digiwild / app /wounded.py
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feat: add multi animals to a data frame and clear functionality
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import gradio as gr
from circumstances import create_causes
from physical_select_animal import create_bird_anatomy
from physical_checkbox import process_body_parts
from behavior_checkbox import create_behavior_checkbox
from followup_events import create_followup_section
from utils_json import add_data_to_individual
def show_section_wounded(visible):
if visible==True:
add_data_to_individual("wounded", "True")
add_data_to_individual("dead", "False")
with gr.Column(visible=visible, elem_id="wounded") as wounded_section:
gr.Markdown("# Wounded Animal")
gr.Markdown("## Do you know what conditions caused this?", label="description")
radio_cause = gr.Radio(["Yes", "No"], value=None, show_label=False, interactive=True)
button_collision, button_deliberate_destruction, button_indirect_destruction, button_natural_cause, dropdown, dropdown_level2, openfield_level2, dropdown_extra_level2 = create_causes(visible=False)
gr.Markdown("## Is the bird displaying behavioural changes?" , label="description")
radio_behaviour = gr.Radio(["Yes", "No"], value=None, show_label=False, interactive=True)
with gr.Row():
behavior_checkbox, behavior_text = create_behavior_checkbox("wounded", False)
gr.Markdown("## Are there physical changes on the bird?" , label="description")
radio_physical = gr.Radio(["Yes", "No"], value=None, show_label=False, interactive=True)
with gr.Row():
physical_boxes = create_bird_anatomy(False, "wounded")
with gr.Column():
checkbox_beak, text_beak, checkbox_body, text_body, checkbox_feathers, text_feathers, checkbox_head, text_head, checkbox_legs, text_legs = process_body_parts("wounded", "None")
gr.Markdown("## Follow-Up Events", label="Title")
create_followup_section()
# Change variables and names
return wounded_section, radio_cause, radio_behaviour, radio_physical, \
button_collision, button_deliberate_destruction, button_indirect_destruction, button_natural_cause, \
dropdown, dropdown_level2, openfield_level2, dropdown_extra_level2, \
behavior_checkbox, behavior_text, \
physical_boxes, \
checkbox_beak, text_beak, checkbox_body, text_body, checkbox_feathers, text_feathers, checkbox_head, text_head, checkbox_legs, text_legs