Update index.html
Browse files- index.html +182 -108
index.html
CHANGED
@@ -917,131 +917,205 @@ document.addEventListener('keydown', e => {
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autoFire = !autoFire;
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}
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});
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//
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});
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effects.push(new Effect(
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player.x + Math.cos(player.angle) * 30,
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player.y + Math.sin(player.angle) * 30,
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500,
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'fire',
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player.angle,
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player
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));
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}
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}
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// 플레이어 그리기
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ctx.save();
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ctx.translate(player.x, player.y);
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ctx.rotate(player.angle);
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ctx.drawImage(playerImg, -player.width/2, -player.height/2, player.width, player.height);
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ctx.restore();
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// 체력바 그리기
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drawHealthBar(canvas.width/2, 30, player.health, player.maxHealth, 200, 20, 'green');
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// 적 그리기
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enemies.forEach(enemy => {
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ctx.save();
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ctx.translate(enemy.x, enemy.y);
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ctx.rotate(enemy.angle);
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const img = enemy.isBoss ? enemy.enemyImg : (enemy.enemyImg || enemyImg);
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ctx.drawImage(img, -enemy.width/2, -enemy.height/2, enemy.width, enemy.height);
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ctx.restore();
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drawHealthBar(enemy.x, enemy.y - 40, enemy.health, enemy.maxHealth, 60, 5, 'red');
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});
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ctx.save();
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ctx.translate(unit.x, unit.y);
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ctx.rotate(unit.angle);
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ctx.drawImage(unit.img, -unit.width/2, -unit.height/2, unit.width, unit.height);
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ctx.restore();
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});
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bullets.
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} else {
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}
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});
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// UI 그리기
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ctx.fillStyle = 'white';
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ctx.font = '24px Arial';
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ctx.fillText(`Round ${currentRound}/10`, 10, 30);
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ctx.fillText(`Gold: ${gold}`, 10, 60);
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// 이펙트 그리기
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effects = effects.filter(effect => !effect.isExpired());
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effects.forEach(effect => {
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effect.update();
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ctx.save();
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ctx.translate(effect.x, effect.y);
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if (effect.type === 'fire') ctx.rotate(effect.angle);
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const size = effect.type === 'death' ? 75 : 42;
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ctx.drawImage(effect.img, -size / 2, -size / 2, size, size);
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ctx.restore();
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});
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if
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}
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}
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</script>
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</body>
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</html>
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autoFire = !autoFire;
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}
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});
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nextRoundBtn.addEventListener('click', () => {
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currentRound++;
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nextRoundBtn.style.display = 'none';
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document.getElementById('shop').style.display = 'none';
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initRound();
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});
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bossButton.addEventListener('click', () => {
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startBossStage();
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});
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restartBtn.addEventListener('click', () => {
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location.reload();
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});
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function initRound() {
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enemies = [];
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for(let i = 0; i < 1 * currentRound; i++) {
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enemies.push(new Enemy());
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}
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player.health = player.maxHealth;
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bullets = [];
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items = [];
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supportUnits = [];
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lastSupportSpawn = 0;
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startCountdown();
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setTimeout(() => {
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if (hasJU87) {
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supportUnits.push(new JU87());
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lastJU87Spawn = Date.now();
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}
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}, 3000);
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}
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function startBossStage() {
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isBossStage = true;
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enemies = [];
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enemies.push(new Enemy(true));
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player.health = player.maxHealth;
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bullets = [];
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items = [];
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document.getElementById('bossButton').style.display = 'none';
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bgm.src = 'BGM.ogg';
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bgm.play().catch(err => console.error("Error playing boss music:", err));
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startCountdown();
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}
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function gameLoop() {
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if (!gameOver) {
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updateGame();
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drawGame();
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requestAnimationFrame(gameLoop);
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}
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}
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document.addEventListener('DOMContentLoaded', () => {
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const titleScreen = document.getElementById('titleScreen');
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const startButton = document.getElementById('startButton');
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const instructions = document.getElementById('instructions');
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const weaponInfo = document.getElementById('weaponInfo');
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const gameCanvas = document.getElementById('gameCanvas');
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instructions.style.display = 'none';
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weaponInfo.style.display = 'none';
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gameCanvas.style.display = 'none';
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console.log("DOM Loaded");
