import gradio as gr import trimesh import numpy as np from PIL import Image import tempfile # Function to visualize texture based on selection criteria def visualize_dynamic_texture(predefined_section, x_min, x_max, y_min, y_max, z_min, z_max): # Load the original mesh mesh = trimesh.load('train.glb', force='mesh') rust_texture = Image.open('rust_steel.png').convert('RGB') # Predefined sections if predefined_section == 'right compartments': selected_indices = np.where(mesh.vertices[:, 0] > (train_bounds[0][0] + train_bounds[1][0]) / 2)[0] elif predefined_section == 'left compartments': selected_indices = np.where(mesh.vertices[:, 0] <= (train_bounds[0][0] + train_bounds[1][0]) / 2)[0] elif predefined_section == 'freight_body': selected_indices = np.where((mesh.vertices[:, 0] >= train_bounds[0][0]) & (mesh.vertices[:, 0] <= train_bounds[1][0]) & (mesh.vertices[:, 2] <= (train_bounds[0][2] + train_bounds[1][2]) / 2))[0] elif predefined_section == 'custom': # Use custom sliders for custom section selected_indices = np.where((mesh.vertices[:, 0] >= x_min) & (mesh.vertices[:, 0] <= x_max) & (mesh.vertices[:, 1] >= y_min) & (mesh.vertices[:, 1] <= y_max) & (mesh.vertices[:, 2] >= z_min) & (mesh.vertices[:, 2] <= z_max))[0] else: selected_indices = np.array([]) # Initialize UV mapping uv = np.random.rand(len(mesh.vertices), 2) new_uv = np.zeros_like(uv) new_uv[selected_indices, :] = uv[selected_indices, :] # Create material and apply the new texture material = trimesh.visual.texture.SimpleMaterial(image=rust_texture) color_visuals = trimesh.visual.TextureVisuals(uv=new_uv, image=rust_texture, material=material) textured_mesh = trimesh.Trimesh(vertices=mesh.vertices, faces=mesh.faces, visual=color_visuals, validate=True, process=False) # Save the mesh to a temporary file temp_file = tempfile.NamedTemporaryFile(delete=False, suffix='.glb') textured_mesh.export(temp_file.name, file_type='glb') temp_file.close() return temp_file.name # Load train model to establish bounding box ranges train_model = trimesh.load('train.glb', force='mesh') train_bounds = train_model.bounds # Get slider ranges based on train model bounds x_min_range, x_max_range = train_bounds[0][0], train_bounds[1][0] y_min_range, y_max_range = train_bounds[0][1], train_bounds[1][1] z_min_range, z_max_range = train_bounds[0][2], train_bounds[1][2] # Gradio UI with a single window, dynamic updates, and real-time changes with gr.Blocks() as app: gr.Markdown("### 3D Model Texture Application with Predefined and Custom Sections") original_model = gr.Model3D('train.glb', label="Original Model") modified_model = gr.Model3D(label="Model with Applied Texture") # Dropdown for predefined and custom selection section_dropdown = gr.Radio(choices=['right compartments', 'left compartments', 'freight_body', 'custom'], label="Select Section", value='custom') # Custom sliders for the bounding box selection with gr.Row(visible=True) as custom_controls: x_min_slider = gr.Slider(minimum=x_min_range, maximum=x_max_range, step=0.01, label="X Min", value=x_min_range) x_max_slider = gr.Slider(minimum=x_min_range, maximum=x_max_range, step=0.01, label="X Max", value=x_max_range) y_min_slider = gr.Slider(minimum=y_min_range, maximum=y_max_range, step=0.01, label="Y Min", value=y_min_range) y_max_slider = gr.Slider(minimum=y_min_range, maximum=y_max_range, step=0.01, label="Y Max", value=y_max_range) z_min_slider = gr.Slider(minimum=z_min_range, maximum=z_max_range, step=0.01, label="Z Min", value=z_min_range) z_max_slider = gr.Slider(minimum=z_min_range, maximum=z_max_range, step=0.01, label="Z Max", value=z_max_range) # Toggle visibility of custom controls def toggle_custom_controls(predefined_section): return gr.update(visible=(predefined_section == 'custom')) section_dropdown.change(fn=toggle_custom_controls, inputs=section_dropdown, outputs=custom_controls) # Update model dynamically def update_model(predefined_section, x_min, x_max, y_min, y_max, z_min, z_max): return visualize_dynamic_texture(predefined_section, x_min, x_max, y_min, y_max, z_min, z_max) # Add event listeners for real-time updates when sliders or dropdown change inputs = [section_dropdown, x_min_slider, x_max_slider, y_min_slider, y_max_slider, z_min_slider, z_max_slider] for input_component in inputs: input_component.change(fn=update_model, inputs=inputs, outputs=modified_model) app.launch()