vancauwe commited on
Commit
fc85e7c
Β·
1 Parent(s): 77f7170

feat: checkbox change for different bodyparts

Browse files
app/assets/config/config_checkbox_physical.json CHANGED
@@ -18,15 +18,6 @@
18
  "Warty or tumor-like growth, crusts": {
19
  "Description": "Unusual growth, crusty tumor-like growth"}
20
  },
21
- "Head incl. eyes":
22
- {
23
- "Ear changes": {
24
- "Description": "Swollen, crusts, plugged, discharge"},
25
- "Eye changes": {
26
- "Description": "Red, swollen, discharge, crusts, eyes shut"},
27
- "Tilted head": {
28
- "Description": "Wry neck, unusual neck posture, torticollis"}
29
- },
30
  "Beak":
31
  {
32
  "Adhesion": {
@@ -45,13 +36,6 @@
45
  "Stained feathers": {
46
  "Description": "Feces, dirt, dried blood"}
47
  },
48
- "Legs":
49
- {
50
- "Missing limb": {
51
- "Description": "Missing limb"},
52
- "Deformation": {
53
- "Description": "Abnormal form of limbs, toes, legs"}
54
- },
55
  "Feathers/Wings/Tail":
56
  {
57
  "Fluffed up": {
@@ -64,5 +48,21 @@
64
  "Description": "Wing is not used/ hangs on the side"},
65
  "Missing limb": {
66
  "Description": "Missing limb"}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
67
  }
68
  }
 
18
  "Warty or tumor-like growth, crusts": {
19
  "Description": "Unusual growth, crusty tumor-like growth"}
20
  },
 
 
 
 
 
 
 
 
 
21
  "Beak":
22
  {
23
  "Adhesion": {
 
36
  "Stained feathers": {
37
  "Description": "Feces, dirt, dried blood"}
38
  },
 
 
 
 
 
 
 
39
  "Feathers/Wings/Tail":
40
  {
41
  "Fluffed up": {
 
48
  "Description": "Wing is not used/ hangs on the side"},
49
  "Missing limb": {
50
  "Description": "Missing limb"}
51
+ },
52
+ "Head incl. eyes":
53
+ {
54
+ "Ear changes": {
55
+ "Description": "Swollen, crusts, plugged, discharge"},
56
+ "Eye changes": {
57
+ "Description": "Red, swollen, discharge, crusts, eyes shut"},
58
+ "Tilted head": {
59
+ "Description": "Wry neck, unusual neck posture, torticollis"}
60
+ },
61
+ "Legs":
62
+ {
63
+ "Missing limb": {
64
+ "Description": "Missing limb"},
65
+ "Deformation": {
66
+ "Description": "Abnormal form of limbs, toes, legs"}
67
  }
68
  }
app/{causes.py β†’ circumstances.py} RENAMED
@@ -1,16 +1,10 @@
1
  import gradio as gr
2
  import os
 
3
 
4
  PATH = os.getcwd()
5
  CAUSE_COL_WIDTH = "50px"
6
 
7
- def set_visible(choice):
8
- if choice=="Yes":
9
- visible = True
10
- else:
11
- visible=False
12
- return visible
13
-
14
  def show_causes(choice):
15
  visible = set_visible(choice)
16
  button_collision, button_deliberate_destruction, button_indirect_destruction, button_natural_cause, dropdown, dropdown_level2, openfield_level2, dropdown_extra_level2 = create_causes(visible)
@@ -23,7 +17,6 @@ def create_causes(visible):
23
 
24
 
25
  def create_causes_buttons(visible):
26
- print(visible)
27
  with gr.Row() as image_row:
28
  with gr.Column(scale=1, min_width=CAUSE_COL_WIDTH):
29
  button_collision = gr.Button("Collision with a means of transport",
 
1
  import gradio as gr
2
  import os
3
+ from utils_visible import set_visible
4
 
5
  PATH = os.getcwd()
6
  CAUSE_COL_WIDTH = "50px"
7
 
 
 
 
 