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bgm.play().catch(err => console.error("Error playing title music:", err));
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startButton.addEventListener('click', () => {
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console.log("Start Button Clicked");
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titleScreen.style.display = 'none';
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instructions.style.display = 'block';
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weaponInfo.style.display = 'block';
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gameCanvas.style.display = 'block';
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bgm.pause();
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bgm = new Audio('BGM2.ogg');
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bgm.loop = true;
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bgm.play().catch(err => console.error("Error playing game music:", err));
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currentRound = 1; // 라운드 초기화 추가
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initRound();
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gameLoop();
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});
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Promise.all([
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new Promise(resolve => backgroundImg.onload = resolve),
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new Promise(resolve => playerImg.onload = resolve),
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new Promise(resolve => enemyImg.onload = resolve)
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]).then(() => {
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console.log("Assets loaded successfully");
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}).catch(err => console.error("Error loading assets:", err));
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window.addEventListener('resize', () => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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});
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});
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function updateGame() {
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if(gameOver) return;
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if(!isCountingDown) {
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if(keys['w']) player.y -= player.speed;
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if(keys['s']) player.y += player.speed;
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if(keys['a']) player.x -= player.speed;
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if(keys['d']) player.x += player.speed;
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player.x = Math.max(player.width/2, Math.min(canvas.width - player.width/2, player.x));
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player.y = Math.max(player.height/2, Math.min(canvas.height - player.height/2, player.y));
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fireBullet();
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}
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if (hasBF109 && !isCountingDown) {
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const now = Date.now();
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if (now - lastSupportSpawn > 10000) {
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supportUnits.push(
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new SupportUnit(canvas.height * 0.2),
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new SupportUnit(canvas.height * 0.5),
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new SupportUnit(canvas.height * 0.8)
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);
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lastSupportSpawn = now;
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}
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}
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if (hasJU87 && !isCountingDown) {
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const now = Date.now();
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if (now - lastJU87Spawn > 15000) {
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supportUnits.push(new JU87());
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lastJU87Spawn = now;
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}
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}
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supportUnits = supportUnits.filter(unit => unit.update());
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enemies.forEach(enemy => enemy.update());
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if(!isCountingDown) {
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bullets = bullets.filter(bullet => {
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bullet.x += Math.cos(bullet.angle) * bullet.speed;
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bullet.y += Math.sin(bullet.angle) * bullet.speed;
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if(!bullet.isEnemy) {
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enemies = enemies.filter(enemy => {
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const dist = Math.hypot(bullet.x - enemy.x, bullet.y - enemy.y);
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if(dist < 30) {
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enemy.health -= bullet.damage * (hasAPCR ? 2 : 1);
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if(enemy.health <= 0) {
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spawnHealthItem(enemy.x, enemy.y);
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gold += 100;
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effects.push(new Effect(enemy.x, enemy.y, 1000, 'death'));
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deathSound.cloneNode().play();
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return false;
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}
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return true;
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}
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return true;
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});
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} else {
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const dist = Math.hypot(bullet.x - player.x, bullet.y - player.y);
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if(dist < 30) {
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player.health -= bullet.damage;
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if(player.health <= 0) {
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gameOver = true;
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restartBtn.style.display = 'block';
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effects.push(new Effect(player.x, player.y, 1000, 'death'));
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deathSound.cloneNode().play();
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}
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return false;
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}
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}
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return bullet.x >= 0 && bullet.x <= canvas.width &&
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bullet.y >= 0 && bullet.y <= canvas.height;
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});
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items = items.filter(item => {
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const dist = Math.hypot(item.x - player.x, item.y - player.y);
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if(dist < 30) {
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player.health = Math.min(player.health + 200, player.maxHealth);
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return false;
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}
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return true;
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});
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if(enemies.length === 0) {
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if (!isBossStage) {
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if(currentRound < 10) {
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nextRoundBtn.style.display = 'block';
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showShop();
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} else {
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bossButton.style.display = 'block';
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}
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} else {
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gameOver = true;
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document.getElementById('winMessage').style.display = 'block';
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restartBtn.style.display = 'block';
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bgm.pause();
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const victorySound = new Audio('victory.ogg');
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victorySound.play();
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}
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}
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}
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}
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</script>
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</body>
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</html>
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