enabled) { | |
setButtonEnabled('btn-tab-loader', enabled); | |
setButtonEnabled('btn-tab-editor', !enabled); | |
setButtonEnabled('btn-close-editor', !enabled); | |
} | |
function setGameTabEnabled(enabled) { | |
setButtonEnabled('btn-tab-game', enabled); | |
setButtonEnabled('btn-close-game', enabled); | |
} | |
function closeGame() { | |
if (game) { | |
game.requestQuit(); | |
} | |
} | |
function closeEditor() { | |
closeGame(); | |
if (editor) { | |
editor.requestQuit(); | |
} | |
} | |
function startEditor(zip) { | |
const INDETERMINATE_STATUS_STEP_MS = 100; | |
const persistentPaths = ['/home/web_user']; | |
var editorCanvas = document.getElementById('editor-canvas'); | |
var gameCanvas = document.getElementById('game-canvas'); | |
var statusProgress = document.getElementById('status-progress'); | |
var statusProgressInner = document.getElementById('status-progress-inner'); | |
var statusIndeterminate = document.getElementById('status-indeterminate'); | |
var statusNotice = document.getElementById('status-notice'); | |
var headerDiv = document.getElementById('tabs-buttons'); | |
var initializing = true; | |
var statusMode = 'hidden'; | |
showTab('status'); | |
var animationCallbacks = []; | |
function animate(time) { | |
animationCallbacks.forEach(callback => callback(time)); | |
requestAnimationFrame(animate); | |
} | |
requestAnimationFrame(animate); | |
var lastScale = 0; | |
var lastWidth = 0; | |
var lastHeight = 0; | |
function adjustCanvasDimensions() { | |
var scale = window.devicePixelRatio || 1; | |
var headerHeight = headerDiv.offsetHeight + 1; | |
var width = window.innerWidth; | |
var height = window.innerHeight - headerHeight; | |
if (lastScale !== scale || lastWidth !== width || lastHeight !== height) { | |
editorCanvas.width = width * scale; | |
editorCanvas.height = height * scale; | |
editorCanvas.style.width = width + "px"; | |
editorCanvas.style.height = height + "px"; | |
lastScale = scale; | |
lastWidth = width; | |
lastHeight = height; | |
} | |
} | |
animationCallbacks.push(adjustCanvasDimensions); | |
adjustCanvasDimensions(); | |
function replaceCanvas(from) { | |
const out = document.createElement("canvas"); | |
out.id = from.id; | |
out.tabIndex = from.tabIndex; | |
from.parentNode.replaceChild(out, from); | |
lastScale = 0; | |
return out; | |
} | |
setStatusMode = function setStatusMode(mode) { | |
if (statusMode === mode || !initializing) | |
return; | |
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => { | |
elem.style.display = 'none'; | |
}); | |
animationCallbacks = animationCallbacks.filter(function(value) { | |
return (value != animateStatusIndeterminate); | |
}); | |
switch (mode) { | |
case 'progress': | |
statusProgress.style.display = 'block'; | |
break; | |
case 'indeterminate': | |
statusIndeterminate.style.display = 'block'; | |
animationCallbacks.push(animateStatusIndeterminate); | |
break; | |
case 'notice': | |
statusNotice.style.display = 'block'; | |
break; | |
case 'hidden': | |
break; | |
default: | |
throw new Error('Invalid status mode'); | |
} | |
statusMode = mode; | |
}; | |
function animateStatusIndeterminate(ms) { | |
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8); | |
if (statusIndeterminate.children[i].style.borderTopColor == '') { | |
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => { | |
child.style.borderTopColor = ''; | |
}); | |
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf'; | |
} | |
} | |
setStatusNotice = function setStatusNotice(text) { | |
while (statusNotice.lastChild) { | |
statusNotice.removeChild(statusNotice.lastChild); | |
} | |
var lines = text.split('\n'); | |
lines.forEach((line) => { | |
statusNotice.appendChild(document.createTextNode(line)); | |
statusNotice.appendChild(document.createElement('br')); | |
}); | |
}; | |
const gameConfig = { | |