 
 
 
8
  def show_causes(choice):
9
  visible = set_visible(choice)
10
  button_collision, button_deliberate_destruction, button_indirect_destruction, button_natural_cause, dropdown, dropdown_level2, openfield_level2, dropdown_extra_level2 = create_causes(visible)
 
17
 
18
 
19
  def create_causes_buttons(visible):
 
20
  with gr.Row() as image_row:
21
  with gr.Column(scale=1, min_width=CAUSE_COL_WIDTH):
22
  button_collision = gr.Button("Collision with a means of transport",
app/{dropdowns_conditions.py β†’ circumstances_dropdowns.py} RENAMED
@@ -1,5 +1,5 @@
1
  import gradio as gr
2
- from config_utils import get_custom_config_dropdowns
3
 
4
 
5
  #--------------------------------------------------------- LEVEL 1 DROPDOWNS
 
1
  import gradio as gr
2
+ from utils_config import get_custom_config_dropdowns
3
 
4
 
5
  #--------------------------------------------------------- LEVEL 1 DROPDOWNS
app/dead.py CHANGED
@@ -1,5 +1,5 @@
1
  import gradio as gr
2
- from causes import create_causes
3
  from followup_events import create_followup_section
4
 
5
 
 
1
  import gradio as gr
2
+ from circumstances import create_causes
3
  from followup_events import create_followup_section
4
 
5
 
app/followup_events.py CHANGED
@@ -1,10 +1,9 @@
1
  import gradio as gr
2
- from config_utils import get_custom_config_dropdowns
3
 
4
  def create_followup_section():
5
  followup_config = get_custom_config_dropdowns("/assets/config/config_followup.json")
6
  followup_config = followup_config["Event follow-up"]
7
- gr.Markdown("## Follow-Up Events", label="Title")
8
  gr.Markdown("Please tell us what you did with the animal.", label="description")
9
  with gr.Row():
10
  for key, val in followup_config.items():
 
1
  import gradio as gr
2
+ from utils_config import get_custom_config_dropdowns
3
 
4
  def create_followup_section():
5
  followup_config = get_custom_config_dropdowns("/assets/config/config_followup.json")
6
  followup_config = followup_config["Event follow-up"]
 
7
  gr.Markdown("Please tell us what you did with the animal.", label="description")
8
  with gr.Row():
9
  for key, val in followup_config.items():
app/main.py CHANGED
@@ -2,12 +2,12 @@ import gradio as gr
2
  from functools import partial
3
  from dead import show_section_dead
4
  from wounded import show_section_wounded
5
- from causes import show_causes
6
- from dropdowns import *
 
7
  from maps import get_location
8
  from style import *
9
  from theme import theme, css
10
- from select_bird import find_bounding_box
11
 
12
  with gr.Blocks(theme=theme, css=css) as demo:
13
  # ---------------------------------------------------------
@@ -52,32 +52,51 @@ with gr.Blocks(theme=theme, css=css) as demo:
52
 
53
  # ---------------------------------------------------------
54
  # Initiate sections
55
- section_dead, button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead = show_section_dead(False)
56
- section_wounded, radio_cause_wounded, radio_behaviour_wounded, radio_physical_wounded, button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded= show_section_wounded(False)
 
 
 
 
 
 
 
 
57
 
58
  # ---------------------------------------------------------
59
  # Dead Button Logic
60
  partial_show_section_dead = partial(show_section_dead, True)
61
  partial_hide_section_wounded = partial(show_section_wounded, False)
62
- butt_dead.click(partial_show_section_dead, inputs=None, outputs=[section_dead,
63
- button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead,
64
- dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead
65
- ])
66
- butt_dead.click(partial_hide_section_wounded, inputs=None, outputs=[section_wounded,
67
- radio_cause_wounded, radio_behaviour_wounded, radio_physical_wounded,
68
- button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded,
69
- dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded
70
- ])
 
 
 
 
 
 
 
