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import gradio as gr |
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from gradio_modal import Modal |
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from validation_submission.create_json import create_json_all_individuals, create_json_one_individual, create_tmp, reset_json |
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from validation_submission.add_json import add_data_to_individual |
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from validation_submission.validation import reset_error_box |
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from display import save_display_individual |
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from geolocalisation.maps import get_location |
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from functools import partial |
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from dead import show_section_dead |
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from wounded import show_section_wounded |
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from circumstances.circumstances import show_circumstances |
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from circumstances.circumstances_dropdowns import * |
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from physical.physical_select_animal import show_physical, find_bounding_box |
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from physical.physical_checkbox import on_select_body_part, hide_physical |
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from behavior.behavior_checkbox import show_behavior, on_select_behavior |
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from follow_up.followup_events import save_fe |
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from styling.style import * |
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from styling.theme import css |
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with gr.Blocks(theme='shivi/calm_seafoam') as demo: |
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create_json_all_individuals() |
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with gr.Row(): |
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with gr.Column(scale=1): |
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title = gr.Markdown("# Welcome to Digiwild", label="Title") |
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description = gr.Markdown("Please record your wildlife observations here !", label="description") |
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with gr.Row(): |
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show_modal = gr.Button("Add an Animal", scale=3) |
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submit_button = gr.Button("Submit All Animals", scale=1) |
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df = gr.Dataframe(headers=["Identifier", "Location", "Wounded", "Dead"], visible=False, interactive=False) |
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gallery = gr.Gallery( |
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label="Gallery of Records", elem_id="gallery", |
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columns=[1], rows=[1], |
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object_fit="contain", height="auto", interactive=False) |
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with Modal(visible=False) as modal: |
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with gr.Row(): |
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with gr.Column(scale=1): |
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title = gr.Markdown("# Animal Report", label="Title") |
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description = gr.Markdown("Please record your observation here.", label="description") |
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with gr.Row(): |
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def save_image(camera): |
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add_data_to_individual("image", camera.tolist()) |
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camera = gr.Image(elem_id="image") |
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camera.input(save_image, inputs=[camera]) |
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with gr.Column(scale=1): |
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location = gr.Textbox(visible=True, interactive=True, label="Location of Sighting") |
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identified_location= gr.Textbox(visible=False, interactive=False, |
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label="Identified GPS Location") |
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with gr.Row(): |
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submit_location = gr.Button("Get GPS Coordinates", |
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visible=True, interactive=True, scale=3) |
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submit_location.click(get_location, inputs=[location], outputs=[identified_location]) |
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clear_location = gr.ClearButton(components=[location, identified_location], |
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visible=True, interactive=True, scale=1 |
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) |
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clear_location.click() |
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gr.Markdown("## The State of the Animal", label="Title") |
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gr.Markdown("Please tell us if the animal was wounded or dead.", label="description") |
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with gr.Row() as block_form: |
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with gr.Column(scale=1): |
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butt_wounded = gr.Button("Wounded", elem_id="wounded") |
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with gr.Column(scale=1): |
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butt_dead = gr.Button("Dead", elem_id="dead") |
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section_dead, radio_circumstance_dead, radio_physical_dead,\ |
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button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, \ |
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dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, \ |
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physical_boxes_dead, \ |
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checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, \ |
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fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, \ |
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fe_name_recipient_dead, fe_collection_ref_dead \ |
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= show_section_dead(False) |
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section_wounded, radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded, \ |
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button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, \ |
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dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, \ |
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behavior_checkbox, behavior_text, \ |
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physical_boxes_wounded, \ |
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checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, \ |
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fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, \ |
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fe_name_recipient_wounded, fe_collection_ref_wounded \ |
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= show_section_wounded(False) |
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partial_show_section_dead = partial(show_section_dead, True) |
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partial_hide_section_wounded = partial(show_section_wounded, False) |
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butt_dead.click(partial_show_section_dead, |
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inputs=None, |
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outputs=[section_dead, |
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radio_circumstance_dead, radio_physical_dead, |
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button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, |
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dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, \ |
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physical_boxes_dead, \ |
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checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, \ |
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fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, \ |
