import streamlit as st import soundfile as sf import io import numpy as np from pydub import AudioSegment # Define a Streamlit app st.title("Audio Processing App") # Upload the input audio file uploaded_audio = st.file_uploader("Upload an audio file", type=["mp3", "wav", "ogg", "flac", "wma", "m4a"]) if uploaded_audio is not None: audio_bytes = uploaded_audio.read() # Convert audio file to numpy array using soundfile audio, sample_rate = sf.read(io.BytesIO(audio_bytes)) # Convert the audio to 16-bit to avoid unsupported 24-bit formats audio = (audio * 32767).astype(np.int16) # Create an AudioSegment from the audio data audio_segment = AudioSegment( audio.tobytes(), frame_rate=sample_rate, sample_width=2, channels=1 ) # Slow down the audio based on user's input speed factor st.write("Slowing down audio...") slowed_audio = audio_segment.speedup(playback_speed=0.7) # Provide a link to download the processed audio st.audio(slowed_audio.export(format="wav").read(), format="audio/wav") # Run the Streamlit app if __name__ == "__main__": st.write("Upload an audio file to process.")