71
  # ---------------------------------------------------------
72
  # Wounded Button Logic
73
  partial_show_section_wounded = partial(show_section_wounded, True)
74
  partial_hide_section_dead = partial(show_section_dead, False)
75
 
76
- butt_wounded.click(partial_show_section_wounded, inputs=None, outputs=[section_wounded,
77
- radio_cause_wounded, radio_behaviour_wounded, radio_physical_wounded,
78
- button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded,
79
- dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded
80
- ])
 
 
 
 
81
  butt_wounded.click(partial_hide_section_dead, inputs=None, outputs=[section_dead,
82
  button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead,
83
  dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead
@@ -93,15 +112,14 @@ with gr.Blocks(theme=theme, css=css) as demo:
93
  dropdown_dead.select(on_select, None, [dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead])
94
 
95
  # ---------------------------------------------------------
96
- # Radio Wounded
97
  radio_cause_wounded.change(fn=show_causes,
98
  inputs=[radio_cause_wounded],
99
  outputs=[button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded,
100
  dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded]
101
  )
102
-
103
- # ---------------------------------------------------------
104
- # Dropdowns Wounded
105
  button_collision_wounded.click(dropdown_collision,
106
  outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded])
107
  button_deliberate_destruction_wounded.click(dropdown_deliberate_destruction, outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded])
@@ -110,6 +128,18 @@ with gr.Blocks(theme=theme, css=css) as demo:
110
 
111
  dropdown_wounded.select(on_select, None, [dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded])
112
 
 
 
 
 
 
 
 
 
 
 
 
 
113
  # ---------------------------------------------------------
114
  #Submit Button
115
  with gr.Column(scale=1):
 
2
  from functools import partial
3
  from dead import show_section_dead
4
  from wounded import show_section_wounded
5
+ from circumstances import show_causes
6
+ from circumstances_dropdowns import *
7
+ from physical_select_animal import show_physical, find_bounding_box
8
  from maps import get_location
9
  from style import *
10
  from theme import theme, css
 
11
 
12
  with gr.Blocks(theme=theme, css=css) as demo:
13
  # ---------------------------------------------------------
 
52
 
53
  # ---------------------------------------------------------
54
  # Initiate sections
55
+ section_dead, \
56
+ button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, \
57
+ dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead \
58
+ = show_section_dead(False)
59
+ section_wounded, radio_cause_wounded, radio_behaviour_wounded, radio_physical_wounded, \
60
+ button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, \
61
+ dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, \
62
+ physical_boxes_wounded, \
63
+ checkbox_beak, text_beak, checkbox_body, text_body, checkbox_feathers, text_feathers, checkbox_head, text_head, checkbox_legs, text_legs \
64
+ = show_section_wounded(False)
65
 
66
  # ---------------------------------------------------------
67
  # Dead Button Logic
68
  partial_show_section_dead = partial(show_section_dead, True)
69
  partial_hide_section_wounded = partial(show_section_wounded, False)
70
+ butt_dead.click(partial_show_section_dead,
71
+ inputs=None,
72
+ outputs=[section_dead,
73
+ button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead,
74
+ dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead
75
+ ])
76
+ butt_dead.click(partial_hide_section_wounded,
77
+ inputs=None,
78
+ outputs=[section_wounded,
79
+ radio_cause_wounded, radio_behaviour_wounded, radio_physical_wounded,
80
+ button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded,
81
+ dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded,
82
+ physical_boxes_wounded,
83
+ checkbox_beak, text_beak, checkbox_body, text_body, checkbox_feathers, text_feathers, checkbox_head, text_head, checkbox_legs, text_legs
84
+
85
+ ])
86
  # ---------------------------------------------------------
87
  # Wounded Button Logic
88
  partial_show_section_wounded = partial(show_section_wounded, True)
89
  partial_hide_section_dead = partial(show_section_dead, False)
90
 
