# timeforge/utils.py import tempfile import trimesh from trimesh.exchange.gltf import export_glb import numpy as np from PIL import Image def apply_gradient_color(mesh_text): """ Apply a gradient color to the mesh vertices and return as GLB. Args: mesh_text (str): The input mesh in OBJ format as a string. Returns: str: Path to the GLB file with gradient colors applied. """ # Load the mesh temp_file = tempfile.NamedTemporaryFile(suffix=f"", delete=False).name with open(temp_file+".obj", "w") as f: f.write(mesh_text) mesh = trimesh.load_mesh(temp_file+".obj", file_type='obj') # Get vertex coordinates vertices = mesh.vertices y_values = vertices[:, 1] # Y-axis values # Normalize Y values to range [0, 1] for color mapping y_normalized = (y_values - y_values.min()) / (y_values.max() - y_values.min()) # Generate colors: Map normalized Y values to RGB gradient (e.g., blue to red) colors = np.zeros((len(vertices), 4)) # RGBA colors[:, 0] = y_normalized # Red channel colors[:, 2] = 1 - y_normalized # Blue channel colors[:, 3] = 1.0 # Alpha channel (fully opaque) # Attach colors to mesh vertices mesh.visual.vertex_colors = colors # Export to GLB format glb_path = temp_file+".glb" with open(glb_path, "wb") as f: f.write(export_glb(mesh)) return glb_path def create_image_grid(images): images = [Image.fromarray((img * 255).astype("uint8")) for img in images] width, height = images[0].size grid_img = Image.new("RGB", (2 * width, 2 * height)) grid_img.paste(images[0], (0, 0)) grid_img.paste(images[1], (width, 0)) grid_img.paste(images[2], (0, height)) grid_img.paste(images[3], (width, height)) return grid_img