'persistentPaths': persistentPaths, | |
'unloadAfterInit': false, | |
'canvas': gameCanvas, | |
'canvasResizePolicy': 1, | |
'onExit': function () { | |
gameCanvas = replaceCanvas(gameCanvas); | |
setGameTabEnabled(false); | |
showTab('editor'); | |
game = null; | |
}, | |
}; | |
var OnEditorExit = function () { | |
showTab('loader'); | |
setLoaderEnabled(true); | |
}; | |
function Execute(args) { | |
const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0; | |
const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0; | |
const is_game = !is_editor && !is_project_manager; | |
if (video_driver) { | |
args.push('--rendering-driver', video_driver); | |
} | |
if (is_game) { | |
if (game) { | |
console.error("A game is already running. Close it first"); | |
return; | |
} | |
setGameTabEnabled(true); | |
game = new Engine(gameConfig); | |
showTab('game'); | |
game.init().then(function() { | |
requestAnimationFrame(function() { | |
game.start({'args': args, 'canvas': gameCanvas}).then(function() { | |
gameCanvas.focus(); | |
}); | |
}); | |
}); | |
} else { // New editor instances will be run in the same canvas. We want to wait for it to exit. | |
OnEditorExit = function(code) { | |
setLoaderEnabled(true); | |
setTimeout(function() { | |
editor.init().then(function() { | |
setLoaderEnabled(false); | |
OnEditorExit = function() { | |
showTab('loader'); | |
setLoaderEnabled(true); | |
}; | |
editor.start({'args': args, 'persistentDrops': is_project_manager, 'canvas': editorCanvas}); | |
}); | |
}, 0); | |
OnEditorExit = null; | |
}; | |
} | |
} | |
const editorConfig = { | |
'unloadAfterInit': false, | |
'onProgress': function progressFunction (current, total) { | |
if (total > 0) { | |
statusProgressInner.style.width = current/total * 100 + '%'; | |
setStatusMode('progress'); | |
if (current === total) { | |
// wait for progress bar animation | |
setTimeout(() => { | |
setStatusMode('indeterminate'); | |
}, 100); | |
} | |
} else { | |
setStatusMode('indeterminate'); | |
} | |
}, | |
'canvas': editorCanvas, | |
'canvasResizePolicy': 0, | |
'onExit': function() { | |
editorCanvas = replaceCanvas(editorCanvas); | |
if (OnEditorExit) { | |
OnEditorExit(); | |
} | |
}, | |
'onExecute': Execute, | |
'persistentPaths': persistentPaths, | |
}; | |
editor = new Engine(editorConfig); | |
function displayFailureNotice(err) { | |
var msg = err.message || err; | |
console.error(msg); | |
setStatusNotice(msg); | |
setStatusMode('notice'); | |
initializing = false; | |
}; | |
if (!Engine.isWebGLAvailable()) { | |
displayFailureNotice('WebGL not available'); | |
} else { | |
setStatusMode('indeterminate'); | |
editor.init('godot.tools').then(function() { | |
if (zip) { | |
editor.copyToFS("/tmp/preload.zip", zip); | |
} | |
try { | |
// Avoid user creating project in the persistent root folder. | |
editor.copyToFS("/home/web_user/keep", new Uint8Array()); | |
} catch(e) { | |
// File exists | |
} | |
selectVideoMode(); | |
showTab('editor'); | |
setLoaderEnabled(false); | |
const args = ['--project-manager', '--single-window']; | |
if (video_driver) { | |
args.push('--rendering-driver', video_driver); | |
} | |
editor.start({'args': args, 'persistentDrops': true}).then(function() { | |
setStatusMode('hidden'); | |
initializing = false; | |
}); | |
}).catch(displayFailureNotice); | |
} | |
}; | |
document.getElementById("startButton").onclick = function() { | |
preloadZip(document.getElementById('zip-file')).then(function(zip) { | |
startEditor(zip); | |
}); | |
} | |
function preloadZip(target) { | |
return new Promise(function(resolve, reject) { | |
if (target.files.length > 0) { | |
target.files[0].arrayBuffer().then(function(data) { | |
resolve(data); | |
}); | |
} else { | |
resolve(); | |
} | |
}); | |
} | |
//]]></script> | |
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