91
+ butt_wounded.click(partial_show_section_wounded,
92
+ inputs=None,
93
+ outputs=[section_wounded,
94
+ radio_cause_wounded, radio_behaviour_wounded, radio_physical_wounded,
95
+ button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded,
96
+ dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded,
97
+ physical_boxes_wounded,
98
+ checkbox_beak, text_beak, checkbox_body, text_body, checkbox_feathers, text_feathers, checkbox_head, text_head, checkbox_legs, text_legs
99
+ ])
100
  butt_wounded.click(partial_hide_section_dead, inputs=None, outputs=[section_dead,
101
  button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead,
102
  dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead
 
112
  dropdown_dead.select(on_select, None, [dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead])
113
 
114
  # ---------------------------------------------------------
115
+ # Radio Cause Wounded
116
  radio_cause_wounded.change(fn=show_causes,
117
  inputs=[radio_cause_wounded],
118
  outputs=[button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded,
119
  dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded]
120
  )
121
+
122
+ # Dropdowns Cause Wounded
 
123
  button_collision_wounded.click(dropdown_collision,
124
  outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded])
125
  button_deliberate_destruction_wounded.click(dropdown_deliberate_destruction, outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded])
 
128
 
129
  dropdown_wounded.select(on_select, None, [dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded])
130
 
131
+ # ---------------------------------------------------------
132
+ # Radio Physical Wounded
133
+ radio_physical_wounded.change(fn=show_physical,
134
+ inputs=[radio_physical_wounded, gr.Text("wounded", visible=False)],
135
+ outputs=[physical_boxes_wounded])
136
+ # ---------------------------------------------------------
137
+ # Checkbox Physical Wounded
138
+ physical_boxes_wounded.select(find_bounding_box,
139
+ inputs=[physical_boxes_wounded, gr.Textbox(value="wounded", visible=False)],
140
+ outputs=[checkbox_beak, text_beak, checkbox_body, text_body, checkbox_feathers, text_feathers, checkbox_head, text_head, checkbox_legs, text_legs
141
+ ])
142
+
143
  # ---------------------------------------------------------
144
  #Submit Button
145
  with gr.Column(scale=1):
app/main_test.py ADDED
@@ -0,0 +1,68 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import gradio as gr
2
+
3
+ # Function that processes the Textbox input and generates new CheckboxGroups
4
+ def generate_checkbox_groups(textbox_input):
5
+ try:
6
+ num_groups = int(textbox_input)
7
+ except ValueError:
8
+ return "Please enter a valid number."
9
+
10
+ # Dynamically create a list of CheckboxGroups
11
+ checkbox_groups = []
12
+ for i in range(num_groups):
13
+ checkbox_groups.append(gr.CheckboxGroup(
14
+ choices=["Option 1", "Option 2", "Option 3"],
15
+ label=f"Checkbox Group {i + 1}",
16
+ interactive=True
17
+ ))
18
+
19
+ return checkbox_groups
20
+
21
+ # Function to process the selections of the dynamically created CheckboxGroups
22
+ def process_selections(*checkbox_values):
23
+ results = []
24
+ for i, selections in enumerate(checkbox_values):
25
+ selected_options = ', '.join(selections) if selections else 'None'
26
+ results.append(f"Selected options for group {i + 1}: {selected_options}")
27
+
28
+ return "\n".join(results)
29
+
30
+ with gr.Blocks() as demo:
31
+ # Textbox for user input to specify the number of CheckboxGroups
32
+ textbox = gr.Textbox(label="Enter the number of Checkbox Groups to create")
33
+
34
+ # Button to trigger the generation of CheckboxGroups
35
+ generate_button = gr.Button("Generate Checkbox Groups")
36
+
37
+ # A placeholder for the dynamically generated CheckboxGroups
38
+ dynamic_checkbox_groups = gr.Column()
39
+
40
+ # Output Textbox to display the results
41
+ output = gr.Textbox(label="Output")
42
+
43
+ # Generate CheckboxGroups based on Textbox input
44
+ def update_dynamic_groups(textbox_value):
45
+ groups = generate_checkbox_groups(textbox_value)
46
+ dynamic_checkbox_groups.children = groups
47
+ return dynamic_checkbox_groups
48
+
49
+ generate_button.click(
50
+ fn=update_dynamic_groups,
51
+ inputs=textbox,
52
+ outputs=dynamic_checkbox_groups
53
+ )
54
+
55
+ # Button to process selections from the dynamically generated CheckboxGroups
56
+ process_button = gr.Button("Submit Selections")
57
+
58
+ # Process the selections when the second button is clicked
59
+ def process_dynamic_groups(*checkbox_groups):
60
+ return process_selections(*checkbox_groups)
61
+
62
+ process_button.click(
63
+ fn=process_dynamic_groups,
64
+ inputs=dynamic_checkbox_groups.children, # Unpack the dynamically generated groups
65
+ outputs=output
66
+ )
67
+
68
+ demo.launch(server_name="0.0.0.0")
app/{boxes_define.py β†’ physical_boxes_define.py} RENAMED
File without changes
app/{boxes_map.py β†’ physical_boxes_map.py} RENAMED
@@ -1,6 +1,6 @@
1
  from PIL import Image, ImageDraw, ImageFont
2
 