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fe_name_recipient_dead, fe_collection_ref_dead \ |
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]) |
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butt_dead.click(partial_hide_section_wounded, |
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inputs=None, |
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outputs=[section_wounded, |
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radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded, |
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button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, |
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dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, |
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behavior_checkbox, behavior_text, |
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physical_boxes_wounded, \ |
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checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, \ |
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fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, \ |
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fe_name_recipient_wounded, fe_collection_ref_wounded \ |
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]) |
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partial_show_section_wounded = partial(show_section_wounded, True) |
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partial_hide_section_dead = partial(show_section_dead, False) |
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butt_wounded.click(partial_show_section_wounded, |
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inputs=None, |
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outputs=[section_wounded, |
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radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded, |
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button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, |
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dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, |
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behavior_checkbox, behavior_text, |
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physical_boxes_wounded, \ |
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checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, \ |
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fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, \ |
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fe_name_recipient_wounded, fe_collection_ref_wounded \ |
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]) |
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butt_wounded.click(partial_hide_section_dead, inputs=None, outputs=[section_dead, |
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radio_circumstance_dead, radio_physical_dead, |
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button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, |
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dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, \ |
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physical_boxes_dead, \ |
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checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, \ |
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fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, \ |
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fe_name_recipient_dead, fe_collection_ref_dead \ |
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]) |
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radio_circumstance_dead.change(fn=show_circumstances, |
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inputs=[radio_circumstance_dead], |
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outputs=[button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, |
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dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead] |
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) |
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button_collision_dead.click(dropdown_collision, |
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outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead]) |
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button_deliberate_destruction_dead.click(dropdown_deliberate_destruction, outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead]) |
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button_indirect_destruction_dead.click(dropdown_indirect_destruction, outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead]) |
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button_natural_cause_dead.click(dropdown_natural_cause, outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead]) |
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dropdown_dead.select(on_select, None, [dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead]) |
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dropdown_level2_dead.select(on_select_dropdown_level2) |
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openfield_level2_dead.change(on_change_openfield_level2, inputs=[openfield_level2_dead]) |
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dropdown_extra_level2_dead.select(on_select_dropdown_extra_level2) |
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radio_physical_dead.change(fn=show_physical, |
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inputs=[radio_physical_dead, gr.Text("dead", visible=False)], |
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outputs=[physical_boxes_dead]) |
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physical_boxes_dead.select(find_bounding_box, |
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inputs=[physical_boxes_dead, gr.Textbox(value="dead", visible=False)], |
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outputs=[checkbox_beak_dead, text_beak_dead, |
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checkbox_body_dead, text_body_dead, |
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checkbox_feathers_dead, text_feathers_dead, |
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checkbox_head_dead, text_head_dead, |
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checkbox_legs_dead, text_legs_dead |
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]) |
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checkbox_beak_dead.select(on_select_body_part, inputs=[checkbox_beak_dead, gr.Text("beak", visible=False)]) |
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checkbox_body_dead.select(on_select_body_part, inputs=[checkbox_body_dead, gr.Text("body", visible=False)]) |
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checkbox_feathers_dead.select(on_select_body_part, inputs=[checkbox_feathers_dead, gr.Text("feathers", visible=False)]) |
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checkbox_head_dead.select(on_select_body_part, inputs=[checkbox_head_dead, gr.Text("head", visible=False)]) |
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checkbox_legs_dead.select(on_select_body_part, inputs=[checkbox_legs_dead, gr.Text("legs", visible=False)]) |
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radio_circumstance_wounded.change(fn=show_circumstances, |
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inputs=[radio_circumstance_wounded], |
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outputs=[button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, |
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dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded] |
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) |
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button_collision_wounded.click(dropdown_collision, |
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outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded]) |
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button_deliberate_destruction_wounded.click(dropdown_deliberate_destruction, outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded]) |
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button_indirect_destruction_wounded.click(dropdown_indirect_destruction, outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded]) |
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button_natural_cause_wounded.click(dropdown_natural_cause, outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded]) |
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dropdown_wounded.select(on_select, None, [dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded]) |
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dropdown_level2_wounded.select(on_select_dropdown_level2) |
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openfield_level2_wounded.change(on_change_openfield_level2, inputs=[openfield_level2_wounded]) |
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dropdown_extra_level2_wounded.select(on_select_dropdown_extra_level2) |
