|
<!doctype html> |
|
<html lang="en"> |
|
<head> |
|
<meta charset="UTF-8" /> |
|
<title>Game Test</title> |
|
<script src="//cdn.jsdelivr.net/npm/phaser@3.11.0/dist/phaser.js"></script> |
|
<style type="text/css"> |
|
body { |
|
margin: 0; |
|
} |
|
canvas { |
|
width:100%; |
|
max-width:800px; |
|
} |
|
</style> |
|
</head> |
|
<body> |
|
|
|
<script type="text/javascript"> |
|
var config = { |
|
type: Phaser.AUTO, |
|
width: 800, |
|
height: 600, |
|
physics: { |
|
default: 'arcade', |
|
arcade: { |
|
gravity: { y: 300 }, |
|
debug: false |
|
} |
|
}, |
|
scene: { |
|
preload: preload, |
|
create: create, |
|
update: update |
|
} |
|
}; |
|
var player; |
|
var stars; |
|
var bombs; |
|
var platforms; |
|
var cursors; |
|
var score = 0; |
|
var gameOver = false; |
|
var scoreText; |
|
var game = new Phaser.Game(config); |
|
const queryString = window.location.search; |
|
const urlParams = new URLSearchParams(queryString); |
|
const sky_img = urlParams.get("sky"); |
|
const platform_img = urlParams.get("platform"); |
|
const star_img = urlParams.get("star"); |
|
const bomb_img = urlParams.get("bomb"); |
|
const dude_img = urlParams.get("dude"); |
|
|
|
console.log(sky_img); |
|
console.log(platform_img); |
|
console.log(star_img); |
|
console.log(bomb_img); |
|
console.log(dude_img); |
|
|
|
function preload () |
|
{ |
|
this.load.image('sky', sky_img); |
|
this.load.image('ground', platform_img); |
|
this.load.image('star', star_img); |
|
this.load.image('bomb', bomb_img); |
|
this.load.spritesheet('dude', dude_img, {frameWidth: 32, frameHeight: 48 }); |
|
} |
|
function create () |
|
{ |
|
this.add.image(0, 0, 'sky').setOrigin(0,0); |
|
platforms = this.physics.add.staticGroup(); |
|
platforms.create(400, 568, 'ground').setScale(2).refreshBody(); |
|
platforms.create(600, 400, 'ground'); |
|
platforms.create(50, 250, 'ground'); |
|
platforms.create(750, 220, 'ground'); |
|
player = this.physics.add.sprite(100, 450, 'dude'); |
|
player.setBounce(0.2); |
|
player.setCollideWorldBounds(true); |
|
this.anims.create({ |
|
key: 'left', |
|
frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }), |
|
frameRate: 10, |
|
repeat: -1 |
|
}); |
|
this.anims.create({ |
|
key: 'turn', |
|
frames: [ { key: 'dude', frame: 4 } ], |
|
frameRate: 20 |
|
}); |
|
this.anims.create({ |
|
key: 'right', |
|
frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }), |
|
frameRate: 10, |
|
repeat: -1 |
|
}); |
|
cursors = this.input.keyboard.createCursorKeys(); |
|
stars = this.physics.add.group({ |
|
key: 'star', |
|
repeat: 11, |
|
setXY: { x: 12, y: 0, stepX: 70 } |
|
}); |
|
stars.children.iterate(function (child) { |
|
child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8)); |
|
}); |
|
bombs = this.physics.add.group(); |
|
scoreText = this.add.text(16, 16, 'score: 0', { fontSize: '32px', fill: '#000' }); |
|
this.physics.add.collider(player, platforms); |
|
this.physics.add.collider(stars, platforms); |
|
this.physics.add.collider(bombs, platforms); |
|
this.physics.add.overlap(player, stars, collectStar, null, this); |
|
this.physics.add.collider(player, bombs, hitBomb, null, this); |
|
} |
|
function update () |
|
{ |
|
if (gameOver) |
|
{ |
|
return; |
|
} |
|
if (cursors.left.isDown) |
|
{ |
|
player.setVelocityX(-160); |
|
player.anims.play('left', true); |
|
} |
|
else if (cursors.right.isDown) |
|
{ |
|
player.setVelocityX(160); |
|
player.anims.play('right', true); |
|
} |
|
else |
|
{ |
|
player.setVelocityX(0); |
|
player.anims.play('turn'); |
|
} |
|
if (cursors.up.isDown && player.body.touching.down) |
|
{ |
|
player.setVelocityY(-330); |
|
} |
|
} |
|
function collectStar (player, star) |
|
{ |
|
star.disableBody(true, true); |
|
|
|
score += 10; |
|
scoreText.setText('Score: ' + score); |
|
document.getElementById('my_score').innerHTML = score; |
|
if (stars.countActive(true) === 0) |
|
{ |
|
|
|
stars.children.iterate(function (child) { |
|
child.enableBody(true, child.x, 0, true, true); |
|
}); |
|
var x = (player.x < 400) ? Phaser.Math.Between(400, 800) : Phaser.Math.Between(0, 400); |
|
var bomb = bombs.create(x, 16, 'bomb'); |
|
bomb.setBounce(1); |
|
bomb.setCollideWorldBounds(true); |
|
bomb.setVelocity(Phaser.Math.Between(-200, 200), 20); |
|
bomb.allowGravity = false; |
|
} |
|
} |
|
function hitBomb (player, bomb) |
|
{ |
|
this.physics.pause(); |
|
player.setTint(0xff0000); |
|
player.anims.play('turn'); |
|
var mainCamera = this.cameras.main |
|
mainCamera.shake(250); |
|
mainCamera.fadeOut(3000); |
|
|
|
gameOver = true; |
|
} |
|
</script> |
|
<div> |
|
<p hidden id="my_score"></p> |
|
</div> |
|
</body> |
|
</html> |