GPTdsa / index.html
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<!DOCTYPE html>
<html>
<head>
<title>Go Game</title>
<style>
/* Styles for the Go game board and interface */
.board {
display: grid;
grid-template-columns: repeat(19, 30px);
grid-template-rows: repeat(19, 30px);
gap: 1px;
background-color: #dcb35c;
border: 2px solid #000;
width: fit-content;
margin: 20px auto;
}
.intersection {
width: 30px;
height: 30px;
position: relative;
cursor: pointer;
}
/* Draw the grid intersections (lines) */
.intersection::before {
content: '';
position: absolute;
left: 0;
top: 50%;
width: 100%;
height: 1px;
background: #000;
z-index: 1;
}
.intersection::after {
content: '';
position: absolute;
top: 0;
left: 50%;
height: 100%;
width: 1px;
background: #000;
z-index: 1;
}
/* Style the star points on the board */
.star-point::before {
content: '';
position: absolute;
width: 6px;
height: 6px;
background: #000;
border-radius: 50%;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
z-index: 2;
}
/* Stone rendering styles */
.stone {
width: 28px;
height: 28px;
border-radius: 50%;
position: absolute;
top: 1px;
left: 1px;
z-index: 3;
transition: 0.2s ease;
}
.black {
background: #000;
box-shadow: inset -2px -2px 8px rgba(255,255,255,0.2);
}
.white {
background: #fff;
box-shadow: inset -2px -2px 8px rgba(0,0,0,0.2);
}
/* General styles for game controls and interface */
.controls {
text-align: center;
margin: 20px;
}
button {
padding: 8px 16px;
margin: 0 5px;
font-size: 16px;
border: none;
border-radius: 4px;
background: #4CAF50;
color: white;
cursor: pointer;
transition: 0.3s;
}
button:hover {
background: #45a049;
}
.game-info {
text-align: center;
margin: 20px;
font-size: 18px;
}
</style>
</head>
<body>
<div class="controls">
<button id="passBtn">Pass</button>
<button id="resetBtn">Reset</button>
</div>
<div class="game-info">
<div>Current Player: <span id="currentPlayer">Black</span></div>
</div>
<div id="board" class="board">
<!-- Board is dynamically created with JS -->
</div>
<script>
class GoGame {
constructor() {
this.size = 19; // Size of the Go board
this.board = Array(this.size).fill().map(() => Array(this.size).fill(null)); // Game state
this.currentPlayer = 'black'; // Current player
this.initialize();
}
// Initialize the game and the board
initialize() {
const boardElement = document.getElementById('board');
boardElement.innerHTML = '';
// Generate intersections
for (let i = 0; i < this.size; i++) {
for (let j = 0; j < this.size; j++) {
const intersection = document.createElement('div');
intersection.className = 'intersection';
intersection.dataset.row = i;
intersection.dataset.col = j;
if (this.isStarPoint(i, j)) {
intersection.classList.add('star-point');
}
intersection.addEventListener('click', (e) => this.handleMove(e));
boardElement.appendChild(intersection);
}
}
document.getElementById('passBtn').addEventListener('click', () => this.pass());
document.getElementById('resetBtn').addEventListener('click', () => this.reset());
this.updateDisplay();
}
isStarPoint(row, col) {
const starPoints = [
[3, 3], [3, 9], [3, 15],
[9, 3], [9, 9], [9, 15],
[15, 3], [15, 9], [15, 15]
];
return starPoints.some(point => point[0] === row && point[1] === col);
}
handleMove(e) {
const row = parseInt(e.target.dataset.row);
const col = parseInt(e.target.dataset.col);
console.log(`Clicked row: ${row}, col: ${col}`); // Debugging: Check click
if (this.isValidMove(row, col)) {
this.placeStone(row, col);
}
}
isValidMove(row, col) {
if (this.board[row][col] !== null) {
console.log("Spot is already occupied");
return false;
}
return true;
}
placeStone(row, col) {
this.board[row][col] = this.currentPlayer; // Update the board state
this.renderStone(row, col);
this.switchPlayer();
this.updateDisplay();
}
renderStone(row, col) {
const intersection = document.querySelector(`[data-row="${row}"][data-col="${col}"]`);
const stone = document.createElement('div');
stone.className = `stone ${this.currentPlayer}`;
intersection.appendChild(stone);
}
switchPlayer() {
this.currentPlayer = this.currentPlayer === 'black' ? 'white' : 'black';
}
pass() {
this.switchPlayer();
this.updateDisplay();
}
reset() {
this.board = Array(this.size).fill().map(() => Array(this.size).fill(null));
const boardElement = document.getElementById('board');
boardElement.innerHTML = '';
this.initialize();
}
updateDisplay() {
document.getElementById('currentPlayer').textContent =
this.currentPlayer.charAt(0).toUpperCase() + this.currentPlayer.slice(1);
}
}
new GoGame();
</script>
</body>
</html>