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radio_behavior_wounded.change(fn=show_behavior, |
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inputs=[radio_behavior_wounded, gr.Text("wounded", visible=False)], |
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outputs=[behavior_checkbox, behavior_text]) |
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behavior_checkbox.select(on_select_behavior, |
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inputs=[behavior_checkbox]) |
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radio_physical_wounded.change(fn=show_physical, |
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inputs=[radio_physical_wounded, gr.Text("wounded", visible=False)], |
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outputs=[physical_boxes_wounded]) |
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physical_boxes_wounded.select(find_bounding_box, |
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inputs=[physical_boxes_wounded, gr.Textbox(value="wounded", visible=False)], |
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outputs=[checkbox_beak_wounded, text_beak_wounded, |
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checkbox_body_wounded, text_body_wounded, |
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checkbox_feathers_wounded, text_feathers_wounded, |
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checkbox_head_wounded, text_head_wounded, |
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checkbox_legs_wounded, text_legs_wounded |
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]) |
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checkbox_beak_wounded.select(on_select_body_part, inputs=[checkbox_beak_wounded, gr.Text("beak", visible=False)]) |
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checkbox_body_wounded.select(on_select_body_part, inputs=[checkbox_body_wounded, gr.Text("body", visible=False)]) |
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checkbox_feathers_wounded.select(on_select_body_part, inputs=[checkbox_feathers_wounded, gr.Text("feathers", visible=False)]) |
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checkbox_head_wounded.select(on_select_body_part, inputs=[checkbox_head_wounded, gr.Text("head", visible=False)]) |
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checkbox_legs_wounded.select(on_select_body_part, inputs=[checkbox_legs_wounded, gr.Text("legs", visible=False)]) |
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fe_collection_dropdown_wounded.select(save_fe, inputs=[fe_collection_dropdown_wounded, gr.Textbox("animal collected", visible=False)]) |
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fe_recepient_dropdown_wounded.select(save_fe, inputs=[fe_recepient_dropdown_wounded, gr.Textbox("recipient", visible=False)]) |
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fe_radio_dropdown_wounded.select(save_fe, inputs=[fe_radio_dropdown_wounded, gr.Textbox("radiography", visible=False)]) |
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fe_answer_dropdown_wounded.select(save_fe, inputs=[fe_answer_dropdown_wounded, gr.Textbox("given answer", visible=False)]) |
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fe_name_recipient_wounded.input(save_fe, inputs=[fe_name_recipient_wounded, gr.Textbox("recipient name", visible=False)]) |
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fe_collection_ref_wounded.input(save_fe, inputs=[fe_collection_ref_wounded, gr.Textbox("collection reference", visible=False)]) |
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fe_collection_dropdown_dead.select(save_fe, inputs=[fe_collection_dropdown_dead, gr.Textbox("animal collected", visible=False)]) |
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fe_recepient_dropdown_dead.select(save_fe, inputs=[fe_recepient_dropdown_dead, gr.Textbox("recipient", visible=False)]) |
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fe_radio_dropdown_dead.select(save_fe, inputs=[fe_radio_dropdown_dead, gr.Textbox("radiography", visible=False)]) |
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fe_answer_dropdown_dead.select(save_fe, inputs=[fe_answer_dropdown_dead, gr.Textbox("given answer", visible=False)]) |
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fe_name_recipient_dead.input(save_fe, inputs=[fe_name_recipient_dead, gr.Textbox("recipient name", visible=False)]) |
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fe_collection_ref_dead.input(save_fe, inputs=[fe_collection_ref_dead, gr.Textbox("collection reference", visible=False)]) |
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error_box = gr.Text(value=None, visible=False) |
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with gr.Row(): |
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button_df = gr.Button("Submit Animal Report", scale = 3) |
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button_clear = gr.ClearButton(scale = 1, |
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components=[ |
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camera, |
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location, identified_location, |
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radio_circumstance_dead, radio_physical_dead, |
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button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, |
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dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead, |
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physical_boxes_dead, |
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checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead, |
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fe_collection_dropdown_dead, fe_recepient_dropdown_dead, fe_radio_dropdown_dead, fe_answer_dropdown_dead, |
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fe_name_recipient_dead, fe_collection_ref_dead, |
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radio_circumstance_wounded, radio_behavior_wounded, radio_physical_wounded, |
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button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, |
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dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, |
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behavior_checkbox, behavior_text, |
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physical_boxes_wounded, |
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checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded, |
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fe_collection_dropdown_wounded, fe_recepient_dropdown_wounded, fe_radio_dropdown_wounded, fe_answer_dropdown_wounded, |
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fe_name_recipient_wounded, fe_collection_ref_wounded, |
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error_box |
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]) |
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button_close = gr.Button("Back to Display", scale = 1) |
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button_clear.click() |
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button_clear.click(hide_physical, |
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outputs=[checkbox_beak_wounded, text_beak_wounded, checkbox_body_wounded, text_body_wounded, checkbox_feathers_wounded, text_feathers_wounded, checkbox_head_wounded, text_head_wounded, checkbox_legs_wounded, text_legs_wounded]) |
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button_clear.click(hide_physical, |
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outputs=[checkbox_beak_dead, text_beak_dead, checkbox_body_dead, text_body_dead, checkbox_feathers_dead, text_feathers_dead, checkbox_head_dead, text_head_dead, checkbox_legs_dead, text_legs_dead]) |
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button_clear.click(reset_error_box, inputs=[error_box], outputs=[error_box]) |
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button_clear.click(reset_json) |
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button_df.click(save_display_individual, |
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inputs=[gallery, df, error_box], |
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outputs=[gallery, df, error_box] |
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) |
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button_close.click(lambda: Modal(visible=False), None, modal) |
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show_modal.click(lambda: Modal(visible=True), None, modal) |
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show_modal.click(create_json_one_individual) |
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show_modal.click(create_tmp) |
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if __name__ == "__main__": |
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demo.launch(server_name="0.0.0.0", server_port=3333) |