3
- from boxes_define import gdf
4
 
5
  # Function to draw the bounding boxes on the image
6
  def draw_bounding_boxes(image_path, gdf):
 
1
  from PIL import Image, ImageDraw, ImageFont
2
 
3
+ from physical_boxes_define import gdf
4
 
5
  # Function to draw the bounding boxes on the image
6
  def draw_bounding_boxes(image_path, gdf):
app/{checkbox_physical.py β†’ physical_checkbox.py} RENAMED
@@ -1,7 +1,11 @@
1
  import gradio as gr
2
- from config_utils import get_custom_config_dropdowns
3
- from dropdowns_conditions import retrieve_config_options
4
 
 
 
 
 
5
 
6
  #---------------------------------------------------------
7
  def get_options_description(value):
@@ -19,18 +23,56 @@ def get_options_description(value):
19
  if "Description"==description_tag:
20
  descriptions.append(description)
21
  return options, descriptions
 
22
  #---------------------------------------------------------
23
- def checkbox(body_part, section):
24
  options, descriptions = get_options_description(body_part)
25
  descriptions_info = "".join([f"\t{option}: {description}\n" for option, description in zip(options, descriptions)])
26
  checkbox = gr.CheckboxGroup(options,
27
- label=f"Physical changes observed on {body_part}:",
28
- visible=True,
29
- interactive=True,
30
- elem_id=section)
31
  text = gr.Textbox(descriptions_info,
32
- label = "Info",
33
- interactive=False,
34
- visible=True,
35
- elem_id=section)
36
- return checkbox, text
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
  import gradio as gr
2
+ from utils_config import get_custom_config_dropdowns
3
+ from circumstances_dropdowns import retrieve_config_options
4
 
5
+ #---------------------------------------------------------
6
+ def get_body_parts():
7
+ dropdown_config = get_custom_config_dropdowns("/assets/config/config_checkbox_physical.json")
8
+ return list(dropdown_config.keys())
9
 
10
  #---------------------------------------------------------
11
  def get_options_description(value):
 
23
  if "Description"==description_tag:
24
  descriptions.append(description)
25
  return options, descriptions
26
+
27
  #---------------------------------------------------------
28
+ def create_checkbox(body_part, section, visible):
29
  options, descriptions = get_options_description(body_part)
30
  descriptions_info = "".join([f"\t{option}: {description}\n" for option, description in zip(options, descriptions)])
31
  checkbox = gr.CheckboxGroup(options,
32
+ label=f"Physical changes observed on {body_part}:",
33
+ visible=visible,
34
+ interactive=True,
35
+ elem_id=section)
36
  text = gr.Textbox(descriptions_info,
37
+ label = "Info",
38
+ visible=visible,
39
+ interactive=False,
40
+ lines=13,
41
+ max_lines=15,
42
+ elem_id=section)
43
+ return checkbox, text
44
+
45
+ def create_checkbox_beak(section, visible):
46
+ body_part="Beak"
47
+ return create_checkbox(body_part, section, visible)
48
+
49
+ def create_checkbox_body(section, visible):
50
+ body_part="Body"
51
+ return create_checkbox(body_part, section, visible)
52
+
53
+ def create_checkbox_feathers(section, visible):
54
+ body_part="Feathers/Wings/Tail"
55
+ return create_checkbox(body_part, section, visible)
56
+
57
+ def create_checkbox_head(section, visible):
58
+ body_part="Head incl. eyes"
59
+ return create_checkbox(body_part, section, visible)
60
+
61
+ def create_checkbox_legs(section, visible):
62
+ body_part="Legs"
63
+ return create_checkbox(body_part, section, visible)
64
+
65
+ #---------------------------------------------------------
66
+ def process_body_parts(section, matched_box):
67
+ #take all except "Common"
68
+ body_parts = get_body_parts()
69
+ body_parts = body_parts[1:]
70
+ visibles = [True if matched_box==body_part else False for body_part in body_parts ]
71
+ checkbox_beak, text_beak = create_checkbox_beak(section, visibles[0])
72
+ checkbox_body, text_body = create_checkbox_body(section, visibles[1])
73
+ checkbox_feathers, text_feathers = create_checkbox_feathers(section, visibles[2])
74
+ checkbox_head, text_head = create_checkbox_head(section, visibles[3])
75
+ checkbox_legs, text_legs = create_checkbox_legs(section, visibles[4])
76
+ return checkbox_beak, text_beak, checkbox_body, text_body, checkbox_feathers, text_feathers, checkbox_head, text_head, checkbox_legs, text_legs
77
+
78
+
app/{select_bird.py β†’ physical_select_animal.py} RENAMED
@@ -2,9 +2,10 @@ import gradio as gr
2
  # from gradio_image_prompter import ImagePrompter
3
  from typing import List
4
  from shapely.geometry import Point
5
- from checkbox_physical import *
 
 
6
 
7
- from boxes_define import gdf
8
 
9
  # Function to find the matching bounding box for a given point and return the image with boxes
10
  def find_bounding_box(evt: gr.SelectData, img, section: str):
@@ -13,27 +14,29 @@ def find_bounding_box(evt: gr.SelectData, img, section: str):
13
  match = gdf[gdf.contains(point)]
14
  if not match.empty:
15
  matched_box = match.iloc[0]['name']
16
- physical_checkbox, physical_text = checkbox(matched_box, section)
17
  else:
18
- matched_box = "None"
19
- physical_checkbox, physical_text = create_template_checkbox()
20
- return physical_checkbox, physical_text
21
 
22
- def create_template_checkbox():
23
- #templates
24
- checkbox = gr.CheckboxGroup([], label="", visible=False)
25
- text = gr.Textbox("", label = "", interactive=False, visible=False)
26
- return checkbox, text
27
 
28
  # Gradio app
29
- def create_bird_anatomy(section: str):
30
  # Draw bounding boxes on the image
31
  img_with_boxes = gr.Image(value='assets/images/bird_boxed.png',
32
- show_label=False,
33
- height="600px",
34
- elem_id=section)
35
- checkbox, text = create_template_checkbox()
36
- return img_with_boxes, checkbox, text
 
 
 
 
 
 
37
 
38
 
39
 
 
2
  # from gradio_image_prompter import ImagePrompter
3
  from typing import List
4
  from shapely.geometry import Point
5
+ from physical_checkbox import *
6
+ from physical_boxes_define import gdf
7
+ from utils_visible import set_visible
8
 
 
9
 
10
  # Function to find the matching bounding box for a given point and return the image with boxes
11
  def find_bounding_box(evt: gr.SelectData, img, section: str):
 
14
  match = gdf[gdf.contains(point)]
15
  if not match.empty:
16
  matched_box = match.iloc[0]['name']
17
+ checkbox_beak, text_beak, checkbox_body, text_body, checkbox_feathers, text_feathers, checkbox_head, text_head, checkbox_legs, text_legs = process_body_parts(section, matched_box)
18
  else:
19
+ matched_box = None
20
+ checkbox_beak, text_beak, checkbox_body, text_body, checkbox_feathers, text_feathers, checkbox_head, text_head, checkbox_legs, text_legs = process_body_parts(section, matched_box)
21
+ return checkbox_beak, text_beak, checkbox_body, text_body, checkbox_feathers, text_feathers, checkbox_head, text_head, checkbox_legs, text_legs
22
 
23
+
 
 
 
 
24
 
25
  # Gradio app
26
+ def create_bird_anatomy(visible, section: str):
27
  # Draw bounding boxes on the image
28
  img_with_boxes = gr.Image(value='assets/images/bird_boxed.png',
29
+ show_label=False,
30
+ height="600px",
31
+ elem_id=section,
32
+ visible=visible)
33
+ return img_with_boxes
34
+
35
+ def show_physical(choice, section: str):
36
+ visible = set_visible(choice)
37
+ physical_boxes = create_bird_anatomy(visible, section)
38
+ return physical_boxes
39
+
40
 
41
 
42
 
app/{config_utils.py β†’ utils_config.py} RENAMED
File without changes
app/utils_visible.py ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ def set_visible(choice):
2
+ if choice=="Yes":
3
+ visible = True
4
+ else:
5
+ visible=False
6
+ return visible
app/wounded.py CHANGED
@@ -1,7 +1,8 @@
1
  import gradio as gr
2
- from causes import create_causes
 
 
3
  from followup_events import create_followup_section
4
- from select_bird import create_bird_anatomy
5
 
6
  def show_section_wounded(visible):
7
  with gr.Column(visible=visible, elem_id="wounded") as wounded_section:
@@ -16,7 +17,18 @@ def show_section_wounded(visible):
16
 
17
  gr.Markdown("## Are there physical changes on the bird?" , label="description")
18
  radio_physical = gr.Radio(["Yes", "No"], value=None, show_label=False, interactive=True)
 
 
 
 
 
 
 
19
  create_followup_section()
20
 
21
  # Change variables and names
22
- return wounded_section, radio_cause, radio_behaviour, radio_physical, button_collision, button_deliberate_destruction, button_indirect_destruction, button_natural_cause, dropdown, dropdown_level2, openfield_level2, dropdown_extra_level2
 
 
 
 
 
1
  import gradio as gr
2
+ from circumstances import create_causes
3
+ from physical_select_animal import create_bird_anatomy
4
+ from physical_checkbox import process_body_parts
5
  from followup_events import create_followup_section
 
6
 
7
  def show_section_wounded(visible):
8
  with gr.Column(visible=visible, elem_id="wounded") as wounded_section:
 
17
 
18
  gr.Markdown("## Are there physical changes on the bird?" , label="description")
19
  radio_physical = gr.Radio(["Yes", "No"], value=None, show_label=False, interactive=True)
20
+ with gr.Row():
21
+ physical_boxes = create_bird_anatomy(False, "wounded")
22
+ with gr.Column():
23
+ checkbox_beak, text_beak, checkbox_body, text_body, checkbox_feathers, text_feathers, checkbox_head, text_head, checkbox_legs, text_legs = process_body_parts("wounded", "None")
24
+
25
+
26
+ gr.Markdown("## Follow-Up Events", label="Title")
27
  create_followup_section()
28
 
29
  # Change variables and names
30
+ return wounded_section, radio_cause, radio_behaviour, radio_physical, \
31
+ button_collision, button_deliberate_destruction, button_indirect_destruction, button_natural_cause, \
32
+ dropdown, dropdown_level2, openfield_level2, dropdown_extra_level2, \
33
+ physical_boxes, \
34
+ checkbox_beak, text_beak, checkbox_body, text_body, checkbox_feathers, text_feathers, checkbox_head, text_head, checkbox_legs, text_legs