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import gradio as gr |
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from circumstances import create_causes |
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from physical_select_animal import create_bird_anatomy |
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from physical_checkbox import process_body_parts |
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from behavior_checkbox import create_behavior_checkbox |
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from followup_events import create_followup_section |
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from utils_json import add_data_to_individual |
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def show_section_wounded(visible): |
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if visible==True: |
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add_data_to_individual("wounded", "True") |
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add_data_to_individual("dead", "False") |
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with gr.Column(visible=visible, elem_id="wounded") as wounded_section: |
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gr.Markdown("# Wounded Animal") |
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gr.Markdown("## Do you know what conditions caused this?", label="description") |
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radio_cause = gr.Radio(["Yes", "No"], value=None, show_label=False, interactive=True) |
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button_collision, button_deliberate_destruction, button_indirect_destruction, button_natural_cause, dropdown, dropdown_level2, openfield_level2, dropdown_extra_level2 = create_causes(visible=False) |
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gr.Markdown("## Is the bird displaying behavioural changes?" , label="description") |
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radio_behaviour = gr.Radio(["Yes", "No"], value=None, show_label=False, interactive=True) |
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with gr.Row(): |
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behavior_checkbox, behavior_text = create_behavior_checkbox("wounded", False) |
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gr.Markdown("## Are there physical changes on the bird?" , label="description") |
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radio_physical = gr.Radio(["Yes", "No"], value=None, show_label=False, interactive=True) |
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with gr.Row(): |
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physical_boxes = create_bird_anatomy(False, "wounded") |
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with gr.Column(): |
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checkbox_beak, text_beak, checkbox_body, text_body, checkbox_feathers, text_feathers, checkbox_head, text_head, checkbox_legs, text_legs = process_body_parts("wounded", "None") |
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gr.Markdown("## Follow-Up Events", label="Title") |
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create_followup_section() |
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return wounded_section, radio_cause, radio_behaviour, radio_physical, \ |
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button_collision, button_deliberate_destruction, button_indirect_destruction, button_natural_cause, \ |
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dropdown, dropdown_level2, openfield_level2, dropdown_extra_level2, \ |
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behavior_checkbox, behavior_text, \ |
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physical_boxes, \ |
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checkbox_beak, text_beak, checkbox_body, text_body, checkbox_feathers, text_feathers, checkbox_head, text_head, checkbox_legs, text_